To be fair HESH is not supose to explose in the tank it only create spalling but yeah spalling are a bit underwellming as they don't bounce inside in WT
Hey Odd, just trying to rally up some peeps here and wanted to ask if you might consider putting the word out there for people to join the WT forums and get active in the moderated suggestions.. as we all know this absolutely perfect game has some "flaws".. with the right amount of voices we maybe could get some change.. improving gameplay, especially things like Air RB game modes like EC for Air RB or better maps and game modes for ground forces. I doubt this would reach phly so maybe you are interested in supporting this, as a long time player I am kinda sad about how the game is just new vehicles but instead of a sandbox we play in an uncleaned for years cat litter box~
The actual internal memo read"in light of the performance of a nation not being germany or our glorious believes start child russia we have to find a way to rebalance the game. That said hesh seems to have allowed the undesirble nations to over preform. We track tged up at a 35% win rate that is 5% higher then they are allote5d. The game engineers are instructed to rebalance that game to russia 75% win rate Germany 65% winrate uk 30% winr rate. Asonmake sure rhe usa does not brech rhe 30% Mark.
German mains and newest nations are always OP. While "old minor" nations like UK and Japan are unplayable. Gaijin is Blizzard WoW power creep if military games. To scam old players.
HESH spalling is very complex but you can approximate it pretty easily: squashed HESH is larger than its original caliber, this is area' (prime), and area' can move a certain thickness of armor, more at the center, less as you get towards the edges of the squashed shell. Therefore, for very thin armor (say 20mm) where the most of the area' can move that thickness, the shell will penetrate and cause overpressure. As armor goes up, less of the area' of the shell can move the armor. For lightly armored targets (say 50mm), only the very center of the area' will be above the thickness and move the armor. This will still penetrate and cause overpressure. For medium armored targets (say 100mm), none of the area' will be above the thickness threshold, so it won't penetrate and won't trigger overpressure. However, it will still cause spalling proportional to the strength of area' at a given point divided by the thickness of the armor (and times some "spalling factor" based on the shell's efficiency, armor quality/type, and anti-spall measures in the tank), so the tank will probably still be absolutely wrecked. As armor gets thicker (say 150mm), that amount of spall will get smaller up to the point at which it becomes negligible (e.g., 250mm). The area' behavior can also be reduced to a single function of armor thickness, so no fancy math. I'll do a /warthunder post at some point.
Depends on how the code models impacts. Who knows if they’re only approximating it and it’s not actually a physics engine calculation. You gotta remember modeling such things over low tick and high latency between 30-40 people and with arbitrary handling of which info is server side and client sided can get real messy. Just have 20 people call arty on one section of the map to slow or even crash the server, can show you that modeling explosions can be data intensive, especially between clients, much less the server. TLDR: good idea but easier said than done Edit: grammar
@@notaname1750 they almost never repaid something except is a game crashing bug, they just dont care and continue with more high ranking vehicles and mechanics to premiums
04:05 this is way I say the BMP series has unreliable survivability, sometimes they explode by a bomb 100m away and sometimes they eat chemical rounds like no tomorrow…
HESH should be modeled like HE for light armor and HESH for heavy armor ... it should just over pressure tanks that don't have thick enough armor to prevent a 4kg explosion from killing it, but for thicker targets it should act like it does currently for HESH. Granted most over pressure ignores spaced armor or composite armor on some light tanks, which also needs fixed. But if it is HESH it doesn't go through, which is what HE should be like as well for composite armor on light tanks.
HESH already has overpressure, its just that compared to HE with the same TNT equivalent armor thinness threshold is lower. Edit: as an example, on 4:20-4:30 Phly kills Leo with overpressure, but for this shot to work you have to hit very low on the mantlet, else it does literally 0 damage, and hitting turret sides "just" kills turret crew, while with 4kg TNT HE you can hit pretty much anywhere on mantlet lower half or side turret to overpressure.
@@hartsymk1 105mm HESH is the best balanced because you can reload fast and compensate if you miss or get Crit. Conway and Conqueror reload times just make it unfun. AVRE and BESH barn just overpower the enemy with one shot
@@destroyerarmor2846 hesh is just under performing overall, regardless of the caliber, its all well and good if you've got heat fs, but brits only alternative for light vehicles is hesh and clearly demonstrated in this video is how unreliable it is in comparison to other rounds.
@@hartsymk1 I dunno. I feel HESH is fine for me on medium tanks and mbt especially taking dudes hiding behind corners trying to bait you to shoot first. I love to pack 5 HESH. Roof top and above driver's hatch is my favorite weak spots
A HESH round is not a penetrator, but a concussive round. The "SH" part of it's name, is "Squash Head". The round is designed to crush the plastic explosive against the target and spread out, like when you smoosh play-doh with your hand. In the milliseconds it takes to do this, the detonator is already going off, igniting the dinner plate size HE to create a concussive blast. This blast, through energy transfer, spalls, or breaks off, a dinner plate sized bit of armor on the INSIDE of the vehicle. The bit is already white hot, and traveling around 20,000fps inside the turret. Here's a couple of problems with it: German tanks, are covered with a concrete "spackle" to defeat magnetic mines. This layer will absorb and diffuse enough energy of the HESH blast, it will fail to fully concuss the armor, creating little to no spalling inside. This is also why it won't track a vehicle reliably, because the explosion is not directed, much of it will break away and not be detonated, thus unable to cut the track. Hitting at enough of an angle, will spread out the HE, like a smear, and reducing the blast effect considerably, and also fail to produce enough damage. You must hit the largest, flattest area of a heavy armored vehicle for the HESH to work properly. Lightly armored vehicle will just get blasted.
Yep until the IS6 came out and all the newbs who bought the tank were dying to hesh. They started to complain that hesh was too OP and then it got nerfed ever since. I remembered one shotting all those IS6 newbs with Hesh from the Vickers and then shortly after it got nerfed.
HESH doesn't "go through". The theory is, the head squashes flat against the armor, then when the HE filler detonates, the concussive force should cause the inside of the armor to spawl off and send fragments of it's own armor into the tank. There are some good vids here on YT about it. It's interesting.
HESH, just like 3OF26, is pure gold in some situations that would otherwise be impossible _if_ you understand how to use it. Which most people don't, so it constantly gets a bad rep. Shoot at cupolas, turret roofs, cheeks whatever. The Centurion AVRE is a prime candidate for it, and centurions in general can very easily be oneshot with a 90mm HESH by shooting at the cupola. But if you hit _anything_ that isn't armor it'll poof and do nothing. I actually went on to mostly use HESH in my 90mm LT's like the C13 T90, AUBL/74 and Ru 251.
Remember that HESH depends on not hitting any spaced armor, attachments (tracks, wheels, etc). Those Tiger2 turret hits were BS as they should have popped like a balloon.
"The team that wins the hill, wins the game."/"Whoever controls the spice, controls the universe."/"Save the cheerleader, save the world." Day 4: Take the Scimitar out and do some MCLOS missile CAS.
If you know how HESH works, it's no surprise. BMP-1 track cover counts as spaced armour. With HESH you want to hit one solid steel plate so the shockwave can travel through and cause spalling. Hitting attachments does not transfer energy to the inside of the tank.
@@Dragon.7722 I imagine with the velocity and force behind the shell, it would penetrate the track cover atleast before deforming enough to arm the explosive filler
There is a concept called space armour... So if you shoot the side of a let's say a russian tank and it hits a bit low to the tracks, it will act like spaced armour. So your HESH rounds won't do anything except take the tracks off or something.
Every time I go to use hesh and know its shit at 120mm or 105mm I just think to myself, "what if" and then alt f4 the game after the first game and the next day I repeat the process. I am in a endless loop of suffering help me
Bro, HESH doesn't work against spaced armour. The spalling from hitting the outer part of the track-cover does not penetrate the side-armour of the tank itself. It's no surprise you can't damage a BMP-1s side by shooting spaced metal plates.
well.. at 18:02.. the plate is at angle. HESH kicks the armor in direction in which armor is angled. The shrapnel shouldn't go to turret. On light tanks, yep, there's overpressure.
I still vividly remember playing my first game in the FV4005, and I shot a T-55 in his side from about 25 metres away, and it did nothing. He even said later in chat that is scared the shit out of him.
4:04 Armor is so thin there it can be penned straight through by 12.7mm MG fire yet a round *10X* the size at 120mm that should cave in that air-droppable tank like a tin can under a boot has zero effect. But Gaijin, so 10/10 content.
I mean the protection analysis tells you what's so broken. A flimsy bit of metal that is the mudguard that runs along the BMP running gear was enough to cause the HESH to detonate. The reality is that it would give way to the HESH which would then form a pat or at least a ball of some description in the running gear against the side and would detonate. The BMP is a cool vehicle for sure, the original OG, if you will, but what it's not is robust when it comes to armoured protection. It couldn't be in order for it to be amphibious. Look at what Challenger 1 and 2 did to BMPs and MTLBs in Iraq with HESH. It turned them inside out.
First time in my life that i play the same battle with you my friend (Darth_Dudius). i was w8ing for this for long time . thanks for the upload of the video . love your videos man.
Phunny thing is HESH = High Explosive Squash Head. Even the HE part of that ammunition should have eviscerated that Marder many times over. Good job WarTinder...
The squash shell aspect of hesh means that the shell isn’t designed to go through the armor but to “squash” on the outside then send pieces of the tanks own armor. So you have make sure the shell hits closer to where the crew actually is.
damn phly really be playin the brits a fair bit this month, i reccomend the hampden tb mk1 at 1.7 with 4 1000lb bombs and 2 500s, or the Achilles which is just plain op at 3.3
@@crazyadam9281 trust me i know, that 190mm pen is very satisfying against a kv1, and the Achilles can still hold its own decently well in a full uptier. i usually take both the normal and premium achilles along with a sarc, cromwell and a firefly with 1000s, its a very profitable lineup
HESH is just HE with a soft cap on it that deforms so the explosion of the HE creates more spalling, any kind of spaced armor kinda mitigates this effect. Also most Tanks have spall lining to prevent those bits of metal from killing the crew.
I think that's part of the problem. HESH is not a penetrating round and people expect it to work like one. Hit a skirt or a track and most of the damage stops right there. Engines and transmissions will eat a lot of the damage because it's mostly just spall damage. You'll see far less overpressure damage if the round doesn't actually penetrate. It a lot more technical than this, but that's the gist of it. There are a lot of variables involved when it comes to how effective a HESH hit is.
Modern tanks? yes, though the lining is overstated. But HESH has a proven record of wiping out soft skins, light armor and MBTs alike. Anything with a good ERA package or spaced armor. But Ive had it fail effect on MBTs, R3s and god damn russian milk trucks...
Day 25: We want the whole "Phly Album", its almost done (Long Range Yeets, The Missile Knows Where It Is, The Final Countdown...), just put them all on one LP and I will buy it.
I think it is because, since HESH is (somewhat) like HEAT, it's penetration dose not decrease over range but by armor thickness and angle of impact, if the tiger 2 P's upper front plate is (for say) 253mm and the HESH can pen 222mm(for say), then it will do nothing more than make a hot dent, but still knoking out who ever is behind that steel plate cause, you know, overpressure. How I interpret HESH is that it makes angled armor flat thus making armor useless, for example: the tiger 2 P's upper front plate is 185mm thick but angled at whatever degree it is which bumps up the thickness to 200(something), if your HESH can pen 222mm, it will ignore the 200(something)mm's and only target the original thickness of the plate which is 185mm's and send a ricochet of righteous steel everywhere, the BMP that survived the first shot would have been mangled but the skirt "saved" it(like as if)
I saw some documents that stated that the 120mm HESH spalling only had a velocity of around 70m/s and a fragment mass of a few grams so shooting at a King Tiger wouldn't really kill much of the crew, though it would cause injuries. I'm not sure about the credibility of the documents and I can't seem to find them anymore so I can't check
I'll make a counter argument for hesh in-game: It's a realism vs gameplay thing. All tanks that have "smaller" hesh rounds also have mega rounds like APDS or APFSDS, but they are (usually) worse rounds when dealing with light vehicles. If HESH one-shotted a tiger 2 via an upper front plate shot, you'd never use the APDS round (or at least I wouldn't). But, now you never use the HESH round because it isn't reliable on light vehicles. Imo all HE based rounds should have bigger "damage radiuses" but same "potency", to make them light-vehicle one-shot-killers
I find it works much better against angled armour then shooting flat. Can be the same piece of armour, but hitting it angled seems to do more. If I am not just crazy, that is how HESH works IRL, performing much better against angled armour so the round can cover more area before detonating, causing more spalling of the inner armour of the vehicle.
I over penned the side turret of a IPM1 a week ago with my FV4005....and he was fine.... Gaijin really messed one up. (Forgot to say that Hesh gets detonated by a leaf, but does nothing when contact to other tanks)
GAIJIN FORGOT THAT THE HE PART OF HESH MEANS HIGH EXPLOSIVE! :)
Fr lol
HESH is such a cool thing in concept. It’s one of my favorites rounds. But War Thunder doesn’t care about your feelings (or facts)
To be fair HESH is not supose to explose in the tank it only create spalling but yeah spalling are a bit underwellming as they don't bounce inside in WT
datamine shows only 165mm and 183mm retain their HE blast code. all other HESH got theirs removed
Hey Odd, just trying to rally up some peeps here and wanted to ask if you might consider putting the word out there for people to join the WT forums and get active in the moderated suggestions.. as we all know this absolutely perfect game has some "flaws".. with the right amount of voices we maybe could get some change.. improving gameplay, especially things like Air RB game modes like EC for Air RB or better maps and game modes for ground forces. I doubt this would reach phly so maybe you are interested in supporting this, as a long time player I am kinda sad about how the game is just new vehicles but instead of a sandbox we play in an uncleaned for years cat litter box~
Gaijin devs be like, "This British tank just got a positive K/D with HESH, we best nerf that".
I played for a year and a half and i still Idk why gaijin love to shit on UK nation, the nation vehicles are not that supreme
@@Adrirenn "the nation vehicles are not that supreme"
the players mostly are tbh, that what makes the vehicles op in gaijin's eyes
The actual internal memo read"in light of the performance of a nation not being germany or our glorious believes start child russia we have to find a way to rebalance the game. That said hesh seems to have allowed the undesirble nations to over preform. We track tged up at a 35% win rate that is 5% higher then they are allote5d. The game engineers are instructed to rebalance that game to russia 75% win rate Germany 65% winrate uk 30% winr rate. Asonmake sure rhe usa does not brech rhe 30% Mark.
German mains and newest nations are always OP. While "old minor" nations like UK and Japan are unplayable. Gaijin is Blizzard WoW power creep if military games. To scam old players.
@@nagasako7 lol you a russian main I bet as Russia is just as if not more cancerous then germany
HESH spalling is very complex but you can approximate it pretty easily: squashed HESH is larger than its original caliber, this is area' (prime), and area' can move a certain thickness of armor, more at the center, less as you get towards the edges of the squashed shell. Therefore, for very thin armor (say 20mm) where the most of the area' can move that thickness, the shell will penetrate and cause overpressure. As armor goes up, less of the area' of the shell can move the armor. For lightly armored targets (say 50mm), only the very center of the area' will be above the thickness and move the armor. This will still penetrate and cause overpressure. For medium armored targets (say 100mm), none of the area' will be above the thickness threshold, so it won't penetrate and won't trigger overpressure. However, it will still cause spalling proportional to the strength of area' at a given point divided by the thickness of the armor (and times some "spalling factor" based on the shell's efficiency, armor quality/type, and anti-spall measures in the tank), so the tank will probably still be absolutely wrecked. As armor gets thicker (say 150mm), that amount of spall will get smaller up to the point at which it becomes negligible (e.g., 250mm). The area' behavior can also be reduced to a single function of armor thickness, so no fancy math. I'll do a /warthunder post at some point.
Depends on how the code models impacts. Who knows if they’re only approximating it and it’s not actually a physics engine calculation. You gotta remember modeling such things over low tick and high latency between 30-40 people and with arbitrary handling of which info is server side and client sided can get real messy. Just have 20 people call arty on one section of the map to slow or even crash the server, can show you that modeling explosions can be data intensive, especially between clients, much less the server.
TLDR: good idea but easier said than done
Edit: grammar
Too complex for snail company I guess ¯\_(ツ)_/¯
I knew none of that. Thank you for the, kind of, easy explanation. I do Not enjoy Math. :)
@@2B34ever That explanation might be how they model it, but that's not how HESH works in the real world.
you lost me half way through sheeeeeeesh
04:05 damn shell was like: "I don't feel like exploding today" XD
Something like that. It's even funnier when it does with a bigger shell and you only damage the tracks, on a light tank.
its ok Beshy, you explode when you feel like it
They should replace most HESH with HE until they implement HESH properly.
@@notaname1750 they almost never repaid something except is a game crashing bug, they just dont care and continue with more high ranking vehicles and mechanics to premiums
What if we replaced the plastic explosive with play doh
04:05 this is way I say the BMP series has unreliable survivability, sometimes they explode by a bomb 100m away and sometimes they eat chemical rounds like no tomorrow…
One time I was playing the swingfire, hit right behind the turret crew while the BMP was side-on and did literally nothing
BMP stands for Buggy Machine of Pain.
Literally survived everything that it shouldn't.
HESH should be modeled like HE for light armor and HESH for heavy armor ... it should just over pressure tanks that don't have thick enough armor to prevent a 4kg explosion from killing it, but for thicker targets it should act like it does currently for HESH.
Granted most over pressure ignores spaced armor or composite armor on some light tanks, which also needs fixed. But if it is HESH it doesn't go through, which is what HE should be like as well for composite armor on light tanks.
they could just have the pen algorithm check if a HE shell with the same explosive mass would have penned and plug that result in.
yeah it makes no sense if a big hesh doesnt one shot a light tank but you must remember that hesh relies on the armour existing.
they probably did this for 'balance purposes'
HESH already has overpressure, its just that compared to HE with the same TNT equivalent armor thinness threshold is lower.
Edit: as an example, on 4:20-4:30 Phly kills Leo with overpressure, but for this shot to work you have to hit very low on the mantlet, else it does literally 0 damage, and hitting turret sides "just" kills turret crew, while with 4kg TNT HE you can hit pretty much anywhere on mantlet lower half or side turret to overpressure.
HUH?
So glad your highlighting the ineffectiveness of this round, it's actually ridiculous how unreliable it is in game
HESH is fine if you know where to shoot otherwise modules will absorb your explosive hit
@@destroyerarmor2846 yes because clearly phly had no idea where to hit a bmp side on lmao
@@hartsymk1 105mm HESH is the best balanced because you can reload fast and compensate if you miss or get Crit. Conway and Conqueror reload times just make it unfun. AVRE and BESH barn just overpower the enemy with one shot
@@destroyerarmor2846 hesh is just under performing overall, regardless of the caliber, its all well and good if you've got heat fs, but brits only alternative for light vehicles is hesh and clearly demonstrated in this video is how unreliable it is in comparison to other rounds.
@@hartsymk1 I dunno. I feel HESH is fine for me on medium tanks and mbt especially taking dudes hiding behind corners trying to bait you to shoot first. I love to pack 5 HESH. Roof top and above driver's hatch is my favorite weak spots
19:15 Phly's impression of BRIAN BLESSED is on track.
A succulent squash head meal
Playing the Cornway today looks like playing the KV2 two years ago when the HE couldn't even kill a Sherman.
A HESH round is not a penetrator, but a concussive round. The "SH" part of it's name, is "Squash Head". The round is designed to crush the plastic explosive against the target and spread out, like when you smoosh play-doh with your hand. In the milliseconds it takes to do this, the detonator is already going off, igniting the dinner plate size HE to create a concussive blast. This blast, through energy transfer, spalls, or breaks off, a dinner plate sized bit of armor on the INSIDE of the vehicle. The bit is already white hot, and traveling around 20,000fps inside the turret.
Here's a couple of problems with it: German tanks, are covered with a concrete "spackle" to defeat magnetic mines. This layer will absorb and diffuse enough energy of the HESH blast, it will fail to fully concuss the armor, creating little to no spalling inside. This is also why it won't track a vehicle reliably, because the explosion is not directed, much of it will break away and not be detonated, thus unable to cut the track. Hitting at enough of an angle, will spread out the HE, like a smear, and reducing the blast effect considerably, and also fail to produce enough damage.
You must hit the largest, flattest area of a heavy armored vehicle for the HESH to work properly. Lightly armored vehicle will just get blasted.
Warthunder be like: arty 50m away from your light tank = death
Also WT: heat or hesh to a hull = void
HESH in War Thunder is just like my life , doing everything right yet the outcome is wrong
Day 295: play the P-51C-10 to show em a little trick you learned
No
No
Keep trying
Burger
You have so much persistence, I respect you lmao
The last time pulling the trigger was this much of a gamble, I was playing wot.
underrated comment
for me it was trying to no scope from 2000 meters in Warzone about a year ago
playing wot and shooting on the move
Ah yes, the British railgun. Good to see it back.
Day four: joining the cause, play the P-51C-10 to show em a little trick you learned
19:16
“What is the charge eating a Hesh? A succulent 120mm Hesh?”
I remember when HESH was amazing. Made the British tanks worth playing.
Yep until the IS6 came out and all the newbs who bought the tank were dying to hesh. They started to complain that hesh was too OP and then it got nerfed ever since. I remembered one shotting all those IS6 newbs with Hesh from the Vickers and then shortly after it got nerfed.
You don't play brits for HESH. You play them for stablized APDS madness.
HESH doesn't "go through".
The theory is, the head squashes flat against the armor, then when the HE filler detonates, the concussive force should cause the inside of the armor to spawl off and send fragments of it's own armor into the tank.
There are some good vids here on YT about it. It's interesting.
Yeah, but a was said, the mechanic doen't seem to exist in WT.
Phly: kills a wiesel 1a4. gajin: Boss! you just killed a child.
HESH, just like 3OF26, is pure gold in some situations that would otherwise be impossible _if_ you understand how to use it. Which most people don't, so it constantly gets a bad rep.
Shoot at cupolas, turret roofs, cheeks whatever. The Centurion AVRE is a prime candidate for it, and centurions in general can very easily be oneshot with a 90mm HESH by shooting at the cupola.
But if you hit _anything_ that isn't armor it'll poof and do nothing.
I actually went on to mostly use HESH in my 90mm LT's like the C13 T90, AUBL/74 and Ru 251.
Remember that HESH depends on not hitting any spaced armor, attachments (tracks, wheels, etc). Those Tiger2 turret hits were BS as they should have popped like a balloon.
So generous of the Marder to stay there taking hits till you got the right one lol
What are even these people
Pretty sure he broke his tread 2x
Meanwhile UK showed how devastating HESH is irl. It will spall your shit and guts up
Dude that was a little over kill on the weasel 😂😭
"The team that wins the hill, wins the game."/"Whoever controls the spice, controls the universe."/"Save the cheerleader, save the world."
Day 4: Take the Scimitar out and do some MCLOS missile CAS.
Gaijin forgets that HESH's other ability includes being a bunker buster shell.
Just please do the p51 challenge for that guy 🙏
Nice snapshot on the M41 at 18:32, and the explosion was a perfect follow-up
Panther: "I've been shot, here's a good place to repair." *doesn't pop smoke, try to escape, or even look at where they've been hit from.*
BMPs are near impossible to kill with hesh from the side, the track can completely negate the FV4005's round
If you know how HESH works, it's no surprise. BMP-1 track cover counts as spaced armour. With HESH you want to hit one solid steel plate so the shockwave can travel through and cause spalling.
Hitting attachments does not transfer energy to the inside of the tank.
@@Dragon.7722 feel like it would react rather different when faced with nearly 22kg of explosives
@@juawei1940 Yeah, 22kg of explosive not vectored/focused at all is blocked by a small amount of metal plating.
It's like an uncompressed 22kg bomb.
@@Dragon.7722 I imagine with the velocity and force behind the shell, it would penetrate the track cover atleast before deforming enough to arm the explosive filler
Phly...I need a Spotify Playlist from you...your songs are on point.....just need something to jam to when getting gaijined
There is a concept called space armour... So if you shoot the side of a let's say a russian tank and it hits a bit low to the tracks, it will act like spaced armour. So your HESH rounds won't do anything except take the tracks off or something.
18:03
Pretty sure HESH spalling phlies perpendicularly to the plate, so it went down
I like using hesh on the Chieftains as well sometimes, to hit the top of Soviet and Leopards. Usually ends in an overpressure
Every time I go to use hesh and know its shit at 120mm or 105mm I just think to myself, "what if" and then alt f4 the game after the first game and the next day I repeat the process.
I am in a endless loop of suffering
help me
I tried hesh with m56, pure disappointment
its because Britain is forgotten and they dont want to fix anything
Phly can an Italian boi see the F-104S in a capable hand. Any mode, any load, just make the F-104S the subject of the video.
Attempt 236
"when you do everything right, but still the outcome is wrong" lmfao you get me there
20:00
That's the side skirt, pretty much spaced armor which is HESH shells Achilles heal
HESH need somewhat solid plate hits in order to work sooooooo you really want to avoid tracks/spaced armor ^^
Bro, HESH doesn't work against spaced armour. The spalling from hitting the outer part of the track-cover does not penetrate the side-armour of the tank itself.
It's no surprise you can't damage a BMP-1s side by shooting spaced metal plates.
well.. at 18:02.. the plate is at angle. HESH kicks the armor in direction in which armor is angled. The shrapnel shouldn't go to turret. On light tanks, yep, there's overpressure.
War Gaming forgot how HESH works too. They not only nerfed the pen, they forgot that it explodes, so now it bounces or just fails to pen. No boom.
#39 Loving the Unloved: Play the lovechild of a Spitfire and a Mustang. The MB5 that even you hate.
Jarvis, go to 0:12 set video time speed to 0.25 and try to not cringe
Day 89: Phly, you should play the Hawk III Chinese fighter; 900lbs of bombs in a biplane at 1.0 that you can dogfight in after dropping.
I still vividly remember playing my first game in the FV4005, and I shot a T-55 in his side from about 25 metres away, and it did nothing. He even said later in chat that is scared the shit out of him.
Hearing phly singing just makes the day better
4:04 Armor is so thin there it can be penned straight through by 12.7mm MG fire yet a round *10X* the size at 120mm that should cave in that air-droppable tank like a tin can under a boot has zero effect.
But Gaijin, so 10/10 content.
At 9:52 if you move video frame by frame you can see rocket appearing from the pile of coal and then dissapearing after shot
Day 9: It’s been 3 years since you did a video on the baby doom turtle, the American T28, you should revisit it’s thickness.
OGs will remember and olschool video with this vehicle, man those were the times.
I mean the protection analysis tells you what's so broken. A flimsy bit of metal that is the mudguard that runs along the BMP running gear was enough to cause the HESH to detonate. The reality is that it would give way to the HESH which would then form a pat or at least a ball of some description in the running gear against the side and would detonate. The BMP is a cool vehicle for sure, the original OG, if you will, but what it's not is robust when it comes to armoured protection. It couldn't be in order for it to be amphibious. Look at what Challenger 1 and 2 did to BMPs and MTLBs in Iraq with HESH. It turned them inside out.
15:37 Funniest thing I've seen for a long time!
Tracks and wheels is a shot sponge. I would be surprised if the tracks hit boxes have been worked on at all since tanks came into the game.
Day 267: Phly, I challenge you to get 8 kills in one game with the SU-5-1. This MBT/Tank Destroyer is severely underloved in your channel.
Its underloved for a good fecking reason
Youll get it bro keep going
Nice video. The amount of enemies who either don’t see you or just don’t shoot back is simply amazing…lol
First time in my life that i play the same battle with you my friend (Darth_Dudius).
i was w8ing for this for long time . thanks for the upload of the video .
love your videos man.
Phly, The teutonic gods are calling you! Take the mighty Panther F and pair it with the Do 335 B-2 and smite their enemies
attempt number 5
I love when my round hits the house and stops. But they shoot thru the same house and kill me. I love that
HESH hitting tracks - nothing
50 cals hitts tracks - breaks it
Nice 👍
'We have to be positive for War Thunder to like us"
"back up nicely" repeatedly, as if you aren't backing up into a building xD never change
Phly you really need to start playing more rare vehicles lmao
Phunny thing is HESH = High Explosive Squash Head. Even the HE part of that ammunition should have eviscerated that Marder many times over. Good job WarTinder...
on the intro that HESH shell was BIGGER and WEIGHED more than that poor weasel lol
The squash shell aspect of hesh means that the shell isn’t designed to go through the armor but to “squash” on the outside then send pieces of the tanks own armor. So you have make sure the shell hits closer to where the crew actually is.
10:02
Overpressure.
Works with HE for phat cannons.
damn phly really be playin the brits a fair bit this month, i reccomend the hampden tb mk1 at 1.7 with 4 1000lb bombs and 2 500s, or the Achilles which is just plain op at 3.3
The only OP part of the Achilles is the gun everything else is mediocre.
@@crazyadam9281 trust me i know, that 190mm pen is very satisfying against a kv1, and the Achilles can still hold its own decently well in a full uptier. i usually take both the normal and premium achilles along with a sarc, cromwell and a firefly with 1000s, its a very profitable lineup
that wiesel got obliterated, and it's crew juicified...
“When you do everything right and are still wrong” my mind that’s what’s gonna happen at basic training when I get there
HESH is just HE with a soft cap on it that deforms so the explosion of the HE creates more spalling, any kind of spaced armor kinda mitigates this effect. Also most Tanks have spall lining to prevent those bits of metal from killing the crew.
I think that's part of the problem. HESH is not a penetrating round and people expect it to work like one. Hit a skirt or a track and most of the damage stops right there. Engines and transmissions will eat a lot of the damage because it's mostly just spall damage. You'll see far less overpressure damage if the round doesn't actually penetrate.
It a lot more technical than this, but that's the gist of it. There are a lot of variables involved when it comes to how effective a HESH hit is.
Modern tanks? yes, though the lining is overstated. But HESH has a proven record of wiping out soft skins, light armor and MBTs alike. Anything with a good ERA package or spaced armor. But Ive had it fail effect on MBTs, R3s and god damn russian milk trucks...
@@tisFrancesfault Milk armor best armor
I would imagine it’s more like a semi-armour piercing round with that soft cap.
@@Liverpool2102MHB No it basically just makes a blob of C4 like a chewing gum wich then detonates.
All high explosive shots have been heavily nerfed because they were too fun for Gaijin
Day 25: We want the whole "Phly Album", its almost done (Long Range Yeets, The Missile Knows Where It Is, The Final Countdown...), just put them all on one LP and I will buy it.
And here we watch a grown man descend into madness on an online game
I think it is because, since HESH is (somewhat) like HEAT, it's penetration dose not decrease over range but by armor thickness and angle of impact, if the tiger 2 P's upper front plate is (for say) 253mm and the HESH can pen 222mm(for say), then it will do nothing more than make a hot dent, but still knoking out who ever is behind that steel plate cause, you know, overpressure. How I interpret HESH is that it makes angled armor flat thus making armor useless, for example: the tiger 2 P's upper front plate is 185mm thick but angled at whatever degree it is which bumps up the thickness to 200(something), if your HESH can pen 222mm, it will ignore the 200(something)mm's and only target the original thickness of the plate which is 185mm's and send a ricochet of righteous steel everywhere, the BMP that survived the first shot would have been mangled but the skirt "saved" it(like as if)
@Phly. Its not that HESH is a bad round. Its the fact that its used almost exclusively by British tanks and Gaijin HATES the british.
I like how world of tanks has some sort of hesh that actually makes sense in game. Because it's part HE it does really good damage when it hits.
"It has all the mechanics one would need to go insane" ROFL
12:55 “maybeh maybeh maybeh!”
“oouuuuu ah nah baby baby baby!”
“Maybe! (maybe)”
“Baby! (baby)”
Literally just a centurion challenger😂
I saw some documents that stated that the 120mm HESH spalling only had a velocity of around 70m/s and a fragment mass of a few grams so shooting at a King Tiger wouldn't really kill much of the crew, though it would cause injuries. I'm not sure about the credibility of the documents and I can't seem to find them anymore so I can't check
I'll make a counter argument for hesh in-game: It's a realism vs gameplay thing. All tanks that have "smaller" hesh rounds also have mega rounds like APDS or APFSDS, but they are (usually) worse rounds when dealing with light vehicles.
If HESH one-shotted a tiger 2 via an upper front plate shot, you'd never use the APDS round (or at least I wouldn't). But, now you never use the HESH round because it isn't reliable on light vehicles. Imo all HE based rounds should have bigger "damage radiuses" but same "potency", to make them light-vehicle one-shot-killers
Phly: * killed a poisonous package *
Also phly : "OOOOOOOOOOOOOOOOOHH MYYYY GAAAWD"
Yes, counselor Steve, I like the fun canoe.
Fun Fact: On the day this video was posted, the update new power was released into WT on November 17th, 2020. Making it a year old
“Boss, you killed a child!”
Today's intro made me miss the HELLO you blessed us with a few weeks ago.
bruh istg how does this guy play tanks so well, Afghanistan wouldn't have fallen if this dude were a tanker.
When it's a kill, it's our lord and savior BESH
when it does nothing, the evil hand of HESH diverted the damage away
Intro scene is the epitome of "Boss, you killed a child"
"that´s why you are the best, great work!"
I find it works much better against angled armour then shooting flat. Can be the same piece of armour, but hitting it angled seems to do more. If I am not just crazy, that is how HESH works IRL, performing much better against angled armour so the round can cover more area before detonating, causing more spalling of the inner armour of the vehicle.
BMP and wiesel proving that no armour is the best armour
New video title: PhlyDaily: The 🅱️esh experiment
HESH makes the round perpendicular to the angle of the armor. So if you hit front with a 60° angle or whatever, it'll go down 90° from that hit.point
I over penned the side turret of a IPM1 a week ago with my FV4005....and he was fine....
Gaijin really messed one up.
(Forgot to say that Hesh gets detonated by a leaf, but does nothing when contact to other tanks)
Phly asks us to smile when he's hide the pain harolding
Im having an aneurysm watching that BMP damage analysis
Phly:
Ah, ahm... gonna do a test. Hold on. Oh. I got that guy killed.
My bad.