This is how the 2𝗻𝗱 𝗛𝗮𝗿𝗱𝗲𝘀𝘁 Hollow Zero in Zenless Zone Zero looks like (FULL GAMEPLAY)
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- Опубликовано: 22 апр 2024
- They have changed many things about Hollow Zero, and this one is from Zone 1 - Old Capital Metro. This Hollow Zero is the first level 45 that opens when you reach level 35 Inter-Knot (Account Level).
Frankly speaking, even though the time you spend on TV or Hollow Exploration still takes most of the time, they have improved so much from the previous beta. They added more mechanics that allow you to get more buff/debuff so you can't just walk into one hollow mindlessly.
The change that I like a lot is that the floor bosses are now more aggressive and they can spawn Elite and small minions as well so the combat difficulty directly increased.
The team consists of Von Lycaon, Corin Wickes, and Soukaku level 40. I still haven't managed to get Ellen Joe, sadly.
Timestamp:
00:14 | Floor 1
06:24 | Floor 1 Boss
08:39 | Floor 2
14:46 | Floor 2 Boss
18:20 | Floor 3
24:23 | Final Boss
#zenlesszonezero #zzz #hoyocreators Игры
So if you notice audio delay at the start of the combat, it wasn't from the editing or came from me. It's bug from the game and I reported it as a feedback since this is a beta test.
The game will release around first week of July, hopefully the game will have no issues anymore by the time. Also feel free to skip the TVs part and get to the combat, though the TVs showed how I obtained the buffs, as audience I would probably go straight for the combat as well lmao
Wait so is it June or July?
@@VinhNguyenQuang258 sorry, around july. i must be half awake when I typed this lmao
goddamn
the sound effect, visual effect, camera shake and bgm hit hard
it feels really satfisying even just watching, it would be perfect if they add more aggressive elite enemies and bosses
The parries on that final boss looked so satisfying, I can't wait to play this game
Yeah ikr, I mean every character has their own way to parry the incoming attack, for example Von Lycaon uses his armoured legs and Corin uses her chainsaw to block and counter the attack, so cool.....
Thank you for the warning, now we will fight hard in this hardest mode. Btw, the way you play here and the other videos was so cool.
This is game is so stylish in every aspect of its presentation. Hoyo in their bag with ZZZ
I seriously don't understand where the hate for ZZZ's combat comes from, this looks sick.
Ww player doomposting this game coz they know ww gonna fail.
@@harfi212lmao why do you think ww is going to fail??
@@g0ngaga806 It isn't just some salty commenter that thinks this is gonna do much better than wuthering waves
@@g0ngaga806 kekw
ZZZ looks childish
Von Lycon is absolutely gonna be my main, just need to reroll to get him.
So the bosses on hard mode literally sit still 99% of the time?
It lowkey looks like it
My main problem with this game I feel there are few enemies who do anything ever, the rest are just glorified punching bags with an occasional red flash. The last boss here is the first enemy i see actually attacking with fairly engaging patterns, and using between the freeze and stance break you are still able to immobilize him for most of the fight.
Maybe i'm doomposting, i wonder what's your take on this
I agree. The game appears to be designed for casual players with interest in parry and dodge mechanics, which explains why they may be reluctant to raise the difficulty level. However, the enemies are so much improved than in the last beta, so I have hope. In fact, in the new mode 'Shiyu Defense', features much more difficult enemies in the later stages. I plan to experience the highest level of Hollow Zero to see if it lives up to the potential of Shiyu Defense or if it will be just a basic difficulty increase like higher HP and damage.
i have been playing through the beta and agree its definitely for casuals BUT there is a hard mode and ive been playing on that hard mode and it still feels SUPER casual and thats where my problem is the hard mode should actually be a fun challenge but it still just feels wayyy too easy
@@ilis_roa At 25:56 I can tell that you've grasped the games combat mechanics and idk if this makes sense for you, but for me in this scenario, my brain would be running on auto pilot fishing for parries and such. To elaborate, what I worry about the most for this game is that the skill ceiling isn't going to be that high unless they have even harder bosses planned for the future.
you will be suprised enemy act the same on DMC
@@TheIncarnus they currently have harder boss right now. a boss that 90% of the time can't be parried, this boss appeared in the previous beta but the mechanics changed. But still, I agree on part where the skill ceiling isn't going to be high.
Do you think the combat is too easy from your experience?
The problem with the enemies on previous beta is that the enemy's attacks are so predictable because of the yellow/red flash, so yes it was easy. But now there are attacks (especially on bosses) that completely go without flash so you have to observe the timing of their attack, in addition, the bosses now have aggressive elite mobs and even small mobs to back them up, making the combat more intense. They are trying to fix the problem from the previous beta, so I think it's a good sign that they are responding to feedback and improving the game to be more fun
they could do.what like pgr did a bit.
Some of the enemies attacks don't have flashes and would require you to observe
@@granzedora they have enemies that behave that way
@@ilis_roa I see.
I'm kinda new to this type ngl so I don't know
Ahí aprecio gunono jajaja tof
The bosses are literal punching bags with little to combat no response. 😅😅😅
Hardmode literally feels like normal mode for me
Because its normal mode, this game is way too easy compared to other games.
It's the 'they finally fight back' mode
You can always make it harder by not grabbing as many buffs along the way, or just equip you guys with crappy gear if u dont have fun without it being difficult.
@@ImagesofGaming"you can play blindfolded bro, if you want harder combat"
Wtf, are this people for real? Lmaoooo
@@rhezer they now added an actual Hardcore mode to the game, so people who want the game to be hard can. I for one don't care if the game is hard or easy, I just want it to be fun, and whether it's easy or hard isn't a requirement for me. I want the game to be a game, not a chore.
Did the enemies always use telegraph atk with the flash??
Some enemies and boss have specific mechanic that you have to manually deal with, like Hollow Zero 5000 boss
@@free_manipur_from_india ohh, i tho every enemies always use telegraph atk, if that happen the game will be really easy
how to multiple parry like that?
after you parry, the character will stay in parry position for a short period. if they receive attacks while in that position, the attacks will still get parried. Most people do follow up attack right after parry, so it easy to go unnoticed
💤 is just a spiritual sequel to hki
i literally always think that when i watch zzz combat too
Nah, the bosses are too passive.
Also the bosses easily got stunned/knocked down, while the player is not 😅
stagger bar builds too quickly and lasts too long tbh.
THE TV'S! THE CURSED TV'S!!!
After playing WuWa, the gameplay looks so slow, the beggining video with the rock music in the livestream made me think its gonna have a fast-paced and thrilling combat, now it looks like genshin combat with dodge and parry.
The animations are very well-made, but the gameplay doesn't match the intensity of it
Wtf that tv still there i thought it only for story mode geez
nah they won't change it. it's core feature
the game revolved 100% around it....why would they listen to your lazy ass and remove it?
After ch1 they decrease a number of tv in story mode, and now they appear in only story quest exploration mode and hollow zero ,they even add more combat commission on this cbt so im looking foward to it
BRO THIS IS NO DIFFERENT FROM SIMULATED UNIVERSE, HOLY FUCK IT'S NOT A BIG DEAL
@BasedMan88x88 i rly dont even know why everybody want to jump in a hsr it just a turn base with a little of exploration do we rly need a jump butt?😭😭😭😭😭
Oh god , reminds me of aether gazer repetitive combat
There is difference when a boss is a bullet sponge and when the boss is an actual "boss"
I wish the best to this game 🫡
yeah 10 hours in, i kinda wished this wasn't a gacha game and just a normal paid single player ARPG. this is one of those cases having all the usual gacha game "features" turn it from a 9/10 oozing with style to a 4/10 snooze fest, great art direction, middling gameplay. Play Hi-Fi Rush instead.
If I don't get Lycaon, I'm quitting the game day one... he is a human right
I was interested in this game until I saw this video. Game looks insanely complicated with too much going on. It’s like a weird rogue beatem up game .
pgr hanged man and tetrapod is way harder than the boss look at the boss bruh
Pgr who ? Nobody know that flop
Nobody play that pay to win game.. Hahaha
@@Hopeless_12You can guarantee characters in 2 patches (every other patch is an A-rank patch). And there's always free selectors and shit like that.
It might seem like Pay To Win, but that's all gacha games.
You can farm shards through Pain Cage. The leaderboard thingy sucks because you need to try hard but you really don't need to.
My only problem with the game is that it's too high maintenance.
thats hard ??? 😂😂😂 enemies aint even moving for a long time.. more or less it attack once every 20sec 😂😂 this suucks af. the graphics and character design are really cool but the combat is mid af
Lol.. It looks easy for you bcs you are not the one who is playing.. Lmao
looks awful tbh
i wanted to play this but now im not so sure
ZZz😴