Cinema 4d - Corona Lighting

Поделиться
HTML-код
  • Опубликовано: 8 ноя 2024

Комментарии • 11

  • @RCLabinfo
    @RCLabinfo 5 лет назад

    What a struggle with them light reflections!
    What I usually do is to disable reflections in the main tag, without adding a second corona tag as you did.

  • @creativeplustv
    @creativeplustv 2 года назад +1

    Mənim işıqlandırmada problemim var idi, çox təşəkkür edirəm!

    • @gogolerius
      @gogolerius  2 года назад

      Ben teşekkür ederim ilgin, alakan için.

  • @cus8296
    @cus8296 4 года назад +1

    Coronayı önceden tahmin edem adam .d

  • @dostonabdullayev8153
    @dostonabdullayev8153 2 года назад

    👍👍👍👍👍👍👍👍

    • @gogolerius
      @gogolerius  2 года назад +1

      Thank you for your interest Doston

  • @dogr3027
    @dogr3027 5 лет назад

    👍👍👍

  • @SlobboVideo
    @SlobboVideo 7 лет назад

    Thank you very much. I wonder though, why do you keep using Render region? Is Interactive render region not supported by corona? To me the engine looks pretty fast, using that with interactive render region seems like a good idea.

    • @gogolerius
      @gogolerius  7 лет назад

      Hello. you are right sometimes I use interactive like ipr. but some of work it use ram much if you activate it more. and I wan to se details of texture or material. then at interactive render we should increase resolution to see details. with corona uses passes and ıt can make harder for your workflow.

    • @SlobboVideo
      @SlobboVideo 7 лет назад

      I see, I was not familiar with Corona, thank you for the explanation. You rock!

    • @theghost206
      @theghost206 6 лет назад

      It is a fast renderer and the Interactive renderer uses no less ram, it just copies that image to the picture viewer. Which can also be deactivated under cinema's preferences.