AMBIENT OCCLUSION affect with GI at the same time in Twinmotion 2020 - Tutorial

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  • Опубликовано: 2 фев 2025

Комментарии • 12

  • @MeikzZz
    @MeikzZz 4 года назад +6

    I am very impressed. You basically created your own extra render pass. This is a good expert tip

  • @mxmillo
    @mxmillo 3 года назад +5

    Now this is an excellent tut. AO Makes all the difference in a render and it should be built in.

  • @user-di2xq6kr3p
    @user-di2xq6kr3p 4 года назад +4

    Nice to see your confidence increasing when speaking to the camera

    • @sb.architect
      @sb.architect  4 года назад +2

      Thank you. I am trying improve my speaking with these videos.

  • @spacyspice
    @spacyspice 4 года назад +3

    excellent explanation. The white balance is really accurate. I am rendering each camera twice. once with GI and once without GI. Then I keep the areas that I like in psd so that I have the best of both renderings in one. Your method is more elaborate though :)
    Have you figure out how to get more refined shadows under the objects without using decals? It would be great to get Unreal-like results without having to use Unreal :)

  • @marcus_henrique
    @marcus_henrique 11 месяцев назад

    Ambient Occlusion: 9:42

  • @JulioSantos-wr7gu
    @JulioSantos-wr7gu 3 года назад

    Fantastic .... Congratulations and thanks for the explanation!!!

  • @AvMourik1
    @AvMourik1 3 года назад

    Makes me remember the time that twinmotion had a separate controller for ambient occlusion.... Such a bummer when they took that out.

  • @pierg1145
    @pierg1145 4 года назад

    Nice, but all Render Engines make GI and diffuse layers, not TW ! That is missing terribly. (a trick for diffuse layer ?)(color pass) Thx

    • @sb.architect
      @sb.architect  4 года назад

      That's true. Tm is improving itself but very slowly. I hope they will add these features in the future or add as a OC filter like lumion.

    • @spacyspice
      @spacyspice 4 года назад +1

      @@sb.architect I am wondering if they will only invest in the Unreal plugin. In Unreal you can do everything. It s quite difficult to use though...

  • @ekachica90
    @ekachica90 3 года назад

    What do you think, is it possible to create render channels/elements with TM? I was playing around with clay render...but Im counting on your expertise :DDDDDDDDDDDDDDDDDDD