It's always crazy to me that the unique setting and incredible atmosphere that Quake sets was just a product of running out of time and patience and throwing together whatever they could. It's hard to imagine what Quake might have been if they had put as much effort into the game design as the technology because it still turned out to be one of the best games of its time and one of the most important games of all time.
Lmao same for doom. With doom Tom hall had a big story and tons of detail. Romero disagreed and they fired Hall. Then in quake it was a repeat but between Romero and Carmack and Romero was fired.
I’d like to add that Nine Inch Nails were huge fans of Doom. iD met them and asked them to do the soundtrack. They only agreed to do it if no sound quality was lost. That condition meant that there was a lot of time and effort spent on the technical side to get the sound that good. This is (part of) the reason why the music plays when you put the game disc in a CD player!
It was the first game I played a lot. I still remember that first level, and the diving into the water the first time. So epic!!! I blame it for me dropping out of college since all I wanted to do is play it in the CS lab.
I may be biased, being a composer myself and a fan of his work, but I wish you had brought up Trent Reznor and his amazing score for Quake. For me, the music of the game was as integral to the experience as any other element and was arguably influential in it's own right. That aside, thank you so much for this wonderfully splendid video. It was fascinating and a pleasure to stumble upon. Keep up the great work! 🤘
Yeah I did use the music in the actual video but you're right I should have talked about it more. An interesting thing is that the team at Id basically put in no direction to the soundtrack, they just 'let Trent reznor do his thing' and trusted it would come out great. Hopefully you still stick with the channel, I might make a video specifically about influential soundtracks like this in the future
@@JordanHJ I really appreciated the use of Reznor's theme from the game and I was definitely pleased to hear a track from the Ghosts album. I'd be happy to stick around and show some support. And I would certainly adore a whole video regarding soundtracks. I'd be more than willing to offer any information I have if it would be of any help. Either way, I'll be looking forward to your following content.
Great video on Quake by the way. Very well presented. I've recently bought remastered Quake on Playstation 4 and introduced it to my sons (aged 14 and 12). They are blown away by how brutal the deathmatch is without all the user-friendly add ons to more modern FPS (hiding for automatic health regeneration etc). Quake still stands as a multiplayer game due to how much id got right first time around. Playing it on PS4 now, the polarbear type demon, Shambler still freaks the hell out of me, just like he did when I was a teen meeting it for the first time. Something very creepy seeing a big white bastard monster in a dark dungeon world. Lightning shooting from his brutal claws.
I remember buying the full retail version of the Quake CD, and installing it on my fairly new Pentium 120 PC with a CDROM and sound card. Worked like a charm and I was straight into game play. This was two years before I got dialup internet. Those were the days.
I remember the initial Thor like character game concept. You were to use a hammer as weapon and the RPG concept in a 3D world was an excellent idea. I understand that id had to focus on the engine and that was where the advancement came. Playing it safe on game design making Quake a 3D Doom showed the Order side of id that won out = Carmack, the advancer of new game technology. Romero was the Chaos side - Romero was the advancement of story and game design ideas. The weird mix of space marine/ doom sci fi and mideval worked.
This game changed everything! I remember reading computer and video games mag at the time just reading and re-reading articles about it. The hype was legit, it was the best thing heading down the Internet cafe for a quake LAN party at the weekend. Still have my cd rom of it!
"An mini-expansion to the multiplayer known as Quakeworld which introduced ranking and other features." That's a massive understatement. Among those other features was client-side prediction, a major step forward toward making online play more accessible, and it doubled the number of players a server could handle. That said, the tech wasn't quite there yet, players glitched around when the prediction was off, and I stuck with Netquake, even when I had to play on the modem, because it was more consistent and you could adjust for the latency. And most of the competitive community did as well.
Not true, netquake was terrible on a modem, quakeworld made it accessible to modem players and is still played today. Sure if you had high packetloss people would glitch around, but it was better by far and was accepted by competitive players, especially outside of the us
I want to give you great praise. Respect for your work. Because you said on the beginning that recording is based on "modified" quake engine not vanilla. And this is how to do correct that kind of documents. If you are not able (But I know that it is possible but hard) to record original vanilla Quake. This one simple fact make this in some parts better document than FPS Documentary which I supported but they put they gameplays from gamers (nothing wrong with that) who played Doom, Hexen, Heretic on some modified version of Doom engine (probably that was GZ Doom) without any information that these gameplay has nothing in common with original game which make this amazing docuemntaries(FPS Documentary) bad. (They did lot of amazing work with interviews and blow it all with sh**y bloor version of old FPS games.
Great video. I remember playing Commander Keen, followed by Castle Wolfenstein and Doom on my HP back in the 90's. It wasn't until 2000 when I bought my Gateway computer and played Quake 2, and Arena. I still remember going to the Quake Con in Dallas, TX. I never competed in the tournament, but watched it and go to their gift store.
The original Quake is still one of my fsvorite FPS games of all time. I loved that it was this mix of fantasy and sci-fi. Futuristic soldier running through semi gothic castles fighting demons and zombie knights as well as futustic facilities. The only other FPS that ended up capturing my interest after Quake was Destiny.
@@JordanHJ It did indeed. I wish I had a working computer so I could play this game. I feel like id Software should bring Quake to modern gaming machines. That would be awesome. I would totally play this on PS4 or Nintendo Switch.
Nope you are wrong. He was genius of programming graphics following wikipedia (and there is stuff in masters of doom if I remember correctly about Him) "He began writing about graphics programming for the EGA and VGA hardware of IBM PC compatibles for Programmer's Journal in the late 1980s, followed by a column for Dr. Dobb's Journal in the early 1990s. In that column he introduced a way to adjust VGA mode 13h to have a resolution of 320×240 with square pixels, which he called Mode X." So they started 3D with Quake together.
Good video thank you, my only criticism is you need a lot more B-reel gameplay, the repetitions by 17:00 had become a bit visually wearying. The content and script however are great.
thanks to me playing a quake port on chrome os (cause school computer) I am probably one of the youngest people who had the same early teenage frag fest as my 25+ year old friends (I’m 18)
Imagine how much newer games could run on older hardware if everything was as optimised today. Why does adobe reader take up as much space as windows xp?!
Well done video. Keep up the good work. Noticed the quality bump in the last few videos. Been with this channel since 'almost' the beginning. Glad to see you grow as a content creator!
Quake release while a disaster as this video mentions, was also brilliant. The generous 25% shareware version gave a free way to have a great taste without paying and even some multiplayer online and LAN. This release style is a very large reason the community was so big and grand. If the product is truly worth the price as Quake was, even thieves who got the full illegal version free and loved it would find a way to buy it eventually, simply out of fondness.
As much as I love quake, the first 2 games always made me lose my appetite (quake 2 especially) something about the visuals just put me off, especially the jiggle effects in most games run by id tech 2. Idk call me weird but that's just something I noticed about these two games
I'm really disappointed that they took this incredible atmosphere and setting and discarded it completely. The closest we get to Q1's story even being acknowledged is some of the background lore in Quake Champions. Give us another Quake story god dammit!
The original quake is good. But quake 2 is far better made game and one of the best modren fps is doom 2016 in recent years, and screw halo, But i do enjoy some call of duty games like from the early years until black ops 2. And egen it comes to console fps game, i think in my IMO goldeneye 007 on the n64 is really great game. But perfect dark takes the cake. Lovely history about the quake tho.
@@JordanHJ Goldeneye, Perfect Dark and Doom would be awesome to see tho, but i do agree with you about super metroid is one of the greatest video games ever made and that´s the reason i have enjoyed your content so far and earned yourself a sub too.
As soon as you said, "TGA support", I took everything with a grain of salt, your information in this video is good, but also a lot of false or bad information. Good stuff, but not that great in the end. A lot of what you said during those timelines was off, the technical advances and whatnot were just way off.
I thought it was just me, but something did seem off about the wording on id Software's history and the engine development. Also, the use of 1080p to describe a source port engine running in 1920x1080 made me cringe. 1080p is a TV resolution, using it in the context of a PC is redundant because all modern PC video signals are Progressive, even analog VGA ones. ( tweakguides.pcgamingwiki.com/Graphics_6.html ) Even RUclips gets this wrong.
It is too bad Quake was actually the result of total choas and mismanagement... but to think that if things had come together smoothly it would not have been the same result at all :S
There's something really off in a "documentary" when you spend 2 minutes just watching code scroll by as game concepts are described then watching interviews being done but instead of hearing the audio of the interview instead it's voice over of the person making the video. This is not a 'making of' video. It's a historical synopsis done with bare bones content and completely misses the mark in showcasing the design and development of one of the most awesome games ever created in a manner which it deserves.
I'm just a guy that makes videos about things that interest me in my spare time after work. I put a lot of effort into them, but if they miss the mark I understand. I would like any constructive feedback you have though, all I can do is my best and I can't improve without feedback.
@@JordanHJ Good attitude Jordan. But Chris should have provided a way to improve where you fell short but I cant see that he did. Thanks for taking the time to make this, I enjoyed it.
Thanks, I'm happy for any feedback, and I read every comment so I want people to know they can address the feedback to me directly rather than it be a general comment :)
i never liked Quake. It's always dark and jumps are not high - not very fun to play. It's ironic how the latest advanced in computer graphics were used to produced a gloomy horror game with extreme unprovoked violence. And soon after Duke Nukem 3d came out, which had a lot better movements and was not so depressingly dark and gloomy.
There is no discussion about that. It is technically superior, BUT, the shock of a 12 year old playing doom for the very first time, it’s something you only feel once in a lifetime.
Wow not one mention of Trent Reznor doing all of the sounds and music. This wasn't a full on detailed "making of Quake" video at all missing more than half of the stories and content.
@@JordanHJ I don't have to tell it myself there is already videos on RUclips that tell a much better story of Quake other than yours but good try buddy.
It's always crazy to me that the unique setting and incredible atmosphere that Quake sets was just a product of running out of time and patience and throwing together whatever they could. It's hard to imagine what Quake might have been if they had put as much effort into the game design as the technology because it still turned out to be one of the best games of its time and one of the most important games of all time.
Yeah, limitations often create greatness
Lmao same for doom. With doom Tom hall had a big story and tons of detail. Romero disagreed and they fired Hall. Then in quake it was a repeat but between Romero and Carmack and Romero was fired.
It's still one of the best imo
@@unknownkingdomThen Romero embarassed himself with Daikatana but humbled him.
I’d like to add that Nine Inch Nails were huge fans of Doom. iD met them and asked them to do the soundtrack. They only agreed to do it if no sound quality was lost. That condition meant that there was a lot of time and effort spent on the technical side to get the sound that good. This is (part of) the reason why the music plays when you put the game disc in a CD player!
Quake was the first PC game I ever played, been a PC gamer ever since.
Nice, still play it?
Heh, it wasn't the first game I played, but it was the first one I've bought in a store. I needed to have that box.
It was the first game I played a lot. I still remember that first level, and the diving into the water the first time. So epic!!! I blame it for me dropping out of college since all I wanted to do is play it in the CS lab.
I may be biased, being a composer myself and a fan of his work, but I wish you had brought up Trent Reznor and his amazing score for Quake. For me, the music of the game was as integral to the experience as any other element and was arguably influential in it's own right. That aside, thank you so much for this wonderfully splendid video. It was fascinating and a pleasure to stumble upon. Keep up the great work! 🤘
Yeah I did use the music in the actual video but you're right I should have talked about it more. An interesting thing is that the team at Id basically put in no direction to the soundtrack, they just 'let Trent reznor do his thing' and trusted it would come out great. Hopefully you still stick with the channel, I might make a video specifically about influential soundtracks like this in the future
@@JordanHJ I really appreciated the use of Reznor's theme from the game and I was definitely pleased to hear a track from the Ghosts album. I'd be happy to stick around and show some support. And I would certainly adore a whole video regarding soundtracks. I'd be more than willing to offer any information I have if it would be of any help. Either way, I'll be looking forward to your following content.
Thank you, if I decide to make that video, I'll make a post on the community tab on my channel and you can help out there?
@@JordanHJ Yes, that would be splendid. 🤘
Thanks again for the feedback, much appreciated.
Remember QuakeSpy that later became Gamespy?
I remember
@@jmjanzen ❤️
One of the best games of all time. So many great times playing this with friends back in the day.
Nice one, it's a great game
Carmac is a Genius.
Great video on Quake by the way. Very well presented.
I've recently bought remastered Quake on Playstation 4 and introduced it to my sons (aged 14 and 12). They are blown away by how brutal the deathmatch is without all the user-friendly add ons to more modern FPS (hiding for automatic health regeneration etc).
Quake still stands as a multiplayer game due to how much id got right first time around. Playing it on PS4 now, the polarbear type demon, Shambler still freaks the hell out of me, just like he did when I was a teen meeting it for the first time. Something very creepy seeing a big white bastard monster in a dark dungeon world. Lightning shooting from his brutal claws.
Definitely, it still holds up!
I remember buying the full retail version of the Quake CD, and installing it on my fairly new Pentium 120 PC with a CDROM and sound card. Worked like a charm and I was straight into game play. This was two years before I got dialup internet. Those were the days.
Long live the Quake series! From Quake to Quake Champions, it's all awesome!
I remember the initial Thor like character game concept. You were to use a hammer as weapon and the RPG concept in a 3D world was an excellent idea. I understand that id had to focus on the engine and that was where the advancement came. Playing it safe on game design making Quake a 3D Doom showed the Order side of id that won out = Carmack, the advancer of new game technology.
Romero was the Chaos side - Romero was the advancement of story and game design ideas.
The weird mix of space marine/ doom sci fi and mideval worked.
Yeah, I like the tone they eventually went with
This game changed everything! I remember reading computer and video games mag at the time just reading and re-reading articles about it. The hype was legit, it was the best thing heading down the Internet cafe for a quake LAN party at the weekend. Still have my cd rom of it!
I still have these pc magazines demos. Some discs had full games like Wolfenstein 3d and Steel Panthers World at war
Nice, magazines back then were sweet
"An mini-expansion to the multiplayer known as Quakeworld which introduced ranking and other features." That's a massive understatement. Among those other features was client-side prediction, a major step forward toward making online play more accessible, and it doubled the number of players a server could handle. That said, the tech wasn't quite there yet, players glitched around when the prediction was off, and I stuck with Netquake, even when I had to play on the modem, because it was more consistent and you could adjust for the latency. And most of the competitive community did as well.
Yeah, that's true. I was planning on doing a video about online gaming in general at some point, so I may mention it in more depth then
Not true, netquake was terrible on a modem, quakeworld made it accessible to modem players and is still played today. Sure if you had high packetloss people would glitch around, but it was better by far and was accepted by competitive players, especially outside of the us
Good call on using some NIN-Ghosts I-IV in the background
Good ears!
It’s funny that gamers today really respect 2D nostalgia games like Shovel Knight, but then rag on games like Quake that tried doing new things.
Yeah I don't know why some do that
Great video! Quake was one of my first games I played on my PC and you captured the that atmosphere
Cheers :)
I remember the TV advert for quake, and i remember playing quake on a low end PC at a friends house and it was so bad i thought doom was better.
NEHAHRA - short tip for everyone wanting to experience Quake with a plot...
my fave memory was using the grappling hook mod in multiplayer in the zero-gravity map
Awesome
I want to give you great praise. Respect for your work. Because you said on the beginning that recording is based on "modified" quake engine not vanilla. And this is how to do correct that kind of documents. If you are not able (But I know that it is possible but hard) to record original vanilla Quake. This one simple fact make this in some parts better document than FPS Documentary which I supported but they put they gameplays from gamers (nothing wrong with that) who played Doom, Hexen, Heretic on some modified version of Doom engine (probably that was GZ Doom) without any information that these gameplay has nothing in common with original game which make this amazing docuemntaries(FPS Documentary) bad. (They did lot of amazing work with interviews and blow it all with sh**y bloor version of old FPS games.
Great video. I remember playing Commander Keen, followed by Castle Wolfenstein and Doom on my HP back in the 90's. It wasn't until 2000 when I bought my Gateway computer and played Quake 2, and Arena. I still remember going to the Quake Con in Dallas, TX. I never competed in the tournament, but watched it and go to their gift store.
Excellent work. I thoroughly enjoyed watching the entirety of this as the content was very well researched. Keep up the good work. :)
Thank you :)
The original Quake is still one of my fsvorite FPS games of all time. I loved that it was this mix of fantasy and sci-fi. Futuristic soldier running through semi gothic castles fighting demons and zombie knights as well as futustic facilities. The only other FPS that ended up capturing my interest after Quake was Destiny.
Nice, I hope this video brought back some good memories!
@@JordanHJ It did indeed. I wish I had a working computer so I could play this game. I feel like id Software should bring Quake to modern gaming machines. That would be awesome. I would totally play this on PS4 or Nintendo Switch.
That would be pretty cool! Maybe you could get a raspberry pi machine, I think some of them could probably run it
Yeah, I love playing thru persian stuff while being a future marine in some quake maps.
Michael Abrash was the 3D programmer John Carmack looked up to. Genius recognizes genius.
Interesting!
Nope you are wrong. He was genius of programming graphics following wikipedia (and there is stuff in masters of doom if I remember correctly about Him) "He began writing about graphics programming for the EGA and VGA hardware of IBM PC compatibles for Programmer's Journal in the late 1980s, followed by a column for Dr. Dobb's Journal in the early 1990s. In that column he introduced a way to adjust VGA mode 13h to have a resolution of 320×240 with square pixels, which he called Mode X." So they started 3D with Quake together.
I wonder if Valve' vortigaunts are a Keen reference by name.
Maybe
Awesome content dude, this channel will grow very quickly.
Hope so!
Good video thank you, my only criticism is you need a lot more B-reel gameplay, the repetitions by 17:00 had become a bit visually wearying. The content and script however are great.
Thanks for the feedback, I'll look to sort out in future episodes.
D W I love your pfp
Ah, the game of my early teenage years. Thank you for this documentary! You weren't born in 1996? You sound very adult.
I was born in 92 :)
thanks to me playing a quake port on chrome os (cause school computer) I am probably one of the youngest people who had the same early teenage frag fest as my 25+ year old friends (I’m 18)
Imagine how much newer games could run on older hardware if everything was as optimised today. Why does adobe reader take up as much space as windows xp?!
Yeah man
Stop using the shotgun on the zombies, please :)
But I love the Shotgun! Haha I get it though
Jordan H J Shotgun doesn’t even kill them noob.
CRISTIANAIRTE!!!!!
This is a history video, not a gameplay video, but I get your points!
Unless quad dmg ;p
Well done video. Keep up the good work. Noticed the quality bump in the last few videos. Been with this channel since 'almost' the beginning. Glad to see you grow as a content creator!
Thank you, I'm glad you enjoyed it!
The guy playing in the video plays about as well as a 15 year old kid in 1996 who has just installed it and run it for the first time. God.
Ayyy
Great job fantastic channel really good 🔥🔥🔥
Thank you!
Nothing compares to the Retro-Ahoy documentary on the making of Quake.
Yes, it's good.
Really nice video! Thank you and subscribed. You really deserve more subscribers!
Thank you, I'm glad you enjoyed :) feel free to spread the word!
@@JordanHJ Will do! Looking forward to more similar content from you. Thank you!
@@cryohellinc There's plenty already on the channel, try The Making Of Street Fighter 2
Nice use of Ghosts as the background music in your vid! That's awesome :D
Thanks!
Good stuff my guy!
Thanks :)
A lot of fanfare for Trent Reznor not enough for John Carmack.
There's a copyright claim on the Trent Reznor bit at the start haha
Great video mate.
I'm digging the How To Destroy Angels icon. 🤘
Thanks mate!
It was fun to listen to.
Thank you
Fantastic!
Cheers
Is the original Quake available on mobile gaming or console like PlayStation etc?! 🤔
yeah it's on Playstation 4 and Xbox now..
Quake release while a disaster as this video mentions, was also brilliant. The generous 25% shareware version gave a free way to have a great taste without paying and even some multiplayer online and LAN. This release style is a very large reason the community was so big and grand. If the product is truly worth the price as Quake was, even thieves who got the full illegal version free and loved it would find a way to buy it eventually, simply out of fondness.
It's interesting noone has tried shareware these days
Your Quake gameplay makes Polygon's Doom 2016 playthrough look highly competent.
Lol
good ol Bluesnews!!!!!!!
Yep!
Neat video, also your intro music reminds me of Rugrats for some reason
Haha, I can hear that
11:08 cyberpunk 2077 crew should have done the same !
Definetly!
666 likes on Quake game
As much as I love quake, the first 2 games always made me lose my appetite (quake 2 especially) something about the visuals just put me off, especially the jiggle effects in most games run by id tech 2. Idk call me weird but that's just something I noticed about these two games
Try some of the modern versions
I think Quake is probably the chunkiest game in video game history.
Gotta love the chunk
Carmack did not actually invent the fast inverse square algorithm. He never claimed to, but others have assumed he did.
There wouldn't be modding without quake
I'm really disappointed that they took this incredible atmosphere and setting and discarded it completely. The closest we get to Q1's story even being acknowledged is some of the background lore in Quake Champions. Give us another Quake story god dammit!
John Carmack is the Doom Slayer. Spread the word.
In the test versions of quake the bullet impact on the walls were sometimes better than in the release version. Can someone confirm this?
If I am not wrong Trent Reznor from NiN was making soundtrack.
Quake Me
The original quake is good. But quake 2 is far better made game and one of the best modren fps is doom 2016 in recent years, and screw halo, But i do enjoy some call of duty games like from the early years until black ops 2. And egen it comes to console fps game, i think in my IMO goldeneye 007 on the n64 is really great game. But perfect dark takes the cake. Lovely history about the quake tho.
Looks like you're an FPS fan! Which one would you like to see a vid on?
@@JordanHJ Goldeneye, Perfect Dark and Doom would be awesome to see tho, but i do agree with you about super metroid is one of the greatest video games ever made and that´s the reason i have enjoyed your content so far and earned yourself a sub too.
@@LprobotectorL Thanks man! I definitely have those on my list
@@JordanHJ PLEASE do a Half Life video.
Could do!
Good work but you talk so fast I had to rewind several times
Hopefully it's better in my more recent videos :)
As soon as you said, "TGA support", I took everything with a grain of salt, your information in this video is good, but also a lot of false or bad information. Good stuff, but not that great in the end. A lot of what you said during those timelines was off, the technical advances and whatnot were just way off.
What point do I say that and why do you think it's false? All my sources are in the description, if you think any are wrong let me know.
I thought it was just me, but something did seem off about the wording on id Software's history and the engine development. Also, the use of 1080p to describe a source port engine running in 1920x1080 made me cringe. 1080p is a TV resolution, using it in the context of a PC is redundant because all modern PC video signals are Progressive, even analog VGA ones. ( tweakguides.pcgamingwiki.com/Graphics_6.html ) Even RUclips gets this wrong.
You're right about that point, it hadn't crossed my mind before that the phrasing of that is off
there wasn't any TGA support in development!
I checked your latest videos to hear if you have learned to speak more clearly for these videos. No such luck...
You don't think so? That's a shame.
It is too bad Quake was actually the result of total choas and mismanagement...
but to think that if things had come together smoothly it would not have been the same result at all :S
Mac OS TEN!
There's something really off in a "documentary" when you spend 2 minutes just watching code scroll by as game concepts are described then watching interviews being done but instead of hearing the audio of the interview instead it's voice over of the person making the video. This is not a 'making of' video. It's a historical synopsis done with bare bones content and completely misses the mark in showcasing the design and development of one of the most awesome games ever created in a manner which it deserves.
You know, you can address the comments to me directly. I'll take what you said in consideration
I'm just a guy that makes videos about things that interest me in my spare time after work. I put a lot of effort into them, but if they miss the mark I understand. I would like any constructive feedback you have though, all I can do is my best and I can't improve without feedback.
@@JordanHJ Good attitude Jordan. But Chris should have provided a way to improve where you fell short but I cant see that he did. Thanks for taking the time to make this, I enjoyed it.
Thanks, I'm happy for any feedback, and I read every comment so I want people to know they can address the feedback to me directly rather than it be a general comment :)
i never liked Quake. It's always dark and jumps are not high - not very fun to play. It's ironic how the latest advanced in computer graphics were used to produced a gloomy horror game with extreme unprovoked violence. And soon after Duke Nukem 3d came out, which had a lot better movements and was not so depressingly dark and gloomy.
Quake in my opinion is better than DOOM.
There is no discussion about that. It is technically superior, BUT, the shock of a 12 year old playing doom for the very first time, it’s something you only feel once in a lifetime.
Wow not one mention of Trent Reznor doing all of the sounds and music. This wasn't a full on detailed "making of Quake" video at all missing more than half of the stories and content.
The music is its own story. Feel free to tell it yourself if you think it's missing.
@@JordanHJ I don't have to tell it myself there is already videos on RUclips that tell a much better story of Quake other than yours but good try buddy.
@@RussellHudgins Sounds like there's no problem then!
@@JordanHJ Never was a problem, I commented my thoughts and you replied like you have the problem not me!
@@RussellHudgins actually you do( and just have) dumb ass since you're the one bitching.. 😂
Either put subtitles or take pronunciation classes.
I'm pretty sure you can enable subtitles
Quake has always sucked 🤷🏾♂️
Dude!
@@JordanHJ Yea man- I was still a Doom head when it came out, I had it & regretted buying into the Hype🤷🏾♂️
Fair enough! Hope you liked the history anyway!
@@JordanHJ Oh yeah most definitely ✊🏾 Quake was good but it just wasn't for me
Yeah it's not for everyone!