Helldivers 2 - Tested All Weapons in Polar Patriot Warbond!
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- Опубликовано: 8 май 2024
- Hey, let's talk Helldivers 2, I tested and unlocked all items in Polar Patriot Warbond and more in the recent news update.
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Thanks for Watching - Игры
📌BREAKING NEWS: Arrowhead CEO Might Make Enemies Weaker ruclips.net/video/I8zZhLNA1Fg/видео.html
Let me know what you all think about the Warbond? I wanted to give you my fresh thoughts on it without writing a script so it's actually genuine here. And it's bit disappointing to see how the Polar Patriot turned out. Also, I did pronounce Incendiary wrong due to speaking fast
everything was disappointing, Tenderizer lacks penetration in terms to its boast of high caliber and stopping power. (i saw nothing staggered or "stopped" but thats just imo) Pummeler was more like b-tch slapping targets with a baby wet wipe (stagger was abysmal). Plas 101 was my hope and dreams but its power given how much time you spend JUST CHARGING and investing medals to get it; not worth the time at the moment. Love the verdict no matter what. it's the semi auto pistol upgrade to the first pistol you get (peacemaker) It scratches my deagle itch in game. incendiary impact was only good when a bug breach started, otherwise i only saw opportunities of using it defensively or to ambush patrols. It's radius is awesome but you might as well run napalm strike for a longer ground fire effect.
I want the build where you just bring 3 types of pistols
@@rochlum Exactly! And you have better choice too. The tenderizer just doesn't seem to really have that impact and as I mentioned picking up liberator perpetrator is a good alternative option. I felt that even the br was not bad either just less mags.
@@rochlum how is pummeler stagger abysmal when hitting devastator heads make them act like you threw a stun grenade and you can stun lock berserkers and stalkers...
I found the Kodiak armor to be a let down, another set of heavy with the same passive. We have what? 5 of those? I really hope it changes to medium armor, as far I know we have one set with the fortified passive in Medium armor.
Next Warbond: BB guns and water balloons.
Might as well be
Don't forget, if you over-pump the BB gun, it gets light armor penetration, then you'll be cookin with gas my friend! Not to mention water balloons, they're gonna devastate chargers. In the trailer we showed that it only takes 37 Water balloons to strip their leg armor! Don't forget about the new armor sets coming too! Introducing: An all new light armor set with the unique new passive "Scout" and we've listened to player feedback; to meet popular demand, we will be adding 12 new heavy armor sets with the Fortified passive effect!
Nah, next warbond: each bullet fired these weapons makes your most used weapons do 1 less damage. Be sure to have fun.
Maybe the Water Balloons will short circuit Automatons😂😂
Helldivers 2 - Beach season with three new heavy swimsuit armors and deployable water pool stratagem coming later mid season
So the weapons released already nerfed for our pleasure
It's almost like it was premeditated lol edit: Breaking News : DEV responds to the Backlash ruclips.net/video/NBV-Pf6OHfE/видео.html
"We've heard you loud and clear. We will stop nerfing equipment you have fallen in love with. We have released a new war bond that will make level 9 impossible and who's mother doesn't even love it".
You wanted them to stop nerfing stuff after release? Wish granted.
@@GlitchUnlimited almost like a way to set up "buffs" patches to please the player base after sony crapped all over their reputation as of late
Nerfed for theirs ribbed for yours
The dev team said the tenderizer was supposed to do more damage for less capacity… and it does the same as the standard liberator. Do these people even look at their weapons’ stats before the release these?
it’s starting to feel like their balance guy(s) are drunk or something. that would have been true a few weeks ago before the Liberator buffs. these all seem to be tuned based off of the day one weapon stats.
Did they just give it the current Adjudicator stats originally?
@@mkv2718if it helps the reddit dug up mountains of evidence that the weapons have not been touched since at least the last major balance patch about a month ago so there's that
They did say there are actually about 50 stats for each weapon and not just 4. If they don't want us to be confused when comparing weapons with other weapons, they should let us see more stats.
This 🎯
Starting to think balancing devs are secretly Sony employees
No the head of dev is the dude who ruined hello neighbor
Yeah. Sony is trying to reduce its own microtransaction earnings. Totally makes sense.
Another patch where I don't bother unequipping the slugger. lmao
edit: I actually did give the Blitzer a try. Ran Blitzer/Grenade Pistol/Stun Grenades with Railcannon/Quasar/Napalm/Rover and got 602 kills on difficulty 8
That Blitzer shotgun is similar to slugger with infinite ammo. Faster fire rate too
@@DarthRambo Poor range but not bad option vs bugs.
Yeah I mainly use the dominator, noting really has beat that gun for me.
Have you tried the blitzer with its increased fire rate?
.... there are so many better options than the slugger....
Guess I'll just stick with my Defender SMG since it singlehandedly outclasses all of these weapons.
Give me like five more bullets in each magazine and I could solo the game with that thing
@@Max_Ohm Even in that regard it's not awful capacity-wise. Though I agree it could deffo use more boolits.
I regularly take it into even helldive missions where i'm expecting heavy combat. It can mop up chaff enemies well enough, while still hitting the softspots on medium enemies fairly well.
pick up the pummeller, you'll like it
@@Xaevryn as it is now, it requires extreme trigger discipline
concussive weapons serve a different niche. it feels good. it doesnt deserve hate
Damn, i've thought we got a Desert Eagle but if you say it's weak i do not want to buy this warbond at all.
Yes you have way better options! The Smg pistol and Senator are the best still. EDIT: Breaking News: DEV Just Responded to Backlash ruclips.net/video/NBV-Pf6OHfE/видео.html
I do actually like this warbond but I was going to get it anyway so I don't care as much about the shortcomings. Honestly though the pistol isn't that bad it's a better peacemaker with damage that is significantly higher than the redeemer so there Is reason to use this if you want a sidearm with reasonable damage that can be spammed up close. Pummeler is probably the best weapon here but I'm biased Because I love the defender.
I mean, to be fair he missed 75% of his shots with the pistol so you can't really tell.
Needs medium penetration otherwise completely usless
I was so hyped for a deagle, man.
They need to add a fire resistance variant armor to compliment the fire damage weapons
For the love of God, yes!
That would have made this warbond so much better. The armor has no new passives it's just reskins. I feel like I can barely use the flamethrower because it torches me half the time. Not that the flamthrower is bad in anyways but it's just super annoying
Yeah, we need some additional armor passives, cuting edge gave us electric resistance and that was it. Or some uniqes related to existing armors, like the steeled veteren armor, that has a laser designator on the shoulder, give it a passive to reduce orbital barrage spread. Or some helmets that look the part could have an accuraccy bonus as a added passive.
No wonder they subtly asked 'should we delay this warbond?' xD
It’s not like delaying the warbond have done anything, just waiting longer for more content. It’s just the approach the devs are taking with this game. Over balance and zero fun with these weapons
So there has always been more buffs than nerfs to start with, most nerfs have been minor such as the sickle's heat sink reduction (So a possibly infinite ammo weapon losing some spare heat sinks)
@@honorguard7616 ok but when you have a fan favorite like the eruptor and completely destroy it and then buff something like the scythe by 50 damage. Thing is still absolutely garbage. They aren’t buffing the trash enough to compensate for the nerfs
So you are saying that less time to create is better? In what world? Lol
@@904_nole2 7th attempt at writing this due to the stupid double tap delete , deleting the entire message
Liberator & concussive got buffed to new breakpoints
Blitzer RPM got a 50% increase
R-63 got buffed to new breakpoints and ranged breakpoints (This is not including the CS' Egronomic buff)
Punisher Plasma buffed to be easier to use
Peacemaker, Senator(New breakpoint + speed loader) and Dagger(+33%) all got buffed
Railgun, Laser cannon, spear and liberator guard dog got buffed in various ways
HMG gained third person aiming reticle
Crossbow Reworked into a medium pen stagger machine
@@honorguard7616 the dagger pistol is still completely useless and so is the liberator guard dog. There have been some good buffs but still most of the guns aren’t up to par
helldivers 2 biggest issue is that all the primary weapons are so bad they need to be A PRIMARY they feel like something you never want to use or rely on
Except the blitzer
The primaries feel like secondaries it's that bad fr, and the secondaries feel like straight up useless
All the weapons save for a small few are useless. There’s very few reasons to choose something like the liberator over anything else, ignoring the existence of the liberator penetrator, concussive, etc. That’s not even because the most picked guns are that good, but rather it’s because the guns everyone picks have utility that is just not present on all the other options. All the guns need a buff, honestly. Buff the useless shit, not nerf the good stuff.
🤔I wonder if you guys are really hitting your target when shooting. What your accuracy look like after a match?
@@craiglewis8272 I can guarantee most people are actually hitting their shots. Thing is, helldivers becomes something of a hoard shooter if the difficulties get high enough, the primaries either need to be able to deal with single targets quickly or deal damage to swaths, which generally doesn’t happen.
I found that the SMG stunlocks stalkers. That's really the only good thing about it, because the bullets now have lower muzzle velocity (i.e. it moves slower through the air) and it also deals less damage at a lower rate of fire, you end up with a really mediocre weapon that has a longer TTK than the standard SMG or the vanilla liberator.
The description of the Tenderizer implies that because it is bigger caliber it deals more damage than the Liberator. It actually doesn't. What's worse, is that when you resupply from the Resupply Hellpod it only fills 5 out of 10 mags. The color of the gun is also wrong on release, it's supposed to be black, not green.
I don't know if Arrowhead even tested the weapons before releasing them for sale.
Stunlocks stalkers? We can't have that in this game. This should be nerfed immediatly.
Yes stun locking is great with it. For me personally, it needs an increase in capacity to deal with more hordes of bugs / automatons.
@@code_renard lol
The SMG is in a solid place rn, it doesn’t step on the defenders toes but it’s definitely got a niche with hour it stuns enemies while you’re mag-dumping them. Great against devastators, stalkers, berserkers and nursing spewers
@@gangsterguardsman4576 Not weak enough, cannot have it kill an enemy with less than half your mag
For a gun that is basically the futuristic Desert Eagle, The Verdict does not do it justice rip
AH is about to get cooked for this ass warbond.
its better they recognize what needs work rather than give them another week's grace (their was a vote to delay for a week on twitter) maybe they'll buff its accordingly and reasonably
Agree on both points because some are not going to like it yet we also know that the developers are going to have talk with the ceo about buffing item. My previous video i briefly talk about ceo mention buffs and nerfs for those that want to see the proof.
depends on if they express the utility of the weapon
the AR is most def SHIT TIER
Why is everyone so salty about another monthly gun release. Yall some entitled folk. The entire thing can be earned for free. They tend to buff the weapons a bit later. The arc shotgun shucked when it came out, they fixed it. Canonically, the m16 was garbage and didn't hit hard enough when it was released too, (and jammed all the time) the the developers heard the soldiers complained and eventually buffed it. Have some patience.
@@onerimeuse "this shit is delicious, how come you're not enjoying eating this shit!?" That is basically how this comes off as.
This is completely valid criticism when the entire warbond is hot garbage, AH has no interest releasing bad content and they need to know when their game is being un-fun, especially when its related to theri warbonds, yes they can be earned for free, but still, are the only form of revenue in-game.
I wish they would add how many magazines you can hold when you’re inspecting weapons in the ship
We need attachments or something
AH missed the chance for an Ice related eagle strike, like a cryo bomb or grenades for stopping swarms or a iceball gun
Why not a cryo variant of flamethrower?
Less damage but huge control potential.
@@jacktheripper7935 like the cryothrower from halo wars 2
I thought the weapons would have cryo ammo. Probably best that they don't, or they'd have 3 bullets, 2 mags, and 25 damage to compensate for something cool like rounds that slow or weaken armor
like fr why a fucking incendiary nade for a polar themed pack
just even more cases of "Why would I ever use this?"
There seems to be a lot of that in this game...
Welp was excited for new warbond but turns out this is the first warbond where i just wont bother buying it actual god afoul weapons
“you have to hold the trigger down for a stronger shot”
Wait is that true? How have the content creators missed this?
This true?
I have a feeling that some stuff is bugged, especially with the purifier
AH has released so many weapons that they are fully aware are bugged out in multiple ways.
@@InstruMentalCase if not an entire damage mechanic. (Fire for months)
prob bugged like the thermite
I feel like it might be useful for fabricators
Yeah there was a lot of glitches when the bond came out; I am convinced some things aren’t working at all atm.
That stagger on the Pummeller is actually pretty useful for bots. Pair it with the shield for ultimate fun
Facts man bro trippin
Pummeler was definitely designed with the ballistic shield in mind
the fact that you can stun lock chargers and Stalkers also makes it useful against bugs
try the old concussive Liberator since it’s buff. it’s actually not bad now at all. still fires slow, but especially in a team, you become the defacto “get back, you dang dirty berserkers!” guy. seriously stops them in their tracks. no more do you have to back track like you’re playing Serious Sam when the chainsaw hands come a runnin’ and yellin’ their terrifying gibberish at you. have someone else with the Sickle to pick off the chaff at range and you’re golden 👍
@@elliotnemethknock ‘em back, then swap to the Senator and plug ‘em fulla holes
The purifier looks like the railgun if the railgun did no damage 😂
Railgun doesnt do damage either😭
1 shot magazine bug is back, but instead of just for one weapon it's for all weapons. It was happening before the warbond release.
noticed that too
They're probably gonna nerf the clip or magazine size next week for no reason at all
You can farm credits in the game. You don't have to buy anything to get the warbonds. I have over 2k supercredits now and have all warbonds and everything in the store.
True! I did not have anything and it was a last second decision so I could try it out and let those were wondering if it's worth picking up. So it's okay if I spent money because it seems to have helped out few. I'm okay with it.
@PhoBos_____ It's called progression in some games. But if you don't like playing the game maybe you shouldn't buy it... They also give you the option to pay for it if you despise grinding so much...
@PhoBos_____ It's just how this game works (you do objectives while farming credits, medals and samples). I personally love it, but maybe you can still get a refund since you don't seem to like it at all. I very gladly farmed about 4000+ last week while blowing everything up and doing objectives. And I actually find it really nice to NOT HAVE to pay for super credits, as some games just force you to pay for new content way too often nowadays...
I'm not acting, just stating the facts as I see them. Don't be so salty, I did nothing wrong and have nothing against you. There is no game that suits everyone. We can just agree to disagree and everyone can have diverse opinions. I hope you'll find the perfect game while some of us continue to enjoy HD2. Have a nice day!
@PhoBos_____ I am a gamer. HD2 is only one of many games I play. I have over 1200h in Hitman WoA, which makes the 400h I have in HD2 pale in comparison. And yes, I do and will have fun with my "addiction", thank you very much. Enjoying very much the new grenades!! I hope you enjoy your refund.
@PhoBos_____ Neither did I ask for your opinion in my original post. 😉
I love the honesty. I was super disappointed with the warbond. The new armor in the Superstore is better IMO at least it has new colors and a OKAY passive
I'll keep using my Blitzer.
WAIT UNTIL that gets nerfed again
Is the blitzer good now? I have it but have not used it yet after I saw the initial reactions to it when it first dropped. Seems AH buffed it some I think. Is it better killing bots or bugs or both?
@MarkSmith8357 Bugs. So the Blitzer fire rate is now up to 45. Also it stuns smaller enemies, Scavengers, Hunters, and the highest it stuns is Commanders. The best way to play with it is to hipfire the weapon. It's not the best weapon but it does work. I have taken this weapon into Helldive difficulty and I did some work. You will pull off some killstreaks with the Blitzer. I pair it with the Autocannon and the Autocannon Sentry.
2 of those guns are just a variant of what we alredy have, take the smg for example, is a reskin of the base SMG but with concussive effect so they have to reduce something in order to compete with the base one.
If it had the same stats BUT the concussive dmg it was just objetivelly stronger wich is something that the devs don't want apparently
Here is my question; why is does the P-19 Pistol or just about any SMG feel better to use than the entire AR family of weapons? With the possible exception of the BR-14 which most people do not like due to the recoil. Honestly, not sure I'd recommend the new War bond for anyone atm, the SMG is a copy paste of Defender but with less damage & slower rate of fire. I haven't gotten to the last page, but my only real hope of a decent gun is the P-113 Verdict at this point, have not heard much good about the Plas-101. The booster like many others, just does not have enough effect (or counter effect) to be worth while.
the smg is actually really good for run and gun style, its concussive shots actually helps you run away and keep a good distance
I enjoy your content and I appreciate it. I have a pile of SC from playing the game so Ill grab the warbond but Im going after the grenade which looks like fun to use.
How did you unlock everything to test it so fast? I had medals stored, did the daily order, and i couldn't get everything. Is there a test server?
Ah, no I saved up 250 medals and claimed the rewards so I could move on to 2nd then 3rd. I did a bunch of missions afterwards to get the remaining amount.
Do they actually test the weapons before releasing them?
I wonder if these Concussive weapons will be best against the 3rd upcoming faction, It sounds like it would make sense that concussive round explosions would strain and wear down the Illuminate faction energy shield enemies.
yeah....if we can keep them stun lock them from recharging shield. Then it will have it use i guess.
it’s actually not bad now against any enemies that run straight at you, like Berserkers. basically stops them in their tracks.
@@user-rz9ft8pk5j I was thinking more that a barrage of explosions would wear down an energy shield more than armor penetrating bullets
I was hoping for Tenderizer to replace my Adjucator/Scorcher. As soon as i saw "Light armor penetration" it was an instant no. Handgun, same deal. I might use Tenderizer on lower difficulties, but it just isn't gonna cut it when it comes to armored bugs/bots. I was really looking forward for this warbond, especially Tenderizer.
"The original smg has way better damage." It has 5 more points of damage than the new one and kills everything with the exact same amount of bullets. And the slower rate of fire is almost unnoticeable.
Is that a mod or a new feature where you can compare weapon stats side by side?
In my opinion coming out with these War Bonds monthly is too much for them to handle they need more time to focus especially with everything else they are dealing with
Damage is one thing, but how do they handle? Better or worse than their counterparts?
Nah the SMG is A tier in my books, even better if you are using the shield and against the automatons, basically permastagger enemies until they die 🗿
The warbond just released and there is a 250 medal cap so how did you do that? Get up early and grind so you could make this video?
warbonds release at 0500 US EST. Running a single helldive chain, along with the daily, gets you enough medals to grab all the weapons plus the 250 cap. Let's say it took 2 hours, so until 0700. He released this video at 1100 ish. That is more than enough time to edit in some clips and record impressions.
For me it took only 1.5 hours to unluck everything. I had 250 medals before release ...
Arrowhead is so terrified of fire power, they straight up released a warbond around explosives and immediately nerfed 90% of explosive weapons. Its one thing to rebalance things but they make every gun i end up having fun with worse, even the unpopular ones.
Ran a dive with the Tenderizer for 5 minutes before I realized I sorely missed my Penetrator. That thing needs some work.
So, just inferior reskins of existing weapons?
i thought you could charge beyond just the initial charge and the longer you hold it the more damage it would do. kind of like the rail gun light without the self destruct.
Honestly the warbond is great.
The AR is a slight upgrade from stock, which is just fine. It’s a battle rifle, which makes it mid to long range, which it does.
The smg has light armor pen but more than makes up for it with its concussive effect making it easier for you to really focus fire on a target, which makes it really good for base clearing and running the rabbit.
The plasma weapon is just a scorcher with AOE effect. Which makes it more viable for bugs as opposed to bots. Stop using an AOE weapon on the planet with the tightest engagement range and bugs…
The handgun is just a better secondary than the redeemer and the senator. Less damage than the senator but more shots down range. Less firing rate but more stopping power than redeemer.
Incendiary made stomps bugs, it’s a no brainer.
This is war against two vastly different “life forms” that have their own capabilities and tactics. Not every weapon designed by man, to be used against man, will fare well against alien life forms. That’s as real as it gets. That’s life dudes, that’s war. Which is what this game is designed around.
Seems to me that it’s the most balanced warbond to date. Every weapon is viable for me and I play helldive squads.
Yeah, I'm pretty sick of constantly listening to people bitch about every gun that comes out because it doesn't have the ability to wipe out all the swarmers, one shot all the medium armor enemies, two shot bile titans, and clear an entire breach with one clip from any range.
Different guns have different use cases against different enemies/factions in different combat scenarios, and you can run just about any combination and be really effective in your niche, but people are like, 'Oh nOeS i CaNt jUsT pUL tRiGuR aN wIn?! GAEMS BROKE DEVS SUCK CASH GRAB GAEMS DED!!1!"
@@TheMonkeyShowOnline Respectfully, shut up. These guns are boring. You must be an AH dev 100% to be saying this. This is just a $10 reskin with a bonus grenade and booster. The SMG is solid but I'm not jumping up and down over it. It's a PVE game. Players want to have fun. I went into this warbond with so much hype and expectation until I unlocked everything and used it all with sheer dissapointment. There is absolutely zero point in using these guns when you have 10 other guns that are better in every way shape or form. That's what the community wants. NEW USABLE WEAPONS and STRATEGEMS. We are tired of using the same stuff over and over and over again. You could say "oH jUsT uSe sOmEtHiNg eLsE tHeN" but let's be real, no one is using some boring assault rifle that takes an entire mag to kill a bug. We want to use FUN stuff like the Dominator, Sickle, Punisher, Scorcher. It's so easy, just make the guns on the same caliber as those and people would be so happy.
@@ItsAlpa You lost your argument the minute you said it was a $10 reskin. From the amount of complaining, it sounds like you should be rolling in super credits to make these warbonds free.
@@joshinwisco538 Oh, so me and 95% of other players with the same argument all lost our argument? The small percentage of m**t riders arguments are 100% correct? You guys obviously have the only correct opinion? You're so one dimentional it's hilarious. Look around you. You think Arrowhead, a beloved development team 2 months ago is all of the sudden getting hate for zero reason? That doesn't come from nothing. They are making stupid changes that NO ONE wants. Well maybe the m**t riders like you but that's it.
both the AR and smg are wore versions then starter AR and normal smg
Did they nerf the incendiary breaker in some way? Yesterday it felt slower
so apparently the verdict pistol is supposed to chamber in 14mm rounds? and when i saw it had 112 dmg i just felt sad.
senator for a while longer for me i guess
My opinion on what they should change to make the weapon more unique or just different:
Tenderizer:
- Medium Armor penetration
- bit bigger damage
(I want add these changes because we could use another AR with medium Armor pen, the Liberator Penetrator should get lower recoil a bit or atleast bigger mag)
Pummeler:
- Higher damage
- Lower fire rate
- smaller mag
- either bigger stun or perhaps Explosive so it can damage charger butt or Bile spewer sacks
( These changes would make more different compare to the defender because the Defender it feels like reliable, accurate weapon with good ammo economy which is great for bots, but the Pummeler would feel like a bit heavier hitter with kinda high risk, high reward?)
Purifier:
- Higher damage
- Smaller mag or even less mags
(on paper the damage is of Plasma punisher and handling like Scorcher, it feels like plasma marksman rifle which should reward you for precise shots with high damage, but limit you with ammo or fire rate even
Verdict:
- Just medium Armor penetration
(It's fine completely, the Senator is still better and it would make it something different other then like Peacemaker or Redeemer)
The Impact Incendiary Granade should have in my opinion atleast on impact bigger damage, I love the Impact Granade because it can get rid off Bile Spewers really fast, now I have to combo it with the Granade pistol to get same Results, I like the idea of Mixing them both like I can get rid off Bile Spewers while having the option to also clear crowds of bugs with the fire, if the Granade can kill Bile Spewer with both impact damage and the fire damage I would absolutely love it
I also wanted to add some ideas for new granades:
- EMP Granade, creates a wave of Arc damage that will apply "Shocked" effect which will slow down enemies and in period of 6 seconds take 3 ticks of arc damage which will also stagger them giving players more crowd control
Cryo Granade, upon detonation create Frozen weak spots which would allow players to strip Armor or damage parts that they couldn't normaly penetrate, this way we wouldn't have to take AT weapons that much
These are just ideas
2:00 it's a Crowed control pasifyer in a group if you're pushing back termids to stagger so they won't spew etc too because stagger weapons stop them like EMPs but not as long one of the shot guns has stagger too but if this is a FULL stagger support weapon
I know the smg is bascially one handed so when running you can let rip without turning to aim as well as pick up packages and still have a primary weapon
Thanks for the video! No bs straight to the point!
I tried out the AR-61. It's semi fire mode is honestly the easiest to use of all the assault rifles. I think this is due to it's recoil being on the low side. Also, it sounds amazing. I may be over lvl 50, but I still take the liberator on some missions because it's fun to use. I think a lot of people care too much about weapons being "bad" or "good".
Role play a bit and adjust the difficulty to your liking. Might find a lot more to enjoy!
Fun trumps everything else.
I will get it at some point. I enjoy running the defender with the ballistic shield against bots sometimes. I also like to run the liberator concussive sometimes as it plays different than anything else I have unlocked. The new SMG may be fun to use with the ballistic shield.
Thank you for a honest review and not some 'S-tier' click bait! 👌
Welcome! And appreciate the comment!
I came across a bug in which everytime you throw the new fire nade i would automatically get caught on fire, no matter how far i threw it i was still being caught on fire, absolute bs.
So that's why the xbow was nerfed, they needed to make the last weapon in this warbond look less like a joke.
Remember using fire on ice planets, fire extinguishes faster, so less DoT
The Purifier needs to have the ability to fire in semi-auto and do like 150 damage (less than scorcher) but then have the ability to hold the trigger for a 1 second charged shot that deals an extra 250 damage for a total of 400 which would make it hit harder than the plasma punsiher (but with a lower fire rate). That would make it a great weapon.
I had 250 medals ready for this.. So how did you unlock the last weapon.
Ah what happened at some point I claimed the orange armor and gave it to me for free. I have no idea why. Anyways, that happened and I purchased enough items to unlock the 2nd page, and so forth. I did several missions to get the rest of the medals.
So they release new guns that are worse than the current versions of bad guns we already have. And then they release more armor that does the exact same thing as ALL the armor we already have. AND they nerf the one primary that was actually decent and fun to use (eruptor). I love this game but I gotta say, if they keep this up and don't add the Illuminate soon, the game is gonna fade away into repetitive mediocrity.
Do these weapons handle better?
Oh yeah for sure! The Tenderizer is very accurate and the scope does not pop all over the place like the br-14. Smg great handling as well.
The AR-61 Tenderizer and SMG-72 Pummeler could have just been released as skins for the base SMG and AR, I swear half of the weapons are either worst or just slightly different from the base. Best guns to run other than the base AR and SMG would be Breaker Incendiary for Terminids and Sickle for Automatons. Either give us better/unique wepons with their own strengths and weakness or none at all, the crossbow could have been nice if it had better explosive damage and radius than what it actually did. (For instance in seemed to barely do anything to groups of small enemies when a single impact grenade could clear them better). Best guns we have gotten so far other than the two I have mentioned is in my opinion the grenade pistol cause it helps clear out bug nests. Not saying the slugger is bad, just not my cup of liber-tea.
yeah i spent all my medals on the weapons and the only good thing is the incendiary impact grenade. It does great when you toss it at the Spewer in a bug hole because it insta kills the spewer and the small bugs get destroyed by the fire. Also good to lob at incoming bugs at extract. Don’t toss it near team mates though
all the drama with this warbond started with the poll that was done about releasing or hold off on it. They asked us if we want a warbond. Clearly, it's a yes so we can get something remotely new. The issue is the items in the warbond are basically incomplete (almost exact replicas of weapons already in the game (not the first time this has happened)). And was not ready to be released. People paid for an unfinished product and all this backlash is the result. Between the patches and the warbonds this is like the 9th fail in a row.
How anout incendiary imoact grenade thoughts?
Only things I like are the new AR (barely, it's a weaker Lib, I like the sound of it), the new pistol, and the first Heavy armor set with Combat Engineer. Just the heavy Engie armor was needed IMO.
I expected the pistol and new AR to be mid penetration though...
My two cents. Cause I dunno where to send them. Is weapons have 0 idenity. Weapon A fires twice as fast as weapon B with half the damage. Weapon C has twice the mag but takes half its time to reload. Weapon D is accurate and high damage but slow to fire.... these are the same weapon.
Polar weapons. Where is my ice and slow? Cutting edge.. where is my high tech?
Assault rifles spit bullets fast, marksman shoot slower but a bit harder, smg are one handed but less hard hitting... it's the same. The nerfs are a monument to mediocrity. Make somone argue why the adjudicator is better or as good as the liberator and have the liberator person have good points too... make your weapons memorable cause so far they are literally... all the same. If something new isn't stronger, or feels different, why do we want 20 assault rifles that all kill the same rate in the same ways?
The pummeller is the only one really worth getting imo, although I did find the purifier to be quite fun
i know it would prolly be op but i do wish the smg was medium armor penetrating and just have a slower fire rate to compensate with that as well
The pummeler is a great combo weapon with the ballistic shield against bots & when running with the hard drives. It also stun locks any spewers & have very little recoil. I like it quite a bit & will be replacing the defender in my arsenal
Tenderizer was the first AR I actually liked. Used it against bugs and I really liked how many Hunters I could drop efficiently. Could possibly get a couple more rounds per mag since it's only light armour penetrating.
Here i was expecting the purifier was going to be the eruptor but in energy form but holy moly i wasn't expecting to be this let down...
I appreciate your honest feedback and I’ve only been playing a couple weeks and am having a great time so far 😊 not worth buying? Don’t waste your money? I’m confused do people need to spend money? I’ve played 2 wks roughly and farmed enough super credits to have unlocked all warbonds 😅 though I agree the weapons aren’t the greatest I think the armor and other items aren’t bad.
The new SMG is a Defender that trades a little bit of fire rate for better stagger. It feels good. The Defender is a good gun and this is a worthwhile sidegrade.
The new AR is a Liberator that trades a little bit of fire rate and 22% of its mag size for 10 recoil instead of 15. I hate it, because it feels exactly like a Liberator except you run out of ammo all the time. You CAN use it, and probably do okay, but why would you? Longer ranged burst fire, I guess? Pass.
The new pistol is what the original pistol should have been. Not only does it do 66% more damage per bullet (for 1/3 smaller mag size), it has eight spare mags instead of five. Oh, and you can one-shot a devastator with headshots. Pretty good!
The Purifier seems bad. It's like the Scorcher and the Punisher Plasma had a baby, which sounds awesome, but it came out retarded.
What kind of charge weapon does such low damage, i swear they even framed the purifier as powerful in the warbond video. I'd be down for increased charge time for a much bigger increase in damage, i was expecting it to 2 or 3 shot devastators, because, you know, its a CHARGE WEAPON, which are USUALLY POWERFUL SINGLE SHOT WEAPONS, like the quassar cannon.
Exactly lol I questioned it as well. I was thinking is this an actual nerf weapon? No damage really and it tickles the bots.
Just for the impact incendiaries alone, this was good enough for me xD I've collected more SC than I know what to do with and was capped on medals when this came around, so. Had no reason not to buy. Also the armors look neat. Edit; Also the smg was quite good as well. Pistol was a bit so/so, but I'd pick it over the Senator. I mostly run the smg-pistol or the grenade pistol anyway, so not gonna be using the other sidearms much. Tbh I even like using the dagger sometimes, depending on my build xD
If the Pummler had a suppressor on it, it would be the exact SMG from the first HellDivers game where it was a suppressed SMG with stagger rounds. That was my number one used gun in that game and I loved it.
I think the idea for the smg was to have a weapon that lets you stun rocket enemies when you are using a shield
I hold my breath everytime arrow head makes a new assault rifle, they’re almost always just okay or mediocre
How the blitzer has fire DOT they should have given the splash on this an stun passive or a slow passive on enemies can you imagine the utility??
The rifle needs more ammo capacity and more damage but less mags and the purifier(if I named correctly) needs an option for faster charge but less damage
It makes no damage anyway it’s purely useless.
If you want a plasma just take scorcher
bro the first weapon is just the starter rifle with worse stats ¿wtf?
Best Arrowhead balancing decision:
The pummeler is almost a direct upgrade to the lib concussive. When you start comparing the new weapons to others in their role/niche, this warbond starts looking severely untested and underthought. Just glad I didn't pay for it.
The Pummeler can knock hunters out of their leaps. Saw a video of someone stun locking a Stalker with it, but it required more than a full magazine to kill it.
smg is the best weapon of the warbond atm. if you dont spray and pray and actually try to hit all that weak spots it works like a charm
The crappy weapons might be crappy for the existing enemies we fight, but effective against a new breed of upcoming enemies like the Illuminates
People said the same thing about the electric armor and it’s been months
They should probably wait to release those guns when the correct enemies actually exist
Not happening anytime soon, maybe Q4 2024.
It's doubtful the illuminates will use much electric damage because those armors would be broken op, it's meant for teams to safely utilize arc weapons which it already does really well.
All I wanted to see tested out was the Booster from the new warbond. That is the one thing that will help me decide.
Weapons balance is definitely a science they're going to have to fine tune. The CEO was talking to people about it a lot yesterday on Twitter and he seems to be in the agreement with the player base.
Absolutely right. I covered some stuff on that in my previous video. The CEO is going to talk to the dev team about buffs and nerfs.
It's that Alexus guy, he's the arrogant prick that ruined Hello Neighbor 2 then abandoned ship before release. His unearned ego needs to be reined in by the CEO, this game can not afford to have a balance lead that ignores the playerbase right now.
Every primary feels almost unusable especially against heavy enemies, and every support weapon feels like it can barely take out heavies. You run quasar and you’re waiting to be able to kill things (god forbid you miss) and you can’t rely on stratagems
Seems like the two points you made are:
1. You went into the review with pre-conceived ideas of what you thought they should be.
2. You’re still expecting them to combat things they weren’t designed to be effective against? (As it’s been explained, strats for larger threats)
theyre all pretty good, comes as you expect, nothing too crazy cuz theyre jus a variant of standard weapons except the purifier
I love that there’s like 20 worthless plasma shotguns
Alexus would 100% nerf the tenderizer because it´s the best weapon from that warbond if the CEO wouldn´t have said that he doesn´t like how the balance team is handling the game.
the booster and the grende is nice. everything else tho? ehhh xD
These weapons definitely need a tweak, I'm personally more excited about how the armors look for this warbond and the booster it has over the actual weapons themselves. The Pistol NEEDS medium armor penetration, I think that would offer a nice alternative to the Senator, having the choice between a solid magazine fed magnum or a rounds reload magnum. I'm very disappointed that the plasma rifle's overcharge is so underwhelming, the way it was worded made it seem like it would be like a mini quasar if you charged it long enough, obviously it wouldn't be as powerful as that but it would be a neat and niche weapon, almost like an energy variant of the prenerf Eruptor would have been great. I'm still getting the pack either way since grinding out 1000 SC isn't really that hard to do in a couple days on Medium difficulty and I don't really have anything else to spend my medals on. At least the SMG is decent, having a 1 handed concussive primary sounds pretty dope.
the new smg one handed weapon is amazing against berzerkers
To me, it doesn't feel like the weapons are weak. Just not paired well. It's like a puzzle, but there is no one right completed puzzle, just different shapes, and some just fit better with others. I believe the devs will change the weapons and add others to make more fun shapes.
The new pistol should have been something like a 50AE. Medium pen, high damage, high recoil.
next Warbond Aliens crossover names "Collect all mags" With the first weapon being called ' Harsh Language"