Idk if this still happens but they used to get a negative moodlet from the room being unfinished.. like if the walls weren't painted, then I have to go hunting for that one wall that's unpainted .__. Ug
I dread the idea of a Sims game multiplayer... no offense but the majority of sims players are the last people I wanna play games with. Also EA would make it a live service hell for sure.
Yeah, for sure. If I join a lobby and someone removes a ladder while my sim that took 3 hours to make is in the pool, EA will be giving me my money back 😂.
right like i play sims 4 for the sole reason of not having to socialize with people in real life. Having a multiplayer sims would totally kill the vibe
Same I play how I play and don’t need anyone messing things up lol i would say it would be cool to socialize in game with another players vs the computer
No more extended reaction delays. When I cancel a task such as playing chess the sim should stop that action and not continue the cancelled task for almost two in-game hours. This is not simulation lag--my machine has oodles of memory and other activities such as going in and out of CAS and the neighborhood screens is almost instantaneous. It should not be due to a need to "complete" animations. Cancelling an action should mean cease right the feck now.
right.. also drives me crazy when I cancel my sim doing something and they will still walk all the way to the spot they were going to do the canceled action and waste like 3 hours
Among many things I hate about Sims 4 is the fact that leaving the house isn’t necessary. Besides work (unless your sim works from home) there’s no incentive to leave. Even if your sim lives alone and needs socialization, you can just chat on the computer. And since it’s so easy to make money in the game, your sims can eventually buy everything they’ll ever need. The community lots just aren’t that fun and don’t provide sims with anything they can’t buy and use at home. And it’s actually easier for sims to stay home because when they do go out, it never goes as planned. Random townies talk to them while they’re on a date, they forget to pick up their coffee at the cafe, restaurants take hours for food to arrive, etc. it all just gets annoying and frustrating so it becomes easier to just stay home.
I haven’t played Sims much since 2, only got to dabble in Sims 3, but when Sims 4 became free on XB (I didn’t have a Pc at the time) I was excited to dive back in. It didn’t take long for my single Sim household to basically become a self contained ecosystem, with my Sim easily achieving whatever mood booster I wanted. I don’t get how they lost the plot so much. Even way back in Sims 1, once they started adding expansions there was actual sustenance to leaving the home lot. There were cool things and sims to interact with only in the world lots, and things you could do at your home lot to change those experiences. Don’t get me started on how much * quality* content we use to get out of expansion packs.
I think staying home all the time hits a little too close to home, however they could have incentives or reasons to go out, say a restaurant doesn’t do delivery or it’s cheaper to go out and grab what you need yourself rather than ordering food over the phone,,, or activities outside of the house! I’d love to have something more in depth but hopefully the sims team gets it together because I’m ready to jump ship to paralives 😭
I echo this, I was just working out my Sims at the gym and was getting annoyed as my Sim was being barraged on the machines by others wanting to talk to him. He was getting stressed out from his Lone Wolf trait and so was I on his behalf 😂 but seriously it's annoying, it kept my sim stuck on the machines for longer
What I despise about the sims 4 is that my sims always obsess over the stereo, the tv, the computer, the gaming pad thingy, instruments, the yoga mat, etc. They just keep doing the same things again and again and again and I'm so over it.
I mean, that sounds pretty realistic to me since all of those things are objects real people obsess over constantly. Just look at how often we all play video games.
If you have cooking machines like ice cream, pop corn, or waffle sims will only use those and never actually want to cook. Or how they are addicted to tap water. The bugs are not just lag or broken features it is also how everyone behaves. The autonomy is so annyoing and unbalanced there is no immersion to have. Instead rather play sims 3 with mods.
My sim always goes autonomously to chat on the computer, despite his social need being full and while talking to someone next to him already. And it has nothing to do with his traits, and it's the cheapest computer.
@@qwinlynI mean sure, but there's just no logic behind any of it. Like, I'm sorry, but if I invite someone over to my house and the first thing they do when they step through the door is plant their ass in front of *MY* computer while ignoring me, I'm throwing their ass back outside. It's crazy how sims just gravitate toward certain activities when it clearly doesn't fit the situation they are currently in. It's funny at first but when it's like that literally every single time it gets so annoying.
I only pay attention to certain moodlets because I know some of them can kill you for some reason. One thing for me I dislike about Sims 4 is the multitasking. It is kind of annoying seeing my Sim do their task slower because someone decided to talk to my sim. Also, I wish Sims decided for themselves completely instead of calling me if they should hang out with this sim or take this job or whatever.
I feel like if your game has autonomy on the sims should make their own decisions as you’ve said and if they don’t *thats* when the sims should prompt us to approve or whatever they were asked, yk?
It’s annoying bc the stupid phone calls in 4 have no effect (specifically the should I date and should I hang out with). However, if you play TS3 the phone calls are WAY worse and that’s saying something considering how bad they are in 4
As for the economy, I can live with the wacky priced items... But I *hate* how the tax/bills system works in TS4. My lot should be taxed based off of things like electricity or water usage, the size and location of the lot, how many Simoleons I have, and my household income. Why is my lot being taxed based on how furnished it is? Why am I being punished for decorating? My taxes don't go up because I have a messy room in real life!
In my country having luxury items like a sports car, a yacht, a pool are called something like "proof of income". And they get you taxed more. Which makes sense. If you have the money to buy and especially to maintain those things, then there's something fishy, you're not honestly declaring all your earnings. In the Sims as well, to buy decorations you have to have money.
i think the sims 3 has that empty lot problem because sims follow their schedules. the sims are going to work at all different hours, going home to sleep, etc. & honestly i like seeing them live their lives lmao. in the sims 4, sims populate lots when u visit them because they are being pulled from anything their supposed to be doing to make lots lively. thats why they are never at work or school when u load into their homes. they don't really... live when ur not playing them imo
Another thing to note is that there really isn't that many sims to fill out such large worlds. If you remove all the homeless townies, you'll probably only have around 100 or so sims hanging around.
What I really loved about the Sims 3 is that you had incentive to leave the house. You don't see too many sims walking around casually, but if your sim visits a public lot, such as the park or beach, you will see many more sims show up (unless you have Nightlife and you're at a "dead zone" as in - not a "hot zone"). (Edit: you're complaining there's no one there when your sim visits, but it's actually just your camera that visited the lot)
I think worse than everything being so quiet in the sims is if you've been playing with the same family long enough, every community lot is just filled with ghosts and maybe the bartender. And the bartender is always ugly as hell 😂
There's also a mod in the Sims 3 that teleports a bunch of sims to a lot that your sim visits or zoom in your camera on. It's called the Lot Population mod.
What drives me insane about the sims 4 is when strangers just enter your house? Like, i don't want some random person to come into my house, use my stuff and stay all day just because it's storming outside or whatever. What i usually do is disable the front door for everyone but household members, but then everytime i invite someone that i actually want to talk to, i have to unlock it again. Is it really thay hard to only make it so that the sims i actually invited show up? Also, it defeats the entire purpose of the interaction where you give someone keys to your house. I like to do it with my sims's so like it's an important moment but it doesn't really matter cause they could have entered at any time anyway.
Its a small detail but i really want the other townies to feel like people. Why does _every single_ townie have 0 skills or career progression? How are households with huge mansions and multiple kids affording it with starter salaries? Why can't my sims ask for guidance or mentorship from other sims? Also completley unrelated but i hope that the odd jobs system from island living becomes a base game feature in Sims 5
Simple! The rich people with big homes and starter salaries inherited the house from their parents, but now they have trouble paying the bills. It happens in real life too :)
I basically never put a negative on color, music, decoration because the moods become so weird and they act spoiled brats. Sometimes i dont even put a positive decoration. Because Sims on Sims 4, often don't anything than judge the decor.
@@GayLesbianAutisticSmithsFan Yep. My sims will literally wake up from sleeping while still tired just to walk down into the kitchen to cheer at a random table. It's yet another "feature" no one wanted and that does nothing to enhance gameplay.
Make the open world, but have the ai set to "community schedules"- on nice days, make an 85% chance they will be outside in a communiy area. Then if they do go out, have the code "roll" for whether they go to a park, or a garden, or a pool, or just stroll. Have the pool chance higher in summer, 0 in winter. If they have a child or toddler sim, increase the chance they go to a kiddie park. Pets, increase the chance they go to a park or go for a stroll.
Fully agree with this! It'd help areas like the empty parks if several families always had a chance of going there on nice days between certain hours It could also add realism to relationships, if two households tend to do the same tasks every day on the same lot, it's more likely that they'd interact with each other
Re: Nancy jogging through the neighborhood, i think this highlights the need for a robust social class system. I want rich people only interacting with other rich people unless they can't help it, and same for poor and middle class. Would be so much more realistic and make it genuinely interesting and difficult to engage with certain people. Would also interact with the job system: for example, if a politics promotion requirement is to make x number of friends, it would be "any" sim at lower level but "rich" sims at higher level. And some jobs would naturally have more interclass relationships than others.
If you look at every residential location, you get a sushi conveyor belt of townies. I think they should correct this so that only the local area of sims make their way around the neighbourhood. You'd only see a variety of people at the parks and other locations. You could have a social standing as well. The lots for the Get Famous pack are a good example.
Yeah, I'm so sick of constantly getting personality swaps or likes / dislikes question popups just because my sim got on the treadmill for an HOUR or something DJSBSJANSJA 😠
They also contradict too. My Sim who with an athletic aspiration, athletic career, and she was on the treadmill for an hour, and it pops up "Your Sims dislikes working out. Do you want your Sim to dislike Fitness?" Then two of her wants were to go for a jog, and something else with fitness. 🤦♀️🤦♀️
theres so many traits ec i refuse because whilst some might be fun the downsides outweigh it , ie foodie ,could be fun but they auto get water then get mad because its not good food YOU ARE THE ONE WHO CHOSE TO DRINK IT
and evil. my sim kept trying to rob people they were talking to and I had to reset their relationships only for them to do it again. it's cool that I can rob sims but I shouldn't have to spend more time resetting relationships than playing with the trait
A game should never regress, especially a game as expensive as the sims. The sims 3 introduced open world, so make it better and evolve it instead of "oh we can't do this and that for XYZ, no, u're a multi billion dollar company
I am no tech person, so I don't know whether it was really possible in 2014 to make an open world for lower specs computers. Mine was pretty good, and yet loading times were enormous. To be fair, I had tons of CC, but so do I now in The Sims 4, and the loading time is reasonable. On the flip side, TS4 has all the loading time whenever you go anywhere, so I suppose that if you add all this up, then it will be more or less the same. Who knows, maybe it will be possible now. At least they're bringing back the colour palette, another thing I had missed sorely.
@@irmar thats always been my main problem with ts4, we lost open world in favor or optimization and faster loading times when in reality the game runs horrible, has a billion bugs and the amount of loading screens for every interaction are ridiculous
i actually really liked the sims 2 aspirations. they were really broad things like family, romance, knowledge. but it impacted your sims a lot and gave them unique wants and fears and affected their chemistry with other sims with other aspirations. I would like to see a combo of sims 2 aspirations and sims 3 lifetime wants tbh. same with personality/traits tbh.
@@lemonbalmmel Agree with normal careers! Sims 4 base game doesnt even have a medical or police (the two i used the MOST in TS2) or army option, but you can choose *astronaut* or secret agent or both a regular and a freelance writing career :/ Loved the sims 2 aspirations and wants indeed, in Sims 4 I'm constantly switching through the basic ones for every relevant task they do, they feel like grind-achievements rather than life goals. And the newer aspirations are far more inconsistant, like not even being separated in tiers.
The Sims 4 gameplay is very wide, there is actually a lot you can do. The problem is, it's so shallow and there's no reason to do most of it. (specifically the game itself, setting build mode/ CAS aside) You can learn how to play piano, how to play the guitar, and how to sing. How do you do it? Click on a piano, guitar or microphone and practice. Or click on a book about it and read it. Animation pays in a loop until your sim needs to do basic maintenance so they don't die. Everything is just clicking and waiting for an animation to play out, or clicking and waiting for no animation because of a rabbit hole. And all of your problems are just solved by waiting. Not enough money? Go to work. Wait. Your Sim needs to pee? Find a toilet, click on it, wait. It's getting dusty in your house? Click on a vacuum and wait. And even if you ignore the problems the game presents you with it's not that punishing. It takes forever for a Sim to die from you neglecting it, it's not going to happen very often on accident. And if you don't like the penalty you can fix it by... clicking and waiting. You didn't get your Sim to the toilet in time? Just wait and the embarrassed moodlet will be gone, and click on a shower and wait so they're not dirty. Don't dust your house? Cool! Here's a cute bunny rabbit.
I think you might just dislike the core game play loop. It's not like learning how to play guitar was much different in the older sims games. Except that you didn't learn guitar skill you learned "music"
@@TheEmmaHouliI feel the same way about the comment. While reductive, the sims has always been kind of like a point and click. I don't really know what OP expects because otherwise it would be filled with...mini games?
Plumbella has excellent videos about the Sims timeline! And so many people in the comments clearly didn't listen to you when you described why moodlets are so shallow and meaningless in TS4, as they try to defend them as 'being impactful'. They say things like 'but you can't talk to people if you're embarrassed!' ...okay, and what Satch meant by calling moodlets shallow...the very thing he explained, is that you can then instantly just stack more positive moodlets than bad ones, and that's no longer an issue. Pee yourself and get embarrassed? Go take a quick/steamy/thoughtful shower, then do a mirror interaction to gussy up or psych yourself up, then brush your teeth, then drink coffee, and your mood will be better, and peeing yourself in front of a room full of people doesn't matter anymore!
One of my sims went on an amazing date, but as she arrived home received a notification that her date had died. Thanks to moodlets she was still having a great time though, the positive feelings about the date outweighed the fact that that person had immediately died. 🎉
Rabbit holes are better than set. In ts3 the food shops were rabbit holes but we got the menu on what to buy. I also believes the spa's were rabbit holes, and the food places. Having one neighbourhood as open world may combat that
Ok, so I do have to disagree a bit about rabbit holes. I don't want ALL rabbit holes, but Sims 3 had a good mix of rabbit holes and interactive venues. There were options on the rabbit holes, they didn't just walk in and come out, well they did but you had the sense they were doing something in there. More importantly, I could then edit the lot to have something they could use on the lot itself besides just the rabbit hole. For example, I make sure there is a dumpster behind every grocery store, because it makes sense and again something for the sim to do. Whereas in Sims 4, their rabbit holes are in places that we cannot edit so we can't put something there for the sim to interact with to make the area more useful.
@@TheEmmaHouli Right? they were useful, not just aesthetic, like in 4. The equestrian center, you got the feeling your horse was actually in a race, not that time passed and you just got a result. Even the mausoleum you got the feeling something was happening in there, you might not be able to see it but you felt like things were going on.
Another reason why rabbit holes worked in Sims 3 is the fact that there were no loading screens. I didn't care about the restaurant/spa/grocery or cinema being a rabbit hole because I had one sim at a horse-riding competition, another searching for collectables, another attending a party that they were INVITED TO, and another painting in the basement. I was too busy doing other things to notice! And I could LEAVE my sims in the rabbit hole and still have them accomplish what they went to do. If I left my sims at the amusement park in Sims 4 and attended to their family at home in another neighbourhood or world, they would NOT come back with moodlets from the rides and experiences I queued for them! A lot of issues with Sims 4 would hardly have been a second thought if deeper game mechanics had been implemented. Sims 4 was not thought through and play-tested properly before release!
I love the open world in the Sims 3. Mostly because sometimes I love a bit of demented gameplay. I remember years ago playing with a family and the husband irritated the crap out of me. He broke literally everything. He watched tv, it broke, he used the shower, it broke, he tried to cook and started a fire and I decided to lock him in the basement. I didn't kill him, I gave him a fridge for food, but I could go anywhere in the world and do anything and keep playing as normal and he just stayed there. If you tried this in the sims 4 the second you leave that sim would reset somewhere else. You could lock them in the basement, visit the neighbor and all of a sudden see them jogging down the street. Can't do anything fun. :/ Also, for the issue regarding dead worlds in the sims 3 I use the Population Mod by LazyDuchess. But it would be nice not to have to use a mod for it.
I couldn't go back to a closed world again. It works in Sims 2 but I don't believe they can pull it off again, especially with how lifeless and empty Sims 4 feels. I feel like I'll forever be playing Sims 3 and nothing EA does will ever match that experience for me. All of the previous games had personality, but everything EA does now is totally soulless.
More importantly with those "gimmicks" from every pack is that they don't always work together and that is one of the main reasons for the breakage when they release a pack, because they don't test all those gimmicky systems with all packs. Remember, its in their terms and conditions that they ONLY test with BASEGAME. So once a pack is released and the new gimmick is introduced to all the other packs a player has... BREAKAGE
Guys seriously. EA will never care about us again. They make their big money with E-Sports. After making the worst experience of my whole 24 year simmer life recently with the Non Existing Customer Support I swore to myself I will not continue to Support EA after Sims 4! Also I will not buy anymore Expansions or Game Packs. Seriously having Seasons split up in 4 different Packs to rip us off even more as in Sims 4 should let you think and truly consider if you really really really want to support this disgusting, greedy, unprofessional company anymore! And if you also dont stop supporting them, nothing will ever change.
Is the information about the Four Seasons pack being split into 4 packs confirmed? This is just ridiculous, way beyond my imagination, how can EA continue the cash-grabbing acts with such a diminished reputation...
@@Zita2046 as I dont have any insight in EA´s Business Plan I cant confirm the Information as 100% true. But honestly I dont expect anything else from them!
That's what pisses me off, simmers complain all day but then keep buying. Nothing is ever going to change that way, that's why i'm so excited for the sims to finally have some competition
@@Fachhhi me too! Cant wait for what the Ex Sims Developer who left mid Project Renè will create for us but I'm pretty sure it will be a lot more like what we want.
Recently for Sims 3, I downloaded a "small" world, which was quite small in comparison to some of the store worlds and such, and it was great because it had the same population in a smaller are so it did look populated and not empty all the time. When Sims 4 first came out I thought the 'neighborhoods' was a good idea as a compromise, then reality hit me.
I feel EA or well the Sims Team can't find a good middle ground. Sims 3 was too taxing on systems during the time (plus it is still 32bit unless you own one of the macs that dropped 32bit) so they made The Sims 4 world go to a house load screen walk up to their door to knock another load screen.
Personally I cant go back to closed worlds. I love medieval gameplay and having my sim take 2 in game days to walk across the map and either stay in tents or taverns along the way, is a big enjoyable part of gameplay to me. Also hitting a loading screen after my horse gallops twice just takes me out of wanting to play every single time
@@sean8024I think they're talking about Sims medivial. Also a tip for smother gameplay for the Sims 3 is to match you graphics card as it is likely the game will not recognise it. It helps the game run much faster.
Honestly this. Because like... TS3 may have not had the most busy places, but like... TS4 is the same way, and it's closed. (Albeit a lil more open than TS2 was). I don't mind the places not being totally busy, especially if you don't play in the city worlds because you can just pretend it's a smaller town. Plus just running around in a empty-ish place is better than walking in a closed off empty-ish place LOL. I need to play more of Medieval too lol
@@sean8024 If you use mods, then a major tip is to merge them all into one (or a few) files. You can look up how to do this. Because after I did this, I barely experience ANY lags. Heck, even my CAS runs so so smoothly. Mods, even not many, can actually lag the game bad if you don't got 'em merged.
anybody else noticed how long it takes a sim to do anything? like eating.. almost 2 hours... walking around the city world.. takes like 45 mins for my sim to walk anywhere...
I mean, now, hold on, if the $40 Seasons pack were split into 4 $10 season packs, THAT would be kind of okay I guess? Annoying, but alright. The problem is they're absolutely not going to do that, and they'll be $25 each :')
Yes but this a life simulation game, what would be the timeline of each season pack? Like then you’re stuck with a winter pack for 2 months waiting for a spring pack to come out?
The sims could handle open world. Coding and optimization techniques are far superior to what they once were and people's systems are also better than they were. (low end is still higher now than it was years ago)
That's what I was thinking. TS3 is a 15 year old game. Therefore, it might not seem as "impressive" as it once was. However, games have improved a lot since then. I think The Sims could easily have an even better open world. It's just that TS4 doesn't because it wasn't designed to be open world nor was it designed to be a major game, it was just meant to be an online social game. It's also possibly just as old as TS3 if not older (as "Project Olympus" started around 2008)
i will always remember the time when neighbourhood action plan really did have an impact on my gameplay - i had just moved a family into a neighbourhood and the welcome wagon showed up. they started to swap some things so i though they had the clepto trait. until they took ALL of the stuff, like literally kitchen counters and the toilet. i thought it was a bug but then i discovered that the "what's yours is mine" (or whatever it's called) NAP was active. yet it still must have been a bug since they took EVERYTHING during just one vist lol.
Hiking Mt Komeribi was a disaster. I did it with random townies and cue people showing up to climb this dangerous snowy peak wearing a cardigan and sneakers while my sim is decked out in full hiking gear. So great 😒
Urbz would be the absolutely perfect model for a Sims online multiplayer. It was very single-player based, with its own unique districts, styles and even careers
They should honestly make Sims 5 an offline life simulation, and making a separate Sims game for online multiplayer. Much like how in the early 2000's the had The Sims Online running alongside the original game
No way in hell they'll change their ways. The pattern will continue and packs will 100% be spread thin, most likely with a higher price tag as well, and the Sims will die off because players will finally have better options. RIP
Especially because they've already said the game itself will be free.. that just doesn't bode well at all. That means it'll definitely be as bare as the Sims 4 was upon release, so that they can maximize profits through packs because people obviously don't want to play a game that isn't even half done.
@salientspoon3789 Yes! Or if it's even worse, I worry that the game download is free because it will be paid subscription based, which is so awful I won't play
and I’m not sure if this was mentioned yet, but my answer for this would be wants and fears. oh my god, i have no idea how they messed them up so badly in The Sims 4. they’re fantastic in Sims 2 and 3 (even though 3 didn’t really have fears, but honestly i’m okay with it because wants are still so fun and diverse). they’re more of a nuisance than anything in this game. i hate fears with a burning passion, and wants are usually just “listen to Alternative music” or whatever and then when you do it, they just want to listen to more music or something equally boring. they need a serious overhaul if they’re going to continue adding wants and fears into The Sims 5
Speaking of a realistic economy. I think something that could be interesting would be a class slider in cas. Like being able to choose how well off your sims are could be a huge part of story telling and challenges. Class is a feature in the sims 2 if you have apartment life and even before that there were families that were clearly in poverty vs families that had mansions and millions of dollars.
Exactly! And I'd really like to recreate social classes in the game, like how the rich won't climb into conversations with the poor, while socially perceiving them as lacking in charisma (unless they have the flirting trait, or the genius trait, etc.), with the option to choose the egalitarian mindset in the cas's traits, so that I can recreate a storyline where someone look up to an underclass genius, and thus help him to get to the top of the ladder, that'll be so fun.
If they're going to continue making swatches that don't match each other, please, for the love that all that is good, give us the color wheel. I can't stand not finding a wall to match the stupid wood floor or a chair to match a table.
Yeah, or why is it at this point in time so hard for devs to make at least 3 consistent colours. Along with the issue is matching things not looking similar at all. Like come on
Agree with you on game packs as it’s just an excuse to separate features that would have come as a package in previous Sims games. This would be fine if they were fully fleshed out but they rarely are and it just leads to things being SO disjointed. Parenthood should have been in Growing Together and we’re getting a “romance” EP that could have come with better weddings instead of MWS. Also hilarious all EA cares about is money and the Sims economy is so broken like hello
Buying clothes was a thing in Sims 1 as well. And it had dining too, which WORKED. So what I want for any future games is for the dev team to PLAY every single one of the previous The Sims games, not the mobile and side games but the core The Sims games, to see what worked and what didn't and then implement the systems from the previous games into the new one as they see how they worked in game. Coding is their job, I don't know how that works, so I don't mean literally taking the coding from the other games, but the way it is IN GAME and implementing it. For example, in a previous post I said how rabbit holes in Sims 3 had purpose, you could take classes at them and it wasn't a bad thing that you sat there and watched them practice for an in game hour. In sims 2 and sims 3, if a sim purchased something and you then played them the item was in their inventory so it wasn't meaningless for them to buy something from your sim. There were so many things done RIGHT from Sims 1 onward which Sims 4 threw to the wayside because it seems like the dev team knew nothing about the previous games. I don't think they play any of them, including Sims 4.
Burglar and cops have to come back too I know it was a terrible Excuse. That Burglars were too scary to add to sims4 we a know there were too lazy and didn't want to add them .....a vampire sneaking into ur Sims house at night was scarier than a Burglar though 😅
One of my sims is constantly in a flirty mood and it drives me insane! Cleaned the kitchen counters? flirty. Went for a walk? flirty. Saw a stranger? flirty. Is this a glitch?
Did you cheat this mood using mods? I did that and in my game, someone in my game had died and my character was feeling flirty because I forgot to remove this mood after uninstalling OnlySims :))))
Thr NAPs actually impact my game but in the most annoying ways. And they are a pain to repeal. I dont want my water to get shut off because my large sims family all take showers 😅
For me, it's easy enough to create a snowball effect with NAPs where only what you want gets passed. If you're a singer or comedian (for example), getting the Promote the Performing Arts one passed just means you're making tons of influence just doing what you're already doing. Stack those up (Rock Your Body (and Mind) if you're at all fitness oriented) and it becomes really easy to be the neighborhood dictator (or culture czar, your choice).
NAP - sharing is caring :D after that happened to me i never turned the feature on again and never played with any of the pack features. Eco-thieves, why.... someone explain the reasoning behind it please.
God no, can’t stand the thought of having separate packs just to enjoy 4 different seasonal weather stuff! Just when you think they won’t get more cash grabby 😠 I would love just to be able to customise neighbourhoods again like in sims 2 and be able to pick the size of the lot and where to put it. Less set dressing, more stuff to actually click and do. Also for the game to be able to have more NPCs spawn so places feel thriving with life with the type of sims that should be there, like teens at high school, kids at parks, adults at markets etc. And for there to be a clear appearance difference between teens and young adults, and elders. new-borns to be more engaging life stages. I used to love bathing babies in the sink in sims 2.
It was raining 3 weeks straight in my game i hate rain in RL so i just couldn't bare it anymore, didn't open the game for months. 3 Weeks in game is all summer and and a third of autumn.
Honestly HATE some of the moodlets. Love that it can make my sims happier and boost work performance, but I am SICK to death of having to keep an eye on the playful, embarrassed and angry moodlets otherwise my sim will die and they die so quick. Forever having to tell my sims to calm down in the mirror when they’re hysterical cause they’re telling jokes to each other every 2 minutes.
The average TS4 player has never played any of the older games. And thus they don't realize how awesome the gameplay is and how well the storyline was developed. And most would never play the neighbors (they're not townies...that's people who don't have homes).
The Sims 5 will have to be very impressive because I refuse to spend literally hundreds on a crappy, buggy game with hundreds more on DLC like the Sims 4 at this current state.
I've heaard you complain before that Sims 3 is empty. It confuses me, because every time my sim goes to a community lot a bunch of townies show up. It made going to the gym annoying because the equipment would be taken. Do you use mods that might be effecting it? Are your worlds populated?
@XXTH3ST4RXX Yeah, possible. It could be that there are lots that spawn a bit more sims than others amongst the ones you just view without your sim being there (especially if, maybe, a family consisting of more than two sims goes there together). Don't know though, for my experience, it's not as bad as he puts it, even just by considering, generally, how "populated" are the lots when I go in them. His point can still be fair, it's totally understandable.
Same with The Sims 4, there's almost always people fishing or playing chess. Just gotta actually unpauze the game and let them load in and arrive. What annoys me more is when kids/teens walk around while its school times or if you load into a family and nobody went to work/school :/
I think the sims 3 was a lot better with this, the sims 4 is awful. I've had sims with the musician aspiration, and sometimes they want to earn a certain amount of money busking, so i send them out to community lots with their instrument and there's NO ONE there. Like, they can spend all day at a bar or park playing the guitar and only 2 people will come in, just 1 of them actually give money, even at a high skill level. It's damn near impossible to fulfill that want.
I think it would be cool to have the Sims 3 open world but be able to decide the population of “homeless sims” so for higher end computers you can have a fuller feeling town. But for lower end computers you’re more reliant on the townies.
Yeah it frustrates me to no end that we can't have open neighborhoods. Open world I get, it's hard for low end PCs to run something that graphics heavy. But a small neighborhood of like 3-5 houses and some background graphics? I don't see why that's so hard for EA to make happen. The fact that cheats allow you to have unlimited sims and that the game doesn't get buggy until around 30+ sims for most people. That means they could most definitely have a four house neighborhood with the 8 sims in each house with no issues on most people's PCs. So why is it not a thing, at least in an expansion pack city???
I like how they added social bunny and it seemed so cool, I thought Id get texts from sims that I knew or random photos of them or something. But its just lame and is so basic its more basic than a flipphone in 2001. Then it glitches and you can make any sim fall in love with you or be your friend if you just spam them over and over. Social Bunny means nothing, its exactly what you said it was a gimmick to get us excited about some new gameplay but its as hollow as a rabbit hole I ALWAYS end up being a painter in the sims, the pay that you get from any job isnt enough to even survive. Its a poor simulator. Even as a scientist bringing home $250 a day is ridiculous when I can spend 2 hours in game painting a painting and sell it for $250, it makes you feel like jobs are pointless. You can just spam garden some flowers or paint and never have to work. I want jobs to mean something, and not just unlocking a few stupid items.
Careful Satch, you're playing right into their hands. CAS options are a perfect thing to monetize. They do it now but to a far lesser extent. Cosmetics are a gold mine in MMOs in general, that never seems to run out. Pay an artist 8 grand (salary & benefits, prorated) to make a cosmetic piece and sell it in the shop and make 100k+. That's a damn good ROI. And that's in games that are 10-25 years old (EverQuest, for example, which is where this comparison comes from). Imagine a newer game with an audience who weren't even alive back when you'd pay one price and get a full and complete game. Couple bucks for a cocktail dress doesn't seem so bad. I know you meant buying them in the game but you know EA and how much they love the dollar (and euro and yen and pound and won and.....).
I think that Satch meant the the Sim would decide that they would like to purchase the outfit from their own money that they have earned just like we do in real life, Not us having to physically part with real money for that outfit.
The Sims 4 moodlets seems the same as Sims 3, it just displays it more specifically what's making you happy or not happy. If you have different moods, skills are easier or harder, and changes what interactions you have. And i find that your personality really affects your moodlets. I can definitely see how not everyone uses them though
(Im mostly a basegamer atm but) I think newer packs just added too much senseless moodlets that are overpowering the base ones, like the one about clean floors. Or when sims complain too much about poor decor but they arent snobs or anything. They're just poor and dont have +5 environment on every painting, but that shouldnt be a problem.
My most hated feature of Sims 4 is the fact that as a non-consistent player, every. single. damn. time. I want to play it, I have to do an update. Which I could just about handle if I got to download the thing at the speed my internet could handle, since I'm on a truly lightning fast fiber optic connection, but noooooooo... I'm stuck waiting on the file to dl at less than 10% of top speed. Then by the time it's done downloading and installing the update, I'm 45 minutes short of my already small playtime window, so a lot of the time I don't even bother firing it up anymore and then rinse and repeat a few weeks later. Sure, there are plenty of (possibly more) frustrating things about the game itself, I just rarely get as far as to experience them, so they're not as prominent in my mind.
The Snowy Escape Lifestyles are so irritating. Yesterday one of them BROKE MY GAME!!! So both my sims got the Close-Knit Lifestyle. No idea how I did that but there we go. Anyway, after a while both of them got a tense moodlet from this lifestyle. I had no idea what to do or how to fix this because IT DIDN'T TELL ME ANYTHING. It was actually worded so wierdly I had no idea why they were tense 😂 something about them needing to figure out the right people to keep in their lives? I dunno. Anyway, this resulted in my sims being CONSTANTLY TENSE. Which meant that whenever I wanted them to do something, the game was like "They are too uncomfortable to do this". I tried everything through normal gameplay. Baths, calming self down in the mirror etc. This moodlet WOULD NOT GO AWAY. At one point my sim had a row of happy moodlets, just the one tense moodlet from the lifestyle and my sims were STILL TENSE! In the end, I had to use their aspiration points to buy the Lifestyle retrait potion or whatever it is and get rid of the lifestyle. That did take away the tense moodlet for both of them. Yeah it was stressful for a while 🙈 they literally refused to do anything I asked them to because they were constantly tense 😂🙈
I hate the close-knit lifestyle. It pops up when sims have only a few close relationships (meaning it’ll pop if you’re not immediately running around making friends.) However, inevitably, you’ll meet more sims, even just to quickly chat with them and move on. This conflicts with Close-knit, because your sims starts knowing too many people. What’s happening in the mood let is they’re losing Close-knit lifestyle, and it stresses out the sim. It’s silly, and a huge oversight on the sims team for the moodlet to be so strong and disruptive, for something the player themself likely doesn’t care about.
I hate this lifestyle. It means your sim’s relationship bars are too high with too many sims, if they get tense. They will remain tense until they lose friends and I think they can only be close to two or three Sims at a time. It’s the worst when you have an 8 sim household because anyone with that lifestyle will NEVER be happy again.
Not only that, but Mortimer is not even a scientist. He was the one who invented the elixir of life, yet in sims4 hes just a writer. And Cassandra should be a doctor, just like Don Lothario. In sims2, Don was supposed to be this suave doctor, but in sims4 hes just a muscly guy. Also Im sorry, but in sims3 you couldnt buy clothes, it was just like sims4. You could access everything in your wardrobe. I remember being very upset about that change at the time.
Yeah, Sims 2 was the only game where you had to buy clothes, no your first set. You had one per season to start with, but you could buy more to stock your wardrobe with and then change into them at the wardrobe/drawer. Not in the middle of the street at will.
Regarding an in-between of Sims 4 neighborhoods and Sims 3 open world, the Sims 3 Pets version that I had for Xbox had exactly that. You had a neighborhood that you could freely explore without any loading screens. All you would have to do is knock on the door when someone was home and the inside of the house would be revealed to you. No loading screens unless you were going to a different neighborhood
I think Sims 3 for console generally had that design because it couldn't do full open world. But honestly, that would do me just fine evn on PC. You could have big maps without having to load the entire map at once and since the whole neighborhood would be loaded in one go when you changed neighborhoods, the load time would be worth it when you left your neighborhood. One of the reasons having a baby at the hospital in Sims 4 isn't worth it is you spend such a brief time on a silly childbirth animation. I wouldn't mind that if it included a stay at the hospital, it would feel a bit more worth it to bother.
I just want the game to die, I don’t see their greed allowing any improvements. Maybe they’ll do better with sims 5, but I won’t hold my breath and I would hesitate supporting the company even for the sake of a better game. Especially when other developers have started seeing and filling the gap in the market for quality life simulation games. They truly care, and that’s what drives them. That’s what I want to support and be a part of.
In the notification bar... When your Sim is attending the university, you get those notification for some event at the university. The problem is that each time one of those event take place, it spawn at least 5 more notifications than the previous time. You end up with a single event that can generate up to 100 notifications. If you have two Sims attending the university, and they are not in the same university, you get spammed by those notifications from both universities. Fears out of nowhere ? Like a fear of the dark getting triggered around noon ? The reputation have an effect on what jobs your Sim get randomly offered from time to time. It also affect the frequency of those offers. Then, it affect your chances of successfully pleading for the life of a dying Sim. I ALWAYS disable the life styles. They are SO annoying. They affect my game play... In a pretty negative way. Without using any cheat to increase the money of my families, they always end up millionaires. My toddlers often complete the Filthy Rich aspiration just by putting the harvested plants in their inventory and selling it from there. Bought a single Money Tree, and, I now have an orchard of 26 of them. That's a nice wall paper.
I do not trust The Sims Team or EA! Nope, no Sims 5 for me! Someone said the Sims act like spoiled brats, I think that is true for The Sims Team and EA! Thanks for sharing
Agreed about TS4's aspiration system being too linear, it's like they want you to play through a story they wrote for you, not let you tell stories with the game. Friendship decay should not return the other party back to Acquaintance (people you know but keep well past arms' length), let alone leave a moodlet with a nontrivial -25 happiness for a full day.
I disagree with the open world opinion, it's so much more useful, you can do fun stuff with your one sim somewhere else, and the other at home would work on their skills , which is boring to watch. Also it's fun to observe different private stories of other sims. My sim once was a witness (while just fishing) of how Mrs Landgraab took her kid to the beach at dead of night, left them there and drove away
The one thing I will always disagree on are rabbitholes. I like rabbitholes (to a point), and they're far better than useless random buildings dotting around the world. For example, there's that train plaza in Mt Komorebi where none of the buildings do anything. Why couldn't I click on one and buy produce, and click on another to buy books? Why can't I click the train and use that as a way to travel? I would LOVE if I could do that, and it doesn't have to be anything extravagant. The sim just fades away at the front door, is gone for half a sim hour or so and then comes out with purchases in their pocket (or a little grocery bag). What if you could have rabbitholes tied to doors so you can build neighborhoods with little shops on a couple of the lots (since we can't have different lot types on the same lot). Imagine making a two story build where your sim lives above a barber, or a store, or a cafe and the AI makes random sims walk up to the doors and disappear into them for a while, or interact with items within range of the door (sitting at chairs and tables infront of a cafe or restaurant, looking at signs, etc) *TL/DR* Rabbitholes still have a place in the Sims, not everything has to be a fully fleshed out experience. Also, this has nothing to do with rabbitholes, but can sims stop putting crap on the floors or any other nearby surface? If it came out of your pocket, PUT IT BACK IN YOUR POCKET!!!! Or shelf! Or storage box!
I agree. One of my favorite Sims 4 mods is "Go Shopping". You click on a sim, pick a store they're going to (rabbit hole) they leave the house and you can continue playing the family. After awhile, you get a pop up that lets you select what the sim bought and they'll come home with it, feel more realistic then ordering things and having them instantly appear in your inventory. It's still in their inventory, but something about watching them at least leave the house and return after some passing of time that feels more immersive. I didn't need to go to the store with them. Sims 3 base game also had a lot of buildings sims went to where you could not go inside. The school, townhall, various businesses, and some 'click to shop options'. They weren't any dead just space filling unclickable buildings. I agree with you, if more of the decorative buildings weren't JUST decorative and had some clickable "function" it would have helped Sims 4 a lot. There's also a trolly in Willow Creek and much like the train in Mt. Komerabi I wish it was a 'click to travel' type of thing. I wish EVERY world had some sort of click to travel "thing" (buses, trollys, trains, boats, ferries, etc) and you HAD to use them. I don't need to see the travel, just having to go to a travel "port" is more immersive then sudden teleportation. Also at least in Sims 2 it was clear where the end of the lot was, so "walking off screen" fit, half the time I don't know why my Sim in Sims 4 is running or where there running to when I hit the "home" button. Like what's the loaded "edge" they are going toward? And seems like a waste of time, they're going to teleport anyway. If there was some sort of travel system where you went to bus stops and/or subway/train stations for ALL travel it would at least create some internal logic even in a closed world (especially in a closed world). There are clickable subway portals in San Seqouia and boats in a couple worlds (I think there might be a clickable subway port in in San Myshuno as well, I found many of them by accident). But it isn't even clear those are travel option and because the game is built around teleportation and you usually have to do some wandering to find these 'click to travel' spots, most people don't even know these click to travel spots exist and they aren't easy to find to use. And they don't exist in a way that impacts gameplay at all. Also, the internal logic of these click to travel locations is inconsistent. If I just hit travel on my phone in Willow Creek, why would I suddenly walk to a subway port in San Sequoia?
I'd like to see some of the secrets come back. Way back in sims 2, you could get abducted by aliens if you were stargazing too late. (I flipped when this happened /pos) and other more noticable things. Burglars pop up out of the blue. Raccoons in your trash cans. Being able to buy a bike and have yhe hame default to it instead of having to select it every time you want your sim to play eco friendly. I even miss the fire likelyhood from the first game. it makes sense if you have too much clutter, or if you don't clean often, bad things happen. Getting prank calls on the phone was another one. Or simple life things. Sprinklers that you can upgrade instead of hiring a gardener (or having both available, so you can work on the sprinkler if you're poor, or hire the gardener if you're rich.) I don't want to have to buy an expansion pack for things like that.
Something I don't want in the Sims 5 too much detail for everyday activities. Example: 1) Turn on water, 2)Grab dish, 3) Wet dish, 4)Put dish soap on dish, 5)Scrub dish 6)Turn water off, 7)Dry dish and put it on a drying rack. That's a little dramatic but I've seen people saying we need details like that.
I think it's not so much as wanting eveything to be as detailed as possible, but to not skip so many details like sims 4 does. For example, in sims 2 your sims would actually put the plates on the table when serving food. But in sims 4, their hands get close to the table and the plate teleports to the right place. There are many details that are actually fun to notice in sims 2, and now in sims 4 it feels lacking in comparison.
Urbz! Such an underrated game! I wish EA would do something with it - I love city life in Sims 3! It'll be wonderful to have a franchise focusing solely on that!
My sims is comedian, like being playful, tell a lot of jokes, laugh so hard because of his own jokes, then die. I want ask whoever developer that build this mood system... WHYYYYYYYY
Omg i've had something similar happen. I had a sim that was an actress and she was going to star in a comedy so she had to perform a bunch of funny interactions to be ready for the role. I was trying to complete that and she just fucken died of laughter! Like damn i was just trying to do my job
I would love to be able to play the game offline! Edit: Also, by separating so many features, it breaks the game even further. Example my wedding stories ( should be in base game) but weddings locked behind paywall. I could tell they really wanted to lock infants behind a pack but they knew it would create too many bugs to do so…
The 3day long "mourning"sad moonlet is especially frustrating when you play the 100Baby Challenge. Kids that never even met their siblings cry the whole day for days. From a certain Stage (about baby 30) the game is nearly unplayable.
There is one unsolved mystery regarding the Goths. If you've ever played their household, you'll find they have little to no skills, low ranking jobs, and very little money, yet they live in a mansion.
I absolutely positively refuse to spend a penny on MMOs that can't be played offline as a single player game. I spent probably $200 over the course of the life of Marvel Heroes, which I loved dearly, for it to suddenly be shut down without a way to play it offline.
So you don't play or enjoy MMOs, then? Because MASSIVELY MULTIPLAYER ONLINE is what MMO stands for - what you just described is a single player offline game...no MMO will ever be solely singleplayer AND offline, because then it wouldn't be an MMO. That said, plenty of MMO games are easy to play as single player games, these days. FFXIV specifically caters to both people who want to play solo, and those who don't want to. WoW has been updating to allow people to play solo, or with others, as well. SWTOR can be treated as a primarily solo player game, given how the story works/how Bioware designed it from the get go. So no, you will never have a MASSIVELY MULTIPLAYER ONLINE game be offline or solo player - you can, however, play them online and enjoy playing them alone. Kinda silly to imply that you want a whole genre of game to cater to you, when you need to be seeking out a totally different genre of game - single player, offline games...and good luck with that, because scummy corporations are making more and more games 'always online' anyways. -.-
I enjoy building in the Sims 4 so if they make Sims 5 apartment only, I won't buy it. Sims need personalities that actually have an impact on gameplay. "Erratic" is about the only one that makes Sims do anything interesting. I do not want MMO-style multiplayer but playing as a small group of friends could be fun. I doubt EA will make it "public" multiplayer. The lawsuits over possible adult+minor interactions would bury them. I would like the Gallery to extend to Character creation. Create a Sim with a backstory and strong personality and share it on Gallery. And I want Sims to DO AS THEY ARE TOLD, WHEN THEY ARE TOLD! None of this "stand around for 25 minutes staring into place holding a plate of grilled cheese" when I've told them to get working on their skills.
I never make my sims “lone wolves” anymore because they’re just unbearably uncomfortable every time other sims are around, it’s so annoying. I want sims who are introverted or shy, not agoraphobic.
I'm actually shocked people are still playing the sims 4. I have it downloaded and download cc for the purpose of making cute avatars, but I never spend any time actually playing at all. TS3 has my heart forever because everything you do feels so much more impactful... I can't believe EA regressed so hard from it
one thing i hate is texts. my sim will have one interaction with a stranger and suddenly they get texts nonstop. constant vague and cryptic stuff that serves as nothing but an annoying popup. half the time my only option is to click "ok," but id love it if i could reply "stop texting me" or "i dont care" so theyd stop. im not even against the idea of recieving texts but whats the point if all i can do is click "ok"??? and i espeically hate the rude texts. people ive only ever seen once sending my sim a text like "i never want to see you again" giving my sim a negative moodlet that does nothing but hinder gameplay. i dont mind negative moodlets when theyre part of my gameplay. if my sim gets a negative moodlet from doing something embarassing or having a fight, thats fine. it makes my story more immersive and gives me something to do. but when the moodlets come from a sim i dont care about, and i cant choose any reply option that would prevent this moodlet, it gets annoying. id get a mod to disable it but its such an irrelevant feature that it never crosses my mind when downloading mods. because i never think about texting or recieving texts when i think of playing the sims. who does??
I think EA should consult all of the Simstorians from YT. Then use the information to insert the Townies with their backstories and heritage Or they could just money grab.
All this talk of sims 5 multiplayer like god I hope they're not that dumb. Sims 4 is literally like this because it was going to be a multiplayer and everyone hated it! They had to roll so much back and scramble to make a workable game. Something they're still recovering to as of today. The community does not want a multiplayer game
Literally though, who's asking for that? Who told them that was a good idea? I've never actually seen someone who wants that. I would absolutely NEVER use a multiplayer function. Not only because I know literally nobody who plays the Sims aside from myself, but because playing on my own is way better than having to deal with another person messing things up for me.
The moodlets are the most non-sense thing i've seen, emotionally its the most "vibrant" but it also has lots of contradicting issues, the emotions are way too over the top which is not realistic. The way The Sims 4 was being dealt with by EA, really killed it for me, I am still sticking with The Sims 3 and The Sims 2 but will look for the alternatives of inZoi and Life By You.
i hate lifestyles. the only way it's affected me is making my sims who have a job tense when they have 3 days off to the point i have to go to coaching to get rid of workaholic
I said this once on a satch short but i'll say it again. The biggest cap in sims history is them saying "oh, we put loading screens to make it run better on console". Well, guess what? Red dead redemption 2 runs better than the sims 4
no kidding. i literally had an unmodified xbox one hand me down, played the full game with no noticeable issues. the sims 4 started lagging when i had 60 mushroom in my inventory from gardening
for a few sim days my entire household were constantly uncomfortable because they disliked the decor, then it just disappeared lol
Maybe they just got used to it? 😜
@@Remianen Or someone stole all their furniture and now they like the decor
Idk if this still happens but they used to get a negative moodlet from the room being unfinished.. like if the walls weren't painted, then I have to go hunting for that one wall that's unpainted .__. Ug
@@Bouncyfoxxtails this happened to me yesterday in the sims 3 and it was a pain in the ass
@@cassieoliveira13i actually love that the sims 3 gives that and a moodlet for no lights in the room. lol
I dread the idea of a Sims game multiplayer... no offense but the majority of sims players are the last people I wanna play games with.
Also EA would make it a live service hell for sure.
Same!
Yeah, for sure. If I join a lobby and someone removes a ladder while my sim that took 3 hours to make is in the pool, EA will be giving me my money back 😂.
So agree!
right like i play sims 4 for the sole reason of not having to socialize with people in real life. Having a multiplayer sims would totally kill the vibe
Same I play how I play and don’t need anyone messing things up lol i would say it would be cool to socialize in game with another players vs the computer
No more extended reaction delays. When I cancel a task such as playing chess the sim should stop that action and not continue the cancelled task for almost two in-game hours. This is not simulation lag--my machine has oodles of memory and other activities such as going in and out of CAS and the neighborhood screens is almost instantaneous. It should not be due to a need to "complete" animations. Cancelling an action should mean cease right the feck now.
this is a bug lol
right.. also drives me crazy when I cancel my sim doing something and they will still walk all the way to the spot they were going to do the canceled action and waste like 3 hours
Yeah. On top of that a lot of tasks are annoyingly repetitive and long. Cooking is a good example. I can’t with my sim cutting badly for so long
Yup. The fact that I have to debug my sims to make the game function 🙃
@@natk4017Same. It's so annoying how long Sims have to be debugged, especially when doing anything infant related
Among many things I hate about Sims 4 is the fact that leaving the house isn’t necessary. Besides work (unless your sim works from home) there’s no incentive to leave. Even if your sim lives alone and needs socialization, you can just chat on the computer. And since it’s so easy to make money in the game, your sims can eventually buy everything they’ll ever need. The community lots just aren’t that fun and don’t provide sims with anything they can’t buy and use at home. And it’s actually easier for sims to stay home because when they do go out, it never goes as planned. Random townies talk to them while they’re on a date, they forget to pick up their coffee at the cafe, restaurants take hours for food to arrive, etc. it all just gets annoying and frustrating so it becomes easier to just stay home.
I haven’t played Sims much since 2, only got to dabble in Sims 3, but when Sims 4 became free on XB (I didn’t have a Pc at the time) I was excited to dive back in. It didn’t take long for my single Sim household to basically become a self contained ecosystem, with my Sim easily achieving whatever mood booster I wanted.
I don’t get how they lost the plot so much. Even way back in Sims 1, once they started adding expansions there was actual sustenance to leaving the home lot. There were cool things and sims to interact with only in the world lots, and things you could do at your home lot to change those experiences. Don’t get me started on how much * quality* content we use to get out of expansion packs.
I think staying home all the time hits a little too close to home, however they could have incentives or reasons to go out, say a restaurant doesn’t do delivery or it’s cheaper to go out and grab what you need yourself rather than ordering food over the phone,,, or activities outside of the house! I’d love to have something more in depth but hopefully the sims team gets it together because I’m ready to jump ship to paralives 😭
I echo this, I was just working out my Sims at the gym and was getting annoyed as my Sim was being barraged on the machines by others wanting to talk to him. He was getting stressed out from his Lone Wolf trait and so was I on his behalf 😂 but seriously it's annoying, it kept my sim stuck on the machines for longer
I just don't leave because of the loading times 🙄
you mean to tell me you DON'T want to go to museum #539 and waste 75% of your Sim's day doing nothing but standing around??
unbelievable!
LOL xD
What I despise about the sims 4 is that my sims always obsess over the stereo, the tv, the computer, the gaming pad thingy, instruments, the yoga mat, etc. They just keep doing the same things again and again and again and I'm so over it.
Thisssss😭
I mean, that sounds pretty realistic to me since all of those things are objects real people obsess over constantly.
Just look at how often we all play video games.
If you have cooking machines like ice cream, pop corn, or waffle sims will only use those and never actually want to cook. Or how they are addicted to tap water. The bugs are not just lag or broken features it is also how everyone behaves. The autonomy is so annyoing and unbalanced there is no immersion to have. Instead rather play sims 3 with mods.
My sim always goes autonomously to chat on the computer, despite his social need being full and while talking to someone next to him already. And it has nothing to do with his traits, and it's the cheapest computer.
@@qwinlynI mean sure, but there's just no logic behind any of it. Like, I'm sorry, but if I invite someone over to my house and the first thing they do when they step through the door is plant their ass in front of *MY* computer while ignoring me, I'm throwing their ass back outside. It's crazy how sims just gravitate toward certain activities when it clearly doesn't fit the situation they are currently in. It's funny at first but when it's like that literally every single time it gets so annoying.
I only pay attention to certain moodlets because I know some of them can kill you for some reason. One thing for me I dislike about Sims 4 is the multitasking. It is kind of annoying seeing my Sim do their task slower because someone decided to talk to my sim. Also, I wish Sims decided for themselves completely instead of calling me if they should hang out with this sim or take this job or whatever.
I feel like if your game has autonomy on the sims should make their own decisions as you’ve said and if they don’t *thats* when the sims should prompt us to approve or whatever they were asked, yk?
It’s annoying bc the stupid phone calls in 4 have no effect (specifically the should I date and should I hang out with). However, if you play TS3 the phone calls are WAY worse and that’s saying something considering how bad they are in 4
@@dev1lish1xYES, and it comes all the time in ts3 and normally it's just an opportunity
Yes because why does my sim die from being hysterical 😭
@@TaIIer because your sim was told a killer joke. I'll let myself out.
As for the economy, I can live with the wacky priced items... But I *hate* how the tax/bills system works in TS4. My lot should be taxed based off of things like electricity or water usage, the size and location of the lot, how many Simoleons I have, and my household income. Why is my lot being taxed based on how furnished it is? Why am I being punished for decorating? My taxes don't go up because I have a messy room in real life!
The Goth household having to pay 10k bills with their starter jobs ;-;
I hate this so much
In my country having luxury items like a sports car, a yacht, a pool are called something like "proof of income". And they get you taxed more. Which makes sense. If you have the money to buy and especially to maintain those things, then there's something fishy, you're not honestly declaring all your earnings. In the Sims as well, to buy decorations you have to have money.
i think the sims 3 has that empty lot problem because sims follow their schedules. the sims are going to work at all different hours, going home to sleep, etc. & honestly i like seeing them live their lives lmao. in the sims 4, sims populate lots when u visit them because they are being pulled from anything their supposed to be doing to make lots lively. thats why they are never at work or school when u load into their homes. they don't really... live when ur not playing them imo
Thiiis! They are always available.
Another thing to note is that there really isn't that many sims to fill out such large worlds. If you remove all the homeless townies, you'll probably only have around 100 or so sims hanging around.
I just downloaded a mod for sims 3 por more populated lots. Now it's like sims 4 😂
What I really loved about the Sims 3 is that you had incentive to leave the house. You don't see too many sims walking around casually, but if your sim visits a public lot, such as the park or beach, you will see many more sims show up (unless you have Nightlife and you're at a "dead zone" as in - not a "hot zone").
(Edit: you're complaining there's no one there when your sim visits, but it's actually just your camera that visited the lot)
I think worse than everything being so quiet in the sims is if you've been playing with the same family long enough, every community lot is just filled with ghosts and maybe the bartender. And the bartender is always ugly as hell 😂
@@casfletcher4076 lol, "the bartender never dies"
@alaincognito that's what I meant to say. If you actually take your sim to a lot, the game will make townies appear there so your sim is not alone.
There's also a mod in the Sims 3 that teleports a bunch of sims to a lot that your sim visits or zoom in your camera on. It's called the Lot Population mod.
I use Lazy duchess population mod in sims 3 and it's a life saver!!
What drives me insane about the sims 4 is when strangers just enter your house? Like, i don't want some random person to come into my house, use my stuff and stay all day just because it's storming outside or whatever. What i usually do is disable the front door for everyone but household members, but then everytime i invite someone that i actually want to talk to, i have to unlock it again. Is it really thay hard to only make it so that the sims i actually invited show up?
Also, it defeats the entire purpose of the interaction where you give someone keys to your house. I like to do it with my sims's so like it's an important moment but it doesn't really matter cause they could have entered at any time anyway.
Towns in TS4 feel like a movie set to me. Buildings are fake and empty, and they're supposed to just look good.
Its a small detail but i really want the other townies to feel like people. Why does _every single_ townie have 0 skills or career progression? How are households with huge mansions and multiple kids affording it with starter salaries? Why can't my sims ask for guidance or mentorship from other sims?
Also completley unrelated but i hope that the odd jobs system from island living becomes a base game feature in Sims 5
Simple! The rich people with big homes and starter salaries inherited the house from their parents, but now they have trouble paying the bills. It happens in real life too :)
I basically never put a negative on color, music, decoration because the moods become so weird and they act spoiled brats. Sometimes i dont even put a positive decoration. Because Sims on Sims 4, often don't anything than judge the decor.
i dont let them like decoration because they stop whatever they're doing to admire the toilet
@@GayLesbianAutisticSmithsFan It's really annoying.
@@GayLesbianAutisticSmithsFan Yep. My sims will literally wake up from sleeping while still tired just to walk down into the kitchen to cheer at a random table. It's yet another "feature" no one wanted and that does nothing to enhance gameplay.
@@SemiIocon my sims always pass out because im trying to make them sleep but they're obsessed with the kitchen counter
Make the open world, but have the ai set to "community schedules"- on nice days, make an 85% chance they will be outside in a communiy area. Then if they do go out, have the code "roll" for whether they go to a park, or a garden, or a pool, or just stroll. Have the pool chance higher in summer, 0 in winter. If they have a child or toddler sim, increase the chance they go to a kiddie park. Pets, increase the chance they go to a park or go for a stroll.
Fully agree with this! It'd help areas like the empty parks if several families always had a chance of going there on nice days between certain hours
It could also add realism to relationships, if two households tend to do the same tasks every day on the same lot, it's more likely that they'd interact with each other
Re: Nancy jogging through the neighborhood, i think this highlights the need for a robust social class system. I want rich people only interacting with other rich people unless they can't help it, and same for poor and middle class. Would be so much more realistic and make it genuinely interesting and difficult to engage with certain people. Would also interact with the job system: for example, if a politics promotion requirement is to make x number of friends, it would be "any" sim at lower level but "rich" sims at higher level. And some jobs would naturally have more interclass relationships than others.
If you look at every residential location, you get a sushi conveyor belt of townies. I think they should correct this so that only the local area of sims make their way around the neighbourhood. You'd only see a variety of people at the parks and other locations. You could have a social standing as well. The lots for the Get Famous pack are a good example.
Yeah, I'm so sick of constantly getting personality swaps or likes / dislikes question popups just because my sim got on the treadmill for an HOUR or something DJSBSJANSJA 😠
Always getting the prompt of "do you want to accept clumsy as your newly discovered trait?" because my sim tripped on the treadmill once.
Giving my sims a well deserved bubble bath, they get playful for a second "do you want to accept the playful trait?"
@@ariaseymour9634that's definitely annoying. I usually reject the ones that are circumstantial.
@@rence4tyeytsame.
They also contradict too. My Sim who with an athletic aspiration, athletic career, and she was on the treadmill for an hour, and it pops up "Your Sims dislikes working out. Do you want your Sim to dislike Fitness?" Then two of her wants were to go for a jog, and something else with fitness. 🤦♀️🤦♀️
theres so many traits ec i refuse because whilst some might be fun the downsides outweigh it , ie foodie ,could be fun but they auto get water then get mad because its not good food YOU ARE THE ONE WHO CHOSE TO DRINK IT
and evil. my sim kept trying to rob people they were talking to and I had to reset their relationships only for them to do it again. it's cool that I can rob sims but I shouldn't have to spend more time resetting relationships than playing with the trait
A game should never regress, especially a game as expensive as the sims. The sims 3 introduced open world, so make it better and evolve it instead of "oh we can't do this and that for XYZ, no, u're a multi billion dollar company
I am no tech person, so I don't know whether it was really possible in 2014 to make an open world for lower specs computers. Mine was pretty good, and yet loading times were enormous. To be fair, I had tons of CC, but so do I now in The Sims 4, and the loading time is reasonable. On the flip side, TS4 has all the loading time whenever you go anywhere, so I suppose that if you add all this up, then it will be more or less the same.
Who knows, maybe it will be possible now. At least they're bringing back the colour palette, another thing I had missed sorely.
@@irmar thats always been my main problem with ts4, we lost open world in favor or optimization and faster loading times when in reality the game runs horrible, has a billion bugs and the amount of loading screens for every interaction are ridiculous
i actually really liked the sims 2 aspirations. they were really broad things like family, romance, knowledge. but it impacted your sims a lot and gave them unique wants and fears and affected their chemistry with other sims with other aspirations. I would like to see a combo of sims 2 aspirations and sims 3 lifetime wants tbh. same with personality/traits tbh.
I'd love the chemistry system back too! And more normal career options.
@@lemonbalmmel Agree with normal careers! Sims 4 base game doesnt even have a medical or police (the two i used the MOST in TS2) or army option, but you can choose *astronaut* or secret agent or both a regular and a freelance writing career :/
Loved the sims 2 aspirations and wants indeed, in Sims 4 I'm constantly switching through the basic ones for every relevant task they do, they feel like grind-achievements rather than life goals. And the newer aspirations are far more inconsistant, like not even being separated in tiers.
I HATE the moodlets too. It takes a lot of clicking and in game hours to change their moods. I hate when they cry in bed from being embarrassed.
Lol
@@jayjack333 I'm on the ps5. Plus, changing moods are cheats and you don't get rewards when you use cheats.
The Sims 4 gameplay is very wide, there is actually a lot you can do. The problem is, it's so shallow and there's no reason to do most of it. (specifically the game itself, setting build mode/ CAS aside)
You can learn how to play piano, how to play the guitar, and how to sing. How do you do it? Click on a piano, guitar or microphone and practice. Or click on a book about it and read it. Animation pays in a loop until your sim needs to do basic maintenance so they don't die.
Everything is just clicking and waiting for an animation to play out, or clicking and waiting for no animation because of a rabbit hole. And all of your problems are just solved by waiting. Not enough money? Go to work. Wait. Your Sim needs to pee? Find a toilet, click on it, wait. It's getting dusty in your house? Click on a vacuum and wait.
And even if you ignore the problems the game presents you with it's not that punishing. It takes forever for a Sim to die from you neglecting it, it's not going to happen very often on accident. And if you don't like the penalty you can fix it by... clicking and waiting. You didn't get your Sim to the toilet in time? Just wait and the embarrassed moodlet will be gone, and click on a shower and wait so they're not dirty. Don't dust your house? Cool! Here's a cute bunny rabbit.
I think you might just dislike the core game play loop. It's not like learning how to play guitar was much different in the older sims games. Except that you didn't learn guitar skill you learned "music"
@@TheEmmaHouliI feel the same way about the comment. While reductive, the sims has always been kind of like a point and click. I don't really know what OP expects because otherwise it would be filled with...mini games?
this is exactly why i’ve fallen out of love with the game. it’s monotonous and not in a “capitalism american nightmare” parody way.
Plumbella has excellent videos about the Sims timeline! And so many people in the comments clearly didn't listen to you when you described why moodlets are so shallow and meaningless in TS4, as they try to defend them as 'being impactful'. They say things like 'but you can't talk to people if you're embarrassed!' ...okay, and what Satch meant by calling moodlets shallow...the very thing he explained, is that you can then instantly just stack more positive moodlets than bad ones, and that's no longer an issue. Pee yourself and get embarrassed? Go take a quick/steamy/thoughtful shower, then do a mirror interaction to gussy up or psych yourself up, then brush your teeth, then drink coffee, and your mood will be better, and peeing yourself in front of a room full of people doesn't matter anymore!
Brush your teeth! Instant confidence. so "impactful". Nah, not realistic, just a game hack
One of my sims went on an amazing date, but as she arrived home received a notification that her date had died. Thanks to moodlets she was still having a great time though, the positive feelings about the date outweighed the fact that that person had immediately died. 🎉
Lmaooo that's so funny
Yea it’s so stupid LOL
lmao ts4 is so bad and chaotic i hate it and love it at the same time
Rabbit holes are better than set. In ts3 the food shops were rabbit holes but we got the menu on what to buy. I also believes the spa's were rabbit holes, and the food places. Having one neighbourhood as open world may combat that
Ok, so I do have to disagree a bit about rabbit holes. I don't want ALL rabbit holes, but Sims 3 had a good mix of rabbit holes and interactive venues. There were options on the rabbit holes, they didn't just walk in and come out, well they did but you had the sense they were doing something in there. More importantly, I could then edit the lot to have something they could use on the lot itself besides just the rabbit hole. For example, I make sure there is a dumpster behind every grocery store, because it makes sense and again something for the sim to do. Whereas in Sims 4, their rabbit holes are in places that we cannot edit so we can't put something there for the sim to interact with to make the area more useful.
I loved the cinema, bistro and spa rabbit holes.
I treated all my pregnant sims to a spa day to get them through the pregnancy
@@TheEmmaHouli Right? they were useful, not just aesthetic, like in 4. The equestrian center, you got the feeling your horse was actually in a race, not that time passed and you just got a result. Even the mausoleum you got the feeling something was happening in there, you might not be able to see it but you felt like things were going on.
Another reason why rabbit holes worked in Sims 3 is the fact that there were no loading screens. I didn't care about the restaurant/spa/grocery or cinema being a rabbit hole because I had one sim at a horse-riding competition, another searching for collectables, another attending a party that they were INVITED TO, and another painting in the basement. I was too busy doing other things to notice!
And I could LEAVE my sims in the rabbit hole and still have them accomplish what they went to do. If I left my sims at the amusement park in Sims 4 and attended to their family at home in another neighbourhood or world, they would NOT come back with moodlets from the rides and experiences I queued for them!
A lot of issues with Sims 4 would hardly have been a second thought if deeper game mechanics had been implemented. Sims 4 was not thought through and play-tested properly before release!
I hate the “fine” moodlet that cancels out your emotional moodlets
I only like the fine moodlet with a deeper emotion mod. That way I have to, you know, work hard to make my little Sim actually happy.
I love the open world in the Sims 3. Mostly because sometimes I love a bit of demented gameplay. I remember years ago playing with a family and the husband irritated the crap out of me. He broke literally everything. He watched tv, it broke, he used the shower, it broke, he tried to cook and started a fire and I decided to lock him in the basement. I didn't kill him, I gave him a fridge for food, but I could go anywhere in the world and do anything and keep playing as normal and he just stayed there. If you tried this in the sims 4 the second you leave that sim would reset somewhere else. You could lock them in the basement, visit the neighbor and all of a sudden see them jogging down the street. Can't do anything fun. :/ Also, for the issue regarding dead worlds in the sims 3 I use the Population Mod by LazyDuchess. But it would be nice not to have to use a mod for it.
I couldn't go back to a closed world again. It works in Sims 2 but I don't believe they can pull it off again, especially with how lifeless and empty Sims 4 feels. I feel like I'll forever be playing Sims 3 and nothing EA does will ever match that experience for me. All of the previous games had personality, but everything EA does now is totally soulless.
💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯
they're doing FOUR SEPARATE PACKS FOR SEASONS? it's on sight
From what they've said seasons base game, and separate holiday packs (which is kinda already a thing anyway except the seasons base game part)
More importantly with those "gimmicks" from every pack is that they don't always work together and that is one of the main reasons for the breakage when they release a pack, because they don't test all those gimmicky systems with all packs. Remember, its in their terms and conditions that they ONLY test with BASEGAME. So once a pack is released and the new gimmick is introduced to all the other packs a player has... BREAKAGE
Wow I didn't know it was straight up in their terms and conditions
Guys seriously. EA will never care about us again. They make their big money with E-Sports. After making the worst experience of my whole 24 year simmer life recently with the Non Existing Customer Support I swore to myself I will not continue to Support EA after Sims 4! Also I will not buy anymore Expansions or Game Packs. Seriously having Seasons split up in 4 different Packs to rip us off even more as in Sims 4 should let you think and truly consider if you really really really want to support this disgusting, greedy, unprofessional company anymore! And if you also dont stop supporting them, nothing will ever change.
Is the information about the Four Seasons pack being split into 4 packs confirmed? This is just ridiculous, way beyond my imagination, how can EA continue the cash-grabbing acts with such a diminished reputation...
@@Zita2046 as I dont have any insight in EA´s Business Plan I cant confirm the Information as 100% true. But honestly I dont expect anything else from them!
That's what pisses me off, simmers complain all day but then keep buying. Nothing is ever going to change that way, that's why i'm so excited for the sims to finally have some competition
@@Fachhhi me too! Cant wait for what the Ex Sims Developer who left mid Project Renè will create for us but I'm pretty sure it will be a lot more like what we want.
Recently for Sims 3, I downloaded a "small" world, which was quite small in comparison to some of the store worlds and such, and it was great because it had the same population in a smaller are so it did look populated and not empty all the time. When Sims 4 first came out I thought the 'neighborhoods' was a good idea as a compromise, then reality hit me.
I feel EA or well the Sims Team can't find a good middle ground. Sims 3 was too taxing on systems during the time (plus it is still 32bit unless you own one of the macs that dropped 32bit) so they made The Sims 4 world go to a house load screen walk up to their door to knock another load screen.
@@human3504 Totally agree, except that TS2 had a good thing going even not being able to walk around the neighborhood.
Personally I cant go back to closed worlds. I love medieval gameplay and having my sim take 2 in game days to walk across the map and either stay in tents or taverns along the way, is a big enjoyable part of gameplay to me.
Also hitting a loading screen after my horse gallops twice just takes me out of wanting to play every single time
Getting a new computer soon so i can finally play sims 3 without insane lag and this playstyle sounds so cool is there a modpack somewhere for this?
@@sean8024you can try lazyduchesses smooth patch to help with constant lagging in the sims 3.
@@sean8024I think they're talking about Sims medivial. Also a tip for smother gameplay for the Sims 3 is to match you graphics card as it is likely the game will not recognise it. It helps the game run much faster.
Honestly this. Because like... TS3 may have not had the most busy places, but like... TS4 is the same way, and it's closed. (Albeit a lil more open than TS2 was). I don't mind the places not being totally busy, especially if you don't play in the city worlds because you can just pretend it's a smaller town. Plus just running around in a empty-ish place is better than walking in a closed off empty-ish place LOL.
I need to play more of Medieval too lol
@@sean8024 If you use mods, then a major tip is to merge them all into one (or a few) files. You can look up how to do this. Because after I did this, I barely experience ANY lags. Heck, even my CAS runs so so smoothly. Mods, even not many, can actually lag the game bad if you don't got 'em merged.
anybody else noticed how long it takes a sim to do anything? like eating.. almost 2 hours... walking around the city world.. takes like 45 mins for my sim to walk anywhere...
I loved the open world in sims 3- especially because I was able to play multiple family members at once!
Same I just can’t get into 4 at all
I mean, now, hold on, if the $40 Seasons pack were split into 4 $10 season packs, THAT would be kind of okay I guess? Annoying, but alright. The problem is they're absolutely not going to do that, and they'll be $25 each :')
Yes but this a life simulation game, what would be the timeline of each season pack? Like then you’re stuck with a winter pack for 2 months waiting for a spring pack to come out?
The sims could handle open world. Coding and optimization techniques are far superior to what they once were and people's systems are also better than they were. (low end is still higher now than it was years ago)
That's what I was thinking. TS3 is a 15 year old game. Therefore, it might not seem as "impressive" as it once was. However, games have improved a lot since then. I think The Sims could easily have an even better open world. It's just that TS4 doesn't because it wasn't designed to be open world nor was it designed to be a major game, it was just meant to be an online social game. It's also possibly just as old as TS3 if not older (as "Project Olympus" started around 2008)
i will always remember the time when neighbourhood action plan really did have an impact on my gameplay - i had just moved a family into a neighbourhood and the welcome wagon showed up. they started to swap some things so i though they had the clepto trait. until they took ALL of the stuff, like literally kitchen counters and the toilet. i thought it was a bug but then i discovered that the "what's yours is mine" (or whatever it's called) NAP was active. yet it still must have been a bug since they took EVERYTHING during just one vist lol.
Hiking Mt Komeribi was a disaster. I did it with random townies and cue people showing up to climb this dangerous snowy peak wearing a cardigan and sneakers while my sim is decked out in full hiking gear. So great 😒
Urbz would be the absolutely perfect model for a Sims online multiplayer. It was very single-player based, with its own unique districts, styles and even careers
They should honestly make Sims 5 an offline life simulation, and making a separate Sims game for online multiplayer. Much like how in the early 2000's the had The Sims Online running alongside the original game
No way in hell they'll change their ways. The pattern will continue and packs will 100% be spread thin, most likely with a higher price tag as well, and the Sims will die off because players will finally have better options. RIP
Especially because they've already said the game itself will be free.. that just doesn't bode well at all. That means it'll definitely be as bare as the Sims 4 was upon release, so that they can maximize profits through packs because people obviously don't want to play a game that isn't even half done.
@salientspoon3789 Yes! Or if it's even worse, I worry that the game download is free because it will be paid subscription based, which is so awful I won't play
and I’m not sure if this was mentioned yet, but my answer for this would be wants and fears. oh my god, i have no idea how they messed them up so badly in The Sims 4. they’re fantastic in Sims 2 and 3 (even though 3 didn’t really have fears, but honestly i’m okay with it because wants are still so fun and diverse). they’re more of a nuisance than anything in this game. i hate fears with a burning passion, and wants are usually just “listen to Alternative music” or whatever and then when you do it, they just want to listen to more music or something equally boring. they need a serious overhaul if they’re going to continue adding wants and fears into The Sims 5
Speaking of a realistic economy. I think something that could be interesting would be a class slider in cas. Like being able to choose how well off your sims are could be a huge part of story telling and challenges. Class is a feature in the sims 2 if you have apartment life and even before that there were families that were clearly in poverty vs families that had mansions and millions of dollars.
Exactly! And I'd really like to recreate social classes in the game, like how the rich won't climb into conversations with the poor, while socially perceiving them as lacking in charisma (unless they have the flirting trait, or the genius trait, etc.), with the option to choose the egalitarian mindset in the cas's traits, so that I can recreate a storyline where someone look up to an underclass genius, and thus help him to get to the top of the ladder, that'll be so fun.
If they're going to continue making swatches that don't match each other, please, for the love that all that is good, give us the color wheel. I can't stand not finding a wall to match the stupid wood floor or a chair to match a table.
Yeah, or why is it at this point in time so hard for devs to make at least 3 consistent colours. Along with the issue is matching things not looking similar at all. Like come on
Agree with you on game packs as it’s just an excuse to separate features that would have come as a package in previous Sims games.
This would be fine if they were fully fleshed out but they rarely are and it just leads to things being SO disjointed. Parenthood should have been in Growing Together and we’re getting a “romance” EP that could have come with better weddings instead of MWS.
Also hilarious all EA cares about is money and the Sims economy is so broken like hello
Buying clothes was a thing in Sims 1 as well. And it had dining too, which WORKED.
So what I want for any future games is for the dev team to PLAY every single one of the previous The Sims games, not the mobile and side games but the core The Sims games, to see what worked and what didn't and then implement the systems from the previous games into the new one as they see how they worked in game. Coding is their job, I don't know how that works, so I don't mean literally taking the coding from the other games, but the way it is IN GAME and implementing it. For example, in a previous post I said how rabbit holes in Sims 3 had purpose, you could take classes at them and it wasn't a bad thing that you sat there and watched them practice for an in game hour. In sims 2 and sims 3, if a sim purchased something and you then played them the item was in their inventory so it wasn't meaningless for them to buy something from your sim. There were so many things done RIGHT from Sims 1 onward which Sims 4 threw to the wayside because it seems like the dev team knew nothing about the previous games. I don't think they play any of them, including Sims 4.
Burglar and cops have to come back too I know it was a terrible Excuse. That Burglars were too scary to add to sims4 we a know there were too lazy and didn't want to add them .....a vampire sneaking into ur Sims house at night was scarier than a Burglar though 😅
SIMS 3 Pets => Cats and dogs, the pack with small pets they released shortly after, and then YEARS later we had the Horse Ranch pack.
One of my sims is constantly in a flirty mood and it drives me insane! Cleaned the kitchen counters? flirty. Went for a walk? flirty. Saw a stranger? flirty. Is this a glitch?
Did you cheat this mood using mods? I did that and in my game, someone in my game had died and my character was feeling flirty because I forgot to remove this mood after uninstalling OnlySims :))))
They get constantly flirty, especially if they have the romantic trait
@@velesa19 No, I actually have not used mods. I am new to the game and still learning lol
@@landosking9532 She has a family trait but not a romantic one.
@@ieatgremlins Maybe you're starting off your day with steamy showers?
Or when they are around their partner it might happen at random
Thr NAPs actually impact my game but in the most annoying ways. And they are a pain to repeal. I dont want my water to get shut off because my large sims family all take showers 😅
For me, it's easy enough to create a snowball effect with NAPs where only what you want gets passed. If you're a singer or comedian (for example), getting the Promote the Performing Arts one passed just means you're making tons of influence just doing what you're already doing. Stack those up (Rock Your Body (and Mind) if you're at all fitness oriented) and it becomes really easy to be the neighborhood dictator (or culture czar, your choice).
you can change it so that only Sims in your household vote. that way, all you have to do is give one vote and whatever NAP you want is picked
The bags on every Sim's heads 💀💀💀💀💀💀
NAP - sharing is caring :D after that happened to me i never turned the feature on again and never played with any of the pack features. Eco-thieves, why.... someone explain the reasoning behind it please.
@@sandraganadi7896 communism 😔😂
God no, can’t stand the thought of having separate packs just to enjoy 4 different seasonal weather stuff! Just when you think they won’t get more cash grabby 😠
I would love just to be able to customise neighbourhoods again like in sims 2 and be able to pick the size of the lot and where to put it. Less set dressing, more stuff to actually click and do. Also for the game to be able to have more NPCs spawn so places feel thriving with life with the type of sims that should be there, like teens at high school, kids at parks, adults at markets etc.
And for there to be a clear appearance difference between teens and young adults, and elders. new-borns to be more engaging life stages. I used to love bathing babies in the sink in sims 2.
It was raining 3 weeks straight in my game i hate rain in RL so i just couldn't bare it anymore, didn't open the game for months. 3 Weeks in game is all summer and and a third of autumn.
Honestly HATE some of the moodlets. Love that it can make my sims happier and boost work performance, but I am SICK to death of having to keep an eye on the playful, embarrassed and angry moodlets otherwise my sim will die and they die so quick. Forever having to tell my sims to calm down in the mirror when they’re hysterical cause they’re telling jokes to each other every 2 minutes.
The average TS4 player has never played any of the older games. And thus they don't realize how awesome the gameplay is and how well the storyline was developed. And most would never play the neighbors (they're not townies...that's people who don't have homes).
The Sims 5 will have to be very impressive because I refuse to spend literally hundreds on a crappy, buggy game with hundreds more on DLC like the Sims 4 at this current state.
In the sims 3, you could choose when you wanted news of sales and events through the newspaper!!
I've heaard you complain before that Sims 3 is empty. It confuses me, because every time my sim goes to a community lot a bunch of townies show up. It made going to the gym annoying because the equipment would be taken. Do you use mods that might be effecting it? Are your worlds populated?
Yeah, my experience is the same as yours without mods affecting it (like the Lazyduchess one).
i think it’s because he “visited” the lot with his camera and not his actual sim…
@XXTH3ST4RXX Yeah, possible. It could be that there are lots that spawn a bit more sims than others amongst the ones you just view without your sim being there (especially if, maybe, a family consisting of more than two sims goes there together). Don't know though, for my experience, it's not as bad as he puts it, even just by considering, generally, how "populated" are the lots when I go in them. His point can still be fair, it's totally understandable.
Same with The Sims 4, there's almost always people fishing or playing chess. Just gotta actually unpauze the game and let them load in and arrive.
What annoys me more is when kids/teens walk around while its school times or if you load into a family and nobody went to work/school :/
I think the sims 3 was a lot better with this, the sims 4 is awful. I've had sims with the musician aspiration, and sometimes they want to earn a certain amount of money busking, so i send them out to community lots with their instrument and there's NO ONE there. Like, they can spend all day at a bar or park playing the guitar and only 2 people will come in, just 1 of them actually give money, even at a high skill level. It's damn near impossible to fulfill that want.
I think it would be cool to have the Sims 3 open world but be able to decide the population of “homeless sims” so for higher end computers you can have a fuller feeling town. But for lower end computers you’re more reliant on the townies.
Yeah it frustrates me to no end that we can't have open neighborhoods. Open world I get, it's hard for low end PCs to run something that graphics heavy. But a small neighborhood of like 3-5 houses and some background graphics? I don't see why that's so hard for EA to make happen. The fact that cheats allow you to have unlimited sims and that the game doesn't get buggy until around 30+ sims for most people. That means they could most definitely have a four house neighborhood with the 8 sims in each house with no issues on most people's PCs. So why is it not a thing, at least in an expansion pack city???
I like how they added social bunny and it seemed so cool, I thought Id get texts from sims that I knew or random photos of them or something. But its just lame and is so basic its more basic than a flipphone in 2001. Then it glitches and you can make any sim fall in love with you or be your friend if you just spam them over and over. Social Bunny means nothing, its exactly what you said it was a gimmick to get us excited about some new gameplay but its as hollow as a rabbit hole
I ALWAYS end up being a painter in the sims, the pay that you get from any job isnt enough to even survive. Its a poor simulator. Even as a scientist bringing home $250 a day is ridiculous when I can spend 2 hours in game painting a painting and sell it for $250, it makes you feel like jobs are pointless. You can just spam garden some flowers or paint and never have to work.
I want jobs to mean something, and not just unlocking a few stupid items.
Careful Satch, you're playing right into their hands. CAS options are a perfect thing to monetize. They do it now but to a far lesser extent. Cosmetics are a gold mine in MMOs in general, that never seems to run out. Pay an artist 8 grand (salary & benefits, prorated) to make a cosmetic piece and sell it in the shop and make 100k+. That's a damn good ROI. And that's in games that are 10-25 years old (EverQuest, for example, which is where this comparison comes from). Imagine a newer game with an audience who weren't even alive back when you'd pay one price and get a full and complete game. Couple bucks for a cocktail dress doesn't seem so bad. I know you meant buying them in the game but you know EA and how much they love the dollar (and euro and yen and pound and won and.....).
I think that Satch meant the the Sim would decide that they would like to purchase the outfit from their own money that they have earned just like we do in real life, Not us having to physically part with real money for that outfit.
@shaunna6673 I think that's what he meant too. I like that idea it's more realistic.
The Sims 4 moodlets seems the same as Sims 3, it just displays it more specifically what's making you happy or not happy. If you have different moods, skills are easier or harder, and changes what interactions you have. And i find that your personality really affects your moodlets. I can definitely see how not everyone uses them though
(Im mostly a basegamer atm but) I think newer packs just added too much senseless moodlets that are overpowering the base ones, like the one about clean floors. Or when sims complain too much about poor decor but they arent snobs or anything. They're just poor and dont have +5 environment on every painting, but that shouldnt be a problem.
My most hated feature of Sims 4 is the fact that as a non-consistent player, every. single. damn. time. I want to play it, I have to do an update. Which I could just about handle if I got to download the thing at the speed my internet could handle, since I'm on a truly lightning fast fiber optic connection, but noooooooo... I'm stuck waiting on the file to dl at less than 10% of top speed. Then by the time it's done downloading and installing the update, I'm 45 minutes short of my already small playtime window, so a lot of the time I don't even bother firing it up anymore and then rinse and repeat a few weeks later. Sure, there are plenty of (possibly more) frustrating things about the game itself, I just rarely get as far as to experience them, so they're not as prominent in my mind.
The Snowy Escape Lifestyles are so irritating. Yesterday one of them BROKE MY GAME!!!
So both my sims got the Close-Knit Lifestyle. No idea how I did that but there we go. Anyway, after a while both of them got a tense moodlet from this lifestyle. I had no idea what to do or how to fix this because IT DIDN'T TELL ME ANYTHING. It was actually worded so wierdly I had no idea why they were tense 😂 something about them needing to figure out the right people to keep in their lives? I dunno. Anyway, this resulted in my sims being CONSTANTLY TENSE. Which meant that whenever I wanted them to do something, the game was like "They are too uncomfortable to do this". I tried everything through normal gameplay. Baths, calming self down in the mirror etc. This moodlet WOULD NOT GO AWAY. At one point my sim had a row of happy moodlets, just the one tense moodlet from the lifestyle and my sims were STILL TENSE! In the end, I had to use their aspiration points to buy the Lifestyle retrait potion or whatever it is and get rid of the lifestyle. That did take away the tense moodlet for both of them. Yeah it was stressful for a while 🙈 they literally refused to do anything I asked them to because they were constantly tense 😂🙈
I hate the close-knit lifestyle. It pops up when sims have only a few close relationships (meaning it’ll pop if you’re not immediately running around making friends.)
However, inevitably, you’ll meet more sims, even just to quickly chat with them and move on. This conflicts with Close-knit, because your sims starts knowing too many people.
What’s happening in the mood let is they’re losing Close-knit lifestyle, and it stresses out the sim. It’s silly, and a huge oversight on the sims team for the moodlet to be so strong and disruptive, for something the player themself likely doesn’t care about.
@@OrderOTCB Yeah I won't lie I had no idea why my sims were so upset ahaa thank you for explaining it
@@alexrozzatty you’re welcome :D Happy to help
I hate this lifestyle. It means your sim’s relationship bars are too high with too many sims, if they get tense. They will remain tense until they lose friends and I think they can only be close to two or three Sims at a time. It’s the worst when you have an 8 sim household because anyone with that lifestyle will NEVER be happy again.
I have lifestyles turned off from the beginning, this system is so stupid and unrealistic and unnecessary.
Not only that, but Mortimer is not even a scientist. He was the one who invented the elixir of life, yet in sims4 hes just a writer. And Cassandra should be a doctor, just like Don Lothario. In sims2, Don was supposed to be this suave doctor, but in sims4 hes just a muscly guy. Also Im sorry, but in sims3 you couldnt buy clothes, it was just like sims4. You could access everything in your wardrobe. I remember being very upset about that change at the time.
Yeah, Sims 2 was the only game where you had to buy clothes, no your first set. You had one per season to start with, but you could buy more to stock your wardrobe with and then change into them at the wardrobe/drawer. Not in the middle of the street at will.
Regarding an in-between of Sims 4 neighborhoods and Sims 3 open world, the Sims 3 Pets version that I had for Xbox had exactly that. You had a neighborhood that you could freely explore without any loading screens. All you would have to do is knock on the door when someone was home and the inside of the house would be revealed to you. No loading screens unless you were going to a different neighborhood
I think Sims 3 for console generally had that design because it couldn't do full open world. But honestly, that would do me just fine evn on PC. You could have big maps without having to load the entire map at once and since the whole neighborhood would be loaded in one go when you changed neighborhoods, the load time would be worth it when you left your neighborhood. One of the reasons having a baby at the hospital in Sims 4 isn't worth it is you spend such a brief time on a silly childbirth animation. I wouldn't mind that if it included a stay at the hospital, it would feel a bit more worth it to bother.
moodlets be like: another sim spawns on the lot with the angry moodlet, curses your sim out, & then throws a drink in their face
I just want the game to die, I don’t see their greed allowing any improvements. Maybe they’ll do better with sims 5, but I won’t hold my breath and I would hesitate supporting the company even for the sake of a better game. Especially when other developers have started seeing and filling the gap in the market for quality life simulation games. They truly care, and that’s what drives them. That’s what I want to support and be a part of.
In the notification bar... When your Sim is attending the university, you get those notification for some event at the university. The problem is that each time one of those event take place, it spawn at least 5 more notifications than the previous time. You end up with a single event that can generate up to 100 notifications. If you have two Sims attending the university, and they are not in the same university, you get spammed by those notifications from both universities.
Fears out of nowhere ? Like a fear of the dark getting triggered around noon ?
The reputation have an effect on what jobs your Sim get randomly offered from time to time. It also affect the frequency of those offers. Then, it affect your chances of successfully pleading for the life of a dying Sim.
I ALWAYS disable the life styles. They are SO annoying. They affect my game play... In a pretty negative way.
Without using any cheat to increase the money of my families, they always end up millionaires. My toddlers often complete the Filthy Rich aspiration just by putting the harvested plants in their inventory and selling it from there.
Bought a single Money Tree, and, I now have an orchard of 26 of them.
That's a nice wall paper.
I do not trust The Sims Team or EA! Nope, no Sims 5 for me! Someone said the Sims act like spoiled brats, I think that is true for The Sims Team and EA! Thanks for sharing
Agreed about TS4's aspiration system being too linear, it's like they want you to play through a story they wrote for you, not let you tell stories with the game.
Friendship decay should not return the other party back to Acquaintance (people you know but keep well past arms' length), let alone leave a moodlet with a nontrivial -25 happiness for a full day.
I disagree with the open world opinion, it's so much more useful, you can do fun stuff with your one sim somewhere else, and the other at home would work on their skills , which is boring to watch. Also it's fun to observe different private stories of other sims. My sim once was a witness (while just fishing) of how Mrs Landgraab took her kid to the beach at dead of night, left them there and drove away
The one thing I will always disagree on are rabbitholes. I like rabbitholes (to a point), and they're far better than useless random buildings dotting around the world. For example, there's that train plaza in Mt Komorebi where none of the buildings do anything. Why couldn't I click on one and buy produce, and click on another to buy books? Why can't I click the train and use that as a way to travel? I would LOVE if I could do that, and it doesn't have to be anything extravagant. The sim just fades away at the front door, is gone for half a sim hour or so and then comes out with purchases in their pocket (or a little grocery bag).
What if you could have rabbitholes tied to doors so you can build neighborhoods with little shops on a couple of the lots (since we can't have different lot types on the same lot). Imagine making a two story build where your sim lives above a barber, or a store, or a cafe and the AI makes random sims walk up to the doors and disappear into them for a while, or interact with items within range of the door (sitting at chairs and tables infront of a cafe or restaurant, looking at signs, etc)
*TL/DR* Rabbitholes still have a place in the Sims, not everything has to be a fully fleshed out experience.
Also, this has nothing to do with rabbitholes, but can sims stop putting crap on the floors or any other nearby surface? If it came out of your pocket, PUT IT BACK IN YOUR POCKET!!!! Or shelf! Or storage box!
I agree. One of my favorite Sims 4 mods is "Go Shopping". You click on a sim, pick a store they're going to (rabbit hole) they leave the house and you can continue playing the family. After awhile, you get a pop up that lets you select what the sim bought and they'll come home with it, feel more realistic then ordering things and having them instantly appear in your inventory. It's still in their inventory, but something about watching them at least leave the house and return after some passing of time that feels more immersive. I didn't need to go to the store with them.
Sims 3 base game also had a lot of buildings sims went to where you could not go inside. The school, townhall, various businesses, and some 'click to shop options'. They weren't any dead just space filling unclickable buildings. I agree with you, if more of the decorative buildings weren't JUST decorative and had some clickable "function" it would have helped Sims 4 a lot. There's also a trolly in Willow Creek and much like the train in Mt. Komerabi I wish it was a 'click to travel' type of thing. I wish EVERY world had some sort of click to travel "thing" (buses, trollys, trains, boats, ferries, etc) and you HAD to use them. I don't need to see the travel, just having to go to a travel "port" is more immersive then sudden teleportation. Also at least in Sims 2 it was clear where the end of the lot was, so "walking off screen" fit, half the time I don't know why my Sim in Sims 4 is running or where there running to when I hit the "home" button. Like what's the loaded "edge" they are going toward? And seems like a waste of time, they're going to teleport anyway. If there was some sort of travel system where you went to bus stops and/or subway/train stations for ALL travel it would at least create some internal logic even in a closed world (especially in a closed world).
There are clickable subway portals in San Seqouia and boats in a couple worlds (I think there might be a clickable subway port in in San Myshuno as well, I found many of them by accident). But it isn't even clear those are travel option and because the game is built around teleportation and you usually have to do some wandering to find these 'click to travel' spots, most people don't even know these click to travel spots exist and they aren't easy to find to use. And they don't exist in a way that impacts gameplay at all. Also, the internal logic of these click to travel locations is inconsistent. If I just hit travel on my phone in Willow Creek, why would I suddenly walk to a subway port in San Sequoia?
@@TheDawnofVanlife Yes, yes, and yes! You! You get me!
@@TheDawnofVanlife And speaking of Sims 3 rabbitholes, the Mausoleum was always my favorite!
the random fears thing is so real. i don't have horse ranch and never have, and almost every single one of my sims has a fear of horses 😂
I'd like to see some of the secrets come back. Way back in sims 2, you could get abducted by aliens if you were stargazing too late. (I flipped when this happened /pos) and other more noticable things. Burglars pop up out of the blue. Raccoons in your trash cans. Being able to buy a bike and have yhe hame default to it instead of having to select it every time you want your sim to play eco friendly. I even miss the fire likelyhood from the first game. it makes sense if you have too much clutter, or if you don't clean often, bad things happen. Getting prank calls on the phone was another one.
Or simple life things. Sprinklers that you can upgrade instead of hiring a gardener (or having both available, so you can work on the sprinkler if you're poor, or hire the gardener if you're rich.)
I don't want to have to buy an expansion pack for things like that.
Something I don't want in the Sims 5 too much detail for everyday activities. Example: 1) Turn on water, 2)Grab dish, 3) Wet dish, 4)Put dish soap on dish, 5)Scrub dish 6)Turn water off, 7)Dry dish and put it on a drying rack. That's a little dramatic but I've seen people saying we need details like that.
I think it's not so much as wanting eveything to be as detailed as possible, but to not skip so many details like sims 4 does. For example, in sims 2 your sims would actually put the plates on the table when serving food. But in sims 4, their hands get close to the table and the plate teleports to the right place. There are many details that are actually fun to notice in sims 2, and now in sims 4 it feels lacking in comparison.
Urbz! Such an underrated game! I wish EA would do something with it - I love city life in Sims 3! It'll be wonderful to have a franchise focusing solely on that!
The phone calls annoy me so much! Why am I getting 3 calls a day off someone asking who they should be friends with
Ikr! It pisses me off so bad 😂😂
I hate how really easy it is to kill a sim through anger. Any time I play a mean sim they seem to inadvertently kill the people they’re annoying.
Yup Moodlets they are a blessing (boost to certain skills) and a curse.
My sims is comedian, like being playful, tell a lot of jokes, laugh so hard because of his own jokes, then die.
I want ask whoever developer that build this mood system... WHYYYYYYYY
Omg i've had something similar happen. I had a sim that was an actress and she was going to star in a comedy so she had to perform a bunch of funny interactions to be ready for the role. I was trying to complete that and she just fucken died of laughter! Like damn i was just trying to do my job
I would love to be able to play the game offline!
Edit: Also, by separating so many features, it breaks the game even further. Example my wedding stories ( should be in base game) but weddings locked behind paywall. I could tell they really wanted to lock infants behind a pack but they knew it would create too many bugs to do so…
The 3day long "mourning"sad moonlet is especially frustrating when you play the 100Baby Challenge. Kids that never even met their siblings cry the whole day for days. From a certain Stage (about baby 30) the game is nearly unplayable.
That tshirt is 🔥
Genie 💀
There is one unsolved mystery regarding the Goths. If you've ever played their household, you'll find they have little to no skills, low ranking jobs, and very little money, yet they live in a mansion.
In Sims 3 you just need to hang out at the city lots longer - more townies will arrive
I absolutely positively refuse to spend a penny on MMOs that can't be played offline as a single player game. I spent probably $200 over the course of the life of Marvel Heroes, which I loved dearly, for it to suddenly be shut down without a way to play it offline.
So you don't play or enjoy MMOs, then? Because MASSIVELY MULTIPLAYER ONLINE is what MMO stands for - what you just described is a single player offline game...no MMO will ever be solely singleplayer AND offline, because then it wouldn't be an MMO. That said, plenty of MMO games are easy to play as single player games, these days. FFXIV specifically caters to both people who want to play solo, and those who don't want to. WoW has been updating to allow people to play solo, or with others, as well. SWTOR can be treated as a primarily solo player game, given how the story works/how Bioware designed it from the get go. So no, you will never have a MASSIVELY MULTIPLAYER ONLINE game be offline or solo player - you can, however, play them online and enjoy playing them alone. Kinda silly to imply that you want a whole genre of game to cater to you, when you need to be seeking out a totally different genre of game - single player, offline games...and good luck with that, because scummy corporations are making more and more games 'always online' anyways. -.-
I really hate when a sim visits my home and they are constantly tense because of my decor. That's the most annoying thing.
open world would be more interesting if there were real time events that occured outside with inactive sims, like they had calender routines
I enjoy building in the Sims 4 so if they make Sims 5 apartment only, I won't buy it.
Sims need personalities that actually have an impact on gameplay. "Erratic" is about the only one that makes Sims do anything interesting.
I do not want MMO-style multiplayer but playing as a small group of friends could be fun. I doubt EA will make it "public" multiplayer. The lawsuits over possible adult+minor interactions would bury them.
I would like the Gallery to extend to Character creation. Create a Sim with a backstory and strong personality and share it on Gallery.
And I want Sims to DO AS THEY ARE TOLD, WHEN THEY ARE TOLD! None of this "stand around for 25 minutes staring into place holding a plate of grilled cheese" when I've told them to get working on their skills.
no way sims 5 seasons will be 4 different packs 💀 if that actually happens I'll feel so disrespected fr
I never make my sims “lone wolves” anymore because they’re just unbearably uncomfortable every time other sims are around, it’s so annoying. I want sims who are introverted or shy, not agoraphobic.
I'm actually shocked people are still playing the sims 4. I have it downloaded and download cc for the purpose of making cute avatars, but I never spend any time actually playing at all. TS3 has my heart forever because everything you do feels so much more impactful... I can't believe EA regressed so hard from it
one thing i hate is texts. my sim will have one interaction with a stranger and suddenly they get texts nonstop. constant vague and cryptic stuff that serves as nothing but an annoying popup. half the time my only option is to click "ok," but id love it if i could reply "stop texting me" or "i dont care" so theyd stop. im not even against the idea of recieving texts but whats the point if all i can do is click "ok"??? and i espeically hate the rude texts. people ive only ever seen once sending my sim a text like "i never want to see you again" giving my sim a negative moodlet that does nothing but hinder gameplay. i dont mind negative moodlets when theyre part of my gameplay. if my sim gets a negative moodlet from doing something embarassing or having a fight, thats fine. it makes my story more immersive and gives me something to do. but when the moodlets come from a sim i dont care about, and i cant choose any reply option that would prevent this moodlet, it gets annoying. id get a mod to disable it but its such an irrelevant feature that it never crosses my mind when downloading mods. because i never think about texting or recieving texts when i think of playing the sims. who does??
Yes why no response lol like what’s the point
11:10 maybe allow something like pikniks where you can sit down and eat with your family
Project Rene is gonna be Habbo Hotel -like , I'm so sure...
i agree, literally will be second life but using the sims ip
I think EA should consult all of the Simstorians from YT. Then use the information to insert the Townies with their backstories and heritage
Or they could just money grab.
All this talk of sims 5 multiplayer like god I hope they're not that dumb. Sims 4 is literally like this because it was going to be a multiplayer and everyone hated it! They had to roll so much back and scramble to make a workable game. Something they're still recovering to as of today. The community does not want a multiplayer game
Literally though, who's asking for that? Who told them that was a good idea? I've never actually seen someone who wants that. I would absolutely NEVER use a multiplayer function. Not only because I know literally nobody who plays the Sims aside from myself, but because playing on my own is way better than having to deal with another person messing things up for me.
The moodlets are the most non-sense thing i've seen, emotionally its the most "vibrant" but it also has lots of contradicting issues, the emotions are way too over the top which is not realistic.
The way The Sims 4 was being dealt with by EA, really killed it for me, I am still sticking with The Sims 3 and The Sims 2 but will look for the alternatives of inZoi and Life By You.
i hate lifestyles. the only way it's affected me is making my sims who have a job tense when they have 3 days off to the point i have to go to coaching to get rid of workaholic
18:15 I never thought of this and it’s absolutely genius! It makes no sense when your sim has 0 simoleons and still have access to thousands of pieces
I said this once on a satch short but i'll say it again. The biggest cap in sims history is them saying "oh, we put loading screens to make it run better on console". Well, guess what? Red dead redemption 2 runs better than the sims 4
no kidding. i literally had an unmodified xbox one hand me down, played the full game with no noticeable issues. the sims 4 started lagging when i had 60 mushroom in my inventory from gardening