The ONE SHIP I would've designed for the Empire...
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- Опубликовано: 5 сен 2024
- Let's take a look at ONE SHIP I would've designed for the Galactic Empire, which I truly believe would've helped their war effort. That and more on today's video!
Thumbnail ship designed and rendered by AdamKop, used with permission:
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Out of all ship design videos out there, this is easily one of them.
facts
Facts
Facts.
What do you guys think of a galactic versus episode where the Republic and CIS try to fight off an invasion by Hive Fleet Behemoth?
@@TheMilitantMazdakite facts
i ate emperor palpatines ham sandwich
I ate it first
I ate you 😡
Shit happens, dude…
I ate his turkey club and drank his cherry coke
Palpatine: "It's treason then..."
If we're really trying to make a single ship that would be mass produced for the empire, I would have to go with the 546 class ship used by Moff Gideon in the Mandalorian.
It's a scaled up Arquitens class, for which there's already a production line for, it can carries 8 TIEs and 2 shuttles so it can have a screening element, and it takes a fraction of the resources of an ISD so you get anywhere from 3 to 6 cruisers for the same investment so you could cut the planned number of ISDs in the Imperial fleet in half and still get probably quadruple the ships or more that each use a fraction of the food/fuel/manpower that even one Star Destroyer takes.
Only changes I'd make is to make sure the small ventral hanger shown in the show is large enough for at least 4 TIE racks so you can have a more rapid deployment than the "launch chute" at the front.
Just go with a Carrack. Already has everything you mentioned while being faster, better Armed, and requiring less crew.
I wouldn’t use ties. It’s bad design that they couldn’t stand on its own.
In general you will want to maximize this effectiveness. Max fighter usage is key.
The empire wanted power projection right? A carrier with ship to ship combat capabilities while having enough point Defence weapons would have been enough. The empire had them.
The Venator.
Use the design philosophy and reduce the crew needed to operate it. Reduce the troop carrying capacity. It isn’t needed in that scale.
@@xSoulhunterDKxthey also had the gladiator, which is even smaller than a venator at 600m and only needs a 1/5th of the crew. Granted it only carries 24 fighters but it might just be enough for patrol duty, it even carried a couple AT-ST and landing ships for some light ground action. Seems like a very practical ship as the center of a small task force.
I would design a ship for hyperspace ramming, since we can do that now. I imagine it looking like a long arrowhead, pointy and smooth. It would operate together with a scout ship. Once the scout finds the enemy fleet and transmitts the position, "wham!" the rammer jumps in and destroys a capital ship.
Yeah cool you managed to ram and destroy one ship! Aaaand likely lost yours as well….
@@dumbdragon13 One shuttle sized ship spent to to take out a capitol ship. Sounds like a profitable trade.
@@ckl9390 you need sufficient sized mass to take out a ship, a shuttle doesn’t have enough.
Much like when Vader dropped out of hyperspace and the ship crashed into it and was obliterated.
If you’re referring to “the holdo maneuver “ you still need a capital size ship
Fun fact, there is in fact a ship called the Arrowhead that can destroy much larger ships by ramming through them (unlike hyperspace ramming, the Arrowhead also survives this). Also, it is around fighter sized but can potentially destroy ships up to the size of a star destroyer. It is, however, LEGO Starwars continuity only, and uses kyber cystals in its ramming weapon. It was basically a rebel superweapon.
@@dumbdragon13 If all that's needed is mass and an adequate hyperdrive to propel it, then pack the shuttle with lead weights bolted into the hull. A lot of a capitol ship's volume is airspace. Condense the equivalent mass down to an essentially solid self propelled projectile.
Imagine you see a normal Star destroyer and thinking “ok it’s just a Star destroyer we can bomb this outpost and leave.” But in the Star destroyer they have a small interdictor Star destroyer
* But the fleet you intercept has Mon Calamari cruisers on it*
@@alejandroelluxray5298 the empire: Ah Sh!t
The fleet you intercept is Made of Very Brand spanking new Rebel Starfighters and thier new Battle corvettes sqdn ,i.e, Jedi Battle Corvettes
@@OmegaCT55555 just call for reinforcement
So? Mon Cala's were notoriously complicated to operate due to their Mon Cala organic components. They're not the end-all of ship design not even in Star Wars. @@alejandroelluxray5298
Maybe you can make one for Jirard. He is gonna need it.
Who?
My idea for a ship would be to build something around the size of a YT 1300 and use them as frontline combat vessels. The end result would be similar to how corvettes/gunships work in the Homeworld universe where they’re essentially just bigger fighters that can fill multiple roles. We’ve seen how effective civilian freighters are when armed and used in combat roles, so my idea would be to improve upon that for even greater versatility. Your x wing is like your f 35, what I’m thinking of would be like an ac 130 in space.
eeeeeh. ac-130 are too big and slow to survive going up against an f35, and not well armed enough to sink even a modern destroyer without getting dumpstered in return by sams. worst of both worlds
You're describing what sounds a lot like an Al'kesh.
@morgannull4685 this guy was bringing it up as a frontline combat vessel. i'm pointing out why this idea is BadTM.
The VT-49 Decimator pretty much already fills that role, it's basically an Imperial Millenium Falcon.
Should’ve use cloaked gravity well generators similar to the Grysk.
@@AlphaWolf7567 exactly 👍🏼
Your strat just makes so much sense, which is why the Empire would never use it.
The only Imperial with a decent strategic sense was ol' Thrawny, and I don't think he'd take kindly to you one-upping him like this.
Imagine taking up for the completionist.. pathetic
fully agree. I mentioned it in a previous video and eckhart called me a weirdo. Let see if he calls all of you weirdo's now that more people are calling him out on it.
What are all talking about?
birds of a feather, flock together
This drama came out while your at 984k? That's tuff😂
It's not even just drama, it's a clear cut case of charity fraud. And this guy defended it.
@@senorlock5128 when I said drama I wasn't talking about that fat pos I'm talking about what's happening on this channel
What are you guys talking about?
@@haraldjensen1839 have you heard of the completionist?
@@funichigo not at all. Sounds like a gamer with OCD
What type of star wars faction would you make?
Both the New Republic and the Empire leftovers could use force-sentive pilots like 100s or 1,000s.
The new Jedi order is terribly written in the sequels. The Sith rule of two is dumb and stops cool large fights (Thanks, George!).
The Empire had some trained force users at a low level seems logical. So train some force-sentive pilots.
#AskEck
Hey Eck, what do you think Grievous's story would be like if the jedi sided with the Kaleesh in the Huk war?
What’s one ship would you design if you were a bounty hunter?
Honestly...Carrack Class Cruiser. It can be crewed by as few as Two People, so if you aren't big on Partners you could do it with a small crew of Droids and now you have a Super Fast and Overly Well Armed Ship to work with.
One with a fishing net. Unorthodox and flashy.
What do you guys think of a galactic versus episode where the Republic and CIS try to fight off an invasion by Hive Fleet Behemoth?
@@morgannull4685 Not really. Remember, Tyranids are very slow on the strategic level, even by 40k standards, the Sepratists have trillions of battle droids, and the Shadow in the warp would not be nearly as powerful as it is in 40k. At most, it could harm Republic morale. Thus, the Republic and CIS could and probably would use Fabian tactics.
@@morgannull4685 My idea was that the Republic/CIS could use their VAST advantage in speed to pick off tendrils of Hive Fleet Behemoth one by one.
How can you trust thecompletionist when he got caught blatantly lying and his only defense is trust me bro
A really fast gunboat that unleashes a volley of small missiles, and has a ton of point defense weapons.
can you make a video on how you would fix the Venator since you made one about the ISD
We also have to Think about carrier capability. Many of the empires ships were not always fully stocked with fighters, bombers and other support equipment. Stardestroyers were also usually equipped with a ground task force, which in practice is good, but not needed for warfare in space.
If we say that a new ship type would be fully stocked and equipped for only space warfare, then we can create a really interesting ship. My first thought is that the secutors are already a good ship, if properly stocked up with fighters, but it is also a large ship, with to much focus/reliance on heavy turpolasers.
If we take the secutors ship frame, and shrank it a bit for cost efficiency to about 2/3 if it size.
We would keep the hangar bays, and also equip tractor beam and interdictor wells on its huge wingspan. The energy output for guns and shields would be less, due to the interdictor wells and tractor beam, so we cannot fit as many heavy gun batteries. We should therefore instead focus on having a few (most likely 2) heavy long range turpolasers, for engagement with larger repel ships. Luckily the repels don’t have many large ships, and when they do, they are concentrated in larger fleets. Our new ship should therefor in large battles take on a support role, but still be able to fight independently in smaller engagements or patrols.
Therefore we will focus on medium to light turpolasers batteries, which can more reliably target the repels smaller ships, and consume less energy. Our fighter and bomber complements should be more than able to put match the repels own capabilities. Point laser defense should also be a focus.
If we still need more power for shields or gun placements, then we can also downgrade our hyperdrive, as the repels usually comes to us.
2:17 As soon as you said this I knew where you were going. 🤯Mind-blowing genius! My thought, before you said that, was "just add a lot more armor and shields." But disguising it as another ship? Brilliant. Doing this by gutting an existing ship would also cut cost, since no money would need to be put up for a whole new design, just an interior redo.
I think Fractalsponge gave us a good option for the fast gunship category with his Intersector sloop. Overall shape looks like a YT class, but it's about 76 meters long, and packs light turbolasers, quad lasers, and torpedo tubes.
That man is a genius, love his work.
@@Rendell001 I like to think that the Imperial Remnant in the EU timeline would have used a lot of his designs. Velox replacing Carrack, Kontos replacing Strike, etc.
@@nathanbeverley247 yeah the Kontos certainly looks like a development of the strike although I was always a fan of the KDY variant.
Btw some of his advanced TIE designs are fantastic!
@@Rendell001 Oh yeah, his TIE Seeker is a new favorite of mine.
0:57 they also had the Tartan class
Star wars had gotten me the idea to make film. Only problems are im not old enough, and dont have the money. one of the best franchises ever
#AskEck
I know that the rebellion employed a large amounts of freighters in place of corvettes, and even cruisers and frigates, however there seem to be such a huge number of cheap, *massive* freighters (Like in Force Awakens.) Why weren't massive freighters converted into warships that could contend with the Empire? It seems cheaper than making Mon Calamari cruisers.
That's exactly what the lucrehulk and munificent are
The Mon Cala cruisers we see in the films like the Home One are converted cruise ships (at least in Legends). They existed before and like the Lucrehulks they are outfitted with better shields, a reinforced hull und better weapons. The first real warship was the MC80b.
@@nicohahnel8239 In Disney Canon they are modified "skyscrapers" from underwater Mon Cal cities. No, that doesn't make any sense. No, I don't know why they changed it. No, I do not actually consider it canon.
@@nicohahnel8239 I already know about that side of it, I just mean civilian freighters. The Rebels seem kind of lazy when it comes to which ships they convert. Like great, ANOTHER Liberty or Lukrehulk, I want to see wackier converts
Wish granted. They are deployed along with Lancers to random unimportant places because they do not fit what some jerk's protocol calls for.
With any luck, the location they are manufactured at are one of the earlier places rebels commandeer/capture, and they get manufacturing abilities, or at the very least manage to run off with most of the manufactured vessels, even if many are somewhat incomplete.
Thanks for supplying the rebels with an awesome ship, Ecks!
Edit: Also, Thrawn can have some.
The KDY ship as described is very similar to a ship I have designed, but for the purposes of system patrol pirate baiting. A sub-corvette designed to resemble a freighter, have as small of an interdictor as possible to prevent running to hyperspace, and pack just enough of a punch to disable and board pirate vessels. Pretty cool to see someone else came up with the same concept!
why don't star wars governments use heavily weaponized light freighters? example being the ghost?
Star wars ships also need to be able to take a hit, while some of those would be good in the midline as fire support they cant hold the line against anything big enough to tank them and dish the damage back.
Cause it's not cost efficient
You can make some shitty gunboat out of one for cheap but to make it anywhere as effective as the falcon or the ghost you'd dump more credits than for a dedicated gunship
Which brings me to another point, the only situation in which it makes sense is if you already have a fuck ton of those more or less modded ships and need any and all bodies to throw at the problem, then using a militia and using them as oversized bombers or backline screeners for capitals is sensible but that is not something that you build your navy around. The republic started mass retrofitting the c70s into consular class corvettes and the rebels did turn the CR90 into a warship so those also technically count
There were ships of a similar multi role type and size similar to the Ghost/Falcon/Outrider used like the Imperial VT- 49 Decimators, or Mandalorian Lancers and Gauntlets but they are mostly for patrol/ spec forces, The empire also has the Ye4 Gunship which is basically a sentinel with cut off wings and cannons bolted to it
But there is no point to just actually use actively use modded civilian freighters if you are not absolutely strapped for cash and patching gaps in your space coverage as a small planetary government
Probably reliability and maintenance issues. Every modification you add to a stock ship increases its complexity and, depending on the quality and compatibility of the parts, potentially makes it more prone to system failures and breakdowns. It's better for militaries to have vehicles and vessels that are reliable and easy to maintain rather than ones that are overly complex and prone to failures; see the M4 Sherman tank vs German "big cat" tanks during WW2 for a real world example ("Hans, ze transmission broke again").
That “park it in the hangar” idea is brilliant if you include it with the interdiction mines: The rebels catch on that the ISD at the core of the small flotilla they’re facing is producing an interdiction field, so they focus fire on that. When it gets disabled, its screen of Arquitens cruisers peel off to regroup with other ships in the flotilla, joined by a “Faux-quitens” that discreetly undocked from the hangar alongside a deployment of interdiction mines & decoys.
The rebels realize that the interdiction field is still up despite their target ISD being disabled, so now they face a dilemma: try to take on the other ISDs in the flotilla in case one of them is a backup interdictor, try to chase down the scattering Arquitens cruisers in case one or more of them is a Faux-quitens interdictor, or try to navigate the debris around the disabled ISD in case there’s interdiction mines hidden there, or worse, be forced to do all three despite being a raiding force ill-suited to commit to a drawn-out battle.
#askeck I don't know if you've done this yet, but a guide on where to start for legends past the Thrawn Trilogy would be a great resource for newer legends fans.
#Ask Eck
If you were to reintroduce a ship from the old republic for use in the galactic civil war era, what ship would it be and why? Would you make modifications to said ship, and which faction would mostly find use for it, the main factions or crime factions?
I love that you brought up the Correllian Interdictor and used the picture from Star Wars Rebellion lol. One of my favorite classic games.
A ship that could be reused is the Venator class star destroyer. It is a massive flying hanger with a class 1 hyperdrive. Because of the extra space aboard the ship could be reconfigured to function in pretty much any category.
1: Want more fire power. Add generators and guns.
2: Want more fighter craft load the ship with droid star fighters (Because they're comparatively cheap and effective against the rebellion fighter tactics if deployed in a swarm).
3: Need a surface ship. The ship can already go into the atmosphere. Bringing whatever cargo you are transporting
4: Need an Interdictor. Bring a couple of Grav well Generators onboard and you can pursue trap hyperspace raiding parties.
5: Need a way to get around the Tarkin doctrine while maintaining Compliance in the Imperial navy. Put some mechanics aboard and let them have creative freedom in a small corner of the ship while the rest of ship is dedicated for traditional Imperial use.
In no way could this ship replace a star destroyer in a ship to ship fight. Meaning your Imp 2 are still necessary but combining this ship with a star destroyer in a task force force in any of the above categories could be a huge boost in task force effectiveness.
Some good points there Eck especially about the gunship class. Personally I think the Spector Class Assault Carrier tends to be overlooked somewhat in this regard, It's a similar size to a CR90 corvette but it's got some heavy armament plus a squadron of TIE Hunters. Variants of this ship could be designed that retain the weapons but move away from the escort carrier role. This model would be fast, well armed and armoured for it's size. Squadrons of these would make for a very flexible response where a Star Destroyer would be too big and costly to deploy. Essentially it would allow the Empire to play the Rebels at their own game - but with far greater resources!
Good idea. The only thing I'd question is attempting to disguise the ships. Even assuming the big giveaway projector bulbs could be done away with, once an Interdictor vessel projects that massive artificial gravity well, it presumably is very obvious on the scanners of enemy ships...
Very interesting idea! One thing that I think should be noted, however, is that while interdictor ships did indeed exist during the Old Republic era (the Interdictor-class cruiser being a common example), and while they were smaller than the Galactic Empires Interdictor-class Star Destroyers, it's also possible that their compact nature led to a trade-off in the form of a smaller interdiction field. The Empire also fielded the smaller (600m, the same size as the Interdictor-class cruiser) Immobilizer 418 cruiser, and it's possible that the Old Republic era ship still had a smaller interdiction field than the Immobilizer 418, if only due to the less advanced technology.
If I remember correctly, in the Wraith Squadron books Zinj had a GW mine with a emp/ion cannon explosive that would pull ships out of hyperspace, fry their electronics and send a radio signal to a patrol ship monitoring the network which would come in and deal with what was left over.
I had an idea similar to yours for an interdictor ship. The Gozanti.
the big issue with the interdictions were they were always painfully obvious, expensive, and energy intensive to the point it was hard to power offensive or defensive systems alongside the gravity well. Making a cheaper version that could be easier to hide or cover behind larger ships and wouldn’t cost you 15 million credits for every loss wouldn’t be too bad an idea.
Conversely it may not be possible to fit enough generators to power a gravity well generator, or even the gravity well generator itself, but to that I say: just use more.
For the price of an Interdictor-class you could have 75 Gozantis and even if they become 3 times more expensive when adding interdictor systems you could still have up to 25 Gozantis. Have them network, or dock if they carry different components. Now you don’t just have more interdictors but now you have a flexible system that can handle losing parts and not have a single point in your fleet that can be disabled by “heroic sacrifice” ramming attacks and can be better shielded by SDs, fighters, corvettes, etc.
Even if you do lose some in this way, there’s plenty of other Gozantis to be converted into interdictors so replacements are plentiful and unless you lost over half your Gozantis your ability to interdict is at least partially functional.
1:51 in Legends, the New Republic’s Agave class picket ship could be equipped with a interdictor
This is something I'd actually like to see happen without going overboard for each type ship! I need a series when there's no star wars content that's good, and that's now so so every capital ship to your preference Empire/ Rebel, star fighter Empire/Rebel and continue with expanded Star Wars universe!!! Please id love your input on this incredibly interesting subject!? Do it as what if you were the KDY engineer or something of the like right? Id love to hear Eck as a Star Wars engineer!😊
One thing that seems criminally underused from the empires perspective is tracking devices.
Even allowing the idea that a ship (probably capital ships mostly) can scan its hull for trackers, they could still be useful.
Mid battle start dropping mini missles, tracked to head for damaged spots to embed and hide. Or even head for starfighters.
Make em small enough they could be mistaken for shrapnel during battle.
Even if theyre discovered within a few jumps, it adds data to help build a bigger picture, and once the rebellion knows to look for them, youre adding extra steps and drag to their operations.
Plus you never know when youll get a lucky hit.
Major bang for the buck.
Very interesting
#askeck
Why didn't more ships integrate droid brains? Why did the CIS have physical droid pilots moving controls instead of automation? Why didn't it do anything when Lando uploaded his pleasure-bot to the falcon?
Droids for combat were banned due to the clone war stigma of the CIs using them.
I can only recall that there was some sort of ban on them. Droids had to have their minds wiped frequently, and no droid could be an entire ship. I think it was put in place of fear of droid uprisings. Should have treated them better.
Why wouldn't you do this? Simple. A Droid Hardwired into your ship removes a Potential Defender. Having Droids using normal control surfaces allows others to be able to use them if necessary as well. When things go wrong, which they will, you want multiple ways to operate your ship. Using Combat Droids instead of a crew of Astromechs provides additional value as Defensive Fighters if enemies get on board your ship.
@@justinlast2lastharder749
Not necessarily. Hardwiring a droid brain into the ship doesn't require the removal of any of the onboard droid crew. Assuming you still even bother with them to begin with, since a ship fully controlled by an integrated droid brain wouldn't technically _need_ crew in the first place, and eliminating the crew means you don't need crew-accessible areas, so you can get rid of those and just make the ship as dense as possible. And a ship without any crew-accessible areas is a ship that can't be boarded.
I'd want an Imperial ship between Arquintens and Vindicator/Gladiator size class
Like a class 546 cruiser? It's just an oversized Arquintens.
Check out the Velox, Fulgor, and Kontos frigates by fractal sponge
The empire just needed something like the lancer pursuit craft for policing. Something fast with a hyperdive, enough space for a few prisoners, secondary ion cannons, and have at least one additional method for disabling a starship (conner net, ion torpedos/ion missiles/ mag pulses), and a tractor beam.
I would love something that is a cross between a lancer pursuit craft and a VCX-100 with the detachable shuttle. For the empire a pursuit craft with the ability for a single tie defender or tie interceptor to dock with the ship would be prefect, but honestly the VCX auxillary starfighter shuttle the VCX-100 came with was still pretty good.
For some reason people forget that Immobilizer 418 cruiser did exist? It was Interdictor prototypie, based on the Vindicator heavy cruiser frame. It was perfect for use in smaller formations (actually it is what we face in Rebels). When Interdictor was more for assisting larger ISD's.
#AskEck
if you were a Imperial Commander of a imperial fleet and you have jsut heard of the death of the emperor at ender what would you do, join up with other imperial force or become your own warlord.
My big brother, when we were much younger, kept talking about dragons the mandalorians would use in battles, but I never knew what he was talking about. Is there anything lore related about these, and if so, can you clarify?
Do you mean the Basilisk Droids? I know that is something they used but don't remember any dragons and it has a dragon adjacent name.
@morgannull4685 That's exactly what I was asking about.
There isn't any such lore that I'm aware of. It's possible he might have been thinking of the Beast Riders of Onderon, who tamed and rode creatures that resembled dragons and saurians mixed with some insectoid features as well. It's possible that the Mandalorians may have rode dragon-like beasts at some point in their ancient history. Their skilled use of Basilisk war droids during the days of the Old Republic indicates that they may have had prior experience riding flesh-and-blood creatures of similar proportions into battle.
@sentrysapper45 That sounds similar to what he said. I have a photographic memory, so I can often recall what he said. But I mostly wonder why he was talking about them so much in the first place.
Of all of the recommendations in ships, I understand the logic. So much so that it puzzles me that this video was made, after all, the Immobilizer-418 cruiser serves the same principles Eck stated, being a very small and stripped-down vessel in comparison to a star destroyer, looks a whole lot like the ship it served as a base for the design, the Vindicator Heavy Cruiser, and overall appeared in the original Thrawn Trilogy books, or at least what it described in Dark Force Rising. As for the Imperial Braha'tok Gunship, we have the Skipray blastboat or the Gamma assault shuttle, with both being very small craft but also very agile, faster than ISDs, packing loads of guns, strong shields and firepower.
Id create a newer updated version of the venator.
1. Add more point defense cannons and missile launchers
2. Add a mid range interdiction generator
3. Remove as many exposed positions and be more responsible
4. Add mass driverer rail cannons
5. Double if not triple the overall size to make it a fleet carrier
6. Make most crew members droids to cut back on cost of employment while also employing super tactical droids to command this beast
7. Put in redundant backup shields
8. Add additional cannons on bow, stern, and bottom of the ship ranging from point defense, turbolasers, and ion cannons
9. Not use standard tie fighters, but rather defenders, CIS fighters, and small escort ships like lancers
10. Lastly, i would add a strong surveillance, electronic warfare, and recon network to make routing rebel forces easy as well as tracking enemy forces
I think we all know the real answer is a star destroyed with more than like one weapon on the entire ventral surface
I have to really disagree with you on the Interdictor. They are in a lot of ways the key ship in the Imperial fleet, vital to victory in the counterinsurgency they're fighting. The gravity well generator shows up on sensors, so the enemy is going to know which one to target-it has a signature similar to a tractor beam projector, only much larger. Most Interdictors, with their high power requirements, had a secondary capability of surveillance and electronic warfare. This makes the Interdictor an ideal fleet flagship. Mine would be built on a hull of similar size as an ISD, but without the fighter facilities, and trading the turbolaser batteries for something longer ranged, something equivalent to an IRL cruise missile. Stick it at the center of the formation, where the attackers will have to get past multiple rings of defense to reach it and knock it out.
This gonna sound real silly. I would have something like the CIS droid star fighters, but with hyper drives and programmed for suicide like what Holdo did lol. Not a big swarm of em because that would be expensive maybe like a droid tie fighter as a disguise and on the inside souped up a little. Also design a cannon that can fire smaller drones that are capable of the suicide and mounted on larger ships like a cruiser and above.
I was literally thinking of a Smaller Raider corvette ,Raider C for my 700 m Arquitens class Strike cruiser to dock between the 3 engines ,an overlapping Arquitens design but based of Strike class medium ctuiser design elements and a do it all tyoe ship
2 bow octaple turbolaser barbettes
12 medium quad turbolaser
12 quad light Ion turrets
12 dual heavy Ion turrets
24 quad heavy Laser turrets
24 Quad light Laser turrets
Torpedo banks and missile turrets
2 Tie ln Drx droid fighter Sqdn
2 Tie interceptor sqdn
2 Tie Defender sqdn
2 Tie Avenger Sqdn
2 Scimitar Assault Bomber sqdn
24 Tie Eta Fighter shuttles doubling as missile boats and Tie interdictors
2 Lambda
2 Sentinal
Yup , everytime zero audience
I would modify the Raider Corvette to be a gunship. Increase the missile batteries, improve the shields, add multiple quad-laser guns(like the Falcon) and heavy Turbo Lasers(1 or 2). Small, fast and mean.
I like the idea of a smaller, Raider Corvette style ship, but I'd go even smaller: gunship. The Millennium Falcon is the inspiration, but cut all the unnecessary cargo space, just a ship that's fast enough to chase fighters around, but big enough to have proper, layered deflector shields. We even see the basis for this in something like the Marauder in the Bad Batch, just invest more in the shields like we see with Sentinels (but less carrying capacity and weapons because it's a dedicated anti-fighter gunship).
Assuming such a ship could be produced for a similar price to the Sentinel, it would end up being around 4 times the price of a Tie Fighter, with about 4 times the crew, but easily more than 4 times as effective. We easily see the Millennium Falcon defeat squadrons of 4 Tie Fighters with civilian gunners, I don't see why the Empire couldn't do something similar.
I had an idea for a ship for the Republic fleet, this would be a variant of the Venator that will be bigger, more heavily armoured and woul also be equiped with a bigger arsenal of 8 additional DBY-827 heavy turbolasers, 25 quad turbolasers and 4 medium ion cannons, sacrificing hangar space to be able to power these new weapons and it will also have a singular, more armored and less exposed bridge
Another idea was for an anti-air vehicle for the GAR, based on existing modern AA vehicles, it would be a tracked tank and would have both flack pods, missile launchers and rapid fire laser cannons, thus allowing this AA vehicle to defeat any kind of aerial droid or starfighter the CIS sends as air support
Honestly, design the Millenium Falcon from scratch with an arrowhead shape instead of a saucer, slap a turbolaser or two for anti-ship use as well as the quad blasters for anti-fighter, and gice it room to dock a handful (2-4) of TIEs externally with pilot bunks and fuel for resupply instead of the cargo space, so you get a light anti-pirate/smuggler patrol that can also serve as anti-fighter screen for star destroyers, bases, etc. and a hyper-capable tender to deal with rebel or pirate bases discovered that are too minor to require the level of force a SD can bring to bear.
Lol, Ecks ship would be a large TIE fighter with gravity well. What a change in character we have here.
#askEck what Imperial dreadnought would you compare Spaceball One to for an April 1 video?
I don't know, even though SB1 has a circus, I don't think they have as many clowns as a typical Imperial vessel.
#AskEck The Yuuzhang Vong vs the Necromorphs from Dead Space, or a full breakdown of the CSO supercarrier vs the Executor
If I were to make one vessel, it'd be to simply refit an Impstar, or better still an Impstar Deuce for better defence against Starfighters, and so that it truly is self sufficient, and doesn't have to rely on Lancers and other escorts.
Add lots of dual and quad lasers, plus a few missile launchers. Presumably a laser cannon requires considerably less power than a turbolaser, so if you ditch even 30 turbolaser and ion barrels (they have more than enough) that perhaps allows for 50 laser barrels.
Lower the bridge structure so its closer to the hull while I'm at it.
Lastly, ditching most of the troops and planetary assault vehicles to allow for more lasers and a bigger fighter wing, specifically more interceptors and some Defenders. Thus making it a dedicated space battleship,/carrier and shifting the massive ground armies onto dedicated planetary assault craft.
Would love to see more coastguard like vessels with patrol duties and capable of intercepting smugglers and pirates. But it has to rely on a SD for major fights
I always thought a combination of Arquitens and Quasar Fire types would be devastating to the Rebellion. It had the firepower to be a threat to most every ship the Rebellion used and with say 4 fighter squadrons integral it could keep enemy fighters at bay or overwhelm small attacks.
You could keep the overall shape of the Arquitens by making it longer and wider to fit several small hangars in the center, with access points out the front thru the opening in the nose of the frigate, out the sides, and even out the top and or bottom like in the old Venator or newer star destroyer types. Several different small hangars would also mean a lucky shot would not take out all the fighter support or landing facilities. And as we see with the Quasar Fire you can get a lot of small hangars onto a small ship.
I always loved your battle breakdown videos, would love to see that pop up again! If there's any interesting battles you haven't yet covered
You should do this for other factions too.
I imagine the problem with interdictors is that they're expensive. Needs more reactors, gravity wells and making them small would either lower their capabilities or increase cost. If I were a rebel and was unable to escape, I would focus on blowing the most expensive thing and every man for themselves. I think imperial fleets win for the most part, the problem is the low response time for reinforcements to arrive. If I had to design a ship, I would make something big like the Altor class. The purpose would be extremely niche, it would be a carrier for up to frigate sized ships with the capability to lock on ships like gozanti with TIE fighters. The ship would focus on hyperdrive speed and shields, with a skeletal design and retreat as soon they drop ships. Albeit expensive like your interdiction idea, this would allow easier customization for fleets and make ships like the Lancer more feasible and drive the war towards less resources patrolling and more focused on key positions for quick response.
I think I'd invest in something similar to the Victory-class in terms of concussion missile launchers. The empire seems to like to stick to conventional weaponry rather than missiles launchers and other unconventional weapons. Taking from the Empire of the Hand, it'd be nice to have a ship equipped with a Maser. The issue with Mon Cal ships was their redundant shielding. Masers could effectively take out an enemy ship's shields. Several of them would be highly effective against redundant shielding as long as you had more masers than they have shields.
#askeck Why did the empire not fully complete the Death Star 2 and then attack the rebels. Or make a less powerful death star based cannon with less power but still deadly
Palpatine.
Because of ego, and IT'S A TRAP!
for that first question, I'm pretty sure the rebels are the ones that attacked the Empire mid construction.
Because Palpatine wanted to make the rebels think the DS2 was vulnerable so him and Darth Vader's fleet could kill them all (their high command at least) in a single battle, he's the one that leaked the location of the under construction battle station (and how to get there) in the 1st place, and everything was going as planned, but he didn't expected that the Ewoks on Endor would side with the Rebels (thanks to C3P0)
And the "less powerfull Death Star" is basically the Eclipse SSD but the ship wasn't fully built by the time of Endor as well (thanks to the fact that it used a much rarer/stronger kind of metal than the one used in the normal ISD/SSDs)
Thr DS2 had the hull "exposed" like that to sell the lie that it was vulnerable and incomplete to the rebels. The missing pieces also didn't affect the ability for it to work and after the rebels were killed it would only be a short time to install the plating and go blow up Mon Cal.
How about covering the Loronar medium frigate from the Loranar Corporation? It's always my go to frigate since I can haul both 17,000 metric tons of freight and ten passengers at the same time and not need more than one crew to run it. It's also cheap, $27,000 credits but lightly armed and armored meaning you need to avoid a fight.
Personally, one of the biggest modifications I'd make is to tuck a pair of fighters under the wing to launch if I'm ever attacked and add some basic armor and shielding. Biggest selling point to me in the beginning was cost. $27,000? Yes, please!
In the Canon Tarkin Novel they did bring back the Correlian Detainer Frigates from that old game, Star Wars Rebellion. The CC2200 and CC7700.
With the 7700 having 8 projectors at a whooping 450 meters long.
So in theory you can have 2 on Raider size ship.
How useful they be is the question
you might want to rethink your completionist take after karl jobst's new video. i love your content, and dont want you facing backlash
Given its function of a gravity well, I think an astromech could likely pinpoint which ship is creating the interdiction field even if it was trying to hide or disguise itself. Better to just make it super tanky.
I think a ship that uses super miniaturized Death Star lasers, they wouldn't be anywhere near destroying planets but able to break the shields of Moncala ships. The idea is hit them, get their shields down, then have accompanied ships destroy it, then move to the next. It would counter the other strength of the Rebels.
I think in the Thrawn Trilogy about Thrawn joining the Empire (whatever that trilogy is called), the Grysks use minature gtavity-well generators, about the size of a TIE fighter i think. So Interdictor crusier-styled corvettes are perfectly possible in Cannon, too! May I suggest a name along the lines of Injunctor- or Countermander-class Corvette or Frigate.
A pocket carrier with just enough space for a small squadron or group of fighters. Its purpose is longer patrols and raiding. Think zephyrus from x3.
The pocket carrier would provide hyperspace capabilities so the fighters would not need to sacrifice space for it, and its just large enough that a group of 4-6ish or whatever size is typical for a group of fighters to dock on it and have living space that they could patrol for a few weeks at least. I am thinking that it would have a tiny hangar with space enough for one fighter to land to be repaired or refueled while since its the empire with TIE fighters where you enter from behind the fighters would normally be docket and stored outside on the hull on a long thinner section and they would be connected by a series of docking ports (Something like Hull-B or C Ship from starcitizen but a bit thicker and armored in the mid section). It would have a mix of turrets and heavy weapons, enough to outgun anything smaller than it, and hopefully with engines strong enough to outrun what it can't outgun. Which would be anything its size or larger that is a dedicated brawler.
Whenever they would go into battle on its own, the fighter pilots would run along this mid section and jump into the fighters via the connector ports, and when needing to refuel land on the small hangar bay. The pocket carrier would then dump the fighters as close to the target as possible and depending on what its fighting either retreat or stay. If it where fighting a group of fighters or smaller ship than it, it would stay and work as a support and space superiority vessel letting its turrets shoot down missiles and fighters. If the ship it was fighting is it size or bigger, then hopefully after dumping the fighters it would be able to fly fast enough to stay far away trusting the fighters to do the work while trying to snipe at a distance with its heavy weapons and resupplying the fighters. It has weapons heavy enough weapons to put a hole in most things, but your really don't want it to do the actual fighting with anything its size or larger. Its there to be the smallest platform possible to carry, maintain and launch fighters during mid to long term patrols. The internal hangar bay would likely also double as the cargo bay, or be directly connected to it so maybe in an emergency more fighters could be maintained or more cargo could be stored, but its not meant to store the fighters, rather its as small as possible that still give the ability to refuel, repair and maintain the fighters one at the time. Hell, there could even be a light variant without the internal hangar bay and maybe doing away with some of the living space, meant for short term patrols, battles and in system patrols (a super light variant without a jump drive even?). Could have some heavier weapons and shielding maybe, or engines and maybe some external method of resupplying nothing to really maintain or repair the ships other than astromech.
Honestly the rebels would probably love having these in their rooster, but its also what would make them the best counter to the rebels. Its a mini fleet in one ship meant to sniff out and deal with smaller groups of pirates and rebels or can work with a smaller patrol fleet to provide a fighter screen. Against larger ships the fighters could be outfitted as bombers and harasser while the the pocket carrier keeps its distance and if possible use its long distance weapons to snipe and harass.
My dude why are you defending a scam charity?
Make the mini interdictor look like a fleet tender. It'll be mistaken for a low-risk, high priority target that the rebels would want to jump in, torpedo, and flee. They jump in, it's a trap, they can't jump out.
Given that I have already utilized this in RP , I'd probably go simpler than an interdictor vessel and rather develop a better scout starship with a large radar array.
Preferably a TIE variant of a radar ship, that can not only do a system-wide scan, but also jam enemy ship sensors.
Might not sound too impressive at first, until you realize that even a few single ships in a TIE squadron would pretty much screw up most surprise attacks for enemy starfighter raids (of which mostly the rebell ships consist) and also give these TIE fighters further advantage in dog fights.
People in Star Wars aren't all ace pilots or force sensitive, a majority of them still relies on sensors and tracking devices.
Having just one ship in a starfighter wing of TIEs dedicated for reconnaissance and sabotage would make it quite deadly, if it can be produced in mass as well.
Because even if the rebells manage to destroy one of these TIEs, there would still be backup, making even smaller engagements with the Empire a deadlier task for any starfighter pilot.
Wheras the capital ships just do their regular job at shooting down enemy capital ships in range.
To add also more onto the horror:
The design idea for these ships came in roleplay with not only an imperial faction, but pretty much the First Order version of it.
Meaning the TIEs in question had hyperdrive capabilities, even if their damage output was lower in comparison to the regular FO TIE. Thus resulting in effective scout ships, that could screen an entire system on their own with only their wingmen nearby, while alerting the main fleet, once they find something of interest.
A Galactic Empire with the tools to just screen entire star systems with regular star fighters makes it far easier for them to not only prevent attacks from resistance groups, but further to possibly locate their hideouts faster. While at the same time controll is maintained in controlled systems with less rescources.
Yes, we're going to add _two_ command towers, these relatively thin stalks on top of the wedge, in an environment that allows for near-omnidirectional attack against opponents with high speed and maneuverability and/or high rate of fire and accuracy. Why yes, I would certainly enjoy accompanying my design on a field test-- a live-fire exercise? Well, if you insis--
I want a custom built mini carrier with a similar design to the CIS's landing craft with heay shields and a class 0.6 hyperdrive from the Acclamator. It would have heavy front cannons to pop off shots at larger ships but have a swarm of fighters and bombers to attack and defend.
#askeck #AskThreepio What do we know of the development of the Venator? Was it ready at the outset of the Clone Wars or did it enter service sometime after it began?
Lore ship Versus video request:
Resurgent vs. Starhawk
Tie Striker vs. New Republic V-Wing
World Devastator vs. Vong Worldship
Tie Silencer vs. X-83 Twintail
Tie Silencer vs. Tie Defender (legends version)
Keldabe vs. ISD II
MC90 vs. Nebula class star destroyer
Nebula class vs. Pellaeon class
Majestic class vs. Bothan Assault Cruiser
EAWX: FOTR’s Mandator II portrayal vs. Subjugator
Praetor vs. Subjugator
EAWX: TR’s Mediator portrayal vs. Resurgent
Starhawk vs. Bulwark MK III
Gargantua/Aratech 520 Battle Platform vs. A6 Juggernaut
I’d design a mix of the gladiator and raider corvette. A hangar for tie fighters (as that’s what the empire uses) as well as a detachment of droid fighter/interceptors that quickly detach from the hull. (Like vulture droids) That would allow you to set them against fighters quickly while tie fighters can get out and engage.
Another thing is that what's mainly making Interdictors so expensive is how complicated they are to produce for the Empire.
If the Empire were to produce more ships or weapons harnessing that tech it'd get cheaper too, thanks to economy of scale.
Making a specialty ship look like common ships? Madness! (Actually, this is a really good idea IMHO)
I think you should do a video on bounty hunter equipment and the loadouts of the classic BHs.
Ship wise I would have designed something a little bigger than a Nebulon-B (350 meters or so.) Upgrade the anti-fighter guns to heavier lasers and add a few more. Put in a third fighter squadron if I can. (The old Imperial sourcebook refers to three squadron Frigates but you never see the Imperial three squad Frigates in Legends or canon as far as I know.) And keep the anti-ship guns. The biggest flaw of the Lancers IMO is its inability to hurt something in its size class due to the lack of turbolasers.
I absolutely love the design of the Harrower class from the Sith Empire. I believe that if this design would be improved (for example using the technology of the Galactic Empire, arming it better, closing the unnecessary gaps and also removing the middle hanger and installing a hangar at the bottom and on both sides like the Venator) that the Harrower class could have been the best ship.
It would be an absolute monster in combat. Especially if you equip it with concussion missiles and the like. Since it would be about 800-900 meters long, it can be used as a command ship as well as for other purposes. It would be more cost-effective than an ISD and would be an ideal all-round ship for the Empire.
What do you guys think about my "Idea" ?
#AskEck
What about giving the interdictor cloaking technology?
I'm sure that the Empire still has whatever r&d the Republic did with the concept and could've developed something from there.
If that were to become realized, it could make things more interesting for the Rebels, potentially.
Why are you simping for Jirard?
#AskEck If a Borg Cube encountered a World Devastator, what would happen?
Would the Borg be able to adapt to the Devastator's weapon, or would it just get eaten away? Or would they not even fight, but instead join forces, the World Devastator having similar adapting capabilities and being the epitome of Artificial Intelligence they've been striving for? And, should they fight, would the Devastator be able to adapt to and fire back Borg weaponry?
The 546 Cruiser is really just a modernized Arquitens class and can be easily confused at a distance. Doppleganger your ship to mimic that as well and you've got even more confusion for the Rebels to sort thru.
I'd probably try to design a cloak capable escort cruiser. Something that would be bypassed in initial rebel scans and attack runs that would "snare" enemy pilots in cross fire. Making attack runs more costly and force a change in the hit and run approach
Just take an Acclamator 1, add a fighter wing, and you're set. Rebels usually attacked ISDs up close because they only had to worry about enemy TIEs, but Acclamators had anti-aircraft capabilities, which would be a devastating force multiplier in those situations. Terrorist frigates and corvettes would be easy prey for Imperial quad turbolasers, so their hit-and-run attacks wouldn't work or would be extremely costly, and Acclamators, being cruisers and not star destroyers, are cheaper and could be in more systems.
With the Empire having simpler logistics, less expenditure, and more reach, dissenters would have nowhere to hide
Oh, there needs to be a website, an app or something that would allow us to create our own unique Star Wars ships, weapons, vehicles and more.
I would go for a imperal version of a YV-929 Armed Freighter, with lots of upgrades and try to best that 12 parsec flight.
Build a Quasar class but hide interdictor generators inside the hanger. Naturally, put it behind your star destroyers. If you want, bring two. One with a functioning hangar to launch overwhelming fighters, the other secretly an interdictor. The rebels would be none the wiser.
Making an interdictor that doesn't look like an interdictor isn't a trick that's going to last very long. Also, if you're going to make a ship with a gravity well generator that fits within a Star Destroyer, you might as well install the gravity well generator in Star Destroyer itself and dispense with the superfluous ship with fewer arms and armor.
I think for a better deal you could retro fit an acclimator with a gravity well generator and have a bunch of point defense or heavy beam lasers. I mean if there's a gravity well going on you can't fight with missiles.
If you want to go bigger you could have a large ship drop interdiction mines or gravity projectors. Like the infinity from Halo with it's frigates.
The ship wouldn't have to be in any of these configurations but it is flexible enough that it provides the empire a cheap base platform that can do practically anything
I would like to make a Victory III that is a bit larger, 1.2km and is reworked to fit a Venator style hangar but instead of on the dorsal bay, it's on the ventral (bottom) side and is neatly connected to the existing launch bay. What happens is that it has racks on racks of advanced TIE models that when the ventral doors open, it uses its own artificial gravity to fling out the fighters all at once and very quickly. Said ship would also have the Victory 1 style missile launchers and be more of a stand-off/sector security ship. It can park in fulcrum points in hyperspace lanes and launch off TIE Avengers, Defenders or other such ships to mass police large areas as well as rapid response.