Niantic: "We want to reward players for being very skilled at throwing, but only on Pokemon that you would normally be able to catch without any issue."
Top-tier research, kudos to you! At the very least, you taught me about circle locking, which I didn't realize happened when you took your finger off a ball without throwing.
While these probably wont make this any more useful of a technique, they may be helpful to draw some more conclusions about the mechanic: 1) Can you perfect capture a Beldum? I'm not actually sure if beldum has a similarly low catch rate in pogo as it does in the main games, but if it does it might help draw conclusions about whether it's catch rate that is allowing for perfect captures. 2) Can you perfect capture a battle league reward legendary? Again, not useful practically since you're not at risk of losing the encounter, but it would also help to draw conclusions about whether it's legendary status that is stopping the perfect capture, versus how the pokemon is encountered, or a combination of elements.
@@Neogeddon True, just looked up the catch rates, at a glance i believe it would work on most of the 5% catch rate mons, and then at a glance only saw legendaries with a lower rate. So maybe there'd be no new information to gather from that idea.
The mechanic could work on some wild legendaries like the lake trio we got in the Sinnoh tour, so it could end up being useful in some specific cases in the future? Although I feel like the theory of low catch rates disabling the waranted critical catch may be true. But who knows, they could end up releasing some high fleed rate pkms with not that low catch rate where the technic becomes usefull along with the buddy mechanic
Sadly I doubt it will work for Lake Trio, but I don't have direct evidence of that. I do agree there could be some niche cases where it comes in handy.
i haven’t found a suitable way to discuss how difficult it is to know when the “catch” ring comes back because it varies wildly from pokemon to pokemon, to the point that some pokemon look like theyre idle looping, but are still finish in the attack animation, and others are can have the circle back one frame after the attack is struck, and they are withdrawing
Oh yeah, timing after an attack when using circle lock is really tricky and definitely differs for every Pokemon. It's one of the main values that we can get from studying throws on raid bosses.
As I was watching this video I was just catching some Pokémon from my research stack and a Sentret came up and I hit a perfect excellent only to look back at the video and see you do the same thing at 12:19 lol
Thank you for the well researched analysis! Nowadays with Silph gone, all you can rely on are a few trustworthy websites and local players for reliable information. Also, I went back through some of my Tapu Koko catching videos and found that 9 of my throws were within the perfect throw size range but did not result in a critical catch (ratio of 102px/850px or 12% for worst case). I was sure that I was doing something wrong or that the circle had been reset to a bigger size since I was attack buffering, but I guess it was ineligible in the first place.
Yeah, since I made this video, I have some confirmed "perfects" on Shadow Raikou and Tyranitar that don't result in critical catches. Just doesn't work on pseudo-legendaries or legendaries it seems.
The ball needs to land inside the colorful circle. As long as you're definitely inside this circle it will count. Practice this on larger and closer Pokemon first, like Slowpoke, Furfrou, Ponyta, etc. Sometimes you may feel like you hit the small circle but in reality you didn't. You could try taking screen recordings and watching them back in slow motion. I can say that very likely you landed just outside.
@@TheExcellentPokedex thanks but sorry dude it is not helpful reply. It is like people saying let the circle be small %. So to explain as far as I see my ball hits the circle and lands in it and even if small inner circle I am not get excellent, so if the inner circle is tiny when my ball contacts I can only conclude it must be this part of ball needs to land at this point in the circle for that to work not just it needs to be hitting and landing somewhere in the small circle! I have played eight years I no clue how to record my screen to show people but I visually see nothing different between excellent shots and nothing shots. Telling me to practice I find deeply hilarious dude I have been trying for years I have played since fhe start. No way I can easily get screen shots beyond my abilities I am stuck level 49 trying to get 999 excellent shots! I think its my dyslexia it is so annoying because I do not understand the mechanics of this and believe me I have tried. People who can do it often can not explain how they just make stupid remarks like wait the circle is small or the ball needs to land in the circle so to ask again because clearly you did not understand my struggle which part of the ball needs to be where for this to be excellent.
Really like the analytical approach. Good work. But not sure, the Perfect throw animation always is related to a precise, Excellent throw. More than once, I've got the animation, but only rewarded 170XP (100+50+20), for a regular first catch, curved 'bulls eye' throw (?)
If you mean the "catch circle is at its smallest possible point", it's taken from the OP of the Reddit post: www.reddit.com/r/TheSilphRoad/comments/18ros80/confirmed_critical_catches/
Very well put together video. Enjoyed it a lot. It's a shame the technique doesn't work. I'd rather not waste a Master ball, but I guess i need to see a galarian bird first. I still haven't seen one and i've done the incense nearly every day, and yes I do walk/ride bike, and still nothing.
My perspective is, what's the point of a Master Ball if not to catch a Galarian bird? You don't *really* need them for anything else, except maybe last ball on hundo legendaries. I just wish there were 3 Master balls so I didn't need to choose which bird to skip. Same though, haven't seen a Galarian bird in ages.
@@TheExcellentPokedex I agree with you, but I hold the belief that as soon as I use my master ball, a legendary I truly want will come and I'll never be able to get it 😂
Yes I can see it. I don't think it really helps that much - if anything it's distracting visual noise. I just permanently have it on for when I record videos, since it's useful for studying the throw path for my excellent throw guide videos.
@@TheExcellentPokedex I was looking at it from the perspective of how i threw my last ball and how I could correct my throw for a better throw. After using it for a bit, i wish there was a quick toggle to turn on it instead of going all the way down in the menu.
I think nothing skill based works on speed cap, not even a shiny legendary that supposely guaranteed catch once the ball hit it. It's like a mechanism of game so it probably override everything else.
That's useful! I've collected a bunch of data on this and found it works WAY more often for me without native refresh rate, but is still only 50% success rate there. Probably depends heavily on device - maybe it needs what you say there. It also depends a lot on the Pokemon you're doing it on. For example, for some reason Charmander seems much less likely to work.
In my case I seem to have better chances at catching when it isn't ab Excellent. Caught several Legendaries (that previously popped out off excellents) with crappy throws.
Tbh I think that's just coincidence. Catch probabilities are pretty well understood now. Best is definitely that curve + excellent + golden razzberry. That said, if you can't consistently hit Excellents then going for Greats is still decently good catch odds. Note also that every ball in a raid has slightly increased catch chances. So your first ball is your worst, last ball is the best. I can never rule out anything though.
@@TheExcellentPokedex This coincidence happened far too often for me now. At this point (when it comes to Legendaries) I don't care for excellent throws anymore. I do care if it is for a task or to get extra XP. Which is why I'm wondering if this has changed now. My tinfoilhat theory is that Niantic doesn't want people level up too fast. LOL Didn't know about the first vs last ball-catch chances.
Dude, the colour circle is a an indicator for catch rate (red for hard, orange for medium, green for easy). The shrinking of circle is to mark where the center of the catch área is, if you hit the exact center is a excelente throw. Is doesn't matter if you throw the ball at the smallest or biggest circle, only matter where the ball hits!!!
You are correct, but catch rate also increases the smaller the catch circle is when your ball hits the Pokemon, as long as it's inside the colorful circle. Less than 13.5% (of grey circle diameter) is a "perfect" Excellent throw, less than 30% is Excellent, less than 70% is Great, and any larger is Nice.
I think it’s useful, but not practical, since it’s so hard. Mastering this technique though is great for situations such as community days are other similar events where you’d ideally be catching as many pokemon as possible within the time limit.
Definitely there is a tradeoff with efficiency though. For community days I usually quick catch with excellents as fast as I can, and trying for the smallest circle generally takes more time. If I'm just going for candy, I'll just throw immediately without even bothering with excellents.
Yeah, I wish they were a little more creative with rewards for throwing. I really like the events where you get extra candy or candy XL chance for Nice/Great/Excellent throws.
Am I the only one that remembers “perfect” throws being in the game at launch??? I swear it said “Perfect” at the smallest point instead of “Excellent”
They should just let people have it if they can master perfect throws. Its a real skill. This degree of randomness is just so damn *mean* its bad game design
What about the raid bosses that you give a golden razz and hit excellent throws every time and they still flee with 15-20 balls to attempt... niantic be intergrating garantee flees for some raid bosses and i dont hear anything about it..m ive had a few legend hundos flee the most painful one being the hubdo kyogre only had 11 balls from the 2023 tour all excellent throws with a golden raz and it fled? Whats the point of me teying excellent throws if it wont even help? Why i waste all my golden razzes and have non left for the next raid.... i have to stop this game its too stressfull and limited. Fear of missing put mentality and tickets tickets tickets. Catch 40 legend rayq in a row and not a single shiny type thing!!!
I don't disagree but even with optimal throw the catch rates on some are so low that there's only something like an 85% chance of a catch after 10-15 balls, or something like that (better analysis is available elsewhere). I don't think there's such a thing as a "guaranteed flee", it's just bad luck. I do think that it should let you keep throwing until you at least miss an Excellent though. It sucks to do it perfectly and still miss out.
There is not a guarantee critical catch, only bonus for type badges (+1 to +4) and bonus for great/excellent throw and AR+Curve ball. (Also the color ring green/orange/red). Your chance for crítical catch depends of all of this.
There are both. Guaranteed critical catch occurs on normal Pokemon when the circle is very tiny. Tons of people, not just me, have observed this to be consistently true. Badges are also a thing, but a separate phenomenon.
@@TheExcellentPokedex also there are smaller circles and some takes more than 2 seconds, I believe it depends on the distance and size of the pokemon (they could appear on catch screen very close or very far).
@@Isaac-bv5wy They vary in size but the full cycle always appears to take 2 seconds and the relative sizes (e.g. 30% for Excellent) is constant across all Pokemon. If you have a counterexample in mind I can check it out though.
@@TheExcellentPokedex try on bigger mons like finale evolutions from daily incencense or rare wild spwans, but I pretty sure some pokemon have more tiny circles (I ll take notes).
It doesn't lmao. Niantic wants to reward you for being skilled by allowing you to instantly catch Sneasel but not anything useful like Legendaries that can instantly flee 🤣
Maybe there was? But if there was, no one published the information publicly anywhere. There are definitely hacked clients out there but I wanted to get this information as legit as possible.
I don’t understand why people still play this.
Me neither to be honest.
It's kind of life draining but for some reason I wanna be the very best.
@@TheExcellentPokedex like no one ever was
still a good game,pokemon go is kinda timeless
to complete the dex, pretty fun for it too
I like to integrate a game while I’m walking
Niantic: "We want to reward players for being very skilled at throwing, but only on Pokemon that you would normally be able to catch without any issue."
quaxly is typing….
@@fatcatjinglebellI have wasted so many balls on Quax and Rowlet!
yup
@@fatcatjinglebellit has a really low capture rate so it’s not one of those pokemon easy to catch lol not even in the slightest😂
This is an excellent video. Short, valid points, and mathematical backing in the evidence. Well done!
Thanks for watching and the kinds words. :)
LOL! omg the "fake" Kennedy speach was priceless.
It's kind of random but after I thought of it I had to throw it in. :)
Top-tier research, kudos to you! At the very least, you taught me about circle locking, which I didn't realize happened when you took your finger off a ball without throwing.
Super useful for raids and shadows that attack a lot!
@@TheExcellentPokedex My thoughts exactly!
Oh man you've been missing out big time. It's a life saver for catching tier 5 and mega raid pokemon
fantastic video, you are a criminally underrated RUclipsr. this is the PoGo content i've been wanting to see!
Thank you! Trying to make the nerdy technical stuff that I want to see in the world. :)
Thank you for combating misinformation! I appreciate the technical analysis provided. You earned a new sub :)
I thought others would appreciate answers to the questions I was thinking. :)
200 views?? Bruh, we need to be shouting this for everyone to hear. Brb sending this to my mutuals
I appreciate you! RUclips algorithm seems to have picked it up a bit and is giving it some love.
Genuinely awesome video quality, thanks for making this 🙌🙌
I appreciate you too. :)
Interesting analysis video! Glad to see you ironed it out! Thanks for uploading!
Thanks for watching. :)
The information is delivered clearly and concise manner, than you for the video, I enjoyed it! Fantastic research!
Thanks for watching and the kind words! :)
This is a level of obsession I admire.
Gotta get the answers.
HOLY CRAP I JUST TESTED THIS ON TWO RANDOM POKEMON AFTER WATCHING THE VIDEO AND GOT CRITICAL CATCH TWICE IN A ROW
The hype is real.
@@TheExcellentPokedex Even tho it is kinda useless its really cool to realize that it works
This is good work
:)
While these probably wont make this any more useful of a technique, they may be helpful to draw some more conclusions about the mechanic:
1) Can you perfect capture a Beldum?
I'm not actually sure if beldum has a similarly low catch rate in pogo as it does in the main games, but if it does it might help draw conclusions about whether it's catch rate that is allowing for perfect captures.
2) Can you perfect capture a battle league reward legendary?
Again, not useful practically since you're not at risk of losing the encounter, but it would also help to draw conclusions about whether it's legendary status that is stopping the perfect capture, versus how the pokemon is encountered, or a combination of elements.
These are great ideas!
Beldum in GO is about as easy as any other pseudo (i.e., only a tiny bit harder than average)
@@Neogeddon True, just looked up the catch rates, at a glance i believe it would work on most of the 5% catch rate mons, and then at a glance only saw legendaries with a lower rate. So maybe there'd be no new information to gather from that idea.
The mechanic could work on some wild legendaries like the lake trio we got in the Sinnoh tour, so it could end up being useful in some specific cases in the future? Although I feel like the theory of low catch rates disabling the waranted critical catch may be true.
But who knows, they could end up releasing some high fleed rate pkms with not that low catch rate where the technic becomes usefull along with the buddy mechanic
Sadly I doubt it will work for Lake Trio, but I don't have direct evidence of that.
I do agree there could be some niche cases where it comes in handy.
i haven’t found a suitable way to discuss how difficult it is to know when the “catch” ring comes back because it varies wildly from pokemon to pokemon, to the point that some pokemon look like theyre idle looping, but are still finish in the attack animation, and others are can have the circle back one frame after the attack is struck, and they are withdrawing
Oh yeah, timing after an attack when using circle lock is really tricky and definitely differs for every Pokemon. It's one of the main values that we can get from studying throws on raid bosses.
As I was watching this video I was just catching some Pokémon from my research stack and a Sentret came up and I hit a perfect excellent only to look back at the video and see you do the same thing at 12:19 lol
Weird coincidence! I love Sentret. It's like a walking bullseye.
Thank you for the well researched analysis! Nowadays with Silph gone, all you can rely on are a few trustworthy websites and local players for reliable information. Also, I went back through some of my Tapu Koko catching videos and found that 9 of my throws were within the perfect throw size range but did not result in a critical catch (ratio of 102px/850px or 12% for worst case). I was sure that I was doing something wrong or that the circle had been reset to a bigger size since I was attack buffering, but I guess it was ineligible in the first place.
Yeah, since I made this video, I have some confirmed "perfects" on Shadow Raikou and Tyranitar that don't result in critical catches. Just doesn't work on pseudo-legendaries or legendaries it seems.
10:02 instructions on how to make critical catch.
thumbs up for everyone else to see and come back to
This channel is a godsent
Amazing work, thanks a lot 🎉
You're welcome. Thanks for watching!
very interesting but where does you ball need to land I often hit a small circke and do not even always get great it can not only be about circle size
The ball needs to land inside the colorful circle. As long as you're definitely inside this circle it will count. Practice this on larger and closer Pokemon first, like Slowpoke, Furfrou, Ponyta, etc.
Sometimes you may feel like you hit the small circle but in reality you didn't. You could try taking screen recordings and watching them back in slow motion. I can say that very likely you landed just outside.
@@TheExcellentPokedex thanks but sorry dude it is not helpful reply. It is like people saying let the circle be small %.
So to explain as far as I see my ball hits the circle and lands in it and even if small inner circle I am not get excellent, so if the inner circle is tiny when my ball contacts I can only conclude it must be this part of ball needs to land at this point in the circle for that to work not just it needs to be hitting and landing somewhere in the small circle!
I have played eight years I no clue how to record my screen to show people but I visually see nothing different between excellent shots and nothing shots. Telling me to practice I find deeply hilarious dude I have been trying for years I have played since fhe start. No way I can easily get screen shots beyond my abilities I am stuck level 49 trying to get 999 excellent shots!
I think its my dyslexia it is so annoying because I do not understand the mechanics of this and believe me I have tried. People who can do it often can not explain how they just make stupid remarks like wait the circle is small or the ball needs to land in the circle so to ask again because clearly you did not understand my struggle which part of the ball needs to be where for this to be excellent.
Really like the analytical approach. Good work.
But not sure, the Perfect throw animation always is related to a precise, Excellent throw.
More than once, I've got the animation, but only rewarded 170XP (100+50+20), for a regular first catch, curved 'bulls eye' throw (?)
You get the animation with 1% probability for ANY throw. But it's only guaranteed for a perfect throw on certain Pokemon.
Where can i find the pic you used at 00:45?
If you mean the "catch circle is at its smallest possible point", it's taken from the OP of the Reddit post: www.reddit.com/r/TheSilphRoad/comments/18ros80/confirmed_critical_catches/
@@TheExcellentPokedex I meant at 00:50 swapped the seconds of the total video with where it was :E
Ah, the thing with the Pokeball in the middle?
It's actually an AI generated image from DALL-E 3 (the ChatGPT-4 image generator)@@antiphet3696
Very well put together video. Enjoyed it a lot. It's a shame the technique doesn't work. I'd rather not waste a Master ball, but I guess i need to see a galarian bird first. I still haven't seen one and i've done the incense nearly every day, and yes I do walk/ride bike, and still nothing.
My perspective is, what's the point of a Master Ball if not to catch a Galarian bird? You don't *really* need them for anything else, except maybe last ball on hundo legendaries. I just wish there were 3 Master balls so I didn't need to choose which bird to skip.
Same though, haven't seen a Galarian bird in ages.
@@TheExcellentPokedex I agree with you, but I hold the belief that as soon as I use my master ball, a legendary I truly want will come and I'll never be able to get it 😂
Whats the draw over app that shows your lines for ball throws?
It's in Android developer options and is called "Pointer location". Not a separate app.
you see this when the app is open? does it help catching?
@@TheExcellentPokedex
Yes I can see it. I don't think it really helps that much - if anything it's distracting visual noise. I just permanently have it on for when I record videos, since it's useful for studying the throw path for my excellent throw guide videos.
@@TheExcellentPokedex I was looking at it from the perspective of how i threw my last ball and how I could correct my throw for a better throw. After using it for a bit, i wish there was a quick toggle to turn on it instead of going all the way down in the menu.
This was such a good video. My god man. Feel like you should make a video about the meaning of life next
I appreciate the kind words. Not sure how to gather data on the meaning of life though. 🤔
42?
Did the Passimian run away after escaping what seemed to be a perfect throw ?
It didn't run away, it just escaped the ball. I caught it on a later throw. (So it wasn't speed locked if that's what you mean)
Next thing for you to test is does this work over speed cap? Really appreciate the work you put in:)
I think nothing skill based works on speed cap, not even a shiny legendary that supposely guaranteed catch once the ball hit it. It's like a mechanism of game so it probably override everything else.
I think I agree with @3enjamin, I doubt it would make a difference.
@@3enjamin Thanks so much:)
Amazing video! Thank you :) I just subscribed
Thanks for watching. :)
Excellent video! You earned a like and a sub 👏
Appreciate you. :)
Based poketrainer JFK at 6:52 was amazing
One of those thoughtworms that can't not make it into the video.
for catch assist you need 60Hz screen and half of that framerate, any different combination is unreliable at best
That's useful! I've collected a bunch of data on this and found it works WAY more often for me without native refresh rate, but is still only 50% success rate there. Probably depends heavily on device - maybe it needs what you say there.
It also depends a lot on the Pokemon you're doing it on. For example, for some reason Charmander seems much less likely to work.
For the passimissian example, were you speedlocked/otherwise unable to catch the Pokémon? Id imagine that’s probably why
No, I have the whole video and it just breaks out and then I later catch it normally. Really good suggestion though.
In my case I seem to have better chances at catching when it isn't ab Excellent. Caught several Legendaries (that previously popped out off excellents) with crappy throws.
Tbh I think that's just coincidence. Catch probabilities are pretty well understood now. Best is definitely that curve + excellent + golden razzberry.
That said, if you can't consistently hit Excellents then going for Greats is still decently good catch odds.
Note also that every ball in a raid has slightly increased catch chances. So your first ball is your worst, last ball is the best.
I can never rule out anything though.
@@TheExcellentPokedex This coincidence happened far too often for me now. At this point (when it comes to Legendaries) I don't care for excellent throws anymore. I do care if it is for a task or to get extra XP.
Which is why I'm wondering if this has changed now. My tinfoilhat theory is that Niantic doesn't want people level up too fast. LOL
Didn't know about the first vs last ball-catch chances.
Dude, the colour circle is a an indicator for catch rate (red for hard, orange for medium, green for easy). The shrinking of circle is to mark where the center of the catch área is, if you hit the exact center is a excelente throw. Is doesn't matter if you throw the ball at the smallest or biggest circle, only matter where the ball hits!!!
You are correct, but catch rate also increases the smaller the catch circle is when your ball hits the Pokemon, as long as it's inside the colorful circle. Less than 13.5% (of grey circle diameter) is a "perfect" Excellent throw, less than 30% is Excellent, less than 70% is Great, and any larger is Nice.
@@TheExcellentPokedex yeap that is true
I found that if I made perfect throws on legendaries, they popped out immediately without any pokeball wiggle
Yeah, it happens. For legendaries the perfect throw doesn't guarantee a catch so it'll pop out a lot.
I think it’s useful, but not practical, since it’s so hard. Mastering this technique though is great for situations such as community days are other similar events where you’d ideally be catching as many pokemon as possible within the time limit.
Definitely there is a tradeoff with efficiency though. For community days I usually quick catch with excellents as fast as I can, and trying for the smallest circle generally takes more time. If I'm just going for candy, I'll just throw immediately without even bothering with excellents.
of they make this an extra stardust bonus like 1k it would make it so much better.
Yeah, I wish they were a little more creative with rewards for throwing. I really like the events where you get extra candy or candy XL chance for Nice/Great/Excellent throws.
Great video and interesting information. I just never mastered consistently excellent throws. If there is a trick to it, I've not found it.
Good video! 👍
:)
This isn’t related but I used my masterball to catch a shiny bidoof
Honestly, the only correct way of using it.
my buddy tossed a ball back at a tornadus and perfect caught it. im not sure what happened lol
There is a 1% chance of critical catch on every throw, so it was likely just that random chance, and not a perfect throw.
I’m horrible with math so I really appreciate the “do you want to do the math” people.
Haha, I'm definitely a "they did the math" person.
It doesn’t work on Audino either
Am I the only one that remembers “perfect” throws being in the game at launch??? I swear it said “Perfect” at the smallest point instead of “Excellent”
I don't think we really know when they were added. They just got popularized recently, and maybe no one noticed explicitly before.
If that Certepie image messed your eyes up.
👇
ion even play pokemon go anymore but still liked the video
Nice! I tried to make it reasonably entertaining. :)
Time to save my Nanab.
Yeah, those definitely help.
very well done :)
Is this is the power of God
power of arceus?
no bruh, I am Prasing you@@TheExcellentPokedex
Damn I always thought critical catches were random lol
They are, partially. Most criticals will be the random 1% chance unless you're specifically going for tiny catch circles.
They should just let people have it if they can master perfect throws.
Its a real skill.
This degree of randomness is just so damn *mean* its bad game design
I agree!
What about the raid bosses that you give a golden razz and hit excellent throws every time and they still flee with 15-20 balls to attempt... niantic be intergrating garantee flees for some raid bosses and i dont hear anything about it..m ive had a few legend hundos flee the most painful one being the hubdo kyogre only had 11 balls from the 2023 tour all excellent throws with a golden raz and it fled? Whats the point of me teying excellent throws if it wont even help? Why i waste all my golden razzes and have non left for the next raid.... i have to stop this game its too stressfull and limited. Fear of missing put mentality and tickets tickets tickets. Catch 40 legend rayq in a row and not a single shiny type thing!!!
I don't disagree but even with optimal throw the catch rates on some are so low that there's only something like an 85% chance of a catch after 10-15 balls, or something like that (better analysis is available elsewhere). I don't think there's such a thing as a "guaranteed flee", it's just bad luck.
I do think that it should let you keep throwing until you at least miss an Excellent though. It sucks to do it perfectly and still miss out.
would be nice to have a catch percentage multiplier in this case. for each consecutive excellent throw, you increase the catch rate.
There is not a guarantee critical catch, only bonus for type badges (+1 to +4) and bonus for great/excellent throw and AR+Curve ball. (Also the color ring green/orange/red). Your chance for crítical catch depends of all of this.
There are both. Guaranteed critical catch occurs on normal Pokemon when the circle is very tiny. Tons of people, not just me, have observed this to be consistently true. Badges are also a thing, but a separate phenomenon.
@@TheExcellentPokedex also there are smaller circles and some takes more than 2 seconds, I believe it depends on the distance and size of the pokemon (they could appear on catch screen very close or very far).
@@Isaac-bv5wy They vary in size but the full cycle always appears to take 2 seconds and the relative sizes (e.g. 30% for Excellent) is constant across all Pokemon. If you have a counterexample in mind I can check it out though.
@@TheExcellentPokedex try on bigger mons like finale evolutions from daily incencense or rare wild spwans, but I pretty sure some pokemon have more tiny circles (I ll take notes).
I'm pretty sure this doesn't work on premier balls
It doesn't lmao. Niantic wants to reward you for being skilled by allowing you to instantly catch Sneasel but not anything useful like Legendaries that can instantly flee 🤣
How is there not a bot that discovered this a long time ago?
Maybe there was? But if there was, no one published the information publicly anywhere. There are definitely hacked clients out there but I wanted to get this information as legit as possible.
nice
My mom is prob more accomplished Poke Go player then most of y’all 😝