What makes DKC stand out as a platformer I'd argue is how smooth and rhythmic its game mechanics are. From vine swinging, to animal buddies, to barrel cannons and minecarts, everything in the game propels you to move forward. And most objects and enemies are placed in such a way that promotes quick movement and speedy gameplay, making it a favorite among speedrunners.
Rhythm is definitely in there. The first draft of the script included a bit about maintaining momentum through a level to pass through gaps and enemies smoothly. Though it didn't make it into the analysis, it's certainly a notable feature of the gameplay.
What else is great about Donkey Kong Country? The beloved enemies and their leader, a Nintendo fan favorite named King K.Rool who's become as iconic as Bowser, Ganon/dorf, and Ridley. I'd LOVE to see a video for Donkey Kong Country 2,3, F-Zero, and Super Mario Kart if it's not too much trouble.
Wow! the high quality put into this video and your channel is extraordinary! Keep making these videos because I'm sure you'll take off soon! You earned a sub!
I remember when this first came out and EVERYBODY was crazy for it. I recall seeing a guy in his 70's playing it at the SNES kiosk at Sears. We were all just blown away by it.
For me DKC was the first platformer where the ground horizontal plane could shift up or down like a hill but still be in front of another ground area. It's rarely flat from left to right and the angles are smooth, not just 30°angles up or down. Millstone Mayhem is the peak level in the game, when you reach that area it's what DKC is remembered for
Thanks for the great video and nice pronounciation on my username ;) I think you greatly enphasizes what this game TRIED to get get right, bun only mastered in the second game.
Ha ha, thanks for the suggestion! We had never played DKC before this, but it was a great experience. We figured we should start with the first one, but there was so much to say about within a single sitting of play, I'm sure we'll get to the sequels in the future. If it's as much of an improvement as we've heard, it should be a fantastic game.
I really enjoyed most of this video, but the end seemed nonsensical to me. “It looks like just another platformer on the Super Nintendo”, except it doesn’t look like any other platformer that came before it. The graphics were the gimmick. Yes, it had great gameplay behind it, which is what made the game a classic, but the graphics were what got the game the initial attention.
I was a Super Nintendo owner that was sent a free VSH preview of the first Donkey Kong Country game, till this day I don’t know why or how I was sent that VCR tape but after watching it I was convinced it was a game that I was going to buy once it came out, so as a teenager I saved my allowance and bought this game once it came out and it became one of my favorite games of all time
Remember getting this for xmas one year and my older sister being p*ssed that i wasn't playing it the next day... i had completed it. She didn't realise (and still wouldn't understand) that gaming in the 90s was about completing a game and then playing it again, and again, and again. It was a different time back then. There was no such thing as a backlog, it was a slow accumulation of games from bdays and xmas' that would be shuffled around for years to come. DKC looked and felt next gen.
What makes DKC stand out as a platformer I'd argue is how smooth and rhythmic its game mechanics are. From vine swinging, to animal buddies, to barrel cannons and minecarts, everything in the game propels you to move forward. And most objects and enemies are placed in such a way that promotes quick movement and speedy gameplay, making it a favorite among speedrunners.
Rhythm is definitely in there. The first draft of the script included a bit about maintaining momentum through a level to pass through gaps and enemies smoothly. Though it didn't make it into the analysis, it's certainly a notable feature of the gameplay.
What else is great about Donkey Kong Country? The beloved enemies and their leader, a Nintendo fan favorite named King K.Rool who's become as iconic as Bowser, Ganon/dorf, and Ridley.
I'd LOVE to see a video for Donkey Kong Country 2,3, F-Zero, and Super Mario Kart if it's not too much trouble.
One of my favorite games, and great job here.
Wow! the high quality put into this video and your channel is extraordinary! Keep making these videos because I'm sure you'll take off soon! You earned a sub!
We really appreciate you saying that! Thanks for the support.
I remember when this first came out and EVERYBODY was crazy for it. I recall seeing a guy in his 70's playing it at the SNES kiosk at Sears. We were all just blown away by it.
For me DKC was the first platformer where the ground horizontal plane could shift up or down like a hill but still be in front of another ground area.
It's rarely flat from left to right and the angles are smooth, not just 30°angles up or down.
Millstone Mayhem is the peak level in the game, when you reach that area it's what DKC is remembered for
This is a fantastic analysis of DKC.
Look to hopefully one day seeing you do the sequels, including Returns.
This year is going to be the 30th anniversary of this game! Hopefully Nintendo has something special in store for DK!
My kids love this game and they are 4 and 1
@@stepheng8061 You're 1-year-old child can play video games?
Thanks for the great video and nice pronounciation on my username ;) I think you greatly enphasizes what this game TRIED to get get right, bun only mastered in the second game.
Ha ha, thanks for the suggestion! We had never played DKC before this, but it was a great experience. We figured we should start with the first one, but there was so much to say about within a single sitting of play, I'm sure we'll get to the sequels in the future. If it's as much of an improvement as we've heard, it should be a fantastic game.
Underrated channel I see, I hope you blow up big someday! For the mean time though, I'll just subscribe
We appreciate your kind words and support!
I really enjoyed most of this video, but the end seemed nonsensical to me. “It looks like just another platformer on the Super Nintendo”, except it doesn’t look like any other platformer that came before it. The graphics were the gimmick. Yes, it had great gameplay behind it, which is what made the game a classic, but the graphics were what got the game the initial attention.
Awesome video!
Thanks, man!
I was a Super Nintendo owner that was sent a free VSH preview of the first Donkey Kong Country game, till this day I don’t know why or how I was sent that VCR tape but after watching it I was convinced it was a game that I was going to buy once it came out, so as a teenager I saved my allowance and bought this game once it came out and it became one of my favorite games of all time
You were subscribed to nintendo power. Mystery solved
Yo, great video man, really well produced!
Thanks a bunch!
I always wondered what happened to Donkey/Cranky Kong Jr
Another great video! Love this series! Keep it up!
Thanks for the support!
hey, just found out about this channel. love it! keep up the good work man
Thanks for saying so!
Remember getting this for xmas one year and my older sister being p*ssed that i wasn't playing it the next day... i had completed it. She didn't realise (and still wouldn't understand) that gaming in the 90s was about completing a game and then playing it again, and again, and again. It was a different time back then. There was no such thing as a backlog, it was a slow accumulation of games from bdays and xmas' that would be shuffled around for years to come.
DKC looked and felt next gen.
Time splinters future perfect needs a video
Me and my 4 year old son are playing dkc one we just made the ice world I’ve beaten this game a ton of times but never w my kids
Just subbed 👌🏻
Thanks! Welcome aboard.
Diddy Kong is not his nephew, they’re not related just good buddies.
❤
THIS IS A QUESTION????
DKC1-3 > Mario All-Stars in terms of smoothness and play-feeling imo. ❤