This is still a review in progress as I spent way too much time messing around with the building construction and not levelling up :) I will revisit later this year after some bug fixes and content balancing. Moving on to Palworld next probably.
When the console version comes out without any bugs I would love a review. PC Master Race is the bug testing platform. Everyone knows that. Forget calling this video a review. IT's an ''early access impression''. Nothing to be ashamed of. That's what Total Biscuit called all his video previews.
I also think it makes sense lore-wise. You're Flameborn, but you're not a know-it-all. You need people with knowledge that you don't have at your disposal. That's how I view it anyway.
Yeah I like it too, I’ve done the same and made little areas for them. I’ve never liked building buildings for no reason and now this gives me a reason. I do wish they walked around though and looked like they were doing something at least.
the extra 2 minute potion doesnt restore shroud resistance,it adds to the max,you are suposed to drink it before entering,and thats a way better mecanic than restoring it,as it still keeps the intended haste they want
I felt the same way about Valheim when I first played it. The experience blew me away. Not necessarily the crafting or the combat mind you but the sense of adventure. Being dropped into a massive world with no idea what to expect. Not knowing what was in the forests. There was no roadmap as it was procedurally generated and that was exciting. Building a boat for the first time and going out into the ocean with my friends was a top gaming moment to be sure. Pulling up to an unknown land far away from our base, discovering mosquitoes for the first time… If Enshrouded offers even a fraction of how I felt first playing Valheim, I’m all in.
Until you realize that there's actually very little variety within the biomes of Valheim. Maybe a Swamp has 8 crypts, or maybe it only has 4. Maybe a Fuling village has a chieftain and a couple brutes, or maybe it has only a few regular grunts. That sorta thing. Once you realize how formulaic the formula actually is, Valheim becomes much less interesting and a handcrafted world doesn't seem that bad. That's why I now find myself downloading user created worlds in Valheim to play on.
@@dogg92 I agree with you somewhat. I'd like to see them really crank up the dials on the terrain generation. Give us deep Fjords and valleys, and bigger mountains, and so on. The biggest problem with Valheim is the pace of development.
@@PF_K Randomly Generated Worlds dont do much, when you Craft and Search for the same Items and Materials in every single New Game you start. Once in a while i get the urge to play Valheim again until i realize that i have to Grind for Ore again. Mining Ore feels like working without Pay and thats poopoo. When he said its the Best Game he ever Played i just had to Laugh.
Been having an absolute blast! Hope we get more NPC's to add to our base eventually, needs some more bosses too but it's really good for it's Early Access launch!
Didn't need bosses. I wandered behind the place you find the Farmer at level 5 and wow...ran into some level 9 wolves and level 11 orchids that spat some nasty shit on my head...who needs bosses to wreck you, just stumble into a higher level area and start dropping those grave markers. 😰
@@solitaryangel722 Bosses add unique enemies to the game,. at the moment there are basically only wolves, critters, people and those pig things, gets repetitive after a while
THe problem with Valheim is that the map is mostly useless. Every black forest is basically the same. There's never any surprises along the way. And while you can't teleport back in Valheim, those of us who have played enough will have portals everywhere on the map so it basically has fast travel (except for ore). This game has a massive hand crafted world that rewards exploration. There's aways something around every corner and there's a massive list of items to collect and crafting stations to upgrade.
Yeah, im not taking sides as I've bought this and played an hour, unsure if I want to refund and give it time to brew. But I prefer a hand crafted world, I found very little wonder when sailing In Valhiem as it was just biomes where I knew what to expect. I think its possible valhiem could procedurally generate that wonder in, but for the most part last I played they hadn't. Valhiem also pissed me off when I died. It just didn't respect my time. Some leeches destroy my boat and I now have to mine and craft for an hour just to get back to it. I get why some people love that, but I couldn't be bothered.
I agree about benches would have been just fine. But to be fair these NPC just need to be sheltered. The way I’m doing it is building small shops around my main base so that they aren’t in my damn house
The enemies are too instanced. When you look at the world as a whole, everything just looks deserted from far away, then you go somewhere, some instanced enemies spawn.
I love that they've added the NPCs. It brings some a bit of life into the world and helps with the immersion. I already have a plan for each of those whom I've already unlocked.
One thing you could plan is building a home for each of them...a farmhouse with attached field area for the farmer. A stone tower for the alchemist......a hunters hut with space for carving up animal carcasses, drying skins, crafting arrows. It gives you something to plan out base building. Seen so many YT videas of one house with everyone in it...uggh boring, no imagination. You have good base building tools...go crazy.
I moved from Palworld to this (Palworld after 30 lvls was just very stereotype, nothing was pushing me forward anymore) and on this game i did around 25 hours discover now 2 new biomes and i am generally blown away
@@andoninello5647I’ve been enjoying it. Would probably be a bit more fun with a friend but it’s still totally playable and I’ve only done single player so far.
I just want to say to you Mac. You are my favorite reviewer. I disagree sometimes but I always find your content fun to watch. The bell and your songs are just smiles. Love it. Still shot from No Country for Old Men.
Im 29 and have been gaming since the Nintendo --- You sir are the only game reviewer I trust to give me the lowdown. I've been watching you for years as youre very entertaining and just a honest dude. Sorry for being so late, but heres your subscribe. Not that it matters to anyone, but you earned it.
This looks like a gem of a game with a lot of depth to it, where the devs actually care. Gonna give it some time to mature and check out later. Thanks Mac.
Worst garbage I ever played when it launched, literally floaty terrible movement with garbage graphics and performance. Complete trash, you go out of your spawn and can see PS1 graphics in the distance lmao Perhaps its better now however
I recommend actually reading the lore pages you come across. I'm normally one that can't be bothered to read in a game, however there's clues and whatnot in those pages. I've found some interesting things by reading them. They also tell stories about the hand-crafted world. I remember one specific one where the corpses in the room were laid out in a manner that made complete sense after reading the lore page in the room.
The first minute or so of footage is why this ain't Valheim, no tree physics at all! Sounds like such a minor detail, but that's one of many reasons anything you do in that game is an adventure and can be dangerous and fun as hell! Hopefully this either adds it later(doubtful) or they focus on their strengths be it story or graphics but ya Imma hold off on this one for now.
You see that's my issue with early access games. Even here Mack refers to Valheim as "Valheim WAS a once in a decage game". "WAS"....and it isn't even finished. Usually you don't even play these early access games in their fully released form because you put it aside way before release.
Could not agree more indeed. I wish early access' that will take more than 1 year shall not be released to public. I spoil the game for myself and can not feel the same vibe trying to play it again even it is built more. Maybe even better if they do not let people to release early.
This is very true, even finished games that are buggy, look at the release of cyberpunk too its current state with phantom liberty, its absolutely amazing now, like a completely different game or a massively improved sequel but alot of people will never experience it because of how it was or because they played it
@@007ptb007Yes that is pretty much me. I played through the game after original release and now that Phantom Liberty came out....i just simply don't feel to play it anymore.
It gave me good first impression when I played but I'll wait for them to polish it up a bit more (also going through a bit of open world survival fatigue since I've replayed played Valheim then Palworld and now this). I think they have something potentially great on their hands.
I love the NPC's. They add a little bit of dialogue, drip some quests at you, and it makes your little village feel just a little bit more alive. More immersive than just a 'bench' for everything.
Thanks for the good watch. As a busy professional, with both a family and little time to devote to the gaming hobby, the more ‘casual’ approach to some of the systems, as well as faster travel mechanic options for example, are absolutely invaluable 👍🏾
Brought this last week and been working last 4 days. Gonna binge it the next 4 days. Looks like it's going to be a massive game. Loving it so far. Great video fella 👍
I've been loving it. Gets better the longer I play and more I progress and experiment with the skill tree and crafting. The npcs serve as more than crafting due to their quests giving so dont mind them. The potions do work, they extend the time you can stay on but you need to taoe it before you go in, i dont think adds time to what youve got left.
It is Portal Knights upgraded. If you ever played Portal Knights you would see all the things that are the exact same as it like crating skills and class and so on.
I'm on the official Discord. So I have some insight not shared here. The Shroud Survival Flasks are a prebuff before going IN to the shroud. They increase your time by two minutes, not replenish lost time. Only a third of the game is released with Early Access. The EA map is 24km², the full release will be 64km. Not all the systems are in the game, yet. More building bocks and pieces, and features are coming in the first year before full release.
Hey Mac! There's been some additions to Valheim within the past year. I haven't gone back to see the new stuff for myself yet, but people seem to be happy with it. So if you ever felt like kockin about in Valheim again, there's at least a couple new things to see and do, and more on the way.
In regards to replay value, Valheim doesn't have much either, the random generation doesn't create much variation. You can find a small hill or a large hill, there aren't any real landmarks, the biomes don't change much between playthroughs. On top of that, you will always spawn in the forest biome, and some biomes will always be a certain distance away, or in a specific part of the map.
This is hands down the most pure fun I’ve had playing a game in a very long time. January isn’t even over and I’m confidently calling this the best game I’ll play all year. The creativity involved in base building is hugely satisfying and tooling up after tinkering to go adventuring is just ridiculous amounts of fun. The Shroud is a great game mechanic. It’s all extremely intuitive and easy to engage with and I’ve encountered zero bugs in what is supposedly an E.A. release. Personally, I can’t recommend this highly enough and hand on heart, you won’t get better value on dropping 25 quid (approx) on a game all year, there’s HOURS of content here….and contrary to Mac’s take, I think this is comfortably better than Valheim, but to each their own (and thanks for a very positive review Mac).
@Plague_Doc22 yes great art style. I like how integrated the voxel system is with the assets. Can you imagine this engine in the hands of moders. The game would never die lol.
8:55 Talking to my friends, i think the thing keeping the player base down is the game's requirements. A lot of my friends don't think they can run it on gaming laptops that are a couple years old.
This looks interesting. Hope you do Palworld next. It's less pokemon with guns and more Ark with better buddies. I'm enjoying the hell out of it. Might have to pick this one up too after this review.
It is nice that you give a lot of attention to less known games, but many would like to see reviews of big releases that are missing on your channel. For example, lies of p, tekken 8, lords of the fallen etc
As someone that didn't like Valheim I'm having a blast in this game so far. I'm generally the person who mentions only negatives when I do steam reviews so anything I don't mention is good. As for the price, I gotta praise devs for setting regional prices manually because if they didn't I simply would have not bought it (steam suggests over 20% higher price). I don't think combat is more punishing in this game than in Valheim, I mean fighting some bosses in Valheim feels like shait imo. Early access used to mean alpha or pre-alpha shait that was a gamble if you'd get anything out of but nowadays early access (and good indie games overall) feels like 10x better deal than AAA games and I mean right out of the box, not even mentioning the promises of updates. Games like this are pushing the boundary the right way while AAA companies are just pushing out a diarrhea time after time. Some rough things I can mention about this game: - AI is not great, sneak can be ultra OP and AI gets wonky if they spawn in in a weird place. They generally are hesitant to move up and down in elevation to get to you. - Inputs do get stuck when you open something if you are holding that imput etc. It's kind of weird and you need to repress the button - Sometimes after fast travel some textures don't load their high quality versions but they do when you get your camera close enough to them - You can delete trees and some other objects with a pickaxe (they don't drop wood, just are gone), dunno if that's a bug but I feel like the ground under the trees should simply be unmovable instead - The autoaim with the grapple is a bit too much, it will often grapple thing behind you, it should only grapple things in your fov - Ranged weapons try to autoaim towards enemies even when you aren't locked unto them. I feel like ranged weapons should be free-aim unless you toggle it or have a button to hold so you can free aim. Sometimes I want to hit an explosive barrel but it aims at an enemy instead. Smaller things: - Devs... Every game with stacks NEEDS a feature where you can choose the amount you are splitting into, not just halving things. - Most things when they die become a container with things but spiders don't do that... I feel it should be one way or the other for everything and tbh I feel like enemies don't need to be loot containers, maybe only when they have unique loot but I don't know devs intentions. Maybe things have a tendency to disappear unless in a container, who knows. If that's the case a button to grab things without opening bodies would be nice since most mobs drop 1-2 things and they are generally normal resources. - Speaking of which, you need to keep pressing button to pick things up off the ground, this is a minor thing but holding a button to pick up everything you hover over or in a area would be nice, but qol features can be added later on. As I said, I focus on the negatives, consider everything I didn't mention a good thing. Generally a very promising project but I haven't played a ton and I do tend to get more critical the more I play because I tend to notice more things, e.g. I loved V Rising up to ~lvl 60 but then all the little annoyances got too much for me. Don't worry if I change my mind I'll shit on this game when Mack revisits it later on.
I played it for 1.9 hours and refunded it. A part of me wanted to keep playing and see what more the game had to offer, but another, smarter, part of me said "Might wanna wait on this one." There are just too many "early accessy" things going on, from the poor performance to a game-breaking bug I had right at the start, to how the trees just descend to Hell when you chop them down, to how the world resets every time you log out which hurts the immersion and allows for easy cheesing of the game when you can just loot the same chest over and over again. It's also not much of a survival game, even though it's advertised as such. There are no raids on your buildings and you don't have to eat or drink. More of an action-adventure RPG-lite with crafting and building. The devs seem very passionate about it so I think in a year it'll be so improved that if I played it right now I'll feel like I wasted my time looking back. Such is early access.
1:45 .. I don't think so ... The map of this game is MASSIVE, they can add dozens of dungeons. The shrouded areas in itself gives us a sense of urgency and danger ... And we have a sense of accomplishment when we clean it, I think procedural thing would not give us.
I usually play games one year after the release. I made an exception for V Rising and I enjoyed it a lot, but I have such a long queue, this one must wait. Mack, how about reviewing Cyberpunk 2077 Phantom Liberty?
"all you early access haters are going to miss out of a crackingly good game." Dude, the game isn't going anywhere. I can play it in 2 years, it will just be less buggy and have more content. I have been stung too many times buying games that my friends have hyped and been impatient to buy, diablo 4, basically every battle field for the last 5ish years, v-rising (played for about 3 days, then everyone gave up), to name a few. I would also note that it's almost too late for me to jump in and join my friends that have already progressed pretty far through the game. So its either join them day 1 and hope they don't get bored and stop playing after a week or wait and play it on my own. I think they will get bored pretty quick, and I would be better off just finishing playing the witch 3 or any of the 100+ games in my steam library that are mostly unplayed.
I have a 1,000 hours in V Rising because I met people in the game on a PVP Server that enjoyed it as much as I do. Don't play with IRL friends lol, master baiters.
I didn't care for Valheim, strangely enough. I bought it, but something just didn't click with me. I don't tend to like games where there's no individual progression and my character is exactly the same as anyone else's. I didn't do the voyaging you mentioned, though, and that does sound really fun. I could see a chance for a similar type of high-risk voyage in Enshrouded if in the future they had some kind of "Voyage through the shroud" when you go deep into the shrouded mines, where the story talks about in the beginning. If they had some kind of procedural voyage or something through the deep underground, I could see that scratching that particular itch.
Same. Palworld is very interesting because it is a game that you think would get a ton of bad reviews (due to controversy, haters etc). However, it seems like EVERYONE who has played it says good things about it. So I am totally clueless as to what Mack will think.
I hear ya on the fast traveling. Completely kills the emersion, I never use it but when playing with other people you have to bring up the whole speech about how it kills the game and nobody gets it. The only fast travel I wanna do is back to my base when I die, then I can b***h at my friend about how he didn't at least grab my sword lol. IT ADDS TO THE STORY!!!!
2 things i can think of. you can only have the crafting people in one place forcing co op play alot more. and second makes your base feel more a live. so yeah also they are the one asking for there lost tools, a bench wont be able to ask that so. its all in the questing.
I'm playing solo and am level 4 lots of fun, I haven't had any technical problems or bugs yet. It is definitely a RPG with survivalist aspects rather than Valheim which is a survival game with RPG aspects. I love Valheim's sailing aspect I'm not sure if there are boats in Enshrouded. I like the NPCs I'm building a town so they all get their own building. The potion DO work, you take them BEFORE you enter the shroud and your max time gets an extra 2 min, so if you're in and out of the shroud for a certain time you get the extra time refilling. I get what you say about fast travel, you can have 4 flame altars to start and that's a lot of fast travel locations.
The NPCs were to add immersion, build them their own buildings so you will have your own village then soon a castle. The only thing wrong with games like this, you don't have your own Army to protect your base. Like archers on the walls and swordsmen as guards. Get Attacked by NPC Factions. Conan Exiles sorta has this but it's meh. Always wanted a survival game like this but with faction wars. Like Bannerlord but with Survival aspect with no loading screens.
Yeah, I think that's what stopping me from playing it immediately. I've played a bit too much of games that have the player manually building everything or being the only source of progression. That and Palworld. I very much like the idea of having my own army build and defend my base/village for me. As with games like this though, better with friends.
It's not low though? I mean compared to Palworld yeah, but it's regularly had 75-100k playing at any time. That's pretty fantastic. The devs stated they were blown away by the sales.
I'm really enjoying the game. I've played 29 hours so far and have been having a blast with building my house. I think the game has loads of potential. It does give me serious Valheim vibes too. I put in over 500 hours to Valheim and loved it. The only reason why I stopped playing Valheim was because I felt there was a real lack of enemy types. If you went into a crypt, you knew that you would be getting skeletons etc. Enshrouded on the other hand has lots of different enemies and the map looks hug and varied too.
I don't think it's the price that means less people are playing this game compared to Valheim. Valheim had no competition, Enshrouded released only two or so days after Palworld. I mean that is stiff competition to have right now. I'm quite enjoying the game though, yeah it's not Valheim but its still early and I see it more like Conan Exiles, as both games have a static map instead of randomly created ones. Hopefully the NPC's will get animations fitting their craft or actually able to put to work like the Exiles in Conan, that would be awesome.
I purchased this as soon as it came out but still yet to play it. I've been enjoying Palworld so much that I've just not got round to it yet. As a 47 year old man that has no interest in pokemon that's got to say something. They look quite simlar in a lot of ways...and there are benches. I think you'l enjoy it too when you get round to it, unfortunate for this game to be released on early access a few days after Palworld otherwise the player count would be a lot higher for sure.
The only major flaw that needs fixing is the coop. Unless you are literally joined at the hip with everyone on the server… you can’t play. Quests are tied to servers so if ONE person does a boss/ quest and someone isnt there… then you cant do it. They need to change it to character progress. It’s pretty much a single player game unless you have the literal same login time as everyone else. Good game though.
Not sure i'd agree on the building being better than Valheim, i'd given it a go on the pre-release and it struck me as being very 'Rust' like (i.e. cookie-cutter bits). There may be more bits unlocked as you get further in, but it didn't appear to allow anything like the creativity the valheim system enables when you really go to town on a build.
Game has potential, but imho should never have been early access. People are gonna burn themselves out on it before it ever gets a full release, and since there is no procedural generation, it will be boring as fuck starting over whenever something new drops. I mean I respect the idea of making the entire Map by hand, thats uncommon in this genre, especially by a small studio that makes its first title of this scale, but I think interest in this will slowly decline. This is a game that should hit the shelves as a complete package.
fyi you can throw the npc smiths in one building and you can make little wings in the building to organize so much easier to deal with although I did leave the first smith in his own hut by my material storage boxes.
I play singleplayer, dont know if enemy's scale up in multiplayer? - But as a melee build, it takes seconds to kill normal mobs. Can easily kil 3-5 at a time. Even at level 25 fighting fighting lvl 30 mobs. There are som tougher mobs like the ones with poison blades, that's best soloing, and really need to block their attacks. Guide: Pick every Strengt and Constitution node in the skill tree, and every node related to blunt and hammer attack. And equip a hammer ofc.! Put rest of points into whatever you like Magic or bow. - You win
I love the npcs. It makes it feel lived in amd less boring. I prefer single player. It also gives me purpose to go fetch them because they are "humans" or people
I wish that the locations on the map would have a check mark if you've cleared it. Like some do, but there are some like the flame temples or whatever where you get the sparks, once you grab it, there's no indication on the map that you've been there already. That can get very confusing with a map this size with so many points of interest.
I agree, both games have room in the survival adventure open world market. I'm enjoying the game and it indeed brings back the Valheim itch. It is a good game and I'll be sinking many hours in it while I await the next big Valheim patch.
It looks like one to keep an eye on, hard competition with Palworld and Elden Ring DLC this year. Apparently the multiplayer is up to 16 players, which is alright, hopefully they'll let you PK and form teams.
This game is an example of how easy it is to make what people consider a "good game" these days lol. Make large 3d map, add units with 1 or 2 animations, auto attack and dodge roll combat: This game is amazing 5 stars im loving it so much!!
i always wanted the NPCs in games like this and connon to act semi alive, kinda like the in camp in RDR2. i like the idea you are a warrior leader, not a smith or crafter, so you need npcs to use the work benches.. and your serfs build you blue prints after you place them. i know im asking a lot but it would be cool
disagree about the npcs , saving them feels cool , plus i play solo so it feels less isolated , they give you quests, and lore too , and it makes sense, you need other people to help you , you are warrior etc not an artisan
I laugh when I see games like this and then compare to Gothic that came out 20+ years ago. This game is like Gothic but they removed all the NPCs, dialog, quests, story, factions lol.
I have a RTX 3080Ti and a I9 9900k on 1440p. And the game runs like liquid ass for me.. my fps always shown 60-120. But still it laggs and stutters as if its locked at 25-30.
It’s a well known issue with the camera movement feeling like it’s at 60fps. The developers have acknowledged it and are working on a fix. In the mean time, it’s suggested to lock the fps for the game in your GPU control panel (e.g. Nvidia) to 59 fps and it actually makes the experience smoother. It worked wonders for me, I have a 4070Ti and had the weird low fps sensation as well but it feels much smoother now. Not perfect, but better. They are aware of moments where fps dips too. For instance, I get it for a few seconds at sunset when everything looks very red. It’s known and is being worked on.
I do have to say, this is a game that I have been highly anticipating. And honestly, I love it. Definitely could use a few QOL changes and some fine tuning to the combat system. But I absolutely love the base building and environmental destruction aspects. I believe they call it voxel tech. This system is an absolute game changer for the crafting and survival games. Building a base with the tools that they provide take it to a new level that im hoping will become a new standard for survival games. Just the concept of " I want to get in this house.. 🤔.. Well I guess I'll just blow a hole in the wall and get in that way" lol. I could go on listing a bunch of likes, dislikes and changes I believe are in order, but overall I do enjoy it.
Valheim was fine but the snails paced development has diminished its value, they haven't added anything to sea travel in over 2 years, but the devs bought a horse.
@@Crobian that's an easy one, yes, are you suggesting that anyone who makes money out of EA should immediately abandon the product because they made money? That is such a millennial approach hence why games suck now and only fans rules.
The game took me 110 hours to finish. It's the first game in probably a decade that I was excited to 100%. I got all the achievements, did every little thing. My only complaint is that there's not more. But for the price I paid, and the memories I have with my mate after all those hours, was worth WAY more than what I paid.
Thanks for the review, I must admit I found the clunk overwhelming - just as I did with V Rising - something about the controls ....Valheim on the other hand...perfekt responsiveness. Cant wait for your take on Palworld -Im still on the fence with that one- so Ill decide after hearing your say
This is still a review in progress as I spent way too much time messing around with the building construction and not levelling up :) I will revisit later this year after some bug fixes and content balancing. Moving on to Palworld next probably.
Nice. It seems your kinda survival games are the new standard. Now we just need real towns and quests
Love your reviews man. You rock!
PALWORLD! :D
Potions do work, take before you go in the shroud. Just in case you haven't worked it out yet.
When the console version comes out without any bugs I would love a review. PC Master Race is the bug testing platform. Everyone knows that. Forget calling this video a review. IT's an ''early access impression''. Nothing to be ashamed of. That's what Total Biscuit called all his video previews.
I dont mind the NPCs really. I build their own thematic buildings for them: a smithy, alchemy tower, etc.
Same. I prefer having some peaceable npcs. Makes my town feel more lived in
I also think it makes sense lore-wise. You're Flameborn, but you're not a know-it-all. You need people with knowledge that you don't have at your disposal. That's how I view it anyway.
Yeah I like it too, I’ve done the same and made little areas for them. I’ve never liked building buildings for no reason and now this gives me a reason. I do wish they walked around though and looked like they were doing something at least.
@@kvnen This game has lore? I was just digging underground bases lol
Do they interact with each other like in Terraria?
My friend and I built a town and each NPC has their own hut like shopkeepers so they don’t bother us in our houses
the extra 2 minute potion doesnt restore shroud resistance,it adds to the max,you are suposed to drink it before entering,and thats a way better mecanic than restoring it,as it still keeps the intended haste they want
Was just going to post this.
Ah, thank you. I didn't know that and submitted a bug report that the potion wasn't working.
I felt the same way about Valheim when I first played it. The experience blew me away. Not necessarily the crafting or the combat mind you but the sense of adventure. Being dropped into a massive world with no idea what to expect. Not knowing what was in the forests. There was no roadmap as it was procedurally generated and that was exciting. Building a boat for the first time and going out into the ocean with my friends was a top gaming moment to be sure. Pulling up to an unknown land far away from our base, discovering mosquitoes for the first time… If Enshrouded offers even a fraction of how I felt first playing Valheim, I’m all in.
When you say discovering mosquitoes for the first time, you mean death lol
When you say mosquito's and death don't you mean Deathquito's 😂
Until you realize that there's actually very little variety within the biomes of Valheim. Maybe a Swamp has 8 crypts, or maybe it only has 4. Maybe a Fuling village has a chieftain and a couple brutes, or maybe it has only a few regular grunts. That sorta thing. Once you realize how formulaic the formula actually is, Valheim becomes much less interesting and a handcrafted world doesn't seem that bad. That's why I now find myself downloading user created worlds in Valheim to play on.
@@dogg92 I agree with you somewhat. I'd like to see them really crank up the dials on the terrain generation. Give us deep Fjords and valleys, and bigger mountains, and so on.
The biggest problem with Valheim is the pace of development.
@@PF_K Randomly Generated Worlds dont do much, when you Craft and Search for the same Items and Materials in every single New Game you start.
Once in a while i get the urge to play Valheim again until i realize that i have to Grind for Ore again. Mining Ore feels like working without Pay and thats poopoo. When he said its the Best Game he ever Played i just had to Laugh.
Been having an absolute blast! Hope we get more NPC's to add to our base eventually, needs some more bosses too but it's really good for it's Early Access launch!
Didn't need bosses. I wandered behind the place you find the Farmer at level 5 and wow...ran into some level 9 wolves and level 11 orchids that spat some nasty shit on my head...who needs bosses to wreck you, just stumble into a higher level area and start dropping those grave markers. 😰
@@solitaryangel722 Bosses add unique enemies to the game,. at the moment there are basically only wolves, critters, people and those pig things, gets repetitive after a while
THe problem with Valheim is that the map is mostly useless. Every black forest is basically the same. There's never any surprises along the way. And while you can't teleport back in Valheim, those of us who have played enough will have portals everywhere on the map so it basically has fast travel (except for ore).
This game has a massive hand crafted world that rewards exploration. There's aways something around every corner and there's a massive list of items to collect and crafting stations to upgrade.
Yeah, im not taking sides as I've bought this and played an hour, unsure if I want to refund and give it time to brew. But I prefer a hand crafted world, I found very little wonder when sailing In Valhiem as it was just biomes where I knew what to expect. I think its possible valhiem could procedurally generate that wonder in, but for the most part last I played they hadn't. Valhiem also pissed me off when I died. It just didn't respect my time. Some leeches destroy my boat and I now have to mine and craft for an hour just to get back to it. I get why some people love that, but I couldn't be bothered.
@@benshaw255 People who like that a Game wastes their Time are usualy not working 8 Hours a Day. They have all the Time in the World.
And this EA map is barely 40% of the full map supposedly.
yeh it has the illusion of being massive, when really it's just a massive, yet empty world. That was the moment Valheim kinda died for me.
More brutal than Valheim?!
"Am I a joke to you?" - 2 Star Draugr Archer
I agree about benches would have been just fine. But to be fair these NPC just need to be sheltered. The way I’m doing it is building small shops around my main base so that they aren’t in my damn house
The enemies are too instanced. When you look at the world as a whole, everything just looks deserted from far away, then you go somewhere, some instanced enemies spawn.
I love that they've added the NPCs. It brings some a bit of life into the world and helps with the immersion. I already have a plan for each of those whom I've already unlocked.
It also allows them to have quests which is good in this game.
One thing you could plan is building a home for each of them...a farmhouse with attached field area for the farmer. A stone tower for the alchemist......a hunters hut with space for carving up animal carcasses, drying skins, crafting arrows. It gives you something to plan out base building. Seen so many YT videas of one house with everyone in it...uggh boring, no imagination. You have good base building tools...go crazy.
I moved from Palworld to this (Palworld after 30 lvls was just very stereotype, nothing was pushing me forward anymore) and on this game i did around 25 hours discover now 2 new biomes and i am generally blown away
I've been enjoying both very much.
is it fun solo?
@@andoninello5647I’ve been enjoying it. Would probably be a bit more fun with a friend but it’s still totally playable and I’ve only done single player so far.
I felt the same way. Palworld is pretty childish in its design
I just want to say to you Mac. You are my favorite reviewer. I disagree sometimes but I always find your content fun to watch. The bell and your songs are just smiles. Love it. Still shot from No Country for Old Men.
Im 29 and have been gaming since the Nintendo --- You sir are the only game reviewer I trust to give me the lowdown. I've been watching you for years as youre very entertaining and just a honest dude. Sorry for being so late, but heres your subscribe. Not that it matters to anyone, but you earned it.
This looks like a gem of a game with a lot of depth to it, where the devs actually care. Gonna give it some time to mature and check out later. Thanks Mac.
Worst garbage I ever played when it launched, literally floaty terrible movement with garbage graphics and performance. Complete trash, you go out of your spawn and can see PS1 graphics in the distance lmao
Perhaps its better now however
@@PuellaMagiHomuraAkemibro are you blind? The game is beautiful and the main mechanics are mostly smooth.
@@anthonyzhukov7398 He is a pro troll, and you took the bait.
Game runs and looks really good . And Im a little graphics bitch
@@gmlviper Never attribute to malice that which is adequately explained by stupidity.
I recommend actually reading the lore pages you come across. I'm normally one that can't be bothered to read in a game, however there's clues and whatnot in those pages. I've found some interesting things by reading them. They also tell stories about the hand-crafted world. I remember one specific one where the corpses in the room were laid out in a manner that made complete sense after reading the lore page in the room.
The first minute or so of footage is why this ain't Valheim, no tree physics at all! Sounds like such a minor detail, but that's one of many reasons anything you do in that game is an adventure and can be dangerous and fun as hell! Hopefully this either adds it later(doubtful) or they focus on their strengths be it story or graphics but ya Imma hold off on this one for now.
You're absolutely right, it's lacking immersion.
You see that's my issue with early access games.
Even here Mack refers to Valheim as "Valheim WAS a once in a decage game". "WAS"....and it isn't even finished.
Usually you don't even play these early access games in their fully released form because you put it aside way before release.
Could not agree more indeed. I wish early access' that will take more than 1 year shall not be released to public. I spoil the game for myself and can not feel the same vibe trying to play it again even it is built more. Maybe even better if they do not let people to release early.
This is very true, even finished games that are buggy, look at the release of cyberpunk too its current state with phantom liberty, its absolutely amazing now, like a completely different game or a massively improved sequel but alot of people will never experience it because of how it was or because they played it
Early access is just a marketing gimmick. Every early access game released as a full release lol.
@@007ptb007Yes that is pretty much me. I played through the game after original release and now that Phantom Liberty came out....i just simply don't feel to play it anymore.
@@Crobian Well.....i could bring you so many examples disproving this statement that the comment section here wouldn't have sufficient space. :D
It gave me good first impression when I played but I'll wait for them to polish it up a bit more (also going through a bit of open world survival fatigue since I've replayed played Valheim then Palworld and now this). I think they have something potentially great on their hands.
This is a great video mate. One of my favs. The 12 minute format suits you. IMO.
I love the NPC's. They add a little bit of dialogue, drip some quests at you, and it makes your little village feel just a little bit more alive. More immersive than just a 'bench' for everything.
Thanks for the good watch. As a busy professional, with both a family and little time to devote to the gaming hobby, the more ‘casual’ approach to some of the systems, as well as faster travel mechanic options for example, are absolutely invaluable 👍🏾
Brought this last week and been working last 4 days. Gonna binge it the next 4 days. Looks like it's going to be a massive game. Loving it so far. Great video fella 👍
I've been loving it. Gets better the longer I play and more I progress and experiment with the skill tree and crafting. The npcs serve as more than crafting due to their quests giving so dont mind them.
The potions do work, they extend the time you can stay on but you need to taoe it before you go in, i dont think adds time to what youve got left.
It is Portal Knights upgraded. If you ever played Portal Knights you would see all the things that are the exact same as it like crating skills and class and so on.
I'm on the official Discord. So I have some insight not shared here.
The Shroud Survival Flasks are a prebuff before going IN to the shroud. They increase your time by two minutes, not replenish lost time.
Only a third of the game is released with Early Access.
The EA map is 24km², the full release will be 64km.
Not all the systems are in the game, yet.
More building bocks and pieces, and features are coming in the first year before full release.
Loving this game, I was most excited for the building but I got so engrossed in exploring I didn't build a proper base until i was level 20.
Glad you reviewed this :) been having a blast since release!
Hey Mac!
There's been some additions to Valheim within the past year. I haven't gone back to see the new stuff for myself yet, but people seem to be happy with it. So if you ever felt like kockin about in Valheim again, there's at least a couple new things to see and do, and more on the way.
5:30 You need to use the potion BEFORE entering the shroud. It increases your shroud resistance capacity, it doesn’t refill whats been lost.
8:15 Mack spamming that Dark Souls roll he adores so much
loving enshrouded it's been many a year since I stayed up till 3AM wondering where all the hours went. runs sweet, looks good and not too many bugs.
This is the second game in 10 years I bought before Macks review - glad to be on the money with this one. Thanks Mack!
Excited to see where the future takes this game, could be the start of something great.
In regards to replay value, Valheim doesn't have much either, the random generation doesn't create much variation.
You can find a small hill or a large hill, there aren't any real landmarks, the biomes don't change much between playthroughs.
On top of that, you will always spawn in the forest biome, and some biomes will always be a certain distance away, or in a specific part of the map.
Exactly, when you see through the illusion of exploration depth in Valheim 30-50 hours in, it loses a great deal of appeal.
This is hands down the most pure fun I’ve had playing a game in a very long time.
January isn’t even over and I’m confidently calling this the best game I’ll play all year.
The creativity involved in base building is hugely satisfying and tooling up after tinkering to go adventuring is just ridiculous amounts of fun. The Shroud is a great game mechanic.
It’s all extremely intuitive and easy to engage with and I’ve encountered zero bugs in what is supposedly an E.A. release.
Personally, I can’t recommend this highly enough and hand on heart, you won’t get better value on dropping 25 quid (approx) on a game all year, there’s HOURS of content here….and contrary to Mac’s take, I think this is comfortably better than Valheim, but to each their own (and thanks for a very positive review Mac).
You need to take the shroud potion before you enter the shroud. It extends your max timer.
if only i had friends
perfectly enjoyable solo
Games are one of the easiest ways to make some!
What's really impressive is that the games engine was made by the developers.
Facts, the engine looks really empowering to making a game like this.
@@LinkLegend0 It's really cool and has that blend of visuals looking nice and a bit of cartoony vibe.
back in my day they use to call that game development
Runs like shit though, so I donno.
@Plague_Doc22 yes great art style. I like how integrated the voxel system is with the assets. Can you imagine this engine in the hands of moders. The game would never die lol.
8:55 Talking to my friends, i think the thing keeping the player base down is the game's requirements. A lot of my friends don't think they can run it on gaming laptops that are a couple years old.
It's a pity Palworld just came out, because this game deserves a lot of attention and I'm loving it.
This looks interesting. Hope you do Palworld next. It's less pokemon with guns and more Ark with better buddies. I'm enjoying the hell out of it. Might have to pick this one up too after this review.
It is nice that you give a lot of attention to less known games, but many would like to see reviews of big releases that are missing on your channel. For example, lies of p, tekken 8, lords of the fallen etc
As someone that didn't like Valheim I'm having a blast in this game so far. I'm generally the person who mentions only negatives when I do steam reviews so anything I don't mention is good. As for the price, I gotta praise devs for setting regional prices manually because if they didn't I simply would have not bought it (steam suggests over 20% higher price). I don't think combat is more punishing in this game than in Valheim, I mean fighting some bosses in Valheim feels like shait imo. Early access used to mean alpha or pre-alpha shait that was a gamble if you'd get anything out of but nowadays early access (and good indie games overall) feels like 10x better deal than AAA games and I mean right out of the box, not even mentioning the promises of updates. Games like this are pushing the boundary the right way while AAA companies are just pushing out a diarrhea time after time.
Some rough things I can mention about this game:
- AI is not great, sneak can be ultra OP and AI gets wonky if they spawn in in a weird place. They generally are hesitant to move up and down in elevation to get to you.
- Inputs do get stuck when you open something if you are holding that imput etc. It's kind of weird and you need to repress the button
- Sometimes after fast travel some textures don't load their high quality versions but they do when you get your camera close enough to them
- You can delete trees and some other objects with a pickaxe (they don't drop wood, just are gone), dunno if that's a bug but I feel like the ground under the trees should simply be unmovable instead
- The autoaim with the grapple is a bit too much, it will often grapple thing behind you, it should only grapple things in your fov
- Ranged weapons try to autoaim towards enemies even when you aren't locked unto them. I feel like ranged weapons should be free-aim unless you toggle it or have a button to hold so you can free aim. Sometimes I want to hit an explosive barrel but it aims at an enemy instead.
Smaller things:
- Devs... Every game with stacks NEEDS a feature where you can choose the amount you are splitting into, not just halving things.
- Most things when they die become a container with things but spiders don't do that... I feel it should be one way or the other for everything and tbh I feel like enemies don't need to be loot containers, maybe only when they have unique loot but I don't know devs intentions. Maybe things have a tendency to disappear unless in a container, who knows. If that's the case a button to grab things without opening bodies would be nice since most mobs drop 1-2 things and they are generally normal resources.
- Speaking of which, you need to keep pressing button to pick things up off the ground, this is a minor thing but holding a button to pick up everything you hover over or in a area would be nice, but qol features can be added later on.
As I said, I focus on the negatives, consider everything I didn't mention a good thing.
Generally a very promising project but I haven't played a ton and I do tend to get more critical the more I play because I tend to notice more things, e.g. I loved V Rising up to ~lvl 60 but then all the little annoyances got too much for me. Don't worry if I change my mind I'll shit on this game when Mack revisits it later on.
npcs are a great idea makes the place less desolate and they don't bother you.
Game is very good. People aren't playing it as much because Palworld exists. That game really overshadowed this, unfortunately.
I feel bad for this game. Launching right alongside the second largest game in steam history, Maybe they can change the name to Overshadowed.
I played it for 1.9 hours and refunded it. A part of me wanted to keep playing and see what more the game had to offer, but another, smarter, part of me said "Might wanna wait on this one." There are just too many "early accessy" things going on, from the poor performance to a game-breaking bug I had right at the start, to how the trees just descend to Hell when you chop them down, to how the world resets every time you log out which hurts the immersion and allows for easy cheesing of the game when you can just loot the same chest over and over again.
It's also not much of a survival game, even though it's advertised as such. There are no raids on your buildings and you don't have to eat or drink. More of an action-adventure RPG-lite with crafting and building. The devs seem very passionate about it so I think in a year it'll be so improved that if I played it right now I'll feel like I wasted my time looking back. Such is early access.
I was on the fence about getting this, thanks Mac!
I took a shot everytime you said VALHEIM, my heart stops and EMTs had to defibrillate me : )
1:45 .. I don't think so ... The map of this game is MASSIVE, they can add dozens of dungeons.
The shrouded areas in itself gives us a sense of urgency and danger ... And we have a sense of accomplishment when we clean it, I think procedural thing would not give us.
I usually play games one year after the release. I made an exception for V Rising and I enjoyed it a lot, but I have such a long queue, this one must wait. Mack, how about reviewing Cyberpunk 2077 Phantom Liberty?
"all you early access haters are going to miss out of a crackingly good game." Dude, the game isn't going anywhere. I can play it in 2 years, it will just be less buggy and have more content.
I have been stung too many times buying games that my friends have hyped and been impatient to buy, diablo 4, basically every battle field for the last 5ish years, v-rising (played for about 3 days, then everyone gave up), to name a few. I would also note that it's almost too late for me to jump in and join my friends that have already progressed pretty far through the game.
So its either join them day 1 and hope they don't get bored and stop playing after a week or wait and play it on my own. I think they will get bored pretty quick, and I would be better off just finishing playing the witch 3 or any of the 100+ games in my steam library that are mostly unplayed.
I have a 1,000 hours in V Rising because I met people in the game on a PVP Server that enjoyed it as much as I do. Don't play with IRL friends lol, master baiters.
I didn't care for Valheim, strangely enough. I bought it, but something just didn't click with me. I don't tend to like games where there's no individual progression and my character is exactly the same as anyone else's. I didn't do the voyaging you mentioned, though, and that does sound really fun. I could see a chance for a similar type of high-risk voyage in Enshrouded if in the future they had some kind of "Voyage through the shroud" when you go deep into the shrouded mines, where the story talks about in the beginning. If they had some kind of procedural voyage or something through the deep underground, I could see that scratching that particular itch.
would love to see a Palworld review ma guy.
Same. Palworld is very interesting because it is a game that you think would get a ton of bad reviews (due to controversy, haters etc). However, it seems like EVERYONE who has played it says good things about it. So I am totally clueless as to what Mack will think.
I hear ya on the fast traveling. Completely kills the emersion, I never use it but when playing with other people you have to bring up the whole speech about how it kills the game and nobody gets it. The only fast travel I wanna do is back to my base when I die, then I can b***h at my friend about how he didn't at least grab my sword lol. IT ADDS TO THE STORY!!!!
2 things i can think of. you can only have the crafting people in one place forcing co op play alot more. and second makes your base feel more a live. so yeah also they are the one asking for there lost tools, a bench wont be able to ask that so. its all in the questing.
"Soulless" The new buzzword for angry gamers who shit on everything
I'm playing solo and am level 4 lots of fun, I haven't had any technical problems or bugs yet. It is definitely a RPG with survivalist aspects rather than Valheim which is a survival game with RPG aspects. I love Valheim's sailing aspect I'm not sure if there are boats in Enshrouded. I like the NPCs I'm building a town so they all get their own building. The potion DO work, you take them BEFORE you enter the shroud and your max time gets an extra 2 min, so if you're in and out of the shroud for a certain time you get the extra time refilling. I get what you say about fast travel, you can have 4 flame altars to start and that's a lot of fast travel locations.
The NPCs are fine. That was a strange extreme reaction. I build them each their own building themed to their craft.
The NPCs were to add immersion, build them their own buildings so you will have your own village then soon a castle. The only thing wrong with games like this, you don't have your own Army to protect your base. Like archers on the walls and swordsmen as guards. Get Attacked by NPC Factions. Conan Exiles sorta has this but it's meh. Always wanted a survival game like this but with faction wars. Like Bannerlord but with Survival aspect with no loading screens.
Yeah, I think that's what stopping me from playing it immediately. I've played a bit too much of games that have the player manually building everything or being the only source of progression. That and Palworld.
I very much like the idea of having my own army build and defend my base/village for me.
As with games like this though, better with friends.
I think the lower player count can also be blamed on the astronomic success of Palworld, especially considering the genre overlap
It's not low though? I mean compared to Palworld yeah, but it's regularly had 75-100k playing at any time. That's pretty fantastic. The devs stated they were blown away by the sales.
I'm really enjoying the game. I've played 29 hours so far and have been having a blast with building my house. I think the game has loads of potential. It does give me serious Valheim vibes too. I put in over 500 hours to Valheim and loved it. The only reason why I stopped playing Valheim was because I felt there was a real lack of enemy types. If you went into a crypt, you knew that you would be getting skeletons etc. Enshrouded on the other hand has lots of different enemies and the map looks hug and varied too.
There is a workbech in the game. The NPCs are an extra thing and you can put them in any building you want to. I keep mine in the loft. :)
I think this and Palworld are both really good. I bought both of them. AAA games are $60+, why not buy both of these for the same price.
Better than 70$ games like COD or Diablo4 for sure
I don't think it's the price that means less people are playing this game compared to Valheim. Valheim had no competition, Enshrouded released only two or so days after Palworld. I mean that is stiff competition to have right now.
I'm quite enjoying the game though, yeah it's not Valheim but its still early and I see it more like Conan Exiles, as both games have a static map instead of randomly created ones. Hopefully the NPC's will get animations fitting their craft or actually able to put to work like the Exiles in Conan, that would be awesome.
I purchased this as soon as it came out but still yet to play it. I've been enjoying Palworld so much that I've just not got round to it yet. As a 47 year old man that has no interest in pokemon that's got to say something. They look quite simlar in a lot of ways...and there are benches. I think you'l enjoy it too when you get round to it, unfortunate for this game to be released on early access a few days after Palworld otherwise the player count would be a lot higher for sure.
@user-ht3ef6xq9y I just assumed he didn't have a Nintendo. His GOTY last year was a Japanese AAA game so.
@user-ht3ef6xq9yI guess you missed his comment that he would probably do Palworld next?
It’s sad that Palworld is getting orders of magnitude more attention than this.
The only major flaw that needs fixing is the coop. Unless you are literally joined at the hip with everyone on the server… you can’t play. Quests are tied to servers so if ONE person does a boss/ quest and someone isnt there… then you cant do it. They need to change it to character progress. It’s pretty much a single player game unless you have the literal same login time as everyone else. Good game though.
Not sure i'd agree on the building being better than Valheim, i'd given it a go on the pre-release and it struck me as being very 'Rust' like (i.e. cookie-cutter bits). There may be more bits unlocked as you get further in, but it didn't appear to allow anything like the creativity the valheim system enables when you really go to town on a build.
Game has potential, but imho should never have been early access.
People are gonna burn themselves out on it before it ever gets a full release, and since there is no procedural generation, it will be boring as fuck starting over whenever something new drops.
I mean I respect the idea of making the entire Map by hand, thats uncommon in this genre, especially by a small studio that makes its first title of this scale, but I think interest in this will slowly decline. This is a game that should hit the shelves as a complete package.
fyi you can throw the npc smiths in one building and you can make little wings in the building to organize so much easier to deal with although I did leave the first smith in his own hut by my material storage boxes.
Yep agree Mac, hopefully we get a few more things added in that can perhaps add to risk reward
The potion adds to your TOTAL time before you enter, it doesn’t extend current time while in it.
I play singleplayer, dont know if enemy's scale up in multiplayer? - But as a melee build, it takes seconds to kill normal mobs. Can easily kil 3-5 at a time.
Even at level 25 fighting fighting lvl 30 mobs.
There are som tougher mobs like the ones with poison blades, that's best soloing, and really need to block their attacks.
Guide: Pick every Strengt and Constitution node in the skill tree, and every node related to blunt and hammer attack. And equip a hammer ofc.! Put rest of points into whatever you like Magic or bow. - You win
I love the npcs. It makes it feel lived in amd less boring. I prefer single player. It also gives me purpose to go fetch them because they are "humans" or people
The skill equivalent of a tech tree is called a "skill tree," Mack. ;)
I wish that the locations on the map would have a check mark if you've cleared it. Like some do, but there are some like the flame temples or whatever where you get the sparks, once you grab it, there's no indication on the map that you've been there already. That can get very confusing with a map this size with so many points of interest.
I agree, both games have room in the survival adventure open world market. I'm enjoying the game and it indeed brings back the Valheim itch. It is a good game and I'll be sinking many hours in it while I await the next big Valheim patch.
It looks like one to keep an eye on, hard competition with Palworld and Elden Ring DLC this year. Apparently the multiplayer is up to 16 players, which is alright, hopefully they'll let you PK and form teams.
I get very excited to play games you support, and I save hundreds of dollars too! THANKS MAC!
This game is an example of how easy it is to make what people consider a "good game" these days lol. Make large 3d map, add units with 1 or 2 animations, auto attack and dodge roll combat: This game is amazing 5 stars im loving it so much!!
i always wanted the NPCs in games like this and connon to act semi alive, kinda like the in camp in RDR2. i like the idea you are a warrior leader, not a smith or crafter, so you need npcs to use the work benches.. and your serfs build you blue prints after you place them. i know im asking a lot but it would be cool
You have to drink the potion for extra minutes in the shroud, it does not refill the timer.
disagree about the npcs , saving them feels cool , plus i play solo so it feels less isolated , they give you quests, and lore too , and it makes sense, you need other people to help you , you are warrior etc not an artisan
Mack when are you going to do a review on Palworld, so that i know if it's worth a buy~ It's trending all over youtube and on steam.
Valheim and V Rising had a child - *This made my nether regions tingle* (nothing else to do in sunny Haswell) !!!!!!!
That’s exactly the review we’ve been waiting for 🙏
I totally thought Mac’s big black mouse pointer was big moth that had landed on my TV screen.
It's nothing like V Rising apart from they both have loot?
It's like V Rising if they removed every ability from V Rising and all you did was make a base then go autoattack monsters for the rest of the game.
I wish one day for an experience like the original Gothic games...
I laugh when I see games like this and then compare to Gothic that came out 20+ years ago. This game is like Gothic but they removed all the NPCs, dialog, quests, story, factions lol.
I have a RTX 3080Ti and a I9 9900k on 1440p. And the game runs like liquid ass for me.. my fps always shown 60-120. But still it laggs and stutters as if its locked at 25-30.
My brother plays on a rtx 3090 and a i5 13600k and he also gets horrible performance.
It’s a well known issue with the camera movement feeling like it’s at 60fps. The developers have acknowledged it and are working on a fix. In the mean time, it’s suggested to lock the fps for the game in your GPU control panel (e.g. Nvidia) to 59 fps and it actually makes the experience smoother. It worked wonders for me, I have a 4070Ti and had the weird low fps sensation as well but it feels much smoother now. Not perfect, but better. They are aware of moments where fps dips too. For instance, I get it for a few seconds at sunset when everything looks very red. It’s known and is being worked on.
I do have to say, this is a game that I have been highly anticipating. And honestly, I love it. Definitely could use a few QOL changes and some fine tuning to the combat system. But I absolutely love the base building and environmental destruction aspects. I believe they call it voxel tech. This system is an absolute game changer for the crafting and survival games. Building a base with the tools that they provide take it to a new level that im hoping will become a new standard for survival games. Just the concept of " I want to get in this house.. 🤔.. Well I guess I'll just blow a hole in the wall and get in that way" lol.
I could go on listing a bunch of likes, dislikes and changes I believe are in order, but overall I do enjoy it.
having benches is kinda cool. Beats the old bench we usually get. It'd be nicer if they had a life, moved and whatnot
Valheim was fine but the snails paced development has diminished its value, they haven't added anything to sea travel in over 2 years, but the devs bought a horse.
The devs became overnight millionaires (deservedly so). If you became a multi millionaire overnight would you work hard at your job? Lol
@@Crobian that's an easy one, yes, are you suggesting that anyone who makes money out of EA should immediately abandon the product because they made money? That is such a millennial approach hence why games suck now and only fans rules.
The game took me 110 hours to finish. It's the first game in probably a decade that I was excited to 100%. I got all the achievements, did every little thing. My only complaint is that there's not more. But for the price I paid, and the memories I have with my mate after all those hours, was worth WAY more than what I paid.
Valheim would have taken this game to the hospital front door if it was its child. Awful game.
The potion must be drunk BEFORE you enter it !! There are 3 gliders as far as i found but i did not find a lot ...
Where’s the palworld review
Thanks for the review, I must admit I found the clunk overwhelming - just as I did with V Rising - something about the controls ....Valheim on the other hand...perfekt responsiveness. Cant wait for your take on Palworld -Im still on the fence with that one- so Ill decide after hearing your say