I'm in the process of moving house so videos have been sparse. But I should be moving into my new office early November and I will be pumping things out from then. Plus other things have been happening, I will have a video about it within the next week. Hope you all are well
I’m betting River Skip, but I wouldn’t be surprised if they just call it a River Run. Riverrun’s name fits very cleanly in the speedrunner nomenclature.
Can you imagine being a speedrunner of a game you've played countless times, hundreds or even thousands of hours and one day some random player who doesn't even speedrun presents you the holy grail of strategies that was laying there all this time right in front of you?! It must feel so awesome but maybe also gut wrenching at the same time. I love it when something like this happens, you never know what is still possible but simply hidden! :D
@@Ravathiel Not just that - just someone with minimal knowledge wondering about every little thing instead of going "yeah that does nothing don't worry about it"
Yep. Same came be said about any game, even FPS games. A lot of (egotistical) FPS players deny that but it's true every time. Some angle you never thought of, or would expect somebody to even sit in... Just to name a few. I love it!
One thing Karl didn't mention regarding the teleporter is that you can't just blind use it to get to the exit. If you teleport (and it sends you a certain distance in the direction you choose), and come into contact with any solid object (block, wall, enemy etc) it will instantly kill you. So learning to teleport through hell isn't as simple as it sounds.
thanks for covering this skip karl, it's so exciting for a game i hold so dear to have a crazy surprise discovery story like this. looking forward to pushing all the records even faster with it! 🐑❤
I saw this video and immediately thought of you! Been watching since the calamity days, and heard you're doing much better now! Hope things continue on the good path
Thats interesting. I havent really thought about this, but can a rougelike like Spelunky be considered as solved? I dont know much about the game but isnt there a possibility for incredebly good RNG?
@@just_leo8930 Often its more just that the records are so optimized and good its hard to find any room to improve. Your are talking hundredths of a second improvement on some categories.
@@just_leo8930 Depends on your definition of solved, but there are only a finite number of possibilities, even in splunkey. Get tele on floor 2 is optimal, for instance. From there it's getting good map layouts and any other items of convenience. Sure there's plenty of good map layouts you could get, but as long as you know the ideal items to get then there's basically nothing left to figure out. Just a matter of getting that perfect seed that checks all the boxes. I'd argue that's pretty solved.
Spelunky Speedrunner here. I always appreciate your videos, and I think you did a really good job of covering the Speedrun and the (short version) of the experience of speedruning Spelunky HD. Great work!
You guys aren't wrong at all. I just bought Spelunky 2 a week ago and started playing it for the first time. It's hard. There is a ton to learn. I only just learned today that if you float down slowly with the cape you can avoid spike pits from impaling you. I only learned two days ago if you throw a rope downwards you can simply just climb down to the spikes as well.
Frackin this, i dont think ive even ever made it past lvl 3 in Spelunky... To be this good at it is just unimaginable to me; tho i also dont generally play platformers and roguelike platformers are like my only exception, alongside Terraria.
This reminds me of two relatively recent FF7 discoveries - Yuffie warping (about a decade ago) & materia smuggling (from 2020). Both of which helped create a whole new NG+any% category. Combined with getting game over during the flashback (not supposed to be possible), this saw any% drop from from 7-8ish hours down to under 90 minutes.
@@KnakuanaRka check out "4-8 productions" he at least held the record once or twice, and was instrumental in figuring out how materia smuggling worked to be easily reproducible.
I know it's not a hugely popular game series anymore, But the speed running scene for Tony hawks games is fascinating to me. Would love to see you do a video on them. Runs of certain games can be done in under 10 minutes or some over an hour. And the sheer amount of button prompts to get the perfect runs and perfect trick placements is INSANE
While I think THPS is an amazing game for testing skill, shouldn't THPS be about high score instead of Speedruns? Speedruns cut off many of the mechanics in a game for the sake of speed only. THPS doesn't need speedrunning other than that "all the other games do it" Particularly for THPS 1-3 with the fixed run length, High Score seems like a far more interesting goal. I appreciate your enthusiasm, but Speedrunning THPS seems odd.
@@kyleolson8977 there's definitely communities for both. Some people appreciate high score runs, and some like seeing the levels getting done ASAP, especially the more story heavy games like THUG/THAW
@@kyleolson8977 In a lot of the games, the speedrun requires interesting pathing to go around the whole level to collect stuff (one of the recurring objectives in each level), while a high score run is likely to only show a very small part of each level. For high score it ends up being a lot of math for knowing what gives the more points per second but it's not really obvious when you just see it.
The mid-run category changing (pivoting) is super interesting to me. It makes perfect sense but I've never considered that something like that was ever being done.
@@alicepbg2042 that's awesome. Starting a run in one category and on the fly making a decision to run a different category to get the world record has got to feel amazing.
@@alicepbg2042 It's cool as hell to me that a game has that kind of on the fly flexibility for speedrunning of all things. I'm sure there has to be other games where it's the case, but I can't think of any.
@@0neDoomedSpaceMarine pivoting is not even that common in other roguelite speedruns, spelunky is a special case because there is really only one goal: get to the exit. You don't have to kill any enemy, you don't have to collect any gold, you don't even need to collect any item to beat the boss. It helps that everything interacts with everything, leading you to novel solutions like getting a caveman to trip over a shotgun, triggering it and killing the shopkeeper without the blood on your hands.
@@thepeanuts55 Well, not having to kill or collect everything strikes me as typical any%, but everything interacting with everything as described really sounds like the kind of things where you can get very novel in your approaches.
I came across one of your videos about a year ago (I believe it was the badabon video (lol)) and have been hooked on speedrunning ever since. Watching how people are able to break games is nothing short of amazing. Thank you for introducing me to this community.
Karl I just wanna say that ur videos are hands down the best speedrunnig/video games videos on RUclips bar none. I love it and am a huge fan. Absolute legend
I've been attempting to speedrun Spelunky a while ago. And one thing to note is that using the teleporter is incredibly difficult. It usually takes new runners months before they even attempt to start using the teleporter. The item always teleports a specific distance and if there isn't an empty block within that distance, you teleport inside a wall and instantly die. Seeing these clips you put in the video and how smooth and tight the teleports are is insane to me, knowing these runners are just pixels away from instant death every teleport
A brilliant explanation of the chain and how the new exploit works. I've never gotten that far in Spelunky, was intrigued to learn about the hidden zone too.
So stoked to see you finally cover Spelunky on the channel! It's a rich amazing game with incredible skill and unreal speedruns. Would love to see other videos about it and the other WRs for different categories (eggplant, no gold, pacifist, etc). Thanks for the video(s)!!!
Im a huge fan of rouguelikes, most of my library consists of the genre.... but there is just something about Spelunky that sends me into a rage. Thematically and playability makes it an amazing game, but god damn getting real deep into a run and getting 1 shot by a random projectile thats bounced of 3 walls before killing you just hits so much harder than any other game.
@@DieEineMieze Hades is probably my favorite rouge-like. Enter the Gungeon is probably my second favorite rouge-like. DeadCells is a phenomenal rouge-like to play as well!
Hold on a minute, this will create a new competitive category: eggplant. For those who don't know, the eggplant is an item you can get that is useless, except for the fact it takes the final boss down to 1HP and prevents him from attacking. Normally you cannot make it work because you have to drop the eggplant for the sceptre, but now it's legit possible to beat the game using the eggplant.
Eggplant% is one of the big categories that is changed by this, yeah: it was possible before, though the steps required to do so were quite convoluted - with Bookskip, it can be done much faster, and the old WR has already been broken by around a minute and a half!
This discovery was also nice for casual players, as with it you can keep the chain item that gives you a second life, and bring it with you to the harder levels.
Spelunky is a really cool game. I spent so many hours as a kid figuring it out Really cool that new things are still being discovered. This is exactly the kind of thing I feel like everybody should've known about. I've even done the push block thing to the hell door, but only when I did have the book
Looks like a neat game, although I suck at games and having enemies in the level change position upon restarting would drive me insane, I'd keep dying and get frustrated.
@@volvo09 the challenge mostly comes from avoiding damage over the course of the whole game. Certain things kill you instantly. The fact that the levels are different usually isn't a big deal. The enemies are all fairly predictable
Damn Spelunky is on the best games ever made. The movement is unrivalled. Every death is rarely the fault of the game but an opportunity to develop your own skills.
Man, alright two things I thought I'd never see when I started watching speedrun RUclips vids: That I would ever get into speedrunning (I currently speedrun Ninja Gaiden on NES) and that I would EVER see anything about one of my all-time favorite platformers (Spelunky) being on a speedrun channel. This is awesome!
I do no speedrunning at all. I just learned about it from your channel. I have no aspirations to even start. But I cant get enough of this community. I love watching videos of new discoveries pushing the boundaries of whats possible. The way Karl describes whats happening with emphasis on the difficulty makes for a very entertaining and informative video to watch. I hope this community grows as I find speedrunning comparable to other sports I enjoy spectating like American Football for example. Karl you are an absolute Legend!
Thanks Karl, this looks SO interesting! It’s a game that I’d definitely enjoy if it came out when I had more free time. Thanks for the detailed explanation of the speedrun itself and the interconnected elements. Those are always the best part of your videos.
I’m glad you put the eggplant run in the video as an ifykyk without bogging down the video by explaining how this helps that run cause this whole video I was thinking “that’s such a key eggplant run skip”
Someone finding important glitches actually happened twice, in spelunky you can get an item that breaks if it's hits or thrown too fast, and you have to bring that to the end final boss, but at one point to get to that boss you have to die with a item that revives them, but you can't bring the eggplant with you, and the door you are forces to enter is covered in stone, but a random streamer glitches out of the door and couldn't continue the run and were pretty bummed, but someone in chat suggested to use a ball and chain to destroy the stone and it worked, allowing the eggplant to be thrown at Yama, which lead to the first ever eggplant Yama kill, as if you throw it at him you can one shot him after he transforms into an eggplant
Without getting theoretically deeper than a black hole, there’s a shrouded way of thinking that refers to the absence of knowledge as the capacity for probability; ie, everything we don’t know is entirely possible to be true, meaning that infinite improvement is possible. This is a prime example of that terrifyingly beautiful abyssal thought. Riverrun you legend
I like how the speedrunning community is (at least from my experience of it) very open with new tricks. I have yet to experience gatekeeping in any game I have tried to learn. Back on track Karl Jobst giving us yet another banger!
I don’t speed run and quit playing games a couple of platforms ago. But I always watch and enjoy your vids. As usual thanks Karl and good luck with your family’s move
@@ChillstoneBlakeBlast real life didn’t allow time. Now I just play guitar in my free time. It was gaming or music for a hobby, I like music. But I still enjoy watching some games and vids like Karl’s channel.
Thanks. There's an old riddle: Whom does the greatest swordsman in the world fear most? Well, it's not #2 or 3 or 4, etc. He knows he's better. He fears the *_worst_* swordsman, because they're likely to do something unpredictable. In this case, though, that's a good thing. Nobody who 'knew better' would've tried it. tavi.
Yep, the key is to have a deep curiosity, question everything, and take nothing for granted. Having some coding knowledge also helps so you can anticipate the limitations a game has and what shortcuts the coders took to get around it.
This is mind blowing. It’s always been known that Olmec destroys everything, but I guess no one knew he destroys the door? I’ve seen lots of modding videos testing out what he can destroy, and no one ever tested the door haha. I’m not s speedrunner, but I’m a casual gamer who was top 50 in Spelunky 2 at one point so this video makes me incredibly happy!
@@llucllumador380 It doesn't really get destroyed, what happens is that the glitch causes doors to be automatically opened if a block is broken on top of them, probably because this is how the black market door is opened. I wonder if this same trick would work on the door to the City of Gold.
Spelunky has a very very special place in my heart. So idk how many of you know what GameMaker is, but it is a game making software that the first version of Spelunky was made on. It was GameMaker 8 and at the time I was trying to learn how to use a game engine and apply the concepts to an engine I was writing in C++. When I first downloaded and played Spelunky I knew I had to look at the source code and used a decompiler I had found to turn the executable back into the project file with all the sprites, objects, code etc intact. The way Derek used the engine and coded certain things like the ledge grabs, procedural generation, and physics calculations was just genius to me and such an important learning opportunity taught me so much just to look thru his code. I still have it saved along with the original Spelunky e kxecutable. Love to see it still getting some love and attention even now 😄. I wonder if being able to see and understand the source code would give you an edge lol
cant belive this game is still going strong, i remember playing through it without guide because i was stubborn, and it took me over a week to get to the end, and you legends are speedrunning it so fast lol
I think what was also really cool was how this literally created new categories. Not just distinguishing hell% from chain hell% but things like low hell% are now possible that we're before
I really hope someday you'll cover something about Hollow Knight. The speedrunning community is really great and there are some really interesting tricks in various categories, such as the somewhat recently discovered "stallball" where players shoot a fireball into a curved wall and then bounce on their own spell to gain extra height. For a while it was mainly used in low percent runs but it's also been featured in white palace runs to bring back an old skip that was thought to be patched out!
Simple looking games can hold so many secrets, but some keep it for years or even 1 or more decades! Then when it's found, a whole update has to be made within the speedrunning community, and a game will be popular once again or even more than it already was. I like hearing about the newcomers finding something they think COULD be helpful, which turn out to be game changers! And hearing it from an Absolute Legend makes it even better :) Thanks once again, Karl!
Knew it would be only a matter of time till you covered this, Spelunky is an IMMENSELY demanding game, the fact that there's speedruns of it at all is ludicrous. Right up a Karl Jobst video's alley.
It amazes me to think that somewhere out there, there is some kid whos been playing actively for a long time doing things their own way and just shared their method and thinking it was the standard route only to find out that it wasn't a normal route and instead found a way to make the game a lot easier.
it's always nerve-wracking when a creator discusses a topic you know a good bit about (and they don't necessarily given their normal focus/background), but I think you've done a fantastic job with Clone Hero and now Spelunky 😁 (I'm not a *part* of either community but I follow both pretty closely and have played both pretty extensively)
@Boco Corwin lol I guess more accurately I don't really *participate* in the communities, just play for myself, and there's such a skill gap that it doesn't feel like they're playing the same game sometimes 😂
really nice to see some coverage of the spelunky community, I think there's just so much awesome history and categories for spelunky 1+2 and it has such a dedicated community documenting it all I'm surprised I don't see coverage more often from people
I'm so glad you made a video about Spelunky! Spelunky has to be one of my favourite games I have ever played and seeing you make a vid about it makes me so happy. Great vid :)
Karl.... I don't know why.... but for some reason I enjoy your videos more than absolutely anything else on the internet. I think a lot of it has to do with just the person you are. Thank you Karl. Please don't change.
Wonderful to See that karl even Covers some of the somewhat lesser known speedgames, just because he has fun learning about it. Its a nice change from all the Dooms, Mario 64s and Minecrafts we've already Seen in this channel.
another thing worth mentioning about this new trick is that it now makes trivial the solo eggplant run, which was one of the most difficult challenges in the game.
ahem... Also, thanks to Riverrun for sharing his find. The community would still be in the dark without him taking the initiative to seek out a answer.
This has to be the single greatest discovery for eggplant% specifically. Being able to simply carry the eggplant by yourself should make the run way more accessible than before.
I've been watching Hectique for a while now and I was kinda surprised to see you talking about them. It's easy to watch speedrunners casually and forget that they're speedrunners who can do insane stuff in some games.
I've never been interested in Speed Running, as in the act of doing it. Learning a game to that depth seems tedious, but with that said, I I'm fascinated by everything that goes into Speed Running. It's the coolest aspect of it. Karl, you're a good dude. Keep it up man, your videos are great!
It's about time you did a video on Spelunky! I've been waiting for it to make an appearance as the speedrunning community for Spelunky is just a pure brilliant and lovely bunch and there's been plenty of good reason to in the past, but fair enough when this discovery came out I knew you'd have no excuse NOT to cover it!!! :D Keep up the great work Karl :)
There's some crazy skips that have been found by a lot of non speedrunners. My personal favorite is Reddit skip for Mega Man Battle Network. Basically some one on Reddit posted about having skipped the final dungeon in the game by doing something small but easily overlooked and it saved at least 10-20 minutes if I recall. And in an RPG like Battle Network is that's a solid time save.
Anyone else not know anything about the game but just support this channel for the pure asmr content it provides? Listened while shopping, it was perrrfect
ohhh i love love love the spelunky coverage. one of the sickest, most fun platformers out there. skill ceiling is extremely high. thank you for the video, hope you'll do one on spelunky 2 someday.
Its funny to me that i already knew about this skip and everything around this. But Karl still gives me a new information. I didnt know that people change their category on the fly. That was a nice detail
Things like this is why Spelunky is my favorite game ever. Thanks to Derek Yu, all the Mossmouth staff and the awesome community for make this incredible discovery happen. The most pure concept of video game being pushed as its limits.
The thought process of Riverrun during his casual play session was probably just "I wonder if olmec can stomp the lock? Probably not but I'll try it anyways."
I found out about the existence of this game through one of EZScape's videos talking about accidental skips being discovered in speedruns. Nice to see that there's still new things to be found here.
I'm in the process of moving house so videos have been sparse. But I should be moving into my new office early November and I will be pumping things out from then. Plus other things have been happening, I will have a video about it within the next week. Hope you all are well
It's all good, i love your videos
(Especially this one lol)
Did you get evicted by a Hunstman spider?
Your videos have so much work in them I expect them to be sparse, great content takes time.
Was that a Wayne's World reference with the 'cannot be killed by conventional means'? I'm saying yes... yes it was
@@Rapgod3hoursclean or worse, the greatest gamer of all time!
Riverrun may not be a speed runner, but he will be remembered as an absolute legend by the community.
hopefully runners name it the river skip or something alike
@@HexiiSky Maybe something like "Hell River" or "River to Hell".
Riverdance
@@gragogflying-anvil3605 River Styx?
I’m betting River Skip, but I wouldn’t be surprised if they just call it a River Run. Riverrun’s name fits very cleanly in the speedrunner nomenclature.
Can you imagine being a speedrunner of a game you've played countless times, hundreds or even thousands of hours and one day some random player who doesn't even speedrun presents you the holy grail of strategies that was laying there all this time right in front of you?! It must feel so awesome but maybe also gut wrenching at the same time.
I love it when something like this happens, you never know what is still possible but simply hidden! :D
sometimes, a new perspective is all it takes
john kaleta moment
@@Ravathiel Not just that - just someone with minimal knowledge wondering about every little thing instead of going "yeah that does nothing don't worry about it"
Yep. Same came be said about any game, even FPS games. A lot of (egotistical) FPS players deny that but it's true every time. Some angle you never thought of, or would expect somebody to even sit in... Just to name a few.
I love it!
Yogscast did it (Bouphe skip)
One thing Karl didn't mention regarding the teleporter is that you can't just blind use it to get to the exit. If you teleport (and it sends you a certain distance in the direction you choose), and come into contact with any solid object (block, wall, enemy etc) it will instantly kill you. So learning to teleport through hell isn't as simple as it sounds.
I know this is a year-old comment but "Learning to teleport through hell isn't as simple as it sounds." is quite a videogame quote.
thanks for covering this skip karl, it's so exciting for a game i hold so dear to have a crazy surprise discovery story like this. looking forward to pushing all the records even faster with it! 🐑❤
I saw your stream on it and was blown away. Such a simple method to save so much time
huge W on being the first to complete a run with it
Hectique, the Harumachi Clover 16.67% FC legend
Giga chad
I saw this video and immediately thought of you! Been watching since the calamity days, and heard you're doing much better now! Hope things continue on the good path
What makes this discovery so impactful is that the game was almost considered solved with records not having changed in years.
Thats interesting. I havent really thought about this, but can a rougelike like Spelunky be considered as solved? I dont know much about the game but isnt there a possibility for incredebly good RNG?
@@just_leo8930 Often its more just that the records are so optimized and good its hard to find any room to improve. Your are talking hundredths of a second improvement on some categories.
no? the last hell% WR was like 2 months ago.
@@just_leo8930 Depends on your definition of solved, but there are only a finite number of possibilities, even in splunkey. Get tele on floor 2 is optimal, for instance. From there it's getting good map layouts and any other items of convenience. Sure there's plenty of good map layouts you could get, but as long as you know the ideal items to get then there's basically nothing left to figure out. Just a matter of getting that perfect seed that checks all the boxes. I'd argue that's pretty solved.
Spellunky has a very small speed running community, mainly pre k children and seniors in assisted living facilities
Spelunky Speedrunner here.
I always appreciate your videos, and I think you did a really good job of covering the Speedrun and the (short version) of the experience of speedruning Spelunky HD. Great work!
Spelunky is truly a high skill ceiling game. These speedrunners are incredible.
And a pretty high skill floor!
@@buttecake hahaha true. I remember how long it took me to even clear the mines initially. Good times
You guys aren't wrong at all. I just bought Spelunky 2 a week ago and started playing it for the first time. It's hard. There is a ton to learn. I only just learned today that if you float down slowly with the cape you can avoid spike pits from impaling you. I only learned two days ago if you throw a rope downwards you can simply just climb down to the spikes as well.
@@Rain1 spelunky 2 is arguably harder than HD, although both have their own difficulties. Especially with speed running
Frackin this, i dont think ive even ever made it past lvl 3 in Spelunky... To be this good at it is just unimaginable to me; tho i also dont generally play platformers and roguelike platformers are like my only exception, alongside Terraria.
This reminds me of two relatively recent FF7 discoveries - Yuffie warping (about a decade ago) & materia smuggling (from 2020). Both of which helped create a whole new NG+any% category. Combined with getting game over during the flashback (not supposed to be possible), this saw any% drop from from 7-8ish hours down to under 90 minutes.
Wtf? That's crazy! Haven't followed ff7 speed run for years but I love that game.
Interesting; any good videos on those?
@@KnakuanaRka check out "4-8 productions" he at least held the record once or twice, and was instrumental in figuring out how materia smuggling worked to be easily reproducible.
@@pudgebonetv9628 the new runs are going to look completely alien to you lmao
@@callmeshaggy5166 who's a good runner to fallow? I remember Caleb Hart but that's it
I know it's not a hugely popular game series anymore, But the speed running scene for Tony hawks games is fascinating to me. Would love to see you do a video on them. Runs of certain games can be done in under 10 minutes or some over an hour. And the sheer amount of button prompts to get the perfect runs and perfect trick placements is INSANE
Fuck yeah, I love Tony Hawk speedruns, regardless of the game...
Except 5. Fuck 5
While I think THPS is an amazing game for testing skill, shouldn't THPS be about high score instead of Speedruns? Speedruns cut off many of the mechanics in a game for the sake of speed only. THPS doesn't need speedrunning other than that "all the other games do it" Particularly for THPS 1-3 with the fixed run length, High Score seems like a far more interesting goal.
I appreciate your enthusiasm, but Speedrunning THPS seems odd.
@@kyleolson8977 there's definitely communities for both. Some people appreciate high score runs, and some like seeing the levels getting done ASAP, especially the more story heavy games like THUG/THAW
@@kyleolson8977 you can say that about a lot of different games but thats why categories exist, some people like different things
@@kyleolson8977 In a lot of the games, the speedrun requires interesting pathing to go around the whole level to collect stuff (one of the recurring objectives in each level), while a high score run is likely to only show a very small part of each level. For high score it ends up being a lot of math for knowing what gives the more points per second but it's not really obvious when you just see it.
The mid-run category changing (pivoting) is super interesting to me. It makes perfect sense but I've never considered that something like that was ever being done.
it's how the run with the most money collected was done. he got the laser gun super early and went "ok, we doing this"
@@alicepbg2042 that's awesome. Starting a run in one category and on the fly making a decision to run a different category to get the world record has got to feel amazing.
@@alicepbg2042 It's cool as hell to me that a game has that kind of on the fly flexibility for speedrunning of all things. I'm sure there has to be other games where it's the case, but I can't think of any.
@@0neDoomedSpaceMarine pivoting is not even that common in other roguelite speedruns, spelunky is a special case because there is really only one goal: get to the exit. You don't have to kill any enemy, you don't have to collect any gold, you don't even need to collect any item to beat the boss. It helps that everything interacts with everything, leading you to novel solutions like getting a caveman to trip over a shotgun, triggering it and killing the shopkeeper without the blood on your hands.
@@thepeanuts55 Well, not having to kill or collect everything strikes me as typical any%, but everything interacting with everything as described really sounds like the kind of things where you can get very novel in your approaches.
I came across one of your videos about a year ago (I believe it was the badabon video (lol)) and have been hooked on speedrunning ever since. Watching how people are able to break games is nothing short of amazing. Thank you for introducing me to this community.
Karl I just wanna say that ur videos are hands down the best speedrunnig/video games videos on RUclips bar none. I love it and am a huge fan. Absolute legend
I appreciate that. Thank you.
@@karljobst no thank u. Lol
Well, Summoning Salt steals #1 imo
@@ratzou2 Yeah, I love Karl's videos but salts videos are like full length documentaries.. Huge fun of both!
I like Summoning Salt too but can his fanboys stop drooling over him in the comments of every other spreedrun documentarian all the time!???
I've been attempting to speedrun Spelunky a while ago. And one thing to note is that using the teleporter is incredibly difficult. It usually takes new runners months before they even attempt to start using the teleporter. The item always teleports a specific distance and if there isn't an empty block within that distance, you teleport inside a wall and instantly die. Seeing these clips you put in the video and how smooth and tight the teleports are is insane to me, knowing these runners are just pixels away from instant death every teleport
Reminds me of when the Barrier skip was found by realizing the barrier is just a wall... the most standard and clippable thing in speedrunning
This type of skip is that kind of magical thing that is incredible when discovered. Really nice that someone from outside found it so much time later!
Hello Rick :D
The hell door's location in Olmec's lair is also random and the book of the dead guides you to it, so not having the book makes that harder too
A brilliant explanation of the chain and how the new exploit works. I've never gotten that far in Spelunky, was intrigued to learn about the hidden zone too.
So stoked to see you finally cover Spelunky on the channel! It's a rich amazing game with incredible skill and unreal speedruns. Would love to see other videos about it and the other WRs for different categories (eggplant, no gold, pacifist, etc). Thanks for the video(s)!!!
Im a huge fan of rouguelikes, most of my library consists of the genre.... but there is just something about Spelunky that sends me into a rage. Thematically and playability makes it an amazing game, but god damn getting real deep into a run and getting 1 shot by a random projectile thats bounced of 3 walls before killing you just hits so much harder than any other game.
The spelunky average experience:
Hi :) I love rogue likes too! What are you favorites? I play mainly binding of Isaac and Hades.
@@DieEineMieze Hades is probably my favorite rouge-like. Enter the Gungeon is probably my second favorite rouge-like. DeadCells is a phenomenal rouge-like to play as well!
Hold on a minute, this will create a new competitive category: eggplant. For those who don't know, the eggplant is an item you can get that is useless, except for the fact it takes the final boss down to 1HP and prevents him from attacking. Normally you cannot make it work because you have to drop the eggplant for the sceptre, but now it's legit possible to beat the game using the eggplant.
Omg eggplant runs can actually be kinda fun without having to juggle a helper now. Still probably hellish, but not as bad
Eggplant% is one of the big categories that is changed by this, yeah: it was possible before, though the steps required to do so were quite convoluted - with Bookskip, it can be done much faster, and the old WR has already been broken by around a minute and a half!
Its been a category, this just makes the eggplant run way easier since you dont have to have a hired hand now
This is a cool skip because it got a bunch of people (like myself) who had only really played Spelunky 2 to check out HD.
This discovery was also nice for casual players, as with it you can keep the chain item that gives you a second life, and bring it with you to the harder levels.
Spelunky is a really cool game. I spent so many hours as a kid figuring it out
Really cool that new things are still being discovered. This is exactly the kind of thing I feel like everybody should've known about. I've even done the push block thing to the hell door, but only when I did have the book
Looks like a neat game, although I suck at games and having enemies in the level change position upon restarting would drive me insane, I'd keep dying and get frustrated.
@@volvo09 the challenge mostly comes from avoiding damage over the course of the whole game. Certain things kill you instantly.
The fact that the levels are different usually isn't a big deal. The enemies are all fairly predictable
@@puppieslovies ah ok, that sounds less "tense" then.
@@volvo09 it's not just the enemies that change position, almost all the levels are procedurally generated
@@volvo09 The game is stylistically designed so that deaths are more funny than painful.
Damn Spelunky is on the best games ever made. The movement is unrivalled. Every death is rarely the fault of the game but an opportunity to develop your own skills.
"The movement is unrivaled" I feel like Celeste comes pretty close if not matches the movement in Splunky. Thats just my thoughts though
Man, alright two things I thought I'd never see when I started watching speedrun RUclips vids: That I would ever get into speedrunning (I currently speedrun Ninja Gaiden on NES) and that I would EVER see anything about one of my all-time favorite platformers (Spelunky) being on a speedrun channel. This is awesome!
I do no speedrunning at all. I just learned about it from your channel. I have no aspirations to even start. But I cant get enough of this community. I love watching videos of new discoveries pushing the boundaries of whats possible. The way Karl describes whats happening with emphasis on the difficulty makes for a very entertaining and informative video to watch. I hope this community grows as I find speedrunning comparable to other sports I enjoy spectating like American Football for example. Karl you are an absolute Legend!
This was such a cool thing to see discovered in real time. Super huge glitch for the Spelunky Speedrunning community!
Reminds me of Baertaffy discovering imo the most amazing Spelunky exploit ever
Thanks Karl, this looks SO interesting! It’s a game that I’d definitely enjoy if it came out when I had more free time. Thanks for the detailed explanation of the speedrun itself and the interconnected elements. Those are always the best part of your videos.
Seeing Karl cover Spelunky gives me joy
"you can save over a minute but you have to time it perfectly"
these speed runs just got sooooo intense X'D
I’m glad you put the eggplant run in the video as an ifykyk without bogging down the video by explaining how this helps that run cause this whole video I was thinking “that’s such a key eggplant run skip”
I’m not a gamer, I just really enjoy your narrative style. Thank you for all the great videos!
Really well constructed video! shows what spelunky is and what is still possible to achieve even after 10 years!
i can’t believe they found my father
huh?
you're so fast on these Karl, I just learned about this myself and you've already got a video. Thanks m8
I have never heard of this game, but I am SHOCKED!
Someone finding important glitches actually happened twice, in spelunky you can get an item that breaks if it's hits or thrown too fast, and you have to bring that to the end final boss, but at one point to get to that boss you have to die with a item that revives them, but you can't bring the eggplant with you, and the door you are forces to enter is covered in stone, but a random streamer glitches out of the door and couldn't continue the run and were pretty bummed, but someone in chat suggested to use a ball and chain to destroy the stone and it worked, allowing the eggplant to be thrown at Yama, which lead to the first ever eggplant Yama kill, as if you throw it at him you can one shot him after he transforms into an eggplant
that was baertaffy
Spelunky is geniuenly one of the most fun splitscreen experiences in the Indie realm.
A trick/glitch doesn't have to be perfect initually, but it gives everyone the concept that it works and to make it perfect.
Riverrun is a legend
Great video Karl! Thank you for covering this spelunky glitch. The Spelunky community is awesome!
Without getting theoretically deeper than a black hole, there’s a shrouded way of thinking that refers to the absence of knowledge as the capacity for probability; ie, everything we don’t know is entirely possible to be true, meaning that infinite improvement is possible. This is a prime example of that terrifyingly beautiful abyssal thought.
Riverrun you legend
I like how the speedrunning community is (at least from my experience of it) very open with new tricks. I have yet to experience gatekeeping in any game I have tried to learn. Back on track Karl Jobst giving us yet another banger!
I don’t speed run and quit playing games a couple of platforms ago. But I always watch and enjoy your vids. As usual thanks Karl and good luck with your family’s move
It's Sad but not a bad decision to quit Gaming. May I ask, was there a Final Straw or what Else do you enjoy more?
@@ChillstoneBlakeBlast real life didn’t allow time. Now I just play guitar in my free time. It was gaming or music for a hobby, I like music. But I still enjoy watching some games and vids like Karl’s channel.
Just dropped by to check out how much of a legend I am.
An absolute one.
Nice
When I finish, I yell "Spelunky".
what
Thanks for making a spelunky vid, more people need to know about the game
Thanks. There's an old riddle: Whom does the greatest swordsman in the world fear most? Well, it's not #2 or 3 or 4, etc. He knows he's better. He fears the *_worst_* swordsman, because they're likely to do something unpredictable. In this case, though, that's a good thing. Nobody who 'knew better' would've tried it. tavi.
i like that you cover a great variety of different games. whenever you upload, it can be a complete surprise as to which game will be covered
Who watches this and does not speed run or doesn’t even have any interest in speed running themselves but this is just so entertaining
Thanks for putting a spotlight on my favorite speed game
This discovery was so huge! Glad you covered this
Very true this is so cool to see
To find certain glitches it sometimes takes some people who don't have a tunnel vision and try random things nobody thought of before.
Yep, the key is to have a deep curiosity, question everything, and take nothing for granted. Having some coding knowledge also helps so you can anticipate the limitations a game has and what shortcuts the coders took to get around it.
Dude literally showed up to talk about a glitch and changed the course of spelunky speedrunning forever. Simply amazing.
This is mind blowing. It’s always been known that Olmec destroys everything, but I guess no one knew he destroys the door? I’ve seen lots of modding videos testing out what he can destroy, and no one ever tested the door haha.
I’m not s speedrunner, but I’m a casual gamer who was top 50 in Spelunky 2 at one point so this video makes me incredibly happy!
I guess it can be because the door functions as a background tile, so people don't consider it when thinking about blocks to destroy.
@@llucllumador380 It doesn't really get destroyed, what happens is that the glitch causes doors to be automatically opened if a block is broken on top of them, probably because this is how the black market door is opened. I wonder if this same trick would work on the door to the City of Gold.
Spelunky has a very very special place in my heart. So idk how many of you know what GameMaker is, but it is a game making software that the first version of Spelunky was made on. It was GameMaker 8 and at the time I was trying to learn how to use a game engine and apply the concepts to an engine I was writing in C++. When I first downloaded and played Spelunky I knew I had to look at the source code and used a decompiler I had found to turn the executable back into the project file with all the sprites, objects, code etc intact. The way Derek used the engine and coded certain things like the ledge grabs, procedural generation, and physics calculations was just genius to me and such an important learning opportunity taught me so much just to look thru his code. I still have it saved along with the original Spelunky e kxecutable. Love to see it still getting some love and attention even now 😄. I wonder if being able to see and understand the source code would give you an edge lol
cant belive this game is still going strong, i remember playing through it without guide because i was stubborn, and it took me over a week to get to the end, and you legends are speedrunning it so fast lol
I think what was also really cool was how this literally created new categories. Not just distinguishing hell% from chain hell% but things like low hell% are now possible that we're before
@@bakkhertz Don’t respond to the bots, it may encourage them. Just a friendly reminder
I really hope someday you'll cover something about Hollow Knight. The speedrunning community is really great and there are some really interesting tricks in various categories, such as the somewhat recently discovered "stallball" where players shoot a fireball into a curved wall and then bounce on their own spell to gain extra height. For a while it was mainly used in low percent runs but it's also been featured in white palace runs to bring back an old skip that was thought to be patched out!
Simple looking games can hold so many secrets, but some keep it for years or even 1 or more decades!
Then when it's found, a whole update has to be made within the speedrunning community, and a game will be popular once again or even more than it already was.
I like hearing about the newcomers finding something they think COULD be helpful, which turn out to be game changers!
And hearing it from an Absolute Legend makes it even better :) Thanks once again, Karl!
Knew it would be only a matter of time till you covered this, Spelunky is an IMMENSELY demanding game, the fact that there's speedruns of it at all is ludicrous. Right up a Karl Jobst video's alley.
Never heard of this game but I feel I'm about to become an expert.
Go for it
One of the best games ever. Stupidly challenging but very rewarding
Update: Im now an expert and ready to challenge the WR. Thanks Karl!
It amazes me to think that somewhere out there, there is some kid whos been playing actively for a long time doing things their own way and just shared their method and thinking it was the standard route only to find out that it wasn't a normal route and instead found a way to make the game a lot easier.
it's always nerve-wracking when a creator discusses a topic you know a good bit about (and they don't necessarily given their normal focus/background), but I think you've done a fantastic job with Clone Hero and now Spelunky 😁
(I'm not a *part* of either community but I follow both pretty closely and have played both pretty extensively)
@Boco Corwin lol I guess more accurately I don't really *participate* in the communities, just play for myself, and there's such a skill gap that it doesn't feel like they're playing the same game sometimes 😂
really nice to see some coverage of the spelunky community, I think there's just so much awesome history and categories for spelunky 1+2 and it has such a dedicated community documenting it all I'm surprised I don't see coverage more often from people
I'm so glad you made a video about Spelunky! Spelunky has to be one of my favourite games I have ever played and seeing you make a vid about it makes me so happy. Great vid :)
Thanks for getting the word out Karl!
Always fascinating to see new discoveries like this.
I wonder if the dev knew all along it was possible.
Timing that stomp with the fall of the block is so satisfying to watch
Karl.... I don't know why.... but for some reason I enjoy your videos more than absolutely anything else on the internet. I think a lot of it has to do with just the person you are. Thank you Karl. Please don't change.
Karl wasn't lying when he said his next video was about speedrunning.
Wonderful to See that karl even Covers some of the somewhat lesser known speedgames, just because he has fun learning about it. Its a nice change from all the Dooms, Mario 64s and Minecrafts we've already Seen in this channel.
another thing worth mentioning about this new trick is that it now makes trivial the solo eggplant run, which was one of the most difficult challenges in the game.
ahem... Also, thanks to Riverrun for sharing his find. The community would still be in the dark without him taking the initiative to seek out a answer.
This has to be the single greatest discovery for eggplant% specifically. Being able to simply carry the eggplant by yourself should make the run way more accessible than before.
didn't ever expect a jobst video on spelunky, fun lil indie game with a rich background in speedruns
I've been watching Hectique for a while now and I was kinda surprised to see you talking about them. It's easy to watch speedrunners casually and forget that they're speedrunners who can do insane stuff in some games.
I don't speed run, or play even a fraction of these games, but the quality of these videos are excellent.
As someone who knew nothing about Spelunky other than it being a roguelike platformer, this was pretty interesting to watch.
I wonder if Karl could make a video about glitches and skips not found in games until years later?
I've never been interested in Speed Running, as in the act of doing it. Learning a game to that depth seems tedious, but with that said, I I'm fascinated by everything that goes into Speed Running.
It's the coolest aspect of it.
Karl, you're a good dude. Keep it up man, your videos are great!
I love spelunky so much. watching a speedrun with a teleporter is the most terrifying thing ever.
Thank you for explaining so many things that spelunky players may take for granted. It helped me follow along :)
It's about time you did a video on Spelunky! I've been waiting for it to make an appearance as the speedrunning community for Spelunky is just a pure brilliant and lovely bunch and there's been plenty of good reason to in the past, but fair enough when this discovery came out I knew you'd have no excuse NOT to cover it!!! :D Keep up the great work Karl :)
I hope its called the river run skip! Amazing what a fresh view on things can lead to. What a legend 👏
No idea about Speedrunning whatsoever, but Karl uploads a new video, here I am.
I haven’t watched the whole video yet but I’m sure it’s a banger. Karl makes some of the best speed running/video game content on RUclips.
spelunky is my absolute favourite speedrunning game to watch
great to see it get recognition here
There's some crazy skips that have been found by a lot of non speedrunners. My personal favorite is Reddit skip for Mega Man Battle Network. Basically some one on Reddit posted about having skipped the final dungeon in the game by doing something small but easily overlooked and it saved at least 10-20 minutes if I recall. And in an RPG like Battle Network is that's a solid time save.
Anyone else not know anything about the game but just support this channel for the pure asmr content it provides? Listened while shopping, it was perrrfect
Just on time love your content. First time I have learned about a speed running strat before you posted about it.
I can't believe I've never heard of this game before. Looks amazingly fun.
It has a sequel
It’s incredibly fun especially with friends, just be advised it’s difficult and takes a considerable time effort in to do well
It feels wonderfull seeing you make a video about such a niche game, its one of my favourites. Thanks for the video.
ohhh i love love love the spelunky coverage. one of the sickest, most fun platformers out there. skill ceiling is extremely high. thank you for the video, hope you'll do one on spelunky 2 someday.
That would be neat, still a large amount of secrets and exploits to discover in Spelunky 2 that can be covered eventually
Awesome vid, you really brought this game to life for me! Skips like this are so satisfying
Its funny to me that i already knew about this skip and everything around this. But Karl still gives me a new information.
I didnt know that people change their category on the fly.
That was a nice detail
Things like this is why Spelunky is my favorite game ever. Thanks to Derek Yu, all the Mossmouth staff and the awesome community for make this incredible discovery happen. The most pure concept of video game being pushed as its limits.
The thought process of Riverrun during his casual play session was probably just "I wonder if olmec can stomp the lock? Probably not but I'll try it anyways."
I found out about the existence of this game through one of EZScape's videos talking about accidental skips being discovered in speedruns. Nice to see that there's still new things to be found here.
It would cool to have a compilation video on skips and glitches that took longer to find than they should have