Divine Frequency Interview
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- Опубликовано: 6 сен 2024
- Matt speaks with two members of the team making Divine Frequency, a first person horror survival game made in GZDoom.
Check out Divine Frequency:
Steam: store.steampow...
Patreon: / divinefrequency
Discord: / discord
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Patreon: / hiddenmachinegaming
Discord: / discord
Twitter: / machinehidden
Podcast: anchor.fm/hidd...
loved this demo so much. the idea of trying to make a world that authentically feels like it runs on dream logic, yet actually has grounded mechanisms and lore behind it, is so interesting. and the fact that they managed to actually pull it off THIS WELL is insane. the tonal shifts and unexpected moments are all placed perfectly - it doesn’t make sense in a way that completely makes sense, in a way that feels intuitive and familiar. i need the full game as soon as possible.
Well said!
Shout out alpha beta gamer, the big og. Surprised i missed this when they posted it
Such a great channel
Damn, this interview got me from having never heard of this game to knowing I'm gonna pick it up, and honestly, a lot of it is down to the aesthetic. Big fan of Clay's 3d models, very reminiscent to me of the bygone dos horror era--an era, by the way, that i have always felt, faded from existence far before seeing itself fully blossom into its true potential form. This excites me, and mainly for that initial reason, i will be playing. I'm also looking forward to seeing what art has cooking on the story side. Hope that it has controller support!
Wow... great interview, many and rich details.
Looking forward to the full game and what it holds.
Thank you! Very excited to see the game progress
Really breaks away from the boomer shooter aesthetic into other genres. I'll definitely pick up the demo. Good interview.
Thank you!
So well done interview
Many thanks
Great interview and video. I had no idea this game existed. I'm definitely glad I do now. :)
Glad you enjoyed it!
I've been funding this game for over a year now and I've loved every iteration of it through it's development.
It used to be a doom mod with recycled blood 1993 assets.
The progress has been so cool to see!