00:00 Intro 5:22 Piplines * Phases of development 9:22 Preproduction phase * Defining complexity and sharing for team mates 15:06 responsibilities and duties * Team interaction and collaboration 16:46 Metrics * immersiveness of the player in gameplay 20:09 Importance of a GYM testing level 26:08 Types of metrics 28:26 Level Definition1.Phisical Definition. 34:17 Level Definition 2. Vertical slice.
@@LevelDesignLobby Lol, sorry Max. Was watching multiple Level Design Intros, must've slipped my mind. Unfortunately i See you're not Joining to Winter term. (only ones to choose from are Shane and Rob).
Very informative. Thank you!
No worries thank you very much
00:00 Intro
5:22 Piplines
* Phases of development
9:22 Preproduction phase
* Defining complexity and sharing for team mates
15:06 responsibilities and duties
* Team interaction and collaboration
16:46 Metrics
* immersiveness of the player in gameplay
20:09 Importance of a GYM testing level
26:08 Types of metrics
28:26 Level Definition1.Phisical Definition.
34:17 Level Definition 2. Vertical slice.
Cheers Matt, Great podcast (infotaiment video?)
Looking forward for CGMA Level Design courses next year, hopefully will be able to join.
Glad you liked it mate, the name is though Max* I hope you enjoy the course when you join :)
@@LevelDesignLobby Lol, sorry Max. Was watching multiple Level Design Intros, must've slipped my mind. Unfortunately i See you're not Joining to Winter term. (only ones to choose from are Shane and Rob).