@@ForestGreen-gd9fc I will definitely do an update video when the Beta comes out, not sure what else but I'll definitely revisit DC20 with my vids in the future.
I agree I think the 0.5 Alpha will be of great help! I love that you and The Coach are corresponding on this really value your insights and analyses as well as The Dungeon Coach’s vision and sheer enthusiasm! 😎 😎
Chris I said it on your analysis video and I'll say it again: I went out and bought the available DC20 material immediately after watching your video. I have kept an eye on Allan's stuff for years, sometimes implementing basic ideas he outlines in his videos (counterspell, resting system), and often buying the supplements which feature them in detail to get a bigger picture (level up perks, additional scaling cantrips and spells, etc). I was skeptical about a new system, but between his videos and your deep dive, I was sold. I think you have given Allan a tremendous gift with your lengthy, detailed commentary, and as the communities merge, I believe that will pay wonderful dividends for you as well. So thanks for that. 🙂
I like the stamina vs manna difference. Keep to your vision. Don't let yourself be pressured by players to boost their favorite thing and kill resource management the way WotC has.
Treantmonk is one of those people that sees games in a different light. He’s not just an optimizer. He figures out weak spots in builds, classes, races, rules, etc. Coach, I’m so glad you’ve been able to get the feedback you were searching for. Best to you and yours.
I love this system. I'm finally able to create the character concept I've had since I first got into DND Edit: Pathfinder 2e was almost there, but it was still stretching my stats thin
The flexibility of character creation gets me so excited. I have had the idea of a strength based sorcerer character who physically rips magic from the multiverse to throw at enemies for ages, but you simply cannot do that in 5E. But in DC20, it seems not only doable, but easy and encouraged. I'm honestly thinking that when it gets fully released, DC20 might become my default fantasy ttrpg system over 5E. It looks like it has all the crunch I like form 5, with none of the weird goofiness and odd rulings. Can't wait to see how it goes from here.
It's an interesting take for sure. I'm curious what the mental attributes have to balance them with the physical attributes being the source of HP, which is obviously one of the most important resources in the game. It wouldn't feel quite right if going for a physical based caster was the optimal play.
Trentmonk did provide a criticism that I agree with, which is general physical and mental checks and modifiers that discourages making a character that focuses on STR and DEX or INT and CHA since you only have 2 high stats in DC20, or at least at the start.
@@TheDungeonCoachthat’s great to know, you’re doing a great job. I also want to say that the way you’re handling multiclassing with the talent system is pretty cool. Also Psion class looks very fun, the monk too, the overall maneuver-technique-stamina system is awesome, modifying spells with mana too. Whenever DC20 releases I’ll play a Jedi-like character for sure.
@@TheDungeonCoachthis comment is how I know you’re going places. You care about the game, and the players, and you genuinely want to build the very best experience possible. Keep going man, you and the crew are doing amazing stuff.
Warlock would be fun as a mixture of ideas, using mana like stamina! It could recharge like it does for martials, doing specific actions. Just wanted to drop the idea 😊
The biggest thing I can say is distill the focus of the RPG down and advocate for that. Like MCDM is cinematic and tactical. That's what I look for in DnD so that system's perfect for my table and not so much for another. Distilling it down helps you reach core audiences who know nothing about the game a little easier. DnD is what I'd call tactical jack of all trades, does a bit of everything leaning more into combat with a battlemap being intended and theatre of the mind combat taking a backseat. Advocate for what your game specializes in beyond just "simple" since most TTRPGs other than Pathfinder tend to air on the side of simplicity, especially your competitors in the market like Vagabond, Cloudbreaker Alliance, and MCDM Vagabond I'd say is tactical and customizable (IE you make your own spells that affect the battlemap how you want and class choices are how you interact with base combat systems) Cloudbreaker is Imaginative tension and release. It's built for theatre of the mind and makes any interaction (combat, exploration, or social doesn't matter) about being tense and releasing the pressure or watching it fire into chaos My guess so far is DC20 is tactical and versitile. You can get anything to do anything really. Strength caster, int fighter, charisma monk, etc. The rest centers on the action point economy and being able to swiss army knife through exploration and social encounters afaik. The second biggest thing I can say is: Online tools. This is why DnD is so successful. Being able to look anything up with 5etools or DnDBeyond or native to Foundry/Roll20, etc is massive to keeping the game pace, cutting prep time down, and letting players get through level ups at the table (and at my table that includes writing down the BIG things about spellcasting like damage, damage type, and the save required so we don't have to think about looking those things up in the future). See what you can do in this way, making a Notion wiki is a great way to handle this since it'd be up to date with your latest versions and you can include changelogs. You'll be able to filter spells out by lists, tags, damage types, etc and it'll make picking those and other such things out much smoother and make it an easier experience for everyone at the table physically or digitally.
Would be neat to see Colby and the Dungeon Dudes in the same play test! Also, all yout hard work and passion is noticed. Your excitement about DC20 is contagious and I'm (im)patiently awaiting the Kickstarter
I love DnD and Pathfinder but there is so much I don't love as well. DC20 addresses so many of my complaints about these games in the presentation of itself as it's own product separate from comparison. With the Stamina and Mana system, Action Points, Evolvable Spells, Combat Maneuvers, etc... You've added more creativity in a streamlined way without the bloat the usually comes with additional features of a game system. You bring so much freshness to the ttrpg space with you game. This is why I say that your product itself is separate from comparison. It really stands on its own in a unique and beautiful way. I can't wait to see your finished product!
I was intrigued when you first announced your plan to create a system as I have loved some of your ideas in the past but hadn't followed your progress. Treanmonks video shined a light back onto this gem. The design of your game makes me beyond excited and I ABSOLUTELY LOVE SOME OF YOUR CONCEPTS!!!! 100% will continue to follow this game and can't wait to see what this becomes. Everything so far just speaks to me so much! Excitedly and patiently waiting. Between the action system spell system and stamina system. And attack/damage mechanic I am in love with what this is becoming. I don't know If I can resist joining your alpha I want to run this!!!
Just catching up on DC20 Im curious as to how this game will play. Will it be like D&D? Survival, dangerous, start off as a nobody? Or will it play like 5e, where everyone starts as a superhero, high power, and blasting everything with unlimited cantrips and spells?
I started my TTRPG adventuring career with a game called Dark Heresy, which had degrees of success and degrees of failure depending on how high/low you rolled. I love seeing epic things like that in this system! Screw pass/fail. THE DICE ROLLS MATTER!
*puts DC20 RPG alpha printout (that I saw on Treantmonk) to one side to watch new DC20 vid*. Great stuff. Like the system I have been mulling over creating for a while but created ;)
Loving the 0.4 version, so much good stuff there! So excited to throw more money at it for the kickstarter! What are your plans for dragons/dragonborn, or other races in general? Keeping to the typical tropes, or maybe changing things up a bit? Im writing a campaign rn and the elves are more "santa's elves" type people, more crafty tinkery than the "nature lovers" theyre usually painted as.
I have ran a few dnd campaigns that all ended prematurely for various reasons and my friend is currently running a 5e campaign for our group. I’ve been wanting to revisit my steampunk homebrew world for a little while and I think DC20 is gonna be how I go since WotC has taken such a nosedive lately and I don’t wanna support them anymore. Thank you Alan for this system!! I’m very much looking forward to running a game in DC20 in the future!
I am so excited about this game. 🎉 My daughter is just getting into running games and I am going to get her in on the Alpha so she can make the transition smoothly. Keep up the good work!
Love all of this. I'm in the middle of a small arc (2/5 sessions) running DC 20 and all my players, both experienced and new to ttrpgs love the system! I was only going to do a one shot and then my players asked me to keep running games. There are so many great parts of this system and one of the best pieces, for me, is that the players are encouraged to work together. EVERYONE is engaged in my battles the ENTIRE time. It's amazing to see and play.
When the KS is ready, will it be solely a rulebook, or will there be a campaign setting to go along with it? I still have plans to fully support it once it launches, of course, but I would be 1K times *even more* excited if there was a world to get myself lost in as well.
I JUST REMEMBERED SOMETHING I WANTED TO COMMENT ABOUT THIS! also, 2nd comment for #algorithm Will you be able to release some way to sort through spells/feats? Like if I just want to look at damage causing wizard cantrips, or see just the feats that affect movement options, etc. There isnt a good way to do that in 5e from what Ive seen other than manually making spreadsheets yourself... which is annoying.
I have been watching your development of dc20 for the last year or so and I love what I see. I just convinced my dm to run a one shot in the near future to see if he wants to adopt the system and can't wait to try it! My one question is are you planning any integration to roll 20? My group usually uses roll20 and it would be amazing if there was a way to just pull up a character sheet there.
@TheDungeonCoach that's amazing news. Love what you are doing with this system. I have tried out quite a few systems and have been playing dnd since 2e back in middle school and this is the most excited I've been about a new system. Good luck!
Awsome video love whare DC20 is going. thank you for sharing and all you do for the community. i cant wait for the full release becouse i have faith in you and the team. And know you will do right by the community creators and game masters and gamers. Its one thing too make a briliant dynamic sinametic and fun system And a other too eurn thr trust and faith from the community Wich you have eurnd You pour evrything into this and its shows your invoulved with evryone you are just as much a part of the community as you are the Creator thank you Coach you have shown you have our backs we as a community have yours 🎉 WE ARE THE WINNING TEAM BECAUSE OF OUR AMAZING COACH
If the only edition of D&D you have played is 5e than you don't have a clue what the foundation of D&D really is. D&D has existed since 1974 and 5e is a very limited, skewed version of what made D&D really great. So challenge yourself to broaden your horizon and play campaigns of previous editions. And definitely don't think Pathfinder 2e is an example of D&D. It is NOT. Also, if you want to be a better game designer, learn from other designs and read RPGs that aren't D&D. If you want a greater knowledge base of Roleplaying Games than you have limited yourself by only staying in the D&D 5e fantasy paradigm. It's always good to have a broader perspective of knowledge by learning from other people and paradigms that are different from yours. You will get better.
His excitement about making this product is so infectious. You can tell he loves what he is making and wants to make it the best version he possibly can.
I would ask you to consider making spells in a printable form the size of a standard playing card. (Just like Magic the Gathering) 9 such cards fit on an A4 page. I know that 5e has that, but not as base element. Imagine a wild magic sorcerer who can, as some kind of special metamagic ability, discard all of his spells in a form of cards, shuffle them with the rest of his spell pool, and draw the same number of spells.
I posted about this on Treantmonk's vid and I feel it might not be bad to post it here as well incase you see it. I agree with Treantmonk that the generic Physical and Mental saves are easily exploitable as they are, however I disagree with him on removing them entirely. I believe that they can still serve their purpose, but the math has to change a little. Instead of them being the highest of the 2 saves that they bracket, make them the average of the 2 saves. For Example, if you Might Save is a 2 and your Agility Save is a 0, your Physical Save is a 1. This should stop the overt min/max of it while allowing for people who really want their character to specialize in a certain style (the classic all brawn barbarian for example).
Did you consider doing more then 4 attributes? I got inspired by your system to work on my own (just to get things from my head onto paper so I don't keep thinking about it) but I didn't feel satisfied with only 4 attributes. So I came up with the following 6: Physical: Might, Agility Mental: Spirit, Knowledge Prescence: Charisma, Intuition Grid save = Physical Mental save = Mental Will save = Prescence I don't have a proficiency bonus, so the save is just the sum of the 2 modifiers. I definitely wanted my game to be a bit more complicated so I needed more attributes then 4, but I keep the same concept of linking attributes together and saying goodbye to constitution. Might, Agility and Charisma are straight forward but with some tweaks of course. Spirit is just the attribute name I choose for magic related stuff. So this generally the spell casting modifier for most classes, but you can rename it to whatever you like. Instead of saying everyone has 4 AP, I use intuition where intuition is your initiative modifier and the amount of AP you have. (I make my system around this, this is not going to work for majority of systems, but if you want to adept it to other systems maybe have it just say how many reactions one has) And knowledge is kind of my proficiency bonus, but much more then that. For example the more knowledgeable you are with a certain weapon type the more effects it has. How I made this is not as straight forward, but I like it.
Not gonna lie, I've yet to come across TTRPG that sounds more fun than this one and we havent even seen adventures yet! We just started a new campaign; I'll be running our next campaign and FOR SURE it'll be DC20 (likely this time next year or so)
I haven't read for the rules, is there ritual type effects for casting spells? i.e. spend an additional minute/10 minutes/1 hour to reduce the spell cost by X or have additional spell casters help cast the spell to reduce the spell cost by X. I would think that this would bake in the out of combat benefits for spellcasters.
One of my favorite TTRPG system that made tanking a core part of the loop is the Log Horizon Table-Talk RPG, where high power moves or tank-like actions added a certain amount of "Hate" to a character, while weaker options generally lowered your Hate counter. Enemies then unlocked powerful abilities the higher your Hate counter was, eventually even focusing solely on a character if your Hate reached a certain threshold.
Yep, came here from @TreantmonksTemple. Exciting to see DC20. Hope you can bring your vision to fruition - and to be playing a published campaign on a VTT in the near future.
You honestly fixed a lot of simple issues I never knew could be a "problem" the mana idea is beautiful and already used it over the weekend and my crew was blown away of the thematic use of firebolt and "boosting" it. Our Warlock used a firebolt "boomerang" drained his 2 mana points I have them but the thematic use of our genie warlock taking off his amulet and tossing it into like a fire saucer and catching it was .. so incredible I let them have their mana back.
can't wait to see the one shot posted. i'm absolutely stoked to run this system, but i have trouble sitting down and getting through rules documents. Seeing things in action will help me get through the pdf a bit more
I just got the 0.4 Alpha last night and just reading briefly through it I am SUPER excited for it! Great work and keep it up! This is going to be big in the TTRPG community.
Treantmonk got me really excited for this game! I hope to be able to back once the Kickstarter goes live I haven’t read what you have live right now, but I’m really curious about your death mechanics. The RUclips channel Knights of Last Call had a recent stream on the history of death mechanics in D&D (and Pathfinder) TTRPGs and some of the “philosophical” problems with it that I really think is worth a watch. Derrick who runs most of the channel is also excited for DC20. He can sound a bit harsh sounding at times, but it’s just because he’s really passionate!
I love how cinematic stamina is. You use your stamina to do an impressive maneuver, but your character leaves it a bit winded. You might take some hits, but then you regain your bearings after a success and have more energy. Beautiful mechanic. Makes me excited to play with it.
Per the mana discussion: I think it would be kind of cool to have a certain terrain elements that would be able to slowly regain mana, like being able to pull magic essence from around you. Or maybe different types of spell casters pull mana "drips" from other areas. Like a druid might be able to pull from nature, or a cleric pulls mana from a shrine or holy symbol.
My RUclips algorithm had counted you out so I didn't get any suggestions - but I watch Treantmonk and I got really curious and I was blown away - you (and he in that video) touch on so many important things to make things cooler, easier and much more fun. I remember your homebrews being cool but didn't really try them out, but man am I excited for this game! Now it's a matter of awaiting release or peeking into beta/alpha - and see if my players would like it too. It feels like OneD&D dropped the ball with the loads of reverted changes and existing flaws in 5e; so right now I am 100% fixed on DC20 and MCDM's product - which you seem to share some of the genius fixes with ;)
I'd love to see the Monk class' use of stamina (I assume it would be stamina) as I've always wanted to build a Jackie Chan style monk but it was never even close to optimal. It sounds like it would be possible in a system like this.
I love the ideas I heard, the system sounds amazing, I have but one feedback: I am a veteran DM, and the main reason I always give up on other systems and going back to DnD is the monster manual. Creating all monsters for a campaign or adapting monsters and not having a clear way to aproximate challenges (although CR is busted, it’s busted in a way I’m familiar with) is a huge turndown for me. The 3 books policy from wotc is what keeps me hooked, please have all 3 in DC20, I’ll surely try the switch in that case
I hope the DC20 Fighter has a spellblade subclass. I always liked Eldritch Knight, but 5e's version never really felt like a true gish. It was more like a Fighter that can cast Shield and sometimes a weak Magic Missile.
I watched the Treantmonk video 2 days ago which was my real introduction to DC20. I saw you talk about it earlier this year but didn't stay tuned in to it. Now that I watched the Treantmonk video, I'm very...VERY intrigued on your DC20 system. I bought the Alpha, subscribed to your channel and am patiently waiting for the kickstarter. You have Treantmonk to thank for that.
Just discovering your system from Treantmonk! I am already setting mo ey aside for an all-in if you are planning on doing some crowdfunding at some point. I am already super excited for this to be in its final form. I have been looking at multiple other systems besides 5E, such as Blades in the Dark, Cypher System, and other random systems but hearing about DC20 has made me instantly less interested in all those others. Great job, sir! I am now subscribed, eagerly awaiting more news, and already really impressed with the system foundations and hearing your passion for the DC20 project as a whole.
Love you're positive energy!!! I haven't bought the alpha pdf yet but I will be soon!!! And hopefully get to play. This seems to me to be one of the best systems... also artificer makes my heart sing.
So Currently I'm working on a 3rd party module with 5e compatibility. Right now I have it just ready for that system but once I have it up on kickstarter I plan on having a version for Pathfinder 2e made as a stretch goal. I would love to get with you about making a version compatible with DC20. Would you be interested in working on that?
I haven't read through the document yet so I'm not sure if this is even a relevant concern or not But what about spells like Silvery Barbs or Counterspell? Is there an equivalent in D20? How does it work in relation to 4 potential reactions per round? Like can a party member potentially "give up their turn" to counterspell an enemy 4 times?
Spell duels is my version of counter spell (I have a full video on that) Silvery Bards is a TRASH spell and there will never be anything like that on dc20 💜
I was intrigued by the mechanics discussion that Treantmonk posted on his channel, but I wasn't really sold until you mentioned that you wanted to actually allow people to Tank. A system that allows me to fill my favorite party function without requiring the DM to pity target me has my rapt attention.
Bought the 0.4 alpha to read it, cause it sounds awesome and getting the 0.5 version for "free" cause i have the 0.4 already is so super nice, its easy to see you have great passion for what you do and it shows in quality of life, communication with your (and others) community and just talk about it, getting so giddy about it haha looking forward to subclasses and ancestries A TON Doing amazing work, keep it up!
I Need to say this: I am Building my own fantasy world for years now. Never played or mastered a game in this world, because I want it to be perfect… as soon as I get your alpha and the first rules… I COMPLETELY changed my system into this! I love it! Was always running with the Mana/Stamina system but you dir it so damn well! OMG! LOVE IT! Please release more ❤
I very much agree with people who mention online tools. My son and his friends are not that good at crunching but they loooove our Pathfinder 2e game in good part because of Pathbuilder and Archive of Nethys. I never expected football players to spend hours huddled in front of a PC, building their characters together but that's exactly what happened. Everything is on AoN, and Pathbuilder makes it fun and easy to wrap your head around it all. I showed Treantmonk's video to my son and he was as thrilled as I was. If DC20 can offer anything like this, it'll be a shoo-in at our table. It might still become our main anyway, but that'll be a harder sell.
Hi! I watched the Treantmonk video and I thought it was awesome! It's made me very excited about your game! I had some mechanical thoughts I wanted to throw out there, entirely based on that video, for you to consider 1) Damage. Treantmonk mentioned there was a big discrepancy between 1 damage & 4 damage weapons (x4), and you were considering making the range smaller. One thing I would consider is shifting the damage numbers up by 1 (whatever you do with the range)...sure you would have to look at adjusting HP slightly, but a 2-damage weapon compared to a 5-damage weapon is only x2.5 as much. Alternatively combined with the smaller range a 4-damage weapon is twice as effective as a 2-damage weapon, vs 1-damage to 3-damage being three times as effective. It just makes the scaling easier to balance...and opens up the design space for 1 damage effects existing (1 damage on a miss, etc.) for very minor things (½ the damage of the weaker combat hit) If you did this I would expect hit points would need to be increased by 20% to 50%. Anyway do think about it. 2) Saving throws Treantmonk mentioned that having 2 types of saves made an optimal way of placing your stats. To avoid this you could still have 2 save types, but simply have one save based on your prime attribute, and the other save always 3 points worse. Then you can have 2 saves, but there isn't an optional way of building your character. Alternatively, you could just have one save bonus for all saves, but gain advantage on the type keyed off of your prime attribute (simpler, but perhaps a greater discrepancy)
Very interested in this system! I've already implemented some of your homebrew on my 5e games. Looking forward to seeing what class and monster abilities look like
I've been working on a new edition of a friend's ttrpg. DC20 has been an inspiration for me. I find it an amazing system. DC20 has slowed my progress through😅. Keep wanting to play your game instead of working on mine.😂
I’ve been DMing dnd for around 30 years, started with AD&D. Been a die hard fan and very loyal to 5e… until now! Truly Dungeon Coach is on the right path, love your work!
The only thing is initiative. We have 3 action system but you can take them at any point in the round and at the top of the round it all resets. It makes combat fast because whoever knows what they want to do first, goes first.
Just settling in to watching this response, but I'll start by saying I can't wait for Alpha 0.5!
Thanks for highlighting DC20. What further DC20 vids are you thinking of doing? Very interested.
@@ForestGreen-gd9fc I will definitely do an update video when the Beta comes out, not sure what else but I'll definitely revisit DC20 with my vids in the future.
@@TreantmonksTemplebrill - cheers 🍻
I agree I think the 0.5 Alpha will be of great help! I love that you and The Coach are corresponding on this really value your insights and analyses as well as The Dungeon Coach’s vision and sheer enthusiasm! 😎 😎
Chris I said it on your analysis video and I'll say it again: I went out and bought the available DC20 material immediately after watching your video. I have kept an eye on Allan's stuff for years, sometimes implementing basic ideas he outlines in his videos (counterspell, resting system), and often buying the supplements which feature them in detail to get a bigger picture (level up perks, additional scaling cantrips and spells, etc). I was skeptical about a new system, but between his videos and your deep dive, I was sold. I think you have given Allan a tremendous gift with your lengthy, detailed commentary, and as the communities merge, I believe that will pay wonderful dividends for you as well. So thanks for that. 🙂
Treantmonk is the reason I found DC20. I am very excited to get a campaign going.
A campaign!? Wow let’s go!
I like the stamina vs manna difference. Keep to your vision. Don't let yourself be pressured by players to boost their favorite thing and kill resource management the way WotC has.
Treantmonk is one of those people that sees games in a different light. He’s not just an optimizer. He figures out weak spots in builds, classes, races, rules, etc. Coach, I’m so glad you’ve been able to get the feedback you were searching for. Best to you and yours.
it's very important to know where you put your mins in order to get your maxes
I just hope DC20 is going to be very big because it just feels so right! Can’t stop thinking about this game!!!
Wow that’s awesome to hear!!
I love this system. I'm finally able to create the character concept I've had since I first got into DND
Edit: Pathfinder 2e was almost there, but it was still stretching my stats thin
The flexibility of character creation gets me so excited. I have had the idea of a strength based sorcerer character who physically rips magic from the multiverse to throw at enemies for ages, but you simply cannot do that in 5E. But in DC20, it seems not only doable, but easy and encouraged. I'm honestly thinking that when it gets fully released, DC20 might become my default fantasy ttrpg system over 5E. It looks like it has all the crunch I like form 5, with none of the weird goofiness and odd rulings. Can't wait to see how it goes from here.
It's an interesting take for sure. I'm curious what the mental attributes have to balance them with the physical attributes being the source of HP, which is obviously one of the most important resources in the game. It wouldn't feel quite right if going for a physical based caster was the optimal play.
Trentmonk did provide a criticism that I agree with, which is general physical and mental checks and modifiers that discourages making a character that focuses on STR and DEX or INT and CHA since you only have 2 high stats in DC20, or at least at the start.
That is 100% fixed in the 0.5
Because i 100% agreed with that feedback 👍🏼💜
@@TheDungeonCoachthat’s great to know, you’re doing a great job. I also want to say that the way you’re handling multiclassing with the talent system is pretty cool.
Also Psion class looks very fun, the monk too, the overall maneuver-technique-stamina system is awesome, modifying spells with mana too. Whenever DC20 releases I’ll play a Jedi-like character for sure.
@@TheDungeonCoachthis comment is how I know you’re going places. You care about the game, and the players, and you genuinely want to build the very best experience possible. Keep going man, you and the crew are doing amazing stuff.
Of all the new TTRPGs to emerge from the wake of the last year, I am most excited about DC20. Can't wait to play it!
Hello Optimancers! I've had tons of great conversations about DC20 with you guys already, looking forward to more.
You'll be hearing from Monk's lawyers by the morrow
Oh man… can’t wait to see the play through. Love seeing all these creators supporting! So stoked to see where this is going. Keep it up coach!
Warlock would be fun as a mixture of ideas, using mana like stamina! It could recharge like it does for martials, doing specific actions. Just wanted to drop the idea 😊
The biggest thing I can say is distill the focus of the RPG down and advocate for that. Like MCDM is cinematic and tactical. That's what I look for in DnD so that system's perfect for my table and not so much for another. Distilling it down helps you reach core audiences who know nothing about the game a little easier. DnD is what I'd call tactical jack of all trades, does a bit of everything leaning more into combat with a battlemap being intended and theatre of the mind combat taking a backseat. Advocate for what your game specializes in beyond just "simple" since most TTRPGs other than Pathfinder tend to air on the side of simplicity, especially your competitors in the market like Vagabond, Cloudbreaker Alliance, and MCDM
Vagabond I'd say is tactical and customizable (IE you make your own spells that affect the battlemap how you want and class choices are how you interact with base combat systems)
Cloudbreaker is Imaginative tension and release. It's built for theatre of the mind and makes any interaction (combat, exploration, or social doesn't matter) about being tense and releasing the pressure or watching it fire into chaos
My guess so far is DC20 is tactical and versitile. You can get anything to do anything really. Strength caster, int fighter, charisma monk, etc. The rest centers on the action point economy and being able to swiss army knife through exploration and social encounters afaik.
The second biggest thing I can say is: Online tools. This is why DnD is so successful. Being able to look anything up with 5etools or DnDBeyond or native to Foundry/Roll20, etc is massive to keeping the game pace, cutting prep time down, and letting players get through level ups at the table (and at my table that includes writing down the BIG things about spellcasting like damage, damage type, and the save required so we don't have to think about looking those things up in the future). See what you can do in this way, making a Notion wiki is a great way to handle this since it'd be up to date with your latest versions and you can include changelogs. You'll be able to filter spells out by lists, tags, damage types, etc and it'll make picking those and other such things out much smoother and make it an easier experience for everyone at the table physically or digitally.
Would be neat to see Colby and the Dungeon Dudes in the same play test!
Also, all yout hard work and passion is noticed. Your excitement about DC20 is contagious and I'm (im)patiently awaiting the Kickstarter
Hope things continue on an upward trajectory for you and that the eyes/interest persist thru to the actual Kickstarter/release
I love to see other content creators are engaging with this. DC20 fixes so much and improves more!
Love seeing the community grow.
I love DnD and Pathfinder but there is so much I don't love as well. DC20 addresses so many of my complaints about these games in the presentation of itself as it's own product separate from comparison. With the Stamina and Mana system, Action Points, Evolvable Spells, Combat Maneuvers, etc... You've added more creativity in a streamlined way without the bloat the usually comes with additional features of a game system. You bring so much freshness to the ttrpg space with you game. This is why I say that your product itself is separate from comparison. It really stands on its own in a unique and beautiful way. I can't wait to see your finished product!
Can’t wait to see the one shot video with the other RUclipsrs! Love all you guys!
I was intrigued when you first announced your plan to create a system as I have loved some of your ideas in the past but hadn't followed your progress. Treanmonks video shined a light back onto this gem. The design of your game makes me beyond excited and I ABSOLUTELY LOVE SOME OF YOUR CONCEPTS!!!! 100% will continue to follow this game and can't wait to see what this becomes. Everything so far just speaks to me so much! Excitedly and patiently waiting. Between the action system spell system and stamina system. And attack/damage mechanic I am in love with what this is becoming. I don't know If I can resist joining your alpha I want to run this!!!
Let’s goooo! Haha glad to see your excitement was not misplaced!!
Just catching up on DC20 Im curious as to how this game will play. Will it be like D&D? Survival, dangerous, start off as a nobody? Or will it play like 5e, where everyone starts as a superhero, high power, and blasting everything with unlimited cantrips and spells?
Nevermind, should have watched all the way through before posting this question. Got my answer in the video. Thanks
I started my TTRPG adventuring career with a game called Dark Heresy, which had degrees of success and degrees of failure depending on how high/low you rolled. I love seeing epic things like that in this system! Screw pass/fail. THE DICE ROLLS MATTER!
*puts DC20 RPG alpha printout (that I saw on Treantmonk) to one side to watch new DC20 vid*. Great stuff. Like the system I have been mulling over creating for a while but created ;)
Loving the 0.4 version, so much good stuff there! So excited to throw more money at it for the kickstarter!
What are your plans for dragons/dragonborn, or other races in general? Keeping to the typical tropes, or maybe changing things up a bit?
Im writing a campaign rn and the elves are more "santa's elves" type people, more crafty tinkery than the "nature lovers" theyre usually painted as.
I have ran a few dnd campaigns that all ended prematurely for various reasons and my friend is currently running a 5e campaign for our group. I’ve been wanting to revisit my steampunk homebrew world for a little while and I think DC20 is gonna be how I go since WotC has taken such a nosedive lately and I don’t wanna support them anymore. Thank you Alan for this system!! I’m very much looking forward to running a game in DC20 in the future!
I am so excited about this game. 🎉 My daughter is just getting into running games and I am going to get her in on the Alpha so she can make the transition smoothly. Keep up the good work!
Love all of this. I'm in the middle of a small arc (2/5 sessions) running DC 20 and all my players, both experienced and new to ttrpgs love the system!
I was only going to do a one shot and then my players asked me to keep running games.
There are so many great parts of this system and one of the best pieces, for me, is that the players are encouraged to work together.
EVERYONE is engaged in my battles the ENTIRE time. It's amazing to see and play.
DC20RPG is great! So far so good. Thanks for everything...
TBH I found out about DC20 because of that video and have since watched some of your videos
When the KS is ready, will it be solely a rulebook, or will there be a campaign setting to go along with it? I still have plans to fully support it once it launches, of course, but I would be 1K times *even more* excited if there was a world to get myself lost in as well.
Much love Coach! The future is very bright indeed!
I JUST REMEMBERED SOMETHING I WANTED TO COMMENT ABOUT THIS! also, 2nd comment for #algorithm
Will you be able to release some way to sort through spells/feats? Like if I just want to look at damage causing wizard cantrips, or see just the feats that affect movement options, etc. There isnt a good way to do that in 5e from what Ive seen other than manually making spreadsheets yourself... which is annoying.
There is an entire software that is being worked on to do exactly this! 👍🏼
I have been watching your development of dc20 for the last year or so and I love what I see. I just convinced my dm to run a one shot in the near future to see if he wants to adopt the system and can't wait to try it!
My one question is are you planning any integration to roll 20? My group usually uses roll20 and it would be amazing if there was a way to just pull up a character sheet there.
100% I have contacts at Roll20 and will be integrating once the game launches asap
@TheDungeonCoach that's amazing news. Love what you are doing with this system. I have tried out quite a few systems and have been playing dnd since 2e back in middle school and this is the most excited I've been about a new system.
Good luck!
Big Fan of the Coach and Treantmonk. Keep it coming!
I'm very excited for you DC. What a fun journey this has been!
Awsome video
love whare DC20 is going. thank you for sharing and all you do for the community. i cant wait for the full release becouse i have faith in you and the team. And know you will do right by the community creators and game masters and gamers.
Its one thing too make a briliant dynamic sinametic and fun system
And a other too eurn thr trust and faith from the community
Wich you have eurnd
You pour evrything into this and its shows your invoulved with evryone you are just as much a part of the community as you are the Creator thank you Coach you have shown you have our backs we as a community have yours 🎉 WE ARE THE WINNING TEAM BECAUSE OF OUR AMAZING COACH
Can't wait to see how this game system keeps evolving and improving!
Super excited for you man, you've definitely been grinding and I'm happy you're getting some love!
Hasbro and WotC are a single lawsuit away from bankruptcy. Who Buys D&D to make 6th Edition?
Nah I don't need 6th when we have dc20 XD
Love the hype! Let's go!
If the only edition of D&D you have played is 5e than you don't have a clue what the foundation of D&D really is. D&D has existed since 1974 and 5e is a very limited, skewed version of what made D&D really great. So challenge yourself to broaden your horizon and play campaigns of previous editions. And definitely don't think Pathfinder 2e is an example of D&D. It is NOT.
Also, if you want to be a better game designer, learn from other designs and read RPGs that aren't D&D. If you want a greater knowledge base of Roleplaying Games than you have limited yourself by only staying in the D&D 5e fantasy paradigm. It's always good to have a broader perspective of knowledge by learning from other people and paradigms that are different from yours. You will get better.
I'm so happy to see this community grow. I want to see DC20 get even bigger and reach even more people!
I have been following from the start of DC20 rpg, and the treantmonks video is the thing that has gotten me most excited for DC20 rpg
Let’s GOOOO BigBrain! Thanks for being a part of this!
His excitement about making this product is so infectious. You can tell he loves what he is making and wants to make it the best version he possibly can.
Wow! That you for seeing my true passion! It means a lot!
I would ask you to consider making spells in a printable form the size of a standard playing card. (Just like Magic the Gathering) 9 such cards fit on an A4 page. I know that 5e has that, but not as base element.
Imagine a wild magic sorcerer who can, as some kind of special metamagic ability, discard all of his spells in a form of cards, shuffle them with the rest of his spell pool, and draw the same number of spells.
First! Loving DC20. Keep up the good work!
Thank you for that! I got some big stuff coming in the 0.5 Update!
Gotta be quicker than that 😉
Gosh how exciting is this! I feel so happy for you 😱 this is so so so cool :3 congradulations ❤️🔥
Thank you so much!!!
Treant's video is why I found your channel. Real interested in how things progress👌
Keep grinding my friend. Hard work will pay off.
I posted about this on Treantmonk's vid and I feel it might not be bad to post it here as well incase you see it. I agree with Treantmonk that the generic Physical and Mental saves are easily exploitable as they are, however I disagree with him on removing them entirely. I believe that they can still serve their purpose, but the math has to change a little. Instead of them being the highest of the 2 saves that they bracket, make them the average of the 2 saves. For Example, if you Might Save is a 2 and your Agility Save is a 0, your Physical Save is a 1. This should stop the overt min/max of it while allowing for people who really want their character to specialize in a certain style (the classic all brawn barbarian for example).
I think you’ll love the solution I came up with then! 💜👍🏼
Did you consider doing more then 4 attributes?
I got inspired by your system to work on my own (just to get things from my head onto paper so I don't keep thinking about it) but I didn't feel satisfied with only 4 attributes. So I came up with the following 6:
Physical: Might, Agility
Mental: Spirit, Knowledge
Prescence: Charisma, Intuition
Grid save = Physical
Mental save = Mental
Will save = Prescence
I don't have a proficiency bonus, so the save is just the sum of the 2 modifiers.
I definitely wanted my game to be a bit more complicated so I needed more attributes then 4, but I keep the same concept of linking attributes together and saying goodbye to constitution.
Might, Agility and Charisma are straight forward but with some tweaks of course.
Spirit is just the attribute name I choose for magic related stuff. So this generally the spell casting modifier for most classes, but you can rename it to whatever you like.
Instead of saying everyone has 4 AP, I use intuition where intuition is your initiative modifier and the amount of AP you have. (I make my system around this, this is not going to work for majority of systems, but if you want to adept it to other systems maybe have it just say how many reactions one has)
And knowledge is kind of my proficiency bonus, but much more then that. For example the more knowledgeable you are with a certain weapon type the more effects it has. How I made this is not as straight forward, but I like it.
Thrilled to see you get to this point coach! Keep up the good work! Can’t wait to see this project come to fruition.
Treantmonk's video is how I heard about DC20, and the system looks incredible!!
Was brought here by treantmonk, and have already talked to my players about switching to this system. Really excited
Not gonna lie, I've yet to come across TTRPG that sounds more fun than this one and we havent even seen adventures yet! We just started a new campaign; I'll be running our next campaign and FOR SURE it'll be DC20 (likely this time next year or so)
I haven't read for the rules, is there ritual type effects for casting spells? i.e. spend an additional minute/10 minutes/1 hour to reduce the spell cost by X or have additional spell casters help cast the spell to reduce the spell cost by X. I would think that this would bake in the out of combat benefits for spellcasters.
One of my favorite TTRPG system that made tanking a core part of the loop is the Log Horizon Table-Talk RPG, where high power moves or tank-like actions added a certain amount of "Hate" to a character, while weaker options generally lowered your Hate counter.
Enemies then unlocked powerful abilities the higher your Hate counter was, eventually even focusing solely on a character if your Hate reached a certain threshold.
Yep, came here from @TreantmonksTemple. Exciting to see DC20. Hope you can bring your vision to fruition - and to be playing a published campaign on a VTT in the near future.
You honestly fixed a lot of simple issues I never knew could be a "problem" the mana idea is beautiful and already used it over the weekend and my crew was blown away of the thematic use of firebolt and "boosting" it. Our Warlock used a firebolt "boomerang" drained his 2 mana points I have them but the thematic use of our genie warlock taking off his amulet and tossing it into like a fire saucer and catching it was .. so incredible I let them have their mana back.
can't wait to see the one shot posted. i'm absolutely stoked to run this system, but i have trouble sitting down and getting through rules documents. Seeing things in action will help me get through the pdf a bit more
For sure! Its a 3+ hour with 2 combats! So I think it would be a HUGE thing for the community to see!!
I just got the 0.4 Alpha last night and just reading briefly through it I am SUPER excited for it! Great work and keep it up! This is going to be big in the TTRPG community.
Treantmonk got me really excited for this game! I hope to be able to back once the Kickstarter goes live
I haven’t read what you have live right now, but I’m really curious about your death mechanics. The RUclips channel Knights of Last Call had a recent stream on the history of death mechanics in D&D (and Pathfinder) TTRPGs and some of the “philosophical” problems with it that I really think is worth a watch.
Derrick who runs most of the channel is also excited for DC20. He can sound a bit harsh sounding at times, but it’s just because he’s really passionate!
I love how cinematic stamina is. You use your stamina to do an impressive maneuver, but your character leaves it a bit winded. You might take some hits, but then you regain your bearings after a success and have more energy. Beautiful mechanic. Makes me excited to play with it.
this system sounds fantastic, love DC's enthusiasm for this. AA is a great resource that I look at a lot for my games. Thanks Coach, keep it coming!
Loving all the community support among the RUclipsrs and patrons. The DC20 movement is steamrolling ahead!
looking forward to the edited live play!
Per the mana discussion: I think it would be kind of cool to have a certain terrain elements that would be able to slowly regain mana, like being able to pull magic essence from around you. Or maybe different types of spell casters pull mana "drips" from other areas. Like a druid might be able to pull from nature, or a cleric pulls mana from a shrine or holy symbol.
Also I can’t wait for the one with dnd Shorts and Colby! They’re some of my favorite RUclipsrs. Have you reached out to the dungeon dudes?
Yes I have! We are in talks about it 👌🏼
My RUclips algorithm had counted you out so I didn't get any suggestions - but I watch Treantmonk and I got really curious and I was blown away - you (and he in that video) touch on so many important things to make things cooler, easier and much more fun. I remember your homebrews being cool but didn't really try them out, but man am I excited for this game!
Now it's a matter of awaiting release or peeking into beta/alpha - and see if my players would like it too. It feels like OneD&D dropped the ball with the loads of reverted changes and existing flaws in 5e; so right now I am 100% fixed on DC20 and MCDM's product - which you seem to share some of the genius fixes with ;)
I'd love to see the Monk class' use of stamina (I assume it would be stamina) as I've always wanted to build a Jackie Chan style monk but it was never even close to optimal. It sounds like it would be possible in a system like this.
Very interesting idea! This might even be the answer to solving the "everything costs ki" issue.
I love the ideas I heard, the system sounds amazing, I have but one feedback: I am a veteran DM, and the main reason I always give up on other systems and going back to DnD is the monster manual.
Creating all monsters for a campaign or adapting monsters and not having a clear way to aproximate challenges (although CR is busted, it’s busted in a way I’m familiar with) is a huge turndown for me.
The 3 books policy from wotc is what keeps me hooked, please have all 3 in DC20, I’ll surely try the switch in that case
There's definitely some things where I'm uncertain about where they'll go, but overall I have high hopes for this system!
I hope the DC20 Fighter has a spellblade subclass. I always liked Eldritch Knight, but 5e's version never really felt like a true gish. It was more like a Fighter that can cast Shield and sometimes a weak Magic Missile.
You will be THRILLED to see what options you have for this!
@@TheDungeonCoach that's awesome to hear! I can't wait to see it!
Can't wait for the Artificer!
It was Treantmonk’s video that led me to look into DC20! I now have .4 in my hands and am looking forward to future updates!! (And the KS!)
I watched the Treantmonk video 2 days ago which was my real introduction to DC20. I saw you talk about it earlier this year but didn't stay tuned in to it. Now that I watched the Treantmonk video, I'm very...VERY intrigued on your DC20 system. I bought the Alpha, subscribed to your channel and am patiently waiting for the kickstarter. You have Treantmonk to thank for that.
Very looking forward to 0.5 :) i originally backed alcanders almanac and am looking forward to more of your content
i'm so excited for this game. i will fully support it. this will be my new Dnd. DC20 forever
SO honored for someone to say this about DC20! Thank you!
Just discovering your system from Treantmonk! I am already setting mo ey aside for an all-in if you are planning on doing some crowdfunding at some point. I am already super excited for this to be in its final form.
I have been looking at multiple other systems besides 5E, such as Blades in the Dark, Cypher System, and other random systems but hearing about DC20 has made me instantly less interested in all those others. Great job, sir!
I am now subscribed, eagerly awaiting more news, and already really impressed with the system foundations and hearing your passion for the DC20 project as a whole.
Wow thank you for that! Yes it should be kickstarted the middle of next year!!
Love you're positive energy!!! I haven't bought the alpha pdf yet but I will be soon!!! And hopefully get to play. This seems to me to be one of the best systems... also artificer makes my heart sing.
Can't wait to see the complete product! Keep up the great work!
So Currently I'm working on a 3rd party module with 5e compatibility. Right now I have it just ready for that system but once I have it up on kickstarter I plan on having a version for Pathfinder 2e made as a stretch goal. I would love to get with you about making a version compatible with DC20. Would you be interested in working on that?
I haven't read through the document yet so I'm not sure if this is even a relevant concern or not
But what about spells like Silvery Barbs or Counterspell? Is there an equivalent in D20? How does it work in relation to 4 potential reactions per round?
Like can a party member potentially "give up their turn" to counterspell an enemy 4 times?
Spell duels is my version of counter spell (I have a full video on that)
Silvery Bards is a TRASH spell and there will never be anything like that on dc20 💜
I was intrigued by the mechanics discussion that Treantmonk posted on his channel, but I wasn't really sold until you mentioned that you wanted to actually allow people to Tank. A system that allows me to fill my favorite party function without requiring the DM to pity target me has my rapt attention.
💜💜💜
Super exciting !!!!!!!!!
🎉🎉🎉
Bought the 0.4 alpha to read it, cause it sounds awesome
and getting the 0.5 version for "free" cause i have the 0.4 already is so super nice, its easy to see you have great passion for what you do and it shows in quality of life, communication with your (and others) community and just talk about it, getting so giddy about it haha
looking forward to subclasses and ancestries A TON
Doing amazing work, keep it up!
Thank you so much!!
Would be amazing to see more collaboration with some of these very sharp people. Great stuff.
I Need to say this: I am
Building my own fantasy world for years now. Never played or mastered a game in this world, because I want it to be perfect… as soon as I get your alpha and the first rules… I COMPLETELY changed my system into this! I love it! Was always running with the Mana/Stamina system but you dir it so damn well! OMG! LOVE IT! Please release more ❤
Ah my favorite D&D RUclipsr Trent Monk 😅
I very much agree with people who mention online tools. My son and his friends are not that good at crunching but they loooove our Pathfinder 2e game in good part because of Pathbuilder and Archive of Nethys.
I never expected football players to spend hours huddled in front of a PC, building their characters together but that's exactly what happened.
Everything is on AoN, and Pathbuilder makes it fun and easy to wrap your head around it all.
I showed Treantmonk's video to my son and he was as thrilled as I was. If DC20 can offer anything like this, it'll be a shoo-in at our table. It might still become our main anyway, but that'll be a harder sell.
DC is killing it! Let's go!
Hi!
I watched the Treantmonk video and I thought it was awesome! It's made me very excited about your game!
I had some mechanical thoughts I wanted to throw out there, entirely based on that video, for you to consider
1) Damage.
Treantmonk mentioned there was a big discrepancy between 1 damage & 4 damage weapons (x4), and you were considering making the range smaller.
One thing I would consider is shifting the damage numbers up by 1 (whatever you do with the range)...sure you would have to look at adjusting HP slightly, but a 2-damage weapon compared to a 5-damage weapon is only x2.5 as much.
Alternatively combined with the smaller range a 4-damage weapon is twice as effective as a 2-damage weapon, vs 1-damage to 3-damage being three times as effective.
It just makes the scaling easier to balance...and opens up the design space for 1 damage effects existing (1 damage on a miss, etc.) for very minor things (½ the damage of the weaker combat hit)
If you did this I would expect hit points would need to be increased by 20% to 50%. Anyway do think about it.
2) Saving throws
Treantmonk mentioned that having 2 types of saves made an optimal way of placing your stats.
To avoid this you could still have 2 save types, but simply have one save based on your prime attribute, and the other save always 3 points worse. Then you can have 2 saves, but there isn't an optional way of building your character.
Alternatively, you could just have one save bonus for all saves, but gain advantage on the type keyed off of your prime attribute (simpler, but perhaps a greater discrepancy)
Very interested in this system! I've already implemented some of your homebrew on my 5e games. Looking forward to seeing what class and monster abilities look like
I've been working on a new edition of a friend's ttrpg. DC20 has been an inspiration for me. I find it an amazing system. DC20 has slowed my progress through😅. Keep wanting to play your game instead of working on mine.😂
went and got the alpha because of treant's vid. good luck man
I bought the Alpha 0.4 bundle shortly after starting this video. I'm excited to dig in and start reading.
I’ve been DMing dnd for around 30 years, started with AD&D. Been a die hard fan and very loyal to 5e… until now! Truly Dungeon Coach is on the right path, love your work!
I'm curiously watching how this goes ^_^
Once there's a physical copy you can bet your butt I'll be grabbing a copy for the shelf!
The only thing is initiative. We have 3 action system but you can take them at any point in the round and at the top of the round it all resets. It makes combat fast because whoever knows what they want to do first, goes first.