Helldivers 2 - Airburst Rocket Launcher Gameplay (No commenatary, Max difficulty, No deaths)

Поделиться
HTML-код
  • Опубликовано: 24 июн 2024
  • :
    Version: 1.000.400
    Build
    Primary: Sickle
    Secondary: Grenade Pistol
    Grenade: Impact
    Stratagem: 500kg, Railcannon, Precision Strike, Airburst Rocket Launcher
    Armor: SA-04 Combat Technician (Medium, Scout Passive)
    :
    #helldivers2 #helldivers2gameplay #helldivers2airburstrocketlauncher
  • ИгрыИгры

Комментарии • 27

  • @heretoplay258
    @heretoplay258 3 дня назад +5

    Gran finale with all the stratagems vs the bile titan!
    gg good video

  • @kevonieforbes5071
    @kevonieforbes5071 3 дня назад +3

    Best gameplay using the air burst launcher. Definitely going to try this loadout

    • @sowl17
      @sowl17  3 дня назад

      thank you, I hope you like it :)

  • @bradleydeane294
    @bradleydeane294 3 дня назад +6

    Had fun with this build decent

  • @MrJeforero
    @MrJeforero 3 дня назад +1

    Congratulations on successfully completing your mission Helldivers.

  • @Glowore12131
    @Glowore12131 3 дня назад

    some of the best gameplay...keep it up

    • @sowl17
      @sowl17  3 дня назад

      thank you!

  • @WhoopieGofberg
    @WhoopieGofberg 3 дня назад +3

    Be great if you could reload assist without having to hold backpack, no one does it anymore, this weapon held back by the reload time.

    • @sowl17
      @sowl17  2 дня назад +1

      Yeah, the reload time is pretty long.

  • @GolemRising
    @GolemRising 3 дня назад +2

    How many tries did it take to do this deathless with the cluster launcher?

    • @sowl17
      @sowl17  3 дня назад +1

      I'd never used it before update because of teamkiling :)
      it took twice I guess

  • @big_gucci_scorpio328
    @big_gucci_scorpio328 3 дня назад

    When this rocket launcher is used properly it's amazing for helldive, but I've seen people too often use it on every patrol they see without looking for their teammates positions and end up killing themselves or their teammates, it's got a bad rep unfortunately

  • @AdvocatusDiaboliFin
    @AdvocatusDiaboliFin 3 дня назад

    28:09 500kg Headshot!

  • @abyssalzone2957
    @abyssalzone2957 3 дня назад

    They need to add something to peak physique like some health boost and terrain boost and recover from injury faster
    Peak physique is very mid you don’t really notice the change.

    • @LaserTractor
      @LaserTractor 18 часов назад

      Take machinegun
      Peak physique lets you use it like assault rifle with no sway

  • @user-hs3ck8kr6v
    @user-hs3ck8kr6v 3 дня назад

    You make it look easy)

    • @sowl17
      @sowl17  3 дня назад

      thank you :)

  • @prabhav1788
    @prabhav1788 3 дня назад

    When peak physique with bad ergonomic weapons vid?

    • @abyssalzone2957
      @abyssalzone2957 3 дня назад

      They need to add something to peak physique like some health boost and terrain boost
      Peak physique is very mid you don’t really notice the change.

    • @C.u.d.s
      @C.u.d.s 3 дня назад

      @@abyssalzone2957
      It was updated today, big difference now.

    • @sowl17
      @sowl17  3 дня назад

      I'm going to upload them as soon as possible :)

  • @luminaire7085
    @luminaire7085 21 час назад

    what is your primary weapon?

    • @sowl17
      @sowl17  20 часов назад

      It's Sickle, I posted my whole loadouts in the video description :)

  • @LaserTractor
    @LaserTractor 17 часов назад +1

    So to conclude: you did take it but rarely used it. Every shot took out 6-10 bugs on average.
    As a horde clearing weapon, machinegun or grenade launcher is just objectively better in everything. Airburst rocket launcher isn't capable of penetration higher than 3 (medium) so it won't help you with armored targets at all.
    You may argue that it can destroy charger's butt, but it's nothing machinegun or grenade launcher can't do.
    Overall trash tier support weapon. This is why it's very rarely seen.

    • @Keithslawinski
      @Keithslawinski 15 часов назад

      its a bummer because I honestly don't know how much that weapon can be improved upon while keeping the core "cluster bomb" damage profile. Reworking the team reload is a needed step in general, but beyond that IDK how to fix this thing without altering how it works.
      My ONLY current solution is to add a fire mode selector option that toggles on/off the proximity sensor. When "off" it only detonates on impact, which could 1-shot a behemoth charger in the butt, blow out the center of a titan, or massively damage a bot heatsink on a direct hit.
      Making the ordinance distribution a bit more of a shaped charge would help with this damage and cut down on friendly fire a bit.
      Would it be S-tier? likely never.
      But the detonation selector + shaped charge + team reload update would make it at least viable and a bit more flexible.
      Theorycrafting note: if the impact version could hit Illuminate shields then eject the clusters INSIDE, bypassing them, that mode could be an S-tier feature (similar to how the 500kg bypasses the shield relay in game now).

    • @LaserTractor
      @LaserTractor 12 часов назад

      @@Keithslawinski i hate one trick ponies of weapons so I'd just delete "cluster" at all.
      Give it a switch between proximity fuse, huge blast radius with shrapnel mode and basic rocket launcher mode like recoiless rifle (but with a drawback of longer reload)