Procedural Island Tool for UE5 made with Houdini

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  • Опубликовано: 13 окт 2024
  • Showcase video of my Curve based, procedural island tool that I made in Houdini for Unreal Engine 5. Check out the full post here: www.artstation.com/artwork/eldQA6

Комментарии • 4

  • @bdragon254
    @bdragon254 Год назад

    Looks really neat! Will this be available for developers to use at some point?

    • @LendVDB
      @LendVDB  Год назад

      Not sure yet, it was intended as a personal project but who knows, maybe down the line once I polish it up more and add more features to it which I'm definitely keen on doing!

  • @trixieli1453
    @trixieli1453 5 месяцев назад

    how did u apply material on the heightfiled in unreal

    • @LendVDB
      @LendVDB  5 месяцев назад

      I set the material path reference as an attribute on the Landscape. The attribute has a name predefined by Houdini Engine to import and assign it. www.sidefx.com/docs/houdini/unreal/attributes.html