Blender Box Mapping: No UV Unwrapping

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  • Опубликовано: 2 окт 2024
  • Learn how to avoid UV unwrapping by using box mapping in Blender. This is ideal for sculpts, but has it's limits, especially with texture painting projects.
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Комментарии • 7

  • @razor-8402
    @razor-8402 12 дней назад +1

    you saved my life man, I have been searching for it for more than a week after I watched a video of a guy that made a beautiful render using just cube maps, but I didn't know what was it, thank you so much!

  • @PhantomNullify
    @PhantomNullify Месяц назад +1

    Thx, that helped.

  • @coronaphone710
    @coronaphone710 3 месяца назад +1

    Thanks

  • @amirrezaasdaghi
    @amirrezaasdaghi 3 месяца назад +2

    Very useful , thanks 🌹

  • @NahNoProblem
    @NahNoProblem 3 месяца назад +3

    summary = ctrl+t with the node wrangler on a texture and then switch to generated on coordinates and box instead of flat, add a value node to scale or drag over it and scale everything at once (shift for slower progression)

    • @PIXXO3D
      @PIXXO3D  3 месяца назад +4

      I use node wrangler and all the shortcuts everyday, BUT, when it comes to tutorials I have stopped doing that as it always confuses beginners.

  • @DailyPaily
    @DailyPaily 3 месяца назад +1

    Simple and elegant !