How long does it take to do EVERYTHING in Elden Ring? - #0 The Challenge

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  • Опубликовано: 8 фев 2025

Комментарии • 9

  • @nathaniela.5053
    @nathaniela.5053 2 дня назад

    A really interesting idea

  • @yusufibrahim7114
    @yusufibrahim7114 2 дня назад

    Jack of all trade, True Quality, All-Knowing built.
    Would like to see more.

  • @PollutedKing
    @PollutedKing 2 дня назад

    In the spirit of doing EVERYTHING possible.. shouldnt we get a copy of each weapon with every infusion possible? 1x of each dagger with every infusion, each at max lvl.. etc. including non-infused

    • @SoulsPercent
      @SoulsPercent  2 дня назад

      Technically, you're right, but apart from this being a much more tedious work, i can change the affinity anytime on that max lvl dagger, so I basically have all versions available on my character. (assuming I have collected the necessary whetblade/ash of war for them)

    • @PollutedKing
      @PollutedKing 2 дня назад

      @@SoulsPercent & what about getting max quantity of every consumable item?

    • @SoulsPercent
      @SoulsPercent  2 дня назад

      I don't see the reasom behind that. I'm only collecting more than one of an item for a few categories: materials, consumables and ammuntion, where I plan to collect 5, 3 and 40 of each item respectively. And my idea here is that more than one instance of these items carry the "essence" of said item. For example, instead of having a single arrow, 40 of them, like a full quiver, means that I have it. Or same with 5 berries, instead of one. Ofc this is not exact, but I feel like that's the most appropriate.
      Compared to a boss remembrance, item, I think it rcan epresent itself fully in a single instance, so I don't need more than one of it.

    • @PollutedKing
      @PollutedKing 2 дня назад

      @ I agree with you, but the reasoning would be to justify the "EVERYTHING" possible in elden ring

    • @SoulsPercent
      @SoulsPercent  День назад

      Yeah that's why I said, that on a technical level, you're right. But of course everything possible would include all absurd stuff too, like completing the game in N steps, then in N+1 steps, and so on, just for example. So I would discard these ideas, and by everything I meant that all stuff that reflect on one aspect of the game or the other, in a way that makes sense, by not pushing ourselves into this completionist loophole, but getting the "essence" of all of these aspects the game offers.