12:19 Correction: ALL shotguns have a tighter spread when you ads EXCEPT the Eva 8. Before the choke was integrated into the Peacekeeper, adsing would tighten the spread, but now that it’s integrated into the weapon, the only time the PK spread won’t tighten when you ads, is if you have the choke disabled. The Mozam and more importantly the Mastiff BOTH have a tighter spread when you ads.
@@Mortario Well when you can hit the shot you're going to want to get all that spread in a single hit, don't really think there's anyone trying to risk having to double-tap really. And it doesn't take regular ammo so you cant just waste it either.
Flatline - CAR smg - Hemlock - Prowler - 3030repeater .... (Rampage) R99 - Alternator - R301 - G7 scout - Spitfire - P2020.... (RE-45) So it's definitely more even now. If the wingman was still a heavy pistol it would be straight even 5 to 6 as far as ground loot guns go. With one each either in the carepackage or crafter. It was done to even out the loot. And also because the Light ammo weapons didn't have an LMG. Now there's one LMG per ammo type. (Obviously excluding sniper or shotgun types) Nothing about the spitfire is different except the fact it uses a different color ammo box
@@tphil5901 In terms of guns per ammo type it might be even, but looking at the guns with each type it is obvious that light ammo is used more often. R301 is still an absolute beast, same for the scout, CAR can use both (so no need to run heavy with it), Hemlok and Prowler are burst fire, so more of a niche choice, Repeater and Flatline are fine, but why use them when R301 and Scout are available. R99 has dropped of in this sniper meta and Alternater is still more of an early game pick until you get something better. But hey, I'm just happy that the Volt is on the ground and Havok is still shredding.
11:00 in season 1 and 2, Heavy Ammo Types Slowed More than Light, Energy didn't slow at all and had faster Bullet Velocity. This was to make the guns more different in their respective categories, but when they did the re-work of just about everything in season 3, it changed.
What i learned: Gibby is even more OP than i thought Fortified is even more OP than i thought (on average, using no abilities, considering all gameplay, fortified legends are faster than all other legends, due to their lack of bullet slow)
bullets still slow him idgaf what the game says when youre sniped and get cracked or shotgunned mozanbique it staggers you so they ninja nerfed it and apex can fuck off and go to hell for it
I think what you mean is they have different acceleration. So it takes Gibby longer to get to top speed versus Wraith or Octane. That why Wraith is shiftier that's my theory. It would be cool to test it.
@@johnnyhonda5889 Its not true, its all perceptual. The movement mechanics are identical. I still completely outpace teammates while I play gibby(bc my movement is better, not bc he's faster ofc)
@@johnnyhonda5889 I think what he means is going 30 on a Go Kart feels way faster than going 30 in an 18 wheeler. It’s the same speed, just feels different.
@@notepicgamer4996 he can just not well. He’s the only legend however you can engage the climb animation and then wall jump. He’s also the only one that can “wall run” because of this.
Fun fact that I would add : you can rebound Maggie’s ultimate by sending Mirage’s decoys towards it, it also work with his ultimate which will just deflect the ball
They should totally make it that Ash's arc snare can be charged. Making it fly faster would come at a cost. In that case you need to keep the button pressed, with means more things to keep in mind and it would mean you have to wait longer before you can throw it. Sounds fair to me.
i wonder if maybe they didnt wanna buff or nerf her, but wanted to offer more variation in the use of it- they could make it fly slower but hit harder when charged, or maybe even snare for slightly longer- but when u throw it without a charge it would go slightly faster and behave normally on snare. This way you wouldnt ALWAYS want it charged- sometimes youd rather it be a bit faster, and sometimes u really would value locking them in place for a second longer or doing a little more damage.
5:17 back when octane double jump was new, any abilities thrown onto the pad would actually bounce an extra three or four times in the air. This has been patched for a while now, but it was pretty funny while it lasted.
Bunnyhop healing is still technically possible btw, just severely nerfed from it's previous power. You have to actually air strafe between jumps to make it work, and you do not go AS fast as normally slide bunny hopping, but both bunny hopping (standing up) and slide hopping while popping a heal does in fact work, and is actually faster than just walking while healing, though it does take quite a lot of practice and precision to implement effectively.
Correction to the 2nd one at 0:45, you can still cancel falling velocity by punching a wall or something of similar geometry, as punch boosting was only removed for things below you (I don't know how it was removed but IK it still works for things like walls and a decent handful of other map geometry) and hence you still gain momentum from punching walls...
Try crouching before you punch and you still get a small boost (not as strong as it was) off of most inclines as well similarly to how it was done before, water no longer has collision though so it no longer works there
I remember being told (at the beginning of the game at least) when tracking footsteps as Bloodhound, the ravens would show up at about the end of the trail. So they were referred to as an "omen" of sorts, that enemies could be nearby.
The second one where you kick the ground to keep momentum: I believe now you have to kick the side of something else to keep momentum rather than the ground itself. This could be anything from a ledge to a vehicle to a building, anything with a side really
Thanks man, enjoy the long, yet informative play. Other content creators want 20, almost 30 min vids but you hit the sweet spot while making every second worth it! Once more thank you from the states
Wait... You holster wraiths face? Also the packages coming into the PS5 building, you can also use Valkyries alt, or could before season 14, obviously not sure if the nerf will prevent her clearing the top now.
If you're in phase you can see any enemies around you that aren't in phase. It's how I know whether or not they see where I'm running, if there's another team, if it's my team running past me, etc.
As a NewCastle can you force a downed teammate into a wraith/Ash portal while reviving them ? Would it teleport only you, the downed team mate, or the both of you at the same time ? Very informative video, i was believing some old myths that i now understand are false.
After you couldn't kick the ground, I discovered a little exploit where you can kick the side of a building to negate the stun entirely, I never saw this mentioned anywhere, but either way, it was eventually patched.
i discovered that blowing open explosive holds doesn't do damage a long time ago, but idk i still kinda like backing away, makes me feel like i'm in a heist movie.
wtf the finishers have different times no way that’s just feels unbalanced even if it is only seconds different. I had no idea. I mean I had a feeling but thought it was like the speed of characters just felt like that but no. great video man entertaining and learnt something new
Your hitbox is also on your legend when you're doing finishers too. So some vanilla finishers are actually better than epic ones, for example loba. Basically if you move a lot during your finishers, it's more difficult to get hit and get cancelled
0:40 It might have been me tripping or something, but yesterday on complete accident, i punched a wall while falling, and it completely ignored the fall stun.
correction: in the seconds "myth" he says that u cant reduce fall stun by kicking the ground but u can u just need to kick a wall instead of the ground
I think Bloodhound’s crows are like Crypto’s drone’s ability to see if squads are in the area. If the crows stay around for a bit when you spot them, the squad is still around. And if not, then they’ve since left the area. It would take a lot of testing to confirm though.
The bloodhound crows mean the trails you are following is another bloodhound. So be careful when you see those because you're just as well gonna get scanned. I'm a bloodhound main I know.
12:35 I'm not gonna say I'm 100% on this one, but pretty sure if you're b-hopping and throwing in strafes, you can keep healing and keep the b-hop going (I'm still trying to learn the movement and this is what I've noticed when panic-heal-b-hopping)
I'm glad that I only got a few of these wrong. I was not aware that you climbed higher with weapons holstered. I kind of wish light ammo didn't slow, and heavy did, but oh well. I am hoping that a good amount of these aren't still legitimately believed to be true, so many of these that have changed to no longer work have been that way for a long while.
8:44 I've actually played in a game where a care package spawned inside the playstation building on Olympus. I was so confused but also found it really funny.
bloodhounds ravens mean that the team you are following are either split up or dead and its just a solo on their own but if there aren't any ravens then they are together. kind of niche but good info to have in some situations. this is also every 7-10 movement points seen on the ground from a singled player.
Id like to mention that B Hop healing is still possible, where you can keep moving slightly faster than a normal crouching walk with a heal- but you need to perfectly air strafe each b hop to not lose the speed- you also can't gain speed easily, you would need more air time to strafe, and it also is NO WHERE NEAR as fast as it used to be in Season 0-1
If you do another one of these, im the only person who knows of this rn but, lifelines doc drone is invincible and can literally be used as a tiny bit of cover.I have been utilizing this mechanic successfully in many gunfights.I knocked a player behind a rock mound and life was one shot so i went above them, she deployed doc to heal herself and was crouched beneath it, i tried to laser her and doc took my whole 301 clip with no dmg displayed, so i realized it could be used as cover.Like this if you read it ottr.Lifeline doesnt need a buff, players skills need to be buffed.
I have basically always known explosive holds do not damage you if you stand in front of the explosion…. I still hide on the corner of the hold every single time. Why? It feels cool to do lol.
I've had an issue where none of those guns open doors for me anymore 😐 idk if anyone else on consoles having this problem but not being able to troll teams trying to rat in a building gets irritating
Ottr ! i told you you would blow up !!! Feels like yesterday i was commenting on your vids when you had 8k subs saying the same thing ! you rock man, and can honestly say your work is inspiring. Keep it going man you got this !!!
I'd like to point out on Octane jump pads after the double jump, the accuracy penalty is reduced. Its still there, but you can actually shoot/kill people. This is very satisfying if you're a fellow PK enjoyer :)
I learned early on that Mirage decoys redirected enemy melees, and went on to win several clutch fistfights with Mirage. Great times. Glad it still works. BTW, I also used to extend my jump distances by 15-20% by turning the camera mid-air.
I thought that the crows represent dead tracks that bloodhound can't see after the 1 minute length the tracks last and you can only see dead tracks when you activate your ultimate
1:19 u get a guarranteed purple/gold shield on worlds edge tho (if u open the middle in that place IF IT'S NOT blue zone and in the bh trials), i would say that one depends on the map
11:19 Ah yes I love taking seer out of his drone
12:19 Correction: ALL shotguns have a tighter spread when you ads EXCEPT the Eva 8. Before the choke was integrated into the Peacekeeper, adsing would tighten the spread, but now that it’s integrated into the weapon, the only time the PK spread won’t tighten when you ads, is if you have the choke disabled. The Mozam and more importantly the Mastiff BOTH have a tighter spread when you ads.
drives me crazy when people hipfire with the mastiffy
@@Mortario Well when you can hit the shot you're going to want to get all that spread in a single hit, don't really think there's anyone trying to risk having to double-tap really. And it doesn't take regular ammo so you cant just waste it either.
there are only 4 shottys and mastiff is a care pack :l
@wutdufklol yeah only mastiff and mozam has that feature
I just about to comment this 😶💯🔥
If ammo type doesn't effect slow damage, then I'm even more confused on why the spitfire is light ammo now
It was to even the amo lootpool. Before there was a crazy percent of heavy amo
@@CuBeKiDxD ye but it seems like now there is to much light because of the g7 and spitfire
because there wasnt any light machine gun that use light ammo before
Flatline - CAR smg - Hemlock - Prowler - 3030repeater .... (Rampage)
R99 - Alternator - R301 - G7 scout - Spitfire - P2020.... (RE-45)
So it's definitely more even now. If the wingman was still a heavy pistol it would be straight even
5 to 6 as far as ground loot guns go. With one each either in the carepackage or crafter.
It was done to even out the loot. And also because the Light ammo weapons didn't have an LMG. Now there's one LMG per ammo type. (Obviously excluding sniper or shotgun types)
Nothing about the spitfire is different except the fact it uses a different color ammo box
@@tphil5901 In terms of guns per ammo type it might be even, but looking at the guns with each type it is obvious that light ammo is used more often.
R301 is still an absolute beast, same for the scout, CAR can use both (so no need to run heavy with it), Hemlok and Prowler are burst fire, so more of a niche choice, Repeater and Flatline are fine, but why use them when R301 and Scout are available. R99 has dropped of in this sniper meta and Alternater is still more of an early game pick until you get something better.
But hey, I'm just happy that the Volt is on the ground and Havok is still shredding.
11:00 in season 1 and 2, Heavy Ammo Types Slowed More than Light, Energy didn't slow at all and had faster Bullet Velocity. This was to make the guns more different in their respective categories, but when they did the re-work of just about everything in season 3, it changed.
What i learned:
Gibby is even more OP than i thought
Fortified is even more OP than i thought (on average, using no abilities, considering all gameplay, fortified legends are faster than all other legends, due to their lack of bullet slow)
bullets still slow him idgaf what the game says when youre sniped and get cracked or shotgunned mozanbique it staggers you so they ninja nerfed it and apex can fuck off and go to hell for it
But have much larger hit boxes
For the legend speed thing, I've heard this one thing that said, "Wraith is like a 30mph go cart while gibby is like a 30mph 18 wheeler"
I think what you mean is they have different acceleration. So it takes Gibby longer to get to top speed versus Wraith or Octane. That why Wraith is shiftier that's my theory. It would be cool to test it.
Reverent can't walljump im a rev main ik this
@@johnnyhonda5889 Its not true, its all perceptual. The movement mechanics are identical. I still completely outpace teammates while I play gibby(bc my movement is better, not bc he's faster ofc)
@@johnnyhonda5889 I think what he means is going 30 on a Go Kart feels way faster than going 30 in an 18 wheeler. It’s the same speed, just feels different.
@@notepicgamer4996 he can just not well. He’s the only legend however you can engage the climb animation and then wall jump. He’s also the only one that can “wall run” because of this.
Fun fact that I would add : you can rebound Maggie’s ultimate by sending Mirage’s decoys towards it, it also work with his ultimate which will just deflect the ball
Bro no fucking wayb
@@solsun7350 I tell You I was laughing so hard when I found that out.
Mirage new Maggie counter ?
@@zenios thats actually insane. testing this rn lol
“Do some legends climb higher than others” that would be revenant lol
Wraith can climb higher while in phase and octane can while stimming
5:07 I just realised the things in the bottom left and right show the shield recharging
They should totally make it that Ash's arc snare can be charged. Making it fly faster would come at a cost. In that case you need to keep the button pressed, with means more things to keep in mind and it would mean you have to wait longer before you can throw it. Sounds fair to me.
As a ash main i agree
i wonder if maybe they didnt wanna buff or nerf her, but wanted to offer more variation in the use of it-
they could make it fly slower but hit harder when charged, or maybe even snare for slightly longer-
but when u throw it without a charge it would go slightly faster and behave normally on snare.
This way you wouldnt ALWAYS want it charged- sometimes youd rather it be a bit faster, and sometimes u really would value locking them in place for a second longer or doing a little more damage.
@@onikrux that would be a great change actually
Ottr you are an interesting fellow
The longer you hold it before throwing the faster it will travel. Would be nice
5:17 back when octane double jump was new, any abilities thrown onto the pad would actually bounce an extra three or four times in the air. This has been patched for a while now, but it was pretty funny while it lasted.
Bunnyhop healing is still technically possible btw, just severely nerfed from it's previous power. You have to actually air strafe between jumps to make it work, and you do not go AS fast as normally slide bunny hopping, but both bunny hopping (standing up) and slide hopping while popping a heal does in fact work, and is actually faster than just walking while healing, though it does take quite a lot of practice and precision to implement effectively.
13:16 gibbys armshield actually stronger than his bubble now LUL
So Mad Maggie ult is deflected by his shield, but dome is destroyed xD
Correction to the 2nd one at 0:45, you can still cancel falling velocity by punching a wall or something of similar geometry, as punch boosting was only removed for things below you (I don't know how it was removed but IK it still works for things like walls and a decent handful of other map geometry) and hence you still gain momentum from punching walls...
Try crouching before you punch and you still get a small boost (not as strong as it was) off of most inclines as well similarly to how it was done before, water no longer has collision though so it no longer works there
@@Cohandley1 deff true, tried it today/
6:01 I'm pretty sure the reason that the Bocek gives you a higher velocity is that it's definetly not as heavy as other marksman rifles.
And its a shotgun
@@DallonJ That's if you're not aiming down sights though
I remember being told (at the beginning of the game at least) when tracking footsteps as Bloodhound, the ravens would show up at about the end of the trail. So they were referred to as an "omen" of sorts, that enemies could be nearby.
I heard that Ravens only appear when the whole squad passed the same way, and just tracks mean they are alone
I've noticed the ravens are to signal a squad out side the passives 80 second range by around 10-15 seconds. Just my own personal observation on that
11:20
I'M SORRY SEER HAS A DRONE???
obviously the ravens now show the direction of the closest enemies
This was 6 months ago
@@Benjudge775 I just put it in there incase any new players watch this video and got confused by it :)
11:18 it takes seer out of the drone??? 😂
The second one where you kick the ground to keep momentum: I believe now you have to kick the side of something else to keep momentum rather than the ground itself. This could be anything from a ledge to a vehicle to a building, anything with a side really
The fall from a Hight can be cancelled by using a caustic canister before you land. You slide off them instead of doing the land animation
I remember that Horizon’s default finisher was the fastest finisher in the whole game, they had to make it slightly longer by extending it.
Thanks man, enjoy the long, yet informative play. Other content creators want 20, almost 30 min vids but you hit the sweet spot while making every second worth it! Once more thank you from the states
"deals a little bit of damage and damage takes SEER out of the drone" lmao
9:01 you forget rev climbs insanely high
Wait... You holster wraiths face?
Also the packages coming into the PS5 building, you can also use Valkyries alt, or could before season 14, obviously not sure if the nerf will prevent her clearing the top now.
revenant i believe is the only legend that has a further climbing range then any other legend
If you're in phase you can see any enemies around you that aren't in phase. It's how I know whether or not they see where I'm running, if there's another team, if it's my team running past me, etc.
As a NewCastle can you force a downed teammate into a wraith/Ash portal while reviving them ? Would it teleport only you, the downed team mate, or the both of you at the same time ?
Very informative video, i was believing some old myths that i now understand are false.
I would make a educated guess, and say both, but cancel the rez
The snare animation does matter. The longer you hold it until it turns blue then it activates instantly if not it takes some time
For the ground punching to stop fall impact this used to work but it still works on walls (if you punch a wall before you land)
fun fact you can climb higher with wraiths q
After you couldn't kick the ground, I discovered a little exploit where you can kick the side of a building to negate the stun entirely, I never saw this mentioned anywhere, but either way, it was eventually patched.
i discovered that blowing open explosive holds doesn't do damage a long time ago, but idk i still kinda like backing away, makes me feel like i'm in a heist movie.
4:56 you used to be able to do this in season 3 when he was really strong, then they removed it along with most of his hard nerfs in season 4
wtf the finishers have different times no way that’s just feels unbalanced even if it is only seconds different. I had no idea. I mean I had a feeling but thought it was like the speed of characters just felt like that but no. great video man entertaining and learnt something new
Your hitbox is also on your legend when you're doing finishers too. So some vanilla finishers are actually better than epic ones, for example loba. Basically if you move a lot during your finishers, it's more difficult to get hit and get cancelled
"even if it is only second different"
No dude. Every second in a finisher will matter alot. Especially in heat situations.
@@astraha. yeh that’s what I meant just didn’t want anyone to start an argument that some people would say it’s barley a difference.
@@astraha. that's what he meant dude
@@datguy5038 re-reading it and noticing I overlooked something. My bad. Yeah u right. Kinda difficult reading without proper "." And ","
Care packages can destroy Pathfinder ult if they drop right on the edge of it and "break" the metal thing that holds the rope
I swear ash's tactical used to be faster
Also wraith phase climbs higher just like how it makes superglides further
0:40 It might have been me tripping or something, but yesterday on complete accident, i punched a wall while falling, and it completely ignored the fall stun.
Ya walls work still just not the ground
The reduced damage also works on ring damage.
It used to be the same for low profile, which was infuriating.
correction: in the seconds "myth" he says that u cant reduce fall stun by kicking the ground but u can u just need to kick a wall instead of the ground
4:30 dropping your armor won't avoid you taking damage but you be slowed less more than the other so it's still useful
From my testing, jump pad does not actually extend the range of throwables - just sorta changes the trajectory to what its max range is
So gibby basically can hold gun shield to stop bubble getting destroyed by Maggie ult?
3:22 You sound like Arnold when you're saying test this out 🤣🤣
at 5:00 mins u can see the arm shield recharge time under the flippy things that pop up when activated!
I’m pretty sure you can still stop the fall stun but instead of meleeing the ground you have to melee a wall
OH! I'm an octane main and always stim and bunny hop to heal. Everyone was saying you can't bunny hop while healing anymore and I was so confused.
I think Bloodhound’s crows are like Crypto’s drone’s ability to see if squads are in the area. If the crows stay around for a bit when you spot them, the squad is still around. And if not, then they’ve since left the area. It would take a lot of testing to confirm though.
The bloodhound crows mean the trails you are following is another bloodhound. So be careful when you see those because you're just as well gonna get scanned. I'm a bloodhound main I know.
Way back when fortunes favor dropped in season 5, which was when mobile respawn beacons were added I got a full inventory of mobile respawn beacons
4:40 it's so nice to see you actually know what you're talking about.
12:35 I'm not gonna say I'm 100% on this one, but pretty sure if you're b-hopping and throwing in strafes, you can keep healing and keep the b-hop going (I'm still trying to learn the movement and this is what I've noticed when panic-heal-b-hopping)
I'm glad that I only got a few of these wrong. I was not aware that you climbed higher with weapons holstered. I kind of wish light ammo didn't slow, and heavy did, but oh well. I am hoping that a good amount of these aren't still legitimately believed to be true, so many of these that have changed to no longer work have been that way for a long while.
8:44 I've actually played in a game where a care package spawned inside the playstation building on Olympus. I was so confused but also found it really funny.
7:25 this was the main reason that i didn't played as caustic/gibraltar too much, thx my boy
For number 2 the fall penalty, you can punch boost off a wall to kill the penalty , it’s not very consistent but it works
bloodhounds ravens mean that the team you are following are either split up or dead and its just a solo on their own but if there aren't any ravens then they are together. kind of niche but good info to have in some situations. this is also every 7-10 movement points seen on the ground from a singled player.
You can also bhop heal while moving against a wall strangely enough.
Id like to mention that B Hop healing is still possible, where you can keep moving slightly faster than a normal crouching walk with a heal-
but you need to perfectly air strafe each b hop to not lose the speed-
you also can't gain speed easily, you would need more air time to strafe, and it also is NO WHERE NEAR as fast as it used to be in Season 0-1
I don’t think it’s considered the same thing. So much slower that you can’t even call it b hop healing anymore.
Punching/Kicking a wall right before you land reduces fall stun. Faide is the one that talked about it and I also just did it in the firing range.
the canceling the fall stun is still a thing but you have to kick a wall or something instead of the ground
That got patched too
If you do another one of these, im the only person who knows of this rn but, lifelines doc drone is invincible and can literally be used as a tiny bit of cover.I have been utilizing this mechanic successfully in many gunfights.I knocked a player behind a rock mound and life was one shot so i went above them, she deployed doc to heal herself and was crouched beneath it, i tried to laser her and doc took my whole 301 clip with no dmg displayed, so i realized it could be used as cover.Like this if you read it ottr.Lifeline doesnt need a buff, players skills need to be buffed.
The slowing effect when you're getting shot is called stopping power btw,
I have basically always known explosive holds do not damage you if you stand in front of the explosion…. I still hide on the corner of the hold every single time. Why? It feels cool to do lol.
“can you grapple a flyer?” yes.
Gun sheild cell buff is the coolest most understandable thing to buff sheilds. Like omg
9:00 - revenant climbs higher than all other legends
4k hrs master and tournament winner here - didnt know mozam was full auto xD
0:47 you can still do this but it has to be a wall or the side of another object
I've had an issue where none of those guns open doors for me anymore 😐 idk if anyone else on consoles having this problem but not being able to troll teams trying to rat in a building gets irritating
"and damage takes! seer !out of his drone" Since when did they give seer another drone 😭😅
I knew finishers were pay to win, not just in the fact that some turn ur enemy around
My ping was so bad that punching mid falling gave me no penalty, i was not playing horizon.
Correction, Gibby's shield only stops him from taking damage from his own grenades, not other players grenades.
I think charging ashs tactical to move faster and do slightly more dmg would be a good buff
lmao i found out about eva being auto lile 2 days ago and it genuinely surprised me
"All legends have the same climb height"
*laughs in Revenant main*
4:55 I used to do this but your armour would just be taken by a Loba team
I remember a very long time ago I tried to punch a mirage to death and he used a decoy to block my punch I was so confused about it
11:20 "seer out of the drone"
💀
Ottr ! i told you you would blow up !!! Feels like yesterday i was commenting on your vids when you had 8k subs saying the same thing ! you rock man, and can honestly say your work is inspiring. Keep it going man you got this !!!
*Correction* 12:15 you only need one cell to charge up the Sentinel no matter what level body armor you have
I'd like to point out on Octane jump pads after the double jump, the accuracy penalty is reduced. Its still there, but you can actually shoot/kill people. This is very satisfying if you're a fellow PK enjoyer :)
I remember you could make caustic traps fly away with a jump pad 😂
I'm sure revenants silence doesn't bounce off the jump pad as it stick to walls and doors and such
Horizons ult, curves the trajectory of throwables
Gibby shield only blocks granade self damage from grenade. When trying to block enemy granades shield breaks and gibby takes damage.
Another myth is that heirloom augment the velocity when running
Biggest one is the fact that Gibby's armshield deflects Maggie ball.
I learned early on that Mirage decoys redirected enemy melees, and went on to win several clutch fistfights with Mirage. Great times. Glad it still works. BTW, I also used to extend my jump distances by 15-20% by turning the camera mid-air.
You can still bunny hop healing if you strafe bunny hop.
The Mastiff also has tighter spread when you ADS
The ravens of bloodhound are showing if a split of player meetup with theyre team again
I thought that the crows represent dead tracks that bloodhound can't see after the 1 minute length the tracks last and you can only see dead tracks when you activate your ultimate
1:19 u get a guarranteed purple/gold shield on worlds edge tho (if u open the middle in that place IF IT'S NOT blue zone and in the bh trials), i would say that one depends on the map
ive had 2 care packages land in the exact same spot in the same game inside of hammond on olympus
bloodhound raven only sows when the enemy team is dead or if hes wasn't with them
You forgot one movement speed - the fastest ADS strafe speed in the game is Mad Maggie with the Mozam