I love everything about this idea. I also like the rule set you favored, same events, same explores, maybe same fear cards same power card decks. It’s like duplicate bridge. But the versus aspect of these rules sounds more fun and random.
This is a really, really cool idea - very excited to see this format in action, as well as your group taking games competitively! Two edge cases I noticed, if you're still updating your document: 1) What happens if a team or both teams lose their game of spirit island? Is the team that lost latest the winner, and if they both lose in the same phase, they use your tiebreaker formula? Even with experienced players, the time trial nature of this format might push teams to take riskier plays to try and win faster, and sometimes those risks will cause losses. 2) More pedantic than anything - it says 'no event' turn 1, but I imagine this still counts as an "event" for the purposes of France and their slave rebellion?
1) If both teams lose, whoever loses the fastest, loses the PVP game. If both teams lose in the same "phase", we'd use the tiebreaker formula. We haven't had this case yet, but something we'd need to explore. 2) That is correct. Ideally, the Turn 1 throw away event would be the 5 events listed as permanent event bans!
This is so funny. I have been wondering if I had a chance to talk or interview 1-2 playtester, I would bring up this topic; "how would you guys make a pvp ruleset". Well no need to wonder no more, I'm just really excited to watch the match now😀
This sounds so cool! I toyed with the idea of pvp on the facebook page, that attracted some negativity actually, but I think this sounds really interesting. Are the number of spirits and bans here adjusted to 3 player teams?
In all games, there's a community of "toxic casuals". It feels awful to type that, but it's true. Basically, these are the players who throw hate / negativity towards anything that may be perceived as competitive. I saw a lot of this in the MTG EDH community when EDH was developing a scene. EDH was seen a a casual Magic The Gathering format. However, in 2013ish, began to become significantly more competitive. I read many nasty complaints towards players who had published 'competitive' decks. Basically people didn't want that format to be explored and anyone who chose to do so would be attacked...Long story short, cEDH went from unheard of to developing a defined competitive meta and following. Answering your question: The spirit ban list has been constant, but we are still working on the right number of bans. Also exploring doing different formats of no X or S tier spirits and also doing formats where spirits are allotted a certain # of points and each team spends points for spirits.
@@RedReVenge007 It's a bit annoying really. I mean, I get that for a lot of people, it's important that the game is about cooperation and healing and not inflicting any harm onto other players. But I was surprised that some were actively wanting me to stop discussing it, to hush it away. Why care how others play the game? I think points for spirits are hard to implement because of combos. If I pick River, the value for Lightning increases for my team. A bid round would work if the winner was always chosen by points, but it's not. You could try to enforce "max 1 S-tier spirit and 1 A-tier spirit", to further complicate bans. That could be fun.
Minor point, but For tie breakers, is there a reason you don’t factor in fear generation? It seems spirits that trade off control for fear would be at risk from this tie breaker. Might limit strategy and spirit options.
@@avizinder616 There isn't at this time. But something that we've talked about on discord. I don't like how the score can be amplified so much by Dahan adding powers and having blight barely effects the score value.
Green is banned because Gift of Proliferation is an auto include into every team setup. I can't imagine a team not banning the spirit. DUE has a turn 4 quake which seems to be the go-to build into pretty much everything. I have a feeling that this will trivialize most matchups. The auto bans were chosen by me, but there's a chance where we allow these spirits in future PVPs.
I love everything about this idea. I also like the rule set you favored, same events, same explores, maybe same fear cards same power card decks. It’s like duplicate bridge. But the versus aspect of these rules sounds more fun and random.
This is a really, really cool idea - very excited to see this format in action, as well as your group taking games competitively!
Two edge cases I noticed, if you're still updating your document:
1) What happens if a team or both teams lose their game of spirit island? Is the team that lost latest the winner, and if they both lose in the same phase, they use your tiebreaker formula? Even with experienced players, the time trial nature of this format might push teams to take riskier plays to try and win faster, and sometimes those risks will cause losses.
2) More pedantic than anything - it says 'no event' turn 1, but I imagine this still counts as an "event" for the purposes of France and their slave rebellion?
1) If both teams lose, whoever loses the fastest, loses the PVP game. If both teams lose in the same "phase", we'd use the tiebreaker formula. We haven't had this case yet, but something we'd need to explore.
2) That is correct. Ideally, the Turn 1 throw away event would be the 5 events listed as permanent event bans!
Really looking forward to seeing these games on the channel! :D
Excited to see the games!
This is so funny. I have been wondering if I had a chance to talk or interview 1-2 playtester, I would bring up this topic; "how would you guys make a pvp ruleset".
Well no need to wonder no more, I'm just really excited to watch the match now😀
Very cool idea, curious to see how your gonna do the summaries of the games in a video!
This sounds so cool! I toyed with the idea of pvp on the facebook page, that attracted some negativity actually, but I think this sounds really interesting.
Are the number of spirits and bans here adjusted to 3 player teams?
In all games, there's a community of "toxic casuals". It feels awful to type that, but it's true.
Basically, these are the players who throw hate / negativity towards anything that may be perceived as competitive. I saw a lot of this in the MTG EDH community when EDH was developing a scene. EDH was seen a a casual Magic The Gathering format. However, in 2013ish, began to become significantly more competitive. I read many nasty complaints towards players who had published 'competitive' decks. Basically people didn't want that format to be explored and anyone who chose to do so would be attacked...Long story short, cEDH went from unheard of to developing a defined competitive meta and following.
Answering your question: The spirit ban list has been constant, but we are still working on the right number of bans. Also exploring doing different formats of no X or S tier spirits and also doing formats where spirits are allotted a certain # of points and each team spends points for spirits.
@@RedReVenge007 It's a bit annoying really. I mean, I get that for a lot of people, it's important that the game is about cooperation and healing and not inflicting any harm onto other players. But I was surprised that some were actively wanting me to stop discussing it, to hush it away. Why care how others play the game?
I think points for spirits are hard to implement because of combos. If I pick River, the value for Lightning increases for my team.
A bid round would work if the winner was always chosen by points, but it's not.
You could try to enforce "max 1 S-tier spirit and 1 A-tier spirit", to further complicate bans. That could be fun.
Huh I didn't think it would be a speed test. Maybe there's a way to send waves similar to tower defense pvp and have no turn limit.
Minor point, but For tie breakers, is there a reason you don’t factor in fear generation? It seems spirits that trade off control for fear would be at risk from this tie breaker. Might limit strategy and spirit options.
I feel like fear generation is already tied into, "can win the game the quickest"
Why don't you just use the existing score system for spirit island as a tie breaker?
I think the existing score system is a bad system.
@@RedReVenge007 is there a video where you talk about this? Why do you think it is a bad system?
@@avizinder616 There isn't at this time. But something that we've talked about on discord.
I don't like how the score can be amplified so much by Dahan adding powers and having blight barely effects the score value.
Pbp PvP is one of the weirdest tongue twisters ever
I presume A Spread of Rampant Green is banned to prevent Infinite Loop shenanigans. Why is Dances Up Earthquakes out?
Green is banned because Gift of Proliferation is an auto include into every team setup. I can't imagine a team not banning the spirit.
DUE has a turn 4 quake which seems to be the go-to build into pretty much everything. I have a feeling that this will trivialize most matchups.
The auto bans were chosen by me, but there's a chance where we allow these spirits in future PVPs.