Get Items From the 4th Dimension! (4D Miner Devlog #2)

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  • Опубликовано: 24 ноя 2024

Комментарии • 1 тыс.

  • @64_Tesseract
    @64_Tesseract 2 года назад +974

    Redstone in 4D would be hell... I mean sure you get extra room for logic gates & stuff, but imagine building a 3x3x3 piston door & not being able to find one specific wire lol

    • @TahaMedyaTV
      @TahaMedyaTV 2 года назад +30

      there is no blocks in some layers how would piston work?

    • @LineOfThy
      @LineOfThy 2 года назад +75

      @@TahaMedyaTV make a piston room

    • @virutech32
      @virutech32 2 года назад +58

      @@LineOfThy that sounds like a living nightmare

    • @LineOfThy
      @LineOfThy 2 года назад +3

      @@virutech32 oh ho ho

    • @Goatfooted
      @Goatfooted 2 года назад +40

      3x3x3x3*

  • @goodluck5642
    @goodluck5642 2 года назад +1658

    It is so exciting what you’re creating here. Minecraft aimed to make a ‘realistic’ word using blocks. But because of the 4d nature of this game you’re creating never before seen stuff rather than trying to make the real world blocky. The ice update is genius

    • @goodluck5642
      @goodluck5642 2 года назад +89

      I think this means you’re really discovering the full potential of digital space

    • @notsobreadd
      @notsobreadd 2 года назад +17

      Bro I don’t think Minecraft aimed to be ‘realistic’

    • @eatabanana2258
      @eatabanana2258 2 года назад +45

      ​@@notsobreadd
      I'm pretty sure Good Luck meant, is that the design of minecraft is somewhat held back by its attempt to emulate reality, and lack of originality.
      there is a world with biomes, plants and creatures, etc. one of the few unique mobs is the shulker, almost everything else is clearly inspired by something else with little revision other than the imposed limitations of the game design.

    • @notsobreadd
      @notsobreadd 2 года назад +5

      @@eatabanana2258 So are you saying that minecraft is limited? Are you saying games like fortnite are quote on quote life like? Minecraft is original, and what about all the mods that people have made? Does that not count to how “original” the game is? What about all the other unique parts of the game that are not realistic like how most blocks don’t have gravity, what about the end and the nether which are two fictional dimensions. Minecraft never tried to emulate reality and it doesn’t emulate it at all. It’s not limited as there are tons of fan made mods which alter the code of the game. People have also made massive structures inside the game as well, which are all unique in design. What do you mean one of the “few unique”, there are tons here are a couple: Strider, Enderman, Shulkers, The Enderdragon, Piglins, The Wither, Ghasts and there’s more unique mobs. Minecraft has and always had unlimited possibilities, the game never tried to fabricate or emulate reality and hasn’t done that and there’s plenty of unique mobs in the game.

    • @notsobreadd
      @notsobreadd 2 года назад +1

      Btw the ice update has happened in other games as well such as minecraft. Though it probably is a good thing it was added

  • @st.altair4936
    @st.altair4936 Год назад +508

    For those wondering, he said on his discord recently that he's working on multiplayer, and it seems to be almost done. Seems like it'll only be available to patrons though for now.
    Not sure why he's not updating people about it on the channel... I almost forgot about this game.

  • @KingSpyCrab
    @KingSpyCrab 2 года назад +706

    It would be cool if there was something like a solenoid placer. It places the amount of blocks require to fill of a space in every angle of the 4th dimension.

    • @mutantshrimp168
      @mutantshrimp168 2 года назад +101

      That's actually pretty smart, I know building in 4d can be a headache sometimes

    • @sexman9534
      @sexman9534 2 года назад +50

      That would just make the building system the same as minecraft. If you can break and place blocks in every slice simultaneously, you get what is effectively a 3d build. Cool idea, I just think it would make the game less unique.

    • @mutantshrimp168
      @mutantshrimp168 2 года назад +91

      @@sexman9534 I don't think it make it less unique, you still have the option to choose if you want to fill all the slices or not, which make interesting buildings geometry, but you need at least 1 layer of full walls to build a safe house

    • @maniacone4499
      @maniacone4499 2 года назад +72

      @@sexman9534 the thing is, sometimes you need to compromise between uniqueness and convinience.
      Sure placing every block by hand may be cool for some. But i think most people would get annoyed rather quick if they have to do it every time.
      i think a solenoid placer like described satisfies both playertypes. those who want to place by hand can do that while others can use the placer for convenience.
      4D miner is unique enough beeing 4D to be honest. but thats just my opinion.

    • @alan5506
      @alan5506 2 года назад +38

      @@sexman9534 The stack size is 4096.
      In 2d, 5 x 5 is 25.
      In 3d, 5 x 5 x 5 is 125.
      In 4d, 5 x 5 x 5 x 5 is 625.
      It would take *a lot* of time to build without more help.

  • @Wh4I3
    @Wh4I3 2 года назад +552

    This update looks amazing. An idea you could make is a weather system that adds snowstorms, thunderstorms and sandstorms that can push you in the all 4 dimensions. (Because of the wind)

    • @zestiestzest
      @zestiestzest 2 года назад +75

      A 4D wind storm would be really cool. There could be some sort of biome that has a constant wind that pushes you back and forth in the 4th direction.

    • @flyingduck91
      @flyingduck91 2 года назад +10

      @@zestiestzest the ice kinda does that

    • @stickworldanimated9545
      @stickworldanimated9545 2 года назад

      That would be awesome everyone please like this comment!

    • @ghostwatcher
      @ghostwatcher 2 года назад +17

      How about in the snow or sand biome with added blocks like quick sand that work similar to powdered snow in minecraft. And an Item like special Boots that have a 4d material on the bottom, that prevents the player from dying/getting stuck.

    • @unluckypanda5448
      @unluckypanda5448 2 года назад +3

      @@zestiestzest that would be super annoying imo

  • @ghostwatcher
    @ghostwatcher 2 года назад +260

    What if you make the crafting interfaces 3d so if you add something like a 4d crafting table, you get a cube as crafting field in comparison to mc with a 3d block and 2d ui. This way you would need more materials wich is probably a good thing since currently u can get things pretty easily. And with the new hammer and “magnet” u can get a lot of blocks really quickly since like you explained in your video 4 structure’s need more blocks. So it would make sense if crafting recipes also need more items. It would also fit in pretty well with the world being one dimension higher as well as the stack size being 64^2. So the crafting recipe being one dimension more would imo make perfect sense. Though implementing a 3d ui could be tricky.

    • @rtxagent6303
      @rtxagent6303 2 года назад +9

      I like that idea

    • @Hlebuw3k
      @Hlebuw3k 2 года назад +30

      If this game will be playable in VR, then there would likely be no problem with 3d inventory and crafting. In VR, perhaps it would even feel more intuitive

    • @creativebeetle
      @creativebeetle 2 года назад +19

      @@Hlebuw3k I agree. Though you could also create an intuitive 3x3x3 crafting system by filling out three 2D slices of the recipe stacked onto each other. Kind of like layering the segments of a tiered cake or a cast mould.
      That said, part of the appeal of Minecraft's crafting was the ability to easily experiment with the system and develop an intuition for some of the recipes. 3D recipes would likely need to be limited in their complexity, and stick to some recognisable recipe patterns if the intent is for the player to actually fill them in manually.

    • @ScorpioneOrzion
      @ScorpioneOrzion 2 года назад +4

      @@creativebeetle maybe adding a recipy book like in minecraft.

    • @creativebeetle
      @creativebeetle 2 года назад +4

      @@ScorpioneOrzion yeah, but then what's the point of the crafting system? The recipe book already makes recipe shapes pretty much redundant

  • @theanarchonazbolinquisition
    @theanarchonazbolinquisition 2 года назад +375

    I was wondering wether or not you'd make the max stack 64^2, due to its thematic significance, and you did! Good job

    • @equenos
      @equenos 2 года назад +34

      64=4^3, so I expected 4^4 for 4d, but ig 64^2 also works

    • @cyberneticsquid
      @cyberneticsquid 2 года назад +10

      @@equenos It's also 8^4

    • @equenos
      @equenos 2 года назад +23

      @@cyberneticsquid 4^4 is 256. Idk why developer went with 4096, but 4^4 is the 4d volume of a 4×4×4×4 cube, just like 4^3 is the 3d volume of a 4×4×4 cube

    • @pixerhp
      @pixerhp 2 года назад +22

      @@equenos Same, but I'm not exactly going to complain about more inventory lol

    • @_puzzled
      @_puzzled 2 года назад +21

      @@equenos the significance of 64 is that it is both a square number and a cube number. 256 wouldn't have that property but 4096 does. in addition to 8^4 it can be represented as 16^3 or 64^2.

  • @ghostwatcher
    @ghostwatcher 2 года назад +125

    How about a block that when you step on it/it gets activated you get sent to a specific, by the player pre determined slice of the 4d world. This would make it easier to build a 4d house with 1 door, and not having to search for it. Instead you just click the Block (or walk over it) wich either just exists in every slice or you place in multiple locations/slices to get to the one you want to.

    • @mutantshrimp168
      @mutantshrimp168 2 года назад +4

      Pretty smart solution

    • @equenos
      @equenos 2 года назад +10

      Plates will definitely be exploited for mob traps, imagine making a 3d pit covered with plates on the bottom, so every mob remains in this slice and can't escape. Making a clickable block is better I think

    • @ghostwatcher
      @ghostwatcher 2 года назад +9

      @@equenos the block wouldn’t have to activate for mobs, also if the block would exist in every 4d slice it wouldn’t work since the 4d mobs would always be standing on it.

    • @mozarteanchaos
      @mozarteanchaos 2 года назад +1

      @@ghostwatcher idk how much sense it'd make for it to exist in all slices of the 4d world, since that means it's basically taking up multiple blocks of space in that extra direction. kinda like a single block actually being 3(/4/however many idk) blocks tall in a 3d game.
      not completely unreasonable, mind you, but a bit odd i guess. i'm not opposed to the general idea of the block otherwise tho

    • @ghostwatcher
      @ghostwatcher 2 года назад +3

      @@mozarteanchaos well the crafting recipe should probably be kinda expensive. And for example tall grass in mc is also 2 blocks high something similar but in 4d wouldn’t be that weird imo.

  • @killianobrien2007
    @killianobrien2007 2 года назад +129

    Maybe you could add some sort of mineshaft or dungeon which has chests and hyperspider spawners scattered throughout the 4th dimension and doors that can only be opened in a certain slice. That could be a bit too ambitious though

    • @SokarenT4S
      @SokarenT4S 2 года назад +20

      nah thats pretty easy as it just be a bunch a hyper cube holes in the terrain with 90 degree turns and spawners and all that
      though he would have to add a structure generator to the game first (and hopefully its one thats more modular and modifiable then minecrafts Cx)

    • @enchantedplayer6168
      @enchantedplayer6168 2 года назад +7

      The 4d door sounds like it'd be a really cool mechanic

    • @irok1
      @irok1 2 года назад +1

      @@SokarenT4S And Minecraft's is only in 3d...

    • @SamualN
      @SamualN 2 года назад +7

      I hope the spawner design will be more creative than a cage with a spinning mob inside

    • @Twilight_upon_12_cycles
      @Twilight_upon_12_cycles Год назад

      I feel like the game is supposed to get that “otherworldly “ planet feel and as an alien p,anet that probably wouldnt fit that well unless 4d miner expands its lore which im sure they will do at somepoint but just not in that way

  • @creativebeetle
    @creativebeetle 2 года назад +31

    I love the way you think when it comes to new ideas for your game. Solenoid ore has such a quirky ring to it. It's clever, non-generic, and bends the 'rules' in a neat way.
    It's a breath of fresh air to see this type of outside-the-box thinking when so many people get caught up in established clichés. The 4D butterflies and the midnight biome are great ideas too.

    • @edomeindertsma6669
      @edomeindertsma6669 2 года назад +5

      I like the solenoid collector, but tbh, solenoid ore and solenoid bars sound cringe to me. Calling it magnetic ore would be better in that case, but I think solenoid ore should be renamed to magnetite (a real ore of iron) or some other realistic thing or be fully fictional.
      Calling it solenoid ore means to me that it can only be used to make solenoids, which is pretty dumb. And solenoid bars should just be called solenoids, or iron bars, depending on what they more accurately represent.

  • @galacticat7144
    @galacticat7144 Год назад +16

    I hope this game is still in development, it has a lot of potential and doesn’t seem to have been updated in nearly a year. Hope the channel comes back soon. I only learned about this two days ago

    • @Meemsnt
      @Meemsnt Год назад +2

      He is still actively posting about updates on the discord! Multiplayer was just added. He is working on the video for it

  • @richp4698
    @richp4698 2 года назад +171

    I can't wait for the update, I love the base game but the new content will just make it that much more worth playing.
    "Blocks can now stack up to 4096." Holy crap that's a lot of blocks.

    • @pokidev027
      @pokidev027 2 года назад +28

      Haven't finished watching the video yet, but I find it interesting that it's basically the Minecraft's stack size to the power of two, which makes sense because this is one dimension higher. I love that detail!

    • @voidwyrm6149
      @voidwyrm6149 2 года назад +7

      4096 is 2^12, that's almost 2 bytes of blocks

    • @guilhermealveslopes
      @guilhermealveslopes 2 года назад +2

      @@voidwyrm6149 Ye, something like 3/2 bytes (One whole plus a half)

    • @lechking941
      @lechking941 2 года назад +1

      but remember you have like 4 times the distance to build and i was here mintally trying ot think of HOW many blocks you have to nuke in order to both fit and make a mega base of minecraft vanilla but in this game. im already seeing milions of blocks from excavation ALONE!

    • @datboi7395
      @datboi7395 2 года назад

      So if you don't want to join the patreon how do you get the update?

  • @dihydromonoxide1032
    @dihydromonoxide1032 2 года назад +66

    Was this music specifically composed for this game? It is really nice! Also this update looks amazing!!!! The way this game interacts with the fourth dimensions makes it so you have to think about how you are going to create building and collect resources! It is so very interesting and I can't wait to see where it goes!!!!

    • @samuraidoge7284
      @samuraidoge7284 2 года назад +13

      I believe members of his discord composed it

  • @ThumbKnuckle
    @ThumbKnuckle 2 года назад +75

    add a ravine style biome that you could fall in at any moment when shifting the projection

    • @Irithind
      @Irithind 2 года назад +44

      Thanks, Satan.

    • @drdca8263
      @drdca8263 2 года назад +22

      Changing what slice you are looking in doesn’t make you move though, it just changes what you see. So changing your slice direction shouldn’t ever make you fall.

    • @Irithind
      @Irithind 2 года назад +13

      @@drdca8263 not exactly. You are only 3 dimensional, so you kind of move yourself through 3 dimensional slices of a 4 dimensional space. So you can move yourself into the slice with a hole.

    • @ThumbKnuckle
      @ThumbKnuckle 2 года назад +1

      Thankfully though it'll likely have visual indication by strange colors

    • @drdca8263
      @drdca8263 2 года назад +20

      @@Irithind I may have been unclear. Of course when moving perpendicular to a particular slice, one changes what slice one is in.
      But when simply moving the mouse and mouse wheel, this should only change what slice you are viewing, and should have no impact on collisions.
      Unless I guess if the player model is only 3D and rotates in the 4D space when looking around? But I don’t think that’s what this game does, is it? I could be wrong there.

  • @FHBStudio
    @FHBStudio 2 года назад +32

    Would be cool if there'd be a faster way to rotate in 4D than the scroll wheel. Maybe like holding a key and then moving the mouse or something, or simply two keys like Q and E to rotate 4D-left and 4D-right. Thanks for the update, looking forward to more.

  • @philthyphil7
    @philthyphil7 2 года назад +67

    Idea: a passive mob that retreats into the 4th dimension when it sees you, unless you're wairing a specal item (like 4D glasses, or something new)

  • @styxrakash4639
    @styxrakash4639 Год назад +5

    Hey man. Hope you are doing well. You’ve got some great skills here. As a young CS major I gotta say you are inspiring.

  • @sevested
    @sevested Год назад +2

    I feel like the crafting recipe for the 4D Glasses needs reworking because with them it's about a thousand times easier to see the 4D butterflies. It feels like a paradoxical item where it is the tool used to create itself.

  • @DecoyZ
    @DecoyZ 2 года назад +18

    this game is really interesting and super cool
    I can't wait to see where it ends up, I would love it if one day it got as much content as 3D minecraft, where the game itself isnt just a gimmick, but an actual full game with tons of content that plays off the 4 dimension ideas
    super excited

  • @teggiefoxtrott5424
    @teggiefoxtrott5424 2 года назад +15

    This is honestly so amazing. You're making history here brother.

  • @KCrouch-t2o
    @KCrouch-t2o 2 года назад +5

    you should make spiders only spawn at night, except night time is based on the motion of a hypersphere through a complicated higher dimensional orbit

  • @builderdog8417
    @builderdog8417 2 года назад +14

    I think you should change the color of the midnight grass to purple because that would give the biome a much better look I think it would be cool if there are more alien biomes in general, other than that great work as always

  • @Dogmccheese
    @Dogmccheese Год назад +5

    Just realized that the health bar is a Klein Bottle, nice touch!

  • @luis-sophus-8227
    @luis-sophus-8227 Год назад +1

    The creativity! I love the designs and the implementation! The fact that you kept in mind verosimilty for crafting! Yes!
    And the butterflies! I love them

  • @argon4643
    @argon4643 2 года назад +4

    4D Miner is a pioneer in a new field of 4-dimensional sandbox games. Here are a few ideas that might add openness to 4D Miner:
    1. A configurable hyperplane display mode. We know that 4D Miner displays the 4-dimensional world in a 3-dimensional slice. The three visible dimensions can be "xyz", "xyw" or "yzw", but what if it is "xzw"? Without considering "gravity", the four spatial dimensions of x,y,z and w could be equal, which can give us a new perspective to observe the 4-dimensional world. By analogy with the 2-dimensional "contour map", we can imagine how explorable and interesting the 4-dimensional world in the perspective of "xzw" vision is.
    2. More dimensions with gravity. Like the gravity mechanics in Minecraft, 4D Miner has gravity on the Y-axis, which fits in with the reality of "gravity in only one dimension." But on the other hand, the "ground" in reality is 2-dimensional, so if we retain this property in a 4-dimensional world, we can have a "2d gravity" world - the ground is still 2-dimensional, but there are two dimensions of the sky.
    Even though these ideas don't always fit with our experience in 3D, but considering the huge community in the future, perhaps the openness it gives 4D Miner will greatly improve the overall playability of the game.

  • @eaglewingpokerchamp4956
    @eaglewingpokerchamp4956 2 года назад +5

    This game looks sick, seeing it as a Minecraft clone and then watching you shift the 4th dimension so casually wordlessly tells me this is something else in an amazing way

  • @twomur_
    @twomur_ 2 года назад +8

    the way the ice slipping mechanics and the 4D world slice interact is so awesome!

  • @dazcarrr
    @dazcarrr 2 года назад +11

    i love the minor things that you bumped up a dimension to make the game feel like it's truly 4d, like making the stack size eight to the power of four

  • @ballom29
    @ballom29 2 года назад +3

    A tool to make building walls way less of a chore and no filled with holes like a swiss cheese would be a sort of lline drawer, you place a block at coordinate x and you place a block at coordinate y and it fill every block in between.
    Would be quite simple if it's a straight line along the 4th plane, btu I guess a bit more challenging for anything slightly angled

  • @babythorgaming2166
    @babythorgaming2166 2 года назад +3

    Yesssss the ultra hammer is exactly what I wanted when I played the demo. Mining in 4d gets exhausting

  • @mutantshrimp168
    @mutantshrimp168 2 года назад +8

    I'm happily following these devlogs, at first I thought that this was a very uncomfortable game to play but I'm amazed of how things are getting more interestings, keep it up!

    • @randomhandle111
      @randomhandle111 2 года назад +1

      It would be very interesting if to catch it you needed to somehow set up a trap in another slice of the world

    • @mutantshrimp168
      @mutantshrimp168 2 года назад +1

      @@randomhandle111 ???

    • @randomhandle111
      @randomhandle111 2 года назад +1

      @@mutantshrimp168 ah crap i replied to the wrong comment

    • @mutantshrimp168
      @mutantshrimp168 2 года назад +1

      @@randomhandle111 XD I suppose so

  • @der_sandler
    @der_sandler Год назад +9

    I hereby petition you rename the ultra hammer to hyper hammer as a reference to the hypercube. Perhaps you can even name a future axe weapon the "tesseraxe"

  • @il_moddo
    @il_moddo 2 года назад +7

    I can't remember if this is already a feature, but I think it would be interesting if when interacting with 4d entities you were pushed along the w axis, which could make them even more dangerous in precarious situations

  • @KaneyoriHK
    @KaneyoriHK 2 года назад +5

    I see that it follows the Terraria crafting system, if you don't have the materials, it doesn't show up in the craft menu, though I think an optional recipe browser might be nice in the future.

  • @VGCCCCC
    @VGCCCCC 2 года назад +13

    Cool! It looks like it’s coming along really well!

  • @rebeccaa1356
    @rebeccaa1356 Год назад +3

    I don't think I have ever seen a game have this as a Main mechanic before. This looks amazing!

  • @vantretiredargumentativedu7763
    @vantretiredargumentativedu7763 2 года назад +4

    Well this minecraft clone has a nice style to it, I'll check it out.
    "So guys I've made quite a few improvements with a new biome and lighting updates."
    Okay fairly standard, but why do the blocks look so...
    "So what's interesting about the ice biome is that it can knock you out of you slice." *entire world starts moving*

  • @possiblyzslot838
    @possiblyzslot838 Год назад +2

    It's nice to see such a complex project take shape and look more polished, will definitely have to try it out

  • @ImTHEfunnyestPERSONalive
    @ImTHEfunnyestPERSONalive 2 года назад +3

    This guy is one of the last non money grabbing company's left. Your great work is awesome! And you actually care abt players.

  • @samueltrusik3251
    @samueltrusik3251 Год назад +1

    Performance and AI updates are always good, glad to see them.

  • @losteditor5317
    @losteditor5317 2 года назад +3

    To further aid in performance, you could add something many popular games have that minecraft for whatever reason doesn't have: Lower quality the further you are from an area, because if you're looking at a mountain in real life, you're not gonna see a camp set up near the top, or a guitar pick on the other side of a football field (minecraft has implemented it partially, but only in terms of textures, not polygons (which minecraft uses apparently))

    • @AntonioNoack
      @AntonioNoack 2 года назад +2

      If you're talking about mipmapping, it's not helping performance much with 16x16 textures 😅 (the textures would be cached anyway).
      And it's amazingly easy to enable in OpenGL :)

  • @gaze2156
    @gaze2156 Год назад +2

    It'd be cool to have a dangerous enemy that is another 3D entity, like the player, but it doesn't have the ability to change its slice. So it does a lot of damage and moves pretty fast, but you can escape it by scrolling.

  • @bacon-DoomSumo
    @bacon-DoomSumo 2 года назад +5

    Idea: When you first spawn into a world, it appears completely cubic like minecraft. It would be cool to have an item that could get you back to that state easily at any time, sort of like an interdimensional realigner or something. That way people who simply want to make nice looking buildings in a cubic minecraft style could always go back to the same perspective and not accidentally ruin their builds by scrolling and not being able to return to the exact same plane. Get what I mean?

    • @dbrikashabukshan8673
      @dbrikashabukshan8673 2 года назад

      you can do this by using the compass and scrolling until you align it properly. Also, dying sends you to the original slice

    • @galoomba5559
      @galoomba5559 2 года назад +2

      There's hotkeys to rotate to cardinal directions

    • @LineOfThy
      @LineOfThy Год назад +1

      you can already do that

    • @dbrikashabukshan8673
      @dbrikashabukshan8673 Год назад

      @@LineOfThy suicide does it for you

    • @LineOfThy
      @LineOfThy Год назад

      ​@@dbrikashabukshan8673 ah yes, the best way to look forwards, *dying*

  • @whenthe0007Owen
    @whenthe0007Owen Год назад +2

    Never give up, this has amazing potential. I dont say that lightly

  • @thelawgameplaywithcommenta2654
    @thelawgameplaywithcommenta2654 2 года назад +2

    The ultra-hammer is a perfect opportunity to add in a powerful animation for it.

  • @OCTAGRAM
    @OCTAGRAM Год назад +1

    Hi. I have some idea that is also tricky. Spinor geometry. A square root of geometry.
    Many 3D engines use quaternions to track objects and camera. They have forcefully equalized quaternion with negative quaternion to match sane geometry standards. Now let's unmatch them. As player rotates camera, its associated quaternion explores complete available hypersphere space. Now quaternion or anti-quaternion matters. Rotating 360 degrees is not enough, 720 degrees is required to go back. The outer world is like 4D, but with only two layers of 3D. However, each environmental cube can have spin pointing to arbitrary direction. Cube spin divides cubic double cell into two cells with spins pointing in reverse (quaternion and anti-quaternion). Which quaternion is closer to player's quaternion (4D dot product > 0), defines which cell state is visible to player. And maybe there can be translucent transition states if they are almost orthogonal (cosine is near to 0). So player can know that further camera movement will hide particular cubic cells. Cubic cells can have alterations of different solids or solid/air.
    This way 360 degrees camera rotation gradually sends player into different world and back again. There can be interesting architecture in this world. Imagine spiral ladder that is not visible all at once because it requres synchronous camera movement as player ascends and rotates camera. If player tries to look back while standing still, he risks falling one level down. 179 degrees rotation makes situation critical (translucent cells), and 181 degrees rotation should make alternative cell states take effect which is air cell.
    Two linked layers of 3D are less mind-blowing than long additional dimension, but I guess, spinor geometry also may have a distinct fun. There are games about 4D, but no game about spinors yet.

  • @Methelene.Shitposter
    @Methelene.Shitposter Год назад +3

    Hostile creature idea: HyperSludge
    Appears more frequently in caves, appears to be a large hunk of 4D sludge with the middle standing upright. They have more health and deal more damage than hyperspiders and drop ‘HyperGoo’. This hypergoo can be used to repair broken tools and craft a new item called a ‘Stick Trap’. The stick trap can stick creatures (including you) in place if they walk over it.

  • @pixerhp
    @pixerhp 2 года назад +5

    Man, this update's so cool! You've really outdone yourself with the new content in this one! =D
    Also, I'd definitely be willing to wait a bit for multiplayer, I'm sure coding that is fairly hard as you might have to worry about messing with the engine a lot to do it 👍

  • @hmroid6884
    @hmroid6884 Год назад +6

    What if 4th dimensional music?
    Mostly a joke, but a song that changes pitch and notes vased on your sliced reality

    • @djjoeray
      @djjoeray Год назад +1

      Nice idea! A 4D MIDI map would be perhaps more listenable…

    • @randomcookie2706
      @randomcookie2706 Год назад +1

      8D MUSIC

  • @skeleton8817
    @skeleton8817 2 года назад +2

    YEEEES A NEW VIDEO FINALLY ❤️
    Love 4D Miner and your devlogs :)

  • @thepumpkinking8678
    @thepumpkinking8678 2 года назад +3

    I really like this new update. One concern I have though is that I feel like a lot of the tool models are inconsistent. I feel like if the hammer and pickaxes had the same style as the ultra hammer where it is blocky and not polygonal. Obviously, this isn't a full release and is not important but I feel like it doesn't fit with the style well. The same sorta thing goes with the 4D Spider.

  • @leandrothy
    @leandrothy 2 года назад +1

    I'm really excited for this game's future. I'll be watching it's journey with great interest.

  • @ThymeHere
    @ThymeHere 2 года назад +3

    I love this game so much! Ta such a great concept

  • @electric_lizzzard
    @electric_lizzzard Год назад +2

    Keep developing that! I consider to buy this game and playi it in a long-term!

  • @stickworldanimated9545
    @stickworldanimated9545 2 года назад +3

    Nice I can't wait to play this!
    I also have an idea you could make 4d generated structure's!

  • @NinjofNature
    @NinjofNature 2 года назад +1

    IM SO HAPPY THAT YOU MADE A VACUUM, IT WAS SO LAGGY ON MY WORLD BECAUSE OF ALL THE RANDOM INACCESIBLE BLOCKS IN THE OTHER AXIS

  • @ultraprincesskenny6790
    @ultraprincesskenny6790 Год назад +3

    New video in june focusing on multiplayer

    • @ultraprincesskenny6790
      @ultraprincesskenny6790 Год назад

      Update from dev from discord, "Unfortunately, the video on 4D Miner multiplayer is going to take longer to make than I expected. It turns out I have to move right now, which means I don't currently have enough time to give the video my full attention. I am very glad that I was able to release multiplayer on Patreon before this happened, and I will do whatever I can to make sure 4d4t is running smoothly throughout this whole process. I will probably still have enough time to release a few minor updates to the game (mostly bug fixes), and I will try to work on the video whenever I can. I want to be more up front with all of you when it comes to development stuff, and I really appreciate all of you support. Thank you all for your patience."

  • @KingRidley
    @KingRidley 2 года назад +2

    Maybe you should turn that solenoid collector thing into a passive tool, instead of an active one. Like a solenoid belt that automatically collects all of the blocks in other dimensions as long as you're wearing it. That could eliminate some slowdown since the game doesn't need to render a trillion uncollected items just sitting around.

  • @captainwowei5705
    @captainwowei5705 2 года назад +3

    Just received the discord message, so here's everybody coming

  • @perridzn
    @perridzn 2 года назад +1

    I have been waiting with a lot of passion for this devlog

  • @avocatdogg5262
    @avocatdogg5262 Год назад +3

    As a physics student studying game development.This game is insanely interesting. I'm also curious about how the physical engine should work in four dimensions. I'm still an undergraduate, so I don't know the details, but is there a three-dimensional Newtonian law in four dimensions?

  • @tdofducksplays
    @tdofducksplays 2 года назад +1

    When I first heard about this I thought it was a Minecraft mod, however it’s it’s own game and this is actually amazing like hot damn

  • @julianemery718
    @julianemery718 2 года назад +10

    This is all very good indeed, so exciting aand looking forward to seeing it pop up on Steam

  • @mr_indie_fan
    @mr_indie_fan 2 года назад +1

    I didn't know you were still working on this after the first video, its awesome!

  • @catlord2395
    @catlord2395 Год назад +7

    Bro dropped 2 devlogs and dipped lol 💀

    • @ոakedsquirtle
      @ոakedsquirtle Год назад +1

      ikr

    • @emanuelneagu14
      @emanuelneagu14 Год назад +2

      he's shifted too much into the 4th dimension and can't get to his 3 dimensional PC 🥲

    • @emanuelneagu14
      @emanuelneagu14 Год назад +2

      seriously speaking, there's updates in discord, I saw someone share them here in the comments but couldn't copy bc I'm on phone :( but you can find them in either of the two places

    • @catlord2395
      @catlord2395 Год назад +1

      @@emanuelneagu14 k thanks dude ill make sure to check them

  • @hellohi2516
    @hellohi2516 2 года назад +2

    I can’t remember if this is a feature already, but it would be nice to have the ability to align yourself along the nearest orthogonal axis

  • @Nafiur13
    @Nafiur13 2 года назад +3

    this is a masterpiece
    I hope this will be released for mobile too

  • @lambdanebula8473
    @lambdanebula8473 2 года назад +1

    What I'd really be interested in is a 4D camera. So basically, instead of showing a 2D image, like our cameras, it would create a 3D image, in the same way a 2D camera would create a 1D image. If we were in the 4th dimension, we'd be able to see the whole 3D image at once, but because, at best, we can only view things from a 3D perspective, a 4D camera would be much harder to use. None the less, I really want a way to visualize that 4D perspective better, so we can get more comfortable with navigating that kind of world, and we wouldn't need to resort to tricks like the scrolls wheel thing.
    Also, it'd be nice if I could hold down a button and use the mouse to rotate on the 4th axis. That way I wouldn't need to slowly scroll through the whole thing and I have much more direct control.
    Edit: I also just thought of something that'd be super useful when building houses. I'd like to be able to snap to 90 degree rotations to make my 3D plane parallel with the 4D blocks.

  • @stateflower3213
    @stateflower3213 Год назад +12

    WE NEED ANOTHER DEVLOG ON THE UPDATES

  • @nickpt4324
    @nickpt4324 2 года назад

    This is amazing. I still cant understand how you figured out how to code all this and create this 4d space. Keep going my guy, you are awesome!

  • @Yarilo14
    @Yarilo14 Год назад +5

    Hey I really liked taht game but I want to know why you stopped working on it or stopped posting videos about it. Hope you will continue your work

  • @krispingle
    @krispingle Год назад +1

    too good man we didn't deserve a concept this dope

  • @Cannotoad1201
    @Cannotoad1201 Год назад +6

    It’s been 10 months since your last upload.
    At least make an update video
    Edit 2 months later: I think it’s ggs,he still hasn’t uploaded a video or at least an update video on what’s going on
    Edit a day later: guys he finally uploaded

  • @chadsoucek4678
    @chadsoucek4678 2 года назад

    Everything in this update is awesome. Played it a little and you addressed all of my gripes. The ice but is really cool too

  • @nancyguenette6898
    @nancyguenette6898 Год назад +9

    r.i.p

  • @emmkai5.346
    @emmkai5.346 Год назад +2

    Can't wait to see what's next!

  • @brenscott5416
    @brenscott5416 2 года назад +4

    I think having equipment slots would be a good idea, that way the 4d glasses aren't always on the screen. I also think having something like a 3d anchor would be an excellent idea. To explain a bit the 3d anchor, in my mind, would be an item that can be placed on the ground and any block built on top of it would be bound there, so that no matter what slice of the 4d world you are in, your house will always be there and will always protect you from the hyper spiders. If that's maybe a bit too much maybe have a 4d door where when you attach it to an enclosed space it allows you to enter your house and stay in 3d. Either way it's a really cool project, I'm looking forward to seeing more

  • @hydroxan1508
    @hydroxan1508 2 года назад

    This is all amazing. Excellent job! I also find it pretty funny that you expanded the inventory almost instantly when Microsoft/Mojang still haven't expanded the Minecraft inventory even tho the community has been asking for an improvement for years.

  • @CesarARodriguez
    @CesarARodriguez 2 года назад +3

    My theory is that this game and it's development is just 4th dimensional aliens training us in a discrete way so we're able to traverse their worlds when they finally make contact

  • @GaigeBuilder
    @GaigeBuilder 2 года назад

    I'm really excited about this project, I took a look at discord and the content ideas are very creative, fly high!

  • @ThumbKnuckle
    @ThumbKnuckle 2 года назад +5

    deadly ore should be renamed to a real world mineral like painite, or at least something that sounds like a mineral.

    • @omen4s976
      @omen4s976 2 года назад +3

      Dolor means pain in latin so maybe dolorium?

    • @tacticabbage
      @tacticabbage 2 года назад

      Dolor is pain in spanish too!

    • @andreyleonel255
      @andreyleonel255 2 года назад

      @@tacticabbage
      Languages from the same Linguistical Tree

    • @andreyleonel255
      @andreyleonel255 2 года назад

      @@omen4s976
      Dolorium sounds perfect, to be honest.

  • @spencerruston406
    @spencerruston406 Год назад +1

    Insane how inspiring this is. Like how would a nether equivelent work? A more powerful lense for the glasses that make you able to see a new slice of the world?
    Maybe youd still need some portal or stable ground equivanent so breaching it doesnt drown you in terrain, or maybe to be sure its safe you fire some cross-dimensional tnt or multiversal platform?

  • @rtv694
    @rtv694 Год назад +4

    I really hope this will get continued

    • @L0g0Z0g0
      @L0g0Z0g0 Год назад +2

      No posts on his Twitter for 8 month, unfortunately, i think he's gone

    • @ultraprincesskenny6790
      @ultraprincesskenny6790 Год назад

      ​@@L0g0Z0g0 not gone!
      Since August 31st of 2022 there has been (copied from discord):
      - Improved chunk loading
      - Improved mesh generation to fix some ugly lighting artifacts
      - Fixed some shader issues
      - The fix (hopefully) resolves an issue with some Intel GPUs
      - Added a **post-processing shader**!
      - Anyone can modify this shader to create cool effects
      - Fixed a physics issue that occasionally made the game freeze
      - Chests no longer behave like trash cans (the items used to get deleted)
      - Fixed a chunk-loading bug that caused the game to crash
      - Fixed several issues with the lava at the bottom of the world
      - You can no longer mine it or place on it
      - Your screen will be covered by a lava texture when you fall out of the world
      - Items thrown into the lava/void will now be deleted (they used to just fall forever)
      - Spiders now only drop one hypersilk
      - Butterflies are much less common, but they have a much larger hitbox
      - Fixed the visuals when your head gets stuck/clips inside of a block
      - Removed the crash reporter because it was cringe
      - Completely overhauled the biome system!
      - Biomes now generate based on temperature and moisture, which makes their placement much more natural
      - Biomes are all configured in the biomeInfo.json file, which anyone can modify to create their own custom biomes!
      - New world generation settings!
      - Biome size
      - Terrain amplification
      - Disable cave generation (makes terrain generate much faster)
      - Added the *snowy taiga biome*!
      - Introduces a new block and tree type!
      - Strafing through chunk borders is now fixed
      - Added a new way of looking around in 4D!
      - You can look in 4D without scrolling by holding the middle mouse button or the M key while moving the mouse
      - Vertical mouse movement rotates along the ZW plane (same as scrolling)
      - Horizontal mouse movement rotates along the XW plane, which is a totally new way to look around in 4D Miner!
      - Major bug fix that stops unnecessary chunks from loading
      - Sometimes dozens of extra chunks would load that weren't supposed to
      - The fix considerably improves performance
      - This bug has been driving be insane since before I even announced 4DM, so I'm really happy to have finally fixed it!
      - Flat worlds will now generate with chests full of every block/item at spawn
      - The world lighting now becomes dark at night (I know, really spooky)
      - Glowing objects like flowers and jack o'lanterns appear brighter at night as a result!
      - Added *pumpkins* and *jack o'lanterns*! 🎃
      - Pumpkins can be found in the green biome
      - Jack o'lanterns can be crafted with a pumpkin and a red flower
      - Sun and moon have been completely remodeled and retextured
      - They now have proper 3D textures, and they fit the style of the game better
      - Added a new song, *The Quantum Winter* by Orionjustmelted!
      - Various bug fixes and other minor changes
      - Fixed an annoying lighting artifact at chunk borders, which was most noticeable in flat worlds
      From December 2022- late march 2023, work on myltiplayer. Functional at announcement but still being tested
      - 3d Character skins (they have to be 3d so you can see inside them)

    • @L0g0Z0g0
      @L0g0Z0g0 Год назад +1

      @@ultraprincesskenny6790 thanks, i already found about multiplayer in another comment although thought that was it, i know it's a pain to do, I struggled with it for like half a week for my Minecraft clone(accounting code reuse from previous pain), even perlin noise took just a few hours, although multiplayer due to game not being on steam and have potentially shared multiplayer world and due to free addon (Photon) it's just up to 20 players at a time in the whole game

  • @Zarathos11
    @Zarathos11 Год назад +2

    It would be fascinating if killing the Butterflies had some kind of consequence, because of the "Butterfly Effect". I love where you're going with this, keep it up.

  • @DarklightSpirit
    @DarklightSpirit 2 года назад +3

    You dont know what you are creating there, this is different, this is something that actually has the potential to be the next big thing like cube world did

    • @creativebeetle
      @creativebeetle 2 года назад +1

      Cube World might not be the best comparison. Aside from the whole development nightmare of that game, this kind of project is inherently more niche than Cube World or Minecraft due to its technical nature.

  • @edomeindertsma6669
    @edomeindertsma6669 2 года назад +1

    I think the 4d glasses should manifest as three color filters on the screen, in corresponding locations; when played on a screen.

  • @fullym5484
    @fullym5484 2 года назад +11

    I have an idea for the ultra hammer
    Make it unable to mine ores
    I feel like it might be a bit op and making it more fair would be difficult

    • @eyitsaperson
      @eyitsaperson 2 года назад +2

      i disagree

    • @fullym5484
      @fullym5484 2 года назад

      Ok I respect your opinion but I just thought it would be more balanced to make other tools still worth obtaining

    • @billbob3998
      @billbob3998 2 года назад +1

      That’s actually a good idea

    • @catabc-rd8dy
      @catabc-rd8dy 2 года назад +2

      Or it could make deadly ore explode which would make it risky and would make the name "deadly" make sense.

    • @fullym5484
      @fullym5484 2 года назад

      @@catabc-rd8dy that idea is a great idea

  • @RenoTheSilly
    @RenoTheSilly Год назад +1

    the 4D glasses are just F3+B in minecraft (F3+B shows hitboxes)

    • @minecrafttutodurondcarre8304
      @minecrafttutodurondcarre8304 4 месяца назад

      it's more or less that but the F3+b does not allow you to detect chests and see distant things on a 4th axis

  • @realnarwhal
    @realnarwhal Год назад +9

    i'm guessing he have up on this project rip lol

  • @mozarteanchaos
    @mozarteanchaos 2 года назад

    it's very interesting to see this game develop! i'm excited to see where it goes in the future

  • @Beatle1912
    @Beatle1912 2 года назад +8

    Hey can you add hyper water pls

    • @SokarenT4S
      @SokarenT4S 2 года назад +3

      it seems cool at first but implementing it is hard especially when water can flow 'into' the 4th dimension and how that would be represented and also the renderer would need another change to support simi transparency and all the headaches that entails
      also pleas dont call it hyper water lets just call it water
      as the more hyper-this and hyper-that things become the more tiresome it becoms to say and also just is kinda boring

  • @robotboytrbmobile4945
    @robotboytrbmobile4945 2 года назад

    The dedication in this guy, it's amazing!!
    I can't wait til the full release of the game!

  • @amp4105
    @amp4105 Год назад +10

    millions of views youtuber making a game try not to go a year without uploading challenge *IMPOSSIBLE!!!!*

  • @FyionHard
    @FyionHard Год назад +1

    I hope this blows up

  • @kylaxial
    @kylaxial Год назад +4

    well the kickstarter failed, I don't think this game's getting worked on anymore...

  • @l9m241
    @l9m241 2 года назад

    Oh wow. This is incredible! Now I want to see something like floating islands where some islands are in some slice of the 4th dimension. That would be so cool to see!

  • @IAmNotInLoveWithBrennon
    @IAmNotInLoveWithBrennon Год назад +5

    its been a year..

    • @minecrafttutodurondcarre8304
      @minecrafttutodurondcarre8304 4 месяца назад +1

      developed 4d miner must be complicated because some glitches can be hellish to fix, not to mention the optimizations!

  • @EO-fv3wc
    @EO-fv3wc 2 года назад +1

    I’m so glad to see you keeping with this. You’re making a really cool piece of software and I absolutely cannot wait to play it someday… in a 1.0 release, maybe? ;) Regardless, you’re doing really well. Multiplayer sounds so exciting! Amazing stuff.

  • @NishimotoBricks
    @NishimotoBricks Год назад +7

    when new dev log? 😔

  • @lutherlupiezowiec4540
    @lutherlupiezowiec4540 2 года назад +1

    I think it would be cool for the compass to have the ability to switch between each possible 4d aligned 3d plane, bringing everything back to perfect squares, so you don't have to scroll as much. Also maybe place orientation pins that you can quick swap to so you don't lose landmarks like caves or even your base.