How To Retarget Move One Animation To Custom Character Fast !

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  • Опубликовано: 7 фев 2025

Комментарии • 21

  • @amanda.collaborative
    @amanda.collaborative Год назад +3

    Thank you so much for sharing this!!!

  • @veith3dclub
    @veith3dclub Год назад +1

    BIG BIG THANK YOU! You are a true hero! Do you havy any idea how to cleanup feet?

  • @markhuff9063
    @markhuff9063 Год назад +2

    hi, thank you for the video. When Iam export the retargeted character as a fbx to open it in another 3D Tool, the animation is lost. You got an idea how you can save it to export?

  • @skooter500
    @skooter500 2 месяца назад

    Duplicate target bone entries found! Please use each target bone only once:
    mixamorig1:RightShoulder, mixamorig1:LeftShoulder when I click retarget animation.

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL  2 месяца назад +1

      @@skooter500 it means you have 2 of the same bone names assigned just check the bone list and make sure that you don’t have duplicates applied

  • @RED_Crypto
    @RED_Crypto Год назад +3

    BEAST

  • @EricNorberg
    @EricNorberg 5 месяцев назад

    the fact that this just works for you and is causing a billion problems for me is beyond frustrating.
    I'm getting so many errors and issues it's insane.

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL  5 месяцев назад

      @@EricNorberg hi Eric , what issues are you having maybe I can help ! Cheers sorry about that

    • @EricNorberg
      @EricNorberg 5 месяцев назад +1

      @@OUTTHEMUDVISUAL My rig was busted, totally an oversight on my part. This worked well, thanks.

  • @Markgen2024
    @Markgen2024 6 месяцев назад +1

    how about a talking scene, make a movement with talking character

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL  5 месяцев назад

      Sounds good ! You will need faceit or another ar kit tool to add the 52 blend shapes to attach to the characters face

  • @drformalyst5222
    @drformalyst5222 Год назад +2

    Thanks for the video! However, all my Move One animations, when imported to Blender are stuck in place. Like there is a root bone that goes from origin to the hips, and that fixes the rig in place. Even if I run around, the imported animation shows like running in place. Any ideas? Thanks

    • @drformalyst5222
      @drformalyst5222 Год назад +1

      Ok, I figured it out, leaving comment here if anyone encounters the same problem. Select Armature, go to Edit mode, and delete the root bone. This will release hips to move around.

  • @mrsselftaught
    @mrsselftaught 8 месяцев назад

    Sorry but I am confused, your title says Move One animations but you're using Mixamos animations

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL  8 месяцев назад

      Wrong using mixamo armature , the mocap was done with move one , I just used the mixamo t pose armature as a base skeleton for my character , and I used rokoko to retarget it

    • @mrsselftaught
      @mrsselftaught 8 месяцев назад

      I’m sorry but it’s just I don’t see anywhere in the video that the animation was captured with Move One so it’s a little confusing, I thought you were using mixamo for the animation since you say you can use any of the mixamo animations

  • @ShadyShaan
    @ShadyShaan Год назад

    how to download the final converted character

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL  Год назад

      export as fbx or add a camera and render your shot with the animation

    • @ShadyShaan
      @ShadyShaan Год назад

      @@OUTTHEMUDVISUAL Thank you