I think I remember that spot, but I thought that was more about camera manipulation and I don't recall the DS1 walls disappearing to be as rapidly as this. Might be mistaken though since it's been a while.
I literally just loaded up the game, the entire map despawned, I died, everything reloaded normally, and my runes were lost forever. Truly a next level DLC.
I even don't know but my guess is that you jump attack makes you move forward I bit so the game thinks that you are in a new new place or the game, thinks you are out of the game that effect only happens when you log in to the game this a my explanation I don't know if it's wrong or not I don't know
Honestly, I have no idea why this is going on. I could understand glitching the camera to show beyond the wall, but why it tries to load 2 areas at once is beyond me. You can see the giant bonfire enemy, so for some reason the overworld is simultaneously loaded as the dungeon. I don't know though.
@@DollarfreegamingThe Furnace Golems are scripted to load from everywhere in the world, that's so you can see it in the distance while outside. I think what's happening here is the collision mask is somehow bugged, causing you to glitch in and out of the area through the wall.
Bonny Gaol
Bonny Gaol
Bonny Gaol
Bonny Gaol
Bonny Gaol
Bonny Gaol
You dont have to attack
Or jump
Or roll
Just walk into the wall
Yeah, you can see it at 0:40 where just walking into the wall causes the game to weird out.
Its so that you could find where the diamonds are of course
Okay, this got me laughing. Just need a pickaxe and I'd be good to go!
Reminds me of the bit in Darkroot Depths where standing in a very specific spot inside an empty building causes it to disappear
I think I remember that spot, but I thought that was more about camera manipulation and I don't recall the DS1 walls disappearing to be as rapidly as this. Might be mistaken though since it's been a while.
I literally just loaded up the game, the entire map despawned, I died, everything reloaded normally, and my runes were lost forever. Truly a next level DLC.
Thankfully I've not had things that bad so far, but I wouldn't be surprised if more DLC areas were like this. Next level indeed.
Your runes were donated to a good cause, somewhere
I genuinely thought that was one of the caves in re4r
Wouldn't be surprised if you saw these sorts of caves in Dragon's Dogma 2. RE Engine is a house.
@@Dollarfreegaming yep.
I experienced it myself
I even don't know but my guess is that you jump attack makes you move forward I bit so the game thinks that you are in a new new place or the game, thinks you are out of the game that effect only happens when you log in to the game this a my explanation I don't know if it's wrong or not I don't know
Honestly, I have no idea why this is going on. I could understand glitching the camera to show beyond the wall, but why it tries to load 2 areas at once is beyond me. You can see the giant bonfire enemy, so for some reason the overworld is simultaneously loaded as the dungeon. I don't know though.
@@Dollarfreegamingyeah it looks like the game is trying to load an upper map 😂
@@DollarfreegamingThe Furnace Golems are scripted to load from everywhere in the world, that's so you can see it in the distance while outside.
I think what's happening here is the collision mask is somehow bugged, causing you to glitch in and out of the area through the wall.