hi, thank you for the video. When Iam export the retargeted character as a fbx to open it in another 3D Tool, the animation is lost. You got an idea how you can save it to export?
Duplicate target bone entries found! Please use each target bone only once: mixamorig1:RightShoulder, mixamorig1:LeftShoulder when I click retarget animation.
the fact that this just works for you and is causing a billion problems for me is beyond frustrating. I'm getting so many errors and issues it's insane.
Thanks for the video! However, all my Move One animations, when imported to Blender are stuck in place. Like there is a root bone that goes from origin to the hips, and that fixes the rig in place. Even if I run around, the imported animation shows like running in place. Any ideas? Thanks
Ok, I figured it out, leaving comment here if anyone encounters the same problem. Select Armature, go to Edit mode, and delete the root bone. This will release hips to move around.
Wrong using mixamo armature , the mocap was done with move one , I just used the mixamo t pose armature as a base skeleton for my character , and I used rokoko to retarget it
I’m sorry but it’s just I don’t see anywhere in the video that the animation was captured with Move One so it’s a little confusing, I thought you were using mixamo for the animation since you say you can use any of the mixamo animations
Thank you so much for sharing this!!!
You are so welcome!
BIG BIG THANK YOU! You are a true hero! Do you havy any idea how to cleanup feet?
hi, thank you for the video. When Iam export the retargeted character as a fbx to open it in another 3D Tool, the animation is lost. You got an idea how you can save it to export?
Duplicate target bone entries found! Please use each target bone only once:
mixamorig1:RightShoulder, mixamorig1:LeftShoulder when I click retarget animation.
@@skooter500 it means you have 2 of the same bone names assigned just check the bone list and make sure that you don’t have duplicates applied
BEAST
🎉
the fact that this just works for you and is causing a billion problems for me is beyond frustrating.
I'm getting so many errors and issues it's insane.
@@EricNorberg hi Eric , what issues are you having maybe I can help ! Cheers sorry about that
@@OUTTHEMUDVISUAL My rig was busted, totally an oversight on my part. This worked well, thanks.
how about a talking scene, make a movement with talking character
Sounds good ! You will need faceit or another ar kit tool to add the 52 blend shapes to attach to the characters face
Thanks for the video! However, all my Move One animations, when imported to Blender are stuck in place. Like there is a root bone that goes from origin to the hips, and that fixes the rig in place. Even if I run around, the imported animation shows like running in place. Any ideas? Thanks
Ok, I figured it out, leaving comment here if anyone encounters the same problem. Select Armature, go to Edit mode, and delete the root bone. This will release hips to move around.
Sorry but I am confused, your title says Move One animations but you're using Mixamos animations
Wrong using mixamo armature , the mocap was done with move one , I just used the mixamo t pose armature as a base skeleton for my character , and I used rokoko to retarget it
I’m sorry but it’s just I don’t see anywhere in the video that the animation was captured with Move One so it’s a little confusing, I thought you were using mixamo for the animation since you say you can use any of the mixamo animations
how to download the final converted character
export as fbx or add a camera and render your shot with the animation
@@OUTTHEMUDVISUAL Thank you