she uses my stinpaks automatically on me and i only have some stimpaks with me because i usually use them only wen i need it and she just dumps it all on me
If you’ve ever seen the cancelled “courier joins the think tank” ending, you find out killing them (and mobius to be safe tbh) is probably the safest ending for the wasteland, maybe even the continent lol
So disappointed that there's no ending where you just blow the whole place apart. There is no way my fallout character is 'becoming the steward of big MT'. He's dousing everything he can find in gas and lighting that hoe.
I talked to mobius, found out that he kept the think tank stupid and i decided to let them all live to do experiments and be chaotic but keep themselves limited to big mtn.
Who tf wants to wail a Super Sledge on nightstalkers for 10 minutes or waste 100 AP rounds on each Roboscorpion ? The tanky enemies are the only flaw in this dlc.
@@thatskeletordude5271 did you do the dlc above lvl 35? if so, that's the reason why they're tanky. i did this pre level 30 and they aren't tanky at all or use the energy weapons the dlc gives you, elijah's LAER and the proton axe were my bread and butter in this entire dlc. Brought an anti material rifle as well for the human enemies. animal friend, super slam and implant grx is by far the best perks to get before entering this dlc. my only gripes about this dlc is the constant enemy ambush spawns, and respawning enemies. the sentry bots in little yangtze respawned three times every time i fast travel. i was fighting robo dogs on my way to the research facilty when a group of lobotomites spawned behind me. mind you, i already cleared a group of them on the same place before encountering the dogs. enemies spawn behind you as well when picking up certain unique items, the spawn i hate the most was the robo scorpions at the forbidden zone after unlocking the door. its such a sucker play, you'll see three when you arrive, while you're fighting those three, more will spawn from the other side.. enemies respawn on certain locations when arriving via fast travel even if you cleared the location before.
@@Cricket0021 nah, level 14 is the sweet spot, Lobotomites don't have OP weapons (yet) and but every other enemy is too tanky. I try to kill Test subject 1 to get the unique melee weapon from him and 100% the DLC (yes, I also kill the Legendary Bloatfly at level 24 or something) Also, have you heard of Christine's Sniper rifle ? Absolute life saver for gun build characters. Headshots can one shot most enemies, ammunition is common in the DLC and less heavy than the Anti Mat rifle. For enemy ambushes, make sure to kill cyberdogs (just try to circle around them and block, so when they do knock you down, you can still block their attacks) While Animal Friend is good, you lose out precious 50 XP. Elijah's LAER isn't that great, the Q-35 rifle is better for cheap maintenance. From experience, only Roboscorpions respawn after 3 days in quest locations. I always prepare with chems like Med-X, Turbo and 3-4 Slashers for the boss fights, bring AP and HP .308 rounds for the unique rifle and get Melee Hacker 2 before the DLC.
@@thatskeletordude5271 yeah that's what i mean, i try to do dlc's before reaching lvl 30 or 25 even. on my first run through, i did this at level 41, every enemy is tanky and one/two shots me. i don't find christine's rifle that great once i have an anti materiel rifle. i tried them both on lobotomites, getting sneak headshots and the anti material rifle just performs better plus i always mod the AM rifle to have less weight. the only enemy i found tanky are those damn mr. gutsy at the signal emitter location. for some reason, they're tankier than every other enemy in this dlc, tried ap rounds, didn't work. tried hp rounds, didn't work either. explosive rounds on the anti materiel rifle? still took more than 5 shots while having 90 explosive and 100 guns skills. sneak crits don't do much damage even when i have anti material rifle. other than that i just use psycho, implant grx and rushing water when dealing with the robo scorpions while using that axe you get from that one enemy in little yangtze. animal friend is a must have (for me) because other than lobotomites, nightstalkers are one of the enemies that do a lot of damage. i just hate dealing with them. Also, its not only robo scorpions that respawn, its nightstalkers, robo dogs and sentry bots in little yangtze never really encountered any major trouble except, like what i said, the stupid respawns that occur every time i fast travel.
@@Cricket0021 oh yeah those Sentry Bots in Little Yangtze, you try to have a breathing room ? Here, 6 Sentry Bots who ambush you and your Guns become literal Water guns. Also I find it very annoying how all the enemies in OWB are in the same faction (Nightstalkers, Cyberdogs and Mr Gutsies all gang up on you). At least in Lonesome Road the Marked Men get mauled to death by Deathclaws and overrun by Tunnelers and Honest Hearts is a huge Free For All (Cazadors, Yao Guais and Green Geckos hate each other and target the other tribes too)
Honestly this isnt all the endings i feel like u could do 2 different things and have a different outcome. I know my brian was different form what was on here. But i was looking and looking to put my brain back in my head but never could find it. 😢 Its very weird that it has an ending before the Courier passes on if u go back for it.
This kind of why the Courier is the best. He's/She's OP ASF. Not only do they not have a brian and same time have part of them living on forever but all the companies friendships. It's more unique. That dog Rex's storyline is my favorite.
So did y'all kill the brains or let them live? On my old playthroughs I let them live but my recent one I figured they're sadly too dangerous to let live.. but it's a moral conundrum? Are they more dangerous than any regular human psychoath? Maybe, maybe not but I had to do it to them.
"the brightest mind!"
>INT 1 run
Mentats are one hell of a drug
Idk man, courier's brain seems lighted up while in tank, so it's bright
@@rudyrydz5177 who’s the old man rambling
i had 7 intelligence the first time i played it
@@aguy6500just did that 😅
12:19
*He has such a way with words*
[Speech 100]
Goes through the trouble of making an "All endings" video
Doesn't use subtitles
This dlc was a Scientist courier's dream
Just finished.
And yes, it was.
You're an absolute madman for making this but I have to respect the dedication. Thank you for your service good sir.
Forever keep tracking
Stealth Suit best girl
i agree
no, it was clearly lightswitch 2
she uses my stinpaks automatically on me and i only have some stimpaks with me because i usually use them only wen i need it and she just dumps it all on me
I love when she dumps on me@@aguy6500
I hate her, she eats through all my stimpacks ive saved.....which looking back is realistic to women behavior. I save them up she spends them lmao
The courier brain’s voice sounds like a grown-up Stewie from Family Guy
the voice actor aparrently said in an interview that it is on purpose, cause she said that is the voice she listened in her brain all day
12:19 REX HAD BABIES!
A curios cat
I like how the babies are ALSO robotic.
Could I get some subtitles for this, I don’t speak dog.
@@mitchellatticuswolfgang6554 You should find them on the Fallout wiki
I've always wondered how that's even possible, since both Rex and Roxie are cyborgs.
I found out Rex had pups in my latest playthrough and I couldn't contain my joy
This is such a happy DLC
the other DLC's were lukewarm but Old world blues. Dang, i wish it was the last dlc i played before completing the base game.
Am I the only one who messed up nearly everything except leaving mobius alone, high as a kite
Big mountains what
I updated the stealth suit because she's way too adorable, but besides that yeah.
I killed everyone ☠
I personally liked the utilities and upgraded them, and got my brain back, but killed the entire Think Tank except of course Mobius.
*_Underrated! this deserves more views!!_*
First time doing this and I was playing a violent half wit.
Had to miss out on lots of quests, and eventually murdered my way to the end.
If you’ve ever seen the cancelled “courier joins the think tank” ending, you find out killing them (and mobius to be safe tbh) is probably the safest ending for the wasteland, maybe even the continent lol
So disappointed that there's no ending where you just blow the whole place apart. There is no way my fallout character is 'becoming the steward of big MT'. He's dousing everything he can find in gas and lighting that hoe.
I talked to mobius, found out that he kept the think tank stupid and i decided to let them all live to do experiments and be chaotic but keep themselves limited to big mtn.
Good news everyone! :D
Killing think tank is the only way, serves them right for creating ghost people and the cloud
Also the Cazadores and Nightstalkers. I enjoyed using the proton axe to give them each their own lobotomy 🎉
@BlitzB102 I did with with holoriffle. Since they created this shithole sierra madre, let them reap what they sow
Man I got quite a few bad endings, but a few good.
best dlc, no question, ppl who think otherwise are loonier than the Think Tank (especially Dead Money freaks)
Who tf wants to wail a Super Sledge on nightstalkers for 10 minutes or waste 100 AP rounds on each Roboscorpion ?
The tanky enemies are the only flaw in this dlc.
@@thatskeletordude5271 did you do the dlc above lvl 35? if so, that's the reason why they're tanky. i did this pre level 30 and they aren't tanky at all or use the energy weapons the dlc gives you, elijah's LAER and the proton axe were my bread and butter in this entire dlc. Brought an anti material rifle as well for the human enemies. animal friend, super slam and implant grx is by far the best perks to get before entering this dlc. my only gripes about this dlc is the constant enemy ambush spawns, and respawning enemies. the sentry bots in little yangtze respawned three times every time i fast travel. i was fighting robo dogs on my way to the research facilty when a group of lobotomites spawned behind me. mind you, i already cleared a group of them on the same place before encountering the dogs. enemies spawn behind you as well when picking up certain unique items, the spawn i hate the most was the robo scorpions at the forbidden zone after unlocking the door. its such a sucker play, you'll see three when you arrive, while you're fighting those three, more will spawn from the other side.. enemies respawn on certain locations when arriving via fast travel even if you cleared the location before.
@@Cricket0021 nah, level 14 is the sweet spot, Lobotomites don't have OP weapons (yet) and but every other enemy is too tanky.
I try to kill Test subject 1 to get the unique melee weapon from him and 100% the DLC (yes, I also kill the Legendary Bloatfly at level 24 or something)
Also, have you heard of Christine's Sniper rifle ? Absolute life saver for gun build characters. Headshots can one shot most enemies, ammunition is common in the DLC and less heavy than the Anti Mat rifle.
For enemy ambushes, make sure to kill cyberdogs (just try to circle around them and block, so when they do knock you down, you can still block their attacks)
While Animal Friend is good, you lose out precious 50 XP.
Elijah's LAER isn't that great, the Q-35 rifle is better for cheap maintenance.
From experience, only Roboscorpions respawn after 3 days in quest locations.
I always prepare with chems like Med-X, Turbo and 3-4 Slashers for the boss fights, bring AP and HP .308 rounds for the unique rifle and get Melee Hacker 2 before the DLC.
@@thatskeletordude5271 yeah that's what i mean, i try to do dlc's before reaching lvl 30 or 25 even. on my first run through, i did this at level 41, every enemy is tanky and one/two shots me. i don't find christine's rifle that great once i have an anti materiel rifle. i tried them both on lobotomites, getting sneak headshots and the anti material rifle just performs better plus i always mod the AM rifle to have less weight. the only enemy i found tanky are those damn mr. gutsy at the signal emitter location. for some reason, they're tankier than every other enemy in this dlc, tried ap rounds, didn't work. tried hp rounds, didn't work either. explosive rounds on the anti materiel rifle? still took more than 5 shots while having 90 explosive and 100 guns skills. sneak crits don't do much damage even when i have anti material rifle. other than that i just use psycho, implant grx and rushing water when dealing with the robo scorpions while using that axe you get from that one enemy in little yangtze.
animal friend is a must have (for me) because other than lobotomites, nightstalkers are one of the enemies that do a lot of damage. i just hate dealing with them.
Also, its not only robo scorpions that respawn, its nightstalkers, robo dogs and sentry bots in little yangtze
never really encountered any major trouble except, like what i said, the stupid respawns that occur every time i fast travel.
@@Cricket0021 oh yeah those Sentry Bots in Little Yangtze, you try to have a breathing room ? Here, 6 Sentry Bots who ambush you and your Guns become literal Water guns.
Also I find it very annoying how all the enemies in OWB are in the same faction (Nightstalkers, Cyberdogs and Mr Gutsies all gang up on you).
At least in Lonesome Road the Marked Men get mauled to death by Deathclaws and overrun by Tunnelers and Honest Hearts is a huge Free For All (Cazadors, Yao Guais and Green Geckos hate each other and target the other tribes too)
Honestly this isnt all the endings i feel like u could do 2 different things and have a different outcome. I know my brian was different form what was on here. But i was looking and looking to put my brain back in my head but never could find it. 😢 Its very weird that it has an ending before the Courier passes on if u go back for it.
This kind of why the Courier is the best. He's/She's OP ASF. Not only do they not have a brian and same time have part of them living on forever but all the companies friendships. It's more unique. That dog Rex's storyline is my favorite.
So did y'all kill the brains or let them live? On my old playthroughs I let them live but my recent one I figured they're sadly too dangerous to let live.. but it's a moral conundrum? Are they more dangerous than any regular human psychoath? Maybe, maybe not but I had to do it to them.
You can let them live but not leave the Mountain
This isn't all possible endings.
Which one is it missing?
0 intelligence and I still got the best ending 😎