Rendering accurate glass and liquids in Maya with Arnold | Vray | Renderman

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  • Опубликовано: 15 янв 2025

Комментарии • 18

  • @luissantamaria91
    @luissantamaria91 3 года назад +2

    Hey man, thank for this video! I searched everywhere for why my liquid was not showing up through the glass and the Intersection Priority solved it. Your video was the only one to mention it. Thanks! I was going crazy trying to figure it out.

  • @randomusername6565
    @randomusername6565 5 лет назад +3

    Very good breakdown. Thank you.

  • @sanithmc9638
    @sanithmc9638 5 лет назад +1

    Very professional.... Man

  • @chaosbreaker8737
    @chaosbreaker8737 6 лет назад +1

    Thanks man! Keep up the good work

  • @Mr.Bumhaniya
    @Mr.Bumhaniya 3 года назад

    You say to keep the Brdf type to Blinn but instead keep in on Ward, Why is that?

  • @herculesmare4209
    @herculesmare4209 5 лет назад +1

    Hi. Very nice video. How would you add the Intersection Priority in RenderMan 22.5. Using Maya 2018.6 ?

    • @theawesomehellcg
      @theawesomehellcg  5 лет назад

      hey Hercules , i have not used Maya 2018 but should be almost the same

  • @grahamhiggins1816
    @grahamhiggins1816 4 года назад +1

    how is the fish bowl modelled..is it extruded?

    • @theawesomehellcg
      @theawesomehellcg  4 года назад

      yep delete the top faces of a sphere, and extrude all the other faces out just a little bit.

  • @nghialuutrong8175
    @nghialuutrong8175 3 года назад

    I use Maya ver 2020, where is Refraction in Ai Standard Surface, please ?

  • @hamidhim9101
    @hamidhim9101 5 лет назад +1

    you didnt make any caustic in arnold

    • @theawesomehellcg
      @theawesomehellcg  5 лет назад +1

      hey Hamid yep thats cuz i didn't turn it on,
      to turn it on:
      01 : in the aistandard shader attributes, scroll to the bottom and find caustics attributes and turn 'on' the type of caustic you like
      02 : navigate to the properties of the glass object --> Arnold, and turn off Opaque
      DONE :)

  • @DisneyUpBoilerUp
    @DisneyUpBoilerUp 3 года назад

    So right here you magically have liquid, what did you use to create this? Is there a separate geometry inside the glass? ruclips.net/video/wWPE_-VPbB4/видео.html