Link to spreadsheet for full character specifics: docs.google.com/spreadsheets/d/12iLwjoerMDZY3y0zZ_b24K9EIMb3SnGoHqok_4p8qrs/edit?usp=sharing Timestamps: 00:00:00 - Intro 00:02:33 - Midscreen Down 00:03:44 - Midscreen Side 00:05:00 - Corner Down 00:06:22 - Corner Side 00:07:13 - Height Management 00:07:58 - Outro Notations for the starters are below, but here are the notations for the standard infinite rep, as well as a height management one to lower them down if the dummy gets too high to reliably delay the 2nd j.H xx Dark Hole L: - Standard rep [j.LH xx Fly, j.LH xx Dark Hole L, j.H xx Dark Hole L, ADD j.L] xN - Height lowering rep [j.LH xx Fly, j.LH xx Dark Hole L, Dark Hole L, ADD j.L] xN Notations: Midscreen Down 1) Any combo xx TAC Down 2) j.LH xx Fly, j.LH (small delay before cancelling) xx Dark Hole L, Dark Hole L, ADD j.H (hold up to maintain SJ state) 3) jump to peak of arc, j.H xx Fly, j.LH xx Dark Hole L, Dark Hole L, ADD j.L 4) After step 3 the standard infinite reps can be done normally Midscreen Side 1) Wolvy ground bounce, low cr.HS, SJ, j.ML xx TAC Side 2) ADF xx Fly, ADDF j.H xx Dark Hole L, j.H xx Dark Hole L, falling j.LH (hold up forward to maintain SJ state) 3) Standard infinite rep Corner Down 1) Any combo xx TAC Down 2) ADF xx Fly, ADDF j.H xx Dark Hole L, j.H xx Dark Hole L, j.H (hold up-back to maintain SJ state and move to better spacing away from the corner for successive reps) 3) Standard infinite rep Corner Side 1) Wolvy ground bounce, low cr.HS, SJ, j.MH xx TAC Side 2) ADF xx Fly, ADD j.H xx Dark Hole L, j.H xx Dark Hole L, falling j.LH (hold up-forward to maintain SJ state) 3) Standard infinite rep For both side TAC starters here you MUST do some experimenting to find the right starter for the character you START the combo with. The height PRE-TAC is crucial. If you don't figure that out you won't be able use these starters. There are lots of possibilities for creating setups like these. Please explore some for yourselves and GIVE ME YOUR FINDINGS I WANT TO STEA~ ER KNOW ABOUT THEM. Finally, if you find a consistent setup for Up TAC then let me know. I have 20+ different starters, two are VERY close, but getting down near the ground in a consistent way is incredibly tricky and always seems to be prone to error for me. Happy hunting!
Never seen it, like... At all? Or just linking one Dark Hole straight into the next? That's something I figured out a couple of years ago but haven't used much on streams etc!
Link to spreadsheet for full character specifics:
docs.google.com/spreadsheets/d/12iLwjoerMDZY3y0zZ_b24K9EIMb3SnGoHqok_4p8qrs/edit?usp=sharing
Timestamps:
00:00:00 - Intro
00:02:33 - Midscreen Down
00:03:44 - Midscreen Side
00:05:00 - Corner Down
00:06:22 - Corner Side
00:07:13 - Height Management
00:07:58 - Outro
Notations for the starters are below, but here are the notations for the standard infinite rep, as well as a height management one to lower them down if the dummy gets too high to reliably delay the 2nd j.H xx Dark Hole L:
- Standard rep
[j.LH xx Fly, j.LH xx Dark Hole L, j.H xx Dark Hole L, ADD j.L] xN
- Height lowering rep
[j.LH xx Fly, j.LH xx Dark Hole L, Dark Hole L, ADD j.L] xN
Notations:
Midscreen Down
1) Any combo xx TAC Down
2) j.LH xx Fly, j.LH (small delay before cancelling) xx Dark Hole L, Dark Hole L, ADD j.H (hold up to maintain SJ state)
3) jump to peak of arc, j.H xx Fly, j.LH xx Dark Hole L, Dark Hole L, ADD j.L
4) After step 3 the standard infinite reps can be done normally
Midscreen Side
1) Wolvy ground bounce, low cr.HS, SJ, j.ML xx TAC Side
2) ADF xx Fly, ADDF j.H xx Dark Hole L, j.H xx Dark Hole L, falling j.LH (hold up forward to maintain SJ state)
3) Standard infinite rep
Corner Down
1) Any combo xx TAC Down
2) ADF xx Fly, ADDF j.H xx Dark Hole L, j.H xx Dark Hole L, j.H (hold up-back to maintain SJ state and move to better spacing away from the corner for successive reps)
3) Standard infinite rep
Corner Side
1) Wolvy ground bounce, low cr.HS, SJ, j.MH xx TAC Side
2) ADF xx Fly, ADD j.H xx Dark Hole L, j.H xx Dark Hole L, falling j.LH (hold up-forward to maintain SJ state)
3) Standard infinite rep
For both side TAC starters here you MUST do some experimenting to find the right starter for the character you START the combo with. The height PRE-TAC is crucial. If you don't figure that out you won't be able use these starters.
There are lots of possibilities for creating setups like these. Please explore some for yourselves and GIVE ME YOUR FINDINGS I WANT TO STEA~ ER KNOW ABOUT THEM.
Finally, if you find a consistent setup for Up TAC then let me know. I have 20+ different starters, two are VERY close, but getting down near the ground in a consistent way is incredibly tricky and always seems to be prone to error for me. Happy hunting!
I have never seen a double dark hole in a TAC combo before... Is this new tech? Looks awesome!
Never seen it, like... At all?
Or just linking one Dark Hole straight into the next? That's something I figured out a couple of years ago but haven't used much on streams etc!
Now I have all the tools to play like you
When I read this it sounded so sinister lmaooooo
I hear talk about midscreen versions in this video, but I don't see that referenced in the title.
Good catch, thank you!