How to Realtime - VFX / Patterns Textures TUTORIAL PART 1 Using Substance Designer

Поделиться
HTML-код
  • Опубликовано: 22 окт 2024

Комментарии • 10

  • @throwitouttheairlock9556
    @throwitouttheairlock9556 9 часов назад

    I know this is old, but can you direct me to one of your tutorials that shows the correct output nodes in order to create a material from these? I have the hex pattern one created but do not know what to do with it or how to bring it into maya/blender in order to get the "animated" part of it

  • @sqwert654
    @sqwert654 3 года назад +3

    Had Designer/Painter since 2017 and only now had a use for Designer. 6 mins into tutorial and been playing with the various settings for 1/2 hour making different patterns. Very nice tutorial hope to follow along with many more :)

  • @Ambinous
    @Ambinous 3 года назад

    Do you have a tutorial on how to apply a gradient in Unreal? :o

  • @reeanimationgaming1034
    @reeanimationgaming1034 3 года назад

    I personally think you should not to rely on substance designer for your tutorials. Not. Not many of us have access to the program, so it’s very hard to follow your tutorials on how to do effects in unreal or unity, if it requires substance designer

    • @AidenAesthetic
      @AidenAesthetic 3 года назад

      Its a very reasonably priced bit of software if you're interesting in doing VFX for game engines its essential

    • @reeanimationgaming1034
      @reeanimationgaming1034 3 года назад

      @@AidenAesthetic It’s not at all essential for game effects..

    • @AidenAesthetic
      @AidenAesthetic 3 года назад

      @@reeanimationgaming1034 it's very relevant to industry if you wanted to learn another software just find other tutorials

    • @reeanimationgaming1034
      @reeanimationgaming1034 3 года назад

      @@AidenAesthetic Nevermind dude. It’s like you are not listening

    • @reeanimationgaming1034
      @reeanimationgaming1034 3 года назад

      @@AidenAesthetic Thanks man.. Appreciate it ❤️