Ugh blue decks and blue players, so annoying, like someone else said (especifically John Wolfe) "it's just no fun for everyone else playing", it's so frustating, unless you play a blue deck without negates and/or bounces, or at the very least just a little of them, not a 60 deck with 20 lands and basically 30 counters/bounces, I have no hate against "can't be blocked" creatures, at least they can me removed or at least only deal 1 or 2 damage if not equipped or anything, but a lot of counters and bounces it's just surrender at basically turn 2 for me
@@Jeison-Nunes Then you didn't get the broader sens for magic. Using Slots in your Deck for reactive play towards your opponent comes with a downside: You don't play for your own value. It is easy to play against blue players if you know how to bait their counters for trades in your favor. There is a different rabbit hole of things which are legal plays in magic, which are seen as: You will not be invited again if you do that to often. Talking about Land Destruction, Stealing toys from your opponent or looping Combos into infinite turns whatever (basically playing with yourself for longer periods of time...) If there is a strong blue Meta, there always will be deck, which farms wins against blue mages. Taking Black Discard with a well placed Thoughtseize in Turn 1 and your Blue Mage can be out of the game right from the beginning.
Yes I know that sort of thing, I do that often in Arena, which is the only place I can play since I don't have friends to play in paper with, sometimes I go "I will cast this which is not very valuable right now" to bait a counter, then I cast what I really wanted, and most times it works, even making them mad I think and just surrendering, but these rules don't apply in Arena, nor do you know what deck you are going to play against ahead of time, like an organized tournament which you have to submit a decklist and have rules and such, in Arena is always a gamble, not much in Standard but in Historic is crazy, I've seen a lot of decks like this, tons of counters and creatures with flash, so if they don't counter anything they use a flash creature on your ending turn then keep poking you until you die or just surrender in frustation, because they have their hands full of negates, so any card you want to use to remove that creature gets countered, especially flash enchantments or equips that buff that creature, or against a blue/black deck that does the same Thoughtseize and counters and flash creatures in Historic in Arena, in tournaments and paper is a completely different story, especially Commander which I would love to play but can't.@@teze9853
@@ChristianIcejust play more value cards, there are many cards you dont care getting countered and now with every guild color having a creature land, they cant even do nothing.
As someone who played a lot of MTG I've never played the Arena tutorial and I must say I am genuinely impressed by what little I have seen in this video. They even show the first kind of nuanced things you need to know, like blocking a creature and then removing your blocker is still gonna prevent the opponent from beating face etc. I feel like there is a good learning curve here.
It was extremely fun to watch you learn and engage with MTG. The process of discovery as you learned mechanics, how different colors played, and how to interact with your deck was very enjoyable. You also seemed to be having a good time with makes for a great viewing experience. It sounds like you are done with MTG for now, but I would love to watch more of this in the future. Cheers.
My favorite part of Magic is deck building. There's nothing like buying a bunch of packs and finding some janky synergy to try out against your friends.
Same, MTG has so many really cool cards and synergies, I'm constantly discovering new ideas I think are genius. It's just a shame that actually *playing* the decks you make kinda sucks.
I literally make my commander decks based on legends that I randomly find in my collection or open at a prerelease. I don't even care if it's good, if I like the ability I'm going to make it good lol.
You are in for a fun trip, but my best advice would be to learn in enough so that you are grasping it's flow right then go a a local store and play against people. Arena works fine, but what I like the most with the game is the interaction with the other player and politics on multiplayer formats.
at 9:18 you gave your opponent both the information that you had savage gorger and that you were tapped out before battle, in heartstone it's not an error because the information that count are the one your opponent can't interact with that information until his turn anyway, in magic you usually don't play creature on main phase 1 unless their effects change how battle goes in some way, so your opponent doesn't know how much mana you can spend on combat trick
I've been playing magic for 13 years and it always is hype seeing a new player play the game. I got into Hearthstone when it first came out and my only gripe at the time was the lack of interaction with your opponents stuff. Like I couldn't instantly respond with an instant spell like you can in magic. Both are their own games and both are super fun. I highly recommend kitchen table magic (casual magic at home with friends) to anyone who is new to magic. The fun interaction and socializing with friends is the best part of magic hands down.
I'm really glad I got to see someone who actually plays card games go through that tutorial. Fun to witness and comforting to know that a player can join and run through it without any assistance and make it to a point of relative competence. Dope vid Rarifier.
@@funkgremlin2765Specifically to the Master Duel new player experience. Like I'm a huge yugioh fan, but let's be real, you ain't making it anywhere with the barebones tutorial and dogshit starter decks in master duel.
@@skeletonwar4445 Master Duel was my first ever YuGiOh experience and I just skipped all of the tutorials I could to then instantly get yugiohed in ranked. 10/10 amazing experience, I somehow made it to gold.
The mana system is really one of the best and worst things about magic. The customization of consistency vs power gives great deckbuilding depth, but games being decided by mana screw/flood is awful, not to mention that having to spend a bunch of money/wildcards on lands to have a baseline decent multicolor decks sucks. But I'm happy that you had fun, and I hope you continue playing and become part of the mtg community. We would love to have you
Doesn't even need to spend more than 60 bucks or so. Magic has so many cards that give mana of some kind and that are either colourless or orientated to a colour it's really hard to be manag screwed. He just needs to build a better deck.
@@davidhobbs5679 why you lie, if you have green in your deck great you have acces to OP ramp cards, if you're not green have fun any decent ramp card is 10$+
@@davidhobbs5679 eh if you want to play a multicolored deck you need to spend a ridiculous amount of money for mana fixing (getting the right kinds of mana for all your spells)
I love how in less than 2 hours Rarran can identify flooding/ being mana screwed is the worst possible feeling in MTG. And that White is the worst colour. Can't wait for the Voxy coaching videos!
@@sawomirprzybyszewski6136I don't think it was necessarily about power. I think white is one of the better colours right now in standard, but it is the least interesting in my opinion. Purely from a current standard perspective Green is by far the weakest color as the only good green deck I can think of is a 5 colour deck.
started to play magic again after 18 years :D played a lot of hearthstone the last years but wasnt feeling it anymore magic has just so much mechanics and things to remember, i enjoy every second of it
That's honestly DISGUSTING. No offense but I know how blue "plays", or rather loves to not let the opponent play... Just like Hearthstone in gener- yeah of course he would like blue.
Small clarification on the difference between instants and sorceries, sorceries can only be cast on your turn during your main phases while instants can be cast at literally any time during your turn, during combat, during the opponents turn and in response to your opponent casting any spell, learning how instants work is the quickest way to learning about one of magics more complex mechanics called "the stack." basically when you cast spells they don't immediately resolve because opponents are given the opportunity to respond so whoever cast their spell last resolves first and so on up "the stack."
Arena is a major step up for magic in terms of online play. Good new player experience, made a lot of mechanics feel intuitive and automatic. I think my only major complaint is cost. There isn’t anything like disenchanting, so building specific decks can be hard and quickly run you out of crafting resources (particularly rares. God, I hate how often I need to craft 4 rares and have zero ways to do that.)
I'm really happy to see this video, not even because I play magic and I enjoy seeing other people play, but just the way Rarran talked about the game. It's pretty obvious that Wizards of the Coast put a lot of effort into making the tutorial welcoming to new players, and as someone who learned how to play the game without an in-depth tutorial like that, it's a relief to see that people have an easier time learning to play than I did. I, personally, would love to see Rarran play commander, because it's a more social and casual format, and provides a much different experience. I personally would suggest he starts with a preconstructed commander deck, because they're pretty decent for someone just starting out, and building a commander deck from scratch is much different than building a standard deck, for example, especially because of how many cards are available in the format. Overall, I'm really happy to see that Rarran enjoyed MTG, and I would definitely love to see more MTG content from him, if he wanted to make it.
White in Arena is like a classic paladin. If you get to older formats, white becomes unnerfed Sword of the Fallen/Call to Arms into two Nerub'ar Weblords and Annoy-o-Tron -type of paladin.
@@MarcMan-i know some people who like it but I think it's stale. Aggro is just never bad (and it probably never will be). Control is playable but it's not very good. Piltover is pure fucking nonsense as far as I'm concerned. Take it with a spoonful of salt since I didn't play ever since nidalee was introduced and I don't watch it anymore
@@itsnooya8862 i forgot about that entirely. Well good for you guys I think I'm not going back to LoR but maybe if they add something really exciting who knows lol
As someone who got into card games from your channel, I lowkey hope you'd do more card variety videos. I love magic and watching you play magic is just sick. I know you're the hearthstone guy... but you could be the comparing things to hearthstone guy.
Honestly it feels like that's what he's fishing for. He has said that he wants to be more than just a hearthstone streamer and wants to grow further outside that audience. I think it's a smart move, let's him spread out and diversify his content. I'm looking forward to more content like this moving forwards.
It's incredible, as someone who mains YGO, how even as a viewer who is clueless about MTG I can understand the basics straight away. If only the YGO tutorial could even scratch the surface of this feeling.
I think part of the issue with the YGO new player experience is how fast the game is and there's no set rotations so you have to just know all of the mechanics ever printed on turn 1. They also don't keyword anything so you have to painstakingly read a wall of text on every card, and there's an entire separate deck (the extra deck) that players have access to at all times so your "hand" is like 20 cards to consider at the start of a game
@@Ztaticify god i wish we had set rotation, i dont even mind the game being fast but it would be so much more interesting, like if they rotated old and new sets and shit
@zenbozic6184 what I don't get is some people seem to be against rotation, but doesn't the banlist function pretty similarly to rotation? People complain about a deck long enough, then they ban it. Print new strong cards, wait a little while, ban it. Rinse and repeat. So at this point I don't see the harm in just having multiple formats.
I remember trying MTG for the first time in late 2019 when Arena was still in its beta stages. They did such a good job teaching you the game, that I was fully interested. The game at the time didnt have the color challenges or the sparky challenge, but once you finished the tutorial it gave you several free decks to play right away. And the historic format (the equivalent of wild to Hearthstone) is a blast to play. I have managed to get to legend MULTIPLE times playing with my own brewed decks. The insane amount of options for deck building is insanely fun. Favorite color combos? Grixis (g, r, b), Izzet (r, b), orzhov (b, w), golgari (g, b). Basically anything with black in it lol. Glad to see you enjoyed MTG!
It’s really cool to see someone playing against mono blue say “he’s just playing lands” and then laugh about it like it’s funny instead of being terrified of not being able to play any cards for the rest of the game
I have been playing magic for about 20 years and when someone in your chat I presume said you should look over the decks before queueing your response was perfect. 14:06
@@MaxStainton-p3q more formats, deeper card pool, multiplayer formats like commander, and playing against an actual human is generally better especially if said human is a friend of yours. Arena is great, but the real full game offers so much more. The best memories I have made playing magic have been made playing in person
@@MaxStainton-p3qthe timer, there are more formats that aren’t on arena such as commander, multiplayer games (more than 2 players) you can own your cards, it’s easier to build a deck, since you can buy the singles and a decent deck is often under $50 for eternal formats etc.
@user-ru1ek2ef8p there isn't a meaningful difference. The difference is the fact you can play with all cards ever printed IRL and everyone has a massive hard on for commander. However if you just want to do drafts it is infinitely better on arena
Magic becomes more and more rewarding the more and more you play it and grow as a player. There are so many more ways to order triggers, respond to triggers, and interact on the stack than one could possibly encounter and discover within 10 hours of being introduced to the game, and I do hope that you'll continue playing so that you can finally acknowledge Magic as the better game :)
Skipped through the video a bit and it looks like he only played with the starter decks. He's experienced very little of the game and with basic decks that aren't very fun. Hasn't even touched drafting. Can't find out why people say it's a better game based off that lol not even close.
That intro "Magic is a much more nuanced game than Hearthstone." Yeah, that sums it up. That's what people mean when they say better. It isn't objectively better; it can't be. It's a product for entertainment, and entertainment is entirely subjective. HOWEVER, many people who like the elements of strategy that this genre provides will find those nuances create a better experience for them.
Yeah, the strategic depth, especially in a format like legacy is incredible. A lot of matchups have a lot of depth to the matchup and very specific intricacies that give you an edge. That, on top of how much the format forces you to play with the timing (like exactly which phase is optimal to do any specific thing) is nuts.
Lol, bro wants to talk about strategic depth and takes the most power crept YuGiOh 2.0 format there is as an example. In legacy your draw is much more important than your strategy bc games are over at turn 2. That is inherent luck based.
@@Last_Resort991 The existence of pro players proves one of two things: either it isn't luck, or some people are actually, consistently, luckier than others.
Magic was the first card game I played back in 2005, learned using green/black but the first deck I built was blue/black, so I totally get why it appeals to you. So glad you've been trying out other card games, always love the videos.
blue/black definitely what makes me keep going back to play magic lol counter and discarding cards from enemy hands is the most evil and fun way to play magic
Nice seeing you have fun with MTG. It'd definitely be interesting to see what you'd think of higher power level decks, though. (Both in terms of higher tier standard decks, and the far, far higher power tier of historic.) (I think Urboi's concede was a timeout-concede, where the game concedes for you if you run out three timers with no actions. It's something I wish hearthstone had.) On the subject of other games, I seem to recall you liked Slay The Spire, you might want to try Monster Train some time.
It’s not the true mtg experience until you experience a hard lock from overwhelming splendor and night of souls betrayal and can no longer control a creature (in arena that is, it gets way worse in Legacy/Vintage with trinispheres and chalice of the void)
If you want to try to play in-person, I'd recommend finding a local card shop and playing a "pre-release" sealed deck event. You'll be given a big stack of packs from the newest set and have to make your best deck out of them. Everyone is sort of on a level playing field card-pool wise, although you're going to get rolled because you're new and won't know how to evaluate what's good or how to build a functional limited (non constructed) deck. But usually people are very friendly and helpful, and if you pay attention to what everyone else is doing, you'll learn a lot and hopefully have some fun.
since you mentioned you wanted to play commander, I think commander resonates with so many casual players because it is closer to anime Yu-gi-oh than actual Yu-gi-oh. Now, this sounds weird, but let me explain. In the anime, Yu-gi-oh was about having a lot of different cards in your deck with specific interactions, people joke that it seemed like yugi had a 100 card deck since he had something for every possible scenario. The decks in the anime tended to focus on a specific monster that was the core of the strategy, and a lot of cards to combo with it or support it. And they were a lot slower with building up to insane bombastic payoffs. If you think about it, that is what MTG commander is, slower games, decks filled with 99 one ofs, and a commander that is the core of the deck and the strategy rotates around and big expensive spells that can turn the game around. I am not a big commander fan, I honestly enjoy the other constructed formats more ( I am a big fan of pioneer since it was created) but I get the casual appeal of commander because of that. Hopefully you get to play it soon, paper magic is a lot of fun in almost every format you play and now that you have the basics down, I think you'll enjoy it a lot
That's also my thought, card diversity make a deck way funnier than a try hard straight forward one strategy that always work the same over and over. I've made an anime YGO decks like format and that's a lot of fun :D
12:59 nah man, dont worry about it Dimir (Blue/Black) is a fan favorite color combination! seeing both colors highly rated was appreciated, however don't sleep on green. the amount of resources green supplies to any color when added is so insane that probably the most frustrating two color combo is blue and green just by how generic the value is!
I have been playing magic since i was 7, seeing you play it was really fun for me. It would be interesting to see you play it again sometime and look at making your deck better (I play in paper so idk how it works on arena) still would be fun to see how you would improve it
I think one of the biggests stregnths AND weaknesses of MTG is the iceberg of the game. I've been grinding away at the MTG pro scene for over a decade and I promise you the more you play the deeper the game gets. I can totally understand the frustration with the mana systems having lost my chance to win a plane ticket to the germany pro tour years ago because of it, but I think that is what actually gives depth to the game. understanding the importance of that 1-2 extra lands in the main 60. I just have never found anything like it. that said, after 10hrs and me thinking this is just going from lvl 0 to lvl 1 I get why people wouldnt be enthusiastic about it vs other TCGs
I got into magic this past summer and I’ve been really enjoying it, blue black is also my favorite color combo because of the interesting legendary creatures that can be used as commanders like Runo Stromkirk. Though I just played a game of green black food theme which was one of the best games of my life and it ended with me giving my whole board +17/+17 and swinging out both of my opponents
imagine understanding what a card does after having read 3 words, because those are all the words on the card. modern magic cards become increasingly more complex but just something as simply as putting different effects in separated by an entire empty line blocks just makes them look so well structured
Now I wanna see a commander game and see how you think it’ll play out. Look up some Magic commander youtubers like Torlaian Community for the Professor’s Shuffle up and play. I’m sure there would be an interesting crossover you could do to show the different games.
the land system is interesting, and secretly adds a lot of depth to deck-building for a pretty low cognitive load mechanic. each mana cost increase is more costly in Magic than hearthstone since you aren't guaranteed that mana every turn, and playing a lower mana deck gives you the advantage of drawing lands less often because you can play fewer lands. It also opens up some interesting design space in the land-drop part of the game, where you can put lands that have cool effects instead of producing mana, or producing the mana you want, thus disrupting your long term tempo for a "free" effect on that land. And of course, the land system is the main reason you can mix and match colors in MTG, as it provides the risk (not having the right color mana producing lands) for dipping into more colors.
If you have a local game store, you could go there on a (usually) Friday night for Friday night magic. Most game stores have a very welcoming atmosphere and you could probably borrow a deck from someone. Don't let the lack of cards hold you back! It's a very fun game in person, you just have to trust the process.
maybe in the next set early september you should give it another shot in sealed. such a fun mode and you have enough time to read all the cards, plus at the start of an expansion the other players dont know whats going on just like you^^
Great idea! Sealed gives an opportunity to brew a deck without time pressure and only a limited set of cards to consider. Always offers a good insight into what the set is all about and what kind of play styles you’re interested in.
As a veteran magic player who tried heartstone: MTG is just a lot more complex, and thus has in my opinion way more depth. It does have lands, which are indeed kinda scuffed, as getting the equivalent of mana gems is basically unreliable, however in my opinion it makes up for that in sheer versitility. What I like most in MTG that is unique to specifically it is "instant speed" interaction. Whenever basically anthing happens, an attack, the casting of a spell or the activating of an ability, it goes on the stack. Then, if someone has an ability or spell they can use, they can use it "in response" meaning it goes on top of the stack, and since it resolves from top to bottem you can basically respond to it. two examples would be counterspells, if someone plays a card, it goes on the stack. Whereupon the opponent can play a card to nullify the card the opponent originally played. Another example would be that, if someone plays a kill all creatures, players can, before the effect goes off, still activate their creatures to for instance sacrifice them to pay costs or activate relevant ability's if they have any.
As a MtG boomer, and the first video of yours that I have seen. I appreciate your investment of time into MtG. That being said I belive there is one aspect of Magic that does elevate it above Hearthstone, and that is deck construction, when you delve (see what I did there) into “brewing” up your own decks and tinkering with them over weeks too months and making it a well oiled machine, it is one of the best feelings I personally have ever experienced. And then there is Drafts, and that is a lot like the Arena from Hearthstone, you pick 1 at a time from a pack of 15 cards and pass them to the next player, in player groups consisting of 8 total players. You do this for 3 packs and make a deck consisting of 40 cards minimum. It can be a blast in cardboard or digital, and if you like The Arena from Hearthstone (again only just found your channel) you will find Drafting to be a sweet way to play MtG. Again loved the video and I hope you play more in the future 😊
You have probably heard this a million times but what Magic lacks in agency during the actual game (getting mana screwed, mana flooded, opponents top deck etc.) It makes up for in agency during deck construction. That's the main reason I can't really get into hearthstone the same way. The fact that your deck can have ANY of the cards in it (constrained by the mana system) really allows you to make something unique and tune it and personalize it. It comes very naturally in physical cards. Idk I assume it is pretty overwhelming trying to do so on arena for the first time. All that is to say I think getting CGB back to help you put together a list is a logical next step! Enjoying the magic content :)
Love the video I wanted to share some info about my favorite game Magic! In older, more powerful formats ( Think Wild in Hearthstone ), we have nonbasic lands that have abilities. Functionally, they can be creatures, spells, or on-board effects. Heck, we even have lands that break the basic rules of Magic! ( Look up Gemstone Caverns, it is a Pre-Game Effect ) Depending on how you build the deck, Drawing lands isn't that bad and can even be what you want in certain scenarios. Magic is a big game, I hope you get the chance to play in paper!
I think the mana system in magic is the best resource system in card games. When he complains about it in the end its after keeping a hand with islands and black spells, that's an immediate mulligan but of course he doesn't know after only 6h.
And yet if I keep a hand with three lands, I still have like a 25% chance of not drawing another land by the time I need it. Magic's mana system puts you at the whims of the RNG, and the only thing that makes it bearable is the fact that Arena actually fixes it for you so you don't draw too many or too few. Compared to that, playing physically is miserable.
@@RealGairos And then you're likely to draw too many lands and get screwed by drawing lands several turns in a row when you need to topdeck something to spend your mana on. In addition, manaramp has been tied to lands for a long time, which is a staple of the strongest decks in every format. If there was a more stable source of mana curve like in Hearthstone, the entire game would be a smoother experience. Mana rocks aren't a problem, but cards like sol ring damage the balance of the game.
@@RealGairos And I'm telling you there's no number of lands in your deck that won't mana screw you a significant percentage of games if you're playing physically.
Tbh I’m surprised Rarran had so much fun with the intro decks. The ones they give you are garbage compared to what people actually play on ladder. I think you will really enjoy playing top-tier constructed decks, especially in the explorer format, which is most similar to what most people play in paper. One thing Hearthstone does well is give players relatively competitive decks when they start out.
I think it's important to note a magic deck doesn't have to be top tier to be fun, playing big janky monsters that win the game on turn 20 is fun in its own way
interesting watching you play the basic starter decks, i mostly play historic constructed, where people make their own decks, and things get crazy. its hard to explain but, there are countless ways to win besides making the life total zero. People get creative and find unique ways to win. Like making it so the opponent's deck has no more cards left and they lose for having no library (mill) or using a card that lets you give someone a permanent, and then destroying that permanent (which says when it leaves the battlefield its controller loses the game). There are endless ways to win in magic, and its really fun to build a crazy deck that has some way of winning that your opponents wouldn't think of. You can find some way of taking an extra turn infinitely, for example. You scratched the surface of magic, but the game is infinitely complicated. Glad you enjoyed it and had a good time though!
Just keep him away from Japanese card games, the problem with Japanese game design is they want explosive game that went crazy VERY fast, shadowverse IS an beyond aggressive game for players like rarran, I can see him hating it like ygo.
It's kind of funny how custom game-mode, Commander, became the most played format in the game. Lately it has modeled how they release products, im fine with it as its my main Format. I used to play for GPs and such back in the day though so I still love 60 card constructed.
"I don't have anyone to play against" Where do you live? I can almost guarantee there's an LGS within 10 miles of you that you can look up, learn what days they play Magic, and learn the game in paper! I can see why someone who's mostly played only Hearthstone can play Arena and go "HS is better" but playing in person is a MAJOR part of the fun for me, and probably the best part of the experience, win or loose.
Lol not anymore unless Rarran wants to buy a switch plus another $70 for the actual game since the most recent vanguard came out only for PC an Switch but the $70 still slaps u in the face
Nice video dude! And as a Magic player who has been playing for around 8 years, your tier list of colors is pretty accurate. I will say that mono white life gain is one of the strongest 1v1 decks, at least on Arena but thats basically all mono white has. White is generally the mixer color. What i mean is, white by itself is normally trash. But a lot of the best decks mix white with another color. Green/White creatures, Blue/white control, black/white sacrifice, red/white aggro, etc.
Hi Rarran, love to see you doing Magic content and hope to see more from you. I actually watched a little bit of your HS content also, even tho I havent played the game for 5 years. I made the shift to Magic back then and have not looked backed. Anyway, hope to see you back :)
The truth about lands that some don't realize, is that it's pretty uncommon you actually get flooded/screwed, since lands are less than 30% of the deck. So most of the time you're chilling, and a small percent of the time, you get unlucky draws. Unfortunately, getting unlucky can happen in _any_ card game.
To be fair, I'd say it's only *somewhat* uncommon. Yes, it's pretty rare that you do/don't draw, say, 5 lands in a row, but it happens enough that it happens to everyone. Granted, Magic has consistency cards in every color for that purpose (among others), but it's absolutely common to, say, miss an early land drop or two, and that *can* basically lose you the game. Overall though, I agree, I don't think the land system is quite as bad as people make it out to be.
This is just wrong. You will regularly mulligan down purely because of lands (whether it's too much or too little). You lose because you can't play a 4 mana spell. Yeah, you don't often have games where you explicitly go "there was without exaggeration, nothing I could do", but you get lots of games where you say "if I didn't miss my 3rd land for two turns, I probably could've won". But ultimately it's just a different flavour of RNG. Hearthstone forces you to play a single copy of many extremely powerful legendaries, making for extremely good cards locked behind "but lmao you could just never draw it". By comparison, magic has slightly more non-lands in a deck (~36 vs 30) but you can play FOUR COPIES of every card. This drastically improves consistency of hitting "the good shit" cards your deck is built around.
I mean in most decks lands are more than 30%, 24/60 is a very common basic land ratio and that is 40% land. I currently am playing a 28 land ramp deck so my deck is almost half land.
30% lands is a recklessly aggressive ratio. In a 60 card deck, that's 18 lands. Even mono-red aggro strategies usually have 20-21 lands. The only time you should run less than that is in older formats in very specific decks designed to take advantage of a low ratio, such as Goblin Charbelcher decks. 40% is the suggested ratio of lands, so 24 lands in a 60 card deck.
As someone who’s played both magic and hearthstone, I think the thing that really sets magic apart is the deck building freedom. Like you can make an extremely wide variety of decks work in magic and it doesn’t have to be a set few top decks. And just having the freedom to build what you want and play makes the play experience feel far more free and rewarding.
Rarren i highly recommend playing some commander with voxy, cbg, and anyone else you can find. Its not too hard to play the physical game with sharing screens tbh and I think you'd enjoy the creative freedom that commander gives you
Yo, you should 100% go to the next friday night magic at your local game store. Theyre usually beginner friendly, and you dont need to have cards if you play a draft. Draft is maybe the best format magic has to offer
I am glad that you enjoy magic! My guess was that you were gonna land on Dimir (Blue/Black) as your fav colour combination, which was fun to get right. As you play you will most likely enjoy archetypes of most of, if not all of the colours. Congrats on reaching bronze btw, you're basically the champion now. 😆
I've been playing magic for over 26 years. Its interesting to see someone expanding their knowledge of something new. I must agree...this game is ridiculous! So many different cards, things to do, strategies to combine, react to, create, destroy, build, and especially interact with different people who have fun and love this game. As someone who brings the pain...I salute you. May you always top deck lethal, fellow Planesewalker! Its time for a commander duel! Arcmage
I would argue that the most tilting experience on Arena is your opponent stabilizing at 1 and proceeding to Thoracle you to death. My most tilting experience in cardboard was playing against caw blade in standard.
My main problem with magic is that it sorta encourages passivity. If my opponent's gets to choose who to block and with whom, it always feels too risky to attack unless you managed to get big stats or deal with that board. Basically, my army ends up feeling more as a deterrent than a crushing force. That's why I think LoR is a superior game as a combo of MtG and Hearthstone. Just the fact that damage carries over between rounds means attacking even with weaker units can do something for you. But, I did enjoy playing the Green/White started deck in Arena since your units grow pretty quickly there.
Came here from CGB. Love the content you 2 put out together. I never went through the tutorial in MTG A since I know the game. It's interesting how it's for a new player.
Loved this content! So funny to see someone approaching MTG for the first time and enjoying it. Also feeling the same shit seasoned players feel aswell 🤣
Really cool content. I find more amusing watching newbies play, than veterans. I'd love to see your evolution in the game, so please, bring more of this content ❤
I like your explanation of the rules in a fast easy to understand version. The only thing I would change is the other main difference between instant and sorcery cards is that instant cards can be played at any time and to respond to a spell or ability. You can't respond to a spell or ability with a sorcery card even on your turn unless specifically stated.
I felt similarly going into MtG from HS a year or two ago. Hella fun, and the extra complications of the combat phase and being able to do stuff on your opponent’s turn were really fun new layers of strategy, but I still get frustrated by lands on occasion (probably doesn’t help that I like 2-3 color decks). They’re both fun games with different things to offer.
As a Magic player, I love seeing some fresh players getting into the game. Found it hilarious with his reaction when he went against with the Blue player which is understandable. Blue is annoying as heck and I'm saying this as someone who plays Izzet (Red-Blue). Love gaining control of my opponent's creatures and dealing burn damage. Oh yeah, the physical prerelease for the newest set is coming this Saturday and that's usually a cool way to start into Magic with the intro of a new set.
"I think blue would be one of those colours that are awful to play against but fun to play"
He pretty much understands magic now
Opponent goes first
Plays an Island
I concede, try to counter that! :D
Ugh blue decks and blue players, so annoying, like someone else said (especifically John Wolfe) "it's just no fun for everyone else playing", it's so frustating, unless you play a blue deck without negates and/or bounces, or at the very least just a little of them, not a 60 deck with 20 lands and basically 30 counters/bounces, I have no hate against "can't be blocked" creatures, at least they can me removed or at least only deal 1 or 2 damage if not equipped or anything, but a lot of counters and bounces it's just surrender at basically turn 2 for me
@@Jeison-Nunes Then you didn't get the broader sens for magic. Using Slots in your Deck for reactive play towards your opponent comes with a downside: You don't play for your own value. It is easy to play against blue players if you know how to bait their counters for trades in your favor.
There is a different rabbit hole of things which are legal plays in magic, which are seen as: You will not be invited again if you do that to often. Talking about Land Destruction, Stealing toys from your opponent or looping Combos into infinite turns whatever (basically playing with yourself for longer periods of time...)
If there is a strong blue Meta, there always will be deck, which farms wins against blue mages. Taking Black Discard with a well placed Thoughtseize in Turn 1 and your Blue Mage can be out of the game right from the beginning.
Yes I know that sort of thing, I do that often in Arena, which is the only place I can play since I don't have friends to play in paper with, sometimes I go "I will cast this which is not very valuable right now" to bait a counter, then I cast what I really wanted, and most times it works, even making them mad I think and just surrendering, but these rules don't apply in Arena, nor do you know what deck you are going to play against ahead of time, like an organized tournament which you have to submit a decklist and have rules and such, in Arena is always a gamble, not much in Standard but in Historic is crazy, I've seen a lot of decks like this, tons of counters and creatures with flash, so if they don't counter anything they use a flash creature on your ending turn then keep poking you until you die or just surrender in frustation, because they have their hands full of negates, so any card you want to use to remove that creature gets countered, especially flash enchantments or equips that buff that creature, or against a blue/black deck that does the same Thoughtseize and counters and flash creatures in Historic in Arena, in tournaments and paper is a completely different story, especially Commander which I would love to play but can't.@@teze9853
@@ChristianIcejust play more value cards, there are many cards you dont care getting countered and now with every guild color having a creature land, they cant even do nothing.
Really wanna see Rarrans first physical magic game, just to watch him realize all the phases and triggers he has to remember to do himself 😂
bruh sooooo truuuu
Always forget the upkeep Trigger
"Do you pay the 1?"
He can't as paper Magic is only Commander.
(crying about a dozen commander pods popping off, yet being half the players signed up to draft)
@@Nersius ?what
As someone who played a lot of MTG I've never played the Arena tutorial and I must say I am genuinely impressed by what little I have seen in this video. They even show the first kind of nuanced things you need to know, like blocking a creature and then removing your blocker is still gonna prevent the opponent from beating face etc. I feel like there is a good learning curve here.
Love blocking with Fleshgorger and then hitting it with Tawnos Endures
@@jacob.g.l1592 same but with fertilid
I know it was already said on a previous video but I would love to see Rarran on shuffle up and play, playing commander with the Prof and Voxxy
That would be amazing for real
this would be great
They'd need some other Hearthstone veteran...
@@slimek20I wonder who…(looks intensely at kibbler)
The dream
It was extremely fun to watch you learn and engage with MTG. The process of discovery as you learned mechanics, how different colors played, and how to interact with your deck was very enjoyable. You also seemed to be having a good time with makes for a great viewing experience. It sounds like you are done with MTG for now, but I would love to watch more of this in the future. Cheers.
Being the og card game. The first tcg in the world. Yes. Its the best.
@@aidantalksalot5132first =/= best
But, MTG does genuinely have both in regards to tcgs (except I’d argue some online competitors are more affordable)
My favorite part of Magic is deck building. There's nothing like buying a bunch of packs and finding some janky synergy to try out against your friends.
Same, MTG has so many really cool cards and synergies, I'm constantly discovering new ideas I think are genius. It's just a shame that actually *playing* the decks you make kinda sucks.
@@yurisei6732Yeah you can definitely make it work. I've brought jank up to mythic rank with a 92% win rate.
I literally make my commander decks based on legends that I randomly find in my collection or open at a prerelease. I don't even care if it's good, if I like the ability I'm going to make it good lol.
It's definitely my favorite part
This is why limited magic is best magic
As a magic fan, hearing him say the win condition was to get them to zero was great lol
That's the only way to win, right? RIGHT?! >:D
I mean, technically these infinite combos are just dropping their health total to zero....
@@tonyleieryou also die if you get milled out or if sertain cards say so i think, but im new so 😁
@@pepijnprobeert4228there's lots of ways. I recommend goldfishmtg or whatever his name is. He has fun decks
@@pepijnprobeert4228well, the thing is, the main win-con common to all decks in the history of Magic, is concession
The reaction to the blue draw was hilarious, and something every magic player go through at some point in the beginning
Wait til Rarran learns about 3,4,and 5 color decks
Wait till he learns about 0 color decks.
:stares at all my favorite commander decks: yeah.. that’s a thing huh…
can't wait for him to play a 5 color commander
Teppen fr
They aren't different from mono decks aside from land consistency though
as a daily hearthstone player, watching your video made me download and start learning magic too! thx alot bud!
have fun
Welcome to the game, man. The learning curve can be a bitch sometimes, but it absolutly is worth the grind.
You are in for a fun trip, but my best advice would be to learn in enough so that you are grasping it's flow right then go a a local store and play against people.
Arena works fine, but what I like the most with the game is the interaction with the other player and politics on multiplayer formats.
You *like* the politics?! 😂
@@vincentperon2950 Edric, spymaster of Trest sends his regards
at 9:18 you gave your opponent both the information that you had savage gorger and that you were tapped out before battle, in heartstone it's not an error because the information that count are the one your opponent can't interact with that information until his turn anyway, in magic you usually don't play creature on main phase 1 unless their effects change how battle goes in some way, so your opponent doesn't know how much mana you can spend on combat trick
I've been playing magic for 13 years and it always is hype seeing a new player play the game. I got into Hearthstone when it first came out and my only gripe at the time was the lack of interaction with your opponents stuff. Like I couldn't instantly respond with an instant spell like you can in magic.
Both are their own games and both are super fun.
I highly recommend kitchen table magic (casual magic at home with friends) to anyone who is new to magic. The fun interaction and socializing with friends is the best part of magic hands down.
I'm really glad I got to see someone who actually plays card games go through that tutorial. Fun to witness and comforting to know that a player can join and run through it without any assistance and make it to a point of relative competence. Dope vid Rarifier.
Straight up diss to yugioh 😭
@@funkgremlin2765Specifically to the Master Duel new player experience.
Like I'm a huge yugioh fan, but let's be real, you ain't making it anywhere with the barebones tutorial and dogshit starter decks in master duel.
@@skeletonwar4445 Master Duel was my first ever YuGiOh experience and I just skipped all of the tutorials I could to then instantly get yugiohed in ranked.
10/10 amazing experience, I somehow made it to gold.
The mana system is really one of the best and worst things about magic. The customization of consistency vs power gives great deckbuilding depth, but games being decided by mana screw/flood is awful, not to mention that having to spend a bunch of money/wildcards on lands to have a baseline decent multicolor decks sucks.
But I'm happy that you had fun, and I hope you continue playing and become part of the mtg community. We would love to have you
learn to build better decks. spend 1000$ to get all the useful lands. or go play paper magic and play commander. Feels better
Doesn't even need to spend more than 60 bucks or so. Magic has so many cards that give mana of some kind and that are either colourless or orientated to a colour it's really hard to be manag screwed. He just needs to build a better deck.
@@davidhobbs5679 why you lie, if you have green in your deck great you have acces to OP ramp cards, if you're not green have fun any decent ramp card is 10$+
@@davidhobbs5679 exactly. game is basically perfect pre-hasbro. Still a good game even though it has overloaded cards
@@davidhobbs5679 eh if you want to play a multicolored deck you need to spend a ridiculous amount of money for mana fixing (getting the right kinds of mana for all your spells)
I love how in less than 2 hours Rarran can identify flooding/ being mana screwed is the worst possible feeling in MTG. And that White is the worst colour. Can't wait for the Voxy coaching videos!
As someone who has played Magic for around 3 weeks (an expert basically), I can tell you Blue is in fact the worst color to face.
@@creepykoala7255 he didnt say to play against, just in general white is the worst color
@@iiiiiic9823he doesn’t know about soldiers lol
@@sawomirprzybyszewski6136 I rather face soldiers than a counterspell per turn
@@sawomirprzybyszewski6136I don't think it was necessarily about power. I think white is one of the better colours right now in standard, but it is the least interesting in my opinion. Purely from a current standard perspective Green is by far the weakest color as the only good green deck I can think of is a 5 colour deck.
started to play magic again after 18 years :D
played a lot of hearthstone the last years but wasnt feeling it anymore
magic has just so much mechanics and things to remember, i enjoy every second of it
Of course Rarran would like blue. Can't say I'm shocked...
That's honestly DISGUSTING. No offense but I know how blue "plays", or rather loves to not let the opponent play... Just like Hearthstone in gener- yeah of course he would like blue.
He was a priest player all along!
No, shock is red 😅
He's been starved of interaction so long now he just wants to respond to everything at cast.
I went "i bet rarran is a filthy blue player"
Small clarification on the difference between instants and sorceries, sorceries can only be cast on your turn during your main phases while instants can be cast at literally any time during your turn, during combat, during the opponents turn and in response to your opponent casting any spell, learning how instants work is the quickest way to learning about one of magics more complex mechanics called "the stack." basically when you cast spells they don't immediately resolve because opponents are given the opportunity to respond so whoever cast their spell last resolves first and so on up "the stack."
Arena is a major step up for magic in terms of online play. Good new player experience, made a lot of mechanics feel intuitive and automatic. I think my only major complaint is cost. There isn’t anything like disenchanting, so building specific decks can be hard and quickly run you out of crafting resources (particularly rares. God, I hate how often I need to craft 4 rares and have zero ways to do that.)
1:47 "creatures tap when they block" that's a super common misconception. They need to be untapped to block, but they do not tap when blocking.
I'm really happy to see this video, not even because I play magic and I enjoy seeing other people play, but just the way Rarran talked about the game. It's pretty obvious that Wizards of the Coast put a lot of effort into making the tutorial welcoming to new players, and as someone who learned how to play the game without an in-depth tutorial like that, it's a relief to see that people have an easier time learning to play than I did.
I, personally, would love to see Rarran play commander, because it's a more social and casual format, and provides a much different experience. I personally would suggest he starts with a preconstructed commander deck, because they're pretty decent for someone just starting out, and building a commander deck from scratch is much different than building a standard deck, for example, especially because of how many cards are available in the format.
Overall, I'm really happy to see that Rarran enjoyed MTG, and I would definitely love to see more MTG content from him, if he wanted to make it.
White in Arena is like a classic paladin. If you get to older formats, white becomes unnerfed Sword of the Fallen/Call to Arms into two Nerub'ar Weblords and Annoy-o-Tron -type of paladin.
I know you played over 100 games of Runeterra, but it would be exciting to see you return to it! Especially in this meta!
god I haven't played in ages, how is the meta?
@@MarcMan-i know some people who like it but I think it's stale.
Aggro is just never bad (and it probably never will be). Control is playable but it's not very good. Piltover is pure fucking nonsense as far as I'm concerned.
Take it with a spoonful of salt since I didn't play ever since nidalee was introduced and I don't watch it anymore
@@Helikite The newly released variety cards revived a bunch of archetypes and now there's a diverse range of decks to play, especially in Eternal.
@@itsnooya8862 i forgot about that entirely. Well good for you guys I think I'm not going back to LoR but maybe if they add something really exciting who knows lol
@@itsnooya8862 sounds good, I really want to try eternal, miss my boy Braum
As someone who got into card games from your channel, I lowkey hope you'd do more card variety videos. I love magic and watching you play magic is just sick. I know you're the hearthstone guy... but you could be the comparing things to hearthstone guy.
Honestly it feels like that's what he's fishing for. He has said that he wants to be more than just a hearthstone streamer and wants to grow further outside that audience. I think it's a smart move, let's him spread out and diversify his content. I'm looking forward to more content like this moving forwards.
It's incredible, as someone who mains YGO, how even as a viewer who is clueless about MTG I can understand the basics straight away.
If only the YGO tutorial could even scratch the surface of this feeling.
sadly a big problem is that even making a tutorial for yugioh that is suitable is fucking hard
I think part of the issue with the YGO new player experience is how fast the game is and there's no set rotations so you have to just know all of the mechanics ever printed on turn 1. They also don't keyword anything so you have to painstakingly read a wall of text on every card, and there's an entire separate deck (the extra deck) that players have access to at all times so your "hand" is like 20 cards to consider at the start of a game
Imagine trying to make a game tutorial which prepares you for games of Wild in Heathstone or Legacy in MTG. The format issue in Yugioh is HUGE.
@@Ztaticify god i wish we had set rotation, i dont even mind the game being fast but it would be so much more interesting, like if they rotated old and new sets and shit
@zenbozic6184 what I don't get is some people seem to be against rotation, but doesn't the banlist function pretty similarly to rotation?
People complain about a deck long enough, then they ban it. Print new strong cards, wait a little while, ban it. Rinse and repeat.
So at this point I don't see the harm in just having multiple formats.
I remember trying MTG for the first time in late 2019 when Arena was still in its beta stages. They did such a good job teaching you the game, that I was fully interested. The game at the time didnt have the color challenges or the sparky challenge, but once you finished the tutorial it gave you several free decks to play right away.
And the historic format (the equivalent of wild to Hearthstone) is a blast to play. I have managed to get to legend MULTIPLE times playing with my own brewed decks. The insane amount of options for deck building is insanely fun.
Favorite color combos? Grixis (g, r, b), Izzet (r, b), orzhov (b, w), golgari (g, b). Basically anything with black in it lol.
Glad to see you enjoyed MTG!
It’s really cool to see someone playing against mono blue say “he’s just playing lands” and then laugh about it like it’s funny instead of being terrified of not being able to play any cards for the rest of the game
I have been playing magic for about 20 years and when someone in your chat I presume said you should look over the decks before queueing your response was perfect. 14:06
Magic arena is an ok game. Magic IRL is infinitely better. Can't wait to see you sleeve up a deck and cast some spells in real life!
What's the difference? I've only played mtg arena
@@MaxStainton-p3q more formats, deeper card pool, multiplayer formats like commander, and playing against an actual human is generally better especially if said human is a friend of yours. Arena is great, but the real full game offers so much more. The best memories I have made playing magic have been made playing in person
@@MaxStainton-p3qthe timer, there are more formats that aren’t on arena such as commander, multiplayer games (more than 2 players) you can own your cards, it’s easier to build a deck, since you can buy the singles and a decent deck is often under $50 for eternal formats etc.
@@MaxStainton-p3q about 20.000 more cards , more formats, much more fun when you are actually interacting with other humans and not just a pc screen.
@user-ru1ek2ef8p there isn't a meaningful difference. The difference is the fact you can play with all cards ever printed IRL and everyone has a massive hard on for commander. However if you just want to do drafts it is infinitely better on arena
Magic becomes more and more rewarding the more and more you play it and grow as a player. There are so many more ways to order triggers, respond to triggers, and interact on the stack than one could possibly encounter and discover within 10 hours of being introduced to the game, and I do hope that you'll continue playing so that you can finally acknowledge Magic as the better game :)
Skipped through the video a bit and it looks like he only played with the starter decks. He's experienced very little of the game and with basic decks that aren't very fun. Hasn't even touched drafting. Can't find out why people say it's a better game based off that lol not even close.
I'll try MTG after this, ty Rarran!
That intro "Magic is a much more nuanced game than Hearthstone." Yeah, that sums it up. That's what people mean when they say better. It isn't objectively better; it can't be. It's a product for entertainment, and entertainment is entirely subjective. HOWEVER, many people who like the elements of strategy that this genre provides will find those nuances create a better experience for them.
Yeah, the strategic depth, especially in a format like legacy is incredible. A lot of matchups have a lot of depth to the matchup and very specific intricacies that give you an edge. That, on top of how much the format forces you to play with the timing (like exactly which phase is optimal to do any specific thing) is nuts.
Lol, bro wants to talk about strategic depth and takes the most power crept YuGiOh 2.0 format there is as an example. In legacy your draw is much more important than your strategy bc games are over at turn 2. That is inherent luck based.
@@Last_Resort991 The existence of pro players proves one of two things: either it isn't luck, or some people are actually, consistently, luckier than others.
@Last_Resort991
When he said "legacy" he meant a specific Magic format, not the YuGiOh one!
😂
@@Aaackermann You need some reading comprehension, I said it's like a Yugioh 2.0, not that it's literally Yugioh.
Magic was the first card game I played back in 2005, learned using green/black but the first deck I built was blue/black, so I totally get why it appeals to you. So glad you've been trying out other card games, always love the videos.
I consider myself a Grixis player with blue focus so I was pleased with his tier list
@@menderbug1 No, not Grixis.
blue/black definitely what makes me keep going back to play magic lol
counter and discarding cards from enemy hands is the most evil and fun way to play magic
Nice seeing you have fun with MTG. It'd definitely be interesting to see what you'd think of higher power level decks, though. (Both in terms of higher tier standard decks, and the far, far higher power tier of historic.)
(I think Urboi's concede was a timeout-concede, where the game concedes for you if you run out three timers with no actions. It's something I wish hearthstone had.)
On the subject of other games, I seem to recall you liked Slay The Spire, you might want to try Monster Train some time.
It's not the true MTG experience until you get staxed out by some Azorius player with fifty counterspells main deck
Thats not remotely what the stax archetype does tho
@@ich3730Thank you, Stax is not just things you don't like lol
Right colors, wrong gimmick. Stax is about stacking recourse denying effects. Like making ALL MY SPELLS COST FOUR MORE AUGUSTIN YOU PIECE OF SH-
It’s not the true mtg experience until you experience a hard lock from overwhelming splendor and night of souls betrayal and can no longer control a creature (in arena that is, it gets way worse in Legacy/Vintage with trinispheres and chalice of the void)
It’s not the true experience until you are in extreme debt from buying super expensive cards
If you want to try to play in-person, I'd recommend finding a local card shop and playing a "pre-release" sealed deck event. You'll be given a big stack of packs from the newest set and have to make your best deck out of them. Everyone is sort of on a level playing field card-pool wise, although you're going to get rolled because you're new and won't know how to evaluate what's good or how to build a functional limited (non constructed) deck. But usually people are very friendly and helpful, and if you pay attention to what everyone else is doing, you'll learn a lot and hopefully have some fun.
since you mentioned you wanted to play commander, I think commander resonates with so many casual players because it is closer to anime Yu-gi-oh than actual Yu-gi-oh. Now, this sounds weird, but let me explain. In the anime, Yu-gi-oh was about having a lot of different cards in your deck with specific interactions, people joke that it seemed like yugi had a 100 card deck since he had something for every possible scenario. The decks in the anime tended to focus on a specific monster that was the core of the strategy, and a lot of cards to combo with it or support it. And they were a lot slower with building up to insane bombastic payoffs. If you think about it, that is what MTG commander is, slower games, decks filled with 99 one ofs, and a commander that is the core of the deck and the strategy rotates around and big expensive spells that can turn the game around. I am not a big commander fan, I honestly enjoy the other constructed formats more ( I am a big fan of pioneer since it was created) but I get the casual appeal of commander because of that. Hopefully you get to play it soon, paper magic is a lot of fun in almost every format you play and now that you have the basics down, I think you'll enjoy it a lot
That's also my thought, card diversity make a deck way funnier than a try hard straight forward one strategy that always work the same over and over. I've made an anime YGO decks like format and that's a lot of fun :D
Fun fact: Brian Kibler a mtg hall of famer worked as a senior game designer for the company that designed the WoW TCG
You better get back to playing MTG sometime, that was good content!
12:59 nah man, dont worry about it Dimir (Blue/Black) is a fan favorite color combination! seeing both colors highly rated was appreciated, however don't sleep on green. the amount of resources green supplies to any color when added is so insane that probably the most frustrating two color combo is blue and green just by how generic the value is!
I have been playing magic since i was 7, seeing you play it was really fun for me. It would be interesting to see you play it again sometime and look at making your deck better (I play in paper so idk how it works on arena) still would be fun to see how you would improve it
I think one of the biggests stregnths AND weaknesses of MTG is the iceberg of the game. I've been grinding away at the MTG pro scene for over a decade and I promise you the more you play the deeper the game gets. I can totally understand the frustration with the mana systems having lost my chance to win a plane ticket to the germany pro tour years ago because of it, but I think that is what actually gives depth to the game. understanding the importance of that 1-2 extra lands in the main 60. I just have never found anything like it. that said, after 10hrs and me thinking this is just going from lvl 0 to lvl 1 I get why people wouldnt be enthusiastic about it vs other TCGs
I got into magic this past summer and I’ve been really enjoying it, blue black is also my favorite color combo because of the interesting legendary creatures that can be used as commanders like Runo Stromkirk. Though I just played a game of green black food theme which was one of the best games of my life and it ended with me giving my whole board +17/+17 and swinging out both of my opponents
imagine understanding what a card does after having read 3 words, because those are all the words on the card. modern magic cards become increasingly more complex but just something as simply as putting different effects in separated by an entire empty line blocks just makes them look so well structured
Now I wanna see a commander game and see how you think it’ll play out. Look up some Magic commander youtubers like Torlaian Community for the Professor’s Shuffle up and play. I’m sure there would be an interesting crossover you could do to show the different games.
Unironically, that teirlist was pretty correct for eternal constructed formats. Blue and Black (Dimir) is one of the strongest color combinations.
Would love to see a bo3 of 3 different games (Hearthstone, Magic and 1 more) between Rarran and Voxy. It's gonna be wild
the land system is interesting, and secretly adds a lot of depth to deck-building for a pretty low cognitive load mechanic. each mana cost increase is more costly in Magic than hearthstone since you aren't guaranteed that mana every turn, and playing a lower mana deck gives you the advantage of drawing lands less often because you can play fewer lands. It also opens up some interesting design space in the land-drop part of the game, where you can put lands that have cool effects instead of producing mana, or producing the mana you want, thus disrupting your long term tempo for a "free" effect on that land. And of course, the land system is the main reason you can mix and match colors in MTG, as it provides the risk (not having the right color mana producing lands) for dipping into more colors.
BOY IS A DIMIR PLAYER Welcome to being evil
xD
@rarran the Digimon TCG is super intricate with it's mana system, sadly it doesn't have an official online platform, only RL or Tabletop Simulator
Waiting to see Rarran as a newcomer in a Prof's Shuffle Up and Play- video in the future
If you have a local game store, you could go there on a (usually) Friday night for Friday night magic. Most game stores have a very welcoming atmosphere and you could probably borrow a deck from someone. Don't let the lack of cards hold you back! It's a very fun game in person, you just have to trust the process.
maybe in the next set early september you should give it another shot in sealed. such a fun mode and you have enough time to read all the cards, plus at the start of an expansion the other players dont know whats going on just like you^^
Great idea! Sealed gives an opportunity to brew a deck without time pressure and only a limited set of cards to consider. Always offers a good insight into what the set is all about and what kind of play styles you’re interested in.
As a veteran magic player who tried heartstone:
MTG is just a lot more complex, and thus has in my opinion way more depth. It does have lands, which are indeed kinda scuffed, as getting the equivalent of mana gems is basically unreliable, however in my opinion it makes up for that in sheer versitility.
What I like most in MTG that is unique to specifically it is "instant speed" interaction. Whenever basically anthing happens, an attack, the casting of a spell or the activating of an ability, it goes on the stack. Then, if someone has an ability or spell they can use, they can use it "in response" meaning it goes on top of the stack, and since it resolves from top to bottem you can basically respond to it. two examples would be counterspells, if someone plays a card, it goes on the stack. Whereupon the opponent can play a card to nullify the card the opponent originally played. Another example would be that, if someone plays a kill all creatures, players can, before the effect goes off, still activate their creatures to for instance sacrifice them to pay costs or activate relevant ability's if they have any.
This was a great video!
As a MtG boomer, and the first video of yours that I have seen. I appreciate your investment of time into MtG.
That being said I belive there is one aspect of Magic that does elevate it above Hearthstone, and that is deck construction, when you delve (see what I did there) into “brewing” up your own decks and tinkering with them over weeks too months and making it a well oiled machine, it is one of the best feelings I personally have ever experienced.
And then there is Drafts, and that is a lot like the Arena from Hearthstone, you pick 1 at a time from a pack of 15 cards and pass them to the next player, in player groups consisting of 8 total players. You do this for 3 packs and make a deck consisting of 40 cards minimum. It can be a blast in cardboard or digital, and if you like The Arena from Hearthstone (again only just found your channel) you will find Drafting to be a sweet way to play MtG.
Again loved the video and I hope you play more in the future 😊
More magic videos please ♥
You have probably heard this a million times but what Magic lacks in agency during the actual game (getting mana screwed, mana flooded, opponents top deck etc.) It makes up for in agency during deck construction. That's the main reason I can't really get into hearthstone the same way. The fact that your deck can have ANY of the cards in it (constrained by the mana system) really allows you to make something unique and tune it and personalize it. It comes very naturally in physical cards. Idk I assume it is pretty overwhelming trying to do so on arena for the first time.
All that is to say I think getting CGB back to help you put together a list is a logical next step! Enjoying the magic content :)
You could try the historic brawl mode on arena, its pretty good, basically a lite version of commander
Bruh the amount of money he'd have to spend to get a usable deck from a fresh account, ain't no way.
@@monkaeyes3417 Historic brawl tries to match you against decks of similar strength.
@@posaiduck1131 ok surely it must only be historic brawl where thats true. Suuurely. because I go up against some bs decks in standard brawl.
Love the video I wanted to share some info about my favorite game Magic!
In older, more powerful formats ( Think Wild in Hearthstone ), we have nonbasic lands that have abilities.
Functionally, they can be creatures, spells, or on-board effects.
Heck, we even have lands that break the basic rules of Magic!
( Look up Gemstone Caverns, it is a Pre-Game Effect )
Depending on how you build the deck, Drawing lands isn't that bad and can even be what you want in certain scenarios.
Magic is a big game, I hope you get the chance to play in paper!
I think the mana system in magic is the best resource system in card games. When he complains about it in the end its after keeping a hand with islands and black spells, that's an immediate mulligan but of course he doesn't know after only 6h.
And yet if I keep a hand with three lands, I still have like a 25% chance of not drawing another land by the time I need it.
Magic's mana system puts you at the whims of the RNG, and the only thing that makes it bearable is the fact that Arena actually fixes it for you so you don't draw too many or too few.
Compared to that, playing physically is miserable.
@@thermophile1695 build a better manabase and have more card selection then.
@@RealGairos
And then you're likely to draw too many lands and get screwed by drawing lands several turns in a row when you need to topdeck something to spend your mana on.
In addition, manaramp has been tied to lands for a long time, which is a staple of the strongest decks in every format. If there was a more stable source of mana curve like in Hearthstone, the entire game would be a smoother experience. Mana rocks aren't a problem, but cards like sol ring damage the balance of the game.
@@thermophile1695 I said better, not larger. deckbuilding is a real skill and if you're bad at it, that's not the game's fault.
@@RealGairos
And I'm telling you there's no number of lands in your deck that won't mana screw you a significant percentage of games if you're playing physically.
heck yea brother, join the dark side! from a hearthstone player who moved on to MTG (mostly commander) about 2 years ago
Tbh I’m surprised Rarran had so much fun with the intro decks. The ones they give you are garbage compared to what people actually play on ladder. I think you will really enjoy playing top-tier constructed decks, especially in the explorer format, which is most similar to what most people play in paper.
One thing Hearthstone does well is give players relatively competitive decks when they start out.
I think it's important to note a magic deck doesn't have to be top tier to be fun, playing big janky monsters that win the game on turn 20 is fun in its own way
Sure the decks may be trash but you are also playing against other trash decks; so does it really matter?
12:55 Having played Magic for almost 20 years, that tier list is on point.
As someone who has been playing for 15 years and mainly a white player that tier list is dead wrong.
@@kulden4016 I think those colors are rated differently if its stand alone .
Rarran is the hero that magic needs.
I love this series where Rarran tries different games. Hope Magic and Darkest Dungeon turn into full-on playlists and he occasionally returns to them
Rarran's courage inspired me to be truly Fantastic
interesting watching you play the basic starter decks, i mostly play historic constructed, where people make their own decks, and things get crazy. its hard to explain but, there are countless ways to win besides making the life total zero. People get creative and find unique ways to win. Like making it so the opponent's deck has no more cards left and they lose for having no library (mill) or using a card that lets you give someone a permanent, and then destroying that permanent (which says when it leaves the battlefield its controller loses the game). There are endless ways to win in magic, and its really fun to build a crazy deck that has some way of winning that your opponents wouldn't think of. You can find some way of taking an extra turn infinitely, for example. You scratched the surface of magic, but the game is infinitely complicated. Glad you enjoyed it and had a good time though!
If you want to try another card game I'd recommend Shadowverse. It's similiar to HS but it has some interesting mechanics
Just keep him away from Japanese card games, the problem with Japanese game design is they want explosive game that went crazy VERY fast, shadowverse IS an beyond aggressive game for players like rarran, I can see him hating it like ygo.
@@r3zafulhe can just play rotation to get used to it first
Would love to see how he can utilize the evo system
that game changed so much, it used to be so good
@@mohamedswesi6635 you say like rotation games doesn't end on t7 lol
It's kind of funny how custom game-mode, Commander, became the most played format in the game. Lately it has modeled how they release products, im fine with it as its my main Format. I used to play for GPs and such back in the day though so I still love 60 card constructed.
This one went so much smoother than YGO LMAO
"I don't have anyone to play against"
Where do you live? I can almost guarantee there's an LGS within 10 miles of you that you can look up, learn what days they play Magic, and learn the game in paper!
I can see why someone who's mostly played only Hearthstone can play Arena and go "HS is better" but playing in person is a MAJOR part of the fun for me, and probably the best part of the experience, win or loose.
Can't wait to see the shadowverse and vanguard videos
Vanguard is something lol. Is that game even online?
Lol not anymore unless Rarran wants to buy a switch plus another $70 for the actual game since the most recent vanguard came out only for PC an Switch but the $70 still slaps u in the face
@@Spleenatron9they have dear days but is $70+
Nice video dude! And as a Magic player who has been playing for around 8 years, your tier list of colors is pretty accurate. I will say that mono white life gain is one of the strongest 1v1 decks, at least on Arena but thats basically all mono white has. White is generally the mixer color. What i mean is, white by itself is normally trash. But a lot of the best decks mix white with another color. Green/White creatures, Blue/white control, black/white sacrifice, red/white aggro, etc.
Much better than the last game I played lmao
Hi Rarran, love to see you doing Magic content and hope to see more from you. I actually watched a little bit of your HS content also, even tho I havent played the game for 5 years. I made the shift to Magic back then and have not looked backed. Anyway, hope to see you back :)
When rarran says "Your objective is to get the opponent to 0 from 20." All Infect players sat laughing
laughs in Thassas Oracle
The truth about lands that some don't realize, is that it's pretty uncommon you actually get flooded/screwed, since lands are less than 30% of the deck. So most of the time you're chilling, and a small percent of the time, you get unlucky draws. Unfortunately, getting unlucky can happen in _any_ card game.
To be fair, I'd say it's only *somewhat* uncommon.
Yes, it's pretty rare that you do/don't draw, say, 5 lands in a row, but it happens enough that it happens to everyone.
Granted, Magic has consistency cards in every color for that purpose (among others), but it's absolutely common to, say, miss an early land drop or two, and that *can* basically lose you the game.
Overall though, I agree, I don't think the land system is quite as bad as people make it out to be.
This is just wrong.
You will regularly mulligan down purely because of lands (whether it's too much or too little). You lose because you can't play a 4 mana spell. Yeah, you don't often have games where you explicitly go "there was without exaggeration, nothing I could do", but you get lots of games where you say "if I didn't miss my 3rd land for two turns, I probably could've won".
But ultimately it's just a different flavour of RNG. Hearthstone forces you to play a single copy of many extremely powerful legendaries, making for extremely good cards locked behind "but lmao you could just never draw it". By comparison, magic has slightly more non-lands in a deck (~36 vs 30) but you can play FOUR COPIES of every card. This drastically improves consistency of hitting "the good shit" cards your deck is built around.
I mean in most decks lands are more than 30%, 24/60 is a very common basic land ratio and that is 40% land. I currently am playing a 28 land ramp deck so my deck is almost half land.
30% lands is a recklessly aggressive ratio. In a 60 card deck, that's 18 lands. Even mono-red aggro strategies usually have 20-21 lands. The only time you should run less than that is in older formats in very specific decks designed to take advantage of a low ratio, such as Goblin Charbelcher decks.
40% is the suggested ratio of lands, so 24 lands in a 60 card deck.
One you learn how to properly mulligan that is.
As someone who’s played both magic and hearthstone, I think the thing that really sets magic apart is the deck building freedom. Like you can make an extremely wide variety of decks work in magic and it doesn’t have to be a set few top decks. And just having the freedom to build what you want and play makes the play experience feel far more free and rewarding.
If you want to play commander on Arena, there is a thing called Historic Brawl which is basically 2 player commander.
Rarren i highly recommend playing some commander with voxy, cbg, and anyone else you can find. Its not too hard to play the physical game with sharing screens tbh and I think you'd enjoy the creative freedom that commander gives you
Yo, you should 100% go to the next friday night magic at your local game store. Theyre usually beginner friendly, and you dont need to have cards if you play a draft. Draft is maybe the best format magic has to offer
Going into commander after ranked, is like trying Duels in Hearthstone. It'll be a wild ride
"better than yugioh" you know what i'll take that W greatness recognizes greatness.
I am glad that you enjoy magic! My guess was that you were gonna land on Dimir (Blue/Black) as your fav colour combination, which was fun to get right. As you play you will most likely enjoy archetypes of most of, if not all of the colours. Congrats on reaching bronze btw, you're basically the champion now. 😆
"i'm about to outplay this idiot" -hearthstone streamer talking about the most powerful Planeswalker of all time
I've been playing magic for over 26 years. Its interesting to see someone expanding their knowledge of something new. I must agree...this game is ridiculous! So many different cards, things to do, strategies to combine, react to, create, destroy, build, and especially interact with different people who have fun and love this game. As someone who brings the pain...I salute you. May you always top deck lethal, fellow Planesewalker! Its time for a commander duel!
Arcmage
I would argue that the most tilting experience on Arena is your opponent stabilizing at 1 and proceeding to Thoracle you to death.
My most tilting experience in cardboard was playing against caw blade in standard.
My main problem with magic is that it sorta encourages passivity. If my opponent's gets to choose who to block and with whom, it always feels too risky to attack unless you managed to get big stats or deal with that board. Basically, my army ends up feeling more as a deterrent than a crushing force. That's why I think LoR is a superior game as a combo of MtG and Hearthstone. Just the fact that damage carries over between rounds means attacking even with weaker units can do something for you. But, I did enjoy playing the Green/White started deck in Arena since your units grow pretty quickly there.
Came here from CGB. Love the content you 2 put out together. I never went through the tutorial in MTG A since I know the game. It's interesting how it's for a new player.
Loved this content! So funny to see someone approaching MTG for the first time and enjoying it. Also feeling the same shit seasoned players feel aswell 🤣
Really cool content. I find more amusing watching newbies play, than veterans. I'd love to see your evolution in the game, so please, bring more of this content ❤
@Rarran, I started last month and made mythic this month, so I'd say that ranking is a lot easier as a beginner in magic than it is in hearthstone.
I like your explanation of the rules in a fast easy to understand version. The only thing I would change is the other main difference between instant and sorcery cards is that instant cards can be played at any time and to respond to a spell or ability. You can't respond to a spell or ability with a sorcery card even on your turn unless specifically stated.
I’ve been waiting for this day since your channel started , please do this regularly you’d receive gross amounts of support
As a magic veteran, it was JARRING to hear some of the jargon you used coming from hearthstone. It gave me a smile😂
I felt similarly going into MtG from HS a year or two ago. Hella fun, and the extra complications of the combat phase and being able to do stuff on your opponent’s turn were really fun new layers of strategy, but I still get frustrated by lands on occasion (probably doesn’t help that I like 2-3 color decks). They’re both fun games with different things to offer.
I would love to see him try playing some Legacy or Vintage on MTGO. Totally different play experience than “normal” magic.
Now we can have a vid where Voxxy and Rarran go one round in both games
As a Magic player, I love seeing some fresh players getting into the game. Found it hilarious with his reaction when he went against with the Blue player which is understandable. Blue is annoying as heck and I'm saying this as someone who plays Izzet (Red-Blue). Love gaining control of my opponent's creatures and dealing burn damage. Oh yeah, the physical prerelease for the newest set is coming this Saturday and that's usually a cool way to start into Magic with the intro of a new set.