excellent explanation. The white balance is really accurate. I am rendering each camera twice. once with GI and once without GI. Then I keep the areas that I like in psd so that I have the best of both renderings in one. Your method is more elaborate though :) Have you figure out how to get more refined shadows under the objects without using decals? It would be great to get Unreal-like results without having to use Unreal :)
What do you think, is it possible to create render channels/elements with TM? I was playing around with clay render...but Im counting on your expertise :DDDDDDDDDDDDDDDDDDD
I am very impressed. You basically created your own extra render pass. This is a good expert tip
Now this is an excellent tut. AO Makes all the difference in a render and it should be built in.
Nice to see your confidence increasing when speaking to the camera
Thank you. I am trying improve my speaking with these videos.
excellent explanation. The white balance is really accurate. I am rendering each camera twice. once with GI and once without GI. Then I keep the areas that I like in psd so that I have the best of both renderings in one. Your method is more elaborate though :)
Have you figure out how to get more refined shadows under the objects without using decals? It would be great to get Unreal-like results without having to use Unreal :)
Ambient Occlusion: 9:42
Fantastic .... Congratulations and thanks for the explanation!!!
Makes me remember the time that twinmotion had a separate controller for ambient occlusion.... Such a bummer when they took that out.
Nice, but all Render Engines make GI and diffuse layers, not TW ! That is missing terribly. (a trick for diffuse layer ?)(color pass) Thx
That's true. Tm is improving itself but very slowly. I hope they will add these features in the future or add as a OC filter like lumion.
@@sb.architect I am wondering if they will only invest in the Unreal plugin. In Unreal you can do everything. It s quite difficult to use though...
What do you think, is it possible to create render channels/elements with TM? I was playing around with clay render...but Im counting on your expertise :DDDDDDDDDDDDDDDDDDD