Tell me what planet / moon you find with the most things to scan. So far Zeta Ophiuchi I is my record. 🐪 MERCH - camelworks.creator-spring.com/ 🐪 twitter.com/Camelworks 🐪 instagram.com/camelworks_official/ 🐪 www.twitch.tv/camelworks 🐪 ruclips.net/user/camelworks 🐪 www.patreon.com/Camelworks 🐪 discord.gg/XDGWm72 🐪 www.tiktok.com/@camelworksyt 🐪 facebook.com/camelworks 🐪 www.threads.net/@camelworks_official Starfield Playlist: ruclips.net/video/YrP7qt0MpQc/видео.html TIMESTAMPS: 00:00 - Intro 02:58 - What Is Surveying / Scanning? 03:34 - How To Track Your Scan Progress 03:58 - Easily Survey Gas Giants, Ice Giants & Asteroid Moons 05:14 - Barren Moons & Planets 05:34 - Big Boy Scanning Pro Tips 05:47 - Have The Scanner Up All The Time 06:02 - Scan Resources Plants And Animals By Harvesting 06:47 - Scan Resource Data With Outpost Veins 07:31 - Use Outpost Building Mode To Reveal Local Resources 07:49 - Super Charge The Cutter 08:27 - Scanning Fauna & Flora (Animals & Plants) 09:30 - Different Planet & Moon Biomes 09:57 - How To Locate & Travel To Different Biomes 10:42 - See Biome Progress 11:10 - Fast Travel Without Your Ship 11:32 - Easily Scan All Flying Aliens 12:00 - CHECK THE OCEANS FOR FISH! 12:35 - How To Actually Get To The Coastline 13:08 - Where Is The Ocean? (Go Downhill & Look For Sand) 14:18 - Be Careful Of The Acid Seas 14:30 - How To Find & Scan Fish Effortlessly 15:03 - Predators, Prey & Scavengers 15:32 - Scan The Corpses 15:42 - Ho To Find The Tiny Scavengers 16:12 - Listen Carefully For Bugs 16:56 - Traits... What Are They? Where Are They? 17:30 - How To EASILY Find Traits On Any Planet Or Moon 17:42 - Scan For Natural Locations & Life Signs Locations. 19:01 - Discover Traits Quickly Like A Boss 19:17 - Free XP 19:29 - Look Out For Dung Piles & Rock Piles 19:48 - Traits Are Not Biome Specific 20:16 - All Traits Will Be Different On Same Planet 20:40 - Avoid Traits You've Already Scanned 21:01 - Go To A Flat Area 21:26 - Look For The Planetary Traits First Before Anything Else 21:45 - Survey Data Slate Value Tied To The Number Of Traits 22:37 - Skills That Will Help You Scan / Survey 23:30 - Surveying Skill 24:03 - Botany Skill 24:54 - Scanning Skill (Not Worth It) 25:44 - Zoology Skill 26:05 - Astrophysics Skill (Best One) 28:06 - Don't Sell Survey Data To Any Vendor! 28:46 - ONLY Sell Survey Data To Vladimir Sall 29:15 - How To Unlock Vlad As A Vendor 29:43 - Vlad Is The Richest Vendor In The Game 30:10 - How To Sell Survey Data For Double The Price 30:44 - Phil Hill in Cydonia Is A Scam DON'T SELL TO HIM 32:06 - Are Constellation Survey Missions Worth It? 33:50 - Discover A Trait From The Abandoned Research Towers 34:27 - Don't Waste Your Time With The Tower 35:35 - You Are Now A Master Scanner 35:42 - Survey Speed Running The Hardest Planet I could Find (Zeta Ophiuchi I) 58:02 - Outro
Camel, how do you feel about the leveling system and not the earn Pro perks addition, I mean the XP gain feels like I'm being strangled down. Sure it makes every level feel great like older Fallouts. But fuxk me man
Zeta Ophiuchi I is the highest I’ve seen. Ursa Major II, Schrodinger III and Eridani II are also pretty high. Camel, u should make a vid giving a complete run down of all companions/ crew detailing what there is to know and their morality.. Starfield seems to b lacking is morally-grey accomplices lol
Since the surface map shows terrain elevation, you can more easily find coasts by opening the surface map and looking for the area where it goes completely flat
The coast location also matches the one on planet maps. So if the ocean is on the West side of the map, it also will be on the West side when you land. The thicker dot on your compass will denote the North.
As you you rank up the skill "Scanning," you can rescan any planet or moon. Combine that with the ability to scan within 30 lightyears, and with the ability to detect a trait, you could use it to discover all of the traits on each planet or moon, rather than one because the 50% chance triggers again when you rescan the planet. For each rank gained in scanning, you gain another rescan, effectively allowing you to scan each planet 5 times.
So, something really interesting happened during your video that the game doesn't tell you. Shortly after 48:00, you found a new plant despite having Flora marked as Biome Completed. As you approached it, Biome Completed disappeared. What happened there is that you actually walked into a new biome that was not completed. If you land right on the edge between two biomes, the tile generated when you land might actually contain bits of both biomes. If you're really lucky, you can use this to get access to different resources that don't like to spawn together, like Iron and Aluminum, at your outpost.
For find the coast: use the compass! Look at your landing site on the planet map and if you landed with the coat to your left (on the map) then head west from your ship! The chronowatch hud thing in the corner has a compass with North being the house(?) shaped arrow that is distinct from the other directions. This works every time!
@whereuwannabe7796 the compass can be seen in the bottom left when not using the scanner. I agree it's probably the worst compass I've ever seen. But at least it's functional.
Don’t forget guys neon has water life. If you go to the underbelly and jump off the ledge you will land in the ocean. There’s an elevator down there to bring you back up when you’re done
Another tip for coastal areas. Climb on your ship, use amp, jump and boost straight up, enter photo mode and look around for the shore. Works really well and saves running around hopelessly. (Pronunciation guide) offy-yoo-key = Ophiuchi
This is an exceptional video. I wanted to really focus on scanning planets and a nerd build without putting any points into combat, but it became wildly frustrating. Your tips on the ocean were particularly amazing and I will now go back to trying to full scan planets with a much better understanding. Thank you for such great content!
A strat i read someone else talking about was getting the resources and research to build scan boosters to build on a planet you want to scan, build a tower to get a good field of view, and scan everything in a 300-400 meter radius. Im only half way through the video but none of the guides ive seen have mentioned this so i wanted to let you in on it as im also doing a nerd/space industrialist build
yea ive concentrated on science pretty much exclusively, just got pistol/pistol cert lev 1 for each! im lev 51 too! 😳😵💫 ive surveyed loads of systems and ive still got all factions live and on my side! (scarey that!) and im at the point of "big boss fight" 😉😉 (deliberately avoiding spoilers!) but that'll be a last artifact... apparently! 😮
I use all your vids as guides, I got all the hidden items in your morrowind vids you’re the man and I’m loving the starfield vids too, seriously brother, you’re a savior thank you!
Hands down one of the most educational videos I've ever watched for a VIDEO GAME. Already knew most of it, but glad to see videos like this. Thank you for taking the time to create it. You earned a sub, a like, and an obligatory "feed the algorithm comment".😛
@FaonPage I think he displays skills that would probe valuable if he underwent formal academical training in a serious academic, scientific or technological education. I don't see how that is getting ahead of myself.
@@medicorene If you mean for the explanation and the video itself, sure But understanding the exploration system in that game, well it's design to be understood, doesn't require any skills. If you played enough yourself you would get the same informations, the video is meant for beginners I would say.
The scanning skill is good to have, open the resources when in the map when planning to place your landing spot and find a spot with all the resources are next to each other. As you run around hunting plants and animals the ground resources for extractors will be all of the available ones for the planet. If you randomly plant your landing spot most likely there will be just one.
Just a heads up, just because you land in one biome it doesn't mean you're only going to see that biome. Sometimes you get several biomes within one landing spot (play aread). Flora and fauna from different biomes can and often will bleed into each other, which is why sometimes it'll say "biome complete", yet you still find some you haven't completed yet. This can be forced to make outposts with two biome specific resources in one and the same outpost instead of making two outposts, by selecting a landing area bang in the middle of two biomes on the planetary map.
A note to 32:06 It might worth doing those quests if: The game ask you to find a specific feature (aka trait) in a solar system, that way you complete the quest without exploring the whole planet that means you got the xp and survey data aswell. Also I got missions where i had to survey the whole solar system aswell. And i got the data for each individual planet. So that was also a bonus.
What I've used consistently (8-9 times) to find the ocean is landing at a coastal area that looks like a peninsula, make sure it says something like wetlands(coastal) and then note which direction the ocean is (North, south, east, west) and go towards the direction relative to the compass. It's worked every time for me so far, but eight or nine times is a bit of a small data pool.
The issue with that is unlike fallout and elder scrolls there's alot of information lacking rn lore wise The content for him to curate is alot smaller so i don't see that happening until we have a dlc or more lore outside the game
He's gonna have to work alot harder than usual that's for sure. No previous lore to pull from and tons of spoilers to avoid until it can be assumed anyone who'd care to experience first hand has
@@colton2680 that's not what i mean, there's plenty to guess at and odd things out there yes, but full information is lacking. As an example, the varuun. We know next to nothing about them, except what we learn in 2 quests. That's it. We can guess at but if you compare to something in for example fallout, you could easily have a 30 min video about a single character. Its simply an issue of starfield being a new IP we just don't have alot of the information that made the curating videos work, as a key thing he did was cross information from the multiple games to draw conclusions.
19:36 Ive also noticed that there will often be about 2 fauna nearby to traits which, when killed, can be looted for similar loot as the dung/rock/creature piles!
agree, sometimes trait locations have variations on Fauna that exist in other places. These fauna will typically drop more loot. I notice these variations by their level will be slightly difference than most of the other same fauna you see elsewhere away from the trait location.
Boosting can really help spot stuff to be scanned, especially the small stuff or items beyond a ridge or raise. Didn't realize the animal piles had loot. Thanks for that tip.
I really hope that one of the first DLCs for Starfield includes ground vehicles for planetary exploration. I want a Mako! Or even a moon rover would be nice.
@@guitaoist Really? You think it would be immersion breaking to have a ground vehicle in a game where everyone and their uncle owns a spaceship? A car in Skyrim would be introducing tech into a sword & sorcery setting. This would be tech in a high tech setting. Not at all comparable.
@@RichBensen i see your point, but yeah it would turn into something else entirely. No mans sky has no barriers, this does so people would be driving into walls too often so i see why they went this route. I admit it would be fun, just not what they were goin for i think
@@guitaoist I see your point too. My Mako reference wasn't serious. The rover (or whatever) wouldn't have to be any faster than sprinting/boosting all over the place; a slow, sturdy, highly off-road capable ATV type vehicle would probably make more sense for the sort of exploration that Starfield encourages anyway.
Not sure if anyone else mentioned it but…I found that using a power boost pack helped me see a little further out as well as the tiny bugs that get lost in the grass. Just kinda pop up like a periscope with a 360 turn and voila, broader scope of the layout. Great video btw.
i've only had this happen once, but there is a small chance the trait is actually an anomaly! i was on a moon and one of the little icons was a swirly thing, and it turned out to be an anomaly & that was the trait! Won't spoil what it was, but it was super cool!
The trait *can* also be labeled a "hazard"...I've scanned 100+ planets and this was true only 3 times. It was a pain in the tuckus to realize the first time as I was avoiding the "hazard".
Getting the Scan of the full planet or moon is almost a necessary goal should you be seeking "Gravitational Anomalies" One thing I've noticed is that very often, it has "appeared" after visiting the same place because of a quest. Using the scan function 1st from space, then on landing is the norm. Usually, in a run-through, there will be 2 or 3 "Grav An" sites. Last one was an exception and located 4. Have not gone into NG+ and not planning to until I can really say I know the games secrets and can master them all. So far on my 8th play through. Like, still not added the CF or Serpent factions as a trait
Something to keep in mind with the Constellation Mission to survey a planet, is in early game, with no commerce skills, it may be more lucrative to do the mission rather than a simple survey. If it's a simple planet, you'll only get 50XP plus 450 credits, 900 credits from Vlad, so the mission may just give you an extra 50XP plus an extra 100 credits in comparison. Just for early game players, and in early game, that extra 50XP goes quite a ways towards leveling up.
Thanks! i’m on my first run and way more into surviving than anything else right now, ship building and outpost-ing are up next but thank you soooo much for your work and i’m looking forward to checking out what other starfield videos you have to offer ✌🏽🐿️💨
Something (no spoilers) to help those who have progressed through the first 5 or so Constellation quests. There is something you pick up that helps you see life glow through objects for a short time. Make sure that you hot bar that, and you’ll never miss a scavenger in the dark or in inclement weather.
To find the water, I look on the local map. On the computer it would be in scan mode hit 'G'. Then look where the terrain goes down and is flat. It looks like a coast line. It works most of the time. Once when there was a flat plain nearby it was confusing, but it works well. Surveying can be a great XP farm. On a placet it was like a turkey shoot with many giving 50+ xp each. I went up almost 3 levels on one planet. That was when a lower level, but much better than a typical mission. Thanks for the video, great tips.
48:20 you went in to a different biome. That's why you were able to scan plants. If you noticed the biome complete disappeared. You landed on the border of 2 biomes. Also you could do this way faster if you used your boost pack more. You're constantly out of O2 bc you're running everywhere and then you have to walk around. Run until you get to half O2 and then use boost pack so you can raise your O2 back up. Doing that you can run around nonstop.
Thank you, I’ve been wandering around trying to REMEMBER which minerals I’ve scanned … I didn’t know about the green and blue markers. Saved me a bunch of time.
@@Power5 I think there may be some hidden mechanic where by taking certain perks it classifies unknown locations 'better'. Like, just starting out I never saw the 'life signs' marker for features, just the 'unknown location'.
@@uchytjes10 they are always unknown until you scan the marker from a distance. Changes from unknown to anomaly for me. I have zero skills in science and my character is diplomat.
I hope we get submarines in a DLC or some way to explore the oceans. Also, a DLC that allowed you to capture and then sell small creatures to a pet store would be cool.
@@DaysAnNights Like in the "recent" Star Trek movie? Yeah, that would be cool. The problem is that the ships in this game don't rely on antigravity technology to stay in the air, they rely on boosters, which don't mix well with water. Unless there were parts that could be added to the ship that make it amphibious. Honestly, I would also be happy with vehicles and bays designed to carry different kinds of vehicles, or small vehicles that could be stored in existing bays. I think being able to build a huge ship with a large vehicle bay that was designed to store a large enclosed rover with a climate controlled cabin and small air lock would be kind of cool.
Click on any part of the water when looking at the world map to see if it shows a percentage(0%), if it does, there is fauna in the water. If you get no number at all, there is none. If there are 2 kinds of fish in the water and you have only fully scanned one kind, it will read as 50% on the world map. It will change 100% once you have fully scanned both of them.
There is one thing about resources and it's that you can MASSIVELY speed up their collection/surveying by using the elemental pull as you casually run across rocks that would usually contain them. This automatically mass-collects resources as well as marking them as surveyed.
You missed 2 points that can really help out. Amp ups your move speed and is wonderful. Also, below 1.0 gravity, jumps and jump pack can supplement O2 consumption so you can run longer.
Also 2-3 of the powers can help alot, the one that turns everything into earths gravity (if you are on a high grav planet), the personal atmosphere ( fills yur O2 meter) and grav dash
@@aloharaythere is a booster pack mod (research required) that you can install on your booster pack that causes it to propel you more forward at the expense of height
Thanks mate! I thought I was already an "expert" on "astrocartography" but I learnt to level up Botany and Zoology as well as selling survey data to Vlad! So, thank you kind sir. Time well spent
“From my experience, there’s always two fauna in the ocean… never one, never three” I’m actually, right now, hunting a fauna in the ocean and there is only one 😄
I've seen one a couple of times, never three. Once I had every biome complete and nothing in the ocean at all. Turned out there was a tiny little patch of wetlands on a planet that was almost entirely swamp and desert. I checked afterwards there was really only one tiny little patch, not even visible and only a few pixels across.
Very nice video with nice tips. When I land on a new planet first I hop on my ship to have a better overview (to easy find lifesign and/or natural pois). And in case you have bad weather just walk away a little bit and fast travel back which will change the weather instantly.
Caves are annoying to traverse, but (in my very limited experience) they tend to have some or all of the trickier fauna to find so don't just ignore them! If you get lost in one (which you very likely will and quickly too) just quick travel back to a landmark if your lost OR if you must use your scanner to point your way out (it usually points to your ship ie the nearest exit WITH actually intelligent pathfinding so it won't lead you into a wall or anything)
Definitely need a video showcasing all of the different animals in Starfield I know that would be hard but the models for them looks so cool but I can never really get a good look at them. But really good video
Have you seen the cagebrains? I think they're my favourite. They're like those long necked dinosaur looking ones. Some of them, like the coral crabs are real nightmare fuel.
@@SineN0mine3 no I haven't seen any of those yet but they sound interesting. My personal favorite are the bat/fox looking things but I can't remember there name right now.
Regarding traits: the planet where I found Andreja had four of them. I didn't complete the survey but have a note by my keyboard reminding me to go back to it ASAP.
I surveyed the planet I found her on. Normally I would feel weird getting sidstracked on a main mission, but the nature of Constellation as a group makes me think doing planet surveys while on a mission might just be canon for them lol
@@Mephilis78"While rescuing a fellow member of our guild of explorers I happened upon some unusual geography. Making a mental note to study it closer in safer times, I quickly made haste to the task at hand. With Andreja safe and out of harms way and in no need of immediate medical assistance, we decided to survey the rather interesting planet she had been on, and Constellation gave us both medals"
For the Cutter. If you're on PC just switch aim to toggle, so you never have to hold it down. Just right click once. Even if you drop scanner and open scanner, it'll stay "aimed"
Very comprehensive and filled with useful tips. This will speed up my planetary surveying by a lot. Now to get some of the useful skills to augment that.
Surveying is all I'm doing this time. Managed to get to 20 before a death save struck. Maxxed survey/geology. R1 Zoo/Botany for F/F with adhesive/sealant resources. R3 Suit/gun mod. R2 Outpost Management. Scanning from a distance as to not aggro is nice. Non-lethal looting is pointless on hostile A.L.Fs. Can't seem to loot scavvies w/o killing them.
At the 43:00 minute mark your camera went straight up. This happens to me all the time! Most of the time it’s on a planet surface or a boarding action. Plz if you find BethSheba doesn’t know about this bug could share this clip to them. Thanks and great video! Edit, I’m on Xbox series X.
Powers: Elemental Pull is great to gather all the resources around you as you are running around. Especially useful in caves. Get scan credit for each resource gathered this way. Personal Atmosphere is great to use when you are running out of oxygen from sprinting everywhere. It completely refills and maintains your oxygen for a short period of time. It also helps for multitasking leveling other perks up such as; fitness, weightlifting (load over 75% of your capacity), and the companion one that has you travel certain distances with a teammate. Star Sense: make the fauna around you glow a glittery gold like crazy and lets you spot them anywhere, even ones that burrow.
Great video. On xbox I find traits at SIGNAL locations often. 25:25 While not directly beneficial if all you want to do is get scan data, a good use for the scanning skill that shows inorganic resource types when in planet view is to help decide where to place an outpost. To maximize the number of resources within an outpost area, this view can help you choose to land at a location showing the resources you care most about. ALSO, try to find a spot that straddles between two different biome types. Click on the planet till you find a spot that is very close to another click that has a different biome just near it. Land at a location and try to put an outpost that has the resources from BOTH biomes.
I've found that caves can be a good way to find resources and even creatures for scanning, especially the scavengers. For some reason the creatures are all dead most of the time, so easy crafting components I guess. My surveying priority order is coast, natural landmarks/life signs, caves and, when all else, fails other landmarks just to run to while searching for things.
Non-predator species always seem to be dead, but if there's a predator it's going to be alive. For example Akila for me was the first time when I started seeing it. And it was always one. The scavengers and plant eaters always death ragdoll upon entering the cave.
I have only found one consistency thus far when it comes to traits: if there is a temple on the planet, then Gravitational Anomalies will be one of the planetary traits.
15:05 where is that scary planet? My fav part of this game is the Alien film-esque horror, especially finding huge abandoned ships floating in space. This game needs more aliens/monsters!
I have made so many Credits and found some really interesting NPCs giving out some really interesting and enjoyable quests. The Latest quest was an all out battle against the Spacers,destroying ships and raiding there space bases, not to mention the Epic loot and even more credits and resources I stole from all the bodies,ship remains and storage boxes. Scanning is my most favourite activity in StarField.😊
If your level isn't too high, I recommend you to visit the far right systems. They are considered level 75 systems (there's one called Archimedes and other Hawking) and you can find some lv 80 wild beasts and opponents have some insane items as well. It will be somewhat challenging and the rewards will basically give you top weapons to deal with those low level goons that appear in missions and just maybe you waste time and ammo.
Favourite two booster packs, one that takes a while to charge and one quick charging. Hot swap to the quick charging one and back again, for a quick charging powerful boost.
As for finding the coast... the easiest way is to pay attention to the relative position of the ocean from your landing spot (as seen from orbit) and walk in that direction. If the ocean is to the north of your landing spot then just walk to the north (which you can identify by using the compass on your handy Constellation watch).
@@miketrian I don't think so. There is a compass on your constellation watch though, so you can always locate north easily. I think it only displays when you have your scanner turned off though.
the survey missions are better when you're low level as they help you level a bit faster, later on the survey and sell is better as you need the credits more.
For a few more tips, make lots of Amp it's made with 2 Argon, 1 Toxin, and 1 Metabolic Agent which you can buy in bulk at the Jemison mercantle or UC distribution. I don't think I've ever gotten an addiction from it, it increases your movement speed by 35% and doubles your jump height for 2 minutes. Also use powers. The higher the level the better but, Personal Atmosphere can let you effectively run forever, Sense Star Stuff will highlight every alien through terrain, Elemental Pull will harvest all inorganic resources in a radius around you, scanning them in the process. Do an Elemental Pull when you land in each biome and you probably won't need to manually scan any of them. Use Amp and Personal Atmosphere to run around for long periods at increased speed and use Sense Star Stuff to find the little aliens that can be hard to spot even with a scanner.
Dunno if someone already pointed it out, but Altair IV-c for example has 4 Traits as Planet. Maybe there might be even some with 5 or more within the 1000 Planets. But, maybe to counterweigh the traits, it has zero F&F and only 6 ressources.
Regarding the Coastline it also will still say 100% for the area even though the water still has the last fauna you need. That confused me at first. Hope they change that in a update. In this video you notice it still says 100% even though its not. No video I've seen has clarified that.
To find the ocean every you have to look at the surface map (blue one with dots) than find where the terrain levels out flat and is empty. That's where it's at. What you said about directional facing is probably also true, but just check the map to start with and use the directional facing as a double-check. Also, be careful. You can think you are going towards the coast but you missread it or the map is bugging out and you aren't actually headed there. You need to spend a minute or so studying the map and confirming you are headed in the right direction.
A few people have already said that the local map shows terrain height so it can be a good way to find water. It's worth pointing out that the planetary map doesn't seem to have any bearing on which direction the coastline will be in if you land on a coast tile. Landing on a coast tile seems to arbitrarily choose a direction to generate the coast in.
1. Traits can also be at rare places like "Hazard". Basically anything not cave, ship or structure. 2. If the ocean is not hazardous, it is INSANELY quicker to jump, rather than swim. For some reason, the player can jump in water, and don't get slowed down by swimming. 3. Traits can go as high as 5, but may be bugged. I got an early quest from a terminal to find a specific trait in a system. One of the planets had 5 traits, but after hours I only found three or four. 4. Zoology is better than botany, because plants are FAR easier to find then animals. Between flyers that only show up at night, to scavengers only showing up near bodies, to fish which hide up and down the shoreline, zoology will massively speed up scanning. 5. Phill Hill will eventually show up at any bar, making him an "extra" place to sell data, but haven't checked if his prices change or adjust.
This is fairly niche but the same applied to resources. Occasionally you'll find one that can't be scanned due to clipping or generating too close to another one. Sometimes you'll have gas or liquid seeps in caves that can't be scanned because the game thinks there's a rock in the way that isn't. You can usually harvest them more easily than trying to find the perfect angle for the scanner.
Thank you.... Learned two important things.... The left trigger for the super blast from the cutter and what the hell the "biome complete" message means when I haven't go all of the flora or fauna... Keep on Space Trucking.
Thanks for the information! On my first play through I probably won’t invest the perk points into these surveying skills. I’m more focused on combat and crafting. It’ll take a lot longer to survey but this video really gives me a good idea of what to look out for. Perhaps in NG+ I’ll get those exploration skills. Thanks Camel!
Sense Star Stuff helps a lot with finding the scavangers too. No amount of foliage will be able to hide them while detecting life. Also when viewing the planet you can see whether or not the water is safe. Says it at "Water".
There are planets with 4 traits. For me it required one with 3 normal traits and the one [spoiler] trait. Also fast travel will reset the scanned status of specimen. So if you have problems finding some say plant or fauna, note the location of some you have found and the nearest quick travel point. Then just walk to the specimen and you can rescan it.
Not sure if it was mentioned earlier, but when you scan landmarks, they can have differing symbols based on what type of trait it reveals. Use this to your advantage. You may be 2/3 on traits and you have three Naturals within view, but one symbol looks like crystals. If you havent scanned any crystals yet, just go to that one and ignore the others.
The Sense Star Stuff ability is great for finding the tiny fauna. They glow and can be seen through the ground cover. It's most useful when it is dark.
There is a technique that allows you to sprint and use jump pack to maximise sprint potential and still look for items to scan at a higher altitude. More gravity means less boost but it is still a speed boost while surveying. On low gravity planets you are flying over the terrain.
If you're getting a lagspike when you open the scanner, go back to using a default cutter. Heller's cutter makes some people lag for some reason. Don't sleep on Elemental Pull power, with a high enough level you can pretty often land on Planet/Moon, press Z, and you're have all of the resources done without even moving. When I first go to a planet, I use the resource map to land at either the rarest material or Chlorine (because some moons don't have Chlorine vents and can only be scanned on the ground), if I don't get all of the resources with 1 cast, can usually get the rest within seconds. Masada III ocean critter seems to be bugged, doesn't spawn for a lot of us. It's not just Natural/Life Signs that are traits, but also Anomaly's. Some traits need 5 to scan. I've not not been able to confirm, but it does seem like some traits are tied to biomes, some of the 'cold' ones only seem to be findable for me in frozen areas. There could just be my confirmation bias here now though, as I've taken to prioritizing frozen biomes. Thanks for the video, I've been working on 100% and wish I'd had this when I started. :)
Surveying planets can be relaxing, unless you're on a planet which has aggressive predators. I was on one planet (I don't recall the planet's name) which had packs of Hunting Cephalopods. In the Starfield Deep Dive video, which was released in June, it was the 'land octopus,' which was taken out in one shot. But that was only one. I have encountered packs of up to eight Hunting Cephalopods. They are incredibly fast and they hit like a truck. After encountering multiple packs in every biome, I gave up looking for other fauna. I might return to that planet again... one day.
5:15 usually these are easy but for barren moons and planets WATER is the bane of my existence. Unlike other resource water can't be scanned underground so you have to find a pool or ice block to scan which can sometimes take 5 minutes of your unlucky. Ironically the icey biomes seem to spawn ice blocks less than other blocks so I'll be hoofing it through snow while unable to find water to scan...
Another Hint from me to the Cutter: You can use it, in an emergency as a Weapon, but it don't have a good Damage Output, even if overcharged. But it will maybe, if it is a wild Creature, let it stop it's attack for a moment, so you can stop scanning mode and switch to a better weapon. Also, the Cutter counts as heavy Weapon for the Perks. ;-)
Finding the coastline Open Star map (M) - open Surface map (G) scroll North (up) , South (down) , West (left), East (right) , find an area that's perfectly flat , set down a map marker , open scanner follow the arrows , westerly coastline views give the best sunsets if your building an outpost ,
About the scanning perk, i don't agree, it's very important if you want to extract ressources. Basic ressources are easy to find but rare and exotic one need to update your scanning to 4 to be able to see them on the planet scanning menu. Well you probably will need those ressources only if you are involved in outpost building and manufacturing and you can always buy a few from merchants but if as me you want to be able to extract everything in huge quantities and install a full network of cargo ships and storage facilities you will need it. It's useless of course as anything in this game but it's fun! And by the way find a good jetpack, very usefull to get high in the sky and see far away, very usefull to detect small creatures in the grass. To easily find the sea, open the local map and look for a very flat looking area at one extremity. And there are many planets with only one sea creature on some planets you will also find them in little ponds inside land.
@20:10 - POIs are actually connected to biome type , it’s just that most of them are available in most biomes. There are a couple I know of that only appear in 1 biome type exclusively
Tell me what planet / moon you find with the most things to scan. So far Zeta Ophiuchi I is my record.
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TIMESTAMPS:
00:00 - Intro
02:58 - What Is Surveying / Scanning?
03:34 - How To Track Your Scan Progress
03:58 - Easily Survey Gas Giants, Ice Giants & Asteroid Moons
05:14 - Barren Moons & Planets
05:34 - Big Boy Scanning Pro Tips
05:47 - Have The Scanner Up All The Time
06:02 - Scan Resources Plants And Animals By Harvesting
06:47 - Scan Resource Data With Outpost Veins
07:31 - Use Outpost Building Mode To Reveal Local Resources
07:49 - Super Charge The Cutter
08:27 - Scanning Fauna & Flora (Animals & Plants)
09:30 - Different Planet & Moon Biomes
09:57 - How To Locate & Travel To Different Biomes
10:42 - See Biome Progress
11:10 - Fast Travel Without Your Ship
11:32 - Easily Scan All Flying Aliens
12:00 - CHECK THE OCEANS FOR FISH!
12:35 - How To Actually Get To The Coastline
13:08 - Where Is The Ocean? (Go Downhill & Look For Sand)
14:18 - Be Careful Of The Acid Seas
14:30 - How To Find & Scan Fish Effortlessly
15:03 - Predators, Prey & Scavengers
15:32 - Scan The Corpses
15:42 - Ho To Find The Tiny Scavengers
16:12 - Listen Carefully For Bugs
16:56 - Traits... What Are They? Where Are They?
17:30 - How To EASILY Find Traits On Any Planet Or Moon
17:42 - Scan For Natural Locations & Life Signs Locations.
19:01 - Discover Traits Quickly Like A Boss
19:17 - Free XP
19:29 - Look Out For Dung Piles & Rock Piles
19:48 - Traits Are Not Biome Specific
20:16 - All Traits Will Be Different On Same Planet
20:40 - Avoid Traits You've Already Scanned
21:01 - Go To A Flat Area
21:26 - Look For The Planetary Traits First Before Anything Else
21:45 - Survey Data Slate Value Tied To The Number Of Traits
22:37 - Skills That Will Help You Scan / Survey
23:30 - Surveying Skill
24:03 - Botany Skill
24:54 - Scanning Skill (Not Worth It)
25:44 - Zoology Skill
26:05 - Astrophysics Skill (Best One)
28:06 - Don't Sell Survey Data To Any Vendor!
28:46 - ONLY Sell Survey Data To Vladimir Sall
29:15 - How To Unlock Vlad As A Vendor
29:43 - Vlad Is The Richest Vendor In The Game
30:10 - How To Sell Survey Data For Double The Price
30:44 - Phil Hill in Cydonia Is A Scam DON'T SELL TO HIM
32:06 - Are Constellation Survey Missions Worth It?
33:50 - Discover A Trait From The Abandoned Research Towers
34:27 - Don't Waste Your Time With The Tower
35:35 - You Are Now A Master Scanner
35:42 - Survey Speed Running The Hardest Planet I could Find (Zeta Ophiuchi I)
58:02 - Outro
Camel, how do you feel about the leveling system and not the earn Pro perks addition, I mean the XP gain feels like I'm being strangled down. Sure it makes every level feel great like older Fallouts. But fuxk me man
Zeta Ophiuchi I is the highest I’ve seen. Ursa Major II, Schrodinger III and Eridani II are also pretty high.
Camel, u should make a vid giving a complete run down of all companions/ crew detailing what there is to know and their morality.. Starfield seems to b lacking is morally-grey accomplices lol
Just FYI it’s pronounced “oh-FEE-you-ki” not “oh-fee-chee”
I've found a few planets with 4 traits. They're usually the ones with temples on them.
When it comes to coasts if you being up the scanner the ocean will lack any land marks so it’s typically where I’ve found it
Since the surface map shows terrain elevation, you can more easily find coasts by opening the surface map and looking for the area where it goes completely flat
Yaaaa
OMG THANK YOU
The coast location also matches the one on planet maps. So if the ocean is on the West side of the map, it also will be on the West side when you land. The thicker dot on your compass will denote the North.
Nice. Good tip man. I've just gotten into planet scanning because of how daunting it seemed.
Exactly! Also look for (0% Ocean) if you 'try' to land in the ocean. That means you got critters to scan in the ocean.
As you you rank up the skill "Scanning," you can rescan any planet or moon. Combine that with the ability to scan within 30 lightyears, and with the ability to detect a trait, you could use it to discover all of the traits on each planet or moon, rather than one because the 50% chance triggers again when you rescan the planet. For each rank gained in scanning, you gain another rescan, effectively allowing you to scan each planet 5 times.
The voice definitely has that "I just came back from fully surveying 60 planets" sound.
If he hadn't mentioned the wedding I would have assume it was from recording stacks of starfield content for the launch lol.
So, something really interesting happened during your video that the game doesn't tell you. Shortly after 48:00, you found a new plant despite having Flora marked as Biome Completed. As you approached it, Biome Completed disappeared. What happened there is that you actually walked into a new biome that was not completed. If you land right on the edge between two biomes, the tile generated when you land might actually contain bits of both biomes. If you're really lucky, you can use this to get access to different resources that don't like to spawn together, like Iron and Aluminum, at your outpost.
For find the coast: use the compass! Look at your landing site on the planet map and if you landed with the coat to your left (on the map) then head west from your ship! The chronowatch hud thing in the corner has a compass with North being the house(?) shaped arrow that is distinct from the other directions. This works every time!
There is no compass in this game. There's no clear direction indicator. Not even degrees.
@@whereuwannabe7796
There is a surface map in the pause menu. Wym?
@whereuwannabe7796 the compass can be seen in the bottom left when not using the scanner. I agree it's probably the worst compass I've ever seen. But at least it's functional.
Don’t forget guys neon has water life. If you go to the underbelly and jump off the ledge you will land in the ocean. There’s an elevator down there to bring you back up when you’re done
Another tip for coastal areas.
Climb on your ship, use amp, jump and boost straight up, enter photo mode and look around for the shore.
Works really well and saves running around hopelessly.
(Pronunciation guide)
offy-yoo-key = Ophiuchi
I've always pronounced it oh-fee-you-kai. close to yours
This is an exceptional video. I wanted to really focus on scanning planets and a nerd build without putting any points into combat, but it became wildly frustrating. Your tips on the ocean were particularly amazing and I will now go back to trying to full scan planets with a much better understanding. Thank you for such great content!
A strat i read someone else talking about was getting the resources and research to build scan boosters to build on a planet you want to scan, build a tower to get a good field of view, and scan everything in a 300-400 meter radius. Im only half way through the video but none of the guides ive seen have mentioned this so i wanted to let you in on it as im also doing a nerd/space industrialist build
yea ive concentrated on science pretty much exclusively, just got pistol/pistol cert lev 1 for each! im lev 51 too! 😳😵💫 ive surveyed loads of systems and ive still got all factions live and on my side! (scarey that!) and im at the point of "big boss fight" 😉😉 (deliberately avoiding spoilers!) but that'll be a last artifact... apparently! 😮
I use all your vids as guides, I got all the hidden items in your morrowind vids you’re the man and I’m loving the starfield vids too, seriously brother, you’re a savior thank you!
I am just so happy that finally the cutter focusing beam feature is being propogated now.
Hands down one of the most educational videos I've ever watched for a VIDEO GAME. Already knew most of it, but glad to see videos like this. Thank you for taking the time to create it. You earned a sub, a like, and an obligatory "feed the algorithm comment".😛
What he said. X10. Comments.. same same. Well done to all and my gratitude.
You are one of the most thorough people I've ever seen. You could be a great scientist, historian or Doctor. Cheers mate, love your work.
It's basic game mechanics in a video game don't get ahead of yourself mate
@FaonPage I think he displays skills that would probe valuable if he underwent formal academical training in a serious academic, scientific or technological education. I don't see how that is getting ahead of myself.
@@medicorene If you mean for the explanation and the video itself, sure
But understanding the exploration system in that game, well it's design to be understood, doesn't require any skills. If you played enough yourself you would get the same informations, the video is meant for beginners I would say.
The scanning skill is good to have, open the resources when in the map when planning to place your landing spot and find a spot with all the resources are next to each other. As you run around hunting plants and animals the ground resources for extractors will be all of the available ones for the planet. If you randomly plant your landing spot most likely there will be just one.
Just a heads up, just because you land in one biome it doesn't mean you're only going to see that biome. Sometimes you get several biomes within one landing spot (play aread). Flora and fauna from different biomes can and often will bleed into each other, which is why sometimes it'll say "biome complete", yet you still find some you haven't completed yet.
This can be forced to make outposts with two biome specific resources in one and the same outpost instead of making two outposts, by selecting a landing area bang in the middle of two biomes on the planetary map.
A note to 32:06
It might worth doing those quests if:
The game ask you to find a specific feature (aka trait) in a solar system, that way you complete the quest without exploring the whole planet that means you got the xp and survey data aswell.
Also I got missions where i had to survey the whole solar system aswell. And i got the data for each individual planet. So that was also a bonus.
What I've used consistently (8-9 times) to find the ocean is landing at a coastal area that looks like a peninsula, make sure it says something like wetlands(coastal) and then note which direction the ocean is (North, south, east, west) and go towards the direction relative to the compass. It's worked every time for me so far, but eight or nine times is a bit of a small data pool.
Camelfield, waiting for curious curating curiosities of starfield. It would be interesting.
The issue with that is unlike fallout and elder scrolls there's alot of information lacking rn lore wise
The content for him to curate is alot smaller so i don't see that happening until we have a dlc or more lore outside the game
@@thegoldenatlas753uhhhhhhhhh there’s TONs of environmental story telling and lore in this game, people just gotta find it
If there is no starfield curating, I’m gonna do some bad stuff
He's gonna have to work alot harder than usual that's for sure. No previous lore to pull from and tons of spoilers to avoid until it can be assumed anyone who'd care to experience first hand has
@@colton2680 that's not what i mean, there's plenty to guess at and odd things out there yes, but full information is lacking.
As an example, the varuun. We know next to nothing about them, except what we learn in 2 quests. That's it. We can guess at but if you compare to something in for example fallout, you could easily have a 30 min video about a single character.
Its simply an issue of starfield being a new IP we just don't have alot of the information that made the curating videos work, as a key thing he did was cross information from the multiple games to draw conclusions.
19:36 Ive also noticed that there will often be about 2 fauna nearby to traits which, when killed, can be looted for similar loot as the dung/rock/creature piles!
agree, sometimes trait locations have variations on Fauna that exist in other places. These fauna will typically drop more loot. I notice these variations by their level will be slightly difference than most of the other same fauna you see elsewhere away from the trait location.
Boosting can really help spot stuff to be scanned, especially the small stuff or items beyond a ridge or raise.
Didn't realize the animal piles had loot. Thanks for that tip.
I really hope that one of the first DLCs for Starfield includes ground vehicles for planetary exploration. I want a Mako! Or even a moon rover would be nice.
Yeah but thats like putting a car in skyrim, its supposed to be immersive and not really a no mans sky type of insanity
@@guitaoist Really? You think it would be immersion breaking to have a ground vehicle in a game where everyone and their uncle owns a spaceship? A car in Skyrim would be introducing tech into a sword & sorcery setting. This would be tech in a high tech setting. Not at all comparable.
@@RichBensen i see your point, but yeah it would turn into something else entirely. No mans sky has no barriers, this does so people would be driving into walls too often so i see why they went this route. I admit it would be fun, just not what they were goin for i think
@@guitaoist I see your point too. My Mako reference wasn't serious. The rover (or whatever) wouldn't have to be any faster than sprinting/boosting all over the place; a slow, sturdy, highly off-road capable ATV type vehicle would probably make more sense for the sort of exploration that Starfield encourages anyway.
@@RichBensen now we’re talkin, mod away lol
Not sure if anyone else mentioned it but…I found that using a power boost pack helped me see a little further out as well as the tiny bugs that get lost in the grass. Just kinda pop up like a periscope with a 360 turn and voila, broader scope of the layout. Great video btw.
i've only had this happen once, but there is a small chance the trait is actually an anomaly! i was on a moon and one of the little icons was a swirly thing, and it turned out to be an anomaly & that was the trait! Won't spoil what it was, but it was super cool!
Gravitational?
Yup, I had a gravitational anomaly as a trait on one of my first survey jobs.
The trait *can* also be labeled a "hazard"...I've scanned 100+ planets and this was true only 3 times. It was a pain in the tuckus to realize the first time as I was avoiding the "hazard".
Getting the Scan of the full planet or moon is almost a necessary goal should you be seeking "Gravitational Anomalies"
One thing I've noticed is that very often, it has "appeared" after visiting the same place because of a quest. Using the scan function 1st from space, then on landing is the norm. Usually, in a run-through, there will be 2 or 3 "Grav An" sites. Last one was an exception and located 4.
Have not gone into NG+ and not planning to until I can really say I know the games secrets and can master them all. So far on my 8th play through. Like, still not added the CF or Serpent factions as a trait
Ahhhh scanning gas giants and mini-moons is such a great/fast/easy source of credits! Thanks for the tip. Digging your videos lately.
Something to keep in mind with the Constellation Mission to survey a planet, is in early game, with no commerce skills, it may be more lucrative to do the mission rather than a simple survey. If it's a simple planet, you'll only get 50XP plus 450 credits, 900 credits from Vlad, so the mission may just give you an extra 50XP plus an extra 100 credits in comparison. Just for early game players, and in early game, that extra 50XP goes quite a ways towards leveling up.
Thanks! i’m on my first run and way more into surviving than anything else right now, ship building and outpost-ing are up next but thank you soooo much for your work and i’m looking forward to checking out what other starfield videos you have to offer ✌🏽🐿️💨
What he didn't tell you is that all 60 planets he surveyed were gas giants. He has duped us all.
Something (no spoilers) to help those who have progressed through the first 5 or so Constellation quests. There is something you pick up that helps you see life glow through objects for a short time. Make sure that you hot bar that, and you’ll never miss a scavenger in the dark or in inclement weather.
To find the water, I look on the local map. On the computer it would be in scan mode hit 'G'. Then look where the terrain goes down and is flat. It looks like a coast line. It works most of the time. Once when there was a flat plain nearby it was confusing, but it works well. Surveying can be a great XP farm. On a placet it was like a turkey shoot with many giving 50+ xp each. I went up almost 3 levels on one planet. That was when a lower level, but much better than a typical mission. Thanks for the video, great tips.
48:20 you went in to a different biome. That's why you were able to scan plants. If you noticed the biome complete disappeared. You landed on the border of 2 biomes. Also you could do this way faster if you used your boost pack more. You're constantly out of O2 bc you're running everywhere and then you have to walk around. Run until you get to half O2 and then use boost pack so you can raise your O2 back up. Doing that you can run around nonstop.
Thank you, I’ve been wandering around trying to REMEMBER which minerals I’ve scanned … I didn’t know about the green and blue markers. Saved me a bunch of time.
Just a heads up, the gravity anomaly trait shows up as a structure blip on the scanner
Can confirm; this one really screwed me up for a long time on one planet I was scanning.
Has always shown up as an anomaly for me.
@@Power5 I think there may be some hidden mechanic where by taking certain perks it classifies unknown locations 'better'. Like, just starting out I never saw the 'life signs' marker for features, just the 'unknown location'.
@@uchytjes10 they are always unknown until you scan the marker from a distance. Changes from unknown to anomaly for me. I have zero skills in science and my character is diplomat.
@@Power5 Wait, you can pre-scan locations from far away? I have just been traveling to places hoping they were new trait locations lol
I hope we get submarines in a DLC or some way to explore the oceans. Also, a DLC that allowed you to capture and then sell small creatures to a pet store would be cool.
This + space walking would be nice
Let's hope for just the ability to go under water first...
@@thekingofkingsrp I think we would be looking at an update, perhaps, like they did in No Man's Sky for some things.
Or being able to access under water in your spaceship
@@DaysAnNights Like in the "recent" Star Trek movie? Yeah, that would be cool. The problem is that the ships in this game don't rely on antigravity technology to stay in the air, they rely on boosters, which don't mix well with water. Unless there were parts that could be added to the ship that make it amphibious. Honestly, I would also be happy with vehicles and bays designed to carry different kinds of vehicles, or small vehicles that could be stored in existing bays. I think being able to build a huge ship with a large vehicle bay that was designed to store a large enclosed rover with a climate controlled cabin and small air lock would be kind of cool.
Binged all of your ES content starting about 6 months ago. So excited to start this new chapter of Starfield content!
Very articulate narration. Easy to pay attention and fun to watch. I learned a lot and my skills will certainly improve. Thank you.
Click on any part of the water when looking at the world map to see if it shows a percentage(0%), if it does, there is fauna in the water.
If you get no number at all, there is none. If there are 2 kinds of fish in the water and you have only fully scanned one kind, it will read as 50% on the world map.
It will change 100% once you have fully scanned both of them.
There is one thing about resources and it's that you can MASSIVELY speed up their collection/surveying by using the elemental pull as you casually run across rocks that would usually contain them. This automatically mass-collects resources as well as marking them as surveyed.
You missed 2 points that can really help out. Amp ups your move speed and is wonderful. Also, below 1.0 gravity, jumps and jump pack can supplement O2 consumption so you can run longer.
Also 2-3 of the powers can help alot, the one that turns everything into earths gravity (if you are on a high grav planet), the personal atmosphere ( fills yur O2 meter) and grav dash
Also on PC there is a binding to allow the pack to propel you FORWARD instead of just up. Did not find this on XBOX verstion.
@@aloharaythere is a booster pack mod (research required) that you can install on your booster pack that causes it to propel you more forward at the expense of height
@@aloharayit would be nice if the skip pack boosted you forward.
Thanks mate! I thought I was already an "expert" on "astrocartography" but I learnt to level up Botany and Zoology as well as selling survey data to Vlad!
So, thank you kind sir. Time well spent
“From my experience, there’s always two fauna in the ocean… never one, never three”
I’m actually, right now, hunting a fauna in the ocean and there is only one 😄
Yeah, same. I've only had to scan fauna in the ocean two times so far, but both times, there was only one type in the ocean both times.
I've seen one a couple of times, never three.
Once I had every biome complete and nothing in the ocean at all. Turned out there was a tiny little patch of wetlands on a planet that was almost entirely swamp and desert. I checked afterwards there was really only one tiny little patch, not even visible and only a few pixels across.
Very nice video with nice tips. When I land on a new planet first I hop on my ship to have a better overview (to easy find lifesign and/or natural pois). And in case you have bad weather just walk away a little bit and fast travel back which will change the weather instantly.
I am SO happy to see you covering Starfield, Camel!
This video has been helpful to my explorer build, thanks Camel and I hope your voice gets better even though it's probably better by now.
Caves are annoying to traverse, but (in my very limited experience) they tend to have some or all of the trickier fauna to find so don't just ignore them! If you get lost in one (which you very likely will and quickly too) just quick travel back to a landmark if your lost OR if you must use your scanner to point your way out (it usually points to your ship ie the nearest exit WITH actually intelligent pathfinding so it won't lead you into a wall or anything)
I’ve seen a lot of people say to sell survey data to Vlad but not HOW to do that. So thank you.
Thank you super dupper much.... sorry I don't have money but I do truly enjoy watching your videos and the time and effort you put into making these.
Andreja is pretty chill while you are surveying. I find Barret chill also.
Definitely need a video showcasing all of the different animals in Starfield I know that would be hard but the models for them looks so cool but I can never really get a good look at them. But really good video
Have you seen the cagebrains? I think they're my favourite. They're like those long necked dinosaur looking ones.
Some of them, like the coral crabs are real nightmare fuel.
@@SineN0mine3 no I haven't seen any of those yet but they sound interesting. My personal favorite are the bat/fox looking things but I can't remember there name right now.
Regarding traits: the planet where I found Andreja had four of them. I didn't complete the survey but have a note by my keyboard reminding me to go back to it ASAP.
I surveyed the planet I found her on. Normally I would feel weird getting sidstracked on a main mission, but the nature of Constellation as a group makes me think doing planet surveys while on a mission might just be canon for them lol
@@Mephilis78"While rescuing a fellow member of our guild of explorers I happened upon some unusual geography. Making a mental note to study it closer in safer times, I quickly made haste to the task at hand. With Andreja safe and out of harms way and in no need of immediate medical assistance, we decided to survey the rather interesting planet she had been on, and Constellation gave us both medals"
Great work. That was the best Starfield guide I’ve seen. Thanks!
For the Cutter. If you're on PC just switch aim to toggle, so you never have to hold it down. Just right click once. Even if you drop scanner and open scanner, it'll stay "aimed"
And you can even sprint while having the Cutter focused/"aimed". It seems like many don't realize this
Very comprehensive and filled with useful tips. This will speed up my planetary surveying by a lot. Now to get some of the useful skills to augment that.
Very nice! I've been scanning lots so this helps immensely! Thanks Camel!❤
Surveying is all I'm doing this time. Managed to get to 20 before a death save struck. Maxxed survey/geology. R1 Zoo/Botany for F/F with adhesive/sealant resources. R3 Suit/gun mod. R2 Outpost Management. Scanning from a distance as to not aggro is nice. Non-lethal looting is pointless on hostile A.L.Fs. Can't seem to loot scavvies w/o killing them.
At the 43:00 minute mark your camera went straight up. This happens to me all the time! Most of the time it’s on a planet surface or a boarding action. Plz if you find BethSheba doesn’t know about this bug could share this clip to them. Thanks and great video! Edit, I’m on Xbox series X.
It did that to me every time I tried to sit in the pilot seat of the only ship I've tried to steal. I guess I'm just not meant to take a ship.
Powers: Elemental Pull is great to gather all the resources around you as you are running around. Especially useful in caves. Get scan credit for each resource gathered this way.
Personal Atmosphere is great to use when you are running out of oxygen from sprinting everywhere. It completely refills and maintains your oxygen for a short period of time. It also helps for multitasking leveling other perks up such as; fitness, weightlifting (load over 75% of your capacity), and the companion one that has you travel certain distances with a teammate.
Star Sense: make the fauna around you glow a glittery gold like crazy and lets you spot them anywhere, even ones that burrow.
prior to public release there were a few planets with 4 traits
Great video. On xbox I find traits at SIGNAL locations often. 25:25 While not directly beneficial if all you want to do is get scan data, a good use for the scanning skill that shows inorganic resource types when in planet view is to help decide where to place an outpost. To maximize the number of resources within an outpost area, this view can help you choose to land at a location showing the resources you care most about. ALSO, try to find a spot that straddles between two different biome types. Click on the planet till you find a spot that is very close to another click that has a different biome just near it. Land at a location and try to put an outpost that has the resources from BOTH biomes.
I've found that caves can be a good way to find resources and even creatures for scanning, especially the scavengers. For some reason the creatures are all dead most of the time, so easy crafting components I guess. My surveying priority order is coast, natural landmarks/life signs, caves and, when all else, fails other landmarks just to run to while searching for things.
Non-predator species always seem to be dead, but if there's a predator it's going to be alive. For example Akila for me was the first time when I started seeing it. And it was always one. The scavengers and plant eaters always death ragdoll upon entering the cave.
I have only found one consistency thus far when it comes to traits: if there is a temple on the planet, then Gravitational Anomalies will be one of the planetary traits.
Just FYI you can't sell to vlad if you choose to skip the main quest line after going NG+
Great job on this video, you are a pro. Very helpful.
I have the perk for 20% chance to discover traits, but it still feels like 10 percent chance. I've scanned entire systems wirh zero discoveries
15:05 where is that scary planet? My fav part of this game is the Alien film-esque horror, especially finding huge abandoned ships floating in space. This game needs more aliens/monsters!
I have made so many Credits and found some really interesting NPCs giving out some really interesting and enjoyable quests.
The Latest quest was an all out battle against the Spacers,destroying ships and raiding there space bases, not to mention the Epic loot and even more credits and resources I stole from all the bodies,ship remains and storage boxes.
Scanning is my most favourite activity in StarField.😊
If your level isn't too high, I recommend you to visit the far right systems. They are considered level 75 systems (there's one called Archimedes and other Hawking) and you can find some lv 80 wild beasts and opponents have some insane items as well. It will be somewhat challenging and the rewards will basically give you top weapons to deal with those low level goons that appear in missions and just maybe you waste time and ammo.
@@calamorta I’m level 54 and Star Born once , but I will check those places out thank you
Favourite two booster packs, one that takes a while to charge and one quick charging. Hot swap to the quick charging one and back again, for a quick charging powerful boost.
As for finding the coast... the easiest way is to pay attention to the relative position of the ocean from your landing spot (as seen from orbit) and walk in that direction. If the ocean is to the north of your landing spot then just walk to the north (which you can identify by using the compass on your handy Constellation watch).
Does the ship always land north? I've been trying to confirm?
@@miketrian I don't think so. There is a compass on your constellation watch though, so you can always locate north easily. I think it only displays when you have your scanner turned off though.
Hmm thanks I'll have to get used to doing that I think
The best survey video I have watched so far. It made my save list, which is not easy to do.
the survey missions are better when you're low level as they help you level a bit faster, later on the survey and sell is better as you need the credits more.
Thank you! Great informative presentation. Appreciated.
For a few more tips, make lots of Amp it's made with 2 Argon, 1 Toxin, and 1 Metabolic Agent which you can buy in bulk at the Jemison mercantle or UC distribution. I don't think I've ever gotten an addiction from it, it increases your movement speed by 35% and doubles your jump height for 2 minutes. Also use powers. The higher the level the better but, Personal Atmosphere can let you effectively run forever, Sense Star Stuff will highlight every alien through terrain, Elemental Pull will harvest all inorganic resources in a radius around you, scanning them in the process. Do an Elemental Pull when you land in each biome and you probably won't need to manually scan any of them. Use Amp and Personal Atmosphere to run around for long periods at increased speed and use Sense Star Stuff to find the little aliens that can be hard to spot even with a scanner.
Dunno if someone already pointed it out, but Altair IV-c for example has 4 Traits as Planet. Maybe there might be even some with 5 or more within the 1000 Planets. But, maybe to counterweigh the traits, it has zero F&F and only 6 ressources.
This was really good, thanks. I had tried scanning planets, but struggled. This brings it all together.
Regarding the Coastline it also will still say 100% for the area even though the water still has the last fauna you need. That confused me at first. Hope they change that in a update. In this video you notice it still says 100% even though its not. No video I've seen has clarified that.
Zeta Ophiuchi I is the plant I planet I’ve been wanting to build my home outpost on. The rest of the system has some other rare resources too.
To find the ocean every you have to look at the surface map (blue one with dots) than find where the terrain levels out flat and is empty. That's where it's at. What you said about directional facing is probably also true, but just check the map to start with and use the directional facing as a double-check. Also, be careful. You can think you are going towards the coast but you missread it or the map is bugging out and you aren't actually headed there. You need to spend a minute or so studying the map and confirming you are headed in the right direction.
A few people have already said that the local map shows terrain height so it can be a good way to find water. It's worth pointing out that the planetary map doesn't seem to have any bearing on which direction the coastline will be in if you land on a coast tile.
Landing on a coast tile seems to arbitrarily choose a direction to generate the coast in.
Camel just casually dropping molecule in his sentences now. He's bringing that adoring fan energy. The adoring fan also has a brittish accent lol.
Erm…Camel is Australian…
16:00 wow i had no idea the scavengers spawned like that. Thats a really nice touch
1. Traits can also be at rare places like "Hazard". Basically anything not cave, ship or structure.
2. If the ocean is not hazardous, it is INSANELY quicker to jump, rather than swim. For some reason, the player can jump in water, and don't get slowed down by swimming.
3. Traits can go as high as 5, but may be bugged. I got an early quest from a terminal to find a specific trait in a system. One of the planets had 5 traits, but after hours I only found three or four.
4. Zoology is better than botany, because plants are FAR easier to find then animals. Between flyers that only show up at night, to scavengers only showing up near bodies, to fish which hide up and down the shoreline, zoology will massively speed up scanning.
5. Phill Hill will eventually show up at any bar, making him an "extra" place to sell data, but haven't checked if his prices change or adjust.
Any fauna you shoot, scans it also. I found looking on the dark side of planet for scanable items helps to see where things are better.
This is fairly niche but the same applied to resources. Occasionally you'll find one that can't be scanned due to clipping or generating too close to another one. Sometimes you'll have gas or liquid seeps in caves that can't be scanned because the game thinks there's a rock in the way that isn't. You can usually harvest them more easily than trying to find the perfect angle for the scanner.
Thank you.... Learned two important things.... The left trigger for the super blast from the cutter and what the hell the "biome complete" message means when I haven't go all of the flora or fauna... Keep on Space Trucking.
Thanks for the information! On my first play through I probably won’t invest the perk points into these surveying skills. I’m more focused on combat and crafting. It’ll take a lot longer to survey but this video really gives me a good idea of what to look out for. Perhaps in NG+ I’ll get those exploration skills. Thanks Camel!
Sense Star Stuff helps a lot with finding the scavangers too. No amount of foliage will be able to hide them while detecting life. Also when viewing the planet you can see whether or not the water is safe. Says it at "Water".
There are planets with 4 traits. For me it required one with 3 normal traits and the one [spoiler] trait.
Also fast travel will reset the scanned status of specimen. So if you have problems finding some say plant or fauna, note the location of some you have found and the nearest quick travel point. Then just walk to the specimen and you can rescan it.
Not sure if it was mentioned earlier, but when you scan landmarks, they can have differing symbols based on what type of trait it reveals.
Use this to your advantage. You may be 2/3 on traits and you have three Naturals within view, but one symbol looks like crystals. If you havent scanned any crystals yet, just go to that one and ignore the others.
The Sense Star Stuff ability is great for finding the tiny fauna. They glow and can be seen through the ground cover. It's most useful when it is dark.
There is a technique that allows you to sprint and use jump pack to maximise sprint potential and still look for items to scan at a higher altitude. More gravity means less boost but it is still a speed boost while surveying. On low gravity planets you are flying over the terrain.
If you're getting a lagspike when you open the scanner, go back to using a default cutter. Heller's cutter makes some people lag for some reason.
Don't sleep on Elemental Pull power, with a high enough level you can pretty often land on Planet/Moon, press Z, and you're have all of the resources done without even moving. When I first go to a planet, I use the resource map to land at either the rarest material or Chlorine (because some moons don't have Chlorine vents and can only be scanned on the ground), if I don't get all of the resources with 1 cast, can usually get the rest within seconds.
Masada III ocean critter seems to be bugged, doesn't spawn for a lot of us.
It's not just Natural/Life Signs that are traits, but also Anomaly's.
Some traits need 5 to scan.
I've not not been able to confirm, but it does seem like some traits are tied to biomes, some of the 'cold' ones only seem to be findable for me in frozen areas. There could just be my confirmation bias here now though, as I've taken to prioritizing frozen biomes.
Thanks for the video, I've been working on 100% and wish I'd had this when I started. :)
Surveying planets can be relaxing, unless you're on a planet which has aggressive predators. I was on one planet (I don't recall the planet's name) which had packs of Hunting Cephalopods. In the Starfield Deep Dive video, which was released in June, it was the 'land octopus,' which was taken out in one shot. But that was only one. I have encountered packs of up to eight Hunting Cephalopods. They are incredibly fast and they hit like a truck. After encountering multiple packs in every biome, I gave up looking for other fauna. I might return to that planet again... one day.
In one dung pile I found gear that strongly implied that a previous explorer had met a grisly end.
Predators gonna predate.
@@thea-rate6655Predators predate prey by about 20 years...
Sorry, had too. Like a biologist dad joke.
@@Mephilis78you're only human, that was a perfect set up. Made me laugh.
5:15 usually these are easy but for barren moons and planets WATER is the bane of my existence.
Unlike other resource water can't be scanned underground so you have to find a pool or ice block to scan which can sometimes take 5 minutes of your unlucky.
Ironically the icey biomes seem to spawn ice blocks less than other blocks so I'll be hoofing it through snow while unable to find water to scan...
Another Hint from me to the Cutter: You can use it, in an emergency as a Weapon, but it don't have a good Damage Output, even if overcharged. But it will maybe, if it is a wild Creature, let it stop it's attack for a moment, so you can stop scanning mode and switch to a better weapon. Also, the Cutter counts as heavy Weapon for the Perks. ;-)
It's also a laser weapon so those perks apply as well
I just started a new exploration focused playthrough earlier today and all of a sudden you drop this video. It’s like you knew 👀
Finding the coastline
Open Star map (M) - open Surface map (G) scroll North (up) , South (down) , West (left), East (right) , find an area that's perfectly flat , set down a map marker , open scanner follow the arrows , westerly coastline views give the best sunsets if your building an outpost ,
Recommend finding 'Personal Atmosphere'. Makes a massive difference when trying to complete scans.
[coast] never knew beaches exist until this video; best information I needed thus far in my journey.
Have you found "The Trader" ?@user-tr2nw8ch2c
If you land on a coastal area and open the surface map you can zoom out and typically see a large patch of flat featureless terrain. That's the ocean.
About the scanning perk, i don't agree, it's very important if you want to extract ressources. Basic ressources are easy to find but rare and exotic one need to update your scanning to 4 to be able to see them on the planet scanning menu. Well you probably will need those ressources only if you are involved in outpost building and manufacturing and you can always buy a few from merchants but if as me you want to be able to extract everything in huge quantities and install a full network of cargo ships and storage facilities you will need it. It's useless of course as anything in this game but it's fun!
And by the way find a good jetpack, very usefull to get high in the sky and see far away, very usefull to detect small creatures in the grass.
To easily find the sea, open the local map and look for a very flat looking area at one extremity. And there are many planets with only one sea creature on some planets you will also find them in little ponds inside land.
Very helpful, thank you!!
@20:10 - POIs are actually connected to biome type , it’s just that most of them are available in most biomes. There are a couple I know of that only appear in 1 biome type exclusively