Godot 4.2, Restorer of The Lost | Full Feature Breakdown

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  • Опубликовано: 29 июн 2024
  • 🎟 "EARLYBIRD" coupon - Preorder Godot 4 courses up to 50% below launch price (+ Release Timeline): school.gdquest.com/godot-4-ea...
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    ---
    🖹 C# platform support documentation: docs.godotengine.org/en/lates...
    ---
    ⏱️ TIMECODES
    00:00 Introduction
    01:45 Stability
    03:31 Rendering
    05:04 2D
    06:25 3D
    07:25 Performance
    09:59 Editor
    13:08 UI
    14:19 Programming languages
    14:36 C#
    15:20 GDExtension
    15:51 GDScript
    17:53 Multiplayer
    18:51 Extended reality (XR)
    ---
    👥 CREDITS
    @TheRensei - Countdown particles:
    - mastodon.art/@Rensei
    - / therensei
    Bastiaan Olij - Water ripples compute shader: github.com/godotengine/godot-...
    Sebastian Lague - Answering Your Questions: • Answering Your Questions
    Gourdlets (isometric game): store.steampowered.com/app/20...
    Amazon Lumberyard Bistro Scene - Creative Commons CC-BY 4.0: github.com/godotengine/godot/...
    DCS: VR Eye-Tracked Foveated Rendering (Quest Pro): • Video
    ---
    📝 CC-BY LICENSE
    This video is licensed under the CC-By 4.0 license: creativecommons.org/licenses/...
    You can attribute it to "CC-By 4.0 - GDQuest and contributors - www.gdquest.com/"

Комментарии • 354

  • @foxidgamedev
    @foxidgamedev 7 месяцев назад +327

    It's crazy what has happened with Godot in the last few years. The contributors can be proud! 💙
    Anyway, which features are your favorites?

    • @graydwarf22
      @graydwarf22 7 месяцев назад +6

      So many although I haven't played around with 4.2 yet. Things I'm excited for: Threaded debugging, tilemap improvements, for-loop types, and theme editor enhancements.

    • @luc4smiranda
      @luc4smiranda 7 месяцев назад +5

      The new Android Plugin system is my favorite feature

    • @heavymetalmixer91
      @heavymetalmixer91 7 месяцев назад +2

      The hot reload for GDExtension, it's gonna make developing games (or parts of them) in C++ and other languages way less painful.

    • @Noccai
      @Noccai 7 месяцев назад +5

      @@MrXrayez Says the guy preaching religious and philosophical nonesense in a comment section that could not care less about that stuff while acting as the high and mighty one who knows everything.
      Edit: Probably should have replied to another comment of yours cause this one isn't as bad as the others. Oh well.
      Take your own advise bro and chill out.

    • @MrXrayez
      @MrXrayez 7 месяцев назад +1

      ​@@Noccai Do you realize that your comment goes against Godot's Code of Conduct? Read it. 😁
      Not that I cared much, but since waiters for Godot are acting just like Jehovah's Witnesses of game developers, I thought it would be relevant to speak the language that you'd hopefully understand!
      However, looks like people are only allowed to speak "nice" things about Godot. 🙈
      Godot is definitely not a cult. 🙃

  • @mystiramisu
    @mystiramisu 6 месяцев назад +13

    Unironically, the colored folders. I space out so often looking at my nodes trying to remember what goes where and now my brain can just be like "it blue one"

  • @FuzzballStudios
    @FuzzballStudios 7 месяцев назад +126

    For me, it’s the `finished` signal that’s been added to the Particles nodes, with return type covariance as a close second. I use particles for blood spurts and other explosion-style death effects, so being able to `queue_free()` the particles using a signal means I no longer have to code a complicated system for that myself.

    • @stedunn563
      @stedunn563 6 месяцев назад +6

      Soo true! I use a timer and set its timeout to the particles life time. Not anymore :)

  • @brunch1572
    @brunch1572 7 месяцев назад +84

    I could not be more pleased with the addition of integer scaling. I've been reluctant to move my 2D project from Godot 3 to 4 for this reason. I also like the new compatability mode shadows.

  • @YuutoGaming
    @YuutoGaming 7 месяцев назад +417

    Switching from Unity to Godot 4 is the right decision.

    • @CustomClass5
      @CustomClass5 7 месяцев назад +75

      I did this recently and Jesus christ it's so much faster to work with

    • @Spectrum16
      @Spectrum16 7 месяцев назад +1

      ?

    • @alm5966
      @alm5966 7 месяцев назад +39

      I moved a month ago and finished a game I'd been working on in Unity, on and off, for months. For 2D it's a joy to program in. Wish I'd jumped ship years ago.

    • @MrXrayez
      @MrXrayez 7 месяцев назад

      @@alm5966 Which is ironic, because Godot is originally a 3D engine. 🙃
      Here's a thing.
      Godot is often touted to have so-called “dedicated 2D” engine. But game engines are not limited to exclusive 2D or 3D. It’s a misconception. Even if an engine is seen as 2D, they still all operate in 3D space under the hood, because that’s how most modern computer graphics work. While game engines may provide some 2D tooling, it doesn’t make them inherently or exclusively 2D. Engines may simply offer higher-level abstractions for working with 2D objects, such as canvases, layers, tiling, etc. Using 3D engines is as valid as using so-called “2D” engines for developing 2D games. For 2D, everything is orthographically projected onto the screen anyways. Therefore, you should not restrict your engine of choice merely because it has a “2D” label or supposed purpose.
      For example, if you want to create a 2.5D game with pseudo-depth and parallax effects, implementing it using 3D techniques can be relatively easy with enough experience. Moving 2D layers along the Z-axis can achieve the desired effect. In contrast, in the case of Godot’s supposed focus on 2D and its separation of 2D and 3D functionality, you may encounter some peculiar design compromises. For example, the lead developer of Godot introduced an experimental feature that allows for “pseudo 3D support in 2D engine,” as he describes it. However, the complexity arises from the need to set up and update duplicate objects and properties between layers, which is actually a major drawback that undermines the alleged usefulness of such a feature. These limitations could have been avoided by solely relying on 3D techniques from the beginning.

    • @KHJohan
      @KHJohan 7 месяцев назад +16

      But what if Unity declares a new feature that they’ll never finish or support?

  • @FinaISpartan
    @FinaISpartan 7 месяцев назад +28

    What I really want is performance presets. When Im making a physics simulation, I dont care how it looks, I just want it to run fast. This means I want no received or casted shadows, unshaded textures, nearest sampling filter, no light sources, disabled specular, etc...

  • @anastasiaklyuch2746
    @anastasiaklyuch2746 7 месяцев назад +36

    I'm still waiting on the fix for the 2d skeletal animation bugs, especially their IK and snapping to the wrong bone as 0 (thus say merging head and shoulder bones)
    The constant improvements are amazing, especially what a giant beast all the issues+suggestions list is. I really admire everyone's dedication and insight!

  • @kodekorp2064
    @kodekorp2064 3 месяца назад +2

    I bought your course as a software engineer coming into game development for the first time, out of many of tutorials I have tried this is definitely by far good value!

    • @Gdquest
      @Gdquest  3 месяца назад +1

      It's really valuable for me to read that. Thank you for writing. We do occasionally get experienced devs who find the beginning too basic and don't necessarily look into the rest of the material. But we do start people from Zero and trust experienced devs to know what they're comfortable breezing through depending on their level of expertise. It's a necessary progression when we're teaching both coding and game dev from the ground up. I'm very glad to know it's good value for you.

  • @ekings2119
    @ekings2119 7 месяцев назад +70

    Amazing progress in 4 months. Thanks for the breakdown.

  • @SulaemanSantoso
    @SulaemanSantoso 7 месяцев назад +51

    the 3D object inspector could really help a lot imo.. really excited for the future of Godot

  • @SwitchZetto
    @SwitchZetto 6 месяцев назад +7

    My favorite features have to be Integer Scaling and Tile Rotation. It's something really essential for smoothness we take for granted

  • @mostafabalboul3966
    @mostafabalboul3966 6 месяцев назад +5

    There is just so much to be excited about here, but honestly what stands out are code regions, todo and fixme, Blender-style transforms (right down to pressing the exact number you want to move something by), and those optimizations across the board. Brilliant. Then there's the editor for cropping images, the implementation of integer scaling, linking specific details of materials while making them unique, it feels like there are so many solutions to problems I've been wondering about over the past few months. This is a beautiful compilation video, but I'm not surprised given GDQuest's quality.
    Mild nitpick, typo at 12:13, it is "cropping" not "croping"

  • @graydwarf22
    @graydwarf22 7 месяцев назад +6

    Great video. Nice to see all the new stuff in action. The Godot interactive courses are really coming along. Very impressive accomplishment.

  • @soyunbonus
    @soyunbonus 7 месяцев назад +1

    Nice! it's cool to see lots of things improved!

  • @Morimea
    @Morimea 7 месяцев назад +6

    > dynamic libraries can now be loaded on the Web platform
    this is very very useful

  • @CmdZOD
    @CmdZOD 7 месяцев назад +3

    Thank you so much Godot Dev Team for the adding type to for loop !

    • @MiBox-jn6vx
      @MiBox-jn6vx 6 месяцев назад

      I wish I had that in Python

  • @londo-lanan-indiegamedev
    @londo-lanan-indiegamedev 7 месяцев назад +7

    Nice, looking forward to learn about the new features!

  • @Ngong8
    @Ngong8 7 месяцев назад +12

    Although some 3D features I wish to have such as GridMap use scenes properly didn't come up this update(I like to develop 3D games more tbh), I am so glad to see we can now bake the navigation polygon in 2D! (Imagine create a RTS game like Starcraft that has base building) And I can now give typing on the for loop as I would like to have consistent result to iteratively accessing/changing values. Also, shadow support is finally back to Compatibility mode, yeah!
    There are other things in this update may or may not be that attractive to me, such as able to do more particles styles with the new particle system, changing folders' colour for better file organization, able to generate texture image(s) from shaders, new version of FSR support, new AnimationMixer node, etc...
    Overall, I like this +x.1 update brings up so many new features that covered almost every field including 2D, 3D and XR, yet retain the stability and performance at the same time. Hopefully next 4.x update can cover every field as well!

  • @Noccai
    @Noccai 7 месяцев назад +1

    Hell yeah, there are so many great changes within this update. Can't wait to try em all out!

  • @elatronion
    @elatronion 7 месяцев назад +1

    Thank you for the easy-to-understand update video!
    Always good to see Godot continue to grow.
    I really appreciate these sorts of videos. :)

  • @generic........
    @generic........ 6 месяцев назад

    Great video, it's crazy how far Godot it coming!

  • @SpacerZVEVO
    @SpacerZVEVO 6 месяцев назад

    Loving the editor updates!

  • @verendale1789
    @verendale1789 7 месяцев назад +56

    By the time we reach 4.5 (if things are on track next year) Godot will really be incredibly competitive.

    • @MrXrayez
      @MrXrayez 7 месяцев назад +19

      Juan Linietsky: "Friendly reminder that Godot does not compete with Unity or Unreal. It’s not a commercial product and it does not take part of that market."

    • @anastasiaklyuch2746
      @anastasiaklyuch2746 7 месяцев назад +20

      ​@@MrXrayez Indeed, it's so much better already that it doesn't NEED to compete, it's just #1 and that's it XD

    • @NihongoWakannai
      @NihongoWakannai 7 месяцев назад +22

      ​@@MrXrayez he's only saying that in terms of finances since godot is FOSS. It absolutely is a competitor in terms of gaining userbase.

    • @kousik8042
      @kousik8042 7 месяцев назад +1

      godot will be much better. Competitive? no way. why are you all getting hype like blender kids? blender has become better. but is it competitive? no way.

    • @anastasiaklyuch2746
      @anastasiaklyuch2746 7 месяцев назад

      @@kousik8042 Considering their grand and growing fraction in the market, "very competitive" is a definition of what they are.

  • @DragonByte79
    @DragonByte79 7 месяцев назад +1

    I'm so glad there is a release date for the learning course for Godot 4 :) It was/is so hard to wait for that :)

  • @savovuksan
    @savovuksan 7 месяцев назад +6

    I am sooo happy that one can finally change the side of csg boxes on one side this is amazing 🎉

  • @SappingSoup
    @SappingSoup 7 месяцев назад +26

    So hyped!!! You guys at GDQuest are truly the backbone of the Godot community, can't wait for january! 🙌

    • @MrXrayez
      @MrXrayez 7 месяцев назад

      Waiting for Godot.

    • @hiiambarney4489
      @hiiambarney4489 7 месяцев назад +1

      Ehhhhh... All they do is get you to buy their course though. It's not that much different from finance bros. There is almost no up to date info available on this channel in terms of learning the engine. Wouldn't go so far as to praise it as the backbone although that might have been the case for godot 3-3.5, where they still had to provide significant value to get people to buy.

    • @ezracramer1370
      @ezracramer1370 7 месяцев назад

      @@MrXrayez Its out if you missed it, go get it your wait is over

    • @MrXrayez
      @MrXrayez 7 месяцев назад

      @@ezracramer1370 Godot never arrived!

    • @WDWhat-sn9iw
      @WDWhat-sn9iw 6 месяцев назад +3

      why are you so butthurt over Godot?@@MrXrayez

  • @rot_studios
    @rot_studios 7 месяцев назад +11

    Another awesome update, gosh Godot is based af. I'm a very happy developer :)
    Especially the shader compilation and the TODO highlighting stand out especially for me.

  • @Thomahawk1234
    @Thomahawk1234 6 месяцев назад +4

    The simple checkbox allowing you to close a line to fully loop around is such a simple addition but solves at least one annoying issue I had in my project! I use line2D to ad a nice rim around polygon2d nodes in my levels.

  • @nyuh
    @nyuh 7 месяцев назад +4

    even the videos are getting better than last time ive watched them !!

  • @HiHi-iu8gf
    @HiHi-iu8gf 5 месяцев назад

    haven't been this consistently excited for any kind of software update in a long time lol, big thanks to the contributors and pumped to see what they bring in next :)

  • @ian_snyder
    @ian_snyder 7 месяцев назад +1

    Great overview, thanks so much for taking the time to make this!

  • @bdafeesh
    @bdafeesh 7 месяцев назад +10

    Thank you Unity for the surge of contributors to Godot!!

  • @EidoEndy
    @EidoEndy 6 месяцев назад +3

    definitely going to appreciate the tilemap updates. the animation stuff under the hood sounds really nice too.

  • @kharmachaos667
    @kharmachaos667 5 месяцев назад

    I have already used some of these additional features and I literally started learning godot 5 days ago. That's awesome.
    I can't really say what's my favorite tho because so much of it is great

  • @snakehound7678
    @snakehound7678 6 месяцев назад

    Holy, what a release. Just amazing what it becomes 🥰🥰

  • @alienpolygon6926
    @alienpolygon6926 7 месяцев назад +1

    Yes! Editor navigation with tab, finally!!

  • @syncr0904
    @syncr0904 7 месяцев назад +7

    These are great, a lot of these solved issues I had

  • @blueglovesmario
    @blueglovesmario 7 месяцев назад +2

    we will be there

  • @OctagonalSquare
    @OctagonalSquare 6 месяцев назад

    Holy crap I need to update! I just started developing a game on my second channel, and while it will be a bit before I need anything in this update, I’m super stoked for the changes!

  • @digitaltectonics
    @digitaltectonics 7 месяцев назад +1

    Thank you for your in-depth coverage

  • @GermyJer
    @GermyJer 6 месяцев назад

    I never thought I would be so excited about something as technical as the integer scaling for pixel art games

  • @Peter-wl5xm
    @Peter-wl5xm 7 месяцев назад +1

    Thank you so much for this overview.

  • @veliaraft
    @veliaraft 6 месяцев назад

    Thank you so much for review!
    I liked the idea of expanding the possibilities of static typing more. This allows the computer to think less about assigning a type to each individual element, which speeds up performance several times. Also, with static typing, it is easier to catch a lot of errors (when the game behaves inappropriately, but does not break, and after a few hours of debugging it becomes clear that the wrong type is simply returned from the function).
    I'm waiting for even more improvements for development for web and mobile devices - in Godot 3 everything is fine with this, but in Godot 4 it's still not completely done.

  • @Beryesa.
    @Beryesa. 7 месяцев назад +4

    Hoping to see the GDQuest back with 4.2, let's gooo!

  • @miceres
    @miceres 6 месяцев назад +2

    It was a very great Update! , Wish there still a visual script language because im an logic artist. Of course im just a little part of your community, but still wish to know what happen to my code in a visual helper tools + make state machine for NPC a lot easier ^^

  • @lionliing.gamedev
    @lionliing.gamedev 7 месяцев назад

    Thank you🌹

  • @jeffreystephens2658
    @jeffreystephens2658 6 месяцев назад

    I love the Blender-ification of transforms!

  • @TheOfficalAndI
    @TheOfficalAndI 6 месяцев назад

    So many meaningful changes, the list just kept going on and on haha.

  • @vikramthewrench
    @vikramthewrench 7 месяцев назад +1

    So High
    Defination

    • @MrXrayez
      @MrXrayez 7 месяцев назад

      The empty space is Godot here. It's like a black-and-white, bright future of Godot. 🙃

  • @01lifeleft
    @01lifeleft 7 месяцев назад +2

    That's it, I'm porting my 2d game from Godot 3.5 to 4.2. There are so many convenient QoL features and even more to come.

    • @Gdquest
      @Gdquest  7 месяцев назад +3

      We're releasing a series a videos soon for GDScript changes in Godot 4 to help people port their projects. Watch this space! :)

  • @angelrubiov
    @angelrubiov 7 месяцев назад

    Fantastic visual rundown :)))

  • @owenlloyd2528
    @owenlloyd2528 7 месяцев назад

    Thank you. So many improvements, it is orgasmic!

  • @owdoogames
    @owdoogames 6 месяцев назад

    I just picked up a PICO 4 so I’m glad to see the growing XR support in Godot. I was never bothered about VR before but wanted to get a kit just to play HALF-LIFE: ALYX, and I have to say that, beyond how awesome that game is, it’s very exciting thinking about the potentials. I’m not even referring to making games, but creating artistic and educational experiences.
    I was looking initially at using UE5 for making graphically realistic VR experiences that run on PCVR, but if Godot is going to natively support the PICO 4 then I’ll be happy to experiment in it for more basic stuff that could run natively on headsets.

  • @_Guigui
    @_Guigui 7 месяцев назад +11

    Can't wait to see what this new version will offer!

    • @MrXrayez
      @MrXrayez 7 месяцев назад +1

      Waiting for Godot.

    • @ezracramer1370
      @ezracramer1370 7 месяцев назад +1

      @@MrXrayez Its out if you missed it, go get it your wait is over

  • @gablanwheel3895
    @gablanwheel3895 7 месяцев назад +2

    Really happy w the GDScript updates in particular. Feeling very pleased w Godot!

    • @Gdquest
      @Gdquest  7 месяцев назад

      We're releasing a series about the GDScript updates soon!

  • @lalc__
    @lalc__ 7 месяцев назад +3

    Y-sorting improvements are huge

  • @Christobanistan
    @Christobanistan 7 месяцев назад +5

    Better/easier native language support is most important to me. I hate the idea of using the incredibly slow interpreted language that's never gonna get much quicker, so I hope C++ is put on the same level as GDScript in the future. Or Golang.
    I also think it would be good to see fully precompiled C# used when deploying/publishing.

    • @Naaronn
      @Naaronn 6 месяцев назад +7

      I really do feel that the honest truth is if you're using a pre made game engine at all, you've already given up on being at the 'cutting edge' of performance. Is GDScript slower than most other options? Sure, on a line-by-line basis. Is that execution speed likely to _ever_ show up outside of absurdly large loops or algorithms? I just really don't think so. It's the execution speed of the language vs the overhead of running like, the entirety of Godot. Besides you can always use compiled languages here and there for the performance-intensive bits, which I think is a great option.

    • @AJ213Probably
      @AJ213Probably 6 месяцев назад +3

      @@Naaronn Generally how I want to use Godot is as a glorified renderer and editor. This is how I want to use Unity too generally and have. The type of projects I make tend to be voxel based or heavy in iteration (think simulation, Factorio). And so, performance is a critical part of development and is a common blocker. In fact, even using C# Unity I had difficulties pushing render distances (think Minecraft) greater than 4 chunks without tons of lag. My point being that projects that are performance critical exist and C++ support and documentation is very important to me.
      There are also other situations too like Mobile. Where memory is very important (there are tons of 1GB devices out there) and having bad CPU performance on 10+ year old devices will hit your business financially as Google will punish you for it. My prior job mainly was memory and cpu optimization in Unity for a 2D game on mobile.
      I do agree though that for most people this is language independent as they are not making simulation or voxel games. You will only run into issues with your language when you are dealing with iterations in the thousands and working with data in the hundreds of thousands to millions (voxel games).

  • @samirsuleymanov2099
    @samirsuleymanov2099 7 месяцев назад +6

    Congrats! I just used Blender-like feature and I loved it! A couple things to consider. In Blender you can press G, (then X or Y or Z) and type number to move that amount, but you can also backspace (clear) that number and type a new number before you fix the position. In Godot it would make life much easier. Another thing to note - ctrl+z to undo has glitches after using Blender-like feature. This is what I encountered so far, excited for fixes and the new features to come! You are awesome!
    PS: Is there hope Godot presents options for X,Y,Z directions too? Like, in Blender Z is Up/Down, in Godot Y is. If we had an option to change it to preference it would be paradise on earth!

    • @anastasiaklyuch2746
      @anastasiaklyuch2746 7 месяцев назад +1

      Well, you can always just build and look at levels at 90* and change gravity direction in the project settings.

    • @samirsuleymanov2099
      @samirsuleymanov2099 7 месяцев назад +1

      @@anastasiaklyuch2746 That sounds like a smart workaround until maybe, it comes as a factory option in Godot.

    • @kousik8042
      @kousik8042 7 месяцев назад

      agree. blender has shortcut key because it was built that way. They revamped( a big revamps, thanks anyway) in 2.8. So i think godot should less care about ui(for now) and focus intensely on functionality.@@samirsuleymanov2099

  • @user-nc9on4bp2o
    @user-nc9on4bp2o 7 месяцев назад +3

    I'm eagerly anticipating it. Your consistent delivery of valuable insights is always appreciated. Thank you for consistently enriching us with your contributions.

  • @Lachrymogenic
    @Lachrymogenic 6 месяцев назад

    This update added amazing things such as breaking AudioStreamPlayer syncing with AnimationPlayer keyframes

  • @aryavatan
    @aryavatan 7 месяцев назад +3

    THIS IS GODOT!

  • @OursHommePorc
    @OursHommePorc 7 месяцев назад +1

    “Something for everybody”
    “Returning feature”
    Was really hoping for visual scripting

    • @Gdquest
      @Gdquest  7 месяцев назад +1

      I hear you. I was just sharing with a member that we were seriously considering developing and contributing one earlier this year... But time!!

  • @yapayzeka
    @yapayzeka 7 месяцев назад

    hurray

  • @onerimeuse
    @onerimeuse 7 месяцев назад

    Definitely the official xr support and the industry acknowledging godot is a thing. Win.

  • @Zweletron_Dev
    @Zweletron_Dev 7 месяцев назад

    HELL YES!!!

  • @IvanTeslenko
    @IvanTeslenko 7 месяцев назад +2

    I wish they'd bring back some reworked version of visual scripting, I've been trying to get into indie gamedev hobby every now and then, I can do music, sound design, graphics, story, dialogues.... but when it comes to programming, I crumble😂

    • @Gdquest
      @Gdquest  7 месяцев назад +2

      We hope to see a visual script back too and we even considered developing one.
      Did you try learning GDScript with our free app? It works for lots of peoole. It's available on itch.io and on gdquest.github.io/learn-gdscript/

  • @refeals
    @refeals 7 месяцев назад +3

    Godot 4 is getting more and more awesome by the day !

  • @GloriousReign
    @GloriousReign Месяц назад

    Wow godot has features that I wasn't even aware of 🤯 .

  • @zorochii
    @zorochii 6 месяцев назад

    Just the return of shadows for compatibility mode is enough reason for me to update, finally.

  • @bonsaipropaganda
    @bonsaipropaganda 7 месяцев назад +1

    this is amazing

  • @nightwalkerj
    @nightwalkerj 7 месяцев назад +12

    I feel that Godot is going to be the "Blender" of game engines. At least I really hope so.

    • @MrXrayez
      @MrXrayez 7 месяцев назад

      More like the Bladder of game engines.

    • @ezracramer1370
      @ezracramer1370 7 месяцев назад +5

      @@MrXrayez Spreading hate on every line like a true believer :D

  • @thatoddshade
    @thatoddshade 6 месяцев назад

    I have never used any actual game engine other than Godot but I don't think I need to: it feels so much polished.

  • @naturally_rob
    @naturally_rob 6 месяцев назад

    I'm just coming back to Godot after 3 years absent from it, and my mind is blown and full of excitement. I truly love Godot, please don't tell my girlfriend.

  • @lemongummy7047
    @lemongummy7047 5 месяцев назад

    Moving my old project to new version deceased major files. Never changing versions ever again.
    Thankfully I got some backup from last year..

    • @Gdquest
      @Gdquest  5 месяцев назад

      Good thinking for backing up before importing.

  • @cheesymcnuggets
    @cheesymcnuggets 7 месяцев назад +4

    I knew Godot was improving fast but I didn't expect it to be this fast... Unity has given me really low expectations and standards, I'm glad I switched. This is the future of gamedev. Even if "Godot is years behind Unity", then what? Unity has barely been improving, Unity 6 is a major let down. I want to help develop Godot but I can barely even make a complete game so I'll leave it to the experts. The one and only feature I miss from Unity and want in Godot is to be able to see and interact with your live game from the editor, really helps discover issues from behind the scenes of the game and fix them.

    • @lindeschoon1825
      @lindeschoon1825 7 месяцев назад

      i have not tried it yet but from what ive heard unity 6 has massive performance improvements and also AI integration? that sounds pretty big. still leaning towards picking up Godot though

    • @Gdquest
      @Gdquest  7 месяцев назад +1

      There's a proposal to embed the Game window in the editor sometime github.com/godotengine/godot-proposals/issues/7213
      I wouldn't put contributing to Godot indefinitely beyond my scope if I were you. You have the will, you can get there in due time.

    • @cheesymcnuggets
      @cheesymcnuggets 6 месяцев назад

      @@GdquestThere’s only so many hours a working man can spare for his hobbies, it’s best I stick to one expertise and try to master it for as long as I’m able. Game Development is why I’m here, so I’m gonna stick with that. I’m sure by the time I’m comfortable enough to dip my toes into Software Development, Godot will have already innovated beyond my scope for the engine thanks to this absolutely insane community.

    • @Naaronn
      @Naaronn 6 месяцев назад +1

      Are you aware of the live Scene Tree? I find this feature is quite hidden, and may be what you're looking for. It's exceptionally useful.

  • @twosoulfox
    @twosoulfox 6 месяцев назад

    I need Foldable regions. Finally. Alt+R
    Probably best Help tab in a majority of software.
    Hot reloading awesome for all who came "from elsewhere".

  • @JasonEllingsworth
    @JasonEllingsworth 7 месяцев назад

    your chair combined with your black shirt makes you look like a 1930's vampire

  • @itsArridian
    @itsArridian 7 месяцев назад

    Let’s goooo so much great 2d stuff

  • @nikolassepos1640
    @nikolassepos1640 7 месяцев назад +1

    please make a video for setting up neovim with godot LSP and DAP

  • @ulrich-tonmoy
    @ulrich-tonmoy 7 месяцев назад +3

    I hope we get the auto format on save for the code editor and
    Will godot be viable or can compete with Flutter and React Native in mobile development

  • @ElementalTJ
    @ElementalTJ 7 месяцев назад

    Incredible!

    • @MrXrayez
      @MrXrayez 7 месяцев назад

      Unbelievable.

  • @Christobanistan
    @Christobanistan 7 месяцев назад +3

    The project's development seems to be really, really accelerating? Have they added devs to the team or something?

  • @felixabbott126
    @felixabbott126 6 месяцев назад +1

    Love 4.2, but when using a timer I noticed it didn’t work across devices like it should. Already made an issue report in the repo so hopefully that’ll get fixed soon!

  • @clonkex
    @clonkex 6 месяцев назад

    XR doesn't stand for Extended Reality! The "X" is just a placeholder for "A" or "V", meaning either one.

  • @TheBurntHoney
    @TheBurntHoney 5 месяцев назад

    I was planning on getting back into game dev and I’m planning on using Godot instead of unity now.

  • @samuraikina5908
    @samuraikina5908 7 месяцев назад +1

    Its amazing, i love regions but it unfolds when the editor is close and then reopen 😢 or did they fixed it on 4.2?

  • @codewithmax
    @codewithmax 7 месяцев назад

    Godot awesome

  • @ItsEphora
    @ItsEphora 7 месяцев назад

    2D navmesh baking is my favorite

  • @raudinmoreno
    @raudinmoreno 7 месяцев назад +4

    It's amazing how far the engine has come, I'm very excited to see where it takes us.
    NOTE: I have tried to pre-order the course, but I can't register with any of my email addresses, apparently there is an error on the site.

    • @Gdquest
      @Gdquest  7 месяцев назад +2

      Thank you for pointing this out! We looked into it and pushed a fix. Could you please try to clear your browser cookies and try to register again?
      If you keep facing issues you can email me at support@GDQuest.com

    • @MrXrayez
      @MrXrayez 7 месяцев назад

      Waiting for Godot.

    • @ezracramer1370
      @ezracramer1370 7 месяцев назад

      @@MrXrayez Its out if you missed it, go get it your wait is over

  • @gr-os4gd
    @gr-os4gd 7 месяцев назад

    Your chair's headrest makes your outfit look like an Evil Overlord Outfit(tm). 🤣
    Excellent summary of Godot's exciting new features! 👍

  • @0MVR_0
    @0MVR_0 6 месяцев назад

    first thought to myself, "guys this is too soon"
    then i recognized the progress

  • @kunai9809
    @kunai9809 7 месяцев назад +6

    I don't know where I read it, but wasn't there something in some preview version where you could enforce static typing in godot?

    • @user-lz8wl8gl2s
      @user-lz8wl8gl2s 7 месяцев назад +5

      Yes, it's available as an option in the Debug section for GDScript in 4.2. You can check for untyped variables either as warnings or as errors.

  • @darkpink_electronics4523
    @darkpink_electronics4523 7 месяцев назад +1

    for item: type in list: and EditorInterface access

  • @josebarria3233
    @josebarria3233 7 месяцев назад

    Man this is crazy.
    A good year for Godot, no doubt

  • @Gluosnis9
    @Gluosnis9 7 месяцев назад

    Beautiful.

  • @nullgator8073
    @nullgator8073 6 месяцев назад

    Crazy that some of these were missing in the first place

  • @alevanderBatman
    @alevanderBatman 6 месяцев назад +1

    Godot is so fucking cool.

  • @likestech1873
    @likestech1873 7 месяцев назад

    Christmas is coming this year on January 30! 🎉 Glad I listened to Santa and purchased the Ultimate package. 😮

  • @justlimeguy
    @justlimeguy 7 месяцев назад

    Really cool.

  • @eduardomoura2813
    @eduardomoura2813 7 месяцев назад

    looking good, i'm sure in 5 years this engine will be usable... well, I said the same 5 years ago too but this time is diferent :D