Since apparently most people don't even know which one is trailer. and they are here just for the sake of comparison, LEFT ONE is Trailer and RIGHT ONE is Retail. Side note: Sorry the previous background music is changed because of it being copyrighted.
@Link-zm2uz Me too, I bought a ps5 and an original copy just to support the series, I didn't have much faith in Bloober but my god what an excellent job they did.
holy shit this was one of my biggest worries about the game, so glad they kept his muted tone! its one of the things that makes james such an interesting protagonist. Really crazy how bloober team turned around perception of this game
I feel like developers get so butthurt from constructive criticism that they double down on mistakes instead of fixing them. Bloober thankfully is different
@@Papa_Khan constructive criticism? Online? You even know the definition of constructive criticism? The overwhelming majority of people disliking or hating on something do not provide anything even remotely close to constructive to the devs
They didn’t change much about the face or the model itself but the initial decision to make him look sad in every shot was definitely a misfire. You can’t really sell the idea of him lying to himself as if he isn’t guilty if he literally ALWAYS looks guilty.
Its the cinematography. It starts out at a crooked angle symbolizing him still being in delusional state, but he deals with it and gets back to reality and so the camera straightens out
@@Kekster3000 well that was what people were calling the first teaser trailer to be, all the backlash from that led to bloober changing a lot of the camera angles to be less dramatic
I'm so freaking glad they scaled back the emotion James had on his face at the start. I honestly think bloober skimmed the reactions and comments of their trailers to figure out what improvements to make. AND THATS SO WELCOME.
Absolutely love the shadows over the eyes in the opening sequence, adds a lot to it. General improvements all round. Can't believe how much they've listened to the fanbase... I've been following the game through development since it was announced, and so much has changed, even down to the tiny, borderline inconsequential things like the damn car door. They really killed it!
Wow. I didn't realize how goofy James's expression was in the trailers lol Like at 0:45 I would have laughed if that was the way it ended up in the game. I get they were trying to make him look depressed but yeah that would not have worked lol. Good on them for listening and making significant improvements.
@@nobodyspecial4676he shouldn't. He still doesn't know what a terrible person he is there. The tv scene and his depressed look wouldn't hit as hard then.
From what I heard here and there is the devs actually didn’t know that was the trailer released until it came out. They had finished polished versions ready but konami for some reason chose that trailer.
I can’t believe they were able to fix James’ expression by making it have less emotional exaggeration. That legitimately could’ve jeopardized the whole game.
I’m so glad they changed the gallows scene, I prefer James’s desolate and almost unphased face as opposed to him quivering his bottom lip and about to burst into tears lmao
Another example of when devs listen to the fans. Bloober is now my favorite single player horror game studio out there. Layers of Fear, The Medium, Blair Witch, Observer, and Silent Hill 2. Only game in their library that is a bit mixed is Layers of Fear 2 (which I liked).
Just finished this game last night with no prior knowledge of the Silent Hill franchise except for watching one of the movies. This game was a masterpiece. Having a protagonist literally in his own Hell was so depressing. James is one of my top protagonists in a game that I’ve personally played in my life.
@@shayanali8771 I mean it won't hurt if it moves ,it feels more like a downgrade the art style choice,but I'm playing it either way it's not a deal breaker for me.
Reveal James honestly looked so bad. He's canonically 29 years old and they made him look in his late 40s. Really glad they changed his model after feedback.
I was a pre-release hater but i forked over the 80 bucks and have to say i am so glad to be proven wrong and eat crow by saying its my favorite game this year so far.
My feelings on Bloobers past games range from meh to didn't care for at all. Mostly just meh. I didn't see the announcement and instantly think "nope, not a single chance this will be good". I just hoped for the best. The first few trailers were making me less confident. Once I saw the "story" trailer is when I thought "they may have actually pulled it off". Beat the game last night. Man I enjoyed it so much. One of those games where I start playing and easily lose track of time and hours go by. Those are the best games. I'm already looking forward to NG+, getting more endings etc.
@@sean8102goes to show that some studios do listen to fans criticisms and do grow from each game I noticed they were slowly getting better with each game releasing but this is their high point in terms of not only pulling off the impossible but being a new upcoming studio that can possibly now make great things down the road
I will applaud Konami and Bloober team for this. They didn’t just made a game to sell it, it’s an actual love letter to the original game and its fans. Everything was meticulously crafted; and the fact that they listened to fans when we didn’t liked something and they fixed it right away. Amazing. This was not a product to sell, this was crafted to us fans.
The idea behind making him look older was that he has actually suffered far longer and it has taken a toll at his physical appearance. It was a interesting idea on paper but the people bullied Blooper so much that they changed the character design lol
The first one has that look I notice in some Japanese based studios that gives me the impression that they have never seen a white person in real life , so they end up having white people with distinctly Japanese features . They really did a great job making him look more like a real person in the retail version .
I prefer the cinematic shots of the Reveal honestly and the way his hair moved in that one shot was perfect... Retail James is obviously better cause he looks like his age
I actually like the beta breakdown shot more, I can tell it's the same motion capture performance but the different angle, lens, and dynamic zoom make it far more impactful. The beta elevator chase face is exaggerated to the point of comedy though, it's SO over-the-top. Reminds me of that beta still of the Sonic Unleashed CG opening where he's got that super exaggerated pain expression with the tiny eyes and giant mouth that game journos love to use in Sonic hit pieces
Thank GOODNESS they dialed it back and added more shadowing (and made James look younger, he's 28 after all). Gotta love a dev team who listens to feedback and uses it to tweak some misfires instead of getting mad and lashing out.
Honestly some of the reveal trailer looks better than the final release. Like, the only part where the exaggerated face animations would've worked was in the elevator scene, it doesn't even physically look possible for the words hes saying would come out the way they sound with how much they limited the facial movement, really dulls down the intensity of that scene. Also the cinematography looked way more unique and trippy during the double pyramid head boss scene, honestly it looked like that entire part of james being on his knees with the camera cutting to a close up of his face could've been one long shot (which i felt the remake was lacking, way too much cutting and not enough lingering shots) and also would've worked so well for that monologue. Otherwise I mostly love how the game turned out, the hate this game gets is so stupid.
The face of James that they left in the final version is the most appropriate, it has that vibe of when you see someone who seems like a good guy, but you know he is hiding something. I'll say it this way to avoid spoilers haha.
Oh, wow. I knew they changed his face after the reveal trailers, but it's been so long since I've seen them that I didn't realize just how drastic the change was.
First remake: A broken men, heavy on guilt, but still with a soul. Just a really, really hurt soul. He seems confused, scared and lost. Second remake: A broken men, realizing how empty and devoid of humanity and hope he is. In Dark Souls terms, he went hollow. But from his expression he seems to be at least semi aware of it. The shadow forming on his eyes are deep, and I see as a window to his empty soul. Original: Almost same from remake 2, but completely gone. He just stares at himself, but feels nothing. He is just a husk. He is almost expressionless and the shadows covering his eyes AND lips almost make him look like a skull, representing death. The more pronounced shadow on his lips makes a real difference. While I do prefer the original still, the second remake is still a worthy choice imo. I only did play the original as far as the hospital area, and have not yet played the remake (its 340 bucks on my country), but I do know some of the story. This is just my opinion looking at the footage and considering the some of the story alone, so my analysis may be kinda off on some points.
As great as the improvements were, a big standout with the corrections was the weird hero lighting around james' hair that gives it a weird unnatural glow. I get he actually looks blonde now, but it kinda breaks the immersion a little bit in that regard sewing his hair glow in a near black environment. It could be a technical HDR issue - the game has many small technical issues due to URE5 - but it could also be the somewhat timmid ray tracing effects used, which doesn't help and at first can't easily be identified as how or where they are used.
His face looks like it could be a real person with the final release, it doesn't have that uncanny valley feel, too bad they couldn't do that Maria and Angela lol.
Actually now that a certain theory of the game was just broken wide open by Reddit (the photos), maybe there’s a reason why the original face looks that haggard. It’s because it’s meant to be OLDER than James in the original game
the mirror scene is such an upgrade, its a perfect recreation of the original and captures all the same beats really well. its a good example of "less is more" if you ask me
They made the right choice toning down the over the top emotional display of James. Actually it was by far one of my biggest concerns when I saw the trailer.
I don't know, him being so expressionless in some scenes works but sometimes it looks like he couldnt care less half the time. In the scene where Laura "dies" because of Pyramid Head, i think they should have used the trailer one, he should be screaming, he should be scared shitless.
Seems like they just de aged the actor who's in his late 40's. Luke Roberts. His younger self looks identical to the remake now. It would make sense as well considering James is in his late 20's - early 30's in Silent Hill 2. Def a good choice for them to make this change. The one on the left looks way older so they probably initially used Roberts face without the de aged
The reveal trailer James looked closer to how he looked in the OG cinematic when he's looking in the mirror (mainly his cheekbones), but I definitely love the retail version of James a lot more, just looks better aesthetically. Glad they made him less emotional too as he shows very little emotion in the OG game which is part of what added to the dream-like feel of the game. Incredible remake, hope Bloober does a remake of SH1 after they finish Cronos.
Very glad they tweaked his expressions. The model doesn't look that different but emotions just felt over-the-top on his face. Something more subtle plays much better.
I don’t know. I’m glad they fixed his expression. He’s not really supposed to have an overly expressive face. My dislikes though, I don’t like the change in his hair. His hair looks kind of too perfect and nice now. Also, I wish they kept the overall dirty scruffy look he had. How his skin looked a little more oily and you could see more stubble. But that bathroom scene of James? They did that perfectly in the final product Everything else I guess you can write off as my personal gripes. James just doesn’t seem like the kind of guy that’s showered or even changed his clothes in about a week to me.
The teaser is built from a work in progress, the cinematics now run in real time, James' modeling changed, making him less expressive and younger. more faithful to its original.
In the trailer i didn't mind how gaunt he looked, so much as his expressions. The unhealthy, almost skeletal look he had would make sense considering how long he had been living with grief and subconscious guilt, but his looking so sad and guilty gives too much away and is also inconsistent with someone who has basically just given up and no longer cares whether or not they die horribly at the hand of eldritch abominations. He cares enough to push forward, but has otherwise emotionally checked out...he might be aware of how he SHOULD feel, but can't bring himself to make the jump and express it. I'm glad the retail release reflects that now.
Overall i think it was a good choice to tone down his facial animations. Except the scream 0:55 , I like it more in the trailer, he looks more devastated and as if he lets out all the pain that he went through in the game up until this point. Or maybe its just the angle and hairphysics 😂😅
I’m not gonna be one those fans who think fans are always right and developers are always wrong. I honestly like some of the direction Bloober took in some of the original clips. I’d say it’s 50/50. I wish they kept some things but I’m glad they changed others.
I can see what you're saying and I feel it. But for me it's a downgrade in some areas, and a creative choice in others. As a dev, I can see the limitations in what the rig can do, and there are very very very minimal details that make is a downgrade, like with subsurface scattering (skin texture) and muscle dynamics. I can see, with time constraints, and engine constraints, where they may have "faked shit because they were confident they could bring in an easier version to work with the rest of the systems, so the game doesn't break." This shit can get delicate since these presented cutscenes run in-engine and aren't CGI. Otherwise, why in the world would they downgrade after having gone through all the complicated trouble of animating something so preciously. I know you aren't implying this, but this is a far cry from false advertisement. And then some other areas, I agree with some people here saying that some expressions are exaggerated, and some camera movements are a bit too intense. So these changes were definitely intentional in design. Up to you if you think they were a downgrade. That first scene with the mirror looks hideous in the trailer, and the emotion conveyed is more comical than serious. He's a determined man, on a mission. That is his written character, and his debilitation is his arc. Not some average guy who's somewhat cowardly, because what, then his arc would be that he turns into a hero? Very predictable. Or is he cowardly throughout and continues to be cowardly all the way to the end? Super annoying. What we got is perfectly fitting. Now, cinematographically speaking, when you can clearly see his entire face like that, it feels like the lighting is unnatural. Giving it an uncanny valley feeling, even though it looks "realistic because it has a lot of details and you can see each detail clearly". It's just not aesthetically pleasing.
It hink game on release looks much better, but the hair has that weird shiney dithery look that a bunch of new games have that I think could have been improved
I can't stress enough how glad I am that they fixed his face. You could see the guilt and anguish in every micro expression, which would've immediately given away that he did something fishy.
I agree with everyone, less constantly sad is good but I hate the loss of detail, I could tell the one on the left was better even before I pieced it together. Unfortunate
I do like losing some of the intense emotions from the trailer. James' is a bit more harder to read emotionally which is kinda perfect since he is a bit emotionally unavailable but still adding that bit of grief and pain hiding behind it.... making him a little more complex
So the first face from the reveal trailer. That's the face of the actor who plays him Luke Roberts, right? I can't be the only one who sees this. The reason why he looks "older" in the reveal is that it's _literally_ a scan of the guys face. Which would totally make sense when it comes to mocaping him early in production. I'd imagine reading all these comments in his shoes would be pretty funny.
Retail looks like a non-AAA game based off the animated movie on the left. Shaders, expressions* (*and I don't mean the over drama, I just mean the flesh of his face looking like something organic), lighting, angles... everything got butchered. It's still a good game, but why the hell making it worse? If they couldn't manage to make it work on regular user hardware in real time, I dunno, at lest implement the option to have those cutscenes prerendered. Also, not the scene where he grabs the knot and stares into it... not that one ruined --.-- ...But again, still good game. They're back on track. Now they should go back to remake SH1.
the trailer makes him look more worn down and acholic but the in game honestly looks better from a distance and his more dead pan expression fits silent hill over all. I like the almost creepy expression of a dead body each person had since they are supposed to be dead after all.
The reveal trailer works for anyone who's played the original because you already know why James is showing the emotion he's showing, but the updated version stays in line with the original and keeps the secret and big reveal a mystery for first time Silent Hill players. The latter is better.
James is in denial and is seemingly apathetic, having him show a SAD face was ridiculous and has no subtext. The retail version has him layered like he looked like he is just tired and done, like hes hiding something beneath the light when he couldnt see his eyes in the mirror after he washed his hands, having just... tested out new pillows.
Since apparently most people don't even know which one is trailer. and they are here just for the sake of comparison, LEFT ONE is Trailer and RIGHT ONE is Retail.
Side note: Sorry the previous background music is changed because of it being copyrighted.
damn
What an idiot.
no it doesn’t effect btw
@@ayatokamisato-wr5nm effect what?
Fire
Making him less emotional was the right move. It's crazy how faithful they made it to the original.
not that faithful, Maria looks just like Madonna after plastic surgery, Angela looks like a dude
@@hoangvuminh6436 an Eddy does NOT look 23.
Solid game tho, good work Bloober.
@@hoangvuminh6436 omg not this again
Go cry somewhere else, everyone else is enjoying the game @@hoangvuminh6436
@@hoangvuminh6436Angela looks 19. Sorry the 19 year old runaway isn’t hot enough for your liking.
He looks WAY more apathetic which is perfect for James. Him looking too surprised was not going to work.
I disagree I don't think he needs to be deadpanned all the time lmfao but I'm really happy with how the final product came out
@@Propfellaxyou have to understand better the story my friend
@@camilo_almall i can say is, No game in the world could force me to take a break. I didnt played it foe 7 days straight. It was to heavy for me
@Link-zm2uz Me too, I bought a ps5 and an original copy just to support the series, I didn't have much faith in Bloober but my god what an excellent job they did.
and younger, what pleasures the players
holy shit this was one of my biggest worries about the game, so glad they kept his muted tone! its one of the things that makes james such an interesting protagonist. Really crazy how bloober team turned around perception of this game
Yeah it seemed like this was a train wreck waiting to happen but luckily the end product turned out much better
bloober poop 🤦🏻♂️ i would rather choose the trailer expression, it would make more sense you scum
I am so grateful for how it turned out
Gotta love a developer that takes feedback and makes a better product instead of lashing out at fans. Really happy this was a success.
I feel like developers get so butthurt from constructive criticism that they double down on mistakes instead of fixing them. Bloober thankfully is different
It depends entirely on the criticisim tho
@@pudimdeuva1 There are devs who would not listen even still.
Mostly anyway, Angela still looks like a chipmunk
@@Papa_Khan constructive criticism? Online? You even know the definition of constructive criticism? The overwhelming majority of people disliking or hating on something do not provide anything even remotely close to constructive to the devs
They didn’t change much about the face or the model itself but the initial decision to make him look sad in every shot was definitely a misfire. You can’t really sell the idea of him lying to himself as if he isn’t guilty if he literally ALWAYS looks guilty.
exactly
He def looks younger
@@jingleballs9935 they just toned down his smile lines mostly. Most of his face is still the same
@TeryonTheHuman I don't know how to explain it but in the initial design he looks like a japanese with a blonde hair dyed
>completely different jawline and length
>didn't change his face
lol
It really is heartwarming when developers actually listen to the fans, the game is now going to be an absolute Triumph ! Let's go Bloober Team !!
Now that's what game developers these day should do, listen and actually learn to accept feedback and now they succeed it pretty good
@jamesconlin5099cry about it
💯👏
That's why let us help them now reach their financial goal and sell million$/billion$ of SILENT HILL 2 REMAKE copies! 🎮💿💰💰💰💰💰💰💰💰
LET'S FU©️KING DO THIS gaming brethren... ✊💪🙏🎊🎉
SILENT HILL is finally back baby. So excited...🙆♂️🥳
When they didnt listen then they receive Concord case
Shame it’s so heavy. Max graphics 4090 60fps lol
Forgot how uncanny his frown used to be, the lighting had a massive glow up too
Yeah the frown at 0:48 is just comical to me. Talk about dodging a bullet.
Lol he looks like the face characters make in LA noire when they're guilty and trying to hide it
Which I suppose isn't far off the mark.
Finally, more eye shadows which was great in the original
0:55 that scene with shouting has a lot better direction in the trailer for some reason, that angle is so perfect.
Its the cinematography. It starts out at a crooked angle symbolizing him still being in delusional state, but he deals with it and gets back to reality and so the camera straightens out
Yeah that one looks cool.
Agreed, feels a lot more dramatic (as it definitely should be in this exact scene)
It's kinda anime.. Like one of those cliche: "NOOOOOOOOOOO!!!!" scenes where camera zooms out while the character has a meltdown
@@Kekster3000 well that was what people were calling the first teaser trailer to be, all the backlash from that led to bloober changing a lot of the camera angles to be less dramatic
I'm so freaking glad they scaled back the emotion James had on his face at the start. I honestly think bloober skimmed the reactions and comments of their trailers to figure out what improvements to make. AND THATS SO WELCOME.
I'm glad they changed him and made him a bit colder. That was the right move. Before it was too dramatic and not fitting to what he should be thinking
I like the scream scene more in the reveal, it feels more suitable and the camera movement is so good
He's like nooo my internet got disconnected :p
Reveal trailer wasn't all that good
The teaser trailer had scenes from the final game but they were pre-rendered, which were then brought to real time running with the game engine.
Absolutely love the shadows over the eyes in the opening sequence, adds a lot to it. General improvements all round.
Can't believe how much they've listened to the fanbase... I've been following the game through development since it was announced, and so much has changed, even down to the tiny, borderline inconsequential things like the damn car door. They really killed it!
Wow. I didn't realize how goofy James's expression was in the trailers lol Like at 0:45 I would have laughed if that was the way it ended up in the game. I get they were trying to make him look depressed but yeah that would not have worked lol. Good on them for listening and making significant improvements.
You think that’s bad look at his puppy eyes he told Laura that Mary is dead
your tweaking the trailer version actually looks better in that scene. He should look sad
@@nobodyspecial4676he shouldn't. He still doesn't know what a terrible person he is there. The tv scene and his depressed look wouldn't hit as hard then.
From what I heard here and there is the devs actually didn’t know that was the trailer released until it came out. They had finished polished versions ready but konami for some reason chose that trailer.
Once again.... Konami keeps showing that they don't know jack about their own franchises.
No, that was about the combat trailer not the reveal trailer.
And Maria is about 50, but they forgot to change it.
@@nikitagogolev371 You're an idiot lmao
@@nikitagogolev371 What 50 year olds are you hanging out w/ and where can I meet them
I can’t believe they were able to fix James’ expression by making it have less emotional exaggeration. That legitimately could’ve jeopardized the whole game.
I’m so glad they changed the gallows scene, I prefer James’s desolate and almost unphased face as opposed to him quivering his bottom lip and about to burst into tears lmao
Yeah that one stuck out the most to me. I mean 0:45 would have just made me laugh out loud its so silly looking.
Yeah it’s not even a particularly sad moment it’s just a puzzle
Another example of when devs listen to the fans. Bloober is now my favorite single player horror game studio out there. Layers of Fear, The Medium, Blair Witch, Observer, and Silent Hill 2. Only game in their library that is a bit mixed is Layers of Fear 2 (which I liked).
Blair Witch 2019 was the definition of mid.
Just finished this game last night with no prior knowledge of the Silent Hill franchise except for watching one of the movies. This game was a masterpiece. Having a protagonist literally in his own Hell was so depressing. James is one of my top protagonists in a game that I’ve personally played in my life.
Great game
Dude, he's a murderer not a protagonist.
@@serdaryonca5945 he’s literally the character you play in the game: hence he’s the PROTAGONIST
James screaming and falling to his knees in the trailer looked a lot better than the final version.
Glad he no longer looks like a cracked addict
The hair doesn't move like it did in the trailer, everything else looks better
If the hair moved, he would have transitioned fully to Leon lol
@@shayanali8771 I mean it won't hurt if it moves ,it feels more like a downgrade the art style choice,but I'm playing it either way it's not a deal breaker for me.
was worred too , i got the game today , and having a blast ,
@@deadscene1 have fun !!
@@shayanali8771 I remember when he was being compared to Leon lol
Переделанный Джеймс смотрящий в зеркало выглядит шикарно. И тени на глаза сделали хорошо, этого очень нехватало в изначальном варианте
Reveal James honestly looked so bad. He's canonically 29 years old and they made him look in his late 40s. Really glad they changed his model after feedback.
Lmao
To me, he constantly looked like he was about to cry
He’s supposed to be 29??????
@@gatotsu2501They aged him up in the remake, though I don't know how much older.
I'm sorry what? he is only 29? wtf? im 34 and i feel super old now. he acts more mature than i am.
Приятно, что они прислушиваются к мнению фанатов и переделывают некоторые моменты ради них
The facial animation looked better in the elevator scene, and fit better given the situation.
I was a pre-release hater but i forked over the 80 bucks and have to say i am so glad to be proven wrong and eat crow by saying its my favorite game this year so far.
My feelings on Bloobers past games range from meh to didn't care for at all. Mostly just meh. I didn't see the announcement and instantly think "nope, not a single chance this will be good". I just hoped for the best. The first few trailers were making me less confident. Once I saw the "story" trailer is when I thought "they may have actually pulled it off". Beat the game last night. Man I enjoyed it so much. One of those games where I start playing and easily lose track of time and hours go by. Those are the best games. I'm already looking forward to NG+, getting more endings etc.
@@sean8102goes to show that some studios do listen to fans criticisms and do grow from each game I noticed they were slowly getting better with each game releasing but this is their high point in terms of not only pulling off the impossible but being a new upcoming studio that can possibly now make great things down the road
Incredible! They did an amazing job fixing the visual mistakes!
I will applaud Konami and Bloober team for this.
They didn’t just made a game to sell it, it’s an actual love letter to the original game and its fans. Everything was meticulously crafted; and the fact that they listened to fans when we didn’t liked something and they fixed it right away. Amazing.
This was not a product to sell, this was crafted to us fans.
My only critique is the scene where he screams
The direction is so much better in the reveal trailer
It's a good point they made James younger to make him more relatable.
He still looks quite old, like in his 40s
@@Kumire_921 Still better than his 50 year old look in the reveal trailer
The idea behind making him look older was that he has actually suffered far longer and it has taken a toll at his physical appearance. It was a interesting idea on paper but the people bullied Blooper so much that they changed the character design lol
Yeah like hes literally me
@@v-trigger6137 cause the execution was ass
Bloober did James right, he looks fantastic. My only nit-pick would be the hair physics and aliasing.
The first one has that look I notice in some Japanese based studios that gives me the impression that they have never seen a white person in real life , so they end up having white people with distinctly Japanese features . They really did a great job making him look more like a real person in the retail version .
I prefer the cinematic shots of the Reveal honestly and the way his hair moved in that one shot was perfect... Retail James is obviously better cause he looks like his age
I actually like the beta breakdown shot more, I can tell it's the same motion capture performance but the different angle, lens, and dynamic zoom make it far more impactful.
The beta elevator chase face is exaggerated to the point of comedy though, it's SO over-the-top. Reminds me of that beta still of the Sonic Unleashed CG opening where he's got that super exaggerated pain expression with the tiny eyes and giant mouth that game journos love to use in Sonic hit pieces
They should've kept it the same for the elevator scene and the scream scene
the scream scene was the most memed upon scene. they had to change it. although i agree the cinematography looks way better in the trailer
I'm thankful they made the changes they did and took feedback well before release, the character redesigns all look incredible this game
You see this game companies ? It's when you listen to your fanbase and come out with a better video game. Please take note
Thank GOODNESS they dialed it back and added more shadowing (and made James look younger, he's 28 after all).
Gotta love a dev team who listens to feedback and uses it to tweak some misfires instead of getting mad and lashing out.
Honestly some of the reveal trailer looks better than the final release. Like, the only part where the exaggerated face animations would've worked was in the elevator scene, it doesn't even physically look possible for the words hes saying would come out the way they sound with how much they limited the facial movement, really dulls down the intensity of that scene.
Also the cinematography looked way more unique and trippy during the double pyramid head boss scene, honestly it looked like that entire part of james being on his knees with the camera cutting to a close up of his face could've been one long shot (which i felt the remake was lacking, way too much cutting and not enough lingering shots) and also would've worked so well for that monologue.
Otherwise I mostly love how the game turned out, the hate this game gets is so stupid.
The face of James that they left in the final version is the most appropriate, it has that vibe of when you see someone who seems like a good guy, but you know he is hiding something. I'll say it this way to avoid spoilers haha.
Oh, wow. I knew they changed his face after the reveal trailers, but it's been so long since I've seen them that I didn't realize just how drastic the change was.
Bro the scream scene is miles better in the trailer wtf why did they change it
First remake: A broken men, heavy on guilt, but still with a soul. Just a really, really hurt soul. He seems confused, scared and lost.
Second remake: A broken men, realizing how empty and devoid of humanity and hope he is. In Dark Souls terms, he went hollow. But from his expression he seems to be at least semi aware of it. The shadow forming on his eyes are deep, and I see as a window to his empty soul.
Original: Almost same from remake 2, but completely gone. He just stares at himself, but feels nothing. He is just a husk. He is almost expressionless and the shadows covering his eyes AND lips almost make him look like a skull, representing death. The more pronounced shadow on his lips makes a real difference.
While I do prefer the original still, the second remake is still a worthy choice imo. I only did play the original as far as the hospital area, and have not yet played the remake (its 340 bucks on my country), but I do know some of the story. This is just my opinion looking at the footage and considering the some of the story alone, so my analysis may be kinda off on some points.
As great as the improvements were, a big standout with the corrections was the weird hero lighting around james' hair that gives it a weird unnatural glow. I get he actually looks blonde now, but it kinda breaks the immersion a little bit in that regard sewing his hair glow in a near black environment. It could be a technical HDR issue - the game has many small technical issues due to URE5 - but it could also be the somewhat timmid ray tracing effects used, which doesn't help and at first can't easily be identified as how or where they are used.
His face looks like it could be a real person with the final release, it doesn't have that uncanny valley feel, too bad they couldn't do that Maria and Angela lol.
0:52 Harrison Ford DETECTED
Actually now that a certain theory of the game was just broken wide open by Reddit (the photos), maybe there’s a reason why the original face looks that haggard.
It’s because it’s meant to be OLDER than James in the original game
I like the older trailer look better
Air brushed, beautified, no dirt, De-aged.
So proud of Bloober Team right now!
they nailed it.
James looks cold, indifferent and Detached from reality
Which makes sense since what he did just before this
the mirror scene is such an upgrade, its a perfect recreation of the original and captures all the same beats really well. its a good example of "less is more" if you ask me
They made the right choice toning down the over the top emotional display of James. Actually it was by far one of my biggest concerns when I saw the trailer.
Good gravy Marie was James hideous on the left. So glad they changed his looks.
Regardless of the changes both visuals are really good
После первого показа люди не верили, что это реальная графика, хотя я знал об этом уже тогда.
I don't know, him being so expressionless in some scenes works but sometimes it looks like he couldnt care less half the time. In the scene where Laura "dies" because of Pyramid Head, i think they should have used the trailer one, he should be screaming, he should be scared shitless.
Big upgrade. Way more natural and believable.
Seems like they just de aged the actor who's in his late 40's. Luke Roberts. His younger self looks identical to the remake now. It would make sense as well considering James is in his late 20's - early 30's in Silent Hill 2. Def a good choice for them to make this change. The one on the left looks way older so they probably initially used Roberts face without the de aged
The reveal trailer James looked closer to how he looked in the OG cinematic when he's looking in the mirror (mainly his cheekbones), but I definitely love the retail version of James a lot more, just looks better aesthetically. Glad they made him less emotional too as he shows very little emotion in the OG game which is part of what added to the dream-like feel of the game. Incredible remake, hope Bloober does a remake of SH1 after they finish Cronos.
Very glad they tweaked his expressions. The model doesn't look that different but emotions just felt over-the-top on his face. Something more subtle plays much better.
I don’t know. I’m glad they fixed his expression. He’s not really supposed to have an overly expressive face.
My dislikes though, I don’t like the change in his hair. His hair looks kind of too perfect and nice now.
Also, I wish they kept the overall dirty scruffy look he had. How his skin looked a little more oily and you could see more stubble.
But that bathroom scene of James? They did that perfectly in the final product
Everything else I guess you can write off as my personal gripes. James just doesn’t seem like the kind of guy that’s showered or even changed his clothes in about a week to me.
The sad face is so funny.
Too sad*
Now it's just right
The teaser is built from a work in progress, the cinematics now run in real time, James' modeling changed, making him less expressive and younger. more faithful to its original.
In the trailer i didn't mind how gaunt he looked, so much as his expressions. The unhealthy, almost skeletal look he had would make sense considering how long he had been living with grief and subconscious guilt, but his looking so sad and guilty gives too much away and is also inconsistent with someone who has basically just given up and no longer cares whether or not they die horribly at the hand of eldritch abominations. He cares enough to push forward, but has otherwise emotionally checked out...he might be aware of how he SHOULD feel, but can't bring himself to make the jump and express it. I'm glad the retail release reflects that now.
but he hasnt been living with guilt for a long time... he killed mary less than a week before SH2
i kinda like the old one looking a bit sad but it's not great for someone's first walkthrough
I prefer the first remake iteration of “James’s” hair. Also the face was ok, it set itself apart more, now he looks a lot more like Leon from Resi.
not really but ok
i agree about the hair part.
Leon this Leon that RE fan please shut up
You know that James happened before RE4 right?
he literally looks nothing like leon
Crazy improvement I will give em that.
They really screwed up the graphics just so consoles can run this game and what is even worse it's still not optimized.
The difference is sooo fucking crucial it’s beautiful
Overall i think it was a good choice to tone down his facial animations. Except the scream 0:55 , I like it more in the trailer, he looks more devastated and as if he lets out all the pain that he went through in the game up until this point. Or maybe its just the angle and hairphysics 😂😅
las expresiones faciales y la reaccion del pelo a la luz se ven mejor en el trailer
I’m not gonna be one those fans who think fans are always right and developers are always wrong. I honestly like some of the direction Bloober took in some of the original clips. I’d say it’s 50/50. I wish they kept some things but I’m glad they changed others.
He is looking like THE OC main character
I can see what you're saying and I feel it. But for me it's a downgrade in some areas, and a creative choice in others.
As a dev, I can see the limitations in what the rig can do, and there are very very very minimal details that make is a downgrade, like with subsurface scattering (skin texture) and muscle dynamics. I can see, with time constraints, and engine constraints, where they may have "faked shit because they were confident they could bring in an easier version to work with the rest of the systems, so the game doesn't break." This shit can get delicate since these presented cutscenes run in-engine and aren't CGI. Otherwise, why in the world would they downgrade after having gone through all the complicated trouble of animating something so preciously. I know you aren't implying this, but this is a far cry from false advertisement.
And then some other areas, I agree with some people here saying that some expressions are exaggerated, and some camera movements are a bit too intense. So these changes were definitely intentional in design. Up to you if you think they were a downgrade.
That first scene with the mirror looks hideous in the trailer, and the emotion conveyed is more comical than serious. He's a determined man, on a mission. That is his written character, and his debilitation is his arc. Not some average guy who's somewhat cowardly, because what, then his arc would be that he turns into a hero? Very predictable. Or is he cowardly throughout and continues to be cowardly all the way to the end? Super annoying. What we got is perfectly fitting.
Now, cinematographically speaking, when you can clearly see his entire face like that, it feels like the lighting is unnatural. Giving it an uncanny valley feeling, even though it looks "realistic because it has a lot of details and you can see each detail clearly". It's just not aesthetically pleasing.
I like that they made him less emotional like the original but we did lose some of the grain effect which I liked
omg I didn't realize how good they fix it.
ikr
Trailer looks more realistic than the game
You can actually see the retail james cutscene in the newest story and launch trailer.
It hink game on release looks much better, but the hair has that weird shiney dithery look that a bunch of new games have that I think could have been improved
I can't stress enough how glad I am that they fixed his face. You could see the guilt and anguish in every micro expression, which would've immediately given away that he did something fishy.
I agree with everyone, less constantly sad is good but I hate the loss of detail, I could tell the one on the left was better even before I pieced it together. Unfortunate
I do like losing some of the intense emotions from the trailer. James' is a bit more harder to read emotionally which is kinda perfect since he is a bit emotionally unavailable but still adding that bit of grief and pain hiding behind it.... making him a little more complex
Makin him less emotional is a better move, its really portrayed his inner struggle n difficult to express..
bloober heard all of the complaints and locked in lol
Oh wow, as someone that hasn't liked how this game has looked, making him less emotional is an amazing call of Bloober's part. Damn.
So the first face from the reveal trailer. That's the face of the actor who plays him Luke Roberts, right?
I can't be the only one who sees this.
The reason why he looks "older" in the reveal is that it's _literally_ a scan of the guys face. Which would totally make sense when it comes to mocaping him early in production.
I'd imagine reading all these comments in his shoes would be pretty funny.
Oh the face in the final product is also his. They may have dragged him a little
But have you played Death Stranding? 😂
This is nothing
I prefer the lighting in the reveal trailer where James screams and drops to his knees at the end
Sigo pensando que el primer rostro se veía genial
We live in a world where the game looks better than the trailer.
His hair colour is more correct on the left. I had to mod the game to make it less shiney.
Retail looks like a non-AAA game based off the animated movie on the left. Shaders, expressions* (*and I don't mean the over drama, I just mean the flesh of his face looking like something organic), lighting, angles... everything got butchered. It's still a good game, but why the hell making it worse? If they couldn't manage to make it work on regular user hardware in real time, I dunno, at lest implement the option to have those cutscenes prerendered. Also, not the scene where he grabs the knot and stares into it... not that one ruined --.--
...But again, still good game. They're back on track. Now they should go back to remake SH1.
Less facial movement looks like an improvement to me.
I prefer the original one tbh, I thought he looked phenomenal
I'm interested in playing it, but not interested in shelling out $70 for it.
the trailer makes him look more worn down and acholic but the in game honestly looks better from a distance and his more dead pan expression fits silent hill over all. I like the almost creepy expression of a dead body each person had since they are supposed to be dead after all.
The reveal trailer works for anyone who's played the original because you already know why James is showing the emotion he's showing, but the updated version stays in line with the original and keeps the secret and big reveal a mystery for first time Silent Hill players. The latter is better.
James is in denial and is seemingly apathetic, having him show a SAD face was ridiculous and has no subtext. The retail version has him layered like he looked like he is just tired and done, like hes hiding something beneath the light when he couldnt see his eyes in the mirror after he washed his hands, having just... tested out new pillows.