Five Deadly High Level Monsters in Dungeons and Dragons 5e
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- Опубликовано: 14 июл 2024
- MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We take a look at five deadly high-level threats in Dungeons and Dragons 5e. Each monster is a non-legendary creature with a challenge rating between 11 and 25! We'll discuss their abilities, lore, and tactics to find out what makes them such dangerous threats!
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Nightwalker: *Appears*
High lvl Necromancer Wizard: "You're mine now."
Back away from my cauldron
YOINK!
that is in fact the plan for my current necro lol, gonna make a big deal about it though, side quests for the appropriate tuning fork, knowledge about nightwalkers and the negative energy plane. so its not just a planeshift+peasant push = free cr 20 creature
This is exactly why I modified the Nightwalker for my campaigns making it an actual intelligent creature that is more of a stalking terror that can actually mimic the form and memories of whatever they have killed or replaced even non humanoid creatures, they take on the mental sats of whatever they replace and also gain incorporeal movement. Passively other undead in the area are drawn to the Nightwalker like a beacon of death. And it heals for half the necrotic damage it deals.
As for battle strats this version of Nightwalker prefers to remain hidden as it decimates a population but if it views adventurers as a threat it will attack full force. If it feels it will be defeated it will retreat not out of fear but out of desire to preserve its ability to bring doom to the rest of the plane and will proceed to shift into another form and stalk the party from a distance striking when they least expect.
Needless to say the Cr is obviously a bit above Cr 20 but I feel like it does the Nightwalker the appropriate service for actually making it the ominous embodiment of doom that it’s described to be. This is something I pull out endgame when the players are wanting things like a tarrasque to fight and if I ever put hints to one mid game they know they’re not meant to fight it and to avoid the town at all costs
yeah nah
3:25 Devourer
8:20 Purple Worm
14:30 Retriever
18:00 Nightwalker
22:45 Marut
Unsung hero
Funny....I fought all of these in 3.5 with my Grey Guard/Paladin.....Marut was the campaign ender. :p
Thanks
Stupid over powered. Meant for the Marut, sorry not you.
People like you make the internet better. Thank you, sir.
I can just imagine a high level Wizard PC signing a fiendish contract, his soul when he dies in exchange for knowledge; and the Wizard thinks becoming a Lich would save him from his contract.... but then the Marut comes
Marut punches the lich to double death and whisks the phylactery to sigil
As we know the only way to avoid a purple worm is to walk without rhythm
I got that reference! ;)
That floating disk spell people often mock has a new purpose.
Dance walking!
I will not fear.
Fear is the mind killer.
Fear is the little-death that brings total obliteration.
fuzzygreentiger
it has to follow behind you. So it’s not too practical
If you have one character who can fly slowly then it could work
The Nightwalker also poses a very interesting and tempting opportunity for PC Necromancers, because it’s at CR20 PCs would normally be at at least level 15 when they face it, and the Control Undead ability that Necromancy Wizards gain at level 14 gives them the chance to snag this huge threat and make the Nightwalker their permanent thrall.
But if they get it, the DM is screwed.
Lucas M. Nah, plenty of ways for a DM to fix that, it can be banished, its tie to the material plane might expire, a lich could grab it back, just to name a few.
However, a better way to deal with this change would be seeing this as a story-advancing opportunity. Maybe having the Nightwalker could give the PCs the edge they need to challenge the more powerful BBEG, like Orcus himself, or the Ancient Black Dragon allied to the necromancer that first summoned the Nightwalker.
A DM can never be outwitted by the players, since the DM represents the world itself. A good DM can take any player shenanigan and turn it into a plot point without coming off as adversarial.
Arngeir DM’s get outwitted all the time. There’s only so much a single person can do against a group of 3-5 people. There’s just too much of them for the dm to ever hope of never being outwitted. A good dm would take this with grace, admitting to either themselves, the table, or both that they were outwitted. I’d be suspicious of a dm that never seems to get outsmarted, because they’re likely using their power as the dm to “win” the game and silently changing things to fit their narrative. Either that or they have not very intelligent players.
Logan Sanders I don’t mean “outwitted” that way, I mean yeah, DMs get outmaneuvered by their players all the time, I mean they shouldn’t let player action screw with the story. If the players pull something the DM’s not expecting, instead of letting the rest of the campaign become a total mess, the DM needs to adapt the game accordingly so the players can still enjoy the game. I’m not saying DMs should railroad the game so player action doesn’t matter for the sake of the narrative, just that a good DM should take changes in stride and adjust future games in a way that still challenges the players while allowing room for player craziness.
@@1003JustinLaw If there is a necromancer in the group powerful enough to control the nightwalker it is very likely that the big bad will be aware of him/her and take preemptive measures to keep control of such powerful minion. If the player necromancer managed to get control of such monster it's due the DM allowing it because he plans a bigger challenge for the players or because it's a trap.
A DM who managed to make a campaign last to 20 CR will be quite experienced handling PCs.
Maruts would be excellent for a Warlock in breach of contract! Not to pummel, although it might serve as a reminder, but the storytelling possibilities are phenomenal. What better time for a trial session, than a Patron seeking restitution for real (or perceived) abuses of contract?
Maruts are more than capable of wiping a party, but their goal is to just retrieve the character(s) that broke the contract. They'd be excellent for any high level (or even relatively low level... it's not like the marut wants to kill the party), high stakes courtroom drama surrounding a (debatably) breached contract.
So apply this to Fjord?
@@toddthefox8993 .... I dont think the would work, Wild Mother got his back.... and is probably way scarier than Ukotoa.... though she has nothing on the Traveller
@@toddthefox8993 yes. Ukotoa wanted to be free and was using it warlocks to accomplish this.
when you outsmart the outsmarting challenges of your DM but then you realize he outsmarted your oursmarting by actually making you outsmarting him as part of his plan to outsmart you
Ho? You’re outsmarting my outsmarting?
Do you mind repeating that.. In English! 😂😂😂😂😂😂😂😂😂😂😂😂😂
@@nightflame69 essentially by having your players "outsmart" the DM, it generally leads into a situation that the DM wants the players in regardless, thus the original comment making more sense.
It is a favourite tactic of mine actually...
😂 I love this
I almost slaughtered my whole party with 2 normal Yeti and 1 Abominable Yeti. Big scary monsters are great, but sometimes a simple group of average monsters can do the job well enough.
I can see why honestly. Yetis are some of the low level monsters that can use their signature ability AND multiattack in the same turn, and the abominable one has a high DC, meaning that if they succeed 2 out of 3, they can launch 6 attacks at advantage against half your party, critting a lot easier, and the affected players then would lose at least a turn being unable to act. Also, the Abominable yeti does a big chunk of AOE damage with his cold breath
Season’s Greason’s
*Purple worm exists*
Me: "IT'S AN ALASKAN BULL WORM!!!"
"Before you stands a spider made out of pure metal... in fact it seems to be made of gold... what you have stumbled upon is the one and only... the legendary GOLDEN RETRIEVER"
7:54 I’d rule that on reviving a character whose soul is being consumed by a devourer, the character would have to make a contested WIS check against the devourer to gain the effects of the spell (like a grapple check)
im running an undead campaign and you guys just gave me my end game enemies, thanks : 3
Add in a Shadow Dragon and you'll have something to *really* scare your PCs. Shadow Dragons can be extremely dangerous, especially with their breath weapon.
Ahhh, a Purple Worm would've been the perfect cap to an encounter with a pack of Bulettes I ran for a 20th level one-shot
Me: sees title
Also me: it’s time to give my bbeg some minions
RE: Devourer. With respect to healing an imprisoned character. The answer may lay in the question : "What happens if it passes it Death saves ?"
Sure it's unlikely, but it should be in the rules.
Peter Hine also Spare the Dying cantrip.
I recommend a PC strength check vs Devourer Con check to determine if the PC can break out of the rib cage.
Peter Hine considering nearly all healing spells require either line of sight, or touch, being INSIDE of a monster will block said spell,as your not going to be seeing the captive without X-ray vision or the DM ruleing that it’s skeletal enough that you can see the captive in the rib cage, same stick with touch based skills, mind you lore wise they devourer is NOT see though, the only healing that could revive a downed person inside of a devourer would be aoe based healing, which could very well STILL not effect the target as the dm could easily rule that because the target is INSIDE the soul eating monster, the magic instead affects the devourer, not the devoured as it absorbs the healing intended, weather it actually heals the devourer or harms it since healing magic is generally hostile to undead and minions of orcus, but if the target successfully passes or already stableized its saveing throws, it’s still unconscious inside the devourer... imprisoned until you either heal them,[probably not gona happen) or defeat the devourer( easier said then done before it kills its captive
But finally, if you SOMEHOW end up inside a devourer with hp and conscious,, as it’s specifically made to target 0 hp humanoids, it’s fair to say it’d be forced to release the target on its turn right? Well it can just obliterate the targets restored hp with a soul rend or attacking it to drop it back to zero hp, starting the saves over again, or just ending the targets life via doing this while the targets on zero hp, consuming their soul and regurgitating them on there next turn
Basically, if a player gets devoured by a devourer, they are up shits creek for sure, without IMMEDATE help
@@jaycobhughes3932 yes but if you look at the devourers art it very clearly shows parts of the victim exposed which would indicate that you do indeed have line of sight on the character
Lockz1111 in the end it’s all up to the DM”s ruleing on it, I see the devourer as a giant almost paper thin cursed looking skin soul eating monster, that sucks in and gorges itself on its victims whole as it drains there soul away, others see it as a huge skeletal monster that imprisons you in it’s rib cage and sucks out your soul,
Though unless you have direct line of sight even something like a thin layer of magic “soul” energy could technically block LOS casting, it’s all on how you interpret it in your game since it doesn’t specify this particular tidbit, but it does leave a good bit of room to play around with it so even if it’s blurry or hard to see you could technically still cast if the DM chooses to allow it,
Epic list guys! Thanks!
*plans next encounter where PC have to fight all 5 monsters at once*
How?
Ren LI PCs fighting cult of Orcus which has a Devourer and Nightwalker, the base is underground and suddenly a Purple Worm, drawn by the commotion, blasts through a nearby wall. Meanwhile, the Drow matriarch the PCs pissed off two years ago had sent a Retriever after them and it shows up in the middle of this mess. However luck isn’t all on the side of the villain because at that exact moment the Marut that had been hunting the cult leader shows up, however the party barbarian mistakes the new metallic giant as an enemy and attacks it.
You’re welcome.
@@1003JustinLaw oh yeah, it's big brain time
First hearing the " nightwalker" description made me think of the character "death " in the 80's arcade game " gauntlet "
Absolutely yes
That would make for a great session, filled with "Wizard needs food, badly..."
@@captainthorrek262 "Warrior, your life force is running out."
In Gauntlet Legends, as long as you had at least one potion, you could get rid of him stupid easy. If not...
I miss Gauntlet Legends though.
@@arnox4554 bought a 1-up console the other day. (Defender, rampage,joust,and gauntlet)
"Warrior needs sustenance"
I love the monster topics you guys do.
You can short-circuit a purple worm encounter if one of your casters has banish prepared. It'll be difficult for the worm to make that DC 18 or so Charisma save with its -3 modifier. That will give you a minute to skedaddle before it comes back, confused and angry.
Running Storm King's Thunder in the finale and there is a nursery of baby purple worms in the lair of the big bad. I decided to make it a bit more challenging on the party and included two adult worms. They killed one of them, and forced the other to escape (it couldn't get far as it was magically chained to an area it was in). But it made for a challenging battle, none the less!
Was very fun to finally get to use them in a campaign!
I would love for my level 20 Necromancer to fight a nightwalker. Because, the command undead just takes control of him perminantly
It sure does. We discuss that in our necromancer video and it’s a really scary concept..... for the DM.
@@DungeonDudes If I were a necromancer and the DM dropped a controllable nightwalker in before me, I'd be terrified of what I might need it for. Suspicious game generosity!
You know, I always look at a Retriever and think to myself as a DM, "Hmm... I wonder if my targetted player would actually have a fighting chance if put into a 1-on-1 situation with it."
Only recently did I realize that my party's Oath of Devotion Paladin (who pissed off a powerful drow noble) is borderline the perfect counter to it at his current level of 13. Mostly because he's a mounted combatant and makes excellent use of Freedom of Movement the first chance he gets. The force damage will certainly be a problem for him, but if I had to put my bets on anyone: Either him or the Swashbuckler Rogue.
Just got into D&D with some friends and have watched probably 40-50 hours worth of Dungeon Dudes content the past few weeks! Love you guys! One question: what app/program is the Drakkenheim party using on the tablets?
Pretty sure it is D&D Beyond. You used to be able to look up their characters
It is indeed D&D beyond.
The Paladin breaks their oath, expecting to become an oathbreaker. But instead a Marut shows up and teleports them to an Ace Attorney style encounter.
Man the devourer makes me think of relinquish from Yu-Gi-Oh
3.5 art just takes me instantly back to being a kid reading thru these entries for fun. I had no idea how game mechanics worked then, just loved the monsters themselves. So fun to get to go back to them with added dimension now.
Not sponsored, but I genuinely love world anvil. I had an isolated planet for one of my campaigns, but with world anvil it’s so much more complex now. Before it was just a planet for the characters to be on. Now it has an in-depth creation story, 4 new subclasses, 4 new subraces, SO MANY MAGIC ITEMS, and much, much more.
prank the lich lord by being a necromancy wizard and turning his nightwalker against him
Bram Valstar plot twist: the Lich also has Control Undead and he just snatched it back since he was a level 18 Necromancy Wizard back when he was still alive.
@@1003JustinLaw that's not very cash money of him
The lich lord pranks the player making him believe that they got control of the nightwalker just to have it backstab him when most vulnerable.
Getting healed while inside the Devourer seems strange. I'd consider the humanoid either "worn or carried", thereby uneffected by most spells, or I'd rule that there is no unobstructed line towards the target and as far as I know, most spells need that line
I believe healing spirit is just "start your turn in the radius"
The art shows then half hanging out, so it's iffy on whether LoS is obstructed.
Lots of room for DM interpretation.
@@michaelsorensen7567 I'd also rule for healing spirit to not ignore full cover and heal into the next room.
But yes, essentially - like all good ttrpgs I've played - quite a lot is up for the DM to decide
@@ratman505 imagine the cheese though, like a fight club or something and have the faster in he next room just chilling while one of gets their shit pushed in but will just not go down.
"Is he a monster?"
"Here, try stabbing him"
"Whoah, it just went to through without a mark!"
"Call a priest"
Night walkers would be a terrifying addition to a death tyrant encounter, just say it's dreams tore a hole into the negative energy plane and your players must now deal with varying eye beams, complete negation of healing, paralysis, and max hp reduction.
For the marut, you could have a plot where your PCs have to tempt and trick a extremely difficult or if not unbeatable villain into breaking an un-breakable contract and get dragged off by a marut.
All great and classic monsters, it's good to see them outlined as such in this video. Great job guys!
"Surprise round"
-triggering intensifies
The facial hair just like the d&d knowledge bombs, very on point and appreciated. Thanks bros!
Retriever: Somebody really wants you in their lab
Nightwalker: Somebody really DOESN'T want you in their lab
Marut: Somebody (possibly the DM) is officially fucking sick of your bullshit
Always wanted to throw a Nightwalker at my players. So damn scary
siriswarrior Suggestion: check out the Nightshades from Pathfinder
With a purple worm in a desert, you could have it work like an antlion, making a sand trap to drag the party into it's mouth
I think it could be really cool to have a desert setting campaign based on dune with purple worms as sand worms reflaourved
Question for you guys (and everyone in the comments): As the DM, how do you handle splitting the party? In the Examples you gave you had a Purple Worm swallowing a player and the borrowing away or the Retriever incapacitating a player and plane shifting away. How would that be handled game wise? Would you just take turns role playing with the party and the removed party member? Thank you. Keep up the great videos!
Yeah I would just keep initiative order since it would be combat. If the worm is tunnelling away implement chase rules for the rest of the party.
E. S. Lavall Thank you. That makes sense. What about the retriever situation as technically combat has ended and the PC is essentially kidnapped?
@@MRSterling78 if your players have Gate, they might be able to catch up before it's too late. Otherwise, I can't think of a way for them catch up, meaning that they should just start roleplaying. If they want to pursue and don't have Gate then it will probably become the next campaign arc.
A DM i had sent a devourer after a party, along with other things. And we had 3 players. Highest was level 8 (me) and I got one hit. We should have died from the unfair fight however we somehow survive
The Devourer reminds me of the character Decompose from the 80’s cartoon series Inhumanoids. Great video. Glad I found this channel!
Great suggestions! You guys always have such detailed thoughts and strategies for each creature you discuss, it's fantastic to listen to you talk about it. And it gives me great ideas for my own game.
great episode as always lads!! thank you for your amazing content!!
Theorycrafters: I have infinite AC!
Most DM's: Saving throws.
Dungeon Dudes: Marut.
Regarding a 17th level (+) party, using the most dirty tactic in the book, can OTK the Marut though.
If you're not familuar with the strategy, it's basicly as such;
*-* Preform actions that force the [target] to expend all Legenday Resistances (Can be anything, but generally something that forces them to use it or suffer greatly. Optimally; just repeat the next point untill sucsess.)
*-* Any spellcaster with the abillity to cast *Polymorph* (Wisdom saving throw) use that against the *[target]*, turning it into a slug.
*-* 17th level spellcaster w/ *Power Word Kill* casts said spell against the slug, and since the target for PWK has less than 100 HP, it straight out dies. (not dealing damage, mind you, the target just dies)
But hey, that's not a fun way to play either. It is just a stupid broken combo that can even *kill a Terrasque* :P
The Marut is specifically inmune to effects that alter it's form, that combo wouldn't work with it.
Immutable form is a real bitch. Your OP tactic dont apply here.
Okay so i had used a Marut in an evil campaign where a LOT of deals got made by the group wizard and he broke all of them except one. That one along with the sheer batshit insane magical research that he did and barely survived allowed him to willingly be taken by a Marut after the party tried to fight it(they didnt want to let their buddy go to what was probably his death). When he got there he released a logic plague powered by the entirety of the Far Realms. The one contract he did not break was the one with every single higher entity in there. And basically destroyed Sigil. Well turned it into a realm of chaos and horror even greater then the Far Realms.
0:44 Got ya
I love the idea of a Marut as a slow lumbering consequence for an encounter. Like the party needs to accomplish something but they are under constant duress that this fucking behemoth will pummel them into oblivion if they fuck around.
Have a fear of spiders. Sees the Retriever. "Aww, hell no."
The Marut makes me want the party to enter an impossible contract and have someone taken by him when they default
What monster would best suit being flavored as a ancient, long imprisoned, dark god? I plan on having a campaign where the PCs have to get legendary items, allies and power (levels and abilities) in order to stop a evil predicted to arrive by a prophecy.
Btw: A large part of the dark gods power is sealed away in a sword. If he gets it the heroes pretty much lose.
Depends on the flavor of your "ancient dark god" and what level you expect the players to encounter him and how much of his power is sealed in a sword.
Demons, devils, and undead all make great starts. Demon and devil Lords especially so.
A pit lord.
Michael Sorensen Thinking maybe titan like, power over death and destruction
My plan for the purple worm was to have the players fight a homebrewed monster that deals a lot of thunder damage and have the worm drawn to the noise
Also the worm is so large that I would have the tunnel fairly easy to follow
Loved the video, guys! If I could put in my two cents, however, I would LOVE to see more videos on sub-class guides like your Gloom Stalker or Divination Wizard ones! Maybe something on the Inquisitive, or something Druid related?
Yeay it’s Thursday, time for DM school!!!
My favourite way to use a Marut is straight from the beginning, like Mister X in RE2 it's always there slowly but surely stalking them through their adventure as the PC's play a desperate race against time against the karmic justice nipping at their heels.
There’s no better horror movie monster than a cyclopean robot that deals fixed damage.
Love your videos guy lots of good info wat better then just reading monsters or spells also I used the underrated spell trick you taught me in a game I was playing a orv barbarian and a mage had enlarge so I had him shrink me then had him use maghand to throw/guide me into a dragons mouth then he enlarged me while inside the dragon and I killed it from the inside my most epic dnd moment. (Magehand is cantrip so he managed to do both on one turn) his spell plus cantrip.
I will say the dungeon master wasnt happy with this trick. He tryed to say I was sufficating while in the dragon so he had me take dmg ever turn but he didnt realize I have a ridiculous amount of hp and the damage he chose was to low to kill me while in dragon. When I killed it the DM just was frowning and kept trying to tell me good job but I could tell he was pisssed.
One thing of note worth mentioning, is the fact that a Nightwalker comes from the Negative Energy Plane and is usually released into the Material Plane, when some fool travels into the Negative Plane (for whatever bizarre purpose) and survives. The Nightwalker is then released on a 'swap' scenario. This has great story elements to it for high level players as they may perhaps be chasing/guarding the individual that makes the jump (on purpose or by actions of an enemy). If they slay the Nightwalker, that dude is perma-lost in the Negative Plane but if the PCs can lure the Nightwalker back to the Negative Plane instead of killing it, the dude can be released from the Plane.
Awesome plot devices there!
I’d love to have the chance to run a high-level monster sometime.
Oneshots in your setting with high level characters and monsters not only build up your world's history, but they also are a great way to take a break from the monotony of a campaign
I've always liked the idea of using high level monsters as an event type encounter. Like using the retriever to attack a town or city searching for a specific NPC and its up to the party to either hold out or rescue other people if they aren't strong enough.
High-level D&D is just not fun - - it's not fun for the players to cakewalk every challenge nor is it fun for the DM to have to come up with bullshit constantly in attempt to challenge these demigods. It's honestly baffling that DM still operates in a "1-20 levels" frameset when all collected data proves barely anyone runs or plays games outside of levels 1 - 6 [see Adventurer's League data, Roll20 data, etc to verify this]. Character levels made sense in early editions when every character struggled just to survive and even grew at different levels, but the current Experience Points / Character Level system just plain doesn't work.
I can't help but think that those are going to appear in Shadows of Drakkenheim
Luiz Antonio Campos I can’t see them being high enough level for that to be appropriate, unless Drakkenforce returns and they resume playing their old characters.
@@TheHandgunhero it's not uncommon for a big baddie to appear early in the story
I know what that one-eyed Construct in the Thumbnail is. Always hits and does 60 force damage. It has 2 attacks and thus has an automatic 120 Force Damage per round.
I agree with you guys but I'd actually add Orcus to this list.
He's pretty much invincible. He can by RAW call up to 3 liches and a Death Tyrant to serve him as minions.
Probably can be beaten by a party of 8 to 12 level 20 characters though, but still a unreasonable challenge nonetheless.
Luv you guys, keep the good work!
We actually didn’t include any named villains or any legendary monsters in this list. We will be doing a future video for top named villains, we will see if Orcus makes our cut.
Great video! I wish you had pictures of the monsters to introduce them though.
The first time I heard of a Nightwalker I immediately printed it! I cannot wait to unleash it!
Make sure a party member has banishment or you’re going to murder your entire party
About healing a PC inside the devourer.
Is the PC visible? The art work suggests that there could be holes in skin or a not completely covered stomach / rib cage. If you can see it, and there is no invisible object or force blocking, then yes I believe it would be healed. Then wrestle out like other swallow types.
Otherwise, if the target is not visible, can it be targeted by a healing spell? When an enemy has full cover, it can’t be targeted at all. Unless something like Sacred Flame says so. So does this apply to PCs?
Further more, the magic must have a path. J. Crawford confirmed that sight alone is not good enough. You have to have a path free of obstruction. The example used was looking through a window and trying to fireball the room. JC says the fireball would instead go off at the window.
TL;DR if the healer can see the PC and has an unobstructed path for the spell to travel, yes the PC can be healed. If not, good luck.
Imagine using a Marut as a means of introducing a quest giver that kidnaps people that he or she wants to give a quest to.
Being a gigantic beast, i don't think that a purple worm burrowing into the ground would go unnoticed...everybody would sense something similar to an earthquake , giving the party the time to maybe flee or do something. At the very least they would not be surprised...it's not som random best that scratch the earth, it's a titanic monster that it's literally causing a earthquake
We fought a purple worm and my black dragonborn warlock got the brilliant idea to get intentionally swallowed by the worm so she could cast fireball inside of it, figuring her acid resistance would keep her more or less safe.
Also, I'd love to see you guys review third party products, like "5 deadliest creatures from Kobold Press' Creature Codex," or "MCDM's Strongholds and Followers - a guide to playing with strongholds" etc.
because a nightwalker is spawned whenever a creature passes into the negative realm, a high level necromancer could sacrifice victims to the negative realm, then enthrall the nightwalkers as great beasts of death and destruction.
*Please do a sequel for each of these videos ( they are awesome ) .*
Love you guys!!
I had to use a Marut on my players recently after they signed a contract with an NPC and never fulfilled their end of the bargain.
To make a long story short never sign a contract with Trixie the Pixie, she has powerful friends.
I’d love to see what you two think makes a great party buffer (instead of an enemy debuffer)
I'm thinking of monsters I can pair together. Like goblins and phase spiders. Goblin Phase Spider Riders.
I just pictured some dark elves sending out a golden retriever to hunt down an enemy.
Reading through some of the comments on your other videos, someone mentioned a video on deities. Would love to see this. I know you’ve touched on the topic in your cleric video, but I’d love to hear how you handle them in your campaigns. Comparison to elder scrolls, are they more like the divine who act through the devoted, or more like daedra whom take the more direct approach?
Generally, Monty takes a "religions, not gods" approach. If you'd like to see an example of how we handle this in our campaigns, check out our livestream Dungeons of Drakkenheim!
hmm..can you imagine a group of devourers vs a nightwalker..
Very inspiring. I just scripted my next 3 sessions using these monsters. Thanks Dudes!
Hey!! It's Anthony Jr. from the Sopranos and a dude.
Good to see the pitfalls of child-stardom didn't drive him to its common vices.
Nightwalkers sound absolutely terrifying. Add that with not being able to heal and it being a cr20 creature... I welcome death
I would love to meet these guys in person, or even better, play in a session with them!
8:07 Here is another rather nasty nasty: what if you put an imprisoned devourer (but not really imprisoned) in an area where there are a bunch of npc bad guy flunkies? The characters are thrashing the flunkies and the devourer comes to the "rescue", only to use the flunkies and food to repair itself each time the characters helpfully reduce each flunky to 0 hp.
Question: I want to use a purple worm for an encounter, but I need to contain it to a particular area. Ideas?
Purple worms can go through earth, sand, and water. What prevents it from movement outside of a bounded space?
I have heard that some Underdark cities are warded against purple works, but I can find no specific mechanism. I dislike just using “because magic” with no specific explanation for players.
So....make a mechanism. :shrug: maybe it hates troglodytes, so you have to make a glyph with troglodyte entrails. Maybe they fear phase spiders, so you need a totem built of phase spider legs. Maybe divine blessings can steer them away, so use Ceremony as a ritual that can *also* wards against people worms in ___ radius.
5e is open to DM building their world. So build it. ;)
Have you ever watched the movie "Tremors"? The worms there were similar to Purple Worms. they could move through earth but not stone. And maybe it had to be certain density or thickness.
I put a purple worm agaist my lvl1 12th party and for story reasons this was happening in the plane of fire. Fight ended in one turn when the cleric banished it back to its home plane
Nightwalkers are fun :> But it's a very solid list altogether and I like some tips how the encounters should be run, like with the purple worm. Good stuff, Dudes!
@18:12 Kelly: "The Nightwalker."
Me: damnit, thought they were unique to the King of Shadows
The Retriever is a really good choice for True Polymorph
Way to go guys!
Maruts really are a plot device. Overpowering one is hardly ever the question ; they make me think of the old 2nd ed Solars.
So you can use them to keep your players on the run, or force them to confront some sort of court ruling in Sigil. Or they could be protecting a NPC that is being hunted by a Marut ; but hey, inevitable is in its title.
The very fact it isn’t a “legendary monster” indicates it simply isn’t designed to end up on a PC’s trophy wall.
Thursdays are so great!
I feel like a purple worm could easily be a much more threatening creature like you said but I find it hard to make it fair for players to deal with a creature that can move 50 feet through existing tunnels with a pretty much doomed player in its mouth. I also find it hard to justify that the purple worm would find its appetite satisfied by a single medium sized creature when it can fit an entire army of medium creatures in its space
Thank you. You dudes cured my insomnia
I had a DM try to convince me the Nightwalker was the hardest non-legendary-anything foe he had in any of his books.
For fun, I made a Lv. 20 Fallen Aasimar (Hexblade Warlock 3 / Conquest Paladin 17) with no fighting style selected, no magic items or consumables, and one feat / ability score increase not chosen. The massive amounts of fear effects and necrotic damage offered by the combination was rendered useless, yet in a slugfest the Paladin won the fight with 65% HP and roughly half their spell slots remaining. If given a short rest, this one single completely sub-optimal character could've taken two Nightwalkers back to back.
Another great vid, idk what determines the videos you make but has anyone asked on how you adjudicate passive checks vs active checks? Like when you would use passive Perception, Investigation, and Insight? And even the difference between Passive Perception and Investigation. Just having a little problem at my table I DM for. I've got a player with 20 Passive Perception and Investigation and a 16 Passive insight and unless I make the DC over 20 for some stuff he just automatically knows were everything hidden is in a room he walks in and almost always can tell if someone lies to him. Just a question. Love the content!
I wouldn’t be able to use any of these creatures effectively without frustrating my party. People use things like purple worms as brutes cause if you were tactical with them, your players would have little chance. Something I struggle with all the time as DM is how much I should be challenging my players without making things feel hopeless.
I would say that a Purple Worm tunnel through sand or soft ground would cave in behind them but a tunnel through stone would remain. Seems simple and fair to me.
"I think I have a plan. Why don't we throw a bomb the way we want to go and then when it goes off, we run like goddamn bastards!" How to deal with Purple Worms.
I remember a fight where we fought some devourers.. or were they bodaks.. that were mounted on undead trexs..
What's wrong, Kelly? It's going to be okay, man. Whatever it is, it's going to be okay.
Thanks for the video!
For the Devourer, would a shape-changed druid still be considered a humanoid for the Soul Rend damage?