Inking Comic Panels: Breaking Down Page 14 of My Comic the Wytchborne

Поделиться
HTML-код
  • Опубликовано: 30 сен 2024
  • In this video, I’m diving into the inking process for Page 14 of my upcoming comic Wytchborne! I'll be breaking down how to tackle comic panels, scaling down details, and creating storytelling impact even in smaller boxes. From an intense campfire scene between Daiken and Lyvana to quiet character moments, I’ll guide you through my thought process as I ink this page.
    Want to see more? Don’t forget to like, comment, and subscribe for more art videos and updates on my comic project, Wytchborne. Your support helps me make awesome stuff !
    🎨 Check out my supply list:
    www.amazon.com...
    🎉 Support my work on Patreon: patreon.com/Rmstrongilly
    📱 Follow me on social media:
    Instagram: @armstrongilly
    Twitter: x.com/armstron...
    TikTok: / armstrongilly
    Thanks for watching, and go make something awesome !

Комментарии • 2

  • @Anya-ne1ef
    @Anya-ne1ef 7 дней назад +1

    Beginner artist here, love watching your storyboard videos!
    Question: how do you pace your panels? Is there some form of a rule like 3 panels max from this perspective on this scene?

    • @armstrongilly
      @armstrongilly  7 дней назад +2

      Thanks ! Good question.
      -Short answer - No there isn't a set rule for my pages (or any rule in general) for a scene. It just comes down to how you want to pace the scene. you need to find the best way to get the characters from A to B, making sure to not break continuity from the other pages.
      -Long answer - I look at a lot of manga and comics to determine what they use to pace their scenes out, and everyone uses a different formula. Usually the more panels you see on a page the longer your scene will be and the less panels the quicker the scene is happening. That is typically why pages with dialogue have more panels than those with action. However this isn't a hard and fast rule, in comics like Gideon Falls (great masterclass in paneling) you can see dialogue pages with 3 panels and then fight scenes with 14 panels (no joke i counted). Meanwhile in manga like Witch Hat Atelier (very very good example of paneling/ worldbuilding) , there's a lot of the world that the author wants to show as well as the reaction and expression of her characters, so she utilizes a lot of framing elements and large dramatic panels that don't slow the pace of the story but instead enhance the events of the story.
      SOOOO what does that all mean ?
      Study what you like and what you believe will work for your comic or manga.
      I take inspiration from all sorts of media (movies, manga, anime, games, comics, old radio programs...etc.) and I'm constantly asking myself "why did they frame that shot the way that they did ?" "why do i like/hate this scene?" etc. So when I sit down to write I try to find a feeling or idea that i want to convey to the reader and try to draw from my "memory bank" of good scenes (pro tip keep a physical library of the comics and stories you like) and then I compare that scene to what I want to show to the reader.
      In the end if I feel like the scene is to slow or fast I rely on the "rules" of comics and frame based on that. Hope that rant makes sense lol