Unique Finishing Move Angles - Mirror's Edge Catalyst
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- Опубликовано: 1 окт 2024
- These clips feature unique angles during finishing moves like:
-Camera avoiding obstacles
-Camera behind objects (Windows, decoration, etc.)
-Camera transitions
-Buggy yet correct camera movement (Sudden adjustments to Faith's positions)
-Beautiful lighting and graphics
These were recorded at different times within a year. Details may change throughout the clips. Most notably the FOV and models. None of these were planned as I was simply fighting for fun when these moments occurred.
When performing a finishing takedown, the game chooses one of 2 possible thirdperson angles. If the thirdperson camera collides with something, or the chosen angle is already colliding with an object (For example, the chosen angle is inside a wall) then it will switch back to firstperson/stay in firstperson. Some clips featured show the camera successfully avoid colliding with the environment and continue.
Mods Featured:
-Takedowns in Freeroam
www.nexusmods....
-More Frequent Takedowns
www.nexusmods....
-Protectors are Sentinels
www.nexusmods....
-Model Swapping Enforcer (Sentinel model replaced with Enforcer)
www.nexusmods....
-Prologue Faith
www.nexusmods....
-Higher FOV Options
www.nexusmods....
-Tough Enemies
www.nexusmods....
-No Magrope
www.nexusmods....
-Better Skies
www.nexusmods....
-Lighting Overhaul for Better Skies
www.nexusmods....
-No Melee Impact Shockwave
www.nexusmods....
-Pinkify White Trees
www.nexusmods....
These are actually incredibly smooth and well done.
Thank you! :)