Finally someone who acknowledges the importance of why. So many videos that I have watched just instruct you WHAT to type in to the code and which checkmarks you should have but never do they tell you WHY, which makes the information totally useless because you can never use it in any other situation.
This is exactly what made me give up on game development before. You can watch a tutorial and implement everything correctly but if the video doesn't explain, you still don't understand anything
best tutorial ive seen on programming for beginners!! like any new subject youre completely unfamiliar with, there's a whole universe of things you need to learn in order to make your own mental image and understanding of the topic in order to really learn stuff instead of memorizing. the way its explained on this video really helps with that
you're a life safer. Most tutorials dont explain what we're coding and when i did something wrong i wouldnt know how to fix it. But you explained very well. thx
This is the first player movement script that REALLY worked for me, that I understood. I'm relearning Unity after I took a huge break from coding so thank you so much for helping me bounce back
This, by far, actually taught me something. Thank you so much for making this video, Dani. At the very least, I think I've learned some core concepts of the codes you have introduced here.
This is the first video of yours I've watched, and the best tutorial I've seen that (as many others have pointed out) actually explains WHY you're writing a certain line of code and how everything interacts with each other as opposed to just telling you what to write. I ended up taking notes on paper and also adding notes into the script so I can go back and remember what the fields and everything are actually doing. Thanks SO much for this, subscribing and probably devouring all the rest of your videos!
I just wanna say ive watched about a dozen different unity / c+ beginner videos and tutorials and this is the first one that has actually TAUGHT me something. Thank you!
I've never been so thankful in my life. I've spent over 20++HRS trying to fix my jumping mechanics going through soo many tutorials hoping it would fix my issue and THANKFULLY this has been the one and only that has fixed my issue. Thank you soooo much!!! I am subscribing and liking this video and keeping this Channel as my go to for my issues. Its so informative especially for a beginner. I can't help myself but to thank you again once more.
I have watched so many tutorials on youtube by now and this is by far the best one! you explain things so thoughtfully and clear. keep it up, you gained a new subscriber!
Na this dude is legit he makes sure to think about what would a new Dev be thinking he does not only think from an experienced point of view subbed man
Im just seeing this now after using many other vids that didn't explain as well as yours. I have decided to make a game on spring break, thanks a ton and i'm sure i'll watch more of the vids you have made to help me
I want to just say, thank you so much for actually explaining how or why things work as well as the term definitions. This is literally the only channel I felt like I was learning something new, like a lesson rather than a guide or demonstration.
@@Dani_Krossing im getting the " Top-level statements must precede namespace and type declarations. " error and i would know if i did the code right if you pasted the code into your descripton but you didnt.
thank you for explaining how the code works, you don't know how many people make "beginner tutorials" but never actually explain the functions of the code.
Thank you so much for actually explaining the code here, it’s purpose and why it’s being used in this instance. The phrase ‘give a man a fish, and he’s fed for a day, teach a man to fish, and he’s fed for a lifetime’ comes to mind. Every other tutorial has just been tossing fish, whereas this one has actually managed to teach me something effectively.
I am getting intetested in game dev and you are beautifully teaching me the way through it. I thank you so much, I devoured this video in the best sense of the term. It shows the crazy amount of devotion you have to teaching. Thank you once more.
I love this video I just watched it and made my player movement and its so much better than other videos Most other videos i would click on, check the comments, and see that they just give you a premade script or tell you what to type. This video has wasted hours of my life as i will have to watch your other videos because they are so helpful. Thank you.
This is one of the best videos i've seen for learning this! You really go into detail about what things mean and when you should use them. Thanks alot! I'll definitely recommend this video to anyone i know who wants to get into coding :))
Every time I typed Rigidbody2D in my code it didn't call it, and I have no clue how to fix this. Did something change in the 2022 version or am I making a mistake? I saw your comment was from only one month ago so I was wondering if something similar happened to you.
The best tuto ever, finally someone I understand and find easy to follow with! Just started out and your video really helped out so much, thank you! cheers
While I was doing my PHP projects I came to know this channel. I loved those videos. I guess I never expressed enough gratitude. Thank you!!!!!!! Well now I am all about C#....I hope we have a long journey ahead 👊
Super helpful video! I've been going through this Unity intro series and learning a ton! You are great at anticipating my questions and explaining everything. I watched your pixel art tutorial, and am excited for the C# series too. Thank you so much!! It's hard to believe resources like this are free.
Oh my lords this was an absolute gold tutorial. (It's bit ironic that I say gold as the character for game I worked on was a golden coin.) I had some troubles first with visual studio and unity not linking well, but then i discovered that I had to use visual studio code and not visual studio it's self. After getting that done following through the tutorial was actually fun and some great time as this was my 3rd day trying to work with unity. Also the length didn't really matter it was great getting to know terms and usefull info about unity, as i really wanna learn to use it on my own someday. Thank you so much!
I'm decided to learn how to dev my own games just for fun, no money interests, I was very excited, I ended even more excited after finishing my first moving box following these first lessons. YOU ARE AN EXCELLENT TEACHER. No redundancy, step by step, nice pace. I'm telling you this and I struggle to learn, I have ADHD, and I didn't struggle at all with your teaching way. I just have a question I'm getting "The referenced script (Unknown) on this Behaviour is missing!" on the console. IDK why, the box is doing everything well. So IDK what the error message means. Thank you!
I’m glad you find my videos helpful 🙂 There can be a few issues that causes that error, but they are usually all happening because Unity can’t find something you are asking it to find. For example if your script file name doesn’t match the class name inside the file. Which is my best guess on what might be causing your error. Make sure that you don’t change the name of a script file, without changing the class name as well.
thank you, this should go a long way. I forgot almost everything since the last time I've dabbled, most of my Errors were a "}" placements 😅 but now it works fine, now to apply to some gameplay
It was 100% worth the extra time! The information becomes 1000% more useful when you know what’s happening and how you can use the information in future code!!!
When I go to write the code in C# it doesn't show me an option to connect to Unity. Alongside that it tells me that it is in 'Miscellaneous Files' rather than 'Assembly-CSharp. And when I go to call on RigidBody2D like you do at 18:15 it doesn't connect to anything. Would you know the reason? I also wanted to say thank you for taking the time to make this wonderful video.
OMG it is perfect for my game! Thank you very much, thats a great tutorial and you can explan very logically and nicee... First attempt i guess I wrote something wrong, but now I wrote the script new and its working perfectly, Instant subscribed! (And Im sry if my english is bad xD)
Great content! explains all details one by one. Just want to ask if this is the better approach compared to Rigidbody.Velocity when it comes to responsiveness of the movement. Some says the AddForce method makes the player like "sliding" instead of running compared to the responsiveness of Velocity. Hope you can compare those two. Cheers!
Velocity will make your object instantly move at a certain speed, and is great for top down games where you need full control over the Player movement. Where as AddForce uses physics to "push" a object that is affected by mass and gravity, and is great for platformers where your character is running around, and needs to be influenced by other objects. It really depends on the type of game you are creating, and how you want it to "feel" when the player moves the Player character. 🙂 Whenever I create games on my own, I always ask myself... "should my player be affected by other gameobjects?". Like for example if an enemy shoots my player, should my player bounce back? Or will I be doing a lot of platforming where the environment should affect my players movement? Then I would use AddForce. Celeste is a good example here: ruclips.net/video/70d9irlxiB4/видео.html&ab_channel=PlayStation I would only use Velocity if I'm creating a top down RPG, where my character ONLY moves if I tell it to, and will keep standing still no matter what happens to it. Stardew Valley is a good example here: ruclips.net/video/ot7uXNQskhs/видео.html&ab_channel=ConcernedApe But you are right, AddForce does also make your gameobject "slide" around the place. ⛷ However if anyone tells you that "you shouldn't use AddForce because your player slides", then they clearly don't know how to use AddForce properly hehe. 🙂 I OFTEN hear people say they avoid AddForce because of the sliding, and then they instead try and mimic AddForce by using Velocity instead... but that is a mistake since you can VERY easily change how much sliding there needs to be using AddForce. Here are 5 ways on top of my head, to change the AddForce "sliding": - You can add a PhysicsMaterial to the ground or the player, to change the friction on surfaces. - You can change the Liniear Drag in the RigidBody component inside Unitys Inspector. - You can create a "Velocity check" using code, so that your AddForce should stop working after the player reaches a certain Velocity. - You can dampen your AddForce using code. - You can change the ForceMode on your AddForce. So to sum it all up... You should use AddForce when you wan't your character to be affected by other gameobjects, and yes you CAN change the "sliding" very easily in various ways. 🙂 Don't use Velocity if the excuse to do so, is that you don't like your character "sliding", because you can EASILY create responsive movement using AddForce. 👌
@@Dani_Krossing Wow! thanks for the super detailed reply, and I actually learned more as a bonus! Looking forward on your future Unity and C# contents.
Hey, I'm new to game development so your tutorial is super helpful but I have trouble implementing what you've shown. I think I have copied everything but I can only move to the right but not to the left why could this be?
To be honest. I only clicked on this video bc I have watched a 5minute tutorial before which was more or less helpful and I kinda just wanted to see what makes this video so much longer. But I get it now ,he actually really explains things. I often see those videos where people are just like :" and then we do that and now we add that and done" which then leaves me wondering how I can make scense of all that. This video helps me to understand things a little bit better.😀
this is the best tutorial i've seen so far, it explains everything in great detail, and it really helped me understand the basics of coding. Keep up the good work!
PLEASE HELP! I'm at 25:00 and my player isn't moving. No key makes the player go left or right. My code is identical to what he's typed in the video. I'm not sure what I'm doing wrong..
Either your script isn’t on your player, or you forgot to add a component to your player, or you made a typo in your code. 🙂 It’s one of those three. I constantly get comments from people who “followed my code exactly”, and then later it turns out they had a typo… You are more than welcome to share your player script here. 🙂
Hello 29:03 when we assign collision.gameObject.tag arent we using the tag of our player ? because its game with lower g ? and then we arent checking for the Ground tag we are checking for our player Tag, i did exactly as u said i have no problems in my code my this last part dosent work I can keep holding and my player will keep flying.
u remind me from your facial expressions when u explaining of elon musk hahaha great tutorial! i actually learned something. Im a complete unity and c# beginner and nearly every other guide is not explaining at all - they just give you their stuff to download. But i cannot learn with that.
Finally someone who acknowledges the importance of why. So many videos that I have watched just instruct you WHAT to type in to the code and which checkmarks you should have but never do they tell you WHY, which makes the information totally useless because you can never use it in any other situation.
Give a man some food,, and he'll live for a day. Teach a day how to fish, and he'll survive for years. So important!
yeah i just watch tutorial nothing what i learn from but in this video he is telling everything
this video is awesome
This is exactly what made me give up on game development before. You can watch a tutorial and implement everything correctly but if the video doesn't explain, you still don't understand anything
best tutorial ive seen on programming for beginners!! like any new subject youre completely unfamiliar with, there's a whole universe of things you need to learn in order to make your own mental image and understanding of the topic in order to really learn stuff instead of memorizing. the way its explained on this video really helps with that
you're a life safer. Most tutorials dont explain what we're coding and when i did something wrong i wouldnt know how to fix it. But you explained very well. thx
This is the first player movement script that REALLY worked for me, that I understood. I'm relearning Unity after I took a huge break from coding so thank you so much for helping me bounce back
You are so welcome 🙂
This, by far, actually taught me something. Thank you so much for making this video, Dani. At the very least, I think I've learned some core concepts of the codes you have introduced here.
finally a tutorial that actually EXPLAINS why and what the code that we need to type does. I've been looking all over for this. Thanks so much!
This is the first video of yours I've watched, and the best tutorial I've seen that (as many others have pointed out) actually explains WHY you're writing a certain line of code and how everything interacts with each other as opposed to just telling you what to write. I ended up taking notes on paper and also adding notes into the script so I can go back and remember what the fields and everything are actually doing.
Thanks SO much for this, subscribing and probably devouring all the rest of your videos!
I just wanna say ive watched about a dozen different unity / c+ beginner videos and tutorials and this is the first one that has actually TAUGHT me something. Thank you!
I've never been so thankful in my life. I've spent over 20++HRS trying to fix my jumping mechanics going through soo many tutorials hoping it would fix my issue and THANKFULLY this has been the one and only that has fixed my issue. Thank you soooo much!!! I am subscribing and liking this video and keeping this Channel as my go to for my issues. Its so informative especially for a beginner. I can't help myself but to thank you again once more.
I have watched so many tutorials on youtube by now and this is by far the best one! you explain things so thoughtfully and clear. keep it up, you gained a new subscriber!
Na this dude is legit he makes sure to think about what would a new Dev be thinking he does not only think from an experienced point of view subbed man
Im just seeing this now after using many other vids that didn't explain as well as yours. I have decided to make a game on spring break, thanks a ton and i'm sure i'll watch more of the vids you have made to help me
Out of every channel I've looked at, you were the most informative.
Thank you!
I want to just say, thank you so much for actually explaining how or why things work as well as the term definitions. This is literally the only channel I felt like I was learning something new, like a lesson rather than a guide or demonstration.
I'm glad you found them easy to follow :)
@@Dani_Krossing im getting the " Top-level statements must precede namespace and type declarations. " error and i would know if i did the code right if you pasted the code into your descripton but you didnt.
It finally worked! After two months of watching tutorials he moves!!!!!
thank you for explaining how the code works, you don't know how many people make "beginner tutorials" but never actually explain the functions of the code.
Thank you so much for actually explaining the code here, it’s purpose and why it’s being used in this instance. The phrase ‘give a man a fish, and he’s fed for a day, teach a man to fish, and he’s fed for a lifetime’ comes to mind. Every other tutorial has just been tossing fish, whereas this one has actually managed to teach me something effectively.
Actually this is the tutorial that I am going to stick with and ur channel is great keep going
I am getting intetested in game dev and you are beautifully teaching me the way through it. I thank you so much, I devoured this video in the best sense of the term. It shows the crazy amount of devotion you have to teaching.
Thank you once more.
Thank you, for taking the time to just explain(with examples) the little things Even when you say your not going to. !
Man u really cool and the way you explained everything deserves a like
I just wanne say thank you for the course! You're not only explaining it flawless but you're making it fun!
Thank you Thank you Thank you!! this is so far the most detailed tutorial I've seen
TNice tutorials is the channel that made start actually creating instead of being intimidated by the software. Thanks for a new form of therapy
This walk through is amazing so detialed but still welcoming for new game designer and programers like myself. Thanks so much!!!
I love this video
I just watched it and made my player movement and its so much better than other videos
Most other videos i would click on, check the comments, and see that they just give you a premade script or tell you what to type.
This video has wasted hours of my life as i will have to watch your other videos because they are so helpful.
Thank you.
amazing video, i watched millions of videos of unity and none helped but this one was just too good
This is one of the best videos i've seen for learning this! You really go into detail about what things mean and when you should use them. Thanks alot! I'll definitely recommend this video to anyone i know who wants to get into coding :))
Every time I typed Rigidbody2D in my code it didn't call it, and I have no clue how to fix this. Did something change in the 2022 version or am I making a mistake? I saw your comment was from only one month ago so I was wondering if something similar happened to you.
@@mcnugget4227 same thing here, it doesnt call the rigidbody
finally I get it, I think, it's this player movement video is better than brakeys 2d movement. It's easier and easy to understand. I love this guy.
Considering the amount of views on this video, it certainly doesn't have enough likes. it deserves so many more.
Its Great to see someone explain things and does'nt just gloss over it or assume people already know what everything means.
I had a lot of fun follwing the steps in your tutorial and everything worked. Now i can jump around with my little square. Cool!
The best tuto ever, finally someone I understand and find easy to follow with! Just started out and your video really helped out so much, thank you! cheers
This is the best free software Ive seen. Respect.
Best guide i've watched about the topic 👍
Im also learning c# from zero, your video helped a lot, thanks
having tNice tutorials tutorial playing when first using soft soft was a godsend. Thank you!!
The first time i actually understand what i'm doing, thank you
While I was doing my PHP projects I came to know this channel. I loved those videos.
I guess I never expressed enough gratitude. Thank you!!!!!!! Well now I am all about C#....I hope we have a long journey ahead 👊
This is the best Unity tutorial i ever seen , it explains everything and easy to understand
Super helpful video! I've been going through this Unity intro series and learning a ton! You are great at anticipating my questions and explaining everything. I watched your pixel art tutorial, and am excited for the C# series too. Thank you so much!! It's hard to believe resources like this are free.
You are so welcome Sam. 🙂 I hope I continue to anticipate questions you might have.
I love the way you explain every single detail. You just got one subscriber.
THANKS
PLZ make more
Even though I knew how the character movement worked this video just helped me a lot with understanding it again. Thank you
how tf do u not have more views, best tutorial on youtube. YOU NEVER LEAVE ANYTHING OUT!
i've been struggling to find tutorials on unity to fit my mind and yours do a very good job of that, thanks.
I've been looking for this for a very long time!
this guy is so wholesome i love him
I'm gonna come back and thank Dani fully when I sign the contract for C# dev, your videos really helped me pass the technical exams.
I got a job as a c# dev, thanks dani, but the pay is minimum wage. Eh, still ok I guess, got some mouths to feed now.
thanks for this tutorial it was the only one i could find that worked with my version of unity and not make me think "wtf is going on"
You are a lifesaver! Thanks for your videos!
nice video, keep going. I really like your tutorials
This is one of the best tutorial, or more like a lessons, on Unity I've ever seen
i can actually make my game now ty so much love your vids bro!
Oh my lords this was an absolute gold tutorial. (It's bit ironic that I say gold as the character for game I worked on was a golden coin.) I had some troubles first with visual studio and unity not linking well, but then i discovered that I had to use visual studio code and not visual studio it's self. After getting that done following through the tutorial was actually fun and some great time as this was my 3rd day trying to work with unity.
Also the length didn't really matter it was great getting to know terms and usefull info about unity, as i really wanna learn to use it on my own someday.
Thank you so much!
Brackey's 2.0 baby! Nice work.
Amazing video. Followed it to the end very educational. Thank you for your time and effort you have my support
this is a fantastic tutorial that assumes no previous knowledge (very much appreciated) thank you!
I'm decided to learn how to dev my own games just for fun, no money interests, I was very excited, I ended even more excited after finishing my first moving box following these first lessons. YOU ARE AN EXCELLENT TEACHER. No redundancy, step by step, nice pace. I'm telling you this and I struggle to learn, I have ADHD, and I didn't struggle at all with your teaching way. I just have a question I'm getting "The referenced script (Unknown) on this Behaviour is missing!" on the console. IDK why, the box is doing everything well. So IDK what the error message means. Thank you!
I’m glad you find my videos helpful 🙂 There can be a few issues that causes that error, but they are usually all happening because Unity can’t find something you are asking it to find.
For example if your script file name doesn’t match the class name inside the file. Which is my best guess on what might be causing your error. Make sure that you don’t change the name of a script file, without changing the class name as well.
@@Dani_Krossing Thank you I'll check it later, now I'm working on the bone animation with you! I just checked and the message dissapeared, ty!
SUPER HELPFUL!
A very well made video. You are truly a great teacher for this subject. Thank you.
I love how in depth you are
Brooo you are so good at teaching. Thank you for this
you are extremely underrated bro. thank you sooo much
This is really well explained
thank you, this should go a long way. I forgot almost everything since the last time I've dabbled, most of my Errors were a "}" placements 😅 but now it works fine, now to apply to some gameplay
Thank YOU!! I LEARNED THIS AWESOME MOVESETS!!
Fantastic Video
It was 100% worth the extra time! The information becomes 1000% more useful when you know what’s happening and how you can use the information in future code!!!
When I go to write the code in C# it doesn't show me an option to connect to Unity. Alongside that it tells me that it is in 'Miscellaneous Files' rather than 'Assembly-CSharp. And when I go to call on RigidBody2D like you do at 18:15 it doesn't connect to anything. Would you know the reason? I also wanted to say thank you for taking the time to make this wonderful video.
THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG
Amazing! Things make so much more sense now
you are a good king sir 🗽
Nice & clear, thanks a lot 🙃
this video help me a lot for my self study THANKYOU
Hey! Thanks so much for this video!
Thanks for explaining everything so in depth!
Love your tutorials dani 🥰
nice tut liked !
So at 22:33 I can’t figure out how to type those pipe things. Is it a copy paste thing or can I just not find it on my keyboard. Thanks!
the same key as backslash, just hold shift and press the backslash key
Awesome vid, filled in lots of gaps for me! Following and downloading all your stuff as well
OMG it is perfect for my game! Thank you very much, thats a great tutorial and you can explan very logically and nicee... First attempt i guess I wrote something wrong, but now I wrote the script new and its working perfectly, Instant subscribed!
(And Im sry if my english is bad xD)
You. Are. The. Best. This really helps :-))
Again....Good content. Must keep up 👊
this video solved lot of my probs, thanks man.
Great content! explains all details one by one. Just want to ask if this is the better approach compared to Rigidbody.Velocity when it comes to responsiveness of the movement. Some says the AddForce method makes the player like "sliding" instead of running compared to the responsiveness of Velocity. Hope you can compare those two. Cheers!
Velocity will make your object instantly move at a certain speed, and is great for top down games where you need full control over the Player movement. Where as AddForce uses physics to "push" a object that is affected by mass and gravity, and is great for platformers where your character is running around, and needs to be influenced by other objects.
It really depends on the type of game you are creating, and how you want it to "feel" when the player moves the Player character. 🙂 Whenever I create games on my own, I always ask myself... "should my player be affected by other gameobjects?".
Like for example if an enemy shoots my player, should my player bounce back? Or will I be doing a lot of platforming where the environment should affect my players movement? Then I would use AddForce.
Celeste is a good example here: ruclips.net/video/70d9irlxiB4/видео.html&ab_channel=PlayStation
I would only use Velocity if I'm creating a top down RPG, where my character ONLY moves if I tell it to, and will keep standing still no matter what happens to it.
Stardew Valley is a good example here: ruclips.net/video/ot7uXNQskhs/видео.html&ab_channel=ConcernedApe
But you are right, AddForce does also make your gameobject "slide" around the place. ⛷
However if anyone tells you that "you shouldn't use AddForce because your player slides", then they clearly don't know how to use AddForce properly hehe. 🙂 I OFTEN hear people say they avoid AddForce because of the sliding, and then they instead try and mimic AddForce by using Velocity instead... but that is a mistake since you can VERY easily change how much sliding there needs to be using AddForce.
Here are 5 ways on top of my head, to change the AddForce "sliding":
- You can add a PhysicsMaterial to the ground or the player, to change the friction on surfaces.
- You can change the Liniear Drag in the RigidBody component inside Unitys Inspector.
- You can create a "Velocity check" using code, so that your AddForce should stop working after the player reaches a certain Velocity.
- You can dampen your AddForce using code.
- You can change the ForceMode on your AddForce.
So to sum it all up... You should use AddForce when you wan't your character to be affected by other gameobjects, and yes you CAN change the "sliding" very easily in various ways. 🙂 Don't use Velocity if the excuse to do so, is that you don't like your character "sliding", because you can EASILY create responsive movement using AddForce. 👌
@@Dani_Krossing Wow! thanks for the super detailed reply, and I actually learned more as a bonus! Looking forward on your future Unity and C# contents.
Thank you very much for the tutorial. Its easy and simple to follow !
Hey, I'm new to game development so your tutorial is super helpful but I have trouble implementing what you've shown. I think I have copied everything but I can only move to the right but not to the left why could this be?
To be honest. I only clicked on this video bc I have watched a 5minute tutorial before which was more or less helpful and I kinda just wanted to see what makes this video so much longer.
But I get it now ,he actually really explains things. I often see those videos where people are just like :" and then we do that and now we add that and done" which then leaves me wondering how I can make scense of all that.
This video helps me to understand things a little bit better.😀
Already subscribed, this is gold
this is the best tutorial i've seen so far, it explains everything in great detail, and it really helped me understand the basics of coding. Keep up the good work!
thank you very much! perfect tutorial let´s help you a bit with the YT algorithm :)
wonderful explenetion !
you record with hardware outside of the program. Great tutorial btw it was very detailed but still just right for beginners.
thanks this really helped
I'm the blup guy, this is pog.
thx for everything man
PLEASE HELP! I'm at 25:00 and my player isn't moving. No key makes the player go left or right. My code is identical to what he's typed in the video. I'm not sure what I'm doing wrong..
Either your script isn’t on your player, or you forgot to add a component to your player, or you made a typo in your code. 🙂 It’s one of those three.
I constantly get comments from people who “followed my code exactly”, and then later it turns out they had a typo… You are more than welcome to share your player script here. 🙂
Hello 29:03 when we assign collision.gameObject.tag arent we using the tag of our player ? because its game with lower g ? and then we arent checking for the Ground tag we are checking for our player Tag, i did exactly as u said i have no problems in my code my this last part dosent work I can keep holding and my player will keep flying.
Fixed it :) Not sure what i did really just rewrited the code but ty great tutorial !!!
w tutorial channel, w video
u remind me from your facial expressions when u explaining of elon musk hahaha
great tutorial! i actually learned something.
Im a complete unity and c# beginner and nearly every other guide is not explaining at all - they just give you their stuff to download. But i cannot learn with that.
I just wanted to say the same. Saw the thumbnail and instantly thought about Elon musk look a like.
Your video is a lot more informational than many tutorials out there with just source code and step to step copy and paste lines