enforcers only dies at King Titan if they somehow manage to kill the Ice Titan and Forest Titan. You simply can't get enough health to make the enforcers survive a hit without boosted health rates or sacrificing an unacceptable amount of melee, even against Gamma, though it'd be fun to see if the enforcers could get to the King Titan fight in the first place and I'd count it as a win if they can
Everyone misses this when doing the tinkering desk..... drop the blueprint on the ground, it shows the item rating. You want to have all blueprints besides the one your trying to upgrade with a higher item rating.
@BigBoyNowYT yeah the majority of blueprints are 15-20 rating Mastercraft and above. But sometimes you get alot higher. I've got like 50-80 in the 20-40 range and like 20 40-60 rating. And like 5 or 6 above 60 rating
@BigBoyNowYT i got myself some nice scuba gear back when the tinkering desk first came out because I couldn't find a good blueprint for the life of me. But I had a bunch of good quality blueprints. Took me two tries and I've got a 700 dura scuba blueprint now
@@ApexOperator25currently scout bps scale their item rating with the level of the scout till lvl 100. Starting at lvl 105 the IR goes up multiplicatively. For example a 130 scout bp has an item rating of 676 rn. And a 150 scout bp has an item rating of 1200
@jamestaylor9887 yeah I was watching raas on his livestream. Farm them before they patch em! Cause I bet you any money they're gonna make scouts no longer spawn past level 5 any day now
The fact that they supposedly added damage reduction to the Enforcer against corrupted creatures and it didnt actually get it yet (Neither ASE or ASA) is just wow
Also works combining enforcer BP with two regular scout BPs. In fact, i maxed out some armor and weapons on official with regular scout BPs a couple days ago. 😂
crafting skill can increase the level of your enforcer just you were working with a fully capped out level 401 to begin with. for example I made a 401 enforcer out of a 396 BP. I was using an accessories mod and an item that increases crafting skill alot tho. Glad someone finally made this video I found this interaction a week or so ago.
Beware the Tinkering bench it consumes more often then prospers. It is also very addictive, it's like gambling your bps so keep your best and use the ones that are to expensive to craft
Stable combine will always get you a return. If you use 1 scout bp from a lvl 130+ scout it'll always max out a mek or enforcer. Any armor, weapons, or saddles roll the armor and damage% still. Currently anyway. They may patch scout bps
Looks like this has been patched and you can no longer use other bps with enforcers, scouts and meks. So you can still build strong ones using the tinker bench but can only use enforcer bps.
Having done some minimal testing, this now just seems like a slot machine. Put in 3 similar BPs with similar levels and hope you hit that 20% increase. Mixing BP levels/item ratings seems like a complete waste now.
Wow that's incredible I'll be definitely get high level enforcers, it's more of less a chance of lock, it seems like so I. Decided to find enforcers that are around 145 and 150 all of them and see if I can get really powerful once sure they may be expensive to build, but I like the idea of this, I really wanna make the best enforcer
@jamestaylor9887 so you're saying I should get two plus blueprints of level five enforcers and a scout i mean, my original plan was just defined a 145 or a150 and use, like, really powerful blueprint, armors and see what happens.But if your theory is true I'll believe you.I will do that
@justinthewarrior9165 it's not a theory it works based on math. I did a full breakdown in raasclark's server yesterday. But the reason the scout bp works is because the item rating on the bps they drop is equal to their level right up to level 100. Starting at 105 the item rating scales multiplicatively. At 130 the item rating is 676. This means when you average it with 2 other bps (even if they have an IR of 0) it'll come out to around 225 then get multiplied by the tinkering table which will have an ending item rating of 112.5 up to ≈265. Which will always force a mek or enforcer to max level. I doubt this was intentional. So farm those scout bps while you can
@@jamestaylor9887 okay, thank you for that. I hope I can really make the best enforcer.Will this also work with the scouts and mecks if it does work on those, then I could make really good forces with that power. Sure, it may be expensive, but it's a lot easier to get the resources on extinction. But anyways, I'm definitely gonna be building the best enforcer. I can, and thank you for your help. Couldn't dinovate at you
@@justinthewarrior9165 scout doesn't get a benefit from making a better BP as I recall it caps at 150. It works with any other bps though. Just armor and damage % is rolled randomly. For those I recommend a 140+ scout bp and any 2 weapon, armor, or saddle bps you want. Just know you might get a wack 170% ascended longneck or you could roll a 730% longneck. But from my testing it usually rolls 300%+ for damage. I rolled a Tek helmet with over 1600 armor.
That was lucky how that one 401 was so much cheaper cheaper than the other ones too!!!! Might be smart to get multiple 401’s to see which one is the best value
From what I can tell the resource cost is rolled randomly. Doesn't seem to matter what bps you use. Specifically BP to BP any one resource might have a higher or lower amount, but there will always be a high amount compared to the rest. Almost like there is a max total resource cost and it's divided into each of the required resources
I love the Enforcers! Thank you Ton's for sharing this one!! Now, the big question is, can creature or weapon traits be stacked with this? I tried to pause and look, couldn't tell if your crafted one's had traits still!
@jamestaylor9887 That's hilarious, as I have seen that the Wild Defense Droid's exhibit them. Just maybe WildCard saw this trick coming....? Nah! Really bites though! Weapon traits would actually have made sense. In my opinion.
@@Cereal2Bowl well enforcers technically have a "hidden" trait. They do increased damage to corrupted dinos. However, there is speculation that because of traits that's why you can cap out the level using the tinkering desk
I'm having a terrible time going to craft high level Mek and Enforcer BPs and having them come out super low level. If crafting skill doesn't matter, how can I get the level of the tame to be as high as the BP?
I can't remember exactly. I vaguely remember that if your tame was over lvl XXX it would get killed when you cryopod it - was it lvl 450? Is this still a thing?
Can you clone an enforcer to duplicate its BP? Element really isn't a concern on this map so it's really just a matter of having access to a cloning chamber, that would be a good way to make sure you don't just waste a bunch of high level enforcers
Single player? Sure can dupe them through the obelisks no mods needed online no idea havnt touched it since they brought in snow owls with their heat vision!
First you don't need to use a high level enforcer BP. Any 2 will work. You need a high level scout bp typically between lvl 130-150. It'll result in a 66% chance to max out the enforcer
I do wonder if they will nerf the blueprint machine now that extinction is out. You can basically farm drops all day and pour them into the machine. It's not exactly cheap though. Between the gambling and the mats I feel it's already "balanced" via cost. Knowing WC they will nerf it so hard it will become pointless to even use the machine. The only reason i could see them not nerfing this is cause its paid dlc to get the blueprint machine so it's incentive to buy the dlc
Its likely won't be the bench that gets nerfed as it's fairly balanced with how it works. You'll almost never get a better BP than what you put in. However the scout bps break it.
I will update the title if this gets patched, since you can do this with meks it might or they might just patch the scout bp fusing to lower the level you can get on offical
Enforcer are still not a good creature unless they decide to make a saddle or something to up their armor will somethings game changing for enforcer lovers like me :/
you can do this on official, just use merge scout bps to get over capped ones and then use them to boost the enforcer/mek level. I didint know this info when filming and I just wanted to show case it. This is also until they nef it most likely lol
If your talking about me not knowing official cap that's fair, tbh dont play official, only recently played it for a video and planning to give it more of ago.
This works with meks too. You can cap meks out at lvl 381 600% hp 600%stam 733%weight 600% dmg.
I'm totally trying this tmrw.
Damn, this comment getting a pin for the info
@@Veno i was just gonna comment go try a mek lmao
@@aidanpryde7720 tbh didnt even think of the mek for this, gonna get a super mek
@@Veno I was going to do a video but this one is same exact concept. it felt cheaty.
Should I give beating Extinction with only Enforcers ago?
That would make for a fun video idea
Yes that will be epic
enforcers only dies at King Titan if they somehow manage to kill the Ice Titan and Forest Titan. You simply can't get enough health to make the enforcers survive a hit without boosted health rates or sacrificing an unacceptable amount of melee, even against Gamma, though it'd be fun to see if the enforcers could get to the King Titan fight in the first place and I'd count it as a win if they can
@@EmberHearthfire I could also do a challenge we i can only use craftable creatures/vehicles so i could use meks as well!
PLEASE
My jaw dropped seeing that combine into a level 401 Enforcer, that's wild.
I thought the tinkering desk was worthless, you have just opened my eyes to the possibilities! Thank you!! :)
I recommend using a scout bp from a level 130+ scout and 2 enforcer or mek bps. 66% chance to max out an enforcer or mek.
Everyone misses this when doing the tinkering desk..... drop the blueprint on the ground, it shows the item rating. You want to have all blueprints besides the one your trying to upgrade with a higher item rating.
Great tip I’ll check this out
@BigBoyNowYT yeah the majority of blueprints are 15-20 rating Mastercraft and above. But sometimes you get alot higher. I've got like 50-80 in the 20-40 range and like 20 40-60 rating. And like 5 or 6 above 60 rating
@BigBoyNowYT i got myself some nice scuba gear back when the tinkering desk first came out because I couldn't find a good blueprint for the life of me. But I had a bunch of good quality blueprints. Took me two tries and I've got a 700 dura scuba blueprint now
@@ApexOperator25currently scout bps scale their item rating with the level of the scout till lvl 100. Starting at lvl 105 the IR goes up multiplicatively. For example a 130 scout bp has an item rating of 676 rn. And a 150 scout bp has an item rating of 1200
@jamestaylor9887 yeah I was watching raas on his livestream. Farm them before they patch em! Cause I bet you any money they're gonna make scouts no longer spawn past level 5 any day now
The fact that they supposedly added damage reduction to the Enforcer against corrupted creatures and it didnt actually get it yet (Neither ASE or ASA) is just wow
Super helpful thanks so much for this Veno. I now have a different strategy in mind for preparing for OSDs…
Was just discussing this the other day. Didnt realize I could use other bps in the tinker bench though, thought they had to be the same type
Also works combining enforcer BP with two regular scout BPs. In fact, i maxed out some armor and weapons on official with regular scout BPs a couple days ago. 😂
Scout bps are the goat
You only need 1 scout bp as long as it's level 130+ ( I don't remember the item rating from 110-125 so one of those might work).
On that second one, the integer reset on the element dust, it went so high that it reset the number.
That sounds abusable
crafting skill can increase the level of your enforcer just you were working with a fully capped out level 401 to begin with. for example I made a 401 enforcer out of a 396 BP. I was using an accessories mod and an item that increases crafting skill alot tho. Glad someone finally made this video I found this interaction a week or so ago.
That’s great Veno. Cheers for the tip! Making an enforcer tonight so a good thing to try if I can 👌
Beware the Tinkering bench it consumes more often then prospers. It is also very addictive, it's like gambling your bps so keep your best and use the ones that are to expensive to craft
Stable combine will always get you a return. If you use 1 scout bp from a lvl 130+ scout it'll always max out a mek or enforcer. Any armor, weapons, or saddles roll the armor and damage% still.
Currently anyway. They may patch scout bps
You can use crafting skill on the enforcers if their blueprint comes out blank with no stats.
Now that's a proper tip , GG sir GG .
Damn bro ur channel has grown good job!
Oooo thanks for sharing V!
Gonna try this and upload it 😊
bro just gave us a way to make super enforcers thanks man
A nother video idea u can try is to see if the Rineo can get the stats of a dreadnoughtes
That's not how rynios work, they can get the implant parent point distribution but they still scale based off rynio hp per level add.
@GhostlyGhille ha thank you, misunderstood the mechanics 😅
i can't wait to try this with meks as well
Me too now!
I have been collecting stupid high stat blueprints for a reason like this.
Just focus on 130+ scout bps.
Hay Veno awesome video man
Cheers mate!
Looks like this has been patched and you can no longer use other bps with enforcers, scouts and meks. So you can still build strong ones using the tinker bench but can only use enforcer bps.
Can you make another video please showing how to
Having done some minimal testing, this now just seems like a slot machine. Put in 3 similar BPs with similar levels and hope you hit that 20% increase. Mixing BP levels/item ratings seems like a complete waste now.
Use drone bps to enhance others. Trust me
This is the way btw, didint have that info when i made the video
You're welcome @Veno 😂
once I combined 3 drone bp to see what happens and form low lvls I got 500% ascended one
finally
enforcers that don't die in 5 seconds
Wow that's incredible I'll be definitely get high level enforcers, it's more of less a chance of lock, it seems like so I. Decided to find enforcers that are around 145 and 150 all of them and see if I can get really powerful once sure they may be expensive to build, but I like the idea of this, I really wanna make the best enforcer
It doesn't matter what level enforcer you kill. You can use 2 levels 5s and a 130+ scout bp and you'll have a 66% chance to max out the enforcer
@jamestaylor9887 so you're saying I should get two plus blueprints of level five enforcers and a scout i mean, my original plan was just defined a 145 or a150 and use, like, really powerful blueprint, armors and see what happens.But if your theory is true I'll believe you.I will do that
@justinthewarrior9165 it's not a theory it works based on math. I did a full breakdown in raasclark's server yesterday. But the reason the scout bp works is because the item rating on the bps they drop is equal to their level right up to level 100. Starting at 105 the item rating scales multiplicatively. At 130 the item rating is 676. This means when you average it with 2 other bps (even if they have an IR of 0) it'll come out to around 225 then get multiplied by the tinkering table which will have an ending item rating of 112.5 up to ≈265. Which will always force a mek or enforcer to max level.
I doubt this was intentional. So farm those scout bps while you can
@@jamestaylor9887 okay, thank you for that.
I hope I can really make the best enforcer.Will this also work with the scouts and mecks if it does work on those, then I could make really good forces with that power. Sure, it may be expensive, but it's a lot easier to get the resources on extinction. But anyways, I'm definitely gonna be building the best enforcer. I can, and thank you for your help. Couldn't dinovate at you
@@justinthewarrior9165 scout doesn't get a benefit from making a better BP as I recall it caps at 150. It works with any other bps though. Just armor and damage % is rolled randomly. For those I recommend a 140+ scout bp and any 2 weapon, armor, or saddle bps you want. Just know you might get a wack 170% ascended longneck or you could roll a 730% longneck. But from my testing it usually rolls 300%+ for damage. I rolled a Tek helmet with over 1600 armor.
Maybe when you used the slingshot bps that's how you got super cheap enforcer? Could've just been a coincidence.
Maybe could have been
That’s food for thought!!!! I’m going to play around with that idea!! Thanks!!
Take your well deserved like!
need to see a enforcer army with a daedon and yuty XD
Unfortunately this will potentially be nerfed because Wildcard mentioned tinkering desk changes/fixes in the crunch
That was lucky how that one 401 was so much cheaper cheaper than the other ones too!!!! Might be smart to get multiple 401’s to see which one is the best value
From what I can tell the resource cost is rolled randomly. Doesn't seem to matter what bps you use.
Specifically BP to BP any one resource might have a higher or lower amount, but there will always be a high amount compared to the rest. Almost like there is a max total resource cost and it's divided into each of the required resources
I love the Enforcers! Thank you Ton's for sharing this one!!
Now, the big question is, can creature or weapon traits be stacked with this?
I tried to pause and look, couldn't tell if your crafted one's had traits still!
Enforcers don't have traits
@jamestaylor9887 That's hilarious, as I have seen that the Wild Defense Droid's exhibit them. Just maybe WildCard saw this trick coming....? Nah!
Really bites though! Weapon traits would actually have made sense. In my opinion.
@@Cereal2Bowl well enforcers technically have a "hidden" trait. They do increased damage to corrupted dinos. However, there is speculation that because of traits that's why you can cap out the level using the tinkering desk
Is the caldera map fully done soon?
What's the stats on that enforcer I mean it doesn't show stats on the BP like it should
I'm having a terrible time going to craft high level Mek and Enforcer BPs and having them come out super low level. If crafting skill doesn't matter, how can I get the level of the tame to be as high as the BP?
I can't remember exactly. I vaguely remember that if your tame was over lvl XXX it would get killed when you cryopod it - was it lvl 450? Is this still a thing?
Not to sure, cause if you go to max stats using mutations it is defs over that. If you go over the max stat line i think that happends now
the blueprint has to be same, it didn’t allowed me to mix match other bps on official?
Yeah this method has been patched, changed the title yesterday
Can you do this with meks?
yes you can
I think its been patched i tried two max scouts and won't let me put enforcer as the third
Can you clone an enforcer to duplicate its BP? Element really isn't a concern on this map so it's really just a matter of having access to a cloning chamber, that would be a good way to make sure you don't just waste a bunch of high level enforcers
Single player? Sure can dupe them through the obelisks no mods needed online no idea havnt touched it since they brought in snow owls with their heat vision!
First you don't need to use a high level enforcer BP. Any 2 will work. You need a high level scout bp typically between lvl 130-150. It'll result in a 66% chance to max out the enforcer
Is this patched on unofficial? Wont let me add enforcer with any BPs
I do wonder if they will nerf the blueprint machine now that extinction is out. You can basically farm drops all day and pour them into the machine. It's not exactly cheap though. Between the gambling and the mats I feel it's already "balanced" via cost. Knowing WC they will nerf it so hard it will become pointless to even use the machine.
The only reason i could see them not nerfing this is cause its paid dlc to get the blueprint machine so it's incentive to buy the dlc
Its likely won't be the bench that gets nerfed as it's fairly balanced with how it works. You'll almost never get a better BP than what you put in. However the scout bps break it.
Okay i see the appeal to this but what exactly are enforcers good for? What do they do?
They have damage amp against corrupted dinos. So good for the lower end osds and gamma/maybe beta element veins
I got a mek with 90 base melee 😂😂
tae it to the next level by putting a saddle on the enforcer ;) (via mod) obviously wouldn't work for official players though.
This is singleplayer gold!!
my gigas do 10 k a hit so ill stick with them ! but pritty cool tho :D
Is this a mod or something in bobs tall tales
its in bobs tall tales
Enforcers never got a crafting bonus. Even in old ark
I dont know if it would be patch but if they do its bs cause your using a paid dlc as intended
I will update the title if this gets patched, since you can do this with meks it might or they might just patch the scout bp fusing to lower the level you can get on offical
@@Venopatched
This is a gacha machine 😆
Nice Video.
You’re doing it wrong. Use a scout level 60 or better with 2 enforcer BP’s
It won't always max out the level from a 60-115 scout from my experience. It will with a 130+ though
Enforcer are still not a good creature unless they decide to make a saddle or something to up their armor will somethings game changing for enforcer lovers like me :/
Neat ty
They still die way to quickly considering how hard it is to get a max level. You are better off spending your time in getting mutated Manas or Rexes
VENO
Whats up dude!
Fkn hell I need to buy the bob dlc don't I?
Great but where can get that bps…..
What BP are we talking about?
Enforcers and mek…obviously
no matter how good these enfoncers are, they just not worth it
Soon as I had the stuff to try this they patched it 😭
DONT USE TEK DINOS INA BIO GRINDER its horrible compred to just harvesting the body urself
Its only good for kibble i was using it to grind useless stat line babies got crap returns
Used my giga and got tona
incoming nerf
is this even worth doing on official because flak bps like you're don't exist
You can do it by merging prim scout bps to get stupid high ones and then use them instead. Also can do this with meks to get super meks.
Nice!!!!
Also first to delete a comment
I saw that lol
It's patched now
Patched.
These single player videos are stupid. Doesnt reflect the official networks.
you can do this on official, just use merge scout bps to get over capped ones and then use them to boost the enforcer/mek level. I didint know this info when filming and I just wanted to show case it. This is also until they nef it most likely lol
Get some basic knowledge of the game before you make a video, would make it more likely to watch all the way.. i'll try again on another video
If your talking about me not knowing official cap that's fair, tbh dont play official, only recently played it for a video and planning to give it more of ago.
Yoo first
First
Probably be less risk intensive combining as many max lvl enforcer bps as possible.