When I’m actively animating something I’ll say stuff like “Omg I hate animating” “I hate this so much” “why am I animating 😭” and then when I’m done I’ll look at it and be like “wow… I love animating, just look how smooth. Guess I’ll do the next scene!”
There’s a certain art to rigging and to hand drawn. Both have their ups and downs, but they’re both very unique. Honestly, props to anyone who decides to do animation at all that take a ton of effort
The music accurately depicts how it feels to rig a character. My last years of college still haunts me to this day. Those who can tolerate the struggle & create good rigs are the real champs.
Woah there hold on! We still have to draw the puppets! Plus any individual frames we'd like to add to the animation, like smears or perhaps anything we dont already have on the puppet! Its a really big help and time saver to have a puppet because were not also guestimating the size differences of an arm when it moves! Its a helpful foundation!
Just want to ask if there are any good tutorials out there if I ever get into blender. Cause I'm expecting myself to learn both modeling and rigging if I ever want to do personal Animations on it.
YES! there are plenty of brilliant tutorials! I myself have some blender vids, but I reccomend Blender Guru, and his 3.0 donut series, it's brilliant and teaches you how to do everything easily Have fun learning!@@gabrielheinz6845
it is on some shows! That’s how The Ghost and Molly Mcgee is animated. Other shows, like The Owl House, are still hand drawn. It’s pretty easy to tell what’s rigged and what’s not when you get an eye for it! Rigged stuff tends to be a lot more consistent as far as character models go
@@charlizecunillera9220Hand drawn can convey so much more emotion and movement. In my mind, 2D rigging is like portraying actions. Hand drawn is portraying feelings (through actions?) It feels too mechanical, doesn’t give me the same fantastical feeling. I only see the appeal from a profit standpoint
@@charlizecunillera9220 I never said it wasn’t opinion I’ve yet to get the same strong feelings, or empathize with rigged characters like drawn ones. Much less tedious though, good for fast output. Ads, instructional videos, kids shows are good with it since they aren’t so artistic Hard hitting movies do much better drawn
Yeah since they have to get so many angles and hair is always going everywhere to make it look more epic✨ rigging would probably look more weird than it’s worth for shonen anime at least unless they alternate methods
they've been working on making 3D look 2D instead of fully animating/drawing by hand - less work for general movements, smoother, but removes some expressiveness due to the consistency of movements and makes it harder to exaggerate expressions and movement.. Chainsaw Man is a great example of that technique - they've basically combined 3D and 2D to the point where it's super hard to distinguish when they use what to what extent. Creates amazing, fluid fighting animations and makes it easier to work with weird angles, but some people don't like the style. personally, I'm a huge fan of this kind of work tho.
I find that with 2d, traditional animation tends to look better. Even in modern TV shows traditional animation is used for action-packed or complex scenes, because with that kind of puppet, there are things you can't do. If you ask me, it's limiting.
That's not true at all of course 2d animation looks different but I wouldn't say 3d looks worse or limited like examples: arcane , spider verse even Klaus used 3d technology to help animate their characters I think it's a misperception that 3d is worse than 2d
Hand drawn does look better, but considering how poorly animators are treated, yea I'm kinda glad there's something that makes their job a little easier
Reminder that if you still hand draw animation do NOT compare yourself to rigging animation. “Why are my lines not as smooth/consistent as theirs?” “Why does it look so different?” They are two different mediums and both are amazing for their respective areas. There will always be a home for traditional animation
No, i do not agree. Both techniques try to deliver the same outcome, but one takes actual effort and dedication while the other doesen't (hence why is cheaper). We should give credit where credit is due.
@@highdefinition450 well yeah but that's not quite the same. Some of these shows do it really well but there are some that you can literally see the stiffness of the puppets animation and it hurts. Bring back actual hand-drawn animation please. 😭💀
i have a friend who worked on carmen sandiego, and they actually used toon boom harmony's rigged animation feature! the technology makes it so animators can freely morph and warp the shapes of the character rigs, making it much more fluid than your typical rigged animation fare, looking closer to frame-by-frame handdrawn animation.
It depends on the show and whether or not it fits, hand drawn adds fluidity and flow or it could add a nice sketchy nostalgic feel or rig and 3d could add nice bounce or weight to the animation and add depth
it just have that extra fluid and is so cool,is been very long since i found a handrawn animation but i can kinda of understand. the animators gotta sell their souls for it.
As someone who does hand drawn animation, i will not touch rigging with a ten foot pole (atleast for now). It is way more difficult than people think. If they thinks its so easy, then they should try it themselves and see how far they get
I actually use puppets for making webtoon, it's hard to draw the something over and over again so I just make a puppet and I can move it into any position I need ❤
Well it's an outmoded art form, it's going to have to take a pay cut if it's going to live. That's why Disney will never hand draw again and Studio Ghibli still does. I don't know your opinion but as an artist I'd take the pay cut to be able to be a part of a studio ghibli film, or it's like.
@@ihateyoutube8789 that... that is the opposite of how it should work? It's an older more labor intensive version of the work and thus it is MORE valuable not less. You pay for the skill of those people still being able to hand draw and thus should be paying them higher than artists that work with rigs.
@@ihateyoutube8789it's a harder art form, therefore there should be more pay. Actually, all artists deserve good pay. No matter the art form. As an artist, you should know that.
As someone who does hand drawn animation, my god do i admire riggers. Yall do so much hard work, and it looks great in the end. I could never rig that successfully
One of my animation professors LOVED rigging...so ya know, he taught rigging. And I don't think anyone in his class understood his love...and I surely didn't either. It is tedious.
@@GANONdork123 that's probably the nestest thing about animation too. There is a team for a reason. I may not like rigging, but someone else does and is far more stellar at it than me.
To be fair, shows like rick and Morty aren't just puppet animations. Sure, they use puppets when convenient and for repetitive shorts, but a lot of the fine movement and expressions are done frame by frame. For example, see the RnM episode where they do space-DMT - that sequence is fully frame-by-frame (mostly) hand drawn. You can't possibly do 100% puppet-animation in 2D and have it look nearly as fluid as these shows do. In 2D a purely puppet animation approach is only viable for shots with 1 fixed camera angle. Can be used for low effort vector animations for explainer videos etc.
I think most people knew this, also no I dont think a single show I watch uses rigs, its really only common in children's series and "adult series" (aka low effort shows like family guy, Simpsons, ext)
The anime industry is for you then... well, minus being paid less than the price of a cup noodle per hour, severe overwork and the like at most studios :')))
Could look into "flying bark productions". They where responsible for the jawdropping gorgeousness that is "rise of the teenage mutant ninja turtles". It's a western animation company (australian) and they do amazing work
To be clear here, they still need to do an extraordinary amount of work. They still draw plenty of the character if they want a decent rig it’s just the frame by frame interpolation is handled by the computer while the actual animation is handled by the animator, that way they can put out awesome animations without spending countles hours redrawing nigh unseen changes
I work with VTubing, which qualifies with this because you have to have a character (a model) and you can either make it in PNG format (PNGTubing) or 2D (Live2D and other programs) or 3D (Vrm, 3D, OBJ) ect! You HAVE to have patience and will. It can be very stressful, but once you get it, it's worth all of the hard work you put in. I've seen some INCREDIBLE work out there.
It makes more sense on why most animated people don’t have different outfits because then they would have to make a whole new rig! Thanks for sharing! 😌👌
I'm not an expert on this kind of stuff, but couldn't you just rig a base model and add different clothes onto it? Because by your logic, skins wouldn't exist in video games.
@@McCaroni_Sup Yes and no, depending on the complexity of the changes in the outfit you'd need special rigs to control certain parts. In animated movies and shows, characters typically stick to one outfit because the little folds and extra parts of the outfit have their own rig, so the most you could change is maybe swap out the textures without having to create a new rig. In videos games, they usually will keep the physics on clothing fairly minimal to facilitate this, instead having entire areas just mapped to the base joints. Depending on the game you look at, and the extent of the difference in the clothing they may also just load all rigs onto the model at once with them only activating when the clothing item in question is used.
@@McCaroni_Sup Videogames usually have a lot simpler rigs and models, especially during gameplay. That makes it easier to animate and better for performance anyways. You do still have to attach and weight the clothes to the rig, making sure it moves right when the character moves. Cloth physics aren't exactly fun. It IS easier, but it's not super easy. It definitely helps that players often pay for skins and stuff. Also might explain why some skins are really just pallet swaps, since you can just swap out the texture files and leave the model and rig as is. The rest usually find a way to match to the rig. You won't typically have quadrupeds become bipedal or characters without tails suddenly gaining them since they require massive changes to the rig. For more detailed characters like those from Disney movies, there's a lot more detail and precision, so the clothes can't really be pallet swaps.
I really don’t like character rig stuff for 2d animation. The hand drawn style can give an animation a really fluid and magical look that I feel is lost when using the puppets.☹️
I understand that, but rigged 2D is mostly used for tv animation. And for movies, well, Western Animation doesn't do high budget movies anymore. Klaus on Netflix is the latest one I can think of. The rest of the world, like Anime still exist.
their both great but yeah, traditional has a more magical feel. like you know the animators put a lot of effort into it and it just feels more personal
@@luas2isdekoel119 Workers in Japan, especially animators are known to be grossly overworked. They also cumbersomely hand animate as appose to using rigs. I just made a joke about them drinking a lot of coffee. : )
It's way more fun and expressive imo and tbh, it's easier for me lol. Like, cut-out animation is more technical and my brain just doesn't compute when I'm faced with everything in the puppet all at once lmao
@@nevamorsmt8287 It is! It’s definitely a contender for me for sure, but I’m a Transformers fan first and foremost and I have to give it to Transformers: Armada.
@@kittenmimi5326 the issue with 2D rigging is there are certain scenes you just can't do with it. Anime's specific art style also doesn't help and 2d rigging limits the angles you're allowed to do. If you've noticed, all of the examples of series using 2d rigging have scenes mostly consisting of the same shot angle. It's exactly why 2D vtubers can't turn around. 2D rigging has it's benefits but you sacrifice a lot of options doing it.
I've tried rigging 3d and 2d characters but find even when animated for hours it won't look nearly as good as my hand drawn animations, and I personally prefer traditional animation for my animation jobs as it gives that anime style to my work, but I am glad that puppet animation is making it easier for animators to work and complete projects faster.
There’s still a lot of hand drawn shows, like Steven Universe, gravity falls, OK KO, voltron, Castlevania, owl house, Craig of the Creek and more. This isn’t to say that a show with a rig is bad, like look at Hilda, that’s show slaps.
Rigs are a god send. I used to dislike rigs because i thought they were lazy but now I almost only animate with them to save time and I have more fun animating with rigs
I'm in animation specializing in rigging. I'm one of two in my class. Its painful at times, especially since one small thing can mess a whole lot up, but I also enjoy it
“Animators don’t have to draw the characters anymore” Ask any 2-D animator, and they’ll tell you that’s a straight up lie. Regardless of if they use a rig or not.
One word to describe how artist feel while they animate…
*P a i n.*
When I’m actively animating something I’ll say stuff like “Omg I hate animating” “I hate this so much” “why am I animating 😭” and then when I’m done I’ll look at it and be like “wow… I love animating, just look how smooth. Guess I’ll do the next scene!”
@@Couldntcomeupwahandle such a mood for anything in life
@@pineapple3555 lmao yeah
@@Couldntcomeupwahandle Same
K6 mm mauijjka😂lthai ora😮😮poi è p
Alternative title: Every animators’ pain
The nightmare. The distortion. The retorted reality of pain and suffering, fueled by grief.
@OwO k
Japan: ☕️🗿
Yeah.😂🥶😭
This is faster animation ways and also not that hard if you master the technic
Draw animation frame per frame is more painful
That explains why so many PBS kids shows look so robotic nowadays
fr
Except Curious George
@@GreenMegaEthan fr, he is monkey
@@GreenMegaEthan not robot
@@DaAlvaro ik
There’s a certain art to rigging and to hand drawn. Both have their ups and downs, but they’re both very unique. Honestly, props to anyone who decides to do animation at all that take a ton of effort
Do u know which app is this if u know pls tell me😢
@@YADOMLISAwdym
@@birdlovesart I need the app's name
@@YADOMLISA I don’t know what you mean which app? Like the app they used to edit this video or what?
@@birdlovesart for animation
Anime animators be like crying in the corner wanting to see their family-😭💀
Anime animators when they to have to sleep in the office again. 😭😔
Fr
@@animeonepiecelife1663 who said they sleep 🔫😇
Mappa animators rn with 15 anime adaptations to animate
thats the thing they don't have a family anymore
The music accurately depicts how it feels to rig a character. My last years of college still haunts me to this day.
Those who can tolerate the struggle & create good rigs are the real champs.
Omg I love rigging! It makes me want to cry and throw up but when I’m done I feel so proud!
@@yoursistersheatingpad uve perfectly summed up what it's like being a 3D artist
Got so frustrated I threw the software away after 2 weeks.
Weight paining is pure hell
Yeah. I learned blender over the summer a couple years ago and rigging was so tedious
Woah there hold on! We still have to draw the puppets! Plus any individual frames we'd like to add to the animation, like smears or perhaps anything we dont already have on the puppet!
Its a really big help and time saver to have a puppet because were not also guestimating the size differences of an arm when it moves! Its a helpful foundation!
All I heard is "animatronics.." "puppets" "springlocks" "children in suits"
Freddy Fazbear is already here
@@FreddyBear808oh noes
Hor hor hor hor hor hor hor hor hor hor
You’re weird
As a person with a degree in animation, rigging literally haunts me. The work that goes into animated media is a labor of love.
@owo2561alright i wont
I agree
God, I had to learn a bit of rigging... I wanted to cry the entire time.
I thank you for your service
That's why it hurts so much when the movie is shit but the animation looks very good
As a 3d artist, I've gotta say rigging is really REALLY hard
Unless you're rigging robots or skeletons, in which case it gets significantly easier
by chance have you done any 2d characters?
@@The-Mikester no, I only do 3d, and that's really hard
I don't know how it is for 2d
fucking riggers!
Just want to ask if there are any good tutorials out there if I ever get into blender. Cause I'm expecting myself to learn both modeling and rigging if I ever want to do personal Animations on it.
YES! there are plenty of brilliant tutorials! I myself have some blender vids, but I reccomend Blender Guru, and his 3.0 donut series, it's brilliant and teaches you how to do everything easily
Have fun learning!@@gabrielheinz6845
"Ok, so here's the skeleton for that charecter's model"
"Aight thanks rigga"
lmao😭
I have so much respect for animators who animate 2 hour long movies
Edit: Thx for the likes guys
Tutorial: very clear and interesting
The Music: aAaAaAaAaAaAaAaAaA-💀
EXACTLY
999th like
Audio was way too much imo 😭 im trying to focus on the words
@@puretestoster1 SAME 🤣💀
So distracting..
Hmmmm, 2D rigging is so well done now that it could be happening right now at Disney.
it is on some shows! That’s how The Ghost and Molly Mcgee is animated. Other shows, like The Owl House, are still hand drawn. It’s pretty easy to tell what’s rigged and what’s not when you get an eye for it! Rigged stuff tends to be a lot more consistent as far as character models go
@@graceoartyohand drawn is way harder and expensive but so much better, I understand why they do it but still
@@Electricc__ I disagree personally, I love how the rigged head turn is. But hand drawn is amazing. Love them both for sure!
@@charlizecunillera9220Hand drawn can convey so much more emotion and movement.
In my mind, 2D rigging is like portraying actions.
Hand drawn is portraying feelings (through actions?)
It feels too mechanical, doesn’t give me the same fantastical feeling.
I only see the appeal from a profit standpoint
@@charlizecunillera9220 I never said it wasn’t opinion
I’ve yet to get the same strong feelings, or empathize with rigged characters like drawn ones.
Much less tedious though, good for fast output.
Ads, instructional videos, kids shows are good with it since they aren’t so artistic
Hard hitting movies do much better drawn
“It’s cheaper, it’s faster…”
People who make animation memes: *eye twitching*
Literally
“A *riggers* job”
One slip up and they’re done 💀
That’s wild 💀
*Cries in flipaclip*
Cried in flipaclip too
It doesnt matter what animation program you use! Unless its flipaclip..
FR
@Fai Im guessing lag?? ☠️
@@eagletgriffyou literally only get three 💀 I usually use three... three *hundred*
Apparently anime doesn't use rigging, it is hand drawn. That alone shows how much work they put into animating the shows
Yeah since they have to get so many angles and hair is always going everywhere to make it look more epic✨ rigging would probably look more weird than it’s worth for shonen anime at least unless they alternate methods
And also contributes to the overworking culture in japan.
And that is why so many of them suffer health problems and collapse of over work 😅
they've been working on making 3D look 2D instead of fully animating/drawing by hand - less work for general movements, smoother, but removes some expressiveness due to the consistency of movements and makes it harder to exaggerate expressions and movement..
Chainsaw Man is a great example of that technique - they've basically combined 3D and 2D to the point where it's super hard to distinguish when they use what to what extent.
Creates amazing, fluid fighting animations and makes it easier to work with weird angles, but some people don't like the style.
personally, I'm a huge fan of this kind of work tho.
@@Internetcockroach1
I’d guarantee u wouldn’t know the difference between hand drawn and rigged, if someone didn’t tell u.
Y’all the music is so beautiful and calming right?
I find that with 2d, traditional animation tends to look better. Even in modern TV shows traditional animation is used for action-packed or complex scenes, because with that kind of puppet, there are things you can't do. If you ask me, it's limiting.
It does usually look better, BUT check out some of the best animation in Motorcity. All of that badass stuff is rigged and it looks hand drawn
That's why many of the best looking 2D shows are those that seamlessly blend both puppet and hand-drawn animation.
That's not true at all of course 2d animation looks different but I wouldn't say 3d looks worse or limited like examples: arcane , spider verse even Klaus used 3d technology to help animate their characters I think it's a misperception that 3d is worse than 2d
@@ThePunkina1 I think they meant that 2d traditional drawing looks better than using 2d puppets-
Hand drawn does look better, but considering how poorly animators are treated, yea I'm kinda glad there's something that makes their job a little easier
Reminder that if you still hand draw animation do NOT compare yourself to rigging animation. “Why are my lines not as smooth/consistent as theirs?” “Why does it look so different?” They are two different mediums and both are amazing for their respective areas. There will always be a home for traditional animation
Just like traditional hand drawn art vs AI art now
No, i do not agree. Both techniques
try to deliver the same outcome, but one takes actual effort and dedication while the other doesen't (hence why is cheaper).
We should give credit where credit is due.
@@nova_steric1749 both are useful and require talent.
@@cklounge2096 one requires more talent and effort than the other.
Some shows are still traditionally animated. Spongebob is still drawn on paper. So is most anime.
After you create the character, in the 3d, it seems fun to just play with, breaking the limbs and unhinging the jaw and more, it just seems funny
"don't have to draw them anymore" actually hurts
Right🥲😳
I mean for 2D someone has to draw the initial character used in the rig lol
@@highdefinition450 well yeah but that's not quite the same. Some of these shows do it really well but there are some that you can literally see the stiffness of the puppets animation and it hurts. Bring back actual hand-drawn animation please. 😭💀
@@PotterYouRotter7 it has never left, at least in anime that is.
@@unamless9229 Yeah and I'm not talking about anime lol. Completely different animation method and process.
The background music just makes this so perfect, it probably captures how animating feels (I've only animated on sticknodes 💀)
Same i use flipaclip for art
I also use sticknodes but stop motion is much much worse. I can tell from expierience
I love how painful the music seems to represent the pain they feel during animating
This technique of 2 dimensional animation is really helpful, thank you! 😅
As a 2D and 3D Artist, I really appreciate this! There's a reason movies like these take years to make!
Same! I'm more focused on 3d animations as it's a better career path for me personally but holy crap is rigging hard! I salute riggers with sanity
I personally like hand drawn shows (example: Carmen sandiego) they’re really pleasing to the eyes
As someone who loves Carmen Sandiego, I agree. It's super pretty and well done.
i have a friend who worked on carmen sandiego, and they actually used toon boom harmony's rigged animation feature! the technology makes it so animators can freely morph and warp the shapes of the character rigs, making it much more fluid than your typical rigged animation fare, looking closer to frame-by-frame handdrawn animation.
Repunzel's tangled adventure got involved 😅😅😅😅
This ain’t build a puppet, but you get to pick and choose
Nothing beats hand drawn in my opinion, it's the imperfections that make it perfect
It depends on the show and whether or not it fits, hand drawn adds fluidity and flow or it could add a nice sketchy nostalgic feel or rig and 3d could add nice bounce or weight to the animation and add depth
@Dyslexic Mitochondria Thanks for warning me ;3, i will be careful with not opening it
@Dyslexic Mitochondria bot
it just have that extra fluid and is so cool,is been very long since i found a handrawn animation but i can kinda of understand. the animators gotta sell their souls for it.
Wait until you see what actual terrible hand drawn animation looks like. You'll praise rigs.
As a freshman in uni studying animation, I don’t know if I should smile or cry from reading these comments and the horrors of rigging 💀
As someone who does hand drawn animation, i will not touch rigging with a ten foot pole (atleast for now). It is way more difficult than people think. If they thinks its so easy, then they should try it themselves and see how far they get
@@Sammy_The_UmbreonI rig in 2d and its easy for me
Save in iterations, it will save you so much when stuff breaks. Also schematic views are a god sent tool, learn to read them
@@krxterm1 Thank you! I really appreciate it
Same here 😂😭
Riggers probably make those characters do some shady, yet hilarious things. If those screens could talk.
I actually use puppets for making webtoon, it's hard to draw the something over and over again so I just make a puppet and I can move it into any position I need ❤
Japanese animators crying in 2 dollars per hand drawn frame
Well it's an outmoded art form, it's going to have to take a pay cut if it's going to live. That's why Disney will never hand draw again and Studio Ghibli still does.
I don't know your opinion but as an artist I'd take the pay cut to be able to be a part of a studio ghibli film, or it's like.
@@ihateyoutube8789 You can't defend art and defend capitalism at the same time. You choose either one or the other.
@@Kaleidalee I don't get you?
@@ihateyoutube8789 that... that is the opposite of how it should work? It's an older more labor intensive version of the work and thus it is MORE valuable not less. You pay for the skill of those people still being able to hand draw and thus should be paying them higher than artists that work with rigs.
@@ihateyoutube8789it's a harder art form, therefore there should be more pay. Actually, all artists deserve good pay. No matter the art form. As an artist, you should know that.
As someone who does hand drawn animation, my god do i admire riggers. Yall do so much hard work, and it looks great in the end. I could never rig that successfully
you are quite possibly the best traditional 2d animator i have ever had the pleasure of reading a comment from
Those damn riggers!
@@adrianbenito5898 Ruh-roh, Raggy!
@@adrianbenito5898what’s up my rigga
The Artists:
Anything for the children.
One of my animation professors LOVED rigging...so ya know, he taught rigging. And I don't think anyone in his class understood his love...and I surely didn't either. It is tedious.
I personally think adding bones to a character which you made is a fun process.
That's awesome!! It still may not be something I understand, but it just comes to show why it takes a team.@@jason_dyre
I enjoy rigging, even if it is a bit tedious. I absolutely despise skinning. Weight painting is hell.
@@GANONdork123 that's probably the nestest thing about animation too. There is a team for a reason. I may not like rigging, but someone else does and is far more stellar at it than me.
The background music really encapsulates the feeling of being an animator
She just exposed basically 90% of the modern shows that do 2D😂
To be fair, shows like rick and Morty aren't just puppet animations. Sure, they use puppets when convenient and for repetitive shorts, but a lot of the fine movement and expressions are done frame by frame. For example, see the RnM episode where they do space-DMT - that sequence is fully frame-by-frame (mostly) hand drawn. You can't possibly do 100% puppet-animation in 2D and have it look nearly as fluid as these shows do.
In 2D a purely puppet animation approach is only viable for shots with 1 fixed camera angle. Can be used for low effort vector animations for explainer videos etc.
@@TehAnimationSparxxlike ttg?
I think most people knew this, also no I dont think a single show I watch uses rigs, its really only common in children's series and "adult series" (aka low effort shows like family guy, Simpsons, ext)
@@dragopistachiothe simpsons still uses hand drawn animation
@@dragopistachiowwhat exactly is there other than shows for children and shows for adults?
This is why I am in pain, because I love doing hand drawn animation but I don’t really want to do rigging…
The anime industry is for you then... well, minus being paid less than the price of a cup noodle per hour, severe overwork and the like at most studios :')))
You dont have to, shows that do handrawn animations still exist like Hilda and Owl House.
o.o
Could look into "flying bark productions".
They where responsible for the jawdropping gorgeousness that is "rise of the teenage mutant ninja turtles". It's a western animation company (australian) and they do amazing work
If you have a junior level you can find work. In France there's plenty of work
the music is perfect 😭
Vtubers know rigging very well...
motion capture💀💀
"so now they're putting riggers in my grandkid's cartoons" 👴🏻
Was looking for this💀
“They’re sayin it wrong”-👴🏻
bro 💀
I agree
dude enough the 6th grade humor, nobody over the age of 12 finds this funny
To be clear here, they still need to do an extraordinary amount of work. They still draw plenty of the character if they want a decent rig it’s just the frame by frame interpolation is handled by the computer while the actual animation is handled by the animator, that way they can put out awesome animations without spending countles hours redrawing nigh unseen changes
*shows a happy walking blue cat*
"this is a puppet right here"
*tears off all his limbs and spreads them out on the floor*
Idk why but the thought of looking at what’s behind the animation is uncanny valley
I work with VTubing, which qualifies with this because you have to have a character (a model) and you can either make it in PNG format (PNGTubing) or 2D (Live2D and other programs) or 3D (Vrm, 3D, OBJ) ect! You HAVE to have patience and will. It can be very stressful, but once you get it, it's worth all of the hard work you put in. I've seen some INCREDIBLE work out there.
Ah yes, *riggers.*
👴🏻
Ruh roh raggy, riggers
@@sirspoonkm. AUR NAUR
Looking for this comment
That's one letter off the edge💀
This is what a vtuber model creator has to go through every time they get a request 💀 (worthy of their time)
one slip of the tongue and you're canceled
The video: WOAH SO HARD
The music : hewehewhehbewhwneeebengbengbeng
It makes more sense on why most animated people don’t have different outfits because then they would have to make a whole new rig! Thanks for sharing! 😌👌
I'm not an expert on this kind of stuff, but couldn't you just rig a base model and add different clothes onto it? Because by your logic, skins wouldn't exist in video games.
@@McCaroni_SupBut then you have to design a new thing and determine how thick the clothes are, movement/flow of fabric, etc etc.
@@McCaroni_Sup Yes and no, depending on the complexity of the changes in the outfit you'd need special rigs to control certain parts. In animated movies and shows, characters typically stick to one outfit because the little folds and extra parts of the outfit have their own rig, so the most you could change is maybe swap out the textures without having to create a new rig. In videos games, they usually will keep the physics on clothing fairly minimal to facilitate this, instead having entire areas just mapped to the base joints. Depending on the game you look at, and the extent of the difference in the clothing they may also just load all rigs onto the model at once with them only activating when the clothing item in question is used.
@@McCaroni_Sup Videogames usually have a lot simpler rigs and models, especially during gameplay. That makes it easier to animate and better for performance anyways.
You do still have to attach and weight the clothes to the rig, making sure it moves right when the character moves. Cloth physics aren't exactly fun. It IS easier, but it's not super easy. It definitely helps that players often pay for skins and stuff.
Also might explain why some skins are really just pallet swaps, since you can just swap out the texture files and leave the model and rig as is. The rest usually find a way to match to the rig. You won't typically have quadrupeds become bipedal or characters without tails suddenly gaining them since they require massive changes to the rig.
For more detailed characters like those from Disney movies, there's a lot more detail and precision, so the clothes can't really be pallet swaps.
well i mean, avatar last air bender didnt use rigging and alot of their characters worse the same cloths throughout the series
As a person who dreams to be an animator ,,, I needed to learn about this and thank you super much :))
Not all animators use puppets btw so some of us still hand draw it.
Bluey most likely showed that during a whole fourth wall break it was a puppet with different preperated emotions
I really don’t like character rig stuff for 2d animation. The hand drawn style can give an animation a really fluid and magical look that I feel is lost when using the puppets.☹️
I understand that, but rigged 2D is mostly used for tv animation. And for movies, well, Western Animation doesn't do high budget movies anymore. Klaus on Netflix is the latest one I can think of.
The rest of the world, like Anime still exist.
their both great but yeah, traditional has a more magical feel. like you know the animators put a lot of effort into it and it just feels more personal
@@BergsArt klaus is hand-drawn, though?
@@BergsArt Klaus is hand-drawn. It uses both AI and other graphics technologies like volumetric lighting to give it that nice blend of 3D and 2D feel.
@@XerosOfficial yeah sorry, what I meant was that Klaus was the latest 2d animation that's high budget. Not rigged 2d.
"I hate riggers"
"oh geez scoob you shouldn't say that"
BHAHAHAHAHAHA
I despise rigging so much...I applaud anyone that is passionate about and loved animating as well
I USE TO THINK THEY WOULD DRAW EVERYTHING AND PUT IT ALL TOGETHER😭😭😭
Japanese animators: “I bleed coffee.”
what?
@@luas2isdekoel119 Workers in Japan, especially animators are known to be grossly overworked. They also cumbersomely hand animate as appose to using rigs. I just made a joke about them drinking a lot of coffee. : )
@@Repudiate oh
"A *riggers* job"
That was REAL close there buddy
Edit: Holy shit this blew up-
One letter change and their entire career would disappear like my dad💀
"whats'up my rigger"
@@cadaverousRemains NO
@@cadaverousRemainslmfao
i hate riggers
Baby brent out here bringing back nostalgia
Ahh finally someone who shows Rapunzel’s tangled adventure!
To the animators who don’t use rigs, I salute you! It’s incredible to me that She-Ra and the Princesses of Power was entirely hand drawn
I didn’t know She-Ra was hand drawn! I wonder if that’s why watching it for the first time gave me such a cozy feeling…
that's Dedication. btw that's my favorite show
It's way more fun and expressive imo and tbh, it's easier for me lol. Like, cut-out animation is more technical and my brain just doesn't compute when I'm faced with everything in the puppet all at once lmao
@@lyssagames4311 Every frame! As far as I’m aware, there isn’t a single frame that uses even a bit of CGI or puppetry. And yes, it’s a very comfy show
@@nevamorsmt8287 It is! It’s definitely a contender for me for sure, but I’m a Transformers fan first and foremost and I have to give it to Transformers: Armada.
Animators who make anime: :')
idk bro, the main concern of japanese animators isn't rigging, the main concern is the overworking and toxic workplace in the industry
@@VonVikoGoat they are overworked because they are still forced to draw every frame instead of 2d rig
@@kittenmimi5326 the issue with 2D rigging is there are certain scenes you just can't do with it. Anime's specific art style also doesn't help and 2d rigging limits the angles you're allowed to do. If you've noticed, all of the examples of series using 2d rigging have scenes mostly consisting of the same shot angle. It's exactly why 2D vtubers can't turn around.
2D rigging has it's benefits but you sacrifice a lot of options doing it.
@@psy_99yep!
Imagine animators actually had to animate the rigs like frame by frame drawing 😂
I’m pretty sure hand drawn animation is making a comeback with a lot of indie animations
I've tried rigging 3d and 2d characters but find even when animated for hours it won't look nearly as good as my hand drawn animations, and I personally prefer traditional animation for my animation jobs as it gives that anime style to my work, but I am glad that puppet animation is making it easier for animators to work and complete projects faster.
yeah usually rigging is better in long term
*breaks limbs casually*
I'm still gonna work hard to do it traditional in PAPER/ PAPEL! Animation will live in my heart ❤️
"that's the rigger"
amazing
There’s still a lot of hand drawn shows, like Steven Universe, gravity falls, OK KO, voltron, Castlevania, owl house, Craig of the Creek and more. This isn’t to say that a show with a rig is bad, like look at Hilda, that’s show slaps.
Actually Hilda is also hand drawn
@@ButteredGhost Hilda had parts that are hand drawn but it is mostly complex toon boom puppets
@@LemonMoon oh cool! I just saw the rigs I had only seen storyboards for the animations before and information saying it was hand drawn
Rigs are a god send. I used to dislike rigs because i thought they were lazy but now I almost only animate with them to save time and I have more fun animating with rigs
Those riggers are very talented people
The music is a perfect representation of my pain making and rigging my 3d model
I'm in animation specializing in rigging. I'm one of two in my class. Its painful at times, especially since one small thing can mess a whole lot up, but I also enjoy it
one of two in your class? is that normal?
@@phoenixedraws yep, not many want to go into rigging
@@Alnootsi wonder if you could help me with that maybe with some advice ore tips 😅
It's things like this that makes me say to myself "I'll always appreciate animator's efforts and style and never take things for granted ever again"
the music describes this feeling so well 😂
there are many shows on tv that are still hand drawn. spongebob is an example.
The music in the background is the most accurate thing ever.
Alternative title: Why riggers and animators need mental health support.
bro when u were just wigglin elsas jaw around got me lmaoo
First time I randomly see a short talking about my job ❤
“Animators don’t have to draw the characters anymore”
Ask any 2-D animator, and they’ll tell you that’s a straight up lie. Regardless of if they use a rig or not.
they mean frame-by-frame
@@sourfaryea
Can just talk about what the hell is wrong with background song 💀
The background audio has been around for over a year tho
@@samc5602 Over a year? It’s from the Wii. Probably more 15 years now
Doing 3D rigs is PAIN, that’s why the song is so distorted I bet 😭😭
@@DeathnoteBB It’s a distorted audio of the wii song. that version has been around for a year. don’t be dense lmao
The most fun part of animation: figuring out the limits of a rig by playing with it.
God damn I really hope that hand drawn 2d animation doesn’t go away, please 🙏🙏
This should be a rigger's theme song just because it matches what goes on in the animation industry pipeline *perfectly!*
Flipaclip animators: WHY CAN’T WE DO THAT?? WE WANNA DO THAT TOO
Lmao sadly flippaclip is the best mobile can do
ive only made one single animation
i gave up after that lol
Flipaclip is a great beginners tool. You can fool around with 2d animation before investing in actual hardware and software for pc animation.
@@dragopistachiodc2, stick nodes, etc:
I love rigging, its super fun personally. I do it a lot in vr to make animations.
I dont really do face rigging tho
What's the app called?
@@dhalmarie0708 i used rec rooms animation feature, pretty painful as they keep updating it.
Figuring out face rigging and like how eyes close and mouths move will always feel like a magic trick I will never be able to figure put
cries in frame by frame animator with a dream to keep doing it as a job
As a licensed digital artist, rigging is my arch nemesis
You can be licensed?
Genuine question
your such a dirty rigger
@@mapleedits1696there are college degrees for it. So close enough.
@@mapleedits1696yea
the video explaining animation
the music 💀
It's the wii music
The way the music warps when you said riggers
Rigging is cool! A lot of effort is put into that and I appreciate it.
I'm a 2D rigging artist, and oh my God does the music depict the process perfectly lmao
Hi! What program are you using for rigging 2D? I wanted to try for myself thank you ❤
@A monkey and a mouse productions I currently use ToonBoom Harmony and Live2D! ^^
What’s up my rigger
Does 2d rigging look as good as hand drawn ones? also Do you have an instagram acount where you post your works? Or any other platforms
BRO SNOW LOOKS SO GOOD
as someone who wants to animate, this brings me nothing but pain from the people who rig puppets. they are so talented and i could never tbh