Game Director Responds to Your Comments

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  • Опубликовано: 21 сен 2024

Комментарии • 646

  • @kiex1817
    @kiex1817 День назад +141

    i love this series every dev team should do something like this

    • @rommelymas8100
      @rommelymas8100 День назад +1

      yes the talk like this is good but its all talk we don't know when it happen or it will be ever happen devs don't give date to implement something player just wait and wait and wait and wait until it happen

    • @McMTG
      @McMTG День назад

      Majority of them do and do it even better.

    • @Khino
      @Khino День назад +2

      I agree! This SHOULD be how its done!
      Lets make this the standard. 🙏🏾

    • @GoyoFreecs
      @GoyoFreecs 10 часов назад

      Can we get better graphics? cause i would like to play this game, but graphics are soo fking poor, can u REMAKE the fking graphicss?

  • @LizardMSK
    @LizardMSK День назад +183

    Should we expect an update for the corrupted dungeon? After the release of the mists, finding pvp at the Slayer t8 level has become difficult, the mode literally died 😢and pvp content can only be obtained in t6 cd. This was good content MAKE CD GREAT AGAIN PLEASE🙏

    • @fedlon
      @fedlon День назад

      There Is no difference between t6 and t8 cd, they are both at fixed exp/item level as long as u play slayer

    • @LizardMSK
      @LizardMSK День назад

      @@fedlon almost no one plays t8 and t6 has uninteresting fights and opponents

    • @fedlon
      @fedlon День назад

      @@LizardMSK as i said, cd has no difference between t6 and t8 therefore your point Is useless

    • @ichaysei
      @ichaysei 13 часов назад

      Hey @LizardMSK, as @fedlon said, I'm pretty certain the matchmaking looks for Anyone in your chosen difficulty. I.e. Stalker will get Anyone from T6-T8 who has chosen to queue into a Stalker dungeon. Similarly, Slayer will get Anyone from T6-T8 who has chosen to queue into a Slayer dungeon.
      If what you're trying to say is that Stalker is populated (the one with the lower IP, chest rewards and fame) and Slayer is unpopulated (the one with higher IP, therefore more risk but also higher chest rewards and fame) then I think that's a fair statement. Stalker often times feels like farming noobs for the great reward of half a 150k build and Slayer feels like you're going to come across a 300ip diff meta build lol. Not much in the middle.
      I think one possible solution would be a version of Corrupted Dungeons set at a certain IP cap where it only takes your base item IP in to account. This would mean that high spec players wouldn't be able to buy a 100k set for Stalker dungeons and put everyone on an even playing field (ignoring awakened items).

    • @nerfedmann
      @nerfedmann 12 часов назад +1

      His point was that doing CD is tiring not only doing it.. But you have to roam around Red/Black Zone just to get into it. 5-10 Minutes is enough to get you bored. Just integrate CD into Mist/Caerleon/Cities to get to the meat immediately

  • @rishimasu
    @rishimasu День назад +23

    Thank you for hearing our voices!
    About the question for timestamp 8:43, the first question meaning "will there be farming fame that will be displayed in our stats?" since there is an achievement to harvest 1m worth of fame from farming and we do not have chance to track it

  • @yaceew
    @yaceew День назад +35

    I miss the old large scale events that albion had. Like the avalonian invasion to caerleon, or that "temples" that you can find in the open world for guilds that won the season or did something special. I miss this interaction between the game and the players where you felt like you really can change or make a difference in the game.

    • @dinfallpvp6536
      @dinfallpvp6536 День назад

      That's really cool. It brings this feeling to everyone in the guild who fought for a prominent place.
      There's a lot of that missing from Albion. We fought for Crystal Mounts and a beautiful statue in the city, nowadays I don't even know why we fight ZvZ.

    • @yaceew
      @yaceew День назад

      @@dinfallpvp6536 One of the problems is that there is no more competition, iFures owns everything...

  • @patelpragnesh4512
    @patelpragnesh4512 День назад +31

    Love from India🇮🇳🇮🇳, I will support Albion online until my death cause I love Albion❤🎉

    • @YOURBAEQUIN
      @YOURBAEQUIN День назад

      Bihari for sure

    • @hoangnguyenminh1901
      @hoangnguyenminh1901 День назад

      did you spend real money to the game ?

    • @fictionherald
      @fictionherald День назад

      ​@@YOURBAEQUINNo i think he is Gujarati because of his surname

    • @ORAACLE8299
      @ORAACLE8299 День назад

      He's maharashtraian ..... I think

    • @ORAACLE8299
      @ORAACLE8299 День назад

      ​@@hoangnguyenminh1901I don't think anyone would be willing to spend 1600 INR every month for a game except the rich class

  • @aldringps
    @aldringps День назад +7

    What fascinated me most when I started playing Albion Online was not having to talk to several NPCs to do Quests to evolve or being forced to do them to evolve. Albion for me was the introduction of a “real” life along with the fantasy/medieval one. BEING FREE should be the main rule of Albion.

    • @Relhio
      @Relhio День назад

      Yes but this generates a niche game that keeps away new players that don't enjoy feeling aimless.

    • @dinfallpvp6536
      @dinfallpvp6536 День назад

      I agree with you, we saw New World destroy itself in record time when implementing missions. I don't want that for Albion.
      Albion gains new players every day by not having these boring missions. What actually puts players off is the lack of PVE content, which has many repeated monsters.

    • @Tenaz_1
      @Tenaz_1 День назад

      ​​@@Relhio por eso estamos los jugadores experimentados para guiar a los nuevos y utilizar los a nuestro beneficio y beneficio de el mismo por qué así estaría aprendiendo es ganar ganar.

    • @axelarnaud7547
      @axelarnaud7547 15 часов назад

      ​@@dinfallpvp6536Well intregrating quest is a good thing, if you don’t want to do them you can skip.

  • @Salavergita
    @Salavergita День назад +32

    For these reasons, Albion Online is and will be one of the most prominent MMORPGs.

    • @Ghostleeee
      @Ghostleeee День назад

      Not at all, This game Peaks at 8k active Players and losing 500 every Single months
      This Game will die in the Next 2 years.

    • @thez5997
      @thez5997 День назад +9

      @@Ghostleeee people have been saying that for 2 years

    • @user-ci4hu2jg4i
      @user-ci4hu2jg4i День назад

      😂lol this game is not released yestarday​ ...it is here since 7-8 years ago..so just STFU and use ur brain nxt time@@Ghostleeee

    • @default3740
      @default3740 День назад +6

      ​@@Ghostleeee game has consistently over 10k players and that is only showing steam players

    • @matthewmammothswine4395
      @matthewmammothswine4395 День назад +5

      @@Ghostleeee 8k wtf lmao that’s a flat out lie 😂

  • @samos_sainz
    @samos_sainz День назад +9

    I would like:
    1 - A skin for Direwolf as the mist's wolfs T6. I'm in love with that mob design.
    2 - Same for Direbear as the mist's bear T7. Also, gorgeous model.
    3 - Mist's cougar mob seen as the Swiftclaw skin, the pale one. More "mists style", than roads or default mob model.
    4 - An option on interface to remove your guild banner from capes and mounts, to you and on you as seen by other. Sometimes we are on a guild with really ugly banner. The default red and white banner would be better.
    4 - I would like to be able to select some skins for related event or faction mounts: cool Direboar skins when we mostly use Spectral Boar or Faction Boar. Same for Direbear skins, when we use mostly Event or Faction ones.
    5 - A button to off/on your vanity, instead of equip piece by piece again. Loadouts for vanity sets?
    Thank you.
    P.D.: Please, please, please... if I could beg for something, it would be that mist's direwolf mob model as a skin! 😭🙏💘

  • @nesh584
    @nesh584 День назад +2

    thank you for this format, I love listening to your explanations on the impacts that even the smallest change in the game can have, it's fascinating to see that you think about the smallest detail, I would really like to do that, thank you to the players who asked good questions, and thank you for all these detailed answers.. even if I don't play anymore I stay informed because I love Albion!

  • @Miniovap
    @Miniovap День назад +5

    This video clarified a lot of doubts for me.
    I would like to one day see summoning staffs or necromancers in the magic branch, it would be 10/10❤

  • @Giacomino22
    @Giacomino22 День назад +6

    make renting HO and territory bannable so the game will be alive again and not a full nap game pls

  • @elizarjames
    @elizarjames День назад +4

    The part where he answered the guy that wants a free mammoth 🤣🤣🤣

  • @enderguy77
    @enderguy77 День назад +7

    Hey Robin. About 3v3 HG, I had not once, but more than 20 times when I played with my friends in group of 3 and we had to split up cause there was no content that would interested us at that time, except HG, but we knew no one wanted to play 5v5. This is part of the reason hellgates might be a niche type of content

    • @albionpewpew
      @albionpewpew 22 часа назад

      if you delete 5v5s from the game and make 3v3s, maybe it ll work. but right now, adding 3v3 will steal players from 2v2 and 5v5, both of which are already so low on player base that you will run against same opponents repeatedly even at lower infamy. he is right, 3v3 hgs is just not realistic.

    • @SJLWorld
      @SJLWorld 8 часов назад

      @@albionpewpewHellgates should be reworked in general, 2v2s have terrible loot unless high inf fights and 5v5s and 10v10s are dead unless there’s really good teams on. I think part of the problem is that you need a lot of base ip to get in so it scares lower economy players, and even then, players with enough eco still don’t go because most teams in 5v5 and 10v10 are usually way better. I think 2v2 loot should be buffed, and they should reduce the base ip in 10v10 and 5v5, and add a stalker/slayer like cds

  • @yaceew
    @yaceew День назад +12

    I would love naval battles in the game, where you can fire cannons, invade the enemy ship, steal the stuff they are transporting... It would probably be the best update since the avalonian invasion to caerleon xD

  • @Jirjatros
    @Jirjatros День назад +2

    This Q and A talk sets a great example for other game development teams. Thank you for listening to your players. 🙏
    I have a question regarding the pre-organized faction content you mentioned. While I understand your vision for how the faction system should work, many players, myself included, enjoy playing in organized parties as faction warriors, and we love it.
    I’d like to propose adding Faction Standing to guilds, allowing us to earn more Faction Points and rewards as a guild. I believe giving faction-aligned guilds more purpose and goals would significantly boost faction activity.
    Thank you 🙏

  • @FoG-1996
    @FoG-1996 День назад +4

    I agree to your answer.. HARD CORE PVE is only risky if hadn't figure it out...unlike PVP that the variable of RISK is always changing
    but I hope that the DEVS find a solution to this issue.. imagine a PVE that the Factor of risk always changing every time you enter a dungeon that sounds "HARD"

  • @Ex_Ex_Ex
    @Ex_Ex_Ex День назад +1

    appreciate giving your time for our questions

  • @genuinegiant6172
    @genuinegiant6172 День назад +1

    Mount Saddel as an item could be an interesting addition to the game. A few rough examples are having one the gives your equipped mount defensive stats, saddle that give 5% bounce fame, saddle gives inventory slots, and a couple that could give extra mount/gallop speed.

  • @Preeblee
    @Preeblee День назад +21

    Add three castles to red zones: More castles would increase the importance of controlling territory, providing more objectives for faction warfare and drawing larger groups of players into red zone fights.
    Add doors to faction outposts: Adding doors would create more defense-based fights, allowing for deeper tactics and strategy as factions try to either protect or breach these outposts.

    • @kaesenwortham3005
      @kaesenwortham3005 День назад +2

      Unban me from FSO (Ivone)

    • @The_Worldzzz
      @The_Worldzzz 17 часов назад

      That'd make the game for group and party players, limiting solo player's activity. BZ already exists, why want rz?

  • @masmoudas3556
    @masmoudas3556 День назад +6

    In faction warfare what if we keep the outpost but add in certain zones strongholds like castle or something and make elite champion for each faction

  • @ZINITACOFICIAL
    @ZINITACOFICIAL День назад +1

    You can update the content of the HCE :
    - That there are 2 different channels as LFG (Separate Channel)
    LFM (separate channel)
    - Removing the portal hce, it is usually tedious to be lying there without being able to move until the leader places the map.
    There will be a tab as well as arenas where whoever wants to put the map does so from that tab and not from the portal.
    Additionally, people who are ready do not have to be in the portal and can move anywhere without having to be in the portal.

  • @norwey2221
    @norwey2221 16 часов назад +1

    It is very easy to attract new players and bring back old ones. 1. Tournaments are needed for each content 1x1 2x2 5x5 10x10. And so that the rewards for winning them would be a real dollar. 2. we release separate transferable skins for each tournament (it is important that they be transferable and stop releasing them after the end of the tournament) from the sale of skins, we generate prizes for tournaments. 3. We hold tournaments once a year. 4. There should be no limit on the power of objects.(there must also be a full loot in the tournament) All year before the tournament, people will come into this game to train skills, prepare builds and equipment. This will be an application for cyber sports. Albion online can afford it. That's what this game is missing. Online in the game will grow, interest in the game will increase. Previously, it was difficult to implement because of a single server. And now there are 3 of them in the game. Thanks to this, the game will reach a completely different level, and this idea will be supported by Albion players online.

  • @xGoldstein
    @xGoldstein День назад +90

    42:12 I'm cooked 💀 gg

    • @PouriyaFrost
      @PouriyaFrost День назад +12

      lol :D be carefull on ratting game devs and directors :D they have More power than others xDDDD

    • @kirito-of8ne
      @kirito-of8ne День назад +5

      bro got really cooked

    • @gustavovilela8323
      @gustavovilela8323 День назад

      I have that achievement ❤

    • @platynowa
      @platynowa День назад +4

      I would love to see more videos where you actually get cooked. It would be enjoyable to watch you lose, not only win and win. Also, you could put your funny captions (the descriptions you give of the fights) on screen instead of the RUclips section bars - because one has to do mouse over each time, to read them.

    • @akhenaden6175
      @akhenaden6175 День назад

      =O

  • @samos_sainz
    @samos_sainz День назад +2

    - I'm dreaming about the Crystal tier new Bow.
    - And I would love if Mistpiercer could shoot more than 4 arrows during those 4s skill duration, if increasing the casting speed through gear skills, allowing for some frame left, after the 4 shots during those 4s.

  • @mohamednasser7598
    @mohamednasser7598 День назад +1

    i like how you read comments and care about our opinions

  • @ryuushutsu9280
    @ryuushutsu9280 День назад

    This is so good, I'm glad they listen out to us and keep us engaged for their thoughts that came from ours.

  • @albionpewpew
    @albionpewpew 22 часа назад

    thank you for taking the time to do this. this is probably the best kind of videos that you and sbi can make. please keep going

  • @dinfallpvp6536
    @dinfallpvp6536 День назад +1

    Thank you for reading my comment. I'm very happy with the latest changes made to group content in the open world and looking forward to the next updates.
    Regarding PvE, what many players miss is the diversity of monsters. We've been killing the same kinds of monsters for a long time.
    A simple solution would be to implement a static dungeon of heretics and giants in zones t6 to t8. We would have more monster options and it would be less boring to play Albion's PvE.

  • @peeteredsungu6215
    @peeteredsungu6215 4 часа назад

    Amazing video! Thank you for your transparency and willingness to directly communicate with the community. Cheers :)

  • @Aruzhann
    @Aruzhann День назад

    I dont remember the last time i played Albion, but this Q and A is such a good thing to make, cheers guys!

  • @JaredWilliamScott
    @JaredWilliamScott День назад +1

    Regarding the party finder system (or even just partying up with randoms in the open world) is to make them “friendly” (I.e. they cannot be killed) when the party is dropped for maybe 10min or something.
    Additionally you can automatically make the party members (who dropped party for example) friendly to all party members friends and guild members for 10min, maybe with a “truce” buff thus preventing a setup.

  • @indifference_twenty-fourth
    @indifference_twenty-fourth День назад +1

    Well, for me personally, skins in Albion have a lot of weight, they allow me to immerse myself more in the game and create a truly unique image of my character, and I am very pleased that recently attention has also begun to be paid to, personally, my main dream is to get the “recruiter pig” skin "to enjoy your time in the world of Albion even more , but given its age and price, which exceeds 1 billion silver and continues to rise, apparently this will remain just my dream.

  • @AlbionHowTo
    @AlbionHowTo День назад +4

    Roaming guards in controlled tiles: This would provide an additional layer of security for factions that hold territory, helping to enforce control while adding obstacles for enemy players attempting to invade.
    Allow flagging up to four zones away: Expanding the flagging radius would give players more flexibility in choosing where to engage in faction warfare, increasing overall activity in a wider range of zones.

  • @SrCloneOficial
    @SrCloneOficial День назад +9

    These people in the video questions want to turn Albion Online into a generic PVE game. The great thing about Albion is the risk you take to grow in the game!

  • @nodeflection5827
    @nodeflection5827 День назад +1

    You can tell he actually plays the game. Love this shit!! Keep them coming!

  • @RomainGold
    @RomainGold День назад +4

    What about corrupted dungeons? Are any changes planned to get more players into them? An increase in rewards compared to other high-risk content? or a city of the corrupt?

  • @GymLeaderZack-pk1fg
    @GymLeaderZack-pk1fg День назад +26

    As the owner of the game, you cannot be more wrong about your own game. there are entire communities stood up strictly for faction. So many players play albion just for faction warfare.
    We have been trying to talk with you for years, and everytime it falls on deaf ears.
    Revert red zone to two red zone jumps to Caerleon: This would improve accessibility for players wanting to engage in red zone faction warfare and create more direct paths for conflict, encouraging more frequent encounters.
    Add one yellow zone tunnel between each city: Introducing unique choke points for fights would add strategic depth, allowing for intense battles without the risk of getting bombed from behind, making fights more fair and engaging.
    Add three castles to red zones: More castles would increase the importance of controlling territory, providing more objectives for faction warfare and drawing larger groups of players into red zone fights.
    Add doors to faction outposts: Adding doors would create more defense-based fights, allowing for deeper tactics and strategy as factions try to either protect or breach these outposts.
    Roaming guards in controlled tiles: This would provide an additional layer of security for factions that hold territory, helping to enforce control while adding obstacles for enemy players attempting to invade.
    Allow flagging up to four zones away: Expanding the flagging radius would give players more flexibility in choosing where to engage in faction warfare, increasing overall activity in a wider range of zones.
    Add Faction Ava Dungeons: These dungeons would introduce high-stakes content where raiding enemy cities impacts the faction leaderboard, encouraging both offensive raids and defensive dives, making faction warfare feel more impactful and competitive. The item itself would be (City) Raid Scroll. If you where to use a Thetford Raid Scroll, the interior of the dungeon would be that of a linear style thetford style dungeon, all mobs would have thetford colors and banners.
    Introduce a three-person battlemount: A battlemount that supports three players (pilot, debuffer, and damage dealer) would add a new layer of strategy to both faction and Black Zone battles, giving factions a unique weapon in large-scale fights. This would be a unique battlemount as it would be the only battlemount that would be accessible in both Black Zone and Faction warfare.
    Faction upgrades for weekly resets: A community-driven upgrade system would foster faction cooperation, giving players a sense of progression and ownership over their faction’s strength each week. Players would spend their faction points inplace of silver to upgrade their faction for the week.
    Faction HP: Boosts faction bosses’ and NPCs’ health, making outposts more challenging to attack.
    Faction Damage: Increases the damage output of faction NPCs, providing stronger defenses.
    Faction NPC Tier: Unlocks new passive abilities, adding more tactical diversity to faction fights.
    Faction NPC Units: Increases unit size, and at Tier 8, adds roaming guards across tiles, further enforcing control. If reaching a high enough tier, Catapult NPCs like what are placed in castles will be spawned in outposts to better protect the outposts.
    These changes would make faction warfare more strategic, engaging, and rewarding, encouraging more players to participate and creating a stronger sense of faction identity.

    • @aBrownAmerican
      @aBrownAmerican День назад

      i think for faction u should also be able to stay factioned even after death far from ur outpost and allow players that are faction flagged to enter other cities .. because It gets boring playing in a area forever because of not being able to use the market in other areas

    • @matthewmammothswine4395
      @matthewmammothswine4395 День назад

      @@aBrownAmerican A lot of good points but no thanks to battle mounts. They are stupid as is, no need to add more. I would like them to just strait up remove battle mounts as a whole.

    • @raininhellgaming6321
      @raininhellgaming6321 День назад

      This do this.

    • @unknownwarchief5075
      @unknownwarchief5075 День назад +1

      My only disagreement would be the yellow tunnels to each city. That would allow ppl to transport items to each city and carleon safely. Which would cause more problems.

    • @warfighterarmy
      @warfighterarmy День назад +1

      Calm down buddy, you're in the presence of greatness. He fully intends to cook factions into peak content even for hardcores.

  • @LordFlames
    @LordFlames День назад

    This to me show the dev team cares about their game and this is why I will continue to play it ❤ thank you devs!

  • @phil3895
    @phil3895 День назад +1

    yay Thank you for reading our comments 🎉

  • @TheDukeJelle
    @TheDukeJelle День назад

    I'm playing this Game now for 2-3 years constantly. When I started playing this Game it felt like the Devs abandoned it. But now more than ever in any Videogame I've ever played I feel heard and understand the motives behind most actions of the team.
    I'm a big fan of quality of life upgrades and the current changes are making this game a top notch MMO RPG!
    Keep it up

  • @НикитаГолованюк-к9о

    Sometimes i disagree or hate devs but the way how they speak and contact with audiotory through videos like this one can raise only respect. I wanna live in a world where all companies, countries and presidents make videos about their thoughts.

  • @pontka5345
    @pontka5345 День назад +1

    -Why are there so few dungeon types? For example there could be an avalon dungeon similar to corrupted dungeon. A celestial theme instead of the hell theme would look very cool. I'm not talking about removing the hell theme, it's just boring to have only one theme. You can design more than one map with different tactics and gameplay.
    2. when will you add new ones to group and solo dungeon types? as far as I know there are dungeons such as undead poison, morgana fire, giant dungeon etc, these have different themes but they are not enough. at least 5 more dungeons with different designs should be added in completely different themes.
    3. We can't see the shotcaller in zerg vs zerg battles, especially in desert maps, the TROW icon is not visible because it is the same color as the map. They have to spam or P spam constantly. To change this, you should be able to change the colors of the crown icon and animate it, and even everyone should be able to adjust the size of these icons in the settings.
    4. A lot of people who don't have voice communication can't say basic commands like when to attack and when to get out in events like 2v2 hg.
    You can solve this in the simplest way by putting icons like in League of legends. Shotcaller can also use this. For example: Hold down CTRL+mouse left click and a round icon icon icon will appear in the middle of the screen, attack, dodge, support, wait, defend, heal etc. even the commands to be added here can be customized from the settings.

  • @justcuz7701
    @justcuz7701 День назад +1

    What I would like... FIX THE SHAPESHIFTER. When applying stacks with either cursed staff or nature staff when they transform the stacks are no longer visible on the character. Only on the buff bar.

  • @platynowa
    @platynowa День назад +2

    I am the double founder of EU server, and I was throwing a lot of money on this game, I decided to never again spend any money after how I was treated on Albion official forums, so my question is: When will you do something with horrible support and toxic community management - people getting permamuted or permbanned for petty offences? I got permbanned from forums because I opposed a change that is basically a tax for YZ PVP...in a PVP centred game. I got banned for a litany of made up reasons, including ranting (the thread was in the ranting section) after asking a moderator to stop trashing my thread by constantly posting off-topic in it, such as what movie endings she likes. No changes will make us play and pay for your game if your staff disrespects us and treats us like we are expendable. The scrolls of repair were a great chance for YZ faction warfare, they were reverted because ONE old player complained, this is unacceptable. I am glad you started to understand that full loot content is not something one can build a game on, and you bring T6 resources to YZ. I hope there will be more changes like that. I am not necessarily for deleting the full loot content, but most of the players never leave YZ. Most of the people do not like losing items, it comes from the evolutionary history of our species, it is called "loss aversion". You will never have a decent player retention if players are forced by the gameplay to go to full loot zones. Why not have an ability to place mounts into the animal pens? It doesn't look like it requires much coding. Moreover, vanity is a way for you to make money without messing up the economy, so you should treat that seriously. Honestly, faction warfare is the only good content in this game, and the only one, besides ganking, that requires any strategy to win. And while RZ FW requires some major rework because it is boring, YZ FW is good as it is. The only update I could see here is making the ownership of land more impactful on the whole faction - I mean all enlisted people. Aside from that, YZ FW in Albion is one of the best PVP content I ever played in an MMORPG and I have played this genre since Ultima Online, don't mess it up. The person who objected to repairing scrolls is HCE discord admin, he doesn't want HCE to be available for wider audience. This is old players' money making scheme. The problem with HCE is that the higher tier requires a lot of min-maxing that is, for an average player, boring and incomprehensible - you can only wear a few meta sets for it and nothing else. You could add inventory slots with adventurer level. You don't have to have all the machines talk to each other all the time, only on zone change - it would be sufficient if we knew what zone are our party members on, not exactly where on this zone.

  • @MightySheep
    @MightySheep День назад +4

    this game needs more chill grind, Im a full pvp player and even I think there should be some more chill pve grind that doesnt feel like a total waste of time like solo dungeons do

  • @l-elf6308
    @l-elf6308 День назад

    Love this kinda of dev talks,excited for new update.

  • @SamBro91
    @SamBro91 День назад

    Hello, thank you so much for taking the time.
    Going back to you mention of 3v3 content and lack of players. What if it was a limited event? Like 3 v 3 for mists, or 4 v 4 Hellgate event. It would require some thought of events each month. Both I think this would be a great way to avoid worrying about lack of players, as its limited, players would like to atleast try it.

  • @soneca798
    @soneca798 День назад

    I think you guys are doing a great job. I love this game, I have played many mmos before, but this one has kept me hooked moreso than any others that I've played. Keep up the good work!

  • @virtuallanny7048
    @virtuallanny7048 9 часов назад

    never seen a game do this, this is perfect. my respect. it looks really organic quiestions too.

  • @dimaknopf
    @dimaknopf День назад

    T6 in T5 is a good idea in general because tier 6 is the most cost effective IP scaling gear for most high risk content allowing players to venture into PvP zones. It will balance itself out in the end. High praise to you Robin 👍

  • @bidiimad5070
    @bidiimad5070 День назад +1

    I would like to see more lore in the game.
    For example a quest line to get to know who are the enemy faction are, like the morgana cult and the heretic, and what their motivation are and .
    Let's say you start the quest in Lymhurst and you infiltrate a morgana cult base to get information or kill the ritual leader to get a note or a message from the faction leader and so on.
    Killing mobs just because they're red is kind of bland.
    And the rewards can be a skin or a banner or even a buff vs the faction you did the quest for, like 5% more damage vs undead or more extra fame if you kill an undead for a week or so.

  • @MrSeriousDude13
    @MrSeriousDude13 День назад +2

    A summary of the whole video:
    1. Read comment.
    2. "We have already thought about this for a long time, and we will look at this again in the future"
    3. Repeat

  • @guisilva_tv
    @guisilva_tv День назад

    For the next episode:
    It would be very interesting to return to the proposals from a few years ago where there were global events where, for example, the Avalonians invaded Caerlion, each season to have at least 1 event like that, it would be very good!

  • @zavoc
    @zavoc 14 часов назад

    Wow I really didn’t expect my comment to be added within the video! Thank you a lot!
    The server merging thing I was talking about, could maybe be added in a way, that overtime it will slowly give the specs etc. in a slow but steady way, that wouldn’t give a benefit.
    I’m not looking to get an advantage with a server transfer - What i’m wanting is not leaving thousands of hours behind, for nothing.
    Also its really stressfull to not know if its a yes or no. I can wait 2 years, if I know I will get my characters transfered.
    I would wait 10 years, if I knew there was some kind of server merge being implemented so we can playvwith our friends cross region, on a good ping ❤️

  • @yoink9148
    @yoink9148 День назад

    Thank you for mentioning the stacks bar for other weapons, right now the stacks are always hard to see, a bar same as shifter weapons would help a ton.

  • @АндрейИванов-к8ф2н
    @АндрейИванов-к8ф2н День назад +1

    I would really like to see some kind of "contracts" for completing tasks between players in the game. so that you can give crafting tasks in the form of, say, a piece of paper in your inventory to other players and somehow receive an agreed reward for completing them. and these contracts could be set up, and you could assign almost any task to another player.

  • @Star_Demonic
    @Star_Demonic День назад +2

    Glad to see devs read the comments,
    (*´~`*)

  • @zurishadai8703
    @zurishadai8703 День назад +1

    For the faction warfare, in order to make it more dynamic and playable the whole time, you could add somehow more value to outposts so players would need to have them controlled more time... maybe faction points in a special way, journal or some 1 solo use spells or siegement/anti-siegement machines to give gankers or enemy factioned players a hard time. Generally, improving outposts utility could be a thing.

  • @ichaysei
    @ichaysei День назад +1

    As for the mount building on personal islands, how about a simple post put into the ground with the mount leashed? The mount could walk randomly inside a certain range around the post?

  • @justaguyloitering
    @justaguyloitering День назад +1

    Now this is talking to the community.

  • @taymi89
    @taymi89 День назад

    I have some ideas on how to improve the faction war. This is to add to some location, something like a castle, a climb or a flag. Either both kingdoms will have a castle, or one, respectively, somewhere there will be a fight on the field, and somewhere there will be a defense or attack of the castle. Capturing a clime works on the same principle, but then it appears randomly in the location that needs to be captured and held. And last of all, all factions will have flags, let's say 10 pieces, the place where they need to be brought, for example, in the same place where the union flag stands and the faction that scored the most won. Here you can also add that all flags standing in one location become the property of another as soon as this location is captured. Oh, you can also add a class specializing in traps XD sorry for my English

  • @noevlin215
    @noevlin215 2 часа назад

    I really wish for more random events in the open world, especially for solo/duo players, the ones you just stumble upon while doing other things. Right now we have chests (of which only small ones with 2 min timer are "doable" for solo/duo), spiders and avalonian drones(chests?) that are so rare I don't even remember when I saw one last time. A system like mythical creatures in mists or chests guarded by mobs in static dungeons(that appears when you're in close proximity) would be so good in the open world.

  • @rednox444
    @rednox444 9 часов назад

    Hey Albion team, loving the game! I wanted to suggest adding a dynamic weather system. It could bring more immersion and strategy, like fog reducing vision for sneak attacks or rain slowing down movement. Different regions could have unique weather (rain in forests, snow in highlands), making the world feel more alive and varied. It’d add some extra depth to PvP and PvE combat too. Would love to see something like this in future updates!

  • @steirhero9988
    @steirhero9988 День назад +2

    Please stop the coalitions, especially in Lymhurst. It makes guilds who don’t want to agree with them have to fight the whole coalition. In Lymhurst it’s the BOBER alliance but they have many coalition alliances that aren’t in there alliance. Please help this problem before all of Lymhurst is taken over. 🙇‍♂️

    • @GiverrionBG
      @GiverrionBG День назад +1

      Overall incrising % debuff above 100~ players would make ally guilds drop Alliance and it would be harder to handhold with red names on the map. That would help a bit with sickening handholding maybe a bit

    • @steirhero9988
      @steirhero9988 День назад +1

      @@GiverrionBG that’s an awesome idea , really hope they do something like that 🙏

  • @Death848-bg3zx
    @Death848-bg3zx День назад

    Theses are the best kind of dev vidoes. keep up the good work.

  • @muxaxo8008
    @muxaxo8008 День назад +1

    i would love to see an endless Solo dungeon , like the hellgates and corrupted dungeon you have the option to proceed to the next one, the solo dungeon would be very good, also the difficulty could raise , or also the more dungeons you make without leaving could improve the rewards, that way the players would feel compensated for their time

  • @MorsHs
    @MorsHs День назад

    About the Extra inventory slot. Its going to be a programming nightmare. BUT I think is when the bag got damaged enough it will just delete the item on the inventory. Also the slot will have its distinct color to remind the player that its a slot where when the bag breaks your items will disappear.

  • @mohamadiqbal7504
    @mohamadiqbal7504 День назад +3

    Add castle to yz, remove outpost

  • @venzer1018
    @venzer1018 День назад +2

    after "3 patch" we have problem with ping on west please repair it

  • @bettersuppwins
    @bettersuppwins День назад +1

    I've been playing in the mists for a long time, would there be a fair way to add like a mark on the minimap when you kill someone? Sometimes you have to chase a couple of rats before coming back for the main course and I end up going in circles to find all the bodies.

  • @РустамЗакиев-з6д
    @РустамЗакиев-з6д 13 часов назад

    Please introduce the battle royale mode, because you have everything for this. Mists and Hell's Gate, you need to combine them. The player enters the battle royale (with a limit on the power of equipment) with points of interest: with camps and mobs, where weapons and armor can drop with a high probability. The player can dress better or change class. Do not go out as in Hell's Gate and the zone narrows to a random place, step by step, each time hitting harder. One player wins and gets a high reward. Accordingly, many items will be destroyed, which is good for the economy.

  • @brunodella
    @brunodella День назад

    Thank you for hearing us! We need a rework in the arenas, i play albion since 2016 and Arena still the same!

  • @mynameismiketest770
    @mynameismiketest770 День назад +1

    Hi, another Question Mr. Robin... Are you doing anything to remove the botters that are infesting the T3-T5 zones? I have sent a ton of reports and emailed a ton of video proof, but they're still there.

  • @niolink954
    @niolink954 День назад +1

    Can you add more non-combat activities? Right now all the meaningful activities are either PVP or PVE combat. There is farming and crafting, but those activities are quite repetitive, non-creative and lack direct player interactions.
    What I envision is player made bars or shops in the outlands, which players can visit and interact with each other. Or perhaps new systems for decorating or enchanting. Something similar to how Rust has it, where originally the game was only about combat, but right now you can farm, build shops, paint, build electrical circuits and do a ton of other non-combat activities that are not only interesting, but also profitable.

  • @TeriosMalgan
    @TeriosMalgan День назад +1

    Heart transporting bot is a big problem, you can obviously find it tranposrting around all day long moving in zig zag and with t3 or t4 armor on grizzly bear; I don't see any mention of it as they are generating an insane amount of silver

  • @svetomrak
    @svetomrak День назад +2

    Thank you for answering my question. Even though the answer was vague, I am happy =)

    • @РустамЗакиев-з6д
      @РустамЗакиев-з6д 13 часов назад

      Я написал про батл рояль и к этому видео, но переведя через Гугл переводчик)) надеюсь и нас услышат!

  • @Unad777
    @Unad777 День назад

    honestly, albion dev is one of the best dev out there. they really change the game from nothing into something in the past 3 years. there are lots of good changes.
    Ive been playing for quite long time, since 2020, and now quiting cause I feel obligated to roam or travel to do a content. I just log in to just do arena. cause you can do it inside the town.

  • @Xilmmar
    @Xilmmar День назад +1

    Could you give us a way to view the population for each server currently? I'm really curious on how things are going..

  • @jiahuiyang6450
    @jiahuiyang6450 День назад +1

    We need some activities like outposts and castles beside CTA time. It was really boarding and the game was dead after cta time. We need some pvp content. You still have a large group of people playing after CTA time. Please don't abandon them!!!

    • @jiahuiyang6450
      @jiahuiyang6450 День назад +1

      Big guilds controling everything. Medium guilds can't get anything from the big guilds.

  • @ariancaviglia4778
    @ariancaviglia4778 День назад +1

    Request: make a sound setting to mute or lower the volume on cities. U could implement this in 2 mins. Tired of entenring safe sounds and have to listen to 99 ppl dueling + 999 horses.

  • @reade_me
    @reade_me День назад

    Love the idea of that "minecon" server rankings suggestion.
    If that was to come to be it would be nice to have rewards for the top groups/individuals (even if small)
    and also having different rankings for guilds based on size maybe. so that way guilds of like 10 people (me and my friends) arent competing directly with mega guilds with max members.
    Splitting guilds into brackets by player count would be nice for this.

  • @souravpal1345
    @souravpal1345 День назад

    I think a summoning staff should be added to the staff weapon series.
    The concept should be like summoning different creatures (E ability) unlike shape shifter staffs
    They will have a passive ability that will add buffs to summons.
    The tracking creatures can be reused for materials or you can add new ones.
    The summons can be different like a group summon (skeleton army) or single summon (a hydra)
    Possible summons:
    Undead Army/Demon Army
    Corrupt Demon Lord (Warrior or Mage) / Undead Forgotten Hero (Mage or Warrior or Ranger)
    Hydra/Dragon (though I think hydra with self regeneration is more suitable)
    Soul: Flame and Frost elemental twins
    Relic: Lightning Elemental trio
    Avalonian: One of the Avalonian bosses
    Can use inspiration from world bosses of Undead, Morgana, Wildlings, Heretics faction
    On the same note it is high time heretics should also have T8 static dungeon and world boss.

  • @Ghostleeee
    @Ghostleeee День назад +1

    Only the most dedicated players will ever get to experience endgame content because the top 10 guilds dominate it. If you're not part of one of these elite groups, you'll likely never get the chance to participate in world bosses or Ava roads.

  • @josecardozobazan9098
    @josecardozobazan9098 День назад +1

    When will they do something about the abusive large scale brawl system? 5 alliances vs 1? Maps full of queues? Why don't they make the territory fights only involve the attacking and defending guilds?

  • @rubicksor
    @rubicksor 32 минуты назад

    Please do not ignore my suggestion. The HCE's do not carry any risk, like the other game modes, this allows many players to do RTM, they should eliminate it.

  • @balrogz5093
    @balrogz5093 День назад

    On the next anniversary event... award each player one day of premium based on the number of years they have actively played the game. :)

  • @BagaskoroOlgaYonear
    @BagaskoroOlgaYonear День назад

    Time zone custom setting where you can choose to show the game time or your own choice of time zone. It will be useful for many.

  • @nerfedmann
    @nerfedmann 15 часов назад

    For the Mount Rest Area, you can just put a cooldown for 30% movespeed.. It incentivize more daily activity

  • @ferndorx
    @ferndorx День назад

    Great and informative talk. Thank you!

  • @krypt0nim
    @krypt0nim 12 часов назад +1

    Could you add a possibility to bind side key buttons to thing, it would be very usefull to use pots with mouse side button then to assign specific keyboard key for that

  • @midhunmohan2484
    @midhunmohan2484 День назад +2

    Please get rid of dark matter in cursed staff and add something useful

    • @gavhd2611
      @gavhd2611 День назад

      Honestly a good suggestion the amount of weapons with skills that never get used due to being out shined by something else is an issue

  • @katarina2373
    @katarina2373 День назад +1

    put a spotlight on marked shotcallers that can only be seen by same alliance or same faction

  • @zurishadai8703
    @zurishadai8703 День назад +1

    Can you add an option to tag a player when talking in chats with the possibility to highlight that text from the changing colors depending of who tagged them so in case they get multi-tagged/mentioned they can clearly see there are different persons in just a glance.

  • @rockpower16
    @rockpower16 День назад

    It would be interesting to have HCE content for factions, particularly in the blue/yellow zones where veteran and novice players interact, with the latter obtaining high-level gear that would never be seen in the red zone. Fortresses to besiege where the NPCs are much tougher, similar to the fortresses in the black zone.

  • @cuervoleon42
    @cuervoleon42 День назад

    Some idea for laborers... that with the journals you can get some hause skins for furnitures, plants, etc.

  • @GordinhAlbion
    @GordinhAlbion День назад +6

    Has there been any thought about reducing the Black Zone by half? The game was divided into 3 servers, but the map size remained the same. You would automatically create more competition and, consequently, more content.

    • @arty3079
      @arty3079 День назад +1

      I like to explore the vast BZ and claim chests alone 🥹🥹

    • @jovial307
      @jovial307 День назад +2

      Please, no. There will be only zvz, midscale fights in this game.

    • @GordinhAlbion
      @GordinhAlbion День назад

      @@jovial307 Gathering alone is so much fun, right?

    • @jovial307
      @jovial307 День назад

      ​​@@GordinhAlbiondiversity is the key, I understand your point of having more encounter (especially for outpost/castle/territory timer) but the in between ? You still need time (& peace) to pve/gather for the economy. If there's more people = fight ? Cool. But all others activities gonna drop from pvp encounter

    • @GordinhAlbion
      @GordinhAlbion День назад

      @@jovial307 Increase the competition, it'll increase the gather value aswell. Win:win. Plus, It's completly sad to see people grinding 600m PVE per week in a 99.9% safe spot like World Boss (since 10 scouts + bedrocks) aswell. This game is suposed to be a full PVP loot while people on forum asking for a Non-pvp game, hahah

  • @B13-M13
    @B13-M13 День назад +1

    changing the nickname of a character, an expensive cost or a limitation in quantity. (3 times per character).

    • @darkillusion531
      @darkillusion531 День назад

      If this gets added in the game, the purpose of the name of this game will become useless, the legendary you have will become useless , because u can just change your name.
      Instead why not invest a little bit of time creating a name?

  • @11qz
    @11qz День назад

    I like this direct interaction with feedback it really shows that there is an effort made for everyone to be heard. Very happy to hear the future of the game is looking bright however I wish the mists rarity and loot acted similar to corrupted dungeons where you can choose to stay in the dungeon longer increasing the risk but also potentially increasing the rewards. If the rarity of mists acted similar to that I feel it would help create more even fights by more evenly distributing players throughout the mists by sorting them through their motives. If they want super high tier content they can choose to stay in the mist for a while to end up in a high tier zone, if you are wanting low tier content you can leave and rejoin the mists when you please. This will also prune out low tier players in higher tier content because they will have a higher chance of dying but only slightly leaving it possible but a very challenging mode to play in high tier content in low gear. A happy middle ground where there will still have exciting moments of finding random high tier mists can still exist but also increase the risk / reward the longer you stay in the mists.

  • @guabavoss
    @guabavoss День назад +2

    Make Factions Warfare better rewards for those factions who finish first, second or third. Has no sense finish first at the end of the month and have no rewards for those who given all for the faction even losing money and builds. Greetings

  • @zurishadai8703
    @zurishadai8703 День назад

    The quest system with NPCs could be great for faction warfare. For Outlands you can make some kind of dailies, especially for the ones living deep enough in their HO.
    Whatever you do, put lots of missions so players interact with those making the world constantly dynamic so PvP and PvE players get the thrill of killing or being killed.