Interesting. Looking at the solo rules, Hard level cuts two turns off the final reset, triggering at space 30. Looks like the expected difference in point rubric is 40 VP less than the Easy level (triggers at space 20). I wonder if even cutting off the full turn after final reset trigger would help the “race” aspect.
what do you thing about this opinion onf a player on bgg ? "I did not like the fact that you get 3/5 points per master for the small factories b/c you don't have much control over that. Someone can easily get 20+ points by just being in the right player order."
to be a master of a profession you have to pay resources which means you can't be using them elsewhere to complete contracts, etc. and then other players get the benefit of your expenditure by becoming your apprentice for free. if you didn't get VP for taking on that cost to become the master tradesperson, no one would ever do it.
@@rahdo thanks for the answer but I still have doubts about what you say: 1) artisans do not take points and provide one to masters 2) not all cards have space for artisans so it is not a given that there are 3) faced with an expense (for example) of a coin two fame and a cube to place three cards a player at the highest level gains 16 points on an opponent who is there only with an apprentice and without other master cards. the loss of those resources fills 16 points? with contracts that partial seems a lot to me since they try to make all the contracts.
The reset phase reminds me a bit of the coffeebreak in Ark Nova. There at lower playercounts the breaks are sooner. That could work there perhaps as well. Another ajustment could be to advance the French further wrong the track with fewer players.... Just saying. The game sounds a lot of fun besides this. 😊
Can’t wait for the White Castle video!
Looking at the solo rules this should've happen as I see the Automa rushes taking glass.
Interesting. Looking at the solo rules, Hard level cuts two turns off the final reset, triggering at space 30. Looks like the expected difference in point rubric is 40 VP less than the Easy level (triggers at space 20).
I wonder if even cutting off the full turn after final reset trigger would help the “race” aspect.
what do you thing about this opinion onf a player on bgg ?
"I did not like the fact that you get 3/5 points per master for the small factories b/c you don't have much control over that. Someone can easily get 20+ points by just being in the right player order."
to be a master of a profession you have to pay resources which means you can't be using them elsewhere to complete contracts, etc. and then other players get the benefit of your expenditure by becoming your apprentice for free. if you didn't get VP for taking on that cost to become the master tradesperson, no one would ever do it.
@@rahdo thanks for the answer but I still have doubts about what you say:
1) artisans do not take points and provide one to masters
2) not all cards have space for artisans so it is not a given that there are
3) faced with an expense (for example) of a coin two fame and a cube to place three cards a player at the highest level gains 16 points on an opponent who is there only with an apprentice and without other master cards.
the loss of those resources fills 16 points? with contracts that partial seems a lot to me since they try to make all the contracts.
giving up resources early is a huge loss for potential options down the road in any good euro, and this is definitely a very good euro :)
@@rahdo thank you so much
The reset phase reminds me a bit of the coffeebreak in Ark Nova. There at lower playercounts the breaks are sooner. That could work there perhaps as well. Another ajustment could be to advance the French further wrong the track with fewer players.... Just saying.
The game sounds a lot of fun besides this. 😊
....I meen the reset triggers when there are one cubes left in two factories, or perhaps even two cubes...
Looks like a great game😁👍, unfortunately a little heavy and crunchy for me.
So I take it you won't enjoy Terraforming Mars? LOL
not a fan of TM (but really like TM:Ares) :)