I've been following you and others speedrunning these games for a while now and am tempted to give it a go myself. Probably not a whole game, just try to get one or two levels down to a half decent time, utilising glitches. I looked online but didn't really find any guides that are current. Any pointers for more up to date guides? And suggestions for a first level to try? Something with a zip or slope glitch to try and get my head around.
Oh absolutely! It's awesome that folks have been getting interested in giving these games a shot. Late last year one of our top Sonic 2 runners Shore made an updated tutorial which has most of all the current strats which you can find here: www.speedrun.com/s2/guides/rkg5h . For a first level, I have three suggestions. Emerald Hill Act 1 is the standard beginner level that rewards good spindash optimization, and trains your visual cues to be able to readjust in midair to bounce off the monitors/enemies to stay on the top route. 0:19/0:20 is what runners usually take in runs. Second level would be Metropolis Act 2. It's a quick level that has a level wrap. It's pretty simple execution wise, but there's a lot that goes on under the hood. There's a few strats in this level that varies in difficulty, but I highly recommend the classic "0:15 IGT" strat starting off. (Part 2 of the guide timestamp 1:18:20 talks about it). Teaches you about "manipulating subpixels" to help increase your odds at the zip. Third level honestly would be Metropolis Act 3 if you want to dabble with Slope Glitch in some capacity. It's still tricky and fairly new, so runners are still learning new things about it (which is exciting), but I recommend messing with any of these methods: www.speedrun.com/s2/guides/rkg5h , ruclips.net/video/pzauR-WxCKI/видео.html& and this very video. There's a lot and goes with this level, Tails manipulation, Slope glitch, etc., but it's cool how complex the very first area of this level is. Give these levels a shot and good luck!
"IT'S TOO SLOOOWWW!" -andrewG, 201X
I've been following you and others speedrunning these games for a while now and am tempted to give it a go myself. Probably not a whole game, just try to get one or two levels down to a half decent time, utilising glitches. I looked online but didn't really find any guides that are current.
Any pointers for more up to date guides? And suggestions for a first level to try? Something with a zip or slope glitch to try and get my head around.
Oh absolutely! It's awesome that folks have been getting interested in giving these games a shot. Late last year one of our top Sonic 2 runners Shore made an updated tutorial which has most of all the current strats which you can find here: www.speedrun.com/s2/guides/rkg5h .
For a first level, I have three suggestions.
Emerald Hill Act 1 is the standard beginner level that rewards good spindash optimization, and trains your visual cues to be able to readjust in midair to bounce off the monitors/enemies to stay on the top route. 0:19/0:20 is what runners usually take in runs.
Second level would be Metropolis Act 2. It's a quick level that has a level wrap. It's pretty simple execution wise, but there's a lot that goes on under the hood. There's a few strats in this level that varies in difficulty, but I highly recommend the classic "0:15 IGT" strat starting off. (Part 2 of the guide timestamp 1:18:20 talks about it). Teaches you about "manipulating subpixels" to help increase your odds at the zip.
Third level honestly would be Metropolis Act 3 if you want to dabble with Slope Glitch in some capacity. It's still tricky and fairly new, so runners are still learning new things about it (which is exciting), but I recommend messing with any of these methods: www.speedrun.com/s2/guides/rkg5h , ruclips.net/video/pzauR-WxCKI/видео.html& and this very video. There's a lot and goes with this level, Tails manipulation, Slope glitch, etc., but it's cool how complex the very first area of this level is.
Give these levels a shot and good luck!
I dont wanna say "first"