I didn't think it was even possible for me to be MORE stoked about this game, yet here we are. It seems like they've grabbed a bunch of different mechanics from a bunch of different TCGs and lumped them all together into a nice package. The Ink system is almost identical to Kryptik, but that community is incredibly toxic, so I'm glad to see another TCG implementing this system. The quest or challenge system really adds another layer I wasn't expecting. Seems like there's going to be some pretty in-depth strategy to this game. Props, Disney. You done good. I will be opening tons of packs of these cards on my channel once this launches. Super excited!
Thank you for showing us the rules! I'm more excited about the game now: it seems like there will be more depth and variety to deck-building than I originally feared. I can now see how this will both work well for kids, and yet can get very competitive. Spells will really change things! I assume there will be some sort of AoE, otherwise the best start will always be to ink something huge like Gantu and then drop a whole bunch of 1 and 2 drops on your first turn (going wide), and just questing with all of them (except maybe one held back for shenanigans) immediately. You'd expect to lose characters quickly, but also win the game on turn four or five. So I look forward to seeing the AoE! 💜
According to what was said, inking something big or small, regardless, will only result in 1 ink being produced, so inking something big like Gantu should only produce 1 ink, but should free up your hand for other cards you might be able to afford
@@Bluerawgamer He meant to drop your cards that cost a lot of ink with huge. ;) So it means to drop your high cost cards as ink early on and then rush the board with smaller stuff that just generates ink fast.
I plan on playing this TCG very seriously. They're supposed to have a strong tournament scene from what they've said, and I'm really excited for it. The big thing I need to know is: Is there a Legend Rule like in MTG? Can you have multiple of the same character in play at the same time, or are they unique characters, so the extras clog up your hand?
If they have that ink symbol then technically they're not clogging up your hand. You can just play them as ink. That being said that is still a good question though.
The one issue I'd have with, of course, the mana system, is if there isn't a proper drawing system to balance it out. DBS really suffered from this. One general question is, do you need to match colors when paying ink for cards? The rules don't really specify this. It might not be necessary because the game limits you to 2 colors (which I like a lot personally, see Elder Scrolls Legends).
Hearing that this game plays a lot like Keyforge makes me more excited for Keyforge return. Lorcana will of course do well, but with the new Keyforge formats I'm really looking forward to getting into it.
theres very little to stop you from summoning characters, never exert them so opponent can't challenge, and do nothing but that, then when you have enough, 'quest' them all to get 20 lore and instantly win. The only way for opponent to stop you is removal effects and there doesn't seem to be many and they seem to be costly like the 5 cost dragon fire, and all it does is remove 1. Seems like every deck is going to have to be mostly removal effects to stop this, and again doesn't seem to be many and they're costly, or it will be solitaire, 1 of the 99 problems duel masters had.
@@shadowedknight66 You could say the same for duel masters, as in ' your opponent will beat you out because they will be attacking the whole time' but that wasn't the case and it's the same situation you'd just summon pass and not attack until you had 6 creatures and attack for game. Most times in any 'manacurve' tcg both players will have the same amount of characters until removal effects unless a player 'bricks' because most times things will be even, so if both players have say 3 characters, even if you quest midgame, the first player who quests midgame loses because then you'd get challenged and removed, then your opponent still has 3, you have 2 but then you do it back then you have both have 2, then if you keep doing this you will have no characters and opponent will have 1, then it's back to square 1 of summon pass until you have game on board. It's the basic maths that created the situation in duel masters. At least in magic you can block which remedies this by a degree. There's no universal mechanic that blocks questing. So heavily removal oriented or solitaire.
Huh? I mean of course that’s not going to be the case… do you really think a RUclips commenter would be able to quickly unravel all the play testing they’ve surly done? lol
Okay, one question answered, when I learned that Inkwell cards could pay for any coulor, makes sense since they are facedown, my imideate thought was: what stops you from throwing together all the best cards from all coulors into one deck? But the limitation to 2 inks per deck takes care of that, thank god.
I’m digging how the 90’s have come back around for tcgs. Seems like tcgs are popping up everywhere and it’s just delightful. This one seems like it’ll be fun. Might not last long, but it’ll be fun.
@@RareManga Yeah, throwback to around 2003-2005 when Yu-Gi-Oh! peaked and my middle school peers and I were all playing it. Good times. But it got more and more complicated afterward.
This reminds me of a lighter version of fantasy flight lord of the rings which could be cool. I imagine they could put location cards in and a self playing rule set and then you can get a co-op game to.
So it says you can put a card face down to add into your inkwell as long as it has the ink symbol around its cost, but how can you confirm your opponents are not cheating by putting hades into their inkwell if you are not allowed to look at the cards they have stashed?
So if i want to play Magic mirror i have to pay the 2 cost at the left corner and pay extra 4 to activate the effect so i have to pay 6 ? After i use the Magic mirror it will go to my trash?
Yea not a fan of the inkwell. I think using same cards as resources is lazy imo. I would love resources that show the environments and such. Maby im just use to MTG but it works for me.
@@Bezaliel13 Keyforge was notorious for having "OTK" decks. Generating resources is usually less interactive than taking life from your opponent, so it will need delicate balance :P
@@Gnimsh Ngl, I have no point of reference with Keyforge. Personally, I just hope big cards, like the EIGHT costs do not get dropped by players, but I think it said one ink per turn. Probably will get villains that can steal to "cheat." Of course, Songs seem to have already powercrept Actions *mechanically* tbh, so might have to worry a little. Honestly, we can only hope.
I don't really like how the mana system works in this game. Like okey you can uses any card to become mana but other than for paying a card your play card who become a mana don't have any other uses also the game don't have alternative mana card who specializes on mana field. It maybe can be fix with some effect like returning card from mana, or an effect you make you can play a card from mana zone. Also with atlast a card required to be mana just hope the draw engin in this game not suck. Especially with 60 card in deck.
I would like to see abilities like "if you have (x) number of a certain type in the ink/mana pile then you get a +x bonus" or something along those lines, because your right it feels so bad to give up 1/4 cards to never see it again without some other use, idk maybe I'm exaggerating
@@emberpowertcg7692 It is an improvement in some ways over MTG though, because in Magic your resources or land cards can often flood or screw you depending on your draw. With this most of the cards will be able to serve both roles, either resources or cards to play. Having played Duel Masters/Kaijudo though, it does feel bad to lose good cards to resources sometimes and you often run low on cards to play late game.
it would be nice to see a tutorial of you actually playing as well when you are able (I know that isn't possible now) its easier to follow I think for me when you actually see it getting played
Except unmixable attributes. Admittedly, I lost respect for Kodak long ago, but that was one of his seven sins. Shouldn't have otks though. Note: I know you can have two attributes, but it is still _up to_ two attributes,.
The ink system (mana) is very much like how DragonBall Super is played so me personally I’m not TOO worried about it. Adds an element of strategy because you’ll have to choose to keep the card or have it as ink. The one thing that doesn’t make it much more difficult when compared to DBS is that only certain cards can be used for ink where as in DBS any card in your hand can be used for energy/mana. Overall this game looks amazing and I’m SUPER pumped for it to release
I play dbs as well. One of the issues i had back in mtg is that you either have too many lands and not enough cards to play or not enough. A lot of standard decks brick too often. Being able to always have options as long as you have cards in hand is fantastic. Tho it seems hand size will be very different in lorcana since draw effects seem to be slower and expensive tho this likely will change over time
There is like 10% of the cards revealed. Thats quite the statement to make. You are assuming what we have seen is an equal portion of every mechanic in the game. They might be holding certain mechanics to reveal closer to release.
Tbh, most of the card that are shown to draw cards are pretty weak Honestly I wish it had just been a 50 card deck, 60 feels brutal for something like this
My first and only TCG was Transformers. Going to get back into TCG's with Lorcana and it looks like it will be a ton of fun with my kids. Love the IP and hope there will be product in stock to purchase at retail during the launch.
With it being available on the Disney website and launching in mass markets with Disney backing it, I think it's safe to say finding product won't be an issue. Coming from One Piece, that'll be a nice change of pace... Also I LOVE the Transformers TCG! Rest in peace!
I shall be bringing this game to the local game shop. They're supplying, I'll be buying. I'll have enough for the kids and everyone who wants to learn and grow with me. I'm excited for this game!
Sounds like Quest is an immediate action. Exert a creature -> get Lore. The video mentioned a different game called Keyforge as a comparison, which might be causing the confusion. In Keyforge you also use creatures to collect resources, but unlike Lorcana those resources don't win the game by themselves. They have to be "forged" into keys, which doesn't happen until the start of your turn, giving the opponent a chance to stop that from happening.
It doesn't sound all that exciting, may have to play it to know. I can test using cards from other TCG's as proxies to see how I feel before buying, at least it's standing out against other massively poular TCG's though. And having similar aspects to Keyforge doesn't count because I never hear that being on the level of Digimon or One Piece in mass appeal.
Hi Wossy Please remember us when this game will be available to buy it in English. Also, and my apologies for the switch, I wanted to ask you if you see the new rule for mulligan for Digimon . I haven't see any video from you talking about and I didn't know where to put the comment, so once again my apologies for making it in this video. Thank you so much for the videos.
I also love how this game adopts many of the playability of other games. Mulligan - Cardfight Vanguard Deckbuilding - Similar to Magic the Gathering Combat - KeyForge Resource System - Duel Masters/BuddyFight. Win Condition - Unique Turn Phases - Magic the Gathering/KeyForge
.....🤔... wha? Inkwell? So im getting the black symbols on the cards is a fountain pen tip? And the resource mechanic is like DBS. I actually dont like that imo. I personally like dedicated cards for resources like mtg or force of will. Hell even battle spirits have actual stones lol, It adds a bit more ability for environmental arts with emerssion and just doesn't seem lazy.
I'm honest the mulligan rule feels really really strong! You can just abuse it if you're looking for a certain strong combo. I'm honestly thinking they'll change it fairly early on in the games lifespan when the first weird combo decks are appearing and abusing this mechanic.
Same. I feel the restrictions and goofing of this. And with the win condition being 20 points from resting cards, you basically have a no play until 20 situation without removal in sight.
@@Mayberrymojo basically it's not that flesh ever died per say but pretty much it was the same thing bandi did with spirits. It was nothing more than a money makers game that had a Vegas event and then faded into obscurity with barely a player base left u can easily find
@@drpulcinella1870 Oh that makes sense. I heard someone complaining at my locals about Flesh and Blood and how expensive it is to play and how it's even worse now that they changed pull rates.
the thing I like the least until now is that art direction for each card is way too similar. I know that there are different artist involved and the artworks are really great but I'd like to see more different artstyles involved, similar to what happens in Pokémon and One Piece
The wording on the starter decks is a bit ambigous.... do we get 2 copies of wach cover card or just 1 of each? If you need to buy 4 copies of a deck to get a playset they can get to fuck 😅
Yeah… game system doesn’t sound appealing to me.. at most would collect for art if anything but given the overpricing of the packs themselves.. probably will ignore and go on with my life
Sounds like Magic mixed with Keyforge. I'm so excited, going to grab everything when it releases
I didn't think it was even possible for me to be MORE stoked about this game, yet here we are. It seems like they've grabbed a bunch of different mechanics from a bunch of different TCGs and lumped them all together into a nice package. The Ink system is almost identical to Kryptik, but that community is incredibly toxic, so I'm glad to see another TCG implementing this system. The quest or challenge system really adds another layer I wasn't expecting. Seems like there's going to be some pretty in-depth strategy to this game. Props, Disney. You done good. I will be opening tons of packs of these cards on my channel once this launches. Super excited!
So glad you mentioned Keyforge, it's the first game that came to my mind when I learned about questing
Oh I played a ridiculous amount of Keyforge! The second I started reading I was like "hang on a minute..."
@@WossyPlays i have heard good things about keyforge. Is it a solid game? Worth investing into or is the game dead?
@@DocMagneto i think keyforge is pretty dead now but solforge is similar concept with buying generated decks
@@DocMagneto Keyforge is coming back next month and is my favorite TCG of all time. I haven't touched my Magic collection since I got into Keyforge.
Thank you for showing us the rules! I'm more excited about the game now: it seems like there will be more depth and variety to deck-building than I originally feared. I can now see how this will both work well for kids, and yet can get very competitive. Spells will really change things! I assume there will be some sort of AoE, otherwise the best start will always be to ink something huge like Gantu and then drop a whole bunch of 1 and 2 drops on your first turn (going wide), and just questing with all of them (except maybe one held back for shenanigans) immediately. You'd expect to lose characters quickly, but also win the game on turn four or five. So I look forward to seeing the AoE! 💜
According to what was said, inking something big or small, regardless, will only result in 1 ink being produced, so inking something big like Gantu should only produce 1 ink, but should free up your hand for other cards you might be able to afford
@@Bluerawgamer He meant to drop your cards that cost a lot of ink with huge. ;)
So it means to drop your high cost cards as ink early on and then rush the board with smaller stuff that just generates ink fast.
I plan on playing this TCG very seriously. They're supposed to have a strong tournament scene from what they've said, and I'm really excited for it. The big thing I need to know is: Is there a Legend Rule like in MTG? Can you have multiple of the same character in play at the same time, or are they unique characters, so the extras clog up your hand?
If they have that ink symbol then technically they're not clogging up your hand. You can just play them as ink. That being said that is still a good question though.
So much like keyforge. But at least you get to actually build your deck. Which is a big plus+
The one issue I'd have with, of course, the mana system, is if there isn't a proper drawing system to balance it out. DBS really suffered from this. One general question is, do you need to match colors when paying ink for cards? The rules don't really specify this. It might not be necessary because the game limits you to 2 colors (which I like a lot personally, see Elder Scrolls Legends).
Your mana can be used for any of the colors in your deck
Ink is played face down. So you don’t have emerald vs ruby ink by example. All face down ink cards can pay for any card
The rules do specify. "Once you put a card in your inkwell, nothing on the front matters -- including its ink cost and ink type. It's simply ink."
Hearing that this game plays a lot like Keyforge makes me more excited for Keyforge return. Lorcana will of course do well, but with the new Keyforge formats I'm really looking forward to getting into it.
theres very little to stop you from summoning characters, never exert them so opponent can't challenge, and do nothing but that, then when you have enough, 'quest' them all to get 20 lore and instantly win. The only way for opponent to stop you is removal effects and there doesn't seem to be many and they seem to be costly like the 5 cost dragon fire, and all it does is remove 1. Seems like every deck is going to have to be mostly removal effects to stop this, and again doesn't seem to be many and they're costly, or it will be solitaire, 1 of the 99 problems duel masters had.
Then your opponent will beat you out because they will be questing the whole time, getting chances to quest multiple times per character.
@@shadowedknight66 You could say the same for duel masters, as in ' your opponent will beat you out because they will be attacking the whole time' but that wasn't the case and it's the same situation you'd just summon pass and not attack until you had 6 creatures and attack for game.
Most times in any 'manacurve' tcg both players will have the same amount of characters until removal effects unless a player 'bricks' because most times things will be even, so if both players have say 3 characters, even if you quest midgame, the first player who quests midgame loses because then you'd get challenged and removed, then your opponent still has 3, you have 2 but then you do it back then you have both have 2, then if you keep doing this you will have no characters and opponent will have 1, then it's back to square 1 of summon pass until you have game on board.
It's the basic maths that created the situation in duel masters. At least in magic you can block which remedies this by a degree. There's no universal mechanic that blocks questing. So heavily removal oriented or solitaire.
Huh? I mean of course that’s not going to be the case… do you really think a RUclips commenter would be able to quickly unravel all the play testing they’ve surly done? lol
sounds nice but the 8 mana sounds questionable. For me it seems like you can just rush out 10 before you even have 8 ink
I noticed some similar mechanics in battletech ccg.
Okay, one question answered, when I learned that Inkwell cards could pay for any coulor, makes sense since they are facedown, my imideate thought was: what stops you from throwing together all the best cards from all coulors into one deck? But the limitation to 2 inks per deck takes care of that, thank god.
I’m digging how the 90’s have come back around for tcgs. Seems like tcgs are popping up everywhere and it’s just delightful. This one seems like it’ll be fun. Might not last long, but it’ll be fun.
Yeah i Would also Say Its to complicated for children and to easy for adults so no Players over
@@FaytTheXpert idk about it being too complicated. I’ve seen school kids play yugioh effectively. This game seems fairly straightforward.
@@siracha5413 Yugioh G1 was simple and had a tv show to teach you. This is not Yugioh and will never have the reach Yugioh got.
@@RareManga Yeah, throwback to around 2003-2005 when Yu-Gi-Oh! peaked and my middle school peers and I were all playing it. Good times. But it got more and more complicated afterward.
Its about time we can learn how to play this game!
This reminds me of a lighter version of fantasy flight lord of the rings which could be cool. I imagine they could put location cards in and a self playing rule set and then you can get a co-op game to.
A Use any card as resource game... Sweet!!!
No counterspells? Not playing (yes i play monoblue tempo in MTG, how'd you know?)
after a mulligan does it matter in what order you place the cards under your deck?
You shuffle After the redraw so no
@@FaytTheXpert so what is the purpose of putting them on the bottom of the deck? Just askin
@@severn_jovescrazygaming2500 ich you purt Thema unser your Deck you Cent drauf the Cards you Mulligan Like in Otter Card Games
@@severn_jovescrazygaming2500 you Could put Thema In to your drop and then shuffle Them back
I think this game is gonna be fun. Normally I don’t wanna play a TCG but this one is making me not only collect it but play it as well.
I like how so many of these things are just, "we aren't calling it tapping, upkeep, mana, attack or defense"
Had no idea you had a non pokemon channel!!! So glad I found it!
60 cards and no mana cards, this is going to be expensive :D
So it says you can put a card face down to add into your inkwell as long as it has the ink symbol around its cost, but how can you confirm your opponents are not cheating by putting hades into their inkwell if you are not allowed to look at the cards they have stashed?
Rule says to show the card to your opponent before putting it in your inkwell.
Is there a place to pre order? Without paying tcg prices
No
So if i want to play Magic mirror i have to pay the 2 cost at the left corner and pay extra 4 to activate the effect so i have to pay 6 ? After i use the Magic mirror it will go to my trash?
Nope. You can use it every turn for 4 ink.
The mana sythem is More Like World of warcraft tcg cause There You Can use any Card as a Ressource or the VS sythem
Does challenging also require you to exert the character?
Definitely it's their version of combat phase or attacking with your character
@@blockchainoverdrive6090 ok, thanks!
Do you have any word or hint of how we can pre-order or buy this product? ofcourse ignoring all the scalpers.
No
It seems like we hit creative peak with TCGs
Yea not a fan of the inkwell. I think using same cards as resources is lazy imo. I would love resources that show the environments and such. Maby im just use to MTG but it works for me.
@Revvie Jon yes not everything has to be Magic the Gathering.
@@kclink1579 i totally agree, it just feels so lazy, especially the copy and pasted abilities from magic like haste
It's just Keyforge but keys cost 20 aember and the resource system is Marvel Champions.
@@emberpowertcg7692haste, rush, etc have always been a part of card games 😅
So mtg and keyforge
Thank you for making this video.
Looks great for families!
Hopefully the power creep won’t be too bad
Does not look like it could have otks... hopefully.
@@Bezaliel13 Keyforge was notorious for having "OTK" decks. Generating resources is usually less interactive than taking life from your opponent, so it will need delicate balance :P
@@Gnimsh
Ngl, I have no point of reference with Keyforge. Personally, I just hope big cards, like the EIGHT costs do not get dropped by players, but I think it said one ink per turn. Probably will get villains that can steal to "cheat." Of course, Songs seem to have already powercrept Actions *mechanically* tbh, so might have to worry a little. Honestly, we can only hope.
I don't really like how the mana system works in this game. Like okey you can uses any card to become mana but other than for paying a card your play card who become a mana don't have any other uses also the game don't have alternative mana card who specializes on mana field.
It maybe can be fix with some effect like returning card from mana, or an effect you make you can play a card from mana zone.
Also with atlast a card required to be mana just hope the draw engin in this game not suck. Especially with 60 card in deck.
I would like to see abilities like "if you have (x) number of a certain type in the ink/mana pile then you get a +x bonus" or something along those lines, because your right it feels so bad to give up 1/4 cards to never see it again without some other use, idk maybe I'm exaggerating
Not any card can be mana btw
@@Rayquaza894 and that make it even worst compare to duel master.
@@emberpowertcg7692 It is an improvement in some ways over MTG though, because in Magic your resources or land cards can often flood or screw you depending on your draw. With this most of the cards will be able to serve both roles, either resources or cards to play. Having played Duel Masters/Kaijudo though, it does feel bad to lose good cards to resources sometimes and you often run low on cards to play late game.
it would be nice to see a tutorial of you actually playing as well when you are able (I know that isn't possible now) its easier to follow I think for me when you actually see it getting played
I am really looking forward to this game. It covers many problems other tcg struggle from, has amazing art, and seems like a very smooth game.
Except unmixable attributes. Admittedly, I lost respect for Kodak long ago, but that was one of his seven sins.
Shouldn't have otks though.
Note: I know you can have two attributes, but it is still _up to_ two attributes,.
@@Bezaliel13 Who is Kodak
Didnt Know if IT Covers many Problems
@@FaytTheXpert
I might have gotten the name wrong, but just a channel known for making up the seven deadly sins of card games.
@@FaytTheXpert
Whoops, just bothered checking, and it was "Kohdok." My bad.
The ink system (mana) is very much like how DragonBall Super is played so me personally I’m not TOO worried about it. Adds an element of strategy because you’ll have to choose to keep the card or have it as ink. The one thing that doesn’t make it much more difficult when compared to DBS is that only certain cards can be used for ink where as in DBS any card in your hand can be used for energy/mana. Overall this game looks amazing and I’m SUPER pumped for it to release
Similar also to Codex by SIrlin Games. I always enjoyed that as a resource management
I play dbs as well. One of the issues i had back in mtg is that you either have too many lands and not enough cards to play or not enough. A lot of standard decks brick too often. Being able to always have options as long as you have cards in hand is fantastic. Tho it seems hand size will be very different in lorcana since draw effects seem to be slower and expensive tho this likely will change over time
60 card decks in a game which seems to have no draw power... Can't see how that might go wrong.
how do you know that we do not have any draw power?? did you get any full spoiler of the set?
Bruh…….you ok?
There is like 10% of the cards revealed. Thats quite the statement to make. You are assuming what we have seen is an equal portion of every mechanic in the game. They might be holding certain mechanics to reveal closer to release.
Tbh, most of the card that are shown to draw cards are pretty weak
Honestly I wish it had just been a 50 card deck, 60 feels brutal for something like this
I love this game! I can definitely tell the creators put a lot of thought into this. 🙂👍
I’ll wait for the video game version please.
My first and only TCG was Transformers. Going to get back into TCG's with Lorcana and it looks like it will be a ton of fun with my kids. Love the IP and hope there will be product in stock to purchase at retail during the launch.
With it being available on the Disney website and launching in mass markets with Disney backing it, I think it's safe to say finding product won't be an issue. Coming from One Piece, that'll be a nice change of pace...
Also I LOVE the Transformers TCG! Rest in peace!
I shall be bringing this game to the local game shop. They're supplying, I'll be buying. I'll have enough for the kids and everyone who wants to learn and grow with me. I'm excited for this game!
Perfect mulligan rule, just like Arkham horror lcg
Wossy, they've updated their website to have a proper rules video tutorial on their of the basic gameplay incase you want to have a look.
Quest is completed in my next turn ? So my opponent can stop me?
No. You get the VP as soon as you quest.
Sounds like Quest is an immediate action. Exert a creature -> get Lore. The video mentioned a different game called Keyforge as a comparison, which might be causing the confusion. In Keyforge you also use creatures to collect resources, but unlike Lorcana those resources don't win the game by themselves. They have to be "forged" into keys, which doesn't happen until the start of your turn, giving the opponent a chance to stop that from happening.
God i hope we somehow get a kingdom hearts set or promo cards atleast
It doesn't sound all that exciting, may have to play it to know. I can test using cards from other TCG's as proxies to see how I feel before buying, at least it's standing out against other massively poular TCG's though. And having similar aspects to Keyforge doesn't count because I never hear that being on the level of Digimon or One Piece in mass appeal.
Hi Wossy
Please remember us when this game will be available to buy it in English.
Also, and my apologies for the switch, I wanted to ask you if you see the new rule for mulligan for Digimon . I haven't see any video from you talking about and I didn't know where to put the comment, so once again my apologies for making it in this video.
Thank you so much for the videos.
I also love how this game adopts many of the playability of other games.
Mulligan - Cardfight Vanguard
Deckbuilding - Similar to Magic the Gathering
Combat - KeyForge
Resource System - Duel Masters/BuddyFight.
Win Condition - Unique
Turn Phases - Magic the Gathering/KeyForge
.....🤔... wha?
Inkwell? So im getting the black symbols on the cards is a fountain pen tip?
And the resource mechanic is like DBS.
I actually dont like that imo.
I personally like dedicated cards for resources like mtg or force of will. Hell even battle spirits have actual stones lol, It adds a bit more ability for environmental arts with emerssion and just doesn't seem lazy.
Looking forward to falling asleep on stream while playing in a tournament finals for this game too 😅
60+ cards? They havnt set a maximum? 😅
The good old yugioh days of 500 card decks.
@@kclink1579 that was my exact thinking 😂😂
I wish I can pre order $35,000 dollars worth of this game.
I'm honest the mulligan rule feels really really strong!
You can just abuse it if you're looking for a certain strong combo.
I'm honestly thinking they'll change it fairly early on in the games lifespan when the first weird combo decks are appearing and abusing this mechanic.
Finally xD
Tap Elsa 👀
I think I’ll be passing on this TCG unfortunately
Same. I feel the restrictions and goofing of this. And with the win condition being 20 points from resting cards, you basically have a no play until 20 situation without removal in sight.
Questing....
....ok so just villainous but as an actual TCG...I definitely smell flesh and blood situation all over again
I'm not aware, what is the Flesh and Blood situation?
@@Mayberrymojo basically it's not that flesh ever died per say but pretty much it was the same thing bandi did with spirits. It was nothing more than a money makers game that had a Vegas event and then faded into obscurity with barely a player base left u can easily find
@@drpulcinella1870 Oh that makes sense. I heard someone complaining at my locals about Flesh and Blood and how expensive it is to play and how it's even worse now that they changed pull rates.
@@Mayberrymojo yeah ya almost never here anyone commonly speak of it these days. That player base is so few and far in-between
the thing I like the least until now is that art direction for each card is way too similar. I know that there are different artist involved and the artworks are really great but I'd like to see more different artstyles involved, similar to what happens in Pokémon and One Piece
The wording on the starter decks is a bit ambigous.... do we get 2 copies of wach cover card or just 1 of each? If you need to buy 4 copies of a deck to get a playset they can get to fuck 😅
I hope this game gets recognized and becomes just as competitive as Magic the Gathering. 🤞🤞
Hopefully this take all the posers from the one piece cards game so they can scalp something else
Yeah… game system doesn’t sound appealing to me.. at most would collect for art if anything but given the overpricing of the packs themselves.. probably will ignore and go on with my life
first!!!!
I hope the ink does not eventually get replaced with cgi. *JK*
Ehhhhh seems more collectible rather than playable and the arts are meh
Looks lame.
To be real. I think nobody is gonna play that.
I will, so you're immediately wrong.
To be real. More then 1 person exists in this world.
looks outdated