Helldivers 2 - Airburst Rocket Launcher Gameplay (No commenatary, Max difficulty, No deaths)
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- Опубликовано: 24 июн 2024
- :
Version: 1.000.400
Build
Primary: Sickle
Secondary: Grenade Pistol
Grenade: Impact
Stratagem: 500kg, Railcannon, Precision Strike, Airburst Rocket Launcher
Armor: SA-04 Combat Technician (Medium, Scout Passive)
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#helldivers2 #helldivers2gameplay #helldivers2airburstrocketlauncher - Игры
Gran finale with all the stratagems vs the bile titan!
gg good video
GG!
Best gameplay using the air burst launcher. Definitely going to try this loadout
thank you, I hope you like it :)
Had fun with this build decent
Congratulations on successfully completing your mission Helldivers.
some of the best gameplay...keep it up
thank you!
Be great if you could reload assist without having to hold backpack, no one does it anymore, this weapon held back by the reload time.
Yeah, the reload time is pretty long.
How many tries did it take to do this deathless with the cluster launcher?
I'd never used it before update because of teamkiling :)
it took twice I guess
When this rocket launcher is used properly it's amazing for helldive, but I've seen people too often use it on every patrol they see without looking for their teammates positions and end up killing themselves or their teammates, it's got a bad rep unfortunately
28:09 500kg Headshot!
They need to add something to peak physique like some health boost and terrain boost and recover from injury faster
Peak physique is very mid you don’t really notice the change.
Take machinegun
Peak physique lets you use it like assault rifle with no sway
You make it look easy)
thank you :)
When peak physique with bad ergonomic weapons vid?
They need to add something to peak physique like some health boost and terrain boost
Peak physique is very mid you don’t really notice the change.
@@abyssalzone2957
It was updated today, big difference now.
I'm going to upload them as soon as possible :)
what is your primary weapon?
It's Sickle, I posted my whole loadouts in the video description :)
So to conclude: you did take it but rarely used it. Every shot took out 6-10 bugs on average.
As a horde clearing weapon, machinegun or grenade launcher is just objectively better in everything. Airburst rocket launcher isn't capable of penetration higher than 3 (medium) so it won't help you with armored targets at all.
You may argue that it can destroy charger's butt, but it's nothing machinegun or grenade launcher can't do.
Overall trash tier support weapon. This is why it's very rarely seen.
its a bummer because I honestly don't know how much that weapon can be improved upon while keeping the core "cluster bomb" damage profile. Reworking the team reload is a needed step in general, but beyond that IDK how to fix this thing without altering how it works.
My ONLY current solution is to add a fire mode selector option that toggles on/off the proximity sensor. When "off" it only detonates on impact, which could 1-shot a behemoth charger in the butt, blow out the center of a titan, or massively damage a bot heatsink on a direct hit.
Making the ordinance distribution a bit more of a shaped charge would help with this damage and cut down on friendly fire a bit.
Would it be S-tier? likely never.
But the detonation selector + shaped charge + team reload update would make it at least viable and a bit more flexible.
Theorycrafting note: if the impact version could hit Illuminate shields then eject the clusters INSIDE, bypassing them, that mode could be an S-tier feature (similar to how the 500kg bypasses the shield relay in game now).
@@Keithslawinski i hate one trick ponies of weapons so I'd just delete "cluster" at all.
Give it a switch between proximity fuse, huge blast radius with shrapnel mode and basic rocket launcher mode like recoiless rifle (but with a drawback of longer reload)