Guns Kinda Suck in Wuthering Waves

Поделиться
HTML-код
  • Опубликовано: 30 сен 2024

Комментарии • 426

  • @RateUpRadio
    @RateUpRadio  3 месяца назад +91

    Who's your go-to character for solving the aiming puzzles?

    • @ddjoshua
      @ddjoshua 3 месяца назад +2

      The aiming mode is not an issue for me, maybe because I'm used to FPS games.
      And my mouse setting is high sensitivy so no aim problems for me. (and yes, I guess its an skill issue for you.)
      I hope they will give more value to Gun Characters and make it a Main DPS

    • @job-u6927
      @job-u6927 3 месяца назад +15

      Mortefi my pookie 🥰🥰

    • @IIISFlIl
      @IIISFlIl 3 месяца назад +2

      i just end up using grappling hook and triple jump techs to get above the target and plunge attack with jiyan or calcharo xD its more satisfying

    • @ralesidtparrot9334
      @ralesidtparrot9334 3 месяца назад +3

      Whoever is closest to the cursor when switching party members, over and over :/

    • @monguskooklord7867
      @monguskooklord7867 3 месяца назад +3

      @@RateUpRadio lvl 1 Chixia with absolutely zero investment or equipment

  • @5_tokki
    @5_tokki 3 месяца назад +541

    Chixia main here. Give each of them unique heavy attack, separate it from aiming mode, perfect upgrade.

    • @marianoalejandro2302
      @marianoalejandro2302 3 месяца назад +13

      I think the same, however I really doubt they'll change it. Maybe the toggle?

    • @5_tokki
      @5_tokki 3 месяца назад +31

      @@marianoalejandro2302 It's pretty much class reform, I won't blame them if they choose not to do it.

    • @snowpools8498
      @snowpools8498 3 месяца назад +3

      Exactly what I thought of

    • @monguskooklord7867
      @monguskooklord7867 3 месяца назад +5

      disrespectively pimp smacking a legendary ancient calamitous creature with the butt a pistol
      Sanhua best girl tho so yeah idfc anyway

    • @HuruHara575
      @HuruHara575 3 месяца назад +15

      Yup, they already have aim button. Why use heavy attack also for aim

  • @WanshiLucidDreamer
    @WanshiLucidDreamer 3 месяца назад +437

    WE NEED LEE HYPERREAL IN WUTHERING WAVES FOR GUNS TO FEEL BETTER

    • @RateUpRadio
      @RateUpRadio  3 месяца назад +119

      When I recorded this on July 22 none of us knew what fate awaited Lee :') May Xiangli Yao bring the Lee fans peace

    • @harveysantiago3757
      @harveysantiago3757 3 месяца назад +3

      He's coming don't worry

    • @wolfstormwizard424
      @wolfstormwizard424 3 месяца назад +13

      I heard his SFX and it sounds so good def a sniper glacio dude

    • @saiavabel6076
      @saiavabel6076 3 месяца назад +1

      He is next character

    • @begundal4257
      @begundal4257 3 месяца назад

      noooo auto dodge 😂

  • @SmolPetals
    @SmolPetals 3 месяца назад +66

    Gun users now: *pew pew*
    Gun users in the future: *throw gun, kick gun, catch gun midair and snipe, close combat with guns, floating gun, jump around like monke, blast a literal nuke* (totally not referencing Lee)

  • @mememe37
    @mememe37 3 месяца назад +143

    The scaling also sucks so the heavy attacks feel kinda pointless.

    • @BriceKoua-11-11
      @BriceKoua-11-11 3 месяца назад +8

      Aalto even have a passive that says : "Aalto charged attack will always crit hit" but guess what?? "Every 30 seconds" 🫠

    • @RavFromYetti
      @RavFromYetti 3 месяца назад

      true

  • @dotalbo8279
    @dotalbo8279 3 месяца назад +33

    Very simple change, when characters do their heavy attack, actually give them different weapons. E.g, an electro gun wielder summons a rail gun when aiming down or a fusion gun wielder summoning a rocket launcher.

  • @-casuallyAverage
    @-casuallyAverage 3 месяца назад +147

    I completely agree or just remove the *long press aiming mode* instead just change it to a stylish heavy attack for guns.

  • @baxysbrainrot
    @baxysbrainrot 3 месяца назад +45

    alto is my go-to gun boy uwu

    • @kenchiken749
      @kenchiken749 3 месяца назад +2

      Same 😻

    • @landa759
      @landa759 3 месяца назад +1

      he's so cute bang bang bang bang bang bang bang bang. 😭

    • @Nobleeding
      @Nobleeding 2 месяца назад

      @@landa759that’s how Aalto got prägnant?

  • @DsCrystalEyes
    @DsCrystalEyes 3 месяца назад +114

    In my limited opinion, the issue with gun characters is that they are inherently difficult to balance. We see a glimpse of this with Chixia, she can be a very easy to use damage dealer from safe ranges if built right. If Kuro overtunes a gun character, they just might do too much damage and turn the game into DMC2, so their damage has to suffer and replace by utility. This explains why most gun users right now are sub-dps. If Kuro do make a new gun user as a main dps, I expect them to heavily restrict the effective attack range and the character to fight in a more ability based manner than basic attack manner. Kinda like a souped up Mortefi or, yes, Lee.

    • @dantemiles689
      @dantemiles689 3 месяца назад +9

      @@DsCrystalEyes Hmmm you're right DMC 2 just run through blasting pistols and strong pistol users will give the same feelings making pistol very difficult to put in a main dps role and still be challenging/fun.
      Actually I think you're right I think 90% of the gun users will be supports. In genshin I skipped most of the bow characters and it's probably gonna be the same here in wuwa

    • @Kazuki_22
      @Kazuki_22 3 месяца назад +7

      That's because of the range.
      They have the utmost and clear advantage against melee users.
      And yes, overtuning and buffing them, would make WuWa gun characters.. DMC2.
      Although, not all gun users are subdps.
      With the right amount of mastery and skill, you can make them dps. Also satisfying perfect timing parry shots 😏

    • @naite_art
      @naite_art 3 месяца назад +1

      the thing is that in wuthering waves heavy attacks are pretty balanced, they never replace basic attacks unless it is used to skip basic attacks to the end of its string, animation cancels or when it is strengthed through characters forte like calcharo's mercy so Kuro has no excuse to do it for future gun characters that will be release in the future

    • @ethernet764
      @ethernet764 3 месяца назад

      What if they lower the rate of fire to balance the dps?

    • @Kazuki_22
      @Kazuki_22 3 месяца назад

      @@ethernet764 but they already did? have you checked each other's gun equipped resonators... rate of firing from their basic attacks alone?
      each of their shots have different timings.

  • @yearslate9349
    @yearslate9349 3 месяца назад +68

    Honestly, I love guns in WuWa. They have some distinct weight and heft to them with the auto-attacks, and are way better at kiting enemies than rectifiers can manage.
    I particularly enjoy Chixia. Her dodge attack has an absurdly high damage modifier on it, making her quite effective when dodging enemy projectiles. This is even unique to her, as both Mortefi and Aalto have relatively normal dodge attack damage. Dodging repeated enemy projectiles and delivering heavy retribution is extremely fun, and I haven't found any character who can equally make use of dodge attacks.
    ... But I wouldn't say no to a unique heavy gun attack. Even though I never long-press her attacks, it'd make the four heavy attack substats I've rolled on her echoes actually do something.
    🤬

    • @dantemiles689
      @dantemiles689 3 месяца назад +1

      I have the same problem with Mortefi he has so many "heavy attack" stats but I never use the aim mode except for puzzles so its a completely useless stat for him even tho I consider it a good stat on other characters

    • @dyordyor
      @dyordyor 2 месяца назад

      ​@@dantemiles689Only time I'll use heavy atk with pistols is when I have Aalto or Mortefi paired with Jiyan, so I can get the 2 big Aero blasts from Jiyan's outro

  • @jasonfernandez8235
    @jasonfernandez8235 3 месяца назад +164

    We need a 5 star gun wielder

    • @hanatangurak3299
      @hanatangurak3299 3 месяца назад +1

      There will be

    • @hanatangurak3299
      @hanatangurak3299 3 месяца назад +2

      Remember the trailer, the other guy with mortefi. It is said that he will be a 5 star gun wielder.

    • @No-cc1fq
      @No-cc1fq 3 месяца назад +1

      And carry m249

    • @Inktrailler
      @Inktrailler 3 месяца назад +3

      @@hanatangurak3299idk,he looks like a 4 star

    • @monguskooklord7867
      @monguskooklord7867 3 месяца назад +2

      @@jasonfernandez8235 how about a gun so big it's also a hammer... and it's wielded by my beautiful slavic robot bunny wife Karenina 😍 except she's like Chinese wushu style

  • @BBQsaucemix
    @BBQsaucemix 3 месяца назад +23

    Let us disable long-press aim mode
    Give Chixia, Mortefi & Aalto a leap buff each to make use of their freed-up heavy attack button
    Pew pew pew!

  • @themostdop3533
    @themostdop3533 3 месяца назад +16

    I think that when we finally get a 5* gun user they absolutely have to include options to disable "hold to enter aim mode". As well as proximity targeting. I still hate how it feels like you can randomly lock onto enemies miles away when you should just target the enemy that is closest to you, make this something in the options please! Of course it would be nice to get these things before the 5* gun user lol, the earlier the better.

  • @indomitable2566
    @indomitable2566 3 месяца назад +25

    I like Chixia’s pew-pew machine gun burst. She’s my favorite. I just use dreamless to solve aiming puzzles. Her AoE is so wide. That’s why I always explore with rover in my party.

  • @TarentiniMG
    @TarentiniMG 3 месяца назад +81

    I don't mind guns not being able to parry. Still, they should at least have a plunging attack to get on the ground quickly because their aerial attack feels awkward with no damage(unless you play Aalto).
    Separate heavy attack from aiming mode for anything unique for those characters is a huge benefit to this weapon type.

    • @RateUpRadio
      @RateUpRadio  3 месяца назад +22

      Great point. I completely forgot about the aerial attack which either says a lot about guns or a lot about me

    • @no0name493
      @no0name493 3 месяца назад

      i like it though. it looks cool imo and its defnitely unique compared to other weapon types. while the dmg isn't exactly great it really doesn't need to be great when the characters focus on other mechanics to do high dmg (forte, resonance skill, basic attacks, dodge counters, etc). aalto is already doing higher damage with the plunge attack, so i don't see why chixia and mortefi needs to be able to do the same when they do other things better than aalto (dodge counter, off field dmg). as for why i still like the plunge attacks for gun users, i utilize it for dodging by staying in the air longer(plus, it does do some damage). its fun to do. one thing i will say though, i hope new gun characters change plunges and heavy attacks. not all of them have to have completely different one though, i still want plunge attacks and heavy attacks like on the three characters we have now.

    • @Yewrenegade
      @Yewrenegade 3 месяца назад +4

      maybe have some gun users have heavy attack in midair like using RAIN STORM from Dante in Devil May Cry

    • @echo3568
      @echo3568 3 месяца назад +5

      Idk the substitution of a plugging attack for a near infinite air combo is perfect because this game lets you swap characters mid air and the air combo thing is pretty cool

    • @TarentiniMG
      @TarentiniMG 3 месяца назад +1

      @@echo3568 they can make tap basic in mid-air for aerial attack and hold basic for plunging attack for gun users just like how they did for Verina.
      I assume that future characters will have an aerial attack with a condition similar to Jinhsi or Changli.

  • @KenLinx
    @KenLinx 3 месяца назад +9

    I haven't watched the video yet, but I completely agree. Guns having no heavy attack seriously harms the fun of it. Also, if they do decide to replace the aiming mode with a new heavy attack, they should make it so you can parry attacks with it.

  • @Yewrenegade
    @Yewrenegade 3 месяца назад +5

    exactly. KURO please separate the aiming mode from the hold/heavy attack button on gun users and it'll be MUCH better guaranteed. Give some (not all) gun users have heavy attacks that can be parryable like a kick on close range or a power shot similar to Intro skills of gun users.
    Another option to make current and future gun users more fluid on the combat: Give midair heavy attacks (Rain Storm from Devil May cry Dante) for gun users as a side option by holding the Heavy attack midair. Gives more air time like a plunge attack, uses more stamina but deals more concentrated damage and its a high risk high reward.

  • @reinhartnata47
    @reinhartnata47 3 месяца назад +9

    The same problem is happening on genshin too with bow characters and they never fixed it. The only bow characters in genshin where you actually use the aiming mode is ganyu, tighnari and sethos while characters that uses auto attacks are only yoimiya and sethos. The rest of them are either support or sub dps, and even the characters I mentioned are getting out damaged by melee characters so they're rarely used anyway. I think it's just the inherent problem with the weapon type, because if ranged attacks deals about the same damage with melee attacks then most people will use ranged characters anyway

    • @dantemiles689
      @dantemiles689 3 месяца назад +1

      @@reinhartnata47 Yeah I never pulled on any bow characters in genshin because they were boring. The only one I pulled for was Childe but I never use his bow form anyway just the water weapons

    • @reinhartnata47
      @reinhartnata47 3 месяца назад +2

      @@dantemiles689 right, childe is a bow character but his main damage comes from melee attacks lol. It's like they wanted to make a bow main dps but they realized they can't make ranged attacks too op so they just turn him into a melee unit

    • @dantemiles689
      @dantemiles689 3 месяца назад

      @@reinhartnata47 Exactly, I think ranged units will always have a damage curse. They will either be a support role and do small amounts of damage or they do too much damage and kill everything too easily and from a distance no less. That's why I never pulled Ganyu despite her damage. Her gameplay was not fun because you push one button to kill everything

    • @gentlesharkman
      @gentlesharkman 3 месяца назад +1

      you forgot lyney! he's one of the strongest dps

    • @reinhartnata47
      @reinhartnata47 3 месяца назад +1

      @@gentlesharkman but he's also a sub dps at best, his main damage comes from his e

  • @anasamru5810
    @anasamru5810 3 месяца назад +11

    I like playing chixia, she's easier to use.

  • @sul8802
    @sul8802 3 месяца назад +4

    I want a pistol character, who also whips another signature gun based on resonate level on charge attack.
    Imagine whipping out shotgun in front of monke boss

  • @Piccolololmao
    @Piccolololmao 3 месяца назад +14

    He's coming soon

  • @MarionFR
    @MarionFR 3 месяца назад +4

    Aiming mode is NOT a 'puzzle mode'. It's just one of the basic actions which range character needs to have, for all interaction, including things getting aggro of enemy and baiting, as well as for combat. Just like you have plunge attacks, while not necessarily you use them in a fight. In the future we might get characters that are focused more on aimed shots. Like in Genshin - some archers are focused on charged-aimed attacks and some on quick non-aimed attacks. Although many things are pretty messed up in Genshin, it works fairly well there, adds some complexity and variety. As for the problem with starting aiming accidentally - I have to say that it means simply struggling with combat in general. Since it's practically always much important to not mic basic and heavy attacks, plus skill also often has tap and hold versions. So although I understand, I'm afraid it's not an issue of design.
    That being said, I much agree that there are serious issues with pistol users or at minimum - it seems much concerning. WuWa gameplay is made more for melee, yeah. I always liked range characters and I played them a lot in Genshin, but in WuWa range doesn't work as well. In this context - yeah, maybe aimed shots should be revamped to be more useful, or even leave them and add some other form of heavy attack.
    One thing that wasn't considered in the video - mid-air attacks... To me pistol users show that WuWa doesn't have very good system of air attacks really. In comparison to Genshin - sure, it looks great. But it's because in Genshin it's simply very bad... Thing is - IMO all characters should be able to perform BOTH mid-air and plunge attacks. It's even because of the movement. Pistol characters not having plunge is ehhhhhh... Making both of those attacks universal wouldn't make it boring, just the opposite - it would open wide range of possibilities of differentiating characters, depending on details. Like, broadblade users might need to chose only one of those attacks during a jump, but they would be especially powerful and with good stagger. Oh, in general - I would simply see mid-air attack as jump-basic attack and plunge as jump-heavy attack. Sword users could perform both in a single jump, some characters - maybe two slashes before plunge. Pistol users - could work very much like now, just allow them to perform a weak plunge as well. So DGM multipliers, stagger, animations and their duration, how well you can mix them in combos with other actions and other factors - all that could differentiate weapon types and particular characters. Such design would have also huge advantage in opening possibilities for broader diversity of enemies - adding more that would require jumping. Either floating enemies which you could bring down by air attacks, or tall enemies with weak points placed higher. Imagine if you would have to hit two points on the enemy before you can stun it - one higher and one lower, or some kinds of weak points. It wouldn't make the game more difficult or much more complex really, it's just about utilizing better what is already there and adding more diversity. Seriously, who even thought it would be a good idea to make it like - this character can plunge only, this character can attack in the mid-air only, bruhh...
    So far I enjoy WuWa a LOT, I have a great time, but air combat is much disappointing to me really and I'm a bit concerned how the game will be developing. I can't imagine how they plan to keep realising characters and enemies for years and keep the game at least 1/4 as fun and interesting as now. I just don't see enough room for that. Limited jump attacks seems like a big missed opportunity that might turn out to be not a small hindrance for developing the game.

    • @gentlesharkman
      @gentlesharkman 3 месяца назад +2

      i like your ideas

    • @LUCAS420BLZ
      @LUCAS420BLZ 3 месяца назад +3

      Aiming mode could be integrated better if some enemies had weak spots that gaurd break them (knock them down)
      Similar to the cliche Shooting games that have giant light bulbs you shoot out
      Also if you want to suggest guns users to have a Plunge why not make it so it's a hold attack to do one

    • @MarionFR
      @MarionFR 3 месяца назад +1

      ​@@LUCAS420BLZ Yes, absolutely. Even Genshin, despite having pretty simple moveset and combat system - it does have weak points which make aiming useful and in a few cases - even simply needed. As for plunges as heavy attacks - that's exactly what I said. But I said it should be like this in general. Mid-air attacks and plunges should be just basic moves for all characters. One should be: jump+basic attack, other: plunge+ heavy attack, that's all. It's very simple, yet it opens a lot of space for interesting characters, enemies and gameplay. WuWa wasted huge potential here. So far it's probably the point that concerns me about this game the most. Besides that game is great.

  • @CapiCelulang
    @CapiCelulang 3 месяца назад +3

    Dont treat gun as the same as melee.
    Gun have RANGE
    Its not supposed to do parry.
    You have to play with hit and run strategy.
    If ranged weapon can parry, pretty sure there gonna be yutube videos with something like this
    "Melee in wuwa sucks, top 10 gun meta char in wuwa" etc 🤔

  • @feralchimaera99
    @feralchimaera99 3 месяца назад +2

    Kuro needs to bring Gun-fu mechanics for melee action that way we can cope pistols are capable of parrying at least

  • @ThiagoJaqueta
    @ThiagoJaqueta 3 месяца назад +5

    Honestly I would love if they got rid of hold to aim too, and instead added a charge attack instead, they could even add a parry property on it as well, it wouldn't be as useful as blades, but it would be viable for high-skilled players.

  • @kaizuddinamin
    @kaizuddinamin 3 месяца назад +6

    4:18 makes me thinking just let me throw my blade for the shooting puzzles.😂

  • @gemani_gem
    @gemani_gem 3 месяца назад +2

    Gun characters have heavy attacks?

    • @joaomarcoscosta4647
      @joaomarcoscosta4647 3 месяца назад +2

      I mean, I believe the aiming mnode technically counts as a heavy attack? Pretty sure that's it, though.

  • @jtbomb3000
    @jtbomb3000 3 месяца назад +3

    I definitely think we need to put the aiming mode on a separate button. Giving the current gun characters actual heavy attacks would be much cooler. Either that, or they can enhance the aiming mode to be far more interesting and unique to each character.
    For example, they could give Chixia an enhanced version of her rapid fire in aim mode where she can't move but her damage output is much higher, kinda like Lee Hyperreal. And of course the tradeoff would be that any hit could disrupt it. That way, you either commit to damage or do the normal version for movement. Might even turn her into a more effective DPS.

  • @LordHaragnok
    @LordHaragnok 3 месяца назад +2

    One thing that might make them better is give enemies a big chunk of vibration bar damage if you shoot a weak point on them during an opening, gives a good way to test quick aiming during combat

  • @XanothAvaeth
    @XanothAvaeth Месяц назад +1

    Today I found out gun characters even have a heavy attack.
    I hated how all of them handle since day 1 and every time I've tried to use one I tried to play it like any other character and end up randomly in aim mode and then never use a gun character for another month.

  • @EdipoX7
    @EdipoX7 3 месяца назад +1

    The 5* star gun weapon is also a support weapon... so the potential is still somewhat limited.

  • @Red-Tape-Rending
    @Red-Tape-Rending 3 месяца назад +1

    A 5-star gunner won't fix the system of aim/heavy attack, obviously.
    What they should have done is allowed auto-aim on heavy attack input. Just make the aim snap to your lock-on target, and problem solved.

  • @No_ex_
    @No_ex_ 3 месяца назад +1

    When the feedback survey arrives, I would like everyone to suggest adding a unique "Heavy Attack" on all gun users and separate it to "Aiming Mode" instead of using or making their Heavy Attack an Aiming Mode.

  • @krisanthonymiranda1713
    @krisanthonymiranda1713 3 месяца назад +4

    We must put this on feedback that long press normal attack will not trigger aiming mode

  • @LycorisLilyP
    @LycorisLilyP 3 месяца назад +1

    My biggest problem w/ gun wielders is that I have to constantly swap to one when exploring the new area 😭

  • @TeaBagOfChaos
    @TeaBagOfChaos 3 месяца назад +1

    The aiming mode is completely useless when in battle, it's for puzzles only and is better off being a Utility indeed. If we compare pistol users in WuWa to bow characters in Genshin Impact, the pistol users could safely be "aim mode DPS" in the Genshin battle system as they could stay safe and not have to dodge or parry every few seconds, and they'd have a good shielder. In WuWa they'd just get one-shotted by bosses as they have no protection, so there's no place for an aiming-mode-based playstyle.

  • @iLunafreya
    @iLunafreya 3 месяца назад +2

    Yes, in PGR we have Lee Hyperreal, Watanabe Epitaph, Wanshi Hypnos, Roland and Wanshi Lucid Dreamer. Most of them using Gun such as Revolver, Shotgun, Pistols even Sniper, and some of them pair with sword or whip too. Their movements through every combo is amazing.

  • @DT-bo1zk
    @DT-bo1zk 3 месяца назад +2

    Gotta agree, would be better if they separate aiming shot from same input as heavy atk so gun users can have some extra cool combo

  • @WanshiLucidDreamer
    @WanshiLucidDreamer 3 месяца назад +3

    No as a mobile player, aiming mode doesn't bother me but optimisation still do

    • @wholethedogsout880
      @wholethedogsout880 3 месяца назад

      You’re one person you don’t speak for the rest of us

    • @WanshiLucidDreamer
      @WanshiLucidDreamer 3 месяца назад

      @@wholethedogsout880 Why would I speak for any of you? I was speaking for myself

    • @WanshiLucidDreamer
      @WanshiLucidDreamer 3 месяца назад +1

      @@wholethedogsout880 And btw how do you know I'm the only one?

  • @kieragard
    @kieragard 3 месяца назад +3

    I don't think I've ever triggered aiming mode on accident, this is news to me😅

    • @RateUpRadio
      @RateUpRadio  3 месяца назад +2

      I respect your power

    • @thisdude9363
      @thisdude9363 3 месяца назад

      @@RateUpRadio I mean... it's called having basic coordination skills. There's a big difference between clicking, even clicking very quickly, and holding in the button for a second. Just quit fat fingering your mouse/controller.

    • @lewis_catlord134
      @lewis_catlord134 3 месяца назад +2

      The mistake is easier to happen on mobile version.

    • @dantemiles689
      @dantemiles689 3 месяца назад

      I do it all the time. Sometimes memory muscle kicks in of other characters and I try to throw in a charge attacks only to stop and aim

  • @Zedrinbot
    @Zedrinbot 3 месяца назад

    I wasn't even aware you could use a heavy attack with a gun character as part of a combo.

  • @DeepbloodFang
    @DeepbloodFang 3 месяца назад +1

    I wholly agree with this. I hate aiming mode, I always awkwardly enter it midfight. And I hate that I am roaming around with my Calcharo team, which has no gunners and I just have to change ONE character for ONE damn puzzle.

  • @facehugger8995
    @facehugger8995 3 месяца назад +1

    just remove the aim mode no one uses it haha

  • @Not_A_Friend0777
    @Not_A_Friend0777 3 месяца назад +1

    it will be apply in future characters. Why fix it when they can sell it anyways 😅

  • @chibixleon
    @chibixleon 3 месяца назад +2

    such a great point. I will be adding this feedback to the next survey they ask us to fill out

  • @OnexLen
    @OnexLen 3 месяца назад +1

    I don't really want to bring up genshin but genshin got the aiming mode a bit more purpose than just puzzle solving as hitting enemies in their weak spots (mainly the head or cores) with charged attack of a bow user, the crit is guaranteed. Maybe if we have something similar with this the aiming mode will have a bit more purpose than just solving puzzles.

    • @RanRan_11
      @RanRan_11 3 месяца назад

      I'm pretty sure it's the same case in WW.

    • @OnexLen
      @OnexLen 3 месяца назад

      @@RanRan_11 really? I have not used gun characters other than puzzles too so I don't really know

  • @siege_sensei
    @siege_sensei 3 месяца назад +2

    Easy way to make a gun character:
    >Core passive: builds up stacks by using basic attacks and skills, allows you to unleash a charge attack without charging, amplifies it's damage.
    >skill can be anything really but maybe a robot that rapid fires alongside you?
    Ult: rapid fire barage to 1 target with piercing to targets behind, gives 3 full charges of core passive.
    Gameplay idea is to spam as much rapid fire as possible to the do massive heavy attack nukes.

    • @TeaBagOfChaos
      @TeaBagOfChaos 3 месяца назад +1

      I had the same idea! Or also "gain immunity to DMG for 3~ seconds to unleash a powerful aimed shot when Forte is full"

    • @coconutoil1614
      @coconutoil1614 3 месяца назад +1

      You could do the same to utilize charge attack mode. For example, a character who wields sniper/grenade launcher/burst type guns can use a special ability/damage amplification when they do charge attack mode.
      Or they could do a boss weakness points so that guns + aiming mode can be relevant

    • @siege_sensei
      @siege_sensei 3 месяца назад

      Boss weak spots is a good idea too.

  • @Lakrow
    @Lakrow 3 месяца назад +1

    I really hope that Kuro can separate out the remote aiming for solving puzzles, and instead of having to use a gun, all characters can use their own resonance ability, like Chixia can send out flames with her fingers so that Danjin can focus Blood shoots out.

  • @keno-o1484
    @keno-o1484 3 месяца назад +1

    Hope they give all our gunners the Verina treatment. She can attack on air, but if you hold, she actually plunges. Their mid-air "pew, pew, pew" is just unsatisfying.

  • @Bryntwulf
    @Bryntwulf 2 месяца назад

    I think we need a "toy gun" to have in the equipment bar so any character can do the shooting challenges.

  • @clumzy7777
    @clumzy7777 3 месяца назад +2

    ❤❤❤❤

  • @pauloazuela8488
    @pauloazuela8488 3 месяца назад +1

    Chixia have the best implementation for a gunner since her dodge counter and heavy hit after using resonance skill fits it. But the one thing hampering them is the auto targeting system of the game still needed streamlining which affects all characters anyway

  • @inspirix95
    @inspirix95 3 месяца назад +1

    aiming with right click feels kinda off and clunky. it doesnt work right and is not smooth when you try to aim precisely

  • @pixelchrome2
    @pixelchrome2 3 месяца назад +1

    do you guys ever click basic attack so fast it registers as holding down the button?

  • @ZetaVisualWorks
    @ZetaVisualWorks 3 месяца назад

    S6 Chixia main here. I will reserve my opinion when 5 Star Gun character shows up.

  • @MyPj25
    @MyPj25 3 месяца назад +1

    Xiangli yao maybe

  • @RejectedInch
    @RejectedInch Месяц назад

    i've never accidentally triggered the aiming mode, but this aside, i mostly agree with your points. For now, the best way to employ gun users very offensively, is the triple gunslinger quick swap team. At least their potential can really shine.

  • @babatea6589
    @babatea6589 Месяц назад

    Personally the aiming mod has not bothered me at all, but i do feel that the gunning node does take too much away from gun weilding characters. Could you imagine if their hold button was a heavy attack instead of a aim mode?! I just hope future gunner dont have an aiming mode and instead have a heavy attack combo
    Also i love how the guns feels in Wuwa especially with Chixia! The was her combat is so mobile. My only complaint is that i wish Chixia gained a movements speed buff when she goes into de daka daka combo so she can at least creat more distance between her and the enemies (or allows dodges to combo back into her daka daka stage) over all i hope wuwa is open to buffing their characters

  • @abelieannelsondienoera5791
    @abelieannelsondienoera5791 3 месяца назад

    - Make sure gun character can parry too LIKE THEIR OTHER GAME, OR GAVE SEPERATE MECHANIC TO REPLACE PARRY FOR RANGE CHARACTER
    - gave them actual UNIQUE HEAVY ATTACK
    - AIMING SHOULD BE A SEPERATE MECHANIC, JUST PUT THE BUTTON THERE, kuro probably think too much button for mobile players booho, Boy they be surprised How of many Folks having 4 to 6 fingers all on screen with twitchy reflexes
    - GAVE THEM UNIQUE PLUNGE/MID AIR ATTACK, Bruh they all copy and paste right now, it's so sad comparing it to Pgr gun users which they are very Godly
    That's it really, if i want to be petty as hell, Gave every gun users Unique Dodge Animation and vfx to Enhance their personality through gameplay.
    That's it, Also i hate the Hold heavy to aim so much, I AIN'T GOT NO TIME TO AIM WHILE HAVING MY BUTTCHEEKS CLAPPED BY HOLOGRAM MOURNING AX DIFFICULTY 5 KUROO.
    It's clunky as hell to Proc "Heavy attack" Outro of character to the gun users.

  • @aramis4347
    @aramis4347 3 месяца назад

    What if we got other kinds of guns in wuwa, like rifles, SMG's, shotguns, miniguns, sniper rifles, RPG's (rocket launchers), flamethrowers, and more?

  • @monke3443
    @monke3443 3 месяца назад

    Wuwa Gunners: "What is my purpose?"
    Players: "You shoot things for puzzles and chimes"
    Wuwa Gunners: "Oh my god"

  • @RuneKatashima
    @RuneKatashima 2 месяца назад

    Seems alright, frankly I'm just waiting to see an Aiming Mode carry type. Like Ganyu kind of is. Or Lyney even more focused on to that. Yelan and Yoimiya have unique projectiles. It's possible to lean in to this kind of stuff. I do not personally care about overworld team requirements. Even in Genshin I just play as the fastest traveling team and that'll happen in WuWa too if we ever get characters with actual mobility (Aalto's isn't good). There will always be something to keep me from playing my favorites. Just how it is. I've gotten used to the swap. Even Inferno Rider is eh, and I can't use that on everyone.

  • @KaoRU2726
    @KaoRU2726 2 месяца назад

    Don't bother with parry, gun is good when I dodge too far and can't reach back to enemy, I kill the red lightcrusher with Chixia's dodge counter on 30+ attempt, the other two characters are for sacrifices when I got skill issue and miss the dodge 😇

  • @normalpair
    @normalpair 3 месяца назад +1

    2:33 oh wow, Deltarune music! What a nice surprise! 😊

  • @freilldk5674
    @freilldk5674 3 месяца назад

    Only using Chixia as Sub-DPS since her Intro+outro and Ult hurts a lot and use MC Spectro as main dmg. That's keep going on till World Lvl 38 till I finally read the skill carefully of all character and realized that YOU CAN HOLD R.SKILL CHIXIA AND SHE GOES SMG MODE. BRUH I THOUGHT HER SKILL IS JUST FOR DODGING

  • @a.o.e7168
    @a.o.e7168 2 месяца назад

    I love guns on WUWA gives me time on mobile to fight and dodge without directly involved however i agree IT NEEDS TO BE FIXED THE HOLDING BASIC ATTACK THEN BECOMES AIM bothers me

  • @renseiryuu
    @renseiryuu 3 месяца назад

    One possible fix that I believe to be viable, is by making the aimed shot during combo into auto-lock and fully charged already...without going into aiming mode. This will make the attack flow along with the combo easier WITHOUT making a new heavy attack animation for each gun users.
    I imagine even Kuro might not be willing to add new animation for 1.0 (balancing stuff, changing the meta if it's that strong, etc). So I believe the best thing is to keep the old one while changing how it's executed.
    Another possible fix is simply by making Aiming mode able to follow the lock-on feature automatically. Similar outcome as my suggestion above, while changing less stuff.

  • @nobody-xh6ii
    @nobody-xh6ii 3 месяца назад

    The issue with guns and catalysts are how the artificial difficulty works in this game.. and not in a good way..
    This game requires you to parry enemy attacks to make it insanely easy to kill things. If you don't, thinfs like holograms are insanely hard to actually combat because you NEED to parry.
    Broadswords and sword wielders are stupid easy. Taopi can just hold her CA to parry. All of them can spam NA and parry. They can jump attack to parry... they have every method to parry by just sneezing and breathing. Making everything a cake walk.
    Catalysts realistically don't have methods to parry except under VERY few circumstances. To pull these off is not easy either... and its different for every unit.
    Idk about gauntlets..
    Guns juat.. can't parry. Not that i've seen or noticed at all..
    So being forced to parry in a game where some weapons and characrets CAN'T at all and some under very specific circumstances as well as those circumstances inly being avaliable on certain enemy/bosses.. yeah... catalysts and guns have it rough... while the sword and broad weapons have it too damn easy..

  • @RuneKatashima
    @RuneKatashima 3 месяца назад

    Disagree. Aalto just sucks. Killing red enemies permanently from a distance (still fighting them, no cheese) especially in co-op relieves my stress and alleviates certain issues such as ONE misstep killing me. I'm getting old now and my reactions aren't what they used to be. My equipment is getting old too. Also, Chixia is a very good Fusion dps atm. Really, her only downside is not getting interrupted when putting out 30 thermobaric bullets.

  • @dangkhoa3953
    @dangkhoa3953 3 месяца назад

    I didn't even know gun character have Heavy attack because of aiming mode existence before this vid......
    What kind of witchery trick is that ??!!!!

  • @Igriswuwa
    @Igriswuwa 3 месяца назад

    What if we get characters with different gun types ... Maybe a Sniper rifle
    Or Maybe give them "The Wanshi" Kit 💀 HOLD ON THAT'D BE SO COOL IF THEY DODGE SUCCESFULLY THEY GET TO DO A WANSHI TYPE ATK ( basically more dmg)

  • @calendar6526
    @calendar6526 3 месяца назад

    Or you know. Detached that shooting utility for exploring altogether (this ofc followed by changes in gun characters). I just don't like using guns characters in general and kinda hate I'm forced to use guns just for exploring.

  • @choking1668
    @choking1668 3 месяца назад

    I wanna be able…to parry with heavy, I main Aalto and (I think???) u can parry with skills but Aalto’s skill doesn’t do damage (ignoring the wind bullets that come seconds after).
    And no, I ain’t holding onto his ult just to parry. I will continue to try (and fail) booking it from Scar when I see him about to command grab me.

  • @spoopyd.8910
    @spoopyd.8910 3 месяца назад

    Give them the ability to parry but they can only parry if they DODGE COUNTER. So gun characters have to dodge the big circle attack first, THEN attack. Parries are so good, and them not being able to parry makes them feel so off

  • @ArK047
    @ArK047 3 месяца назад

    Change holding basic attack from aim mode to automatic 1234 combo, we need more dakka. Alternatively, some Metroid-like charge shot? As long as it doesn't change the camera lock.
    My other gripe is that gun characters dance around way too much and effectively shortens their effective range by hopping back out of their guns' hit range as part of their main combo. I know it would be super boring visually if the character just stood still while attacking, but make the dancing gunplay scoot forward or sideways rather than backwards.

  • @novaexplosion8257
    @novaexplosion8257 3 месяца назад

    I kind of feel like the gun characters are just unnecessary outside of puzzles? Like it's annoying to have to switch teams every time some puzzle requires a pistol when none of the characters on my team have one, and I have no use for Chixia or Aalto in a team comp I'd use and I don't have Mortefi somehow. It feels like the pistol characters exist just for puzzle solving and nothing else, and should be activated at the puzzles like echoes rather than being actual characters. Jianxin shoots balls? feels like it should have a ranged mode. Jiyan gets a spear? he could throw the spear. Rover has the flying sword thingies from somnoire. They could just add ranged attacks to regular characters or add an aiming mode to rectifier characters or Something to make you not have to switch out for one specific puzzle type when nothing else in the game requires it. It doesn't bother me that much but it's just inconvenient, especially now that Mt. Firmament has the photon barriers require ranged attacks sometimes and I've got neither of my pistol characters at a high enough level to not die to any enemies there.

  • @Ctin23_3
    @Ctin23_3 3 месяца назад

    In GI I enjoy using archers, especially Tighnari, so I'm very used to aiming and shooting very fast. When coming to Wuwa the aiming correction drove me nuts because of how slow it was to shoot anything, even the animation to enter aiming mode felt like it took 5 business days 🥲 I tweaked the settings and turn it down to min, so it's a bit better, but I must admit, the aiming attack multiplier kinda sucks atm, it should be ridiculously high to justify the time it takes to aim and shoot, especially in a boss fight where you can he one shotted as you aim
    Don't know anything about pgr but that Lee Hyperreal looks extremely cool, I hope they release a 5* gun character like that in Wuwa

  • @dustinsanity85
    @dustinsanity85 3 месяца назад

    If you're going to take a thousand frames for me to even enter Heavy Attack mode, at LEAST allow heavy attacks to parry. It's hard enough to even find a time slot in a real battle to enter aiming mode. I know Aalto gets a crit for free with his skills upgraded, and that itself has synergy with his mist tunnels, but that seems to be the only known reason in combat to even enter aiming mode on purpose. Maybe give the whole Gunner class the ability to roll to the left or right while in aiming mode, so we don't just get whomped, grabbed, thrown up in the air, or whatever for trying it.

  • @blacetv5522
    @blacetv5522 3 месяца назад

    Is it just me or is there also an actual problem with the aim mode for mouse users? To me it feels like there is a slight controller-like deadzone when you make small adjustments, resulting in choppy & unresponsive aiming.. Even without that issue I wholeheartedly agree, the mechanic is trash and needs adjusting. The utility idea is great, gonna add that to my feedback in the next survey!
    Also chang-li story reaction when? Good god O_o

  • @TacticalDimples
    @TacticalDimples 2 месяца назад

    Guns shouldn’t be able to parry. Parries involve the attacks being physically pushed aside and you can’t do that with a projectile.

  • @beestek.94
    @beestek.94 3 месяца назад

    Imagine if gun users have a 2nd weapon like knifes or batons(because Chixia is literally a police force) so they can also parry. Also, hopefully they add someone that can freakin use a shotgun user that can deal huge damage at close range, or a rocket launcher user.
    Since DMC is one of the biggest inspiration of this game, why not just take inspiration from Dante's arsenal of weapons for gunners

  • @LeRouxMashinrou
    @LeRouxMashinrou 3 месяца назад

    For me, we still dont have enough characters who uses guns, and I am a waifu gacha player and yes we have a waifu gunner, but... I am not in to tomboy-gal.
    If there's a gunner who is as beautiful as Yinlin, tbh I was expecting Yinlin to be a gunner from the leaks before XD

  • @insanittiez4860
    @insanittiez4860 3 месяца назад

    Gun sucks because it’s overpowered. You are super safe and can hit enemies in the air. I think it’s well balanced. If it could parry easily too, it would be broken. A main dps gun character would probably be the highest dps in the game. Heck Encore was the highest dps pre Jinshi and she isn’t even melee for most of the time

  • @Attor715
    @Attor715 3 месяца назад

    Agreed with all of this. As a partial Aalto main (spectro rover main first!), I rarely hold down his basic attack but I would love it if he got something new there to fully utilize the boost from his mist wall and portals!
    And whoever that person next to Mortefi is, he really does not beat the Lee allegations 😂. As Lee hyperreal main in PGR, I would love to see a Lee in Wuwa as well, whether it be by a hopeful in-house collab or simply as an alternate lad!

  • @thae1532
    @thae1532 2 месяца назад

    They should make a character whose dps is based on your click speed where the attack hapens instantly with no animation cooldown. (The animation would just be cut off by the next attack.)

  • @Joo00393
    @Joo00393 3 месяца назад

    Until they released new cool looking character with dual pistol as main dps, not sub dps like mortefi, although chixia and Aalto is dps, they're kinda lacking since they're 4*, we don't have 5* dual wield pistol user yet

  • @Macer84
    @Macer84 3 месяца назад

    Honestly, I think Kuro could kill two birds with one stone: Give aiming mode's charge attacks the ability to parry. The timings for the charge would need some altering, but I think it could be an interesting thing to experiment with

  • @TalkingRaven_
    @TalkingRaven_ 3 месяца назад

    The most minor change i can think of for this is to have the Heavy Attack variant be just similar to the aim attack but have it auto aim on the enemy just like basic attacks.
    I personally like to use it for quickly triggering Jiyan's Outro Skill twice since it hits like a truck and the pistols heavy attack are the safest way to trigger it. But quick aiming with a controller is not really good. Since the first shot is dead center on the enemy then the second one doesn't snap to the boss.
    But if I were to dream.. I want gun characters to have unique heavy attacks just like the melee characters

  • @LUCAS420BLZ
    @LUCAS420BLZ 3 месяца назад

    I've never had issues with aiming in mobile with hold attack however I agree they don't feel unique for their basics beyond skills
    However chixia is my favourite character and Lee from Pgr is as well
    I think they should make their hold attack like Lee for his crouch aiming shot

  • @flying-ship
    @flying-ship 3 месяца назад

    And here's me, who, when playing Genshin on mobile, want a way to *disable* _perma aimed-shot_ mode on bow characters (which works identically to the one in WuWa), and glad that in WuWa aimed-shot button can be moved to out of way position so I *never have to use it.* I don't need it on mobile and hate hitting it accidentally during combat.

  • @Fyreshield
    @Fyreshield 2 месяца назад

    I personally never run into this, but I also haven't built Chixia yet so maybe it's just a matter of time. I definitely agree that a setting to disable automatically entering aiming mode could be a huge quality of life mechanic though.

  • @davidcrawford5324
    @davidcrawford5324 2 месяца назад

    Pretty sure this isn't an issue anymore, because as a controller user, L2 is the designated aiming mode button now, and charged basic attacks don't put you in aiming mode from my personal experience. So I'm assuming the game has removed this issue when 1.1 came out or sometime soon after

  • @dyordyor
    @dyordyor 2 месяца назад

    I actually disagree. As annoying as it is to do aimed shots mid battle to utilize Jiyan's outro skill, I like the ease of access of the long press. Pressing a key to get into and out of aimed mode would be too clunky.
    I like to shoot anything that moves or breaks, I have 6000 raw meat for a reason lmao

  • @goldenducky12
    @goldenducky12 3 месяца назад

    I would love the see each gun user get a proper or unique charged/heavy attack instead of aiming mode, if you look at some of the sequences on aalto for example like at s6 it revolves around heavy attack/aiming mode which feels lackluster and not worth it when compared to his other attacks like air attacks. Have it be some big blast charged shot or literally anything other than the aiming mode.

  • @jasondphoenix
    @jasondphoenix 3 месяца назад

    Mortefi main here...i just really like his gameplay and design...
    Also, let's wait for that limited 5* gun charactet.

  • @lewis_catlord134
    @lewis_catlord134 3 месяца назад

    My man C6 Mortefi is already perfect as he is. He is my main dps who kill everything in sight 😎 Tho I agree with your points and don't mind gun user buff. The long press heavy attack is especially annoying on mobile where it's easy to happen.

  • @pingvincom1262
    @pingvincom1262 3 месяца назад

    I didn't really think about this until now, but currently I have all gun characters and rn I have zero interest in building any of them even though I really like Aalto's design.
    And also when I do the targets puzzle I'll literally use anything else available usually taking me around 2 minutes, rather than take out a gun character.

  • @hallyuniverse
    @hallyuniverse 3 месяца назад

    I mean another issue is that the only gun characters in the game right now are a bad 4* DPS and 2 supports/sub-DPS characters. So we really haven't seen the extent of what a 5* limited gun DPS can do.

  • @saesae7623
    @saesae7623 3 месяца назад

    man, i hope that guy near mortefi at 3:17 isn't the guy you speak of because he looks too npc-like for me. oh, he can be a 4* too, but still looks more like npc.
    and to me wuwa's gun characters NA's are like genshin bow character's: worthless

  • @ThegreatHera420
    @ThegreatHera420 3 месяца назад

    I hope they do your suggestion make it possible to complete puzzles like that without a gun wielder. I also hope they release a sniper character in the future. Maybe they beat enemies with the sniper and when you build up enough stacks you can aim and fire. I love snipers!