Showcase video of my Curve based, procedural island tool that I made in Houdini for Unreal Engine 5. Check out the full post here: www.artstation.com/artwork/eldQA6
Not sure yet, it was intended as a personal project but who knows, maybe down the line once I polish it up more and add more features to it which I'm definitely keen on doing!
I set the material path reference as an attribute on the Landscape. The attribute has a name predefined by Houdini Engine to import and assign it. www.sidefx.com/docs/houdini/unreal/attributes.html
Looks really neat! Will this be available for developers to use at some point?
Not sure yet, it was intended as a personal project but who knows, maybe down the line once I polish it up more and add more features to it which I'm definitely keen on doing!
how did u apply material on the heightfiled in unreal
I set the material path reference as an attribute on the Landscape. The attribute has a name predefined by Houdini Engine to import and assign it. www.sidefx.com/docs/houdini/unreal/attributes.html