IS RAID SHADOW LEGENDS DYING IN 2024? | Raid: Shadow Legends
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- Опубликовано: 6 май 2024
- IS RAID SHADOW LEGENDS DYING IN 2024? | Raid: Shadow Legends
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00:00 Start
02:01 Fateless
02:26 Raid Shadow Legends
05:24 Plarium
07:15 Top chart
11:19 Website analytics
13:38 Google trends
14:43 Content creators
17:17 Raid dying?
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It's not even a question! It has the absolute worst drop rates period out of ANY GAME PERIOD! I! Haven't pulled a 5* in almost 2 years! Unless you throw HUNDREDS OF DOLLARS! the game is worthless now! There's ZEROOO QUESTION this game is dying just like the Lord of rings game! It's a flat shame how greedy these makers have gotten! It flat sucks! Raid=a dying game
My guess is that raid does present a complexity of gameplay like no other afk game can sustain, being an extremely sustained version of long form content.
Only problem I have with raid is that a majority of the content drops are extremely unengaging.
Empowerment is top heavy
Hydra is mostly a chore, exclusionary, and largely requires the same copy paste comps of bloated kits
Souls are pretty boring. Any epic or below, besides seer and aniri, have been a sell for me.
CvC is the weirdest bait that ever grabbed the playerbase. Idk why players are willing to abstain, then burn 2 afternoons for 2 voids and some clan gold.
Twins, sandy, bommel are pretty uninspiring. The mechanics push either cheese or avoiding them. (I think this happens when the win con is forced into the player)
I haven't touched cursed city, I don't play much anymore
Live arena was the first interesting content for me in a long time, although the time windows, the obnoxious champs and the necessity of stoneskin bore me. Mythical champs too, I just don't know the kits.
Mythical champs are dumb. They look awesome, but they're just Legos with 6 abilities that are too complex to remember.
Old content is the same content of 5 years ago, it hasn't evolved. New content is mostly obnoxious by design of both monetization but I also think incompetence is a big part of it.
Oh and no one does 3v3.
I can get 80% of what raid has to offer by doing CB and DT, being like 20% of the effort. The more the game progresses, the more of raids worst mechanics present themselves.
Will someone who has a big yt channel say that f2p hate the game because of artifact system? And because the game spends a lot of money on attracting new players instead of developing the game?
2:40 what makes the company do what they are doing is the fact that there are a lot of idiots give them money, so they will keep using these idiots.
Bring back our chicken and sacred Plarium
yeah they said champ fragments but then replaced it with a fckin soulstone
Sorry man, they put primal shards in place of the Sacred shards. Mythicals are where it's at now.
@@Thugzilla90to bad you pretty much only get rares from primals. I've never even gotten an epic from a primal. Nothing but rares. Garbage ass shards
@TheQwagmyer math king right here guys. He's opened 5 primals and only got rares so there for they only drop rares.
@@TheQwagmyer Too bad that you're using an account with terrible RNG from the sounds of it. I have 3 mythicals and 2 legendaries pulled from primals, only bought a single pack of them one time. And let's not forget wonderful Lady Mikage, who I had fused. So that gives me 4 mythicals actually.
Active users is a far better metric than download. I can download a game, play it an hour and uninstall it. While active user tells "who's actually playing "
they don't care about active player. If they do, that shaite Mythical Shard won't gonna include rare champion in it.
Money is the best metric,game brings at the absolute worst 30m/month,but thats always way higher.
Not until the Fateless game comes out 😉
yup
Adammmmmmmm ❤
@@zetarat fancy meeting you here 😁
100
Patiently awaiting
There's "Raid dying " every 3 months since I started in 2020... and is still number 1.
I have been playing World of Warcraft for 18 years and every month someone shouts "WOW IS DEAD" and its still doing very well :)
number 1 on what metric? i enjoy it but i don't see it even close to other gacha games revenue-wise
@@gamingpc5459 revenue presented is pretty much number 1
@@gamingpc5459Raid has earned over $1 billion in its lifetime. It’s amongst one of the top gacha games in terms of total revenue earned.
@@kemsari9969 Down to 1 mil from the 13 mil peak. Yep doing great. Also all the layoffs at Blizzard, im sure they are doing great overall.
Even if raid isnt dying on paper it sure is dying among some of its players because of the constant and blatant ignorance of what the players are asking for. How long have we asked them to remake the market, 3v3 arena, make it so we can auto make food into higher rank foods, the unbinding of leggos, make it so that we can take epics into at least +2 or +3, they keep ignoring everything we ask for and its so sad to see
they only care to milking and recoloring the previous currency to make more money.
I think your right but as HH just showed it doenst matter, even a little bit. If some longer term players quit there is enough inflow of newer players.
They aren't going to listen or improve the game. Just quit or reduce your activities to hitting clan boss.
They are keeping the rage meter up. It part of their marketing plan.
What’s some ideas on remaking 3v3 arena? Genuinely curious.
Is it that time of the year again?
lol
"plarium, love them or hate them..."
hate them, ha. definitely hate them. love raid, though. but i'll be consciously avoiding anything else they ever make.
looking forward to the fateless game's arrival!
Those Raid downloads are people making self referral accounts and bots to be sold later 🤦
Denial is a serious a problem and I hope you seek out help. Sorry you are a hateful person and can't stay away from those vices that anger you but you really should seek help.
Crohnam isn't even that good anymore I don't think many people going for him nowadays and there is only 350 reviews on him which is 2100 account.
If you take a look at account trade sites there are only couple hundred accounts available and most of them are played on accounts not just leveled up and login champion accounts.
You're underestimating the power of marketing.. even my 60 year old grandma was playing RSL for a couple of months.
@@Grstrangler A couple 100 accounts per site. Also keep in mind: these are the account where they pulled some meta champs etc. All the bad luck accounts will just get trashed. Also there are sites that sell referall services.
@@mosuke5123 If you say so. Sounds a lot of work for only 10-20 account seller to make hundreds of thousands of accounts each month for such a low return business.
I'm on autopilot with raid, just doing dailies and hoarding resources for a good fusion...I invested too much time to quit 😂
The seasonal aspect of Dragonheir was a sticking point for me so I dropped it.
Once raid is properly dead and buried, I'll probably drop the gacha genre.
Yep final fantasy tactics (war of the visions)one of my favorite games of all times and they made a mobile version but it's a f****** gotcha 😮💨
Same, I played it for a season and was really enjoying it, but then season 2 started and I gave up a quarter of the way through. Having to farm goblin lair again and again was very demoralizing for me... Not to mention being used to having god like gear and then being downgraded to peasant gear felt extremely bad
Has anyone else noticed the new soul stone gems are only for the top 3 players of a tournament, instead of being on the actual rewards tree?
yeah what bs
That's how they make it pay to win while pretending you can get it free to play.
Top 3 in a tournament isn't hard, leech.
They're not incentivizing new players enough. All the new content is focused around end game players and big spenders instead of restructuring the way the early to mid game plays. Essentially you either spend a lot or get lucky pulls to drive into the end game, or you hit a brick wall at mid game and give up. Really no inbetween
It's possible that Plarium is giving some hidden luck with increased chance to get meta champs to newer players than for old. We don't know what are the chances behind the hood. I find it suspicious that I started only 1 year ago and already own most of the most op meta champs like Galathir, Taras, Duchess, Harima, Nekhret, Georgid, Nergigante even though I am a very low spender. When I compare my luck to most shard pull videos it feels like my luck is absolutely insane, so perhaps there are some shenanigans going on.
or you spend time watching these cc clowns ....
@@Valentin_Teslov i was a new player and i played other games where i was used to getting what i pay for, so i paid for shards a lot, - i got nothing. worst investment of my life, immediatelly quit
@@hanspeter-jf1yf you shouldn't have bought shards. I only buy the daily gem pack and forge passes. You get the shards from clan boss, buying them is a very bad investment
@@Valentin_Teslov i new player wouldnt know this, besides how can they offer blatant scam
Thanks for the market update and analysis!
With plarium play and optimizer and RSL helper, time in game is probably way higher on PC than mobile. People are probably on PC for long grind
Good to see Raid is doing well, I just started just 110 days ago so I hope it keeps going strong for a long time.
I think the January bounce was from so many people starting free to play accounts to play along with you - and as a result -- looking up rankings on rares and epics they pulled that they weren't familiar with
Hello everyone in the gear grab for Adelyn you know we have to play certain parts of the game to get our daily tokens, now I have realised that if you do the 5 tag team arena to get the keys. Then go to Faction wars and start all 18 keys on lvl 3 by the time you have done this for both available factions you will have achieved 72 points of the 75 you can claim. Hope this makes things easier
Its already easy, why try to simplify even more😂
not the first we talk about that and yes plarium is killing its game , now the question is " when raid will really die for sure "
"plarium is killing its game" and the video literally shows that nothing has changed. Hot take my man.
@@Liania1 Nothing has changed? Usually they got more than 11 mil per month. No wonder why they try to lure you with "free" stuff if you buy stuff.
@@mosuke5123 "usually" the most accurate statement that I use everyday while analyzing data. Such an accurate comment that really tells a story. It's right up there with "I feel" and "trust me" in terms of data validation.
@@aelinstue9431 You dont have any argument/data either to prove me wrong. But hey, attack a word, not the argument :) Now go troll somewhere else basement dweller.
Not dying per se, but more like floundering? Everything costs too much; meaning even if you were inclined to spend, anything worth while is $100 plus; this is anti mobile, as usually, if you spend 5-10$ you might feel like you've accomplished something with your money; instead, raid offers 4 Sacreds at 109$ for you to get 4 epics. Money well spent? Nope. Which puts people off spending, which drives up the prices even further. It's actually ridiculous. As for gameplay; late-early/midgame players get the shaft more than anybody else; there's so much to do, and you're hindered by either keys, time or energy.
I'd love it if they went back to the business model of "if 3 people buy 100$ thing, we make 300$, but if 100 people buy a 5$ thing, we make 500$." They won't, so my hopes don't go up.
If someone were to ask me to fix this game to make it still profitable but better suited for more players;
I'd fix the energy cap/gains- 1/2min, 250 cap; this way your energy caps out after 8.5 hours instead of 6.5
I'd either remove the energy cost from potion keeps and keep them rotational; or keep the energy cost but remove the rotation.
Greatly reduce the energy investment of Minotaur and scrolls needed for masteries, by at least 60% at the top end.
Slash prices of *everything* by approx 55-60%
Reduce fusion cost (time, energy, shards, etc) by 50%
Increase the number of keys (or have a return on investment strategy) for Iron Twins so people can actually push it up without having to basically DT/CC push for a few weeks before getting into the better rewards sections.
Revamp the dungeon loot strategy; not a lot of reason to do Ice Golem (or even build a team for it), outside of tournaments during fusions/events.
Revamp gear; too many niche sets that don't really matter in the long run; looking at you Frost Spider. Removing some of them and adding the drops to more useful gear.
Add more chickens to reward trees, esp 4/5's.
Finally release that 3rd Clan Boss.
Increase the chances of shard pulls by 200%, and increase the mercy system by 100%. (Primals as an example; leggo's would then have a 3% regular, and 2% mercy accordingly) then reduce the mercy system requirements by 50% (Ancient/Void would be 100 pulls w/o leggo = +10% chance)
These guys design casino machines, and should understand that when people win, they're more inclined to spend; and what makes it even worse; they don't even have to pay out the winnings because the winnings are pixels on an account in a database. Stop being stingy little goblins.
One thing that shocked me with SWGOH was there is new Guilde bosses that anyone can contribute to, from day 1 player to super vet, and get good rewards, not making newbies feel terrible for not having tons of characters to help out. That something raid should have a super easy level for Cursed CIty and DT, maybe even easier levels of Hydra and Clan Boss.
Raid next 7 day login should be a mythical collaboration champ, would bring new players in and keep current players happy.
A massive colab would be with Projeck Red and The Witcher, Imagine the uptake of the game if Plarium added Geralt of Rivia as a free log in and Yennifer as a fusion. Would be absoultely amazing.
Fair play honestly :) btw loved this kind of video
Very interesting video! Really enjoyed how deep you dived with the stats.
What's the time metric you're using for the diagram? Day, week, month?
how do i get in on the action with the game your releasing? i wanna be a part of it!
Ah, that time of year again, thanks for the reminder I need to switch to summer lights. Appreciate Hell's take but this feels like it's happening more often haha.
The drop was response to mythicals release. The boost response to the cursed City which brought people back including me.
Was Jan 2023 when we got the Rhonda login champ?
I'm actively looking for a new game to play. I'm not getting a heart attack because of a Payrium fusion. Chilling with Dragonhier ATM any suggestions would be awesome.
Pay day 2,left 4 dead 2,maybe left yo survive it's probably fun and each Monday they give promo codes
well something you forget when reading the data is that raid players have multiple accounts so you can divide the total players by 3 or 4 and it would give you a more realistic number of the playerbase
I have one
Love these videos man
I do like these videos as small cc. This is key for all our futures. I said multi times raid is going be around for few years. Looks like it too
I am hoping to back down from play time in Raid, just waiting to do the May fusion which I've saved up for. Somehow I made a silly mistake. I can't find Adelyn anywhere, even though I picked her up. My guess is that while tired and not really paying attention (usually because I'm listening to one of the CCs) and accidently used her as 5 star food...silly me. I do hope to just play Raid more casual.
Its interesting that Raid is still doing so well years after release. But for me at least, I got another year, at best, left with it. The gacha genre is really addictive, but I'm been through this with collectible card games, like Legends of Runeterra and Gwent. I think it'll be time for me to move on soon enough.
I love AFK Journey. The AFK world is huge I played AFK arena forever but they have “exclusive” heroes that never come back and I really hate that in games so I quit when I missed out on Geralt from Witcher but yeah I’m enjoying afk journey a lot
I can't seem to log in any more. I can't get passed the support screen.
Watcher of Realms may have high play time because of the higher energy cap and number of auto battles provided. That and the ability to do practice guild boss runs without having to use up chances.
Been really enjoying raid so far. The community has been really helpful to me a new player! The 90 day challenge has been so much fun. Just wish my luck was better! lol
Just an idea for the 2023-peak: somewhen in 2023 (or even late 2022) my "home game" Hero Wars started a feature where you could earn in-game-currency by completing tasks in other games - which made me, personally, try out RAID. I'm sure I wasn't the only person and that feature might've been established in other games, too. Not everybody who gave it a try, will have remained in RAID - and the feature isn't there anymore, anyway - so that might explain some of the rise and fall last year.
Same here... Hero Wars sent me...
As long as krakens continue to throw money at them... Raid won't die.
Yes you've solved the equation, if they continue to make money they will continue to exist. News flash, none of these are none profit games.
Yup don't plan on it and I'm only a guppy
I loved this video, very interesting!
Its actually quite an interesting take, especially involving other CC view as well.
For whats its worth, i played RSL eqrlier this year in order to get free gems in Fifa Mobile or whatever its called now, not because of collab or the endless ads. Funny enough uninstalled Fifa Mobile and addicted to RSL as F2P player.
Huge contributions from the CC's and the community help tons to keep it relevant. I hope they recognize that.
One issue Raid has is Ice Golem counterattacks to much its freeze is on its counterattack and it isn't friendly to new players or players who are 2 months in the farthest I've gotten is stage 10 and its pain a$$ to complete. You can hit Ice Golem with Hyrias' ally attack and he'll counterattack 3 times for 3 separate hits.
Probably not the target demographic, but I started playing around 120ish days ago. I'm F2P, and very casual. I usually spend 1 hour an evening on it, and maybe a bit more on the weekends. I was pulled in because most of the RUclips channels I watch kept advertising it, and I was looking for something, but not something heavy. I play on my Mac only. There is definitely more to it than I imagined (kind of reminds me of Super Gurps on paper), but it's fun and not too hard as a casual F2P. Arena still sucks.. trying to get my level 4 in the hall has been a grind, but I've also outgrown my Clan on Clan boss and am 2 Keying Hard with nobody else trying. I've definitely made mistakes, which I discovered AFTER finding your site.. LOL! Fun game.. I'll keep playing casually. I know it wasn't your intent, but thanks for also giving insight into other games that may be of interest.
Are new phones included in new downloads? If you tied this data to new phone releases you may see a relationship between these dates. The users wouldn't increase but, the downloads would if these are counted. Also, revenue per/player would be interesting to see for RAID vs others.
Mythicals release was a hard comittment to powercreep. Since Sieg and Eva, they are also signaling a comittment to raising the floor. It's a tightrope, balancing within a band like that. But if they pull it off, the results will be interesting, at least.
I was surprised that age of magic was on that list anywhere. I tried it for a good while when it came out and it seemed to not be growing and they went harder into monetization and a lot of people left.
What's the correlation with f2p challenge and uploads.. I have ro uninstall every time there is am update due to lack of phone space. Im assuming that don't count.
Dragonheir I loved the game, closest I came to switching from raid to Dragonheir. the part that sunk dragonheir was reseting my characters at the end of the season and having to level them again. I just stopped, quit outright. I grinded up 10 characters to max level and was absoutely fuming
I onlu pop into raid to do clan boss n yolo shards out of boredom now. The only thing that would bring me back is drastically reduce the time drain.
There is still no competition yet for Raid and thus it won't die. Watcher of Realms is different, it's not like Raid. I am back to Raid after trying (got pissed about some events in Raid and quit for a while). Raid is about finding team synergies/abilities to beat content and has superb visuals. Not playing so much anymore because it's still a mobile game, but for somebody who almost never plays mobile games Raid is doing a good job I assume...
i used to get new players join my clan when i promoted.. now no one joins and everyone just doesn't log in anymore
It seems sometimes that no body at Plarium actually plays Raid, or if there do actually play they are morons if they actually enjoy the game.. There are so many either QOL, and ways to scale the game down to free to people who don't spend much, it seems like it always going up toward the Ultra Kracken, that they can do that wouldn't impact the monetary side of things..
Pulled Cardiel and Riho Bonespear in a single ten pull today. They must have known that you would post this and wanted to keep players around lol
Wants the next Fusion coming out as I’m just getting back into it after a year break
mythical leggos and the faction guys have really started putting that last but 1 nail in for me. I have been quitting sooooo many times in the last 3 years and am still here.
also i stay afk in raid for most of the day on pc and do what i do whenever when working so that stat will be borked i recki also agree monster hunter brought me out playing big style and i didnt draw breath till it finished - day after day of grinding for over a month maybe longer - but as i say i am done soon this will be the test for people like me /uslastly saph should be a content creator for what he adds - it cost you something once and its silly
I have to wonder how many 'downloads' are dupe accounts to get the referral champions
Genuinely shocked by this. I thought for sure their playerbase would be dwindling. Clearly I was very, very wrong!
How about a "collab" for "Known Champions" like "Final Fantasy" ones or something like those "heroes" from universes that could "be" in Telaria?
Regards from Tabasco, México!
If i may, Simon: i think that you release less relevant videos (for me at least ). I used to wait for your champion showcases but lately, it has been more about laying out the champion skills and doing a Hydra run or a few Arena battles... You have less time now that you're working on the anticipated Fateless project and I will just patiently wait for the Maximum Damage, and cool dungeon and PVE champion showcases you used to prepare for us.
I usually give zero f's about stats.... until I see these vids and get bang into it 😂
I think they are tricking me into staying pulled Marichka today!
Doing everything you need to do all day between - classic arena, tag team, faction wars, iron twins, clan boss, potion harvesting, heat harvesting, doom tower and cursed city ……. It takes way too damn long. It’s like a second job. Starting to reach burn out and loose interest. Bc if they add more content to fresh it up that’s just more time, energy etc. Then add in any fusions etc and it’s hours and hours of just monotonous bs.
my biggest drop in raid motivation was the Monster Hunter event.
I saved everything on resources throughout the entire thing just to wait for Nergigante Archer. Just for not having any chance to anyhow obtain her. It still makes me angry at plarium.
I would argue you should include Honkai Star Rail in this comparison. But then you'd probably not even see the other games on the graph.
Oh I liked HSR for a bit when it first launched. But I summoned Seele within my first day and the game was such a breeze from that point. I quickly lost interest since it got too easy for me😅
@@mrburritoslayerRSL It's gotten a lot bigger and several times over harder since then. If the challenge was the issue for you, I'd say you should get back on and try out the updated simulated universe endgame modes. Not to mention the story has gotten really good in 2.0.
@@mrburritoslayerRSL try retuning...like how i did....gets good
The anime theme throws many of Raids player base off. I'm not saying that's a bad aesthetic but it doesn't draw all of the same player base.
@@ZeroLivesRemain Oh nice! For sure, downloading it on my phone right now and I will see if I can get back into it. Thanks for the heads up!
sigh every time HH Gaming has the optimizer+ for everything it refuses to work for me, try optimizing a team and it stops at optimizing. Guessing the server shits itself regarding the amount of resources being pulled
I am playing Raid, SWGOH, and just started SFK Journey. Oh, also Eternal Evolution, that I slowing down on; now completely FTP. I have given up on many games, but Raid and SWGOH, probably won't quit (too much time and money invested).
The worst part for me is I currently can’t spend on Raid. I’ve bought no super pricey packs but everything they offer is 40-50 quid. I don’t buy packs in this tier so they’ve priced me out of spending. 😂
All I am getting from the red,yellow blue and purple shards are class c and f rare champions.
What is going on?
RAID is a genuinely good and engaging game. The hyper-monetization is its main detractor. Especially with its anti-QOL elements to encourage convenience spending. Can Fateless hit the sweet spot between monetization and player engagement?! I'm hoping so!
What kind of a Game will Fateless be? Like Raid or like Dragonheir type of gameplay?
The fact you care more about your team putting bread on their table, over your RUclips success, tells me how truly caring you are for just people in general. Truly thankful to have found your channel, through all these years of RAID. Thanks HellHades ❤
What about AFK Arena how does it compare to Raid?
I wouldn’t count download stats. I have to redownload the game every time there is an update cause it won’t let me in if I dont
Want my take? Regard;less here it is XD...
No, I don't thik Raid will die anytime soon because too many people will continue to log in for 5 minutes of pressing some buttons and see stuff happen on the screen.
Even though I'm in the camp of _"You dont really 'play' this game, rather than set some levers and comes back half an hour later to see what the machine spit out"_, the game loop is too compelling... I don't really even know why, but there it is.. the fact that it works, whatever 'it' is, should tell you that.
For some reason most of us come back everyday once, twice, thrice to run a set of multibattles and... watch stages melt.
Do the daily chores and pretent we did something meaningful.
After years of greed and lack of fixing the game iv seen lots of long term players quitting.
So ready to finally be able to game again it’s been awhile since that gnut theft
January 2023 was their Ronda Rousey collab
Fingers crossed up up and away ❤
I send 10 min max a day on raid spending zero for over 2 yrs... only get on more than 10 mins a day doing fusion
i really enjoyed dragonheir but it's too 'hands-on' for a mobile game. at least AFK journey it can auto-path to the next objective, having that option of just skipping dialogue and auto-pathing is a big deal for mobile. For those that want to run actively and enjoy the story they still can do it but they need to remember they are a mobile game and could be an alternative game to a gamer's primary game, like some MMO, FPS, Survival, etc and I usually check on my mobile game inbetween my gaming session to start a new fight or something.
Maybe there's more QoL updates for dragonheir but they were missing some stuff that just had me too active on their game, if that makes sense lol. I like to play manual maybe when I'm first trying to take down a new/harder boss or new game-mode but after awhile I don't want to manual everytime when they want me to run it over and over, some auto-skill features needs better optimizations for more AFK-gameplay. I like to setup the strat to let it run not ALWAYS have to click though.
If only there was a website we could check the Raid news on to see what happened in January 2023 😂
Honestly, for me the moment Raid “died” was the Monster Hunter collaboration.
I used to be a hardcore player, making use of all resources, optimising farming, all 4 clan boss keys (1key top chest Hard, Brutal, Nightmare and Ultra Nightmare), always saving shards for specific events that line up with fusions, etc., but after the Monster Hunter collaboration I literally only do the absolute bare minimum to complete daily quests.
RNG is literally the core of Raid, like all “gacha” games, and limited time events are also common (And can be cool if done right), but making the Archer both Limited time and purely at the discretion of RNG crossed the line.
There would be countless players (Like me) who did everything possible to earn the champions, saving resources and never missing a single event, but still just got a big “Fuck you” from RNG, and can literally NEVER get any missed champions.
Ever since then I don’t even bother checking current events, because I honestly no longer care, and frankly I have never felt more free, and less stressed about min maxing or forgetting to complete events.
I still think the game has so much potential, and would love to see it reach that, but I have now accepted that greed has corrupted it (Like so many others), and has locked in the inevitable death spiral.
So you literally quit over fomo?
They seem to have started listening to the player base which will help them they got a great product and if you go back a few years it's come on loades
hope we get more monster hunter like collabs
RSL makes me think of a Ponzi scheme .
It would be interesting to look at the statistic of inventory rotation defined by : Number of active players / Number of monthly downloads .
This number gives in months the average duration a player plays the game (for a mature game with a stable player basis). A low number means that players get bored fast but their departure is compensated by a good marketing which keeps a high number of new players coming in what is the case of RSL.
A high number means that players stay a long time but there is a small number of new players coming in (this is typically the case of "older" MMORPG).
So the important question for RSL is : how long will they be able to tap in the mine of new players potentially interested by RSL to compensate the high level of departures ?
If this mines goes empty then the number of active players will decrease extremely fast leaving only the whales still playing.
can you ask them to put a lock option on artifacts, this is the third artifact that i accidentally sold for silver. i mean a real good artifact
I've stopped seeing pulling shards as something you di to get new champions. I now just see points for cvc and champion chases.
# of downloads include the 3-6 self-refferals/downloads we do to get cronan? lol
Raid is steady, but this doesnt really mean its dying nor getting better.
In the long run you have to also look at population in the world and if you would compare those lines Raid is dying, they keep the old players because they been there for years.
If you take a line from all the new users and the people that quit the line is still steady, but that one should in long term grow too.
Well, can’t beat facts. Thanks for the clarity
Download number has a thing or two relationship with hh f2p challenge 😂. Especially Jan 23 where community got involved before it was only you...
Dragonheir doesn't make money because they're WAY too tight with the Heliolite dice. Prohibitively expensive and not great odds at the price point is a problem.
You can tell when RSL is not doing so well when you start seeing a decrease in the cost of their packs.
Hellhades your the man
I spend a decent bit in raid and I recently started playing watcher of realms. The game is way better at giving you a reason to spend money as well as it seems to give you more bang for your buck.
It’s tough to find a game to know what to look for raid there’s two main ones then now gnut lol then you got voids and then now mythical