I must disagree on Forsaken being A. The ability to break out of fear(which has a partially shared CD with trinket) is the only thing we are known for. The rest of our racials is legit dogwater. Touch of the Grave is never scaled right, so it will never deal noticeable damage, or noticeable healing. Cannibalism breaks on all damage, even dots. So this HEALING ability, is only usable before combat starts, where you most likely have full health anyways. And then lastly, we can breathe underwater. I am sure that will be useful if they *god forbid* add an underwater arena.
Underwater arena is just an awesome idea. I think it has a lot of potential. But I do think forsaken should be in A tier as there are so many warrier, priest and lock in pvp. CC are only deadly when they are chained. And trinket and WotF can break 2 cc chain every 2 min, potentially denying two goes from the enemy team. I would consider forsaken racial better than orc right now. As the 5% stun reduction should not be in A tier.
I mean, he obviously rated races based on their active racials. Passive racials are most of time just minor bonuses to add some flavor and very minor amount of throughput. Night elf passives are also not that gamebreaking, imho. Breaking Fears, Charms and Sleeps is very strong when warlocks, priests, warriors and evokers are popular classes.
Like Supatease said, you can't balance these especially the drachyr ones. Make them all cosmetic and let us pick a race we'd like to play not being forced to play NE forever.
I mean you kinda dumb if you race change just to be stronger lol. The race you pick wont increase your rating lol. Racial are op if you know how to play around it.
@@tehfuqizg0inon588they been able to since classic, along with every other race can be a warrior think it’s the only class like this actually cause anyone can train hard theoretically to become a warrior
@@rehmsmeyer well remember that time entire guild changed to goblin to kill Kil'jaeden, I would just remove em from pvp, m+, and mythic raid and make them cooler for other content/fantasy
I play undead on almost all of my toons but it's not for the racials. Will of the forsaken is ok if you are fighting warlocks but other than that it's pretty useless and touch of the grave hits for nothing now it actually hits about 30% less than the Zandalari version. I remember in mop touch of the grave was hitting 4 to 5% of people's health on procs even more if you were an unholy dk and you would see 4 to 5 ppm. Now it's hitting 0.2% of people's health and you are only seeing about 2 to 3 ppm. They have pruned far too many races I remember when you used to see troll's a lot in pvp but you don't see them at all anymore. I think you are going to see a lot of hunters going Zandalari now for the extra heals in turtle.
To me what is wild about all the changes to racial abilities is that NE is still stupidly OP in pvp compared to others. Like they obviously put a lot of time and effort into these racial changes and didn’t even come close to addressing the issue. Which to me is a waste of time and effort and a big miss.
I remember… I remember when I was 14 years old. When wow Released I made my nightelf hunter because I was in my lord of the ring phase with how cool Legolas was… little did I know I was gonna be stuck with shadowneld for life lolll
Meld has the same cooldown as vanish.. and triggers all the same effects as vanish, making it effectively an extra vanish charge, which is literally a capstone rogue talent.
Past week, I've made a post claiming it was time to nerf Nelf racial and been told L2P and several Nelf started to claim it wasn't even the best racial lol.
@@imagrillsubtome7747 Yeah, I thought it was a knock down so it doesn't share dr with stun. But after I used racial and then tried to maim somebody, he was only stunded for half the length.
In pve racials don’t matter that much and only come to be about .1-.2% dps increase and most are about the same increase. Its just the on use for pvp that makes them big. Example of high mountain charge for repositioning on lock
@@stekoul8218 As a Classic Andy (who still loves watching Ven), I’d probably return to retail if Vulpera or Mechagnome Rogues were remotely viable in PvP, purely for the memes and _cool_ factor, respectively.
@@Outplayedqt mecha gnomes and vulperas are disgusting, what are you even thinking?? Mecha-gnomes is ugly short amputees, vulperas is ridiculous things, just disgusting in everything, they look worse than upright dogs 🤮
After trying void elf warlock in DF, I can never go back. I get trained 99% of my games and that pushback reduction feels really nice, on top of the extra blink
While on paper I could agree with Shadowmeld no longer dropping combat being a possible fix for evening out the racials, just from a quality of life pov, Blizzard would need to fix the being stuck in combat bug that BOTH druids and rogues suffer in various zones. Of course if Blizzard was competent enough to code stuff properly and fix such an issue, perhaps all of the racials would not be so imbalanced in the first place...
Another thing about human is that its active CC removal is literally useless for healers since the trinket buff. Thought i might share that here (sad human paladin noise)
they should do a little talent tree for racial. We chose 1 active spells and 2 passives and that's it ! All racial up. Race be only cosmetic and it's good ! :)
It‘d be so easy to balance some of this stuff through cooldown changes alone. Don’t rework Nelf to something boring, but double or even triple its CD. With a 5min CD it‘d easily drop one or even two tiers. The fact that it‘s only on a 2min CD is what makes it so busted. People can use it like three times in a single round without even thinking about if it’s worth it. Reduce the CD of some of the weaker racials in turn and it‘d instantly make things a lot more balanced.
I mean you cant ever really balance racials. Even if meld had a 1 hour long cooldown no rogue or feral would ever go anything other then Nelf for a free reset. Belf racial is 1% mana and an AoE dispell. Nobody is gonna pick that over a meld even if you can only meld once per round. And even if they do find a way to make racials seems fair and balanced Id rather they just removed racials and spent that development time on other things.
Blizz at this point needs to make it so that once you reach exalted with a faction they can teach you their racial ability. If they're afraid of everybody just using the "best one" the number show that people are already doing that, only difference is if blizzard decide to balance the abilities, a decent chunk of the players have to then to change to the new best one, instead of playing the race they actually want to. Similar to covenants in Shadowlands, the problem wasn't with the balancing, the problem was with the punishment when you decided to try a different one.
What's funny is that Shadowmeld is also broken in PVE especially m+ and its been the exact same for years. Human has been nerfed over and over again but Shadowmeld has stayed the same, absolutely wild. Also its super buggy too, anyone else remember all different iterations of sap bugs that are enabled just through shadowmeld alone? Definitely just needs to be reworked at this point lmao.
I've never been one to push too hard in PvP. Like in MoP i pushed to 1800 and was content with that. I always assumed human would have been S on that tier for pvp racials though. mainly bc it saves you a trinket slot because they have one built into them. i figured the list would have been anything that helps break CC at the top, ones that CC right below those and shadowmeld for druids and rogues, then it would go from there. That's actually surprising to me as a casual pvper
Human racial has been nerfed to oblivion since MoP. While in MoP it was a literal PvP trinket on a 2 min CD, nowadays it's a stun trinket on a 3 min CD that also puts your actual PvP trinket on a 90 sec CD. It's a very niche advantage that is only really noticeable at specific stages in the game.
Dreanei: your terrible ability that nobody has on their bar or has ever been pressed in pvp - reduced CD from 3 mins to 2 mins.. Zandalari: TURN INTO HAKKAR AND EVERYTHING INCREASED BY 300% who thinks of this crap? just play gnome bois, can't go wrong with gnome. not having escape artist is a big oof
They will never have the courage to nerf night elf. It's the most played race in the entire game, its been there since classic, the amount of people who love this race is unmatched. People would riot badly I do think racials are bad for the game and i'd love if they made them just flavor cosmetics Btw human is a solid A for me. Being able to run double damage trinket as a caster is very good, specially since as a caster you're usually the kill target so you don't need the medallion to get rid of a polymorph/clone/fear most of the time since these types of CC are not being used on you.
Shadowmeld needs to be tuned, make it a 3 min thing, dont let it drop combat. And it will be a healthier for the game balance. The 7% movement speed during Stealth is already a very strong passive.
Giving meld a .5s would make it INSANELY broken in PVE. There are tons of tank busters and 1 shots they'll be able to just cheese through. Making it an will NEVER happen because of PVE.
I've used Night Elf Racial since 2007. It's a bit weird for me to ever lose it to be honest, it's a natural part of my ability use as a hunter. I'd rather racials all be made better than removing them and it would feel awful to me to lose it after playing with it for 17 years? I wouldn't be against Shadowmeld having a 3-5 minute cooldown and making the duration only last 3 seconds in pvp environments.
Will of the Forsaken is way better than just a Fear removal, it Removes any Charm, Fear and Sleep effect. Extremely powerful still. And about your end question, REMOVE ALL RACIALS from PVP, that way I'm not forced into Night Elf all the damn time. Or at least ARENA, because I don't give a F about Blitz. Game mode people claim one person can alter a win or loss is a joke. They just got Lucky to get games to push their rank.
Nelf is so good for such a specific reason that its not realistic to try and match that value for other races or classes even. I agree that I like it for the gameplay, in that context it makes it a racial that is incredibly powerful in the right hands but borderline useless if used poorly. I think that's a fine place to be if it was just that and not interacting with stealth or healer drinks. For the rest it really comes down to utility and a bit of throughput. Nightborne's passive throughput racial is 1% magic damage which is borderline useless on most of the classes it can be. Like you're just down 1% damage if you're ever playing a nightborne warrior because you do 0 magic damage... which needs to be addressed. The active with the higher snare *could* be useful but it does absolutely no damage even after the buff and its cd is far too long. Maybe if it was a 1 minute cd or something it'd be worth putting on your bar but at 3 minutes its still so incredibly niche. They really need to do so much more with so many of these.
Imagine when blizz decides to gut night elf, and cash in on almost the entire wow population race changing multiple characters. Almost as if it was planned
NE racial is nerfed since wotlk. If you are in range they can break everytime your drinking. 1% crit/1% haste is broken. Tbc/vanilia shadowmeld work when you are out of combat you just go stealth. Imagine 0 mana, out of combat, you just start drinking and hide until you are full, and no one can find you if they cannot remember your position. Since wotlk its sometimes help or not too much exiting out of combat, its better for breaking big dmg on low hp. But old racial, when you can hide with water is too op, because NE will return only when he has full mana everytime. And you never catch them before they regain full mana
If raising other current racials to melds power level was doable that would be ideal, but I don’t think you can. Either way it doesn’t seem like blizzard will ever commit the resources to balancing them. They’re making some super conservative changes here. They can’t even make small number updates to these racials expansion to expansion. Some of them have gone multiple expansions without getting touched. There’s racial numbers that just make NO sense in TWW (zanda krag’wa buff giving 1000 armor for example)
Smeld doesn’t drop combat in pve if you are fighting a boss bc with a boss being aggro’d it makes everyone in the instance be put in combat that can’t be dropped unless boss dies or is reset
They need to completely rework the Blood Elf racial across the board. It's bad everywhere PvP and PvE. Anyone playing a Blood Elf right now is just doing it because they like the race. I swapped Void Elf for this reason.
Until blizzard fixes the literal plague of stealth and combat bugs for rogues they need not touch NE at least with meld I can actually restealth. So much fun getting randomly pulled from stealth or seeing a healer GAIN combat in the middle of a fear or blind. Gnome also completely changes gameplay for priests into boomies and warriors in general. We going to balance radials around specific classes? Simple solution make racial a selectable PvP talent in a 4th slot but wait…what about the revenue
Are racials really the difference between a win and a loss? I can't think of a single game this season where someones racial made the difference for either my team or the team I was facing.
Theyre decently balanced and only take massive effect on a gamestate in the higher tiers. So no not really. Like most Night elf players don't use meld correctly. 99% of em mess it up. It has potential to immune a HOJ if you time it perfectly, ect. I got r1 as ww monk as mechagnome. So anything is possible.
For warrior gnome gives you another snare break which is major for keeping on the KT. Shadowmeld is major for rogue/feral allowing them to completely restealth.
@@Toenailthedestroyer To me, it should stay the same for everyone except stealth classes, and healers, where for stealth users it wont drop combat, and healers as well. But dps non-stealth will not
@@Telarius for stealth class, even if it doesn't drop combat it is still op. Because it still gives you the same benefit as vanish. You can still garrot or cheap shot someone with shadowmeld.
they need to completely rework racials and make them all useful. like worgen one is useless. nightborn one is complete garbage. the shared CD ones should be reworked so they dont share the fkn CDs. and the 2.5 and 3 min CD ones need to be redone to balance for 2 min CDs. right now, literally, if you're not a night elf, orc, or dark iron dwarf, you're pretty much useless for races.
They need to just turn racials off in pvp. Alliance has all of the most broken racials meanwhile horde had all of the good ones nerfed to near uselessness
@@liamobrien292 which is nerf to 5% in pvp, which is basically uselss.The maximum stun is 6s, and this racial reduce the duration by 0.3 sec. How useful is that?
Horde complain about alliance racial and denying the op ones in them, you guys broken already human racial by complaining and now you want another one wtf
Humans used to have a free trinket allowing for on use and proc pvp trinkets. How is Night elf even remotely close to that? Stealth classes should have more interaction with their stealth. I don’t even play them. It’s just interesting and fun design interaction. Make everything else op too so that choosing a race is actually as interesting as choosing your class instead of nerfing the 1 actual interesting one.
Yeah, that was OP, which is why they changed it 5 years ago. Meld drops focus, drops target, dodges cc, dodges damage, and gives stealth abilities. It changes the entire game, no other racial does that.
@@Christophersaurus Because if you make everything OP then you're just going to create a situation where class balance becomes reliant on being a specific race. Meaning that unless you play X race as Y spec, you're going to be at a very notable disadvantage with no hope of getting any buffs to help your specific spec + race combo more playable. Literally just look at Shadowmeld. It synergizes so extremely well with Rogue as a whole that playing any other racial puts you at a notable disadvantage by losing extra access to your stealth kit. However Blizzard can't rectify that disadvantage by buffing Rogue for your specific race and adding more ways to gain access to your stealth toolkit because that's also just going to buff Nelf rogue. It forces people even more into very specific classes and it doesn't solve anything. If anything it results in an even greater disparity between racials to where you might even become unable to play certain comps unless all 3 of you are playing racials that synergize well with that specific comp. Which then means that comp becomes unaccessible to play for you unless ALL THREE of you are playing a very specific racial for your very specific comp. Which then ALSO means that if you want to play a new comp that's balanced around those OP racials, you now have to spend money to race change. It limits your freedom to play random stuff at a whim. Just look at SL's covenant abilities. That's the EXACT scenario you're asking for and NOBODY liked it because it felt absolutely god awful to essentially be limited to a very niche meta for your spec. It even further limits the kind of mode you can play if there's such a notable range of OP racials to where if you want to play PvP you need to have X racial, but if you want to play PvE you need to have Y racial. This all happens if you create a scenario where everything is OP in their own way. This isn't saying the current dominant racials are healthy either. But they got to that point purely because each other racial has gotten nerfed into the ground and I'd rather the logical conclusion be to simply take out all racials than go back to for example WotlK/Cataclysm/MoP-style racials where in PvE you HAD to be, for example, a Troll in order to compete while in PvP you HAD to be a human/orc/undead. Undead in particular is another example of how having a wide range of OP racials forces players into specific racials or specific comps and makes them impossible to balance for non-undead players. RMP back in WotLK was played with all 3 players being Undead and being anything other than that really hurt your chances to compete against other RMPs. That doesn't feel fun and it constraints Blizzard's ability to make actual meaningful changes to balance classes more readily.
Idk, it’s always funny interrupting casts at least 3x as a night elf hunter. Shadowmeld, Feign Death, Counter Shot, and any other CC you might have. Definitely could be doing something better with GCDs but 🤷🏻 it’s funny to me.
Old dranei too was more op. 1,5 sec cast, interrupt racial dont interrupt healing spells so you use racial for all interrupts and after wasting all kicks you can freely cast everything. It was heal spell only since wotlk Before its anti kick spell
I play my races based mostly off looks and getting in character. I strive to improve pvp but do not want to min max radials. I think they need to nerf every racial to make them obsolete in pvp. One example for the most overpowered one... Nightelf shadowmeld could become a camouflage instead of a full stealth.
How in the world do these developers think that giving a character a bonus to anything at all based on spec won't be an issue at end game. The fact that they can't even comprehend something so incredibly freaking easy to understand is a glaring example of how bad they actually are at designing a game. You cNt just auto exclude half the races and at the same time make some of the ones left have better abilities....that's completely braindead and just quite honestly is simply bad design. But hey, it's ok...we have 90$ mounts now so everything is fine. Really.
At minimum, shadowmeld should put trinket on a 30 sec CD like Will of the Forsaken does. Nerfing it to immunity fade would be fine by me (horde player) but might be too much.
The problem with night elf racials is the fact that it isn't as easy to enrf as orc was becuase it wasn't a number shadowmeld especially as a healer/caster is huge and can sometimes bs your way out of fights and dont get me started on it being almsot mandatory on rogues
If you think that the elf gives you something besides the extra 1.5 seconds that you will live, then you are a fool. The fact that everyone plays as elves does not mean that it is correct. Haven't seen a game yet where it would save an elf from control or win the game, just delay control for 1.5 seconds. But let's say when Kultiran stuns healer or dps for 3 sec and wins the game - I saw it.
venruki openly racist video is crazy tbh
Literally made me laugh out loud. 😂😂
😂😂😂😂
Yeah I unsubbed, he’s gone too far tbh.
He's not asmond
Canadians..
So Venruki does "race tier list" for WoW and its all okay, I do it for irl and suddenly Im racist..
Where is Earthen? I just got an earthen mage to 80. I feel forgotten.
I must disagree on Forsaken being A. The ability to break out of fear(which has a partially shared CD with trinket) is the only thing we are known for. The rest of our racials is legit dogwater. Touch of the Grave is never scaled right, so it will never deal noticeable damage, or noticeable healing. Cannibalism breaks on all damage, even dots. So this HEALING ability, is only usable before combat starts, where you most likely have full health anyways. And then lastly, we can breathe underwater. I am sure that will be useful if they *god forbid* add an underwater arena.
Underwater arena is just an awesome idea. I think it has a lot of potential. But I do think forsaken should be in A tier as there are so many warrier, priest and lock in pvp. CC are only deadly when they are chained. And trinket and WotF can break 2 cc chain every 2 min, potentially denying two goes from the enemy team. I would consider forsaken racial better than orc right now. As the 5% stun reduction should not be in A tier.
I mean, he obviously rated races based on their active racials. Passive racials are most of time just minor bonuses to add some flavor and very minor amount of throughput. Night elf passives are also not that gamebreaking, imho. Breaking Fears, Charms and Sleeps is very strong when warlocks, priests, warriors and evokers are popular classes.
*shamans have entered the chat*
You can literally never go wrong with making a tier list video…You could do a tier list of your favorite breakfast cereals and people will watch
Like Supatease said, you can't balance these especially the drachyr ones. Make them all cosmetic and let us pick a race we'd like to play not being forced to play NE forever.
If I was blizzard I would make a pool and let the player chose if we keep racials or not :D and go crazy with cosmetic like RACE based TMogs etc
But race change money, why do you think they keep allowing more races to be different classes.
I mean you kinda dumb if you race change just to be stronger lol. The race you pick wont increase your rating lol. Racial are op if you know how to play around it.
@ 100% daccord, but people are also buying a 132cad mount >
Agree
As Warrior, gnome is 100% mandatory. Just remove racials from PvP as they cannot be balanced.
I would be fine removing them in PvP. It would be the only way to balance them. In PvE they make a muuuuuch smaller difference.
Gnome shouldn't even be able to be warrior its so dumb
@@tehfuqizg0inon588they been able to since classic, along with every other race can be a warrior think it’s the only class like this actually cause anyone can train hard theoretically to become a warrior
I agree. But something about playing tiny little guy is so funny on warrior and I like it
@@rehmsmeyer well remember that time entire guild changed to goblin to kill Kil'jaeden, I would just remove em from pvp, m+, and mythic raid and make them cooler for other content/fantasy
no shadowmeld nerf is wild
just defeat the wintraders it's not that hard
I play undead on almost all of my toons but it's not for the racials. Will of the forsaken is ok if you are fighting warlocks but other than that it's pretty useless and touch of the grave hits for nothing now it actually hits about 30% less than the Zandalari version. I remember in mop touch of the grave was hitting 4 to 5% of people's health on procs even more if you were an unholy dk and you would see 4 to 5 ppm. Now it's hitting 0.2% of people's health and you are only seeing about 2 to 3 ppm. They have pruned far too many races I remember when you used to see troll's a lot in pvp but you don't see them at all anymore. I think you are going to see a lot of hunters going Zandalari now for the extra heals in turtle.
To me what is wild about all the changes to racial abilities is that NE is still stupidly OP in pvp compared to others. Like they obviously put a lot of time and effort into these racial changes and didn’t even come close to addressing the issue. Which to me is a waste of time and effort and a big miss.
We still having this discussion? 20 years
I remember… I remember when I was 14 years old. When wow Released I made my nightelf hunter because I was in my lord of the ring phase with how cool Legolas was… little did I know I was gonna be stuck with shadowneld for life lolll
@@Endless10p O.G shadowmeld was even better
@ hehe
@@Endless10pCame across a Nelf Hunter named “Legomyegolas” on Fairbanks in 2019.
Classic, on both levels.
Meld has the same cooldown as vanish.. and triggers all the same effects as vanish, making it effectively an extra vanish charge, which is literally a capstone rogue talent.
been playing 3 months now, The journey has been brutal, started out pvp as a worgen yeah.... I need therapy after that lol
holy shit imagine voluntarily picking worgen big yikes , nice cosplayer though have fun being stuck in +1 :D
Voidelf is def atleast A tier... no knockback while casting... 5% dmg/healing proc!! Void teleport is soooo good!
Past week, I've made a post claiming it was time to nerf Nelf racial and been told L2P and several Nelf started to claim it wasn't even the best racial lol.
i've wanted racials out of pvp since season 9.
Coward
I went high mountain Tauren lock and that racial is so good, it stuns and you get to put some space between the melees focusing you
it is good in certain scenarios. However it shares dr with stun which si insanely stupid.
@@peacefultyranny8981 omg this is bad, its a knock down!!!
@@imagrillsubtome7747 Yeah, I thought it was a knock down so it doesn't share dr with stun. But after I used racial and then tried to maim somebody, he was only stunded for half the length.
You should make a tier list video ranking your tier list videos
Wow and racism name a more iconic duo
At this point Make racials cosmetic.let them have a little bit of lore flavor but not be mandatory in gameplay..
In pve racials don’t matter that much and only come to be about .1-.2% dps increase and most are about the same increase. Its just the on use for pvp that makes them big. Example of high mountain charge for repositioning on lock
@@stekoul8218 As a Classic Andy (who still loves watching Ven), I’d probably return to retail if Vulpera or Mechagnome Rogues were remotely viable in PvP, purely for the memes and _cool_ factor, respectively.
@@Outplayedqt mecha gnomes and vulperas are disgusting, what are you even thinking??
Mecha-gnomes is ugly short amputees, vulperas is ridiculous things, just disgusting in everything, they look worse than upright dogs 🤮
This is what everybody’s worried about when there’s cheating going on and paid boosting. 😂😂😂
I pressed the right arrow 3 times to skip through the intro and every time I pressed it I heard "tier list" >"tier list" >"tier list"
After trying void elf warlock in DF, I can never go back. I get trained 99% of my games and that pushback reduction feels really nice, on top of the extra blink
While on paper I could agree with Shadowmeld no longer dropping combat being a possible fix for evening out the racials, just from a quality of life pov, Blizzard would need to fix the being stuck in combat bug that BOTH druids and rogues suffer in various zones. Of course if Blizzard was competent enough to code stuff properly and fix such an issue, perhaps all of the racials would not be so imbalanced in the first place...
Another thing about human is that its active CC removal is literally useless for healers since the trinket buff. Thought i might share that here (sad human paladin noise)
Meld should just be an i-frame in combat, and stealth only works out of combat like it originally did in classic.
they should do a little talent tree for racial. We chose 1 active spells and 2 passives and that's it ! All racial up. Race be only cosmetic and it's good ! :)
Tier list brain has taken over this game
It‘d be so easy to balance some of this stuff through cooldown changes alone. Don’t rework Nelf to something boring, but double or even triple its CD. With a 5min CD it‘d easily drop one or even two tiers. The fact that it‘s only on a 2min CD is what makes it so busted. People can use it like three times in a single round without even thinking about if it’s worth it. Reduce the CD of some of the weaker racials in turn and it‘d instantly make things a lot more balanced.
Definitely, if nightborne's racial is 1min cd with 80% slow or 30s cd with 50% slow, it would jump to A tier straight away.
I mean you cant ever really balance racials. Even if meld had a 1 hour long cooldown no rogue or feral would ever go anything other then Nelf for a free reset. Belf racial is 1% mana and an AoE dispell. Nobody is gonna pick that over a meld even if you can only meld once per round.
And even if they do find a way to make racials seems fair and balanced Id rather they just removed racials and spent that development time on other things.
that zandalari change is massive
zandalari troll SP seems like a fun interaction if these buffs actually are noticeable
Blizz at this point needs to make it so that once you reach exalted with a faction they can teach you their racial ability. If they're afraid of everybody just using the "best one" the number show that people are already doing that, only difference is if blizzard decide to balance the abilities, a decent chunk of the players have to then to change to the new best one, instead of playing the race they actually want to. Similar to covenants in Shadowlands, the problem wasn't with the balancing, the problem was with the punishment when you decided to try a different one.
What's funny is that Shadowmeld is also broken in PVE especially m+ and its been the exact same for years. Human has been nerfed over and over again but Shadowmeld has stayed the same, absolutely wild. Also its super buggy too, anyone else remember all different iterations of sap bugs that are enabled just through shadowmeld alone? Definitely just needs to be reworked at this point lmao.
Phase shift idea is brilliant for night elf!
Do you think that there should be a mount reward for Solo Shuffle or Blitz BG? If so, then perhaps it would be a great video idea.
I mean you get progress towards the Vicious mounts if you win over 1k rating so technically it already is a mount reward isnt it?
@konsmiddel Obviously i am talking about some kind of 2400 mount, but for different bracket
A honor level 1000 reward is needed!
Nightborne and Mag’har never fell behind, Blizz, they were f tier on day one.
It's crazy this still hasn't been addressed after all these years...
Problem with n811 is not the racial itsself - wasn’t a problem for years- but the new class/ racial combinations. Like mages, warlocks etc.
I think they should just change nelf so when you drink it breaks stealth, then you can still have the immunity but you can’t cheese anymore
I've never been one to push too hard in PvP. Like in MoP i pushed to 1800 and was content with that. I always assumed human would have been S on that tier for pvp racials though. mainly bc it saves you a trinket slot because they have one built into them. i figured the list would have been anything that helps break CC at the top, ones that CC right below those and shadowmeld for druids and rogues, then it would go from there. That's actually surprising to me as a casual pvper
Human racial has been nerfed to oblivion since MoP. While in MoP it was a literal PvP trinket on a 2 min CD, nowadays it's a stun trinket on a 3 min CD that also puts your actual PvP trinket on a 90 sec CD. It's a very niche advantage that is only really noticeable at specific stages in the game.
I hate the fact that to play any caster outside elemental shaman I am ''forced'' to pick nelf for shadowmeld.
Dreanei: your terrible ability that nobody has on their bar or has ever been pressed in pvp - reduced CD from 3 mins to 2 mins..
Zandalari: TURN INTO HAKKAR AND EVERYTHING INCREASED BY 300%
who thinks of this crap? just play gnome bois, can't go wrong with gnome. not having escape artist is a big oof
They will never have the courage to nerf night elf. It's the most played race in the entire game, its been there since classic, the amount of people who love this race is unmatched. People would riot badly
I do think racials are bad for the game and i'd love if they made them just flavor cosmetics
Btw human is a solid A for me. Being able to run double damage trinket as a caster is very good, specially since as a caster you're usually the kill target so you don't need the medallion to get rid of a polymorph/clone/fear most of the time since these types of CC are not being used on you.
Shadowmeld needs to be tuned, make it a 3 min thing, dont let it drop combat. And it will be a healthier for the game balance. The 7% movement speed during Stealth is already a very strong passive.
Giving meld a .5s would make it INSANELY broken in PVE. There are tons of tank busters and 1 shots they'll be able to just cheese through. Making it an will NEVER happen because of PVE.
Arkadaşa sordum, abartılacak bişey yok dedi.. siz Engin'den daha iyi bilecek değilsiniz.. kendinize gelin..
Hiç mk. Yrram.
I've used Night Elf Racial since 2007. It's a bit weird for me to ever lose it to be honest, it's a natural part of my ability use as a hunter. I'd rather racials all be made better than removing them and it would feel awful to me to lose it after playing with it for 17 years? I wouldn't be against Shadowmeld having a 3-5 minute cooldown and making the duration only last 3 seconds in pvp environments.
Warrior catching more strays with these snares
Honestly, they should make Shadowmeld a 1 min CD.
They should just make Shadowmeld put Medallion on a 30 second CD like it does with Dwarf racial and Undead racial.
Will of the Forsaken is way better than just a Fear removal, it Removes any Charm, Fear and Sleep effect. Extremely powerful still.
And about your end question, REMOVE ALL RACIALS from PVP, that way I'm not forced into Night Elf all the damn time. Or at least ARENA, because I don't give a F about Blitz. Game mode people claim one person can alter a win or loss is a joke. They just got Lucky to get games to push their rank.
Nelf is so good for such a specific reason that its not realistic to try and match that value for other races or classes even. I agree that I like it for the gameplay, in that context it makes it a racial that is incredibly powerful in the right hands but borderline useless if used poorly. I think that's a fine place to be if it was just that and not interacting with stealth or healer drinks.
For the rest it really comes down to utility and a bit of throughput. Nightborne's passive throughput racial is 1% magic damage which is borderline useless on most of the classes it can be. Like you're just down 1% damage if you're ever playing a nightborne warrior because you do 0 magic damage... which needs to be addressed. The active with the higher snare *could* be useful but it does absolutely no damage even after the buff and its cd is far too long. Maybe if it was a 1 minute cd or something it'd be worth putting on your bar but at 3 minutes its still so incredibly niche.
They really need to do so much more with so many of these.
holy, more Nelfs than horde in Pvp. thats wild.
Imagine when blizz decides to gut night elf, and cash in on almost the entire wow population race changing multiple characters. Almost as if it was planned
I just want old character models out I miss my old undead 😭
NE racial is nerfed since wotlk.
If you are in range they can break everytime your drinking.
1% crit/1% haste is broken.
Tbc/vanilia shadowmeld work when you are out of combat you just go stealth.
Imagine 0 mana, out of combat, you just start drinking and hide until you are full, and no one can find you if they cannot remember your position.
Since wotlk its sometimes help or not too much exiting out of combat, its better for breaking big dmg on low hp.
But old racial, when you can hide with water is too op, because NE will return only when he has full mana everytime. And you never catch them before they regain full mana
i like the fact that i am not the only one that flies up to the mountain cause npc noises etc in dornogal are annoying af
If raising other current racials to melds power level was doable that would be ideal, but I don’t think you can. Either way it doesn’t seem like blizzard will ever commit the resources to balancing them. They’re making some super conservative changes here.
They can’t even make small number updates to these racials expansion to expansion. Some of them have gone multiple expansions without getting touched. There’s racial numbers that just make NO sense in TWW (zanda krag’wa buff giving 1000 armor for example)
Smeld doesn’t drop combat in pve if you are fighting a boss bc with a boss being aggro’d it makes everyone in the instance be put in combat that can’t be dropped unless boss dies or is reset
They need to completely rework the Blood Elf racial across the board. It's bad everywhere PvP and PvE. Anyone playing a Blood Elf right now is just doing it because they like the race. I swapped Void Elf for this reason.
An I frame would be great, the only other thing I can think of is make it a PVP talent for everyone.
Dark iron and normal dwarfs are underrated
tier lists make me rock hard
All I want is shadowmeld back to not usable in combat. Like 90% of the pvp population is Nelf and yet blizz doesn't notice or just doesn't care
It's almost like RPG's were never meant for competitive play.. racials are a thing to add crunch to the RPG.
Until blizzard fixes the literal plague of stealth and combat bugs for rogues they need not touch NE at least with meld I can actually restealth. So much fun getting randomly pulled from stealth or seeing a healer GAIN combat in the middle of a fear or blind. Gnome also completely changes gameplay for priests into boomies and warriors in general. We going to balance radials around specific classes? Simple solution make racial a selectable PvP talent in a 4th slot but wait…what about the revenue
If Gift of the naaru was 1min instead of 3, or the buffed 2, it'd be a good warlock racial to macro with healthstone.
Venruki don't say we have seen enough tier lists from you. There can never be enough. Now get back in the kitchen and make me another tier list!! Pls
Are racials really the difference between a win and a loss? I can't think of a single game this season where someones racial made the difference for either my team or the team I was facing.
Theyre decently balanced and only take massive effect on a gamestate in the higher tiers.
So no not really.
Like most Night elf players don't use meld correctly. 99% of em mess it up. It has potential to immune a HOJ if you time it perfectly, ect.
I got r1 as ww monk as mechagnome. So anything is possible.
For warrior gnome gives you another snare break which is major for keeping on the KT. Shadowmeld is major for rogue/feral allowing them to completely restealth.
@@Toenailthedestroyer To me, it should stay the same for everyone except stealth classes, and healers, where for stealth users it wont drop combat, and healers as well. But dps non-stealth will not
@@Telarius for stealth class, even if it doesn't drop combat it is still op. Because it still gives you the same benefit as vanish. You can still garrot or cheap shot someone with shadowmeld.
@@Telarius Tbw, how do someone miss use shadowmeld for droping combat and instant drinking?
Mechagnomes are F- tier. They auto die when they hit 15% hp if a priest puts mindgames on them.
I’ve always thought racials are heavily weighted, especially in PvP. Its a shame I have to give up something to play the race I want in the game.
Human racials are DEF not B tier.
Stun break & 2% extra secondary stat from all sources? How is that not at least A tier??
they need to completely rework racials and make them all useful. like worgen one is useless. nightborn one is complete garbage. the shared CD ones should be reworked so they dont share the fkn CDs. and the 2.5 and 3 min CD ones need to be redone to balance for 2 min CDs. right now, literally, if you're not a night elf, orc, or dark iron dwarf, you're pretty much useless for races.
worgan will be sick for locks to kite after soulburn port
I think it's a bad idea to associate aesthetics & racials togther. we should be able to pick what our character looks like + the racials we want.
They need to just turn racials off in pvp. Alliance has all of the most broken racials meanwhile horde had all of the good ones nerfed to near uselessness
Orc stun says hello 😊
only blood elf silence was nerfed to uselessness. Orc and undead are still very good
@@liamobrien292 which is nerf to 5% in pvp, which is basically uselss.The maximum stun is 6s, and this racial reduce the duration by 0.3 sec. How useful is that?
Horde complain about alliance racial and denying the op ones in them, you guys broken already human racial by complaining and now you want another one wtf
@@peacefultyranny8981 it's 5%? i thought it was nerfed for 10% so 6s become 5.4s
void elf gonna have a blink now lol
Humans used to have a free trinket allowing for on use and proc pvp trinkets. How is Night elf even remotely close to that? Stealth classes should have more interaction with their stealth. I don’t even play them. It’s just interesting and fun design interaction.
Make everything else op too so that choosing a race is actually as interesting as choosing your class instead of nerfing the 1 actual interesting one.
Yeah, that was OP, which is why they changed it 5 years ago. Meld drops focus, drops target, dodges cc, dodges damage, and gives stealth abilities. It changes the entire game, no other racial does that.
@ that’s my whole point. It’s the only one that matters. Why doesn’t choosing your race actually matter? Why should they all be useless.
@@Christophersaurus Because if you make everything OP then you're just going to create a situation where class balance becomes reliant on being a specific race. Meaning that unless you play X race as Y spec, you're going to be at a very notable disadvantage with no hope of getting any buffs to help your specific spec + race combo more playable.
Literally just look at Shadowmeld. It synergizes so extremely well with Rogue as a whole that playing any other racial puts you at a notable disadvantage by losing extra access to your stealth kit. However Blizzard can't rectify that disadvantage by buffing Rogue for your specific race and adding more ways to gain access to your stealth toolkit because that's also just going to buff Nelf rogue.
It forces people even more into very specific classes and it doesn't solve anything. If anything it results in an even greater disparity between racials to where you might even become unable to play certain comps unless all 3 of you are playing racials that synergize well with that specific comp. Which then means that comp becomes unaccessible to play for you unless ALL THREE of you are playing a very specific racial for your very specific comp. Which then ALSO means that if you want to play a new comp that's balanced around those OP racials, you now have to spend money to race change. It limits your freedom to play random stuff at a whim.
Just look at SL's covenant abilities. That's the EXACT scenario you're asking for and NOBODY liked it because it felt absolutely god awful to essentially be limited to a very niche meta for your spec. It even further limits the kind of mode you can play if there's such a notable range of OP racials to where if you want to play PvP you need to have X racial, but if you want to play PvE you need to have Y racial. This all happens if you create a scenario where everything is OP in their own way.
This isn't saying the current dominant racials are healthy either. But they got to that point purely because each other racial has gotten nerfed into the ground and I'd rather the logical conclusion be to simply take out all racials than go back to for example WotlK/Cataclysm/MoP-style racials where in PvE you HAD to be, for example, a Troll in order to compete while in PvP you HAD to be a human/orc/undead. Undead in particular is another example of how having a wide range of OP racials forces players into specific racials or specific comps and makes them impossible to balance for non-undead players. RMP back in WotLK was played with all 3 players being Undead and being anything other than that really hurt your chances to compete against other RMPs. That doesn't feel fun and it constraints Blizzard's ability to make actual meaningful changes to balance classes more readily.
I have been saying this for a long time. Nerf nelves racial. What Blizz did to horde pvp representation is atrocious.
Mechagnome Unholy DK with Blood Draw has multiple health bars tbh
Worgen in d tier. But they get 3 sprints as druids. And dark flight stacks with tireless pursuit PvP talent
PVP is unbalanced in every aspect, it's the worst I have seen it since I started playing it.
Im really excited about these changes 🎉
No racials in PVP please Blizzard, only asking since Cataclysm.
You forgot earthen
Best racial in the game - God tier!
well, it's D tier.
Why are there 3 dwarf races lol.
@@slugfest513 why would earthen be d tier?
@@rehmsmeyer I'll take a new dwarf race over another elf or furry creation...
Idk, it’s always funny interrupting casts at least 3x as a night elf hunter. Shadowmeld, Feign Death, Counter Shot, and any other CC you might have. Definitely could be doing something better with GCDs but 🤷🏻 it’s funny to me.
Yes bro! Kul tiran is so good! More vers and the knockback punch is soooo good. I do it into a hex on my shammy
Old dranei too was more op. 1,5 sec cast, interrupt racial dont interrupt healing spells so you use racial for all interrupts and after wasting all kicks you can freely cast everything.
It was heal spell only since wotlk
Before its anti kick spell
I play my races based mostly off looks and getting in character. I strive to improve pvp but do not want to min max radials. I think they need to nerf every racial to make them obsolete in pvp. One example for the most overpowered one... Nightelf shadowmeld could become a camouflage instead of a full stealth.
How is Kul Tiran A-tier someone please explain.
How in the world do these developers think that giving a character a bonus to anything at all based on spec won't be an issue at end game. The fact that they can't even comprehend something so incredibly freaking easy to understand is a glaring example of how bad they actually are at designing a game. You cNt just auto exclude half the races and at the same time make some of the ones left have better abilities....that's completely braindead and just quite honestly is simply bad design. But hey, it's ok...we have 90$ mounts now so everything is fine. Really.
At minimum, shadowmeld should put trinket on a 30 sec CD like Will of the Forsaken does. Nerfing it to immunity fade would be fine by me (horde player) but might be too much.
The problem with night elf racials is the fact that it isn't as easy to enrf as orc was becuase it wasn't a number shadowmeld especially as a healer/caster is huge and can sometimes bs your way out of fights and dont get me started on it being almsot mandatory on rogues
Void Elf change is big.
Make racials tiny little flavour things only, with no effect on actual gameplay, or just turn them off in arena/BG
Meld is game changing. The rest are whatever, only good because of the specific current meta - gnome dwarf etc.
If you think that the elf gives you something besides the extra 1.5 seconds that you will live, then you are a fool. The fact that everyone plays as elves does not mean that it is correct. Haven't seen a game yet where it would save an elf from control or win the game, just delay control for 1.5 seconds. But let's say when Kultiran stuns healer or dps for 3 sec and wins the game - I saw it.
I´d love to have the racials as abilities u can choose from instead of being forced to play xyz race because u want ryz effect.
ive been saying for 15 years that they need to disable racials in rated pvp
Retail PvP is terrible. You never see any videos about how good it is, you only see players complaining how bad it is.