im also grateful for this series. bought the book maybe a year ago but have yet to significantly dive in, as a beginner to pd, or even max or any other code based audio program. i always give up and just use vcv rack but this is really great and inspiring. keep them coming
This is so cool! I am mostly in live sound so identifying those frequencies is a great trick. When do you decide to use a recorded sample versus creating the sound in Max or Plugdata?
Indeed!! As for that question, I haven't done actual sound design work for film nor games so I can't be that insightful. I think sound designers will use recorded sounds as much as possible. In Farnell's sound design book, I think there was a mention of older gaming hardware having memory limitation so creating sound effects with synth was the way to go. At the very least, putting together that sound design reel ended up being a really great exercise!!
Welcome back! 🥳
Thank you :)
Great to see you back!!
Thank you so much!! 🙌
Those are so great! Please keep them coming!
Thank you!!! 🙏
Glad to see this series back. Loving your super simple approach to the topic. You made it feel like it's easy, intuitive and fun. Thanks!
You're far too kind! Thank you so much for the encouraging words.
im also grateful for this series. bought the book maybe a year ago but have yet to significantly dive in, as a beginner to pd, or even max or any other code based audio program. i always give up and just use vcv rack
but this is really great and inspiring. keep them coming
I'm very happy to hear this!! Yes, there will be more videos!
High quality video man, would love more like this 📈
Thank you so much Ethan!!
Great video, definitely interested in seeing more like this
That's good to hear, thanks!!
You're alive PogChamp I thought I'd never see a video from you 😭
Thank you so much for the wait!! I'm very much still alive :)
Thanks for the tutorials! I’ve been reading Andy Farnell’s book as well but I haven’t gotten around to implement the patches yet.
That book is amazing!! The practical sound design chapters towards the end are super fun and helpful :)
Yes! It has given me a new perspective on sound design
Sound Sim is back in ACTION!!! Been awhile
Great to be back :)
@@SoundSimulator Glad to have you back.
Simple and amazing. The octave band analysis is genius
Thank you so much!!!
And yes, it was life changing to learn as a student how to hear/identify those frequencies.
Your videos help me a lot, thank you ❤
I'm glad to hear that!! Thank you for letting me know :)
Magnifique
Thank you!!
This is so cool! I am mostly in live sound so identifying those frequencies is a great trick.
When do you decide to use a recorded sample versus creating the sound in Max or Plugdata?
Indeed!!
As for that question, I haven't done actual sound design work for film nor games so I can't be that insightful. I think sound designers will use recorded sounds as much as possible.
In Farnell's sound design book, I think there was a mention of older gaming hardware having memory limitation so creating sound effects with synth was the way to go.
At the very least, putting together that sound design reel ended up being a really great exercise!!
Face reveal 😮😮
Yeah! I think this is the first video on this channel where I show my face pretty much the whole time.
you are the best, thank you for these tutorials!
I'm glad that you find these helpful!
Thanks for these! :)
Of course!!
Thank you 🎉
Thanks for watching!!
WOOOO thank you!
Thank YOU for watching!!
Make a new video!
You do good work.
Will do!!
Thank you!!
Where did he get this super convenient way of drawing the envelope with "envgen" and "function"?
Plugdata :)
really like your tutorials even though I dont know if I will ever get the courage to get into max or pd…
It's less scary than it seems!!
Nice! I've re-created in FaustDSP (can be pasted and run at Faust IDE):
process = no.noise fi.lowpass(5, 4000) : *(t : en.ar(0.1, 0.1))
with {
t = button("woosh");
filt(f) = fi.resonbp(f, 2, 1);
freqs = (200, 123, 300) : (+(t : en.ar(0.08, 0.12): *(50)), _, _);
f = par(i, 3, fi.resonbp(freqs : ba.selectn(3, i), 2, 1));
};
Woah, nice!! Thanks for sharing!
I have been meaning to check out Faust. I heard it's especially awesome for physical modeling.
@@SoundSimulator yeah, you should definitely check it out!
Ooooooh!
It's been a while!!
How about a bit of distortion
Definitely! There's always room for distortion.
I mention it a bit towards the end.