My Favorite Mage Slayer Build in D&D
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- Опубликовано: 3 окт 2024
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DnD Shorts, Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer.
Spellcaster: Reality bends to my will! Nothing can possibly sto-
[They becomes muted]
Yuan-Ti(running closer): BEND THESE HANDS BITCH!
I felt I just needed to commend how hilarious this is.
-my character with metamagic which would allow him to cast spells without verbal components
This is perfection
*laughs in bladesinger with 27 standing AC
Then they meta magic subtle spell you into oblivion.
The Sorcerer with Subtle Metamagic in the corner of the room: *laughs in wild magic*
Shadow monk with devils sight standing next to them: laughs in darkness
Standard wizard casts minor illusion cantrip as action (forms a bush in his square giving them full cover/obscurement now they can disengage freely (even use reaction to misty step for extra movement once out of silence area) and they still have a reaction for counterspell or shield.
@@royjaskowski905 instead it doesn't work because Monk saw you casting minor illusion and he knows it's just an illusion, so it's quasi-transparent for him
@@royjaskowski905 minor illusion doesn't provide cover at all and even if it did, it wouldn't work since you did it right in front of them.
**Laughs silently in wild magic*
Sorcerer with Subtle Spell: "I don't have such weaknesses."
and that why you take the mage slayer feat
@@rorp24 But in that instance, what happens first, does the spell which has no indicators fire, or can you instinctually pummel them? Since it would be with Subtle, personally, I don't think you could argue proccing Mage Slayer.
Specifically, the spell states that you have to be within five feet of a creature when they cast the spell, but if the spell has to be cast first, the caster is already gone, so... Meh.
@@jaxusr235 If the spell has only verbal or somatic components, id say the spellcaster gets out. If the spell has material components, the pc can still see that and react accordingly.
@@thekirbycrafter7229 Well, maybe, but that doesn't answer whether they have to react before or after the spell is cast. If it's after, then that's academic.
More to your point though, what if they are just holding their casting focus? That technically would mean, since there is no somatic components, no movements at all were required.
@@rorp24Mage Slayer doesn't stop the spell either way, so who cares?
More to the point, they don't even need to run if they can just atomize the monk where he stands 😈
So this is just how it feels to have Denji kick you in the balls repeatedly…
If you run he will catch you, if you run he will hook you with chains and pull you back.
You will learn the true meaning of no nuts November
Underrated comment
Ha!
How to beat a spellcaster:
Step 1. *Cast a spell.*
Step 1.5. get counter spelled
@@benjaminwalker9369Step 1.75. Counterspell their counter spell.
"I used the spells to destroy the spells"
love how this mage slayer build doesn't include the Mage Slayer feat and is probably still more effective than the Mage Slayer feat
Mage slayer works only if you within 5 feet from spellcaster. If you in that distance you can just punch him in face. This feat probably should include something that ducking works when mages stands far away from you, that actually 99% of time.
You already get magic resistance from Yuan-ti, and this build uses Sentinel, meaning you'll want to keep your reaction for opportunity attacks. But, being able to force disadvantage on concentration saves is good, especially since you'll be forcing a lot as a Monk. Also, if they were to impose disadvantage on your saving throw against their spell, having that extra advantage source could be useful.
I would think about either being a warlock pact of the chain fighter/barbarian the psueudo dragon gives you magic resistance nullifying the need for race meaning you can go for vuman and get mage slayer the warlock level means you get some spells in addition which is useful because if things like blade wars hex and expeditious retreat to get up in personal
Mage slayer is useful for rogues to get more sneak attacks in a round.
@@НикитаТишкин-с1я on top of that, would be nice if it ya know, prevented spells like it’s flavor text suggests. At the moment any form of teleport can’t be stopped because mage slayer goes off after spell. At least give the martials something to negate casters so you don’t have to rely on a counterspeller
Sounds like a build for a member of a rival adventuring party that your party meets 2 or 3 times as a teamwork/dps check
i'm gonna need to maximize my jump height for this though. If i'm gonna do this, i'm Potemkin Bustering them in half.
hope it’s as devastating as an actual potemkin buster 💀
That's almost Emily Axford's Sofia Lee in Unsleeping City S2. She also had 2 lvls in hexblade warlock and Mage Slayer. She was human, tho.
The sorcerer with subtle spell: 😈
Metamagic Adept feat gives sorcerer Metamagic with 2 sorcery points per long rest. This is the sort of situation a Wizard saves those points for....
My wizard with plate armor and 16 strength.
"This is the exact moment I have been waiting for"
The Bladesinger - Then die to my sword!
And then spellcaster casts hypnotic pattern. I'm pretty amazed that no one mentioned it
Or it's a sorcerer who uses subtle spell to misty step or dimension door or what have you
Hypnotic pattern is wisdom save throw
Hypnotic Pattern may not be high on the spelkcasters selected prep work.
[Laughs as a Sorcerer with Subtle Spell]
You want to silence me. Cute.
And that's when you unleash 4 stunning strikes on them
You could also get the Eldritch adept feat for devil sight then cast darkness on top of them
@@Aredel Good luck, the monk already wasted their turn with the Silence
@@mikhailthegreatestdragon3627 *the monk took two levels in fighter*
@@Aredel That's two slots worth of Ki points made worthless cause I can bait it out then Subtle Misty step out of it
I actually like this because it made me think of a way out of this. Mind Prison, Demiplane, and Mislead could all be very helpful in this situation.
It's one thing to see a sneople running at you to punch you in the face, it's another to see a goat-man running to headbutt your a$$.
It's oddly terrifying the little smile he gives everytime he says something dark and disturbing...
"You'll just be ready to pummel them to death 🙂"
"What's the best feat for a mage slayer?"
"Sentinel."
Also called: How to make your DM side eye you as you innocently smile
Proceeds to get wooped by the bladsinger.
The wizard 5000 Simulacrums laughing as they all cast fireball
There is a brutal feat for this in Pathfinder which is just literslly shattering their jaw
I was just expecting a tiefling wizard with counter spell, and fire resistance for those fireballs
The correct answer
Spell caster: I CAST MMMM..
* gets silenced *
* looks back *
Doom slayer music begins
May I introduce: the sorcerer!
He just subtle spell the hell outta there
There's always a caveat, but hopefully it's enough to force them to adapt their strategy.
The absolute game balance monstrosity that is Pact of the Blade Hexblade Warlock: You're approaching ME?
Counterspell interrupts silence
Astral elves laughing maniacally as they starlight step all over your hopes and dreams.
[Sorcerer with Subtle Metamagic giving you the Finger....of Death]
*laughs in war caster paladin*
Smite!!
I remember that in Baldur's Gate Mage Slayer... subclass, tho it could've been a feat, worked in a fun way. Basically, when you hit a spellcaster, there's 5% chance that their next casting of the spell fails, and with every hit you raise that chance by extra 5%. And that chance only drops down to 0 when it succesfully stops a casting of the spell, which means if they succeed at casting despite 50% chance of failing, next turn they'll likely have around 60% chance of failing.
In 5e it wouldn't be super efficient unless you were a monk or a high level fighter, but I think it would still be better than the feat we currently have.
The "We are going to beat you to death" build.
In AD&D, the best mage control was a hasted fighter with maximum proficiency in darts: fast movement, fast initiative, and able to hurl fistfuls of darts with high accuracy and damage. A casting mage only had to take damage and they would lose the spell they were casting
"Cast silence so the magic user can't use counterspell"
Magic user: *Counterspells silence
Exactly silence has no effect on counter spell
@@christiankapoian3845 I think it does it’s just if you counterspell silence as it’s being cast I think it prevents it from affecting you altogether
@@billybobbilson counter spell has no verbal components
@@christiankapoian3845 Oh nevermind then
Another reason to adore subtle spell
This build could make a cool villain
Ive done that, he was a drow who worked for the royal family, and was built for urban combat, He became an adcenturer because the queen sent him on one, he wasnt happy about it.
There's some spells and builds that can counter-counter this, but those can definitely be saved for major encounters or the enemies canonically getting better at fighting the party.
FINALLY, SOMEONE WHO SEES SHADOW MONKS FOR THE MAGE SLAYERS THEY ARE
Broooo I love the idea of this being a villan who just hates people manipulating magic for monetary/social gain
Also, most teleportation spells (especially at low levels) require line of sight, so Darkness would work for this too. They would still be able to cast other spells, and if they have magical darkvision, then they're fine, but I'm pretty sure it would allow you to hit them at advantage.
That would be more like what my party would do. We’ve got a hexblade warlock with darkness + devil’s sight invocation and a monk with a homebrew quarterstaff that gives her 15 ft. of blindsight once per day.
You'd hit them for neutral since you're blinded as well, unless you have Devil's sight. (Shadow monks can't see through their own darkness)
Also, since you can't see them, you can't use opportunity attacks to pin them.
Instead of going for 2 levels in warlock or take the eldritch adept feat, you could also take one level in fighter or take the fighting initiate feat to get blind fighting, giving you blindsight for 10 feet which would work not only in darkness, but also against illusions
@@STORMB999 oh, yeah. I’ve been theorycrafting so many darkness builds these days, to me it was implied. Devil’s Sight gives the most vision, but takes 2 levels since eldritch adept has a spell casting prerequisite. A level in fighter works, but 10 feet isn’t very far. 2 levels in ranger and paladin produce a similar effect with different benefits. Also, there’s a magic item (rare pr very rare) called dagger of blindsight, which gives 30 feet of blindsight. All decent options.
@@grunklesam787 Fair enough, the spellcasting a shadow monk gets doesn't count as spellcasting for the requirement.
The level in fighter has a few more benefits though. It makes it possible to use reach weapons as monk weapons (if you're allowed the optional rules in Tasha's)
I'd argue 10 feet is enough for the purpose of this build since the primary purpose is to get opportunity attacks in darkness and perhaps counter illusions.
I wouldn't really go for the paladin multiclass because that one requires both charisma and strength to be at 13 which is a pain if you also need wisom and dexterity for the build
@@STORMB999 Yeah, 10 feet of blindsight is probably the best option for this build (unless you get dagger of blindsight). The one problem is that some monks like to be very mobile, and depending on your dm, you might not be able to run across the battlefield to a destination if you can’t see that destination. But, you don’t need to bring the darkness with you, and this build is better for trapping a spell caster in one place and staying with them, so it isn’t a huge deal.
Wizard laughs in one d&d
I have no such weakness! I'm a fighter and a sorcerer!
I have never played dnd but I _have_ played every single Dragon Age game. I never thought about it but it translates really well for some reason, and I understood everything you said.
Until you kiss your opp attk and they get away or they have someone also with sentinel and they get near you so the caster can flee
My mute wizard who uses fae sign language: "... (signs laughter)*
Sign language doesn't count as verbal components though. Unless you subtle spell everything (you'd need to be a sorcerer though) or only take spells without verbal components (no teleportation spells, according to MonkeyDM), he'd still get messed up
Perfekt idea I searched for a few concepts for assassins and bounty hunters for my campaign and a mage hunter is perfect for it
Gods, this is why I love the Yuan-ti race so much. Underrated and I bloody hope it stays that way so I can kick my DM in the rolled up ball of socks he calls nuts with an overpowered snake character.
Underrated? They were debatably the most broken race in the game for a long time, and even after they got nerfed they’re still crazy.
The one thing that destroys this is the sorcerer meta magic subtle spell. With heightened spell, it gets rid of some of the adv you have with maxed stats. But otherwise, if they don't have this or are a different class, you are fine as far as I know.
Metamagic adept feat can also be taken by other classes. You only get two sorcery points per long rest, but this is the sort of situation that you save them for.
You shouldn’t give too many enemies player abilities.
Artificer (in sign language): wait, you guys need sound?
Imagine the salt if the hobgoblin leader ordered the troll to take away the small wizard's book.
There’s a reason I always choose subtle spell whenever I play sorcerer…
It allows me to cast a spell without needing to fulfill verbal or somatic components, which gives me 2 uses. 1) if I’m silenced, bound, gagged, restrained, etc. I can still cast my spells because I don’t need to move or speak to do so. 2) I can’t be reacted to, because things like mageslayer and counterspell require you to see the person casting the spell, and you can’t see me do it if I don’t have to do anything.
Counterspell doesn't require verbal components, and neither does a Conjuration Wizard's Benign Transposition feature. Specific, maybe, but it's what I'm playing right now :)
Hexblade warlocks: ya better hope your god has some mercy left in the tank cuz I’m fresh out
Sound like something leman wouldn't think of but love.
Laughs in Aberrant Mind Sorcerer with an Astral Shard.
Contingency goes brrr
everyone is talking about subtle spell but nobody is thinking about the mages friends who would just clobber them
It's a shame you're more likely to have a mage in the party than go up against one with any regularity.
Sorcerer with Subtle Spell Metamagic: (peace signs and fades away)
My unbalanced homebrew: 🗿
Everybody is talking about the sorcerer subtle spell, but most DMs wouldn't do that often to a built like this.
The real problem is your concentration. That mage probably had friends, friends you ran right by to get to him. Since your built has both sentinel and increased dex for AC and bonus to hit, you likely didn't have room for warcaster. Those guys are going to turn around and start hitting you, and you will not only be a squishy monk in the middle of the fight. You will also likely only have +2 or +3 on that concentration save to keep silence up (this changes when you get diamond soul, but that is very late game for most campaigns).
"Haha now the wizard BBEG can't do anything."
"Cool, since you got so close to him he's gonna cast Steel Wind Strike. That's 35 force damage and now hes next to the wizard."
Steel Wind Strike is only Somatic and Material. Psychic Scream is another with just Somatic. Theres also a few smaller ones, like Green-flame blade and Ice knife.
Its a good build but there are plenty of ways around it sadly. Im not even gonna mention subtle spell or just counterspelling silence.
Nice vid! and I love how you use the Silence spell here, most people don't realize how op it is. However I have a small correction, counterspell only has somatic components so Silence does not prevent it from being cast. Also any good spellcaster would counterspell your casting of silence, so in practice this is a waste of your action, 2 ki points, and the enemy spellcaster's 3rd level or higher slot to counterspell your silence. Not a great trade. Where I could see this being more effective is on a bard(3rd level min ot get silence), sorcerer(for subtle spell so they can't counterspell you), and rogue (for dash as bonus action and expertise on grapple checks so they can't move out of the silence area) multiclass. Great idea though! Continue your work man.
sorcerers with subtle spell metamagic: take this fireball in sign language
nope, evasion... so... witch bolt in sign language
Not everyone forgetting that you can just counter spell silence
Meta magic sutel spell. Aka casting magic without needing to speak. Or have set up a glyph of warding before hand that activates when silence is cast
The mute wizard who knows sign language:
Ring of blinking would help a surprised DM in a 1-shot where someone brings this build, haha
“You’re going to want the senti-“
Banned in half of all games
No one bans sentinel.
People don’t typically ban Sentinel, they ban Sentinel + Polearm Master.
*starts giving my spellcasting NPCs subtle spell metamagic.*
Don’t just go “no” to a player’s whole build. Mess with it a little, sure, but that’s not what that would be doing.
@@MayHugger I mean it's mostly a joke. My players would never come up with a build like this anyway. They're too busy making sexy kobolds.
Only problem is that if any other creature steps up next to you to engage with you in melee, you're pretty much finished, seeing that the monk doesn't have the proper defenses or hit points to realistically survive in close combat.
Lich: pulls out wand of misty step and wand of delayed blast fireball
Laughs in Sorcerer Subtle spell.
Or in Steel Wind Strike Wizard.
Cries in Cleric, Druid and Warlock.
Clerics, Druids and Warlocks won’t be the ones crying, they all can easily beat a Shadow Monk in a 1v1 melee brawl, even without verbal spells.
this is literally a highschool bully picking on the nerd
Adding Mage Slayer still improves this.
Not enough to be worth it. Remember that you’re a Monk, so you need all the stats you can get just to do your thing, and Sentinel doesn’t give any.
Barbarian: Are you sure this will work?
Sorcerer with Wild Magic: I HAVE NO IDEA!!!
Kinetic Jaunt (2nd Level) and Mislead (5th Level) are two spells that allow the caster to avoid this build.
Along with that, as many have pointed out, subtle spell from Sorcerer or the Metamagic Adept feat just completely ignores this build.
But there is also Distant Spell which would let the caster surprise you with an extra long range counterspell.
The Mobile Feat also doesn't care about your sentinel, though this one is much rarer on casters.
Glamour and Swords Bard, Wildfire Druid, and Storm Sorcerer (with at least 1 spell without vocal), each have features by level 3 that counters sentinel with even more classes getting similar stuff at later levels.
There are a bunch of races that allow for AoO proof movement such as Firbolgs, Harengon, Shifters, and several types of elves.
and to top it all of, Minor Illusion can even be leveraged to block line of sight and allowing you to walk away, though I don't recommend this one unless you have something to follow up with like misty step.
Moon Druid cracks their knuckles
Awesome build
Pretty solid combo. Satyr might be a better choice for the race since they get a plus to dex . Then again being able to have snake allies and swim in poison adds to the ninja aesthetic.
This is why my wizards have metamagic adept subtle spell
"Sentinel feet"
Alright got you
Silence, Booming Blade, sentinel. If they try and move, they take damage, sentinel triggers, and they don't move
Everything inside a silence sphere is immune to thunder damage (since that's sound). Booming blade doesn't work in there
@@STORMB999 damn. Ok, nvm.
Someone actually showed game play of Aragami in a short... omfg I'm fan girling over here.
Hold on, Counterspell doesnt have a verbal component...
Counter spell range of 60
Silence spell range of 120
Stand outside of their range and then they can do nothing
@@Geese17 just use metamagic to double the range of either side and do it silently so they can't counter spell
@@underwatergod1910 this is monk build, no sorcerer levels are there. You will be severally MAD as well as a character
@@duranpredur1098 you didn't hear the short right, you do all that they try to run only to get hit by sentinel. They can't run away and if you hit, speed is zero. And you can stunning fist
@@Geese17 Forgot sentinel worked through the disengage action.
I mean, theres always the 2nd best lvl 3 spell, hypnotic pattern. (behind the legendary fireball). The monk would have like, +3 wisdom at best, with +3 prof, thats a +6 wis save. Caster would maybe have an mod of +4 with a +3 prof and probably a +1 focus by now. Thats a dc of 16. Basically a coin flip if the caster can get out. If theyre a druid, errrrrr, best they have is wild shape i guess
Moon Druid go BRRRRRRRRRRR
this is actually one of those weird character builds i actually like cause it’s interesting, not OP or too restricting for DMs, and can have character backstory worked in. Like maybe he lived in a town with a horrible wizard dictator and he used his skills to save his town and now because of the trauma from the horrible magic dictator he hates spellcasters or something.
this build is the utter definition of *"if god had wanted you to live, he would not have created ME"*
Once had someone cast silence near my Sorcerer to try to nullify spellcasting. Luckily, Subtle Spell Metamagic removes verbal components.
Me having a group of insane mage slayers in my world: "Yes give me more power!"
I might have to use this at some point in my campaign
How to counter mage players: make this elaborate build and pray you win initiative
How to counter martial players: Wall of Force
Or in very high levels: Maze. 'cause you know they always dump int
Sorcerer: *casts Subtle spell*
Unless a sorcerer with subtle metamagic.
I'm just getting into D&D and the fact that people can mastermind builds like this is... Really scary.
Exactly my conclusion with shadow monk, the perfect mage slayer. What’s the wizard gonna do, punch you?
And wouldn’t this work with the crusher feat in case you wanna push them around a bit to keep them in the center of silence?
Yes, but two feats mean less ASI's and you'd need those certainly for Dex, probably also for Wis so you pump up your AC and your stunning strike DC
Edit: You wouldn't really want them in the middle anyways. You need to be in the middle because they can run around you while in your reach so if you're on the edge, they can get out. If necessary, you can still grapple since you'd probably have higher strength and/or proficiency in athletics.
Also, it might be better to cast darkness. Except for warlocks with superior darkvision, nobody will be able to see you which means all your attacks are neutral (advantage and disadvantage cancel out) and they can't target you with spells since they can't see you
"What's a wizard gonna do, punch you?"
Laughs in Bladesinger.
@@Jw87563 guess it’s a fair fight? Disappointing
@@STORMB999Warlocks can get get Devil’s Sight, not Superior Darkvision.
@@TheWickedSirFair? The Monk is gonna look goofy trying to hit them while they get beaten up. 😂
*Sorcerer subtle spell* 👀
When the jock punks the nerd
I made a bladesinger Tabaxi as a mage Slayer. Stealth/infiltration spells and rush tactics to get up close.