Check out the other parts here: Germany, USA, Japan: ruclips.net/video/pnAJ0Qq338s/видео.html France, Uk, China: ruclips.net/video/gKjQQ8ArTmA/видео.html If this was helpful, please consider leaving a like or even sharing the content as this is not the type of video that will blow up on its own :) Thanks for watching!
I like this format, and quick analysis. I think their main goal appears to be to lengthen battles - nerfing td rotation to make aggressive pushes more dangerous, clip reload nerfs, lots of pen and shell velocity nerfs.
Really not happy about shell velocity nerfs, but agree otherwise. Pen changes are kind of balancing the recent buff to the calibrated shells equipment, forgot to mention That.
WG literally cornerd themselfs, thier is no way out of the turbo games no matter how much you try to balance things... And they achieved that by greed and prioritising money, and it's started ever since the XP multiper certification came to exist. I remember like in 2018 you could purchase them in quantities like "10 ~20" 5X XP multiplier, then straight up crates for tier 10 collectors then purchasing tier 10,8 premiums and collector tanks with gold... This kept going on without introducing instructions on how to drive each tank type in order to fulfill thier role. 5 years of this cash printer micro transactions lead us to the current state of blitz. They cornerd themselfs so hard that the only effective solution to this will be to dramatically decrease damage per minute like 800 or even 1k less across all tier 10 tanks, this will reduce your avg turbo games from 1.5 minute to 3 minutes. Say whatever you want but i challenge someone to prove me wrong
Nerfing the tier 8 smv cc is a travesty! Tier 8 is loaded with premium OP tanks! The smv is not even in the top 20 in tier 8 win rate. Along with the Emil currently ranked at 19, are the only tech tree tanks in the top 25! So tier 8 is definitely pay to win since all the premium tanks are left untouched!
Please don't forget that the blitzstars stats are also impacted by stuff like people playing with low crew or stock equipment on tech tree tanks, while premiums are always fully equipped and therefore have much better stats straight away. Not many keep playing a tank beyond the needed process of grinding it. I think smv has actually been super strong, but the nerf might be a bit much indeed.
VZ.55 gonna be somewhat similar to obj.752, would be interesting one to try out after the update, it was kinda eh tank actually thinking about it wg kinda bugged all the recent new mid tanks CS, WZ(light) and VZ... it nice to see them shine for once
752 will still have much better armor than vz though, also 4 s intraclip is super long. So I'm not sure how it will turn out, but will be interesting to test.
I don't think the average played will play much differently, most don't even read about all the changes or watch such detailed videos. They will play as usual. But with them performing worse, people will play certain tanks less, so TDs might (hopefully) not be as insanely common as they are rn anymore
This one is quite interesting I think. The full cycle (dump all shells and reload all) takes more or less the same with 35.81 vs 35.37 now (but with faster dumping/intraclip). However, DPM playing as single shot on the last shell (full mag) will be quite a bit higher, with 2568 vs 2216. Overall I see this as a buff; both higher singe shot DPM as well as higher clipping potential (damage in mag + shorter dump time)
You are welcome :) will still do a shorter video about those only, but my list for now would be E50m, T22, Cs63, Maus, m4, sconq, rino, is4, chief, wz 132, LT, hori. But many others will be strong as well
It looks like they're totally ruining the game in the name of rebalance, why are they making tds easier to be killed by the mediums, the mediums already became op last rebalance with pen buff & if a medium gets behind a td then that tds basically a sitting duck, overall I'm not a big fan this new rebalance bullshit
@@n9o no bro, actually tds are a must in the game as support, to punish or push back enemy players who try to make aggressive plays, so if they're making tds easier to be killed by the mediums then they should atleast slightly buff the camo value, so that they will just sit behind chilling in a bush & supporting heavies or mediums flanks without making unwanted aggressive plays, this could also greatly solve the problem of turbo battle as tds will will prefer sitting in bush due to increased camo value & support, rather than just yolo in into enemy spawn
Check out the other parts here:
Germany, USA, Japan: ruclips.net/video/pnAJ0Qq338s/видео.html
France, Uk, China: ruclips.net/video/gKjQQ8ArTmA/видео.html
If this was helpful, please consider leaving a like or even sharing the content as this is not the type of video that will blow up on its own :) Thanks for watching!
I like this format, and quick analysis. I think their main goal appears to be to lengthen battles - nerfing td rotation to make aggressive pushes more dangerous, clip reload nerfs, lots of pen and shell velocity nerfs.
Really not happy about shell velocity nerfs, but agree otherwise. Pen changes are kind of balancing the recent buff to the calibrated shells equipment, forgot to mention That.
WG literally cornerd themselfs, thier is no way out of the turbo games no matter how much you try to balance things... And they achieved that by greed and prioritising money, and it's started ever since the XP multiper certification came to exist. I remember like in 2018 you could purchase them in quantities like "10 ~20" 5X XP multiplier, then straight up crates for tier 10 collectors then purchasing tier 10,8 premiums and collector tanks with gold... This kept going on without introducing instructions on how to drive each tank type in order to fulfill thier role. 5 years of this cash printer micro transactions lead us to the current state of blitz.
They cornerd themselfs so hard that the only effective solution to this will be to dramatically decrease damage per minute like 800 or even 1k less across all tier 10 tanks, this will reduce your avg turbo games from 1.5 minute to 3 minutes. Say whatever you want but i challenge someone to prove me wrong
Nerfing the tier 8 smv cc is a travesty! Tier 8 is loaded with premium OP tanks! The smv is not even in the top 20 in tier 8 win rate. Along with the Emil currently ranked at 19, are the only tech tree tanks in the top 25! So tier 8 is definitely pay to win since all the premium tanks are left untouched!
Please don't forget that the blitzstars stats are also impacted by stuff like people playing with low crew or stock equipment on tech tree tanks, while premiums are always fully equipped and therefore have much better stats straight away. Not many keep playing a tank beyond the needed process of grinding it. I think smv has actually been super strong, but the nerf might be a bit much indeed.
VZ.55 gonna be somewhat similar to obj.752, would be interesting one to try out after the update, it was kinda eh tank
actually thinking about it wg kinda bugged all the recent new mid tanks CS, WZ(light) and VZ... it nice to see them shine for once
752 will still have much better armor than vz though, also 4 s intraclip is super long. So I'm not sure how it will turn out, but will be interesting to test.
The kran is dog shit after the update killing gold pen but the rino gets unchanged gold pen.
You think we will see more background/red line camping because of the nerf with the rotation speed for a lot of tds?
I don't think the average played will play much differently, most don't even read about all the changes or watch such detailed videos. They will play as usual. But with them performing worse, people will play certain tanks less, so TDs might (hopefully) not be as insanely common as they are rn anymore
6.85 seconds on first shell on kran right? makes more sense to me lol
This one is quite interesting I think. The full cycle (dump all shells and reload all) takes more or less the same with 35.81 vs 35.37 now (but with faster dumping/intraclip). However, DPM playing as single shot on the last shell (full mag) will be quite a bit higher, with 2568 vs 2216.
Overall I see this as a buff; both higher singe shot DPM as well as higher clipping potential (damage in mag + shorter dump time)
Great video, very insightful. Send pics
Glad you enjoyed, thanks! The pics can be found on discord, wither the official server or also mine in the news channel (see the info for a link)
Thx for the info.. Appreciate it alot.. 🤍
Could you list the meta tank in your opinion according to these changing?
You are welcome :) will still do a shorter video about those only, but my list for now would be E50m, T22, Cs63, Maus, m4, sconq, rino, is4, chief, wz 132, LT, hori. But many others will be strong as well
Is Robert Lewandowski Czech? Thanks for the nice showcase ;)
Yes it is :) you are welcome, thanks!
I think the is4 now and in the future will only be worth 3 shots of any TDs
It looks like they're totally ruining the game in the name of rebalance, why are they making tds easier to be killed by the mediums, the mediums already became op last rebalance with pen buff & if a medium gets behind a td then that tds basically a sitting duck, overall I'm not a big fan this new rebalance bullshit
Hopefully people will just play less tds, as we are currently having far too many of them.
@@n9o no bro, actually tds are a must in the game as support, to punish or push back enemy players who try to make aggressive plays, so if they're making tds easier to be killed by the mediums then they should atleast slightly buff the camo value, so that they will just sit behind chilling in a bush & supporting heavies or mediums flanks without making unwanted aggressive plays, this could also greatly solve the problem of turbo battle as tds will will prefer sitting in bush due to increased camo value & support, rather than just yolo in into enemy spawn
Clueless @@sweincorreia
WG guys are nuts....T62-A will become absolute bad
Hello from discord
Hello, already done with the video?
#4_WhenDoEwe_Sleep🇺🇸