do not agree @LocoDev gave me answers to things that no other UE youtuber did, theres quite great channel on this engine out there and I do believe Loco deserves more recognition and praise.... is he a perfect youtuber? of course not no one is, but I know that he will grow to be greater than he could ever know
Can you make Jump tutorial video please? just like on 00:45. This jump looks great, the default on it like floating. your have different animations for jumping up and landing, when falling from little higher, character shakes his hands on air these are all great stuff. can you make this whole jump concept as video?
Nice one! But how do I call the AnimNotify event node when I use an animation with a different skeleton? (I can only call it on the other skeleton's animation blueprint. However, I wouldn't want to retarget the animation in my case because the animation would look weird.)
you need to make it, off the event begin play do a cast to the third person character and right click on the 'as third person character' and promote it to a variable, rename the variable char ref and continue from there :)
first good video
do not agree @LocoDev gave me answers to things that no other UE youtuber did, theres quite great channel on this engine out there and I do believe Loco deserves more recognition and praise.... is he a perfect youtuber? of course not no one is, but I know that he will grow to be greater than he could ever know
I know there are a lot of animations, but please create tutorials for all the animations you use in this project.
I try!
Can you make Jump tutorial video please? just like on 00:45. This jump looks great, the default on it like floating. your have different animations for jumping up and landing, when falling from little higher, character shakes his hands on air these are all great stuff. can you make this whole jump concept as video?
Can I ask about your lighting settings or post precession or shader you are using it looks dope
I'm using a component called ultra dynamic weather
@@LocoDev thanks for the answer but are those the default settings or do you have your own settings?
@@davy4842 these are the default settings
Nice one! But how do I call the AnimNotify event node when I use an animation with a different skeleton?
(I can only call it on the other skeleton's animation blueprint. However, I wouldn't want to retarget the animation in my case because the animation would look weird.)
Maybe you will need some tips on retargetting? ruclips.net/video/d5NcpyUDQlA/видео.html
Thank you man
Thank yin
Another one good video❤
I can't find CHAR REF anywhere, is this something that I have to make or is it something that should be there by default?
you need to make it, off the event begin play do a cast to the third person character and right click on the 'as third person character' and promote it to a variable, rename the variable char ref and continue from there :)
But it gives motion sickness in the game. They stop playing the game.
Where can i download animations use?
The animations you used to make your loco system
It's on my Patreon page