Room Scan Exporter for Meta Quest 3 & 3S | Official Tutorial

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Комментарии • 9

  • @DenisUGC
    @DenisUGC Месяц назад +1

    Wow 😮 amazing

  • @Syertim
    @Syertim 2 дня назад +1

    Hey nice project! I wanted to ask you a question regarding the MRUK of the Meta all-in-one SDK. I'm trying to access the global mesh generated by the Quest 3, and I specifically need the vertices and triangles of the global mesh to modify it and create procedural content starting from the same mesh. The problem is that I can't figure out how and if I can retrieve these data. Looking at the scripts of the MRUK, I found in the DATA script the struct
    public struct GlobalMeshData
    {
    ///
    /// Array of indices that define the vertices of the mesh.
    ///
    [JsonProperty("Positions")] public Vector3[] Positions;
    ///
    /// Array of indices that define the triangles of the mesh.
    ///
    [JsonProperty("Indices")] public int[] Indices;
    }
    which seems to be the structure I need, but I don't understand how to access it, can you Help me?
    Thanks!

    • @AkshaySharmaDEV
      @AkshaySharmaDEV  2 дня назад

      Hi, checkout github.com/oculus-samples/Unity-Phanto, Scene Visualization code they might have something to get the mesh triangles.

    • @Syertim
      @Syertim 2 дня назад +1

      Thank you! ​@@AkshaySharmaDEV

  • @PB_13_22G
    @PB_13_22G Месяц назад +1

  • @rockbench
    @rockbench 9 дней назад

    Very useful tool, but it has a pin! could you please tell me what is the pin?

  • @DaElfer
    @DaElfer 8 дней назад

    does this actually work? and once you are done can you line it up with your room later?

    • @akshaysharma726
      @akshaysharma726 6 дней назад

      yes, you can try the app yourself, It's free.